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fteqw/plugins/models/gltf.c
Shpoike 8dadfb4878 Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily.
Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues).
Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos.
Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM).
fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg).
fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes.
Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively.
Web: Fix support for ogg vorbis. Add support for voip.
Web: Added basic support for WebXR.
QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set.
QTV: add support for some eztv extensions.
MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info.
qwfwd: hack around a hack in qwfwd, allowing it to work again.
recording: favour qwd in single player, instead of mvd.
Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl.
hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects.
in_xflip: restored this setting.
fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'.
gl_overbright_models: Added cvar to match QS.
netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets.
Win: try a few other versions of xinput too.
CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials.
MenuQC: Added support for the skeletal objects API.
2024-07-14 19:58:24 +01:00

3427 lines
116 KiB
C

#if !defined(GLQUAKE) && !defined(FTEENGINE)
#define GLQUAKE //this is shit, but ensures index sizes come out the right size
#endif
#ifdef IQMTOOL
#define FTEPLUGIN
#endif
#include "../plugin.h"
#include "com_mesh.h"
#ifdef IQMTOOL
#define Con_Printf printf
#define Con_DPrintf printf
#undef CON_WARNING
#define CON_WARNING
#endif
#ifdef SKELETALMODELS
#define GLTFMODELS
#endif
/*Limitations:
materials:
material names (when present) are assumed to be either globally unique, or the material attributes must match those of all other materials with the same name.
texture modes (like clamp) must match on both axis (either both clamp or both wrap, no mixing)
mirrored-repeat not supported
mip-mag-mip filters must match (all linear, or all nearest)
gltf1: techniques are disabled by default.
gltf1: symbol names are linked via defines. this results in potential conflicts.
gltf1: static uniforms are not set.
animations:
input framerates are not well-defined. this can result in issues when converting to other formats (especially with stepping anims). this does not necessarily affect directly-loaded animations.
total nodes(+joints) must be < MAX_BONES, and ideally <MAX_GPU_BONES too but it is sufficient for that to be per-mesh.
meshes:
multiple texture coord sets are not supported.
additional colours/weights attributes are not supported.
multiple meshes with the same material will not be merged.
scene:
cameras are parsed, but are not necessarily useful as they are not exposed to the gamecode.
extensions:
no KHR_draco_mesh_compression, so many sample models will fail.
unknown extensions will result in warning spam for each occurence. :(
*/
//'The units for all linear distances are meters.'
//'feh: 1 metre is approx. 26.24671916 qu.'
//if the player is 1.6m tall, and the player's model is around 48qu, then 1m=30qu, which is a slightly nicer number to work with, and 1qu is a really poorly defined unit.
#ifdef GLTFMODELS
static plugmodfuncs_t *modfuncs;
static plugfsfuncs_t *filefuncs;
static cvar_t *mod_gltf_loop;
static cvar_t *mod_gltf_scale;
static cvar_t *mod_gltf_fixbuggyanims;
static cvar_t *mod_gltf_privatematerials;
static cvar_t *mod_gltf_ignoretechniques;
static cvar_t *mod_gltf_standardorientation;
#include <stdarg.h>
void VARGS Q_snprintfcat (char *dest, size_t size, const char *fmt, ...)
