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fteqw/plugins/jabber/xmpp.h
Spoike 2bf193001b implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can.
remove MAX_MAP_LEAFS limit, although its still checked for sanity (just MUCH higher). You may need 64bit processes on account of the pvs+phs memory required.
integrated my fork of frikdec into fteqccgui. Just associate .dat with fteqccgui and it'll decompile the progs (compiling will then embed the decompiled source into the resulting .dat to avoid repeated decompilation). Be sure to back up first... not tested as a 64bit process.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5114 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-06-21 01:24:25 +00:00

315 lines
9.8 KiB
C

#include "../plugin.h"
#include "xml.h"
//configuration
//#define NOICE //if defined, we only do simple raw udp connections.
#define FILETRANSFERS //IBB only, speeds suck. autoaccept is forced on. no protection from mods stuffcmding sendfile commands. needs more extensive testing
#define QUAKECONNECT //including quake ICE connections (depends upon jingle)
#define VOIP //enables voice chat (depends upon jingle)
//#define VOIP_LEGACY //enables google-only voice chat compat. google have not kept up with the standardisation of jingle (aka: gingle).
//#define VOIP_LEGACY_ONLY //disables jingle feature (advert+detection only)
#define JINGLE //enables jingle signalling
#ifdef JINGLE
#include "../../engine/common/netinc.h"
#else
#undef VOIP
#undef VOIP_LEGACY
#endif
#define JCL_BUILD "5"
//#define DEFAULTDOMAIN "triptohell.info"
#define DEFAULTRESOURCE "Quake"
#define QUAKEMEDIAXMLNS "http://fteqw.com/protocol/quake"
#define DISCONODE "http://fteqw.com/ftexmpp" //some sort of client identifier
#define DEFAULTICEMODE ICEM_ICE
#define MEDIATYPE_QUAKE "quake"
#define MEDIATYPE_VIDEO "video"
#define MEDIATYPE_AUDIO "audio"
#define JCL_MAXMSGLEN 0x10000
//values are not on the wire or anything
#define CAP_VOICE (1u<<0) //supports voice
#define CAP_GOOGLE_VOICE (1u<<1) //google supports some old non-standard version of jingle.
#define CAP_VIDEO (1u<<2) //supports video calls
#define CAP_GAMEINVITE (1u<<3) //supports game invites. custom/private protocol
#define CAP_POKE (1u<<4) //can be slapped.
#define CAP_SIFT (1u<<5) //non-jingle file transfers
#define CAP_AVATARS (1u<<6) //can enable querying for user avatars, but cannot disable advertising our own.
//not actually capabilities, but just down to how we handle querying them.
#define CAP_QUERYING (1u<<29) //we've sent a query and are waiting for the response.
#define CAP_QUERIED (1u<<30) //feature capabilities are actually know.
#define CAP_QUERYFAILED (1u<<31) //caps request failed due to bad hash or some such.
//features that default to disabled.
#define CAP_DEFAULTENABLEDCAPS (CAP_VOICE/*|CAP_VIDEO*/|CAP_GAMEINVITE|CAP_POKE|CAP_AVATARS/*|CAP_SIFT*/|CAP_GOOGLE_VOICE)
typedef struct bresource_s
{
char bstatus[128]; //basic status
char fstatus[128]; //full status
char server[256];
int servertype; //0=none, 1=already a client, 2=joinable
int priority;
unsigned int buggycaps;
unsigned int caps;
char *client_node; //vendor name
char *client_ver; //cap hash value
char *client_hash; //cap hash method
char *client_ext; //deprecated. additionally queried
struct bresource_s *next;
char resource[1];
} bresource_t;
typedef struct buddy_s
{
bresource_t *resources;
bresource_t *defaultresource; //this is the one that last replied
int defaulttimestamp;
qboolean askfriend;
qboolean friended;
qboolean chatroom; //chatrooms are bizzare things that need special handling.
qboolean vcardphotochanged;
char name[256];
char vcardphotohash[41];
qhandle_t image;
struct buddy_s *next;
char accountdomain[1]; //no resource on there
} buddy_t;
typedef struct jclient_s
{
int accountnum; //a private id to track which client links are associated with
char redirserveraddr[64]; //if empty, do an srv lookup.
enum
{
JCL_INACTIVE, //not trying to connect.
JCL_DEAD, //not connected. connection died or something.
JCL_AUTHING, //connected, but not able to send any info on it other than to auth
JCL_ACTIVE //we're connected, we got a buddy list and everything
} status;
unsigned int timeout; //reconnect/ping timer
char errormsg[256];
unsigned int enabledcapabilities;
qhandle_t socket;
//we buffer output for times when the outgoing socket is full.
//mostly this only happens at the start of the connection when the socket isn't actually open yet.
char *outbuf;
int outbufpos;
int outbuflen;
int outbufmax;
char bufferedinmessage[JCL_MAXMSGLEN+1]; //servers are required to be able to handle messages no shorter than a specific size.
//which means we need to be able to handle messages when they get to us.
