27a59a0cbc
vulkan, wasapi, quake injector features added. irc, avplug, cef plugins/drivers reworked/updated/added openal reverb, doppler effects added. 'dir' console command now attempts to view clicked files. lots of warning fixes, should now only be deprecation warnings for most targets (depending on compiler version anyway...). SendEntity finally reworked to use flags properly. effectinfo improved, other smc-targetted fixes. mapcluster stuff now has support for linux. .basebone+.baseframe now exist in ssqc. qcc: -Fqccx supports qccx syntax, including qccx hacks. don't expect these to work in fteqw nor dp though. qcc: rewrote function call handling to use refs rather than defs. this makes struct passing more efficient and makes the __out keyword usable with fields etc. qccgui: can cope a little better with non-unicode files. can now represent most quake chars. qcc: suppressed warnings from *extensions.qc git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5000 fc73d0e0-1445-4013-8a0c-d673dee63da5
892 lines
21 KiB
C
892 lines
21 KiB
C
#include "quakedef.h"
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#define Q2NUM_FOR_EDICT(ent) (((char *)ent - (char *)ge->edicts) / ge->edict_size)
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#ifndef Q2SERVER
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qboolean SVQ2_InitGameProgs(void)
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{
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return false;
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}
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#else
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game_export_t *ge;
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int svq2_maxclients;
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dllhandle_t *q2gamedll;
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void SVQ2_UnloadGame (void)
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{
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if (q2gamedll)
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Sys_CloseLibrary(q2gamedll);
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q2gamedll = NULL;
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}
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void *SVQ2_GetGameAPI (void *parms)
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{
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void *(VARGS *GetGameAPI)(void *);
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dllfunction_t funcs[] =
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{
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{(void**)&GetGameAPI, "GetGameAPI"},
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{NULL,NULL}
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};
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char name[MAX_OSPATH];
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char syspath[MAX_OSPATH];
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char gamepath[MAX_OSPATH];
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void *iterator;
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int o;
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const char *gamename[] = {
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"",
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"",
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#ifdef _DEBUG
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"debug/game" ARCH_CPU_POSTFIX ARCH_DL_POSTFIX,
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#endif
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#if defined(__linux__) && defined(__i386__)
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"game" "i386" ARCH_DL_POSTFIX, //compat is often better than consistancy
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#endif
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"game" ARCH_CPU_POSTFIX ARCH_DL_POSTFIX,
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"game" ARCH_DL_POSTFIX,
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NULL
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};
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void *ret;
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#ifdef _DEBUG
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Con_DPrintf("Searching for %s\n", gamename[3]);
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#else
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Con_DPrintf("Searching for %s\n", gamename[2]);
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#endif
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iterator = NULL;
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while(COM_IteratePaths(&iterator, syspath, sizeof(syspath), gamepath, sizeof(gamepath)))
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{
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for (o = 0; gamename[o]; o++)
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{
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if (o == 0)
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{ //nice and specific
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if (!host_parms.binarydir)
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continue;
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Q_snprintfz(name, sizeof(name), "%sq2game"ARCH_CPU_POSTFIX"_%s"ARCH_DL_POSTFIX, host_parms.binarydir, gamepath);
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}
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else if (o == 1)
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{ //because some people don't like knowing what cpu arch they're compiling for
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if (!host_parms.binarydir)
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continue;
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Q_snprintfz(name, sizeof(name), "%slibgame_%s"ARCH_DL_POSTFIX, host_parms.binarydir, gamepath);
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}
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else
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{ //gamedir paths as specified above.
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if (com_nogamedirnativecode.ival)
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continue;
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Q_snprintfz(name, sizeof(name), "%s%s", syspath, gamename[o]);
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}
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q2gamedll = Sys_LoadLibrary(name, funcs);
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if (q2gamedll)
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{
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ret = GetGameAPI(parms);
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if (ret)
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{
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return ret;
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}
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Sys_CloseLibrary(q2gamedll);
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q2gamedll = 0;
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}
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}
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}
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#ifdef _WIN64
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//if we found 32bit q2 gamecode that cannot be loaded, print out a warning about it.
