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fteqw/engine/server/svq2_game.c
Spoike 9ee7301d32 my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
playing around with fragmentation and mtus. added net_mtu to negotiate some mtu size for smaller (or larger) network messages. setting a custom mtu allows for message fragmentation too.
trying to add a reworked deltaing protocol, including all sorts of fun stuff like bbox sizes, and higher ent limits.
added support for content override entities. set the skin field to some (negative) contents value, and you get movable water with prediction and waterwarp and everything, though you likely want a custom qbsp or a shader to get backface culling.
removed some madness with model skins, fixing some weird q3 bugs.
fixed forced-pause-on-start for q2
fixed q3 server to actually accept client packets again.
fixed strftime builtin

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3979 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-12 05:18:31 +00:00

768 lines
18 KiB
C

#include "qwsvdef.h"
#define Q2NUM_FOR_EDICT(ent) (((char *)ent - (char *)ge->edicts) / ge->edict_size)
#ifndef Q2SERVER
qboolean SVQ2_InitGameProgs(void)
{
return false;
}
#else
game_export_t *ge;
int svq2_maxclients;
void Sys_UnloadGame (void);
void *Sys_GetGameAPI (void *parms);
/*
===============
PF_Unicast
Sends the contents of the mutlicast buffer to a single client
===============
*/
static void VARGS PFQ2_Unicast (q2edict_t *ent, qboolean reliable)
{
int p;
client_t *client;
if (!ent)
return;
p = Q2NUM_FOR_EDICT(ent);
if (p < 1 || p > MAX_CLIENTS)
return;
client = svs.clients + (p-1);
if (client->state < cs_connected)
return;
if (reliable)
SZ_Write (&client->netchan.message, sv.q2multicast.data, sv.q2multicast.cursize);
else
SZ_Write (&client->datagram, sv.q2multicast.data, sv.q2multicast.cursize);
SZ_Clear (&sv.q2multicast);
}
/*
===============
PF_dprintf
Debug print to server console
===============
*/
static void VARGS PFQ2_dprintf (char *fmt, ...)
{
char msg[1024];
va_list argptr;
va_start (argptr,fmt);
vsnprintf (msg, sizeof(msg), fmt, argptr);
va_end (argptr);
Con_Printf ("%s", msg);
}
/*
===============
PF_cprintf
Print to a single client
===============
*/
static void VARGS PFQ2_cprintf (q2edict_t *ent, int level, char *fmt, ...)
{
char msg[1024];
va_list argptr;
int n=0;
if (ent)
{
n = Q2NUM_FOR_EDICT(ent);
if (n < 1 || n > MAX_CLIENTS)
{
Sys_Error ("cprintf to a non-client");
return;
}
if (svs.clients[n-1].state < cs_connected)
{
Sys_Error ("cprintf to a disconnected client");
return;
}
}
va_start (argptr,fmt);
vsnprintf (msg, sizeof(msg), fmt, argptr);
va_end (argptr);
if (ent)
SV_ClientPrintf (svs.clients+(n-1), level, "%s", msg);
else
Con_Printf ("%s", msg);
}
/*
===============
PF_centerprintf
centerprint to a single client
===============
*/
static void VARGS PFQ2_centerprintf (q2edict_t *ent, char *fmt, ...)
{
char msg[1024];
va_list argptr;
int n;
n = Q2NUM_FOR_EDICT(ent);
if (n < 1 || n > MAX_CLIENTS)
return; // Com_Error (ERR_DROP, "centerprintf to a non-client");
if (svs.clients[n-1].state < cs_connected)
return;
va_start (argptr,fmt);
vsprintf (msg, fmt, argptr);
va_end (argptr);
MSG_WriteByte (&sv.q2multicast,svcq2_centerprint);
MSG_WriteString (&sv.q2multicast,msg);
PFQ2_Unicast (ent, true);
}
/*
===============
PF_error
Abort the server with a game error
===============
*/
static void VARGS PFQ2_error (char *fmt, ...)