{
va_list argptr;
size_t skip = strlen(dest);
dest += skip;
size -= skip;
va_start (argptr, fmt);
vsnprintf(dest, size, fmt, argptr);
va_end (argptr);
}
static void JSON_GetPath(json_t *t, qboolean ignoreroot, char *buffer, size_t buffersize)
{
if (t->parent && (t->parent->parent || !ignoreroot))
{
JSON_GetPath(t->parent, ignoreroot, buffer, buffersize);
Q_strlcat(buffer, ".", buffersize);
}
Q_strlcat(buffer, t->name, buffersize);
}
static void JSON_WarnUnused(json_t *t, int *warnlimit)
{
if (!t)
return;
if (t->used)
{
for (t = t->child; t; t = t->sibling)
JSON_WarnUnused(t, warnlimit);
}
else
{
char path[8192];
*path = 0;
JSON_GetPath(t, false, path, sizeof(path));
if ((*warnlimit) --> 0)
Con_DPrintf(CON_WARNING"GLTF property %s was not used\n", path);
}
}
static void JSON_FlagAsUsed(json_t *t, const char *child)
{
if (child)
{
t = JSON_FindChild(t, child);
if (!t)
return;
}
t->used = true;
for (t = t->child; t; t = t->sibling)
JSON_FlagAsUsed(t, NULL);
}
static void JSON_WarnIfChild(json_t *t, const char *child, int *warnlimit)
{
t = JSON_FindChild(t, child);
if (t)
{
char path[8192];
*path = 0;
JSON_GetPath(t, false, path, sizeof(path));
if ((*warnlimit) --> 0)
Con_Printf(CON_WARNING"Standard feature %s is not supported\n", path);
JSON_FlagAsUsed(t, NULL);
}
}
static unsigned int FromBase64(char c)
{
if (c >= 'A' && c <= 'Z')
return 0+(c-'A');
if (c >= 'a' && c <= 'z')
return 26+(c-'a');
if (c >= '0' && c <= '9')
return 52+(c-'0');
if (c == '+')
return 62;
if (c == '/')
return 63;
return 64; //'=' for no-more/padding.
}
//fancy parsing of content. NOTE: doesn't bother to handle escape codes, which shouldn't be present (\u for ascii chars is horribly wasteful).
static void *JSON_MallocDataURI(json_t *t, size_t *outlen)
{
size_t bl = t->bodyend-t->bodystart;
if (bl >= 5 && !strncmp(t->bodystart, "data:", 5))
{
const char *mimestart = t->bodystart+5;
const char *mimeend;
const char *encstart;
const char *encend;
const char *in;
char *out, *r;
for (mimeend = mimestart; *mimeend && mimeend < t->bodyend; mimeend++)
{
if (*mimeend == ';') //start of encoding
break;
if (*mimeend == ',') //start of data
break;
}
if (*mimeend == ';')
{
for (encend = encstart = mimeend+1; *encend && encend < t->bodyend; encend++)
{
if (*encend == ',') //start of data
break;
}
}
else
encstart = encend = mimeend;
if (*encend == ',' && encend < t->bodyend)
{
in = encend+1;
if (encend-encstart == 6 && !strncmp(encstart, "base64", 6))
{
//base64
r = out = malloc(((t->bodyend-in)*3)/4 + 1);
while (in+3 < t->bodyend)
{
unsigned int c1, c2, c3, c4;
c1 = FromBase64(*in++);
c2 = FromBase64(*in++);
if (c1 >= 64 || c2 >= 64)
break;
*out++ = (c1<<2) | (c2>>4);
c3 = FromBase64(*in++);
if (c3 >= 64)
break;
*out++ = (c2<<4) | (c3>>2);
c4 = FromBase64(*in++);
if (c4 >= 64)
break;
*out++ = (c3<<6) | (c4>>0);
}
*outlen = out-r;
*out = 0;
return r;
}
else if (encend == encstart)
{ //url encoding. yuck, sod off.
}
}
}
return NULL;
}
//glTF 1.0 and 2.0 differ in that 1 uses names and 2 uses indexes. There's also some significant differences with materials.
//we only support 2.0
//buffers are raw blobs that can come from multiple different sources
struct gltf_buffer
{
qboolean loaded;
qboolean malloced;
void *data;
size_t length;
};
struct galiasbone_gltf_s
{ //stored in galiasinfo_t->ctx
double rmatrix[16]; //gah
double quat[4], scale[3], trans[3]; //annoying smeg
};
typedef struct gltf_s
{
struct model_s *mod;
unsigned int numsurfaces;
json_t *r;
int ver;
unsigned int variations;
int *bonemap;//[MAX_BONES]; //remap skinned bones. I hate that we have to do this.
struct gltfbone_s
{
char name[64];
char jointname[64]; //gltf1 only
int parent;
int camera;
double amatrix[16];
double inverse[16];
struct galiasbone_gltf_s rel;
struct {
struct gltf_accessor *input;
struct gltf_accessor *output;
} *rot, *scale, *translation;
} *bones;//[MAX_BONES];
unsigned int numbones;
int warnlimit; //don't spam warnings. this is a loader, not a spammer
struct gltf_buffer buffers[64];
} gltf_t;
static void GLTF_FlagExtras(json_t *node)
{
JSON_FindChild(node, "extensions"); //warn about child extensions, but not the extensions table itself.