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//this should make it a little obvious when people try using 64bit builds to run q2.
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if (COM_FCheckExists("gamex86.dll"))
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Con_Printf(CON_ERROR "WARNING: 32bit q2 gamecode found, but it cannot be used in a 64bit process.\nIf you wish to run this q2 mod, you will need to use a 32bit engine build.\n");
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#endif
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return NULL;
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}
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/*
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===============
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PF_Unicast
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Sends the contents of the mutlicast buffer to a single client
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===============
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*/
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static void VARGS PFQ2_Unicast (q2edict_t *ent, qboolean reliable)
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{
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int p;
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client_t *client;
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if (!ent)
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return;
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p = Q2NUM_FOR_EDICT(ent);
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if (p < 1 || p > svs.allocated_client_slots)
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return;
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client = svs.clients + (p-1);
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if (client->state < cs_connected)
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return;
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if (client->controller)
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{
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client_t *peer;
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for (p = 0, peer = client->controller; peer; peer = peer->controlled, p++)
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{
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if (peer == client)
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break;
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}
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client = client->controller;
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//svcq2_playerinfo is not normally valid except within the svc_frame message.
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//this means its 'free' to repurpose for things like splitscreen. woot.
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MSG_WriteShort(&sv.q2multicast, 0);
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memmove(sv.q2multicast.data+2, sv.q2multicast.data, sv.q2multicast.cursize-2);
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sv.q2multicast.data[0] = svcq2_playerinfo;
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sv.q2multicast.data[1] = p;
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}
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if (reliable)
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SZ_Write (&client->netchan.message, sv.q2multicast.data, sv.q2multicast.cursize);
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else
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SZ_Write (&client->datagram, sv.q2multicast.data, sv.q2multicast.cursize);
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SZ_Clear (&sv.q2multicast);
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}
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/*
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===============
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PF_dprintf
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Debug print to server console
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===============
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*/
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static void VARGS PFQ2_dprintf (const char *fmt, ...)
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{
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char msg[1024];
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va_list argptr;
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va_start (argptr,fmt);
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vsnprintf (msg, sizeof(msg), fmt, argptr);
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va_end (argptr);
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Con_Printf ("%s", msg);
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}
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/*
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===============
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PF_cprintf
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Print to a single client
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===============
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*/
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static void VARGS PFQ2_cprintf (q2edict_t *ent, int level, const char *fmt, ...)
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{
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char msg[1024];
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va_list argptr;
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int n=0;
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if (ent)
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{
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n = Q2NUM_FOR_EDICT(ent);
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if (n < 1 || n > svs.allocated_client_slots)
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{
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Sys_Error ("cprintf to a non-client");
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return;
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}
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if (svs.clients[n-1].state < cs_connected)
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{
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Sys_Error ("cprintf to a disconnected client");
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return;
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}
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}
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va_start (argptr,fmt);
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vsnprintf (msg, sizeof(msg), fmt, argptr);
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va_end (argptr);
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if (ent)
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SV_ClientPrintf (svs.clients+(n-1), level, "%s", msg);
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else
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Con_Printf ("%s", msg);
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}
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/*
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===============
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PF_centerprintf
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centerprint to a single client
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===============
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*/
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static void VARGS PFQ2_centerprintf (q2edict_t *ent, const char *fmt, ...)
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{
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char msg[1024];
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va_list argptr;
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int n;
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n = Q2NUM_FOR_EDICT(ent);
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if (n < 1 || n > svs.allocated_client_slots)
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return; // Com_Error (ERR_DROP, "centerprintf to a non-client");
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if (svs.clients[n-1].state < cs_connected)
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return;
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va_start (argptr,fmt);
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vsprintf (msg, fmt, argptr);
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va_end (argptr);
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MSG_WriteByte (&sv.q2multicast,svcq2_centerprint);
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MSG_WriteString (&sv.q2multicast,msg);
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PFQ2_Unicast (ent, true);
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}
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/*
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===============
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PF_error
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Abort the server with a game error
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===============
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*/
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static void VARGS PFQ2_error (const char *fmt, ...)