//servers can still handle larger messages if they choose, so this might not be enough.
int bufferedinammount;
char defaultdest[256];
//config info
char serveraddr[64]; //if empty, do an srv lookup.
int serverport;
char domain[256];
char username[256];
char password[256];
char resource[256];
char certificatedomain[256];
int forcetls; //-1=off, 0=ifpossible, 1=fail if can't upgrade, 2=old-style tls
qboolean savepassword;
qboolean allowauth_plainnontls; //allow plain plain
qboolean allowauth_plaintls; //allow tls plain
qboolean allowauth_digestmd5; //allow digest-md5 auth
qboolean allowauth_scramsha1; //allow scram-sha-1 auth
qboolean allowauth_oauth2; //use oauth2 where possible
char jid[256]; //this is our full username@domain/resource string
char localalias[256];//this is what's shown infront of outgoing messages. >> by default until we can get our name.
char vcardphotohash[20]; //20-byte sha1 hash.
enum
{
VCP_UNKNOWN,
VCP_NONE,
VCP_KNOWN
} vcardphotohashstatus;
qboolean vcardphotohashchanged; //forces a presence send.
char authnonce[256];
int authmode;
int instreampos;
qboolean connecting; //still waiting for intial stream tag
qboolean connected; //fully on server and authed and everything.
qboolean issecure; //tls enabled (either upgraded or initially)
int streamdebug; //echo the stream to subconsoles
qboolean preapproval; //server supports presence preapproval
char curquakeserver[2048];
char defaultnamespace[2048]; //should be 'jabber:client' or blank (and spammy with all the extra xmlns attribs)
struct
{
char saslmethod[64];
char obtainurl[256];
char refreshurl[256];
char clientid[256];
char clientsecret[256];
char *useraccount;
char *scope;
char *accesstoken; //one-shot access token
char *refreshtoken; //long-term token that we can use to get new access tokens
char *authtoken; //short-term authorisation token, usable to get an access token (and a refresh token if we're lucky)
} oauth2;
struct iq_s
{
struct iq_s *next;
char id[64];
int timeout;
qboolean (*callback) (struct jclient_s *jcl, struct subtree_s *tree, struct iq_s *iq);
void *usrptr;
char to[1];
} *pendingiqs;
#ifdef JINGLE
struct c2c_s
{
struct c2c_s *next;
qboolean accepted; //connection is going
qboolean creator; //true if we're the creator.
unsigned int peercaps;
struct
{
char name[64]; //uniquely identifies the content within the session.
enum iceproto_e mediatype;
enum icemode_e method; //ICE_RAW or ICE_ICE. this is what the peer asked for. updated if we degrade it.
struct icestate_s *ice;
char *peeraddr;
int peerport;
} content[3];
int contents;
char *with;
char sid[1];
} *c2c;
#endif
#ifdef FILETRANSFERS
struct ft_s
{
struct ft_s *next;
char fname[MAX_QPATH];
int size;
int sizedone;
char *with;
char md5hash[16];
int privateid;
char iqid[64];
char sid[64];
int blocksize;
unsigned short seq;
qhandle_t file;
qhandle_t stream;
qboolean begun; //handshake
qboolean eof;
qboolean transmitting; //we're offering
qboolean allowed; //if false, don't handshake the transfer
struct
{
char jid[128];
char host[40];
int port;
} streamhosts[16];
int nexthost;
enum
{
STRM_IDLE,
STRM_AUTH,
STRM_AUTHED,
STRM_ACTIVE
} streamstatus;
char indata[64]; //only for handshake data
int inlen;
enum
{
FT_NOTSTARTED,
FT_IBB, //in-band bytestreams
FT_BYTESTREAM //aka: relay
} method;
} *ft;
int privateidseq;
#endif
//persistant achived info about buddies, to avoid spamming the server every time we connect
//such things might result in lag mid game!
struct buddyinfo_s
{
struct buddyinfo_s *next;
char *image;
char *imagehash;
char *imagemime;
char accountdomain[1];
} *buddyinfo;
buddy_t *buddies;
struct iq_s *avatarupdate; //we only grab one buddy's photo at a time, this is to avoid too much spam.
} jclient_t;
#ifdef JINGLE
extern icefuncs_t *piceapi;
#endif
qboolean NET_DNSLookup_SRV(char *host, char *out, int outlen);
//xmpp functionality
struct iq_s *JCL_SendIQNode(jclient_t *jcl, qboolean (*callback) (jclient_t *jcl, xmltree_t *tree, struct iq_s *iq), char *iqtype, char *target, xmltree_t *node, qboolean destroynode);
void JCL_AddClientMessagef(jclient_t *jcl, char *fmt, ...);
void JCL_AddClientMessageString(jclient_t *jcl, char *msg);
qboolean JCL_FindBuddy(jclient_t *jcl, char *jid, buddy_t **buddy, bresource_t **bres, qboolean create);
//quake functionality
void JCL_GenLink(jclient_t *jcl, char *out, int outlen, char *action, char *context, char *contextres, char *sid, char *txtfmt, ...);
void Con_SubPrintf(const char *subname, char *format, ...);
void XMPP_ConversationPrintf(const char *context, const char *title, char *format, ...);
//jingle functions
void JCL_Join(jclient_t *jcl, char *target, char *sid, qboolean allow, int protocol);
void JCL_JingleTimeouts(jclient_t *jcl, qboolean killall);
//jingle iq message handlers
qboolean JCL_HandleGoogleSession(jclient_t *jcl, xmltree_t *tree, char *from, char *id);
qboolean JCL_ParseJingle(jclient_t *jcl, xmltree_t *tree, char *from, char *id);
void XMPP_FT_AcceptFile(jclient_t *jcl, int fileid, qboolean accept);
qboolean XMPP_FT_OfferAcked(jclient_t *jcl, xmltree_t *x, struct iq_s *iq);
qboolean XMPP_FT_ParseIQSet(jclient_t *jcl, char *iqfrom, char *iqid, xmltree_t *tree);
void XMPP_FT_SendFile(jclient_t *jcl, char *console, char *to, char *fname);
void XMPP_FT_Frame(jclient_t *jcl);
void Base64_Add(char *s, int len);
char *Base64_Finish(void);
int Base64_Decode(char *out, int outlen, char *src, int srclen);