JSON_FlagAsUsed(node, "extras"); //don't warn about application-specific extras
}
static json_t *GLTF_FindJSONIDParent(struct gltf_s *gltf, json_t *parent, json_t *id, quintptr_t *idx)
{
if (gltf->ver == 1)
{ //gltf1 uses string-based names
char name[64];
JSON_ReadBody(id, name, sizeof(name));
id = parent;
if (idx)
*idx = 0;
if (id)
for (id = id->child; id; id = id->sibling)
{
if (!strcmp(id->name, name))
{
id->used = true;
return id;
}
if (idx)
*idx += 1;
}
return NULL;
}
else
{ //gltf2 uses array indexes.
quintptr_t num;
num = id?JSON_GetInteger(id, NULL, -1):-1;
if (idx)
*idx = num;
return JSON_FindIndexedChild(parent, NULL, num);
}
}
static json_t *GLTF_FindJSONID(struct gltf_s *gltf, const char *restype, json_t *id, quintptr_t *idx)
{ //if there's no scene info, treat it as "-1"
return GLTF_FindJSONIDParent(gltf, JSON_FindChild(gltf->r, restype), id, idx);
}
static json_t *GLTF_FindJSONID_First(struct gltf_s *gltf, const char *restype, json_t *id, quintptr_t *idx)
{ //if there's no scene info, treat it as "0"
if (!id && gltf->ver > 1)
return JSON_FindIndexedChild(gltf->r, restype, 0);
return GLTF_FindJSONIDParent(gltf, JSON_FindChild(gltf->r, restype), id, idx);
}
static int dehex(int i)
{
if (i >= '0' && i <= '9')
return (i-'0');
else if (i >= 'A' && i <= 'F')
return (i-'A'+10);
else if (i >= 'a' && i <= 'f')
return (i-'a'+10);
else
return -1;
}
static void GLTF_RelativePath(const char *base, const char *relative, char *out, size_t outsize)
{
char *out_start = out;
size_t t;
const char *sep;
const char *end = base;
if (*relative == '/')
{
relative++;
}
else
{
for (sep = end; *sep; sep++)
{
if (*sep == '/' || *sep == '\\')
end = sep+1;
}
}
while (!strncmp(relative, "../", 3))
{
if (end > base)
{
end--;
while (end > base)
{
end--;
if (*end == '/' || *end == '\\')
{
relative += 3;
end++;
break;
}
}
}
else
break;
}
outsize--; //for the null
t = end-base;
if (t > outsize)
t = outsize;
memcpy(out, base, t);
out += t;
outsize -= t;
for (; *relative && outsize; outsize--)
{
if (*relative == '%' && ((out-out_start>=7 && !strncmp(out_start, "http://", 7)) || (out-out_start>=8 && !strncmp(out_start, "https://", 8))))
{
int high, low;
char b = *relative++;
high = dehex(relative[0]);
if (high >= 0)
{
low = dehex(relative[1]);
if (low >= 0 && (high || low))
{
relative += 2;
b = (high<<4) | low;
}
}
*out++ = b;
}
else
*out++ = *relative++;
}
*out = 0;
}
static struct gltf_buffer *GLTF_GetBufferData(gltf_t *gltf, json_t *bufferid)
{
quintptr_t bufferidx;
json_t *b = GLTF_FindJSONID(gltf, "buffers", bufferid, &bufferidx);
json_t *uri = JSON_FindChild(b, "uri");
size_t length = JSON_GetUInteger(b, "byteLength", 0);
struct gltf_buffer *out;
if (gltf->ver <= 1)
{
char body[64];
JSON_ReadBody(bufferid, body, sizeof(body));
if (!strcmp(body, "binary_glTF") && !gltf->buffers[0].malloced && gltf->buffers[0].data)
return &gltf->buffers[0];
else
bufferidx++;
JSON_FlagAsUsed(b, "type"); //default: "arraybuffer"... yeah, not relevant to anything.
