257610c89f
d3d9 renderer can now use all the model batching stuff I wrote for gl. fixed loading screens with d3d9 renderer. cl_deadbodyfilter cvar is now archived. autocam will avoid switching if the newly tracked player doesn't have anything interesting, etc. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4958 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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d3d11_backend.c | ||
d3d11_image.c | ||
d3d11_shader.c | ||
d3d_backend.c | ||
d3d_image.c | ||
d3d_shader.c | ||
vid_d3d.c | ||
vid_d3d11.c |