{
char msg[1024];
va_list argptr;
va_start (argptr,fmt);
vsnprintf (msg, sizeof(msg), fmt, argptr);
va_end (argptr);
SV_Error("Game Error: %s", msg);
}
/*
===============
PF_Configstring
===============
*/
static void VARGS PFQ2_Configstring (int i, char *val)
{
if (i < 0 || i >= Q2MAX_CONFIGSTRINGS)
Sys_Error ("configstring: bad index %i\n", i);
if (!val)
val = "";
strcpy(sv.strings.configstring[i], val);
if (i == Q2CS_NAME)
Q_strncpyz(sv.mapname, val, sizeof(sv.name));
/*
//work out range
if (i >= Q2CS_LIGHTS && i < Q2CS_LIGHTS+Q2MAX_LIGHTSTYLES)
{
j = i - Q2CS_LIGHTS;
if (j < MAX_LIGHTSTYLES)
{
if (sv.lightstyles[j])
Z_Free(sv.lightstyles[j]);
sv.lightstyles[j] = Z_Malloc(strlen(val)+1);
strcpy(sv.lightstyles[j], val);
}
}
else if (i >= Q2CS_MODELS && i < Q2CS_MODELS+Q2MAX_MODELS)
{
Q_strncpyS(sv.model_precache[i-Q2CS_MODELS], val, MAX_QPATH-1);
}
else if (i >= Q2CS_SOUNDS && i < Q2CS_SOUNDS+Q2MAX_SOUNDS)
{
Q_strncpyS(sv.sound_precache[i-Q2CS_SOUNDS], val, MAX_QPATH-1);
}
else if (i >= Q2CS_IMAGES && i < Q2CS_IMAGES+Q2MAX_IMAGES)
{
Q_strncpyS(sv.image_precache[i-Q2CS_IMAGES], val, MAX_QPATH-1);
}
else if (i == Q2CS_STATUSBAR)
{
if (sv.statusbar)
Z_Free(sv.statusbar);
sv.statusbar = Z_Malloc(strlen(val)+1);
strcpy(sv.statusbar, val);
}
else if (i == Q2CS_NAME)
{
Q_strncpyz(sv.mapname, val, sizeof(sv.name));
}
else
{
Con_Printf("Ignoring configstring %i\n", i);
}
*/
if (sv.state != ss_loading)
{ // send the update to everyone
SZ_Clear (&sv.q2multicast);
MSG_WriteChar (&sv.q2multicast, svcq2_configstring);
MSG_WriteShort (&sv.q2multicast, i);
MSG_WriteString (&sv.q2multicast, val);
SV_Multicast (vec3_origin, MULTICAST_ALL_R);
}
}
static int SVQ2_FindIndex (char *name, int start, int max, qboolean create)
{
int i;
int stringlength = MAX_QPATH;
char *strings = sv.strings.configstring[start];
strings += stringlength;
if (!name || !name[0])
return 0;
for (i=1 ; i<max && strings[0] ; i++, strings+=stringlength)
if (!strcmp(strings, name))
return i;
if (!create)
return 0;
if (i == max)
Sys_Error ("*Index: overflow");
PFQ2_Configstring(start + i, name);
return i;
}
static int VARGS SVQ2_ModelIndex (char *name)
{
return SVQ2_FindIndex (name, Q2CS_MODELS, Q2MAX_MODELS, true);
}
static int VARGS SVQ2_SoundIndex (char *name)
{
return SVQ2_FindIndex (name, Q2CS_SOUNDS, Q2MAX_SOUNDS, true);
}
static int VARGS SVQ2_ImageIndex (char *name)
{
return SVQ2_FindIndex (name, Q2CS_IMAGES, Q2MAX_IMAGES, true);
}
/*
=================
PF_setmodel
Also sets mins and maxs for inline bmodels
=================
*/
static void VARGS PFQ2_setmodel (q2edict_t *ent, char *name)
{
int i;
model_t *mod;
if (!name)
{
Con_Printf (CON_ERROR "ERROR: PF_setmodel: NULL\n");
ent->s.modelindex = 0;
return;
}
i = SVQ2_ModelIndex (name);
// ent->model = name;
ent->s.modelindex = i;
// if it is an inline model, get the size information for it
if (name[0] == '*')
{
mod = Mod_FindName (name);
VectorCopy (mod->mins, ent->mins);