}
JSON_FlagAsUsed(b, "name");
GLTF_FlagExtras(b);
if (bufferidx >= countof(gltf->buffers))
return NULL;
out = &gltf->buffers[bufferidx];
//we may have been through here before...
if (out->loaded)
return out->data?out:NULL;
out->loaded = true;
if (uri)
{
out->malloced = true;
out->data = JSON_MallocDataURI(uri, &out->length);
if (!out->data)
{
//read a file from disk.
vfsfile_t *f;
char uritext[MAX_QPATH];
char filename[MAX_QPATH];
JSON_ReadBody(uri, uritext, sizeof(uritext));
GLTF_RelativePath(gltf->mod->name, uritext, filename, sizeof(filename));
f = filefuncs->OpenVFS(filename, "rb", FS_GAME);
if (f)
{
out->length = VFS_GETLEN(f);
out->length = min(out->length, length);
out->data = malloc(length);
VFS_READ(f, out->data, length);
VFS_CLOSE(f);
}
else
Con_Printf(CON_WARNING"%s: Unable to read buffer file %s\n", gltf->mod->name, filename);
}
}
return out->data?out:NULL;
}
//buffer views are aka VBOs. each has its own VBO data type (vbo/ebo), and can be uploaded as-is.
struct gltf_bufferview
{
void *data;
size_t length;
int bytestride;
};
static qboolean GLTF_GetBufferViewData(gltf_t *gltf, json_t *bufferviewid, struct gltf_bufferview *view)
{
struct gltf_buffer *buf;
json_t *bv = GLTF_FindJSONID(gltf, "bufferViews", bufferviewid, NULL);
size_t offset;
if (!bv)
return false;
buf = GLTF_GetBufferData(gltf, JSON_FindChild(bv, "buffer"));
if (!buf)
return false;
offset = JSON_GetUInteger(bv, "byteOffset", 0);
view->data = (char*)buf->data + offset;
view->length = JSON_GetUInteger(bv, "byteLength", 0); //required
view->bytestride = (gltf->ver<=1)?0:JSON_GetInteger(bv, "byteStride", 0);
if (offset + view->length > buf->length)
return false;
JSON_FlagAsUsed(bv, "target"); //required, but not useful for us.
JSON_FlagAsUsed(bv, "name");
GLTF_FlagExtras(bv);
return true;
}
//accessors are basically VAs blocks that refer inside a bufferview/VBO.
struct gltf_accessor
{
void *data;
size_t length;
size_t bytestride;
int componentType; //5120 BYTE, 5121 UNSIGNED_BYTE, 5122 SHORT, 5123 UNSIGNED_SHORT, 5125 UNSIGNED_INT, 5126 FLOAT
qboolean normalized;
size_t count;
int type; //1,2,3,4 says component count, 256|(4,9,16) for square matricies...
double mins[16];
double maxs[16];
};
static qboolean GLTF_GetAccessor(gltf_t *gltf, json_t *accessorid, struct gltf_accessor *out)
{
struct gltf_bufferview bv;
json_t *a, *mins, *maxs;
size_t offset;
int j;
memset(out, 0, sizeof(*out));
a = GLTF_FindJSONID(gltf, "accessors", accessorid, NULL);
if (!a)
return false;
JSON_FlagAsUsed(a, "name");
if (!GLTF_GetBufferViewData(gltf, JSON_FindChild(a, "bufferView"), &bv))
return false;
offset = JSON_GetUInteger(a, "byteOffset", 0);
if (offset > bv.length)
return false;
if (JSON_FindChild(a, "sparse"))
{ //0-initialised, with separate index+values tables for ones that need an actual value.