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{
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char msg[1024];
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va_list argptr;
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va_start (argptr,fmt);
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vsnprintf (msg, sizeof(msg), fmt, argptr);
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va_end (argptr);
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SV_Error("Game Error: %s", msg);
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}
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/*
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===============
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PF_Configstring
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===============
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*/
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static void VARGS PFQ2_Configstring (int i, const char *val)
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{
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if (i < 0 || i >= Q2MAX_CONFIGSTRINGS)
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Sys_Error ("configstring: bad index %i\n", i);
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if (!val)
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val = "";
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Z_Free((char*)sv.strings.configstring[i]);
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sv.strings.configstring[i] = Z_StrDup(val);
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if (i == Q2CS_NAME)
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Q_strncpyz(sv.mapname, val, sizeof(sv.mapname));
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if (sv.state != ss_loading)
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{ // send the update to everyone
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SZ_Clear (&sv.q2multicast);
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MSG_WriteChar (&sv.q2multicast, svcq2_configstring);
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MSG_WriteShort (&sv.q2multicast, i);
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MSG_WriteString (&sv.q2multicast, val);
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SV_Multicast (vec3_origin, MULTICAST_ALL_R);
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}
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}
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static int SVQ2_FindIndex (const char *name, int start, int max, int overflowtype)
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{
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int i;
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const char *strings;
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if (!name || !name[0])
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return 0;
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for (i=1 ; i<max ; i++)
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{
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strings = sv.strings.configstring[start+i];
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if (!strings || !*strings)
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break;
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if (!strcmp(strings, name))
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return i;
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}
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if (i == max)
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{
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if (overflowtype)
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{
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const char **overflowstrings;
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switch(overflowtype)
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{
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case 1:
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overflowstrings = sv.strings.q2_extramodels;
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max = countof(sv.strings.q2_extramodels);
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i++; //do not allow 255 to be allocated, ever. just live with the gap.
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start = 0x8000;
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break;
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case 2:
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overflowstrings = sv.strings.q2_extrasounds;
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max = countof(sv.strings.q2_extrasounds);
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start = 0x8000|0x4000;
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break;
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default:
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overflowstrings = NULL; //ssh
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max = i;
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break;
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}
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for ( ; i<max ; i++)
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{
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strings = overflowstrings[i];
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if (!strings || !*strings)
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{
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overflowstrings[i] = Z_StrDup(name);
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if (sv.state != ss_loading)
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{
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SZ_Clear (&sv.q2multicast);
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MSG_WriteChar (&sv.q2multicast, svcq2_configstring);
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MSG_WriteShort (&sv.q2multicast, start+i);
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MSG_WriteString (&sv.q2multicast, name);
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SV_Multicast (vec3_origin, MULTICAST_ALL_R);
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}
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return i;
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}
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if (!strcmp(strings, name))
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return i;
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}
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}
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Sys_Error ("*Index: overflow");
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}
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PFQ2_Configstring(start + i, name);
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return i;
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}
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static int VARGS SVQ2_ModelIndex (const char *name)
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{
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//model 255 is special for players. don't use it.