VectorCopy (mod->maxs, ent->maxs);
WorldQ2_LinkEdict (&sv.world, ent);
}
}
/*
static qboolean PFQ2_Q1BSP_AreasConnected (int area1, int area2)
{
return true;
}
static qboolean CMQ2_Q1BSP_SetAreaPortalState (int portalnum, qboolean open)
{
return true;
}*/
static void VARGS PFQ2_WriteChar (int c) {MSG_WriteChar (&sv.q2multicast, c);}
static void VARGS PFQ2_WriteByte (int c) {MSG_WriteByte (&sv.q2multicast, c);}
static void VARGS PFQ2_WriteShort (int c) {MSG_WriteShort (&sv.q2multicast, c);}
static void VARGS PFQ2_WriteLong (int c) {MSG_WriteLong (&sv.q2multicast, c);}
static void VARGS PFQ2_WriteFloat (float f) {MSG_WriteFloat (&sv.q2multicast, f);}
static void VARGS PFQ2_WriteString (char *s) {MSG_WriteString (&sv.q2multicast, s);}
static void VARGS PFQ2_WriteAngle (float f) {MSG_WriteAngle (&sv.q2multicast, f);}
static void VARGS PFQ2_WritePos (vec3_t pos) { MSG_WriteCoord (&sv.q2multicast, pos[0]);
MSG_WriteCoord (&sv.q2multicast, pos[1]);
MSG_WriteCoord (&sv.q2multicast, pos[2]);
}
static void VARGS PFQ2_WriteDir (vec3_t dir) {MSG_WriteDir (&sv.q2multicast, dir);}
/*
=================
PF_inPVS
Also checks portalareas so that doors block sight
=================
*/
static qboolean VARGS PFQ2_inPVS (vec3_t p1, vec3_t p2)
{
int leafnum;
int cluster;
int area1, area2;
qbyte *mask;
leafnum = CM_PointLeafnum (sv.world.worldmodel, p1);
cluster = CM_LeafCluster (sv.world.worldmodel, leafnum);
area1 = CM_LeafArea (sv.world.worldmodel, leafnum);
mask = CM_ClusterPVS (sv.world.worldmodel, cluster, NULL, 0);
leafnum = CM_PointLeafnum (sv.world.worldmodel, p2);
cluster = CM_LeafCluster (sv.world.worldmodel, leafnum);
area2 = CM_LeafArea (sv.world.worldmodel, leafnum);
if ( mask && (!(mask[cluster>>3] & (1<<(cluster&7)) ) ) )
return false;
if (!CM_AreasConnected (sv.world.worldmodel, area1, area2))
return false; // a door blocks sight
return true;
}
/*
=================
PF_inPHS
Also checks portalareas so that doors block sound
=================
*/
static qboolean VARGS PFQ2_inPHS (vec3_t p1, vec3_t p2)
{
int leafnum;
int cluster;
int area1, area2;
qbyte *mask;
leafnum = CM_PointLeafnum (sv.world.worldmodel, p1);
cluster = CM_LeafCluster (sv.world.worldmodel, leafnum);
area1 = CM_LeafArea (sv.world.worldmodel, leafnum);
mask = CM_ClusterPHS (sv.world.worldmodel, cluster);
leafnum = CM_PointLeafnum (sv.world.worldmodel, p2);
cluster = CM_LeafCluster (sv.world.worldmodel, leafnum);
area2 = CM_LeafArea (sv.world.worldmodel, leafnum);
if ( mask && (!(mask[cluster>>3] & (1<<(cluster&7)) ) ) )
return false; // more than one bounce away
if (!CM_AreasConnected (sv.world.worldmodel, area1, area2))
return false; // a door blocks hearing
return true;
}
qboolean VARGS PFQ2_AreasConnected(int area1, int area2)
{
return CM_AreasConnected(sv.world.worldmodel, area1, area2);
}
#define Q2SND_VOLUME (1<<0) // a byte
#define Q2SND_ATTENUATION (1<<1) // a byte
#define Q2SND_POS (1<<2) // three coordinates