if (gltf->warnlimit --> 0)
Con_Printf(CON_WARNING"%s: sparse accessors are not supported\n", gltf->mod->name);
return false;
}
out->length = bv.length - offset;
if (gltf->ver <= 1)
out->bytestride = JSON_GetInteger(a, "byteStride", 0);
else
out->bytestride = bv.bytestride;
out->componentType = JSON_GetInteger(a, "componentType", 0);
out->normalized = JSON_GetInteger(a, "normalized", false);
out->count = JSON_GetInteger(a, "count", 0);
if (JSON_Equals(a, "type", "SCALAR"))
out->type = (1<<8) | 1;
else if (JSON_Equals(a, "type", "VEC2"))
out->type = (1<<8) | 2;
else if (JSON_Equals(a, "type", "VEC3"))
out->type = (1<<8) | 3;
else if (JSON_Equals(a, "type", "VEC4"))
out->type = (1<<8) | 4;
else if (JSON_Equals(a, "type", "MAT2"))
out->type = (2<<8) | 2;
else if (JSON_Equals(a, "type", "MAT3"))
out->type = (3<<8) | 3;
else if (JSON_Equals(a, "type", "MAT4"))
out->type = (4<<8) | 4;
else
{
if (gltf->warnlimit --> 0)
Con_Printf(CON_WARNING"%s: glTF2 unsupported type\n", gltf->mod->name);
out->type = 1;
}
if (!out->bytestride)
{
out->bytestride = (out->type & 0xff) * (out->type>>8);
switch(out->componentType)
{
default:
if (gltf->warnlimit --> 0)
Con_Printf(CON_WARNING"GLTF_GetAccessor: %s: glTF2 unsupported componentType (%i)\n", gltf->mod->name, out->componentType);
case 5120: //BYTE
case 5121: //UNSIGNED_BYTE
break;
case 5122: //SHORT
case 5123: //UNSIGNED_SHORT
out->bytestride *= 2;
break;
case 5125: //UNSIGNED_INT
case 5126: //FLOAT
out->bytestride *= 4;
break;
}
}
mins = JSON_FindChild(a, "min");
maxs = JSON_FindChild(a, "max");
for (j = 0; j < (out->type>>8)*(out->type&0xff); j++)
{ //'must' be set in various situations.
out->mins[j] = JSON_GetIndexedFloat(mins, j, 0);
out->maxs[j] = JSON_GetIndexedFloat(maxs, j, 0);
}
// JSON_WarnIfChild(a, "name");
GLTF_FlagExtras(a);
out->data = (char*)bv.data + offset;
return true;
}
static void GLTF_AccessorToTangents(gltf_t *gltf, const vec3_t *norm, size_t outverts, const struct gltf_accessor *a, vec3_t *sdir, vec3_t *tdir)
{ //input MUST be a single float4
//output is two vec3s. wasteful perhaps.
vec3_t *os = sdir;
vec3_t *ot = tdir;
char *in = a->data;
size_t v, c;
float side;
if ((a->type&0xff) != 4)
return;
switch(a->componentType)
{
default:
if (gltf->warnlimit --> 0)
Con_Printf(CON_WARNING"GLTF_AccessorToTangents: %s: glTF2 unsupported componentType (%i)\n", gltf->mod->name, a->componentType);
case 0:
memset(os, 0, sizeof(*os) * outverts);
memset(ot, 0, sizeof(*ot) * outverts);
break;
case 5120: //BYTE KHR_mesh_quantization (always normalized)
for (v = 0; v < outverts; v++)
{
for (c = 0; c < 3; c++)
os[v][c] = max(-1.0, ((signed char*)in)[c] / 127.0); //negative values are larger, but we want to allow 1.0
side = max(-1.0, ((signed char*)in)[3] / 127.0);
//bitangent = cross(normal, tangent.xyz) * tangent.w
ot[v][0] = (norm[v][1]*os[v][2] - norm[v][2]*os[v][1]) * side;
ot[v][1] = (norm[v][2]*os[v][0] - norm[v][0]*os[v][2]) * side;
ot[v][2] = (norm[v][0]*os[v][1] - norm[v][1]*os[v][0]) * side;
in += a->bytestride;
}
break;
// case 5121: //UNSIGNED_BYTE
case 5122: //SHORT KHR_mesh_quantization (always normalized)
for (v = 0; v < outverts; v++)
{
for (c = 0; c < 3; c++)
os[v][c] = max(-1.0, ((signed short*)in)[c] / 32767.0);
side = max(-1.0, ((signed short*)in)[3] / 32767.0);