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return SVQ2_FindIndex (name, Q2CS_MODELS, Q2MAX_MODELS-1, 1);
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}
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static int VARGS SVQ2_SoundIndex (const char *name)
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{
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return SVQ2_FindIndex (name, Q2CS_SOUNDS, Q2MAX_SOUNDS, 2);
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}
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static int VARGS SVQ2_ImageIndex (const char *name)
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{
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return SVQ2_FindIndex (name, Q2CS_IMAGES, Q2MAX_IMAGES, 0);
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}
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/*
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=================
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PF_setmodel
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Also sets mins and maxs for inline bmodels
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=================
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*/
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static void VARGS PFQ2_setmodel (q2edict_t *ent, const char *name)
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{
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int i;
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model_t *mod;
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if (!name)
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{
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Con_Printf (CON_ERROR "ERROR: PF_setmodel: NULL\n");
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ent->s.modelindex = 0;
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return;
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}
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i = SVQ2_ModelIndex (name);
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// ent->model = name;
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ent->s.modelindex = i;
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// if it is an inline model, get the size information for it
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if (name[0] == '*')
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{
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mod = Mod_FindName (Mod_FixName(name, sv.modelname));
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if (mod->loadstate == MLS_LOADING)
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COM_WorkerPartialSync(mod, &mod->loadstate, MLS_LOADING); //wait for it if needed
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VectorCopy (mod->mins, ent->mins);
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VectorCopy (mod->maxs, ent->maxs);
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WorldQ2_LinkEdict (&sv.world, ent);
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}
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}
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/*
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static qboolean PFQ2_Q1BSP_AreasConnected (int area1, int area2)
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{
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return true;
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}
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static qboolean CMQ2_Q1BSP_SetAreaPortalState (int portalnum, qboolean open)
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{
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return true;
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}*/
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static void VARGS PFQ2_WriteChar (int c) {MSG_WriteChar (&sv.q2multicast, c & 0xff);}
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static void VARGS PFQ2_WriteByte (int c) {MSG_WriteByte (&sv.q2multicast, c & 0xff);}
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static void VARGS PFQ2_WriteShort (int c) {MSG_WriteShort (&sv.q2multicast, c & 0xffff);}
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static void VARGS PFQ2_WriteLong (int c) {MSG_WriteLong (&sv.q2multicast, c);}
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static void VARGS PFQ2_WriteFloat (float f) {MSG_WriteFloat (&sv.q2multicast, f);}
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static void VARGS PFQ2_WriteString (const char *s) {MSG_WriteString (&sv.q2multicast, s);}
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static void VARGS PFQ2_WriteAngle (float f) {MSG_WriteAngle (&sv.q2multicast, f);}
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static void VARGS PFQ2_WritePos (vec3_t pos) { MSG_WriteCoord (&sv.q2multicast, pos[0]);
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MSG_WriteCoord (&sv.q2multicast, pos[1]);
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MSG_WriteCoord (&sv.q2multicast, pos[2]);
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}
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static void VARGS PFQ2_WriteDir (vec3_t dir) {MSG_WriteDir (&sv.q2multicast, dir);}
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/*
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=================
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PF_inPVS
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Also checks portalareas so that doors block sight
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=================
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*/