#define Q2SND_ENT (1<<3) // a short 0-2: channel, 3-12: entity
#define Q2SND_OFFSET (1<<4) // a byte, msec offset from frame start
#define Q2DEFAULT_SOUND_PACKET_VOLUME 1.0
#define Q2DEFAULT_SOUND_PACKET_ATTENUATION 1.0
#define Q2ATTN_NONE 0 // full volume the entire level
#define Q2ATTN_NORM 1/*
#define Q2CHAN_AUTO 0
#define Q2CHAN_WEAPON 1
#define Q2CHAN_VOICE 2
#define Q2CHAN_ITEM 3
#define Q2CHAN_BODY 4*/
#define Q2CHAN_NO_PHS_ADD 8
#define Q2CHAN_RELIABLE 16
void VARGS SVQ2_StartSound (vec3_t origin, q2edict_t *entity, int channel,
int soundindex, float volume,
float attenuation, float timeofs)
{
int sendchan;
int flags;
int i;
int ent;
vec3_t origin_v;
qboolean use_phs;
if (volume < 0 || volume > 1.0)
Sys_Error ("SV_StartSound: volume = %f", volume);
if (attenuation < 0 || attenuation > 4)
Sys_Error ("SV_StartSound: attenuation = %f", attenuation);
// if (channel < 0 || channel > 15)
// Sys_Error ("SV_StartSound: channel = %i", channel);
if (timeofs < 0 || timeofs > 0.255)
Sys_Error ("SV_StartSound: timeofs = %f", timeofs);
ent = Q2NUM_FOR_EDICT(entity);
if (channel & Q2CHAN_NO_PHS_ADD) // no PHS flag
use_phs = false;
else
use_phs = true;
sendchan = (ent<<3) | (channel&7);
flags = 0;
if (volume != Q2DEFAULT_SOUND_PACKET_VOLUME)
flags |= Q2SND_VOLUME;
if (attenuation != Q2DEFAULT_SOUND_PACKET_ATTENUATION)
flags |= Q2SND_ATTENUATION;
// the client doesn't know that bmodels have weird origins
// the origin can also be explicitly set
if ( (entity->svflags & SVF_NOCLIENT)
|| (entity->solid == Q2SOLID_BSP)
|| origin )
flags |= Q2SND_POS;
// always send the entity number for channel overrides
flags |= Q2SND_ENT;
if (timeofs)
flags |= Q2SND_OFFSET;
// use the entity origin unless it is a bmodel or explicitly specified
if (!origin)
{
origin = origin_v;
if (entity->solid == Q2SOLID_BSP)
{
for (i=0 ; i<3 ; i++)
origin_v[i] = entity->s.origin[i]+0.5*(entity->mins[i]+entity->maxs[i]);
}
else
{
VectorCopy (entity->s.origin, origin_v);
}
}
MSG_WriteByte (&sv.q2multicast, svcq2_sound);
MSG_WriteByte (&sv.q2multicast, flags);
MSG_WriteByte (&sv.q2multicast, soundindex);
if (flags & Q2SND_VOLUME)
MSG_WriteByte (&sv.q2multicast, volume*255);
if (flags & Q2SND_ATTENUATION)
MSG_WriteByte (&sv.q2multicast, attenuation*64);
if (flags & Q2SND_OFFSET)
MSG_WriteByte (&sv.q2multicast, timeofs*1000);
if (flags & Q2SND_ENT)
MSG_WriteShort (&sv.q2multicast, sendchan);
if (flags & Q2SND_POS)
{
MSG_WriteCoord (&sv.q2multicast, origin[0]);
MSG_WriteCoord (&sv.q2multicast, origin[1]);
MSG_WriteCoord (&sv.q2multicast, origin[2]);
}
// if the sound doesn't attenuate,send it to everyone
// (global radio chatter, voiceovers, etc)
if (attenuation == Q2ATTN_NONE)
use_phs = false;
if (channel & Q2CHAN_RELIABLE)
{
if (use_phs)
SV_Multicast (origin, MULTICAST_PHS_R);
else
SV_Multicast (origin, MULTICAST_ALL_R);
}
else
{
if (use_phs)
SV_Multicast (origin, MULTICAST_PHS);
else