//bitangent = cross(normal, tangent.xyz) * tangent.w
ot[v][0] = (norm[v][1]*os[v][2] - norm[v][2]*os[v][1]) * side;
ot[v][1] = (norm[v][2]*os[v][0] - norm[v][0]*os[v][2]) * side;
ot[v][2] = (norm[v][0]*os[v][1] - norm[v][1]*os[v][0]) * side;
in += a->bytestride;
}
break;
// case 5123: //UNSIGNED_SHORT
// case 5125: //UNSIGNED_INT
case 5126: //FLOAT
for (v = 0; v < outverts; v++)
{
for (c = 0; c < 3; c++)
os[v][c] = ((float*)in)[c];
side = ((float*)in)[3];
//bitangent = cross(normal, tangent.xyz) * tangent.w
ot[v][0] = (norm[v][1]*os[v][2] - norm[v][2]*os[v][1]) * side;
ot[v][1] = (norm[v][2]*os[v][0] - norm[v][0]*os[v][2]) * side;
ot[v][2] = (norm[v][0]*os[v][1] - norm[v][1]*os[v][0]) * side;
in += a->bytestride;
}
break;
}
}
static void *GLTF_AccessorToDataF(gltf_t *gltf, size_t outverts, unsigned int outcomponents, const struct gltf_accessor *a, void *out)
{
float *ret = out, *o;
char *in = a->data;
size_t c, ic = a->type&0xff;
if (ic > outcomponents)
ic = outcomponents;
if (!ret)
ret = plugfuncs->GMalloc(&gltf->mod->memgroup, sizeof(*ret) * outcomponents * outverts);
o = ret;
switch(a->componentType)
{
default:
if (gltf->warnlimit --> 0)
Con_Printf(CON_WARNING"GLTF_AccessorToDataF: %s: glTF2 unsupported componentType (%i)\n", gltf->mod->name, a->componentType);
case 0:
memset(ret, 0, sizeof(*ret) * outcomponents * outverts);
break;
case 5120: //BYTE
if (!a->normalized)
{ //KHR_mesh_quantization
while(outverts --> 0)
{
for (c = 0; c < ic; c++)
o[c] = ((signed char*)in)[c];
for (; c < outcomponents; c++)
o[c] = 0;
o += outcomponents;
in += a->bytestride;
}
}
else
{
while(outverts --> 0)
{
for (c = 0; c < ic; c++)
o[c] = max(-1.0, ((signed char*)in)[c] / 127.0); //negative values are larger, but we want to allow 1.0
for (; c < outcomponents; c++)
o[c] = 0;
o += outcomponents;
in += a->bytestride;
}
}
break;
case 5121: //UNSIGNED_BYTE
if (!a->normalized)
{ //KHR_mesh_quantization
while(outverts --> 0)
{
for (c = 0; c < ic; c++)
o[c] = ((unsigned char*)in)[c];
for (; c < outcomponents; c++)
o[c] = 0;
o += outcomponents;
in += a->bytestride;
}
}
else
{
while(outverts --> 0)
{
for (c = 0; c < ic; c++)
o[c] = ((unsigned char*)in)[c] / 255.0;
for (; c < outcomponents; c++)
o[c] = 0;
o += outcomponents;
in += a->bytestride;
}
}
break;
case 5122: //SHORT
if (!a->normalized)
{ //KHR_mesh_quantization
while(outverts --> 0)
{
for (c = 0; c < ic; c++)
o[c] = ((signed short*)in)[c];
for (; c < outcomponents; c++)
o[c] = 0;
o += outcomponents;
in += a->bytestride;
}
}
else
{
while(outverts --> 0)
{
for (c = 0; c < ic; c++)
o[c] = max(-1.0, ((signed short*)in)[c] / 32767.0); //negative values are larger, but we want to allow 1.0
for (; c < outcomponents; c++)
o[c] = 0;
o += outcomponents;
in += a->bytestride;
}
}
break;
case 5123: //UNSIGNED_SHORT
if (!a->normalized)
{ //KHR_mesh_quantization
while(outverts --> 0)
{
for (c = 0; c < ic; c++)
o[c] = ((unsigned short*)in)[c];
for (; c < outcomponents; c++)
o[c] = 0;
o += outcomponents;
in += a->bytestride;
}
}
else
{
while(outverts --> 0)
{
for (c = 0; c < ic; c++)
o[c] = ((unsigned short*)in)[c] / 65535.0;
for (; c < outcomponents; c++)
o[c] = 0;
o += outcomponents;
in += a->bytestride;
}
}
break;
case 5125: //UNSIGNED_INT
if (!a->normalized)
{ //?!?!?!?!
