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fteqw/engine/server
2020-08-15 04:31:27 +00:00
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botlib.h cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
net_preparse.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
pr_cmds.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
pr_lua.c Some misc fixes, mostly win32/msvc focused. 2018-10-17 00:43:04 +00:00
pr_q1qvm.c Try to switch some types in preparation for potentially switching to 64bit types (so qc timer can use doubles for longer map uptime). 2020-06-27 19:32:49 +00:00
progdefs.h Try to switch some types in preparation for potentially switching to 64bit types (so qc timer can use doubles for longer map uptime). 2020-06-27 19:32:49 +00:00
progs.h Implement preliminary openxr plugin. inputs are still useless (can HOPEFULLY result in some prints, but nothing else), and there's no considerations for 2d things. 2020-05-14 15:50:26 +00:00
q2game.h
q3g_public.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
savegame.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
server.h Try to switch some types in preparation for potentially switching to 64bit types (so qc timer can use doubles for longer map uptime). 2020-06-27 19:32:49 +00:00
sqlite3.h
sv_ccmds.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
sv_chat.c
sv_cluster.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
sv_demo.c Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos. 2018-09-01 04:18:08 +00:00
sv_ents.c Try to switch some types in preparation for potentially switching to 64bit types (so qc timer can use doubles for longer map uptime). 2020-06-27 19:32:49 +00:00
sv_init.c Implement preliminary openxr plugin. inputs are still useless (can HOPEFULLY result in some prints, but nothing else), and there's no considerations for 2d things. 2020-05-14 15:50:26 +00:00
sv_main.c Add map selection list to menusys. Some other minor tweaks. 2020-08-13 10:09:39 +00:00
sv_master.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
sv_move.c Try to switch some types in preparation for potentially switching to 64bit types (so qc timer can use doubles for longer map uptime). 2020-06-27 19:32:49 +00:00
sv_mvd.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
sv_nchan.c Make sure skyrooms show only the entities inside the skyroom (disabling non-static entities if their pvs is not reliable). 2019-07-19 02:13:19 +00:00
sv_phys.c makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). 2020-06-12 23:29:58 +00:00
sv_rankin.c
sv_send.c Try to switch some types in preparation for potentially switching to 64bit types (so qc timer can use doubles for longer map uptime). 2020-06-27 19:32:49 +00:00
sv_sql.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
sv_sql.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
sv_sys_unix.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
sv_sys_win.c Better compat with mvdsv 2019-03-23 07:06:37 +00:00
sv_user.c Try to switch some types in preparation for potentially switching to 64bit types (so qc timer can use doubles for longer map uptime). 2020-06-27 19:32:49 +00:00
svhl_game.c
svhl_gcapi.h
svhl_phys.c
svhl_world.c
svq2_ents.c
svq2_game.c Try to fix up some qcc inline logic to no longer result in so many offset_0 values. 2020-08-15 04:31:27 +00:00
svq3_game.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
world.c Try to switch some types in preparation for potentially switching to 64bit types (so qc timer can use doubles for longer map uptime). 2020-06-27 19:32:49 +00:00