SV_Multicast (origin, MULTICAST_ALL);
}
}
static void VARGS PFQ2_StartSound (q2edict_t *entity, int channel, int sound_num, float volume,
float attenuation, float timeofs)
{
if (!entity)
return;
SVQ2_StartSound (NULL, entity, channel, sound_num, volume, attenuation, timeofs);
}
static q2trace_t VARGS SVQ2_Trace (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, q2edict_t *passedict, int contentmask)
{
q2trace_t ret;
trace_t tr;
static vec3_t nullvec;
if (!mins)
mins = nullvec;
if (!maxs)
maxs = nullvec;
tr = WorldQ2_Move(&sv.world, start, mins, maxs, end, contentmask, passedict);
memcpy(&ret, &tr, sizeof(q2trace_t));
return ret;
}
static int VARGS SVQ2_PointContents (vec3_t p)
{
q2trace_t tr = SVQ2_Trace(p, NULL, NULL, p, NULL, ~0);
return tr.contents;
// return CM_PointContents(p, 0);
}
static cvar_t *VARGS Q2Cvar_Get (char *var_name, char *value, int flags)
{
return Cvar_Get(var_name, value, flags, "Quake2 game variables");
}
cvar_t *VARGS Q2Cvar_Set (char *var_name, char *value)
{
cvar_t *var = Cvar_FindVar(var_name);
if (!var)
{
Con_Printf("Q2Cvar_Set: variable %s not found\n", var_name);
return NULL;
}
return Cvar_Set(var, value);
}
cvar_t *VARGS Q2Cvar_ForceSet (char *var_name, char *value)
{
cvar_t *var = Cvar_FindVar(var_name);
if (!var)
{
Con_Printf("Q2Cvar_Set: variable %s not found\n", var_name);
return NULL;
}
return Cvar_ForceSet(var, value);
}
//==============================================
/*
===============
SV_ShutdownGameProgs
Called when either the entire server is being killed, or
it is changing to a different game directory.
===============
*/
void VARGS SVQ2_ShutdownGameProgs (void)
{
if (!ge)
return;
ge->Shutdown ();
Sys_UnloadGame ();
ge = NULL;
}
static void VARGS AddCommandString(char *command)
{
Cbuf_AddText(command, RESTRICT_LOCAL);
}
/*
===============
SV_InitGameProgs
Init the game subsystem for a new map
===============
*/
void VARGS Q2SCR_DebugGraph(float value, int color)
{return;}
static void VARGS SVQ2_LinkEdict (q2edict_t *ent)
{
WorldQ2_LinkEdict(&sv.world, ent);
}
static void VARGS SVQ2_UnlinkEdict (q2edict_t *ent)
{
WorldQ2_UnlinkEdict(&sv.world, ent);
}
static int VARGS SVQ2_AreaEdicts (vec3_t mins, vec3_t maxs, q2edict_t **list, int maxcount, int areatype)
{
return WorldQ2_AreaEdicts(&sv.world, mins, maxs, list, maxcount, areatype);
}
static model_t *SVQ2_GetCModel(world_t *w, int modelindex)
{
if ((unsigned int)modelindex < MAX_MODELS)
return sv.models[modelindex];
else
return NULL;
}
void SVQ2_InitWorld(void)
{
sv.world.Get_CModel = SVQ2_GetCModel;
}
qboolean SVQ2_InitGameProgs(void)
{
extern cvar_t maxclients;
volatile static game_import_t import; //volatile because msvc sucks
if (COM_CheckParm("-noq2dll"))
{
SVQ2_ShutdownGameProgs();
return false;
}
// unload anything we have now
if (sv.world.worldmodel->fromgame == fg_quake || sv.world.worldmodel->fromgame == fg_halflife) //we don't support q1 or hl maps yet... If ever.