while(outverts --> 0)
{
for (c = 0; c < ic; c++)
o[c] = ((unsigned int*)in)[c];
for (; c < outcomponents; c++)
o[c] = 0;
o += outcomponents;
in += a->bytestride;
}
}
else
{
while(outverts --> 0)
{
for (c = 0; c < ic; c++)
o[c] = ((unsigned int*)in)[c] / (double)~0u; //stupid format to use. will be lossy.
for (; c < outcomponents; c++)
o[c] = 0;
o += outcomponents;
in += a->bytestride;
}
}
break;
case 5126: //FLOAT
while(outverts --> 0)
{
for (c = 0; c < ic; c++)
o[c] = ((float*)in)[c];
for (; c < outcomponents; c++)
o[c] = 0;
o += outcomponents;
in += a->bytestride;
}
break;
}
return ret;
}
static void *GLTF_AccessorToDataUB(gltf_t *gltf, size_t outverts, unsigned int outcomponents, struct gltf_accessor *a)
{ //only used for colour, with fallback to float, so only UNSIGNED_BYTE needs to work.
unsigned char *ret = plugfuncs->GMalloc(&gltf->mod->memgroup, sizeof(*ret) * outcomponents * outverts), *o;
char *in = a->data;
size_t c, ic = a->type&0xff;
if (ic > outcomponents)
ic = outcomponents;
o = ret;
switch(a->componentType)
{
default:
if (gltf->warnlimit --> 0)
Con_Printf(CON_WARNING"GLTF_AccessorToDataUB: %s: glTF2 unsupported componentType (%i)\n", gltf->mod->name, a->componentType);
case 0:
memset(ret, 0, sizeof(*ret) * outcomponents * outverts);
break;
// case 5120: //BYTE
case 5121: //UNSIGNED_BYTE
while(outverts --> 0)
{
for (c = 0; c < ic; c++)
o[c] = ((unsigned char*)in)[c];
for (; c < outcomponents; c++)
o[c] = 0;
o += outcomponents;
in += a->bytestride;
}
break;
// case 5122: //SHORT
// case 5123: //UNSIGNED_SHORT
// case 5125: //UNSIGNED_INT
/* case 5126: //FLOAT
while(outverts --> 0)
{
for (c = 0; c < ic; c++)
o[c] = ((float*)in)[c];
for (; c < outcomponents; c++)
o[c] = 0;
o += outcomponents;
in += a->bytestride;
}
break;*/
}
return ret;
}
static void *GLTF_AccessorToDataBone(gltf_t *gltf, size_t outverts, struct gltf_accessor *a)
{ //input should only be ubytes||ushorts.
const unsigned int outcomponents = 4;
boneidx_t *ret = plugfuncs->GMalloc(&gltf->mod->memgroup, sizeof(*ret) * outcomponents * outverts), *o;
char *in = a->data;
size_t c, ic = a->type&0xff;
if (ic > outcomponents)
ic = outcomponents;
o = ret;
if (a->normalized)
if (gltf->warnlimit --> 0)
Con_Printf(CON_WARNING"GLTF_AccessorToDataBone: %s: normalised input\n", gltf->mod->name);
switch(a->componentType)
{
default:
if (gltf->warnlimit --> 0)
Con_Printf(CON_WARNING"GLTF_AccessorToDataBone: %s: glTF2 unsupported componentType (%i)\n", gltf->mod->name, a->componentType);
case 0:
memset(ret, 0, sizeof(*ret) * outcomponents * outverts);
break;
case 5120: //BYTE - should not be negative, so ignore sign bit
case 5121: //UNSIGNED_BYTE
while(outverts --> 0)
{
unsigned char v;
for (c = 0; c < ic; c++)
{
v = ((unsigned char*)in)[c];
if ((unsigned int)v >= MAX_BONES)
v = 0;
o[c] = gltf->bonemap[v];
}
for (; c < outcomponents; c++)
o[c] = gltf->bonemap[0];
o += outcomponents;
in += a->bytestride;
}
break;
case 5122: //SHORT - should not be negative, so ignore sign bit
case 5123: //UNSIGNED_SHORT
while(outverts --> 0)
{
unsigned short v;
for (c = 0; c < ic; c++)
{
v = ((unsigned short*)in)[c];
if (v >= MAX_BONES)
v = 0;
o[c] = gltf->bonemap[v];
}
for (; c < outcomponents; c++)
o[c] = gltf->bonemap[0];
o += outcomponents;
in += a->bytestride;
}
break;
//the spec doesn't require these.