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static qboolean VARGS PFQ2_inPVS (vec3_t p1, vec3_t p2)
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{
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int leafnum;
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int cluster;
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int area1, area2;
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qbyte *mask;
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//FIXME: requires q2/q3 bsp
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leafnum = CM_PointLeafnum (sv.world.worldmodel, p1);
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cluster = CM_LeafCluster (sv.world.worldmodel, leafnum);
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area1 = CM_LeafArea (sv.world.worldmodel, leafnum);
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mask = CM_ClusterPVS (sv.world.worldmodel, cluster, NULL, 0);
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leafnum = CM_PointLeafnum (sv.world.worldmodel, p2);
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cluster = CM_LeafCluster (sv.world.worldmodel, leafnum);
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area2 = CM_LeafArea (sv.world.worldmodel, leafnum);
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if ( mask && (!(mask[cluster>>3] & (1<<(cluster&7)) ) ) )
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return false;
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if (!CM_AreasConnected (sv.world.worldmodel, area1, area2))
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return false; // a door blocks sight
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return true;
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}
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/*
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=================
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PF_inPHS
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Also checks portalareas so that doors block sound
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=================
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*/
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static qboolean VARGS PFQ2_inPHS (vec3_t p1, vec3_t p2)
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{
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int leafnum;
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int cluster;
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int area1, area2;
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qbyte *mask;
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//FIXME: requires q2/q3 bsp
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leafnum = CM_PointLeafnum (sv.world.worldmodel, p1);
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cluster = CM_LeafCluster (sv.world.worldmodel, leafnum);
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area1 = CM_LeafArea (sv.world.worldmodel, leafnum);
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mask = CM_ClusterPHS (sv.world.worldmodel, cluster);
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leafnum = CM_PointLeafnum (sv.world.worldmodel, p2);
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cluster = CM_LeafCluster (sv.world.worldmodel, leafnum);
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area2 = CM_LeafArea (sv.world.worldmodel, leafnum);
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if ( mask && (!(mask[cluster>>3] & (1<<(cluster&7)) ) ) )
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return false; // more than one bounce away
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if (!CM_AreasConnected (sv.world.worldmodel, area1, area2))
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return false; // a door blocks hearing
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return true;
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}
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qboolean VARGS PFQ2_AreasConnected(unsigned int area1, unsigned int area2)
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{
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//FIXME: requires q2/q3 bsp
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return CM_AreasConnected(sv.world.worldmodel, area1, area2);
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}
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#define Q2ATTN_NONE 0 // full volume the entire level
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#define Q2ATTN_NORM 1/*
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#define Q2CHAN_AUTO 0
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#define Q2CHAN_WEAPON 1
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#define Q2CHAN_VOICE 2
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#define Q2CHAN_ITEM 3
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#define Q2CHAN_BODY 4*/
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#define Q2CHAN_NO_PHS_ADD 8
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#define Q2CHAN_RELIABLE 16
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static void VARGS SVQ2_StartSound (vec3_t origin, q2edict_t *entity, int channel,
|
|
int soundindex, float volume,
|
|
float attenuation, float timeofs)
|
|
{
|
|
int sendchan;
|
|
int flags;
|
|
int i;
|
|
int ent;
|
|
vec3_t origin_v;
|
|
qboolean use_phs;
|
|
unsigned int needext = 0;
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if (volume < 0 || volume > 1.0)
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|
Sys_Error ("SV_StartSound: volume = %f", volume);
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|
