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fteqw/engine/shaders/hlsl9
Spoike 062cdf6b21 Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds.
Q3TA: Fixed script parsing, so the menus are not so broken.
Q3TA: added the UI_CIN_* and CG_CIN_* builtins for 2d cinematic playbacks.
Q3TA: backspace should work for gamecode text entry now.
Q3TA: map_restart now directly restarts without needing loading screens.
Fixed multiple envmap generation bugs.
Fixed envmaps getting flushed with r_keepimages 0.
Console image previews can now display cubemaps (although their orientation is probably a little off).
Made a 'remapshader' csqc builtin. Depending on the r_remapshader console command was stupid.
Fixed packet command to create a udp socket, if needed.
sv_public can now be set to a non-numeric name for custom names (instead of needing to poke sv_port too).
Support extended data on the end of miptex entries in bsps. Requires a qbsp (like vanilla) that doesn't rewrite the miptex entries.
Updated imgtool to generate/read our new extended miptex data.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5644 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-03-07 09:00:40 +00:00
..
defaultskin.hlsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
defaultsky.hlsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
defaultskybox.hlsl Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
defaultwall.hlsl
defaultwarp.hlsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
drawflat_wall.hlsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
rtlight.hlsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
terrain.hlsl