fc7664a69f
importing tweaked to support importing from multiple mesh files. bone remapping is supported for animations that have extra/missing bones. complex commandline deprecated, now supports a proper import script thing, so the fte-specific iqm extension info can be specified. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5039 fc73d0e0-1445-4013-8a0c-d673dee63da5
26 lines
546 B
Text
26 lines
546 B
Text
CXXFLAGS= -O3 -fomit-frame-pointer
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override CXXFLAGS+= -Wall -fsigned-char
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PLATFORM= $(shell uname -s)
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ifeq (,$(findstring MINGW,$(PLATFORM)))
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CXX=i686-w64-mingw32-g++
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endif
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LIBS= -mwindows -static -static-libgcc -static-libstdc++
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IQM_OBJS= \
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iqm.o
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UPGRADE_OBJS= \
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upgrade.o
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default: all
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all: iqm.exe #upgrade.exe
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clean:
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-$(RM) $(IQM_OBJS) $(UPGRADE_OBJS) iqm.exe upgrade.exe
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iqm.exe: $(IQM_OBJS)
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$(CXX) $(CXXFLAGS) -o iqm.exe $(IQM_OBJS) $(LIBS)
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upgrade.exe: $(UPGRADE_OBJS)
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$(CXX) $(CXXFLAGS) -o upgrade.exe $(UPGRADE_OBJS) $(LIBS)
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