|
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if (attenuation < 0 || attenuation > 4)
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Sys_Error ("SV_StartSound: attenuation = %f", attenuation);
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|
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// if (channel < 0 || channel > 15)
|
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// Sys_Error ("SV_StartSound: channel = %i", channel);
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if (timeofs < 0 || timeofs > 0.255)
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Sys_Error ("SV_StartSound: timeofs = %f", timeofs);
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ent = Q2NUM_FOR_EDICT(entity);
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if (channel & Q2CHAN_NO_PHS_ADD) // no PHS flag
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use_phs = false;
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else
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use_phs = true;
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sendchan = (ent<<3) | (channel&7);
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flags = 0;
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if (volume != Q2DEFAULT_SOUND_PACKET_VOLUME)
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flags |= Q2SND_VOLUME;
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if (attenuation != Q2DEFAULT_SOUND_PACKET_ATTENUATION)
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flags |= Q2SND_ATTENUATION;
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if (soundindex > 0xff)
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{
|
|
flags |= Q2SND_LARGEIDX;
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needext |= PEXT_SOUNDDBL;
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}
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|
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// the client doesn't know that bmodels have weird origins
|
|
// the origin can also be explicitly set
|
|
if ( (entity->svflags & SVF_NOCLIENT)
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|| (entity->solid == Q2SOLID_BSP)
|
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|| origin )
|
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flags |= Q2SND_POS;
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// always send the entity number for channel overrides
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flags |= Q2SND_ENT;
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|
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if (timeofs)
|
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flags |= Q2SND_OFFSET;
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|
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// use the entity origin unless it is a bmodel or explicitly specified
|
|
if (!origin)
|
|
{
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|
origin = origin_v;
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if (entity->solid == Q2SOLID_BSP)
|
|
{
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|
for (i=0 ; i<3 ; i++)
|
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origin_v[i] = entity->s.origin[i]+0.5*(entity->mins[i]+entity->maxs[i]);
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|
}
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|
else
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{
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|
VectorCopy (entity->s.origin, origin_v);
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|
}
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if (flags & Q2SND_POS)
|
|
{
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|
for (i=0 ; i<3 ; i++)
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if (-32768/8.0 > origin_v[i] || origin_v[i] > 32767/8.0)
|
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{
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flags |= Q2SND_LARGEPOS;
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needext |= PEXT_FLOATCOORDS;
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|
break;
|
|
}
|
|
}
|
|
}
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|
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MSG_WriteByte (&sv.q2multicast, svcq2_sound);
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MSG_WriteByte (&sv.q2multicast, flags);
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if (flags & Q2SND_LARGEIDX)
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MSG_WriteShort (&sv.q2multicast, soundindex);
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else
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MSG_WriteByte (&sv.q2multicast, soundindex);
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if (flags & Q2SND_VOLUME)
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|
MSG_WriteByte (&sv.q2multicast, volume*255);
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if (flags & Q2SND_ATTENUATION)
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MSG_WriteByte (&sv.q2multicast, attenuation*64);
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if (flags & Q2SND_OFFSET)
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MSG_WriteByte (&sv.q2multicast, timeofs*1000);
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|
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if (flags & Q2SND_ENT)
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|
MSG_WriteShort (&sv.q2multicast, sendchan);
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|
|
|
if (flags & Q2SND_POS)
|
|
{
|
|
if (flags & Q2SND_LARGEPOS)
|
|
{
|
|
MSG_WriteFloat (&sv.q2multicast, origin[0]);