{
SVQ2_ShutdownGameProgs();
return false;
}
if (ge)
{
SVQ2_InitWorld();
return true;
}
// calc the imports.
import.multicast = SV_Multicast;
import.unicast = PFQ2_Unicast;
import.bprintf = SV_BroadcastPrintf;
import.dprintf = PFQ2_dprintf;
import.cprintf = PFQ2_cprintf;
import.centerprintf = PFQ2_centerprintf;
import.error = PFQ2_error;
import.linkentity = SVQ2_LinkEdict;
import.unlinkentity = SVQ2_UnlinkEdict;
import.BoxEdicts = SVQ2_AreaEdicts;
import.trace = SVQ2_Trace;
import.pointcontents = SVQ2_PointContents;
import.setmodel = PFQ2_setmodel;
import.inPVS = PFQ2_inPVS;
import.inPHS = PFQ2_inPHS;
import.Pmove = Q2_Pmove;
import.modelindex = SVQ2_ModelIndex;
import.soundindex = SVQ2_SoundIndex;
import.imageindex = SVQ2_ImageIndex;
import.configstring = PFQ2_Configstring;
import.sound = PFQ2_StartSound;
import.positioned_sound = SVQ2_StartSound;
import.WriteChar = PFQ2_WriteChar;
import.WriteByte = PFQ2_WriteByte;
import.WriteShort = PFQ2_WriteShort;
import.WriteLong = PFQ2_WriteLong;
import.WriteFloat = PFQ2_WriteFloat;
import.WriteString = PFQ2_WriteString;
import.WritePosition = PFQ2_WritePos;
import.WriteDir = PFQ2_WriteDir;
import.WriteAngle = PFQ2_WriteAngle;
import.TagMalloc = Z_TagMalloc;
import.TagFree = Z_TagFree;
import.FreeTags = Z_FreeTags;
import.cvar = Q2Cvar_Get;
import.cvar_set = Q2Cvar_Set;
import.cvar_forceset = Q2Cvar_ForceSet;
import.argc = Cmd_Argc;
import.argv = Cmd_Argv;
import.args = Cmd_Args;
import.AddCommandString = AddCommandString;
import.DebugGraph = Q2SCR_DebugGraph;
import.SetAreaPortalState = CMQ2_SetAreaPortalState;
import.AreasConnected = PFQ2_AreasConnected;
if (sv.world.worldmodel->fromgame == fg_quake || sv.world.worldmodel->fromgame == fg_halflife)
{
return false;
/*
import.linkentity = SVQ2_Q1BSP_LinkEdict;
import.unlinkentity = SVQ2_Q1BSP_UnlinkEdict;
import.BoxEdicts = SVQ2_Q1BSP_AreaEdicts;
import.trace = SVQ2_Q1BSP_Trace;
import.pointcontents = SVQ2_Q1BSP_PointContents;
import.setmodel = PFQ2_Q1BSP_setmodel;
import.inPVS = PFQ2_Q1BSP_inPVS;
import.inPHS = PFQ2_Q1BSP_inPHS;
import.Pmove = Q2_Pmove;
import.AreasConnected = PFQ2_Q1BSP_AreasConnected;
import.SetAreaPortalState = CMQ2_Q1BSP_SetAreaPortalState;
*/
}
Cvar_ForceSet(Cvar_Get("game", "", CVAR_LATCH, "Q2 compat"), FS_GetGamedir());
Cvar_ForceSet(Cvar_Get("basedir", "", CVAR_LATCH, "Q2 compat"), FS_GetBasedir());
ge = (game_export_t *)Sys_GetGameAPI ((game_import_t*)&import);
if (!ge)
return false;
if (ge->apiversion != Q2GAME_API_VERSION)
{
Con_Printf("game is version %i, not %i", ge->apiversion, Q2GAME_API_VERSION);
Sys_UnloadGame ();
return false;
}
if (!deathmatch.value && !coop.value)
maxclients.value = 1;
if (maxclients.value > MAX_CLIENTS)
Cvar_SetValue(&maxclients, MAX_CLIENTS);
svq2_maxclients = maxclients.value;
maxclients.flags |= CVAR_LATCH;
deathmatch.flags |= CVAR_LATCH;
coop.flags |= CVAR_LATCH;
SVQ2_InitWorld();
ge->Init ();
return true;
}
#endif