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|
MSG_WriteFloat (&sv.q2multicast, origin[1]);
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|
MSG_WriteFloat (&sv.q2multicast, origin[2]);
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|
}
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|
else
|
|
{
|
|
MSG_WriteCoord (&sv.q2multicast, origin[0]);
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|
MSG_WriteCoord (&sv.q2multicast, origin[1]);
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|
MSG_WriteCoord (&sv.q2multicast, origin[2]);
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|
}
|
|
}
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|
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|
// if the sound doesn't attenuate,send it to everyone
|
|
// (global radio chatter, voiceovers, etc)
|
|
if (attenuation == Q2ATTN_NONE)
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|
use_phs = false;
|
|
|
|
if (channel & Q2CHAN_RELIABLE)
|
|
SV_MulticastProtExt(origin, use_phs?MULTICAST_PHS_R:MULTICAST_ALL_R, FULLDIMENSIONMASK, needext, 0);
|
|
else
|
|
SV_MulticastProtExt(origin, use_phs?MULTICAST_PHS:MULTICAST_ALL, FULLDIMENSIONMASK, needext, 0);
|
|
}
|
|
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static void VARGS PFQ2_StartSound (q2edict_t *entity, int channel, int sound_num, float volume,
|
|
float attenuation, float timeofs)
|
|
{
|
|
if (!entity)
|
|
return;
|
|
SVQ2_StartSound (NULL, entity, channel, sound_num, volume, attenuation, timeofs);
|
|
}
|
|
|
|
static q2trace_t VARGS SVQ2_Trace (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, q2edict_t *passedict, int contentmask)
|
|
{
|
|
q2trace_t ret;
|
|
trace_t tr;
|
|
if (!mins)
|
|
mins = vec3_origin;
|
|
if (!maxs)
|
|
maxs = vec3_origin;
|
|
tr = WorldQ2_Move(&sv.world, start, mins, maxs, end, contentmask, passedict);
|
|
ret.allsolid = tr.allsolid;
|
|
ret.startsolid = tr.startsolid;
|
|
ret.contents = tr.contents;
|
|
ret.surface = tr.surface;
|
|
ret.fraction = tr.fraction;
|
|
VectorCopy(tr.endpos, ret.endpos);
|
|
memset(&ret.plane, 0, sizeof(ret.plane));
|
|
VectorCopy(tr.plane.normal, ret.plane.normal);
|
|
ret.plane.dist = tr.plane.dist;
|
|
ret.ent = tr.ent;
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|
return ret;
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|
}
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|
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|
static int VARGS SVQ2_PointContents (vec3_t p)
|
|
{
|
|
q2trace_t tr = SVQ2_Trace(p, vec3_origin, vec3_origin, p, NULL, ~0);
|
|
return tr.contents;
|
|
// return CM_PointContents(p, 0);
|
|
}
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|
|
|
static cvar_t *VARGS Q2Cvar_Get (const char *var_name, const char *value, int flags)
|
|
{
|
|
cvar_t *var = Cvar_Get(var_name, value, flags, "Quake2 game variables");
|
|
if (!var)
|
|
{
|
|
Con_Printf("Q2Cvar_Get: variable %s not creatable\n", var_name);
|
|
return NULL;
|
|
}
|
|
return var;
|
|
}
|
|
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|
cvar_t *VARGS Q2Cvar_Set (const char *var_name, const char *value)
|
|
{
|
|
cvar_t *var = Cvar_FindVar(var_name);
|
|
if (!var)
|
|
{
|
|
Con_Printf("Q2Cvar_Set: variable %s not found\n", var_name);
|
|
return NULL;
|
|
}
|
|
return Cvar_Set(var, value);
|
|
}
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|
cvar_t *VARGS Q2Cvar_ForceSet (const char *var_name, const char *value)
|
|
{
|
|
cvar_t *var = Cvar_FindVar(var_name);
|
|
if (!var)
|
|
{
|
|
Con_Printf("Q2Cvar_Set: variable %s not found\n", var_name);
|
|
return NULL;
|
|
}
|
|
return Cvar_ForceSet(var, value);
|
|
}
|
|
|
|
//==============================================
|
|
|
|
/*
|
|
===============
|
|
SV_ShutdownGameProgs
|
|
|
|
Called when either the entire server is being killed, or
|
|
it is changing to a different game directory.
|
|
===============
|
|
*/
|
|
void VARGS SVQ2_ShutdownGameProgs (void)
|
|
{
|
|
if (!ge)
|
|
return;
|
|
ge->Shutdown ();
|
|
SVQ2_UnloadGame ();
|
|
ge = NULL;
|
|
}
|
|
|
|
static void VARGS AddCommandString(const char *command)
|
|
{
|
|
Cbuf_AddText(command, RESTRICT_LOCAL);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SV_InitGameProgs
|
|
|
|
Init the game subsystem for a new map
|
|
===============
|
|
*/
|
|
|
|
static void VARGS Q2SCR_DebugGraph(float value, int color)
|
|
{return;}
|
|
|
|
static void VARGS SVQ2_LinkEdict (q2edict_t *ent)
|
|
{
|
|
WorldQ2_LinkEdict(&sv.world, ent);
|
|
}
|
|
static void VARGS SVQ2_UnlinkEdict (q2edict_t *ent)
|
|
{
|
|
WorldQ2_UnlinkEdict(&sv.world, ent);
|
|
}
|
|
static int VARGS SVQ2_AreaEdicts (vec3_t mins, vec3_t maxs, q2edict_t **list, int maxcount, int areatype)
|
|
{
|
|
return WorldQ2_AreaEdicts(&sv.world, mins, maxs, list, maxcount, areatype);
|
|
}
|
|
|
|
static model_t *QDECL SVQ2_GetCModel(world_t *w, int modelindex)
|
|
{
|
|
if ((unsigned int)modelindex < MAX_PRECACHE_MODELS)
|
|
return sv.models[modelindex];
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
void SVQ2_InitWorld(void)
|
|
{
|
|
sv.world.Get_CModel = SVQ2_GetCModel;
|
|
}
|
|
|
|
static void QDECL PFQ2_SetAreaPortalState(unsigned int p, qboolean s)
|
|
{
|
|
CMQ2_SetAreaPortalState(sv.world.worldmodel, p, s);
|
|
}
|
|
|
|
qboolean SVQ2_InitGameProgs(void)
|
|
{
|
|
extern cvar_t maxclients;
|
|
volatile static game_import_t import; //volatile because msvc sucks
|
|
if (COM_CheckParm("-noq2dll"))
|
|
{
|
|
SVQ2_ShutdownGameProgs();
|
|
return false;
|
|
}
|
|
|
|
// unload anything we have now
|
|
if (!sv.world.worldmodel || (sv.world.worldmodel->fromgame == fg_quake || sv.world.worldmodel->fromgame == fg_halflife)) //we don't support q1 or hl maps yet... If ever.
|
|
{
|
|
SVQ2_ShutdownGameProgs();
|
|
return false;
|
|
}
|
|
|
|
if (ge)
|
|
{
|
|
SVQ2_InitWorld();
|
|
return true;
|
|
}
|
|
|
|
// calc the imports.
|
|
import.multicast = SV_Multicast;
|
|
import.unicast = PFQ2_Unicast;
|
|
import.bprintf = SV_BroadcastPrintf;
|
|
import.dprintf = PFQ2_dprintf;
|
|
import.cprintf = PFQ2_cprintf;
|
|
import.centerprintf = PFQ2_centerprintf;
|
|
import.error = PFQ2_error;
|
|
|
|
import.linkentity = SVQ2_LinkEdict;
|
|
import.unlinkentity = SVQ2_UnlinkEdict;
|
|
import.BoxEdicts = SVQ2_AreaEdicts;
|
|
import.trace = SVQ2_Trace;
|
|
import.pointcontents = SVQ2_PointContents;
|
|
import.setmodel = PFQ2_setmodel;
|
|
import.inPVS = PFQ2_inPVS;
|
|
import.inPHS = PFQ2_inPHS;
|
|
import.Pmove = Q2_Pmove;
|
|
|
|
import.modelindex = SVQ2_ModelIndex;
|
|
import.soundindex = SVQ2_SoundIndex;
|
|
import.imageindex = SVQ2_ImageIndex;
|
|
|
|
import.configstring = PFQ2_Configstring;
|
|
import.sound = PFQ2_StartSound;
|
|
import.positioned_sound = SVQ2_StartSound;
|
|
|
|
import.WriteChar = PFQ2_WriteChar;
|
|
import.WriteByte = PFQ2_WriteByte;
|
|
import.WriteShort = PFQ2_WriteShort;
|
|
import.WriteLong = PFQ2_WriteLong;
|
|
import.WriteFloat = PFQ2_WriteFloat;
|
|
import.WriteString = PFQ2_WriteString;
|
|
import.WritePosition = PFQ2_WritePos;
|
|
import.WriteDir = PFQ2_WriteDir;
|
|
import.WriteAngle = PFQ2_WriteAngle;
|
|
|
|
import.TagMalloc = Z_TagMalloc;
|
|
import.TagFree = Z_TagFree;
|
|
import.FreeTags = Z_FreeTags;
|
|
|
|
import.cvar = Q2Cvar_Get;
|
|
import.cvar_set = Q2Cvar_Set;
|
|
import.cvar_forceset = Q2Cvar_ForceSet;
|
|
|
|
import.argc = Cmd_Argc;
|
|
import.argv = Cmd_Argv;
|
|
import.args = Cmd_Args;
|
|
import.AddCommandString = AddCommandString;
|
|
|
|
import.DebugGraph = Q2SCR_DebugGraph;
|
|
import.SetAreaPortalState = PFQ2_SetAreaPortalState;
|
|
import.AreasConnected = PFQ2_AreasConnected;
|
|
|
|
ge = (game_export_t *)SVQ2_GetGameAPI ((game_import_t*)&import);
|
|
|
|
if (!ge)
|
|
return false;
|
|
if (ge->apiversion != Q2GAME_API_VERSION)
|
|
{
|
|
Con_Printf("game is version %i, not %i", ge->apiversion, Q2GAME_API_VERSION);
|
|
SVQ2_UnloadGame ();
|
|
return false;
|
|
}
|
|
|
|
//stop q2 from crashing.
|
|
if (!deathmatch.value && !coop.value)
|
|
maxclients.value = 1;
|
|
else
|
|
maxclients.value = maxclients.ival;
|
|
if (maxclients.value > MAX_CLIENTS)
|
|
Cvar_SetValue(&maxclients, MAX_CLIENTS);
|
|
|
|
svq2_maxclients = maxclients.value;
|
|
maxclients.flags |= CVAR_LATCH;
|
|
deathmatch.flags |= CVAR_LATCH;
|
|
coop.flags |= CVAR_LATCH;
|
|
|
|
SVQ2_InitWorld();
|
|
ge->Init ();
|
|
return true;
|
|
}
|
|
|
|
#endif
|