case 5125: //UNSIGNED_INT
while(outverts --> 0)
{
unsigned int v;
for (c = 0; c < ic; c++)
{
v = ((unsigned short*)in)[c];
if (v >= MAX_BONES)
v = 0;
o[c] = gltf->bonemap[v];
}
for (; c < outcomponents; c++)
o[c] = gltf->bonemap[0];
o += outcomponents;
in += a->bytestride;
}
break;
case 5126: //FLOAT. for bone indexes. wtf?
while(outverts --> 0)
{
unsigned int v;
for (c = 0; c < ic; c++)
{
v = ((float*)in)[c];
if (v >= MAX_BONES)
v = 0;
o[c] = gltf->bonemap[v];
}
for (; c < outcomponents; c++)
o[c] = gltf->bonemap[0];
o += outcomponents;
in += a->bytestride;
}
break;
}
return ret;
}
static void TransformPosArray(vecV_t *data, size_t vcount, double matrix[])
{
while (vcount --> 0)
{
vec3_t t;
VectorCopy((*data), t);
(*data)[0] = matrix[0]*t[0] + matrix[4]*t[1] + matrix[8]*t[2] + matrix[12];
(*data)[1] = matrix[1]*t[0] + matrix[5]*t[1] + matrix[9]*t[2] + matrix[13];
(*data)[2] = matrix[2]*t[0] + matrix[6]*t[1] + matrix[10]*t[2] + matrix[14];
//1 = matrix[3]*t[0] + matrix[7]*t[1] + matrix[11]*t[2] + matrix[14]; //hopefully...
data++;
}
}
static void TransformDirArray(vec3_t *data, size_t vcount, double matrix[])
{
vec3_t t;
float mag;
while (vcount --> 0)
{
t[0] = matrix[0]*(*data)[0] + matrix[4]*(*data)[1] + matrix[8]*(*data)[2];
t[1] = matrix[1]*(*data)[0] + matrix[5]*(*data)[1] + matrix[9]*(*data)[2];
t[2] = matrix[2]*(*data)[0] + matrix[6]*(*data)[1] + matrix[10]*(*data)[2];
//scaling is bad for axis.
mag = DotProduct(t,t);
if (mag)
{
mag = 1/sqrt(mag);
VectorScale(t, mag, t);
}
VectorCopy(t, (*data));
data++;
}
}
#ifndef SERVERONLY
static texid_t GLTF_LoadImage(gltf_t *gltf, json_t *imageid, unsigned int flags)
{
size_t size;
texid_t ret = r_nulltex;
json_t *image = GLTF_FindJSONID(gltf, "images", imageid, NULL);
json_t *uri = JSON_FindChild(image, "uri");
json_t *mimeType = JSON_FindChild(image, "mimeType");
json_t *bufferViewid = JSON_FindChild(image, "bufferView");
char uritext[MAX_QPATH];
char filename[MAX_QPATH];
void *mem;
struct gltf_bufferview view;
JSON_FlagAsUsed(image, "name");
if (gltf->ver <= 1)
{
json_t *binary_glTF = JSON_FindChild(image, "extensions.KHR_binary_glTF");
if (binary_glTF)
{
bufferViewid = JSON_FindChild(binary_glTF, "bufferView");
mimeType = JSON_FindChild(binary_glTF, "mimeType");
JSON_FlagAsUsed(binary_glTF, "width");
JSON_FlagAsUsed(binary_glTF, "height");
uri = NULL;
}
}
//potentially valid mime types:
//image/png
//image/vnd-ms.dds (MSFT_texture_dds)
(void)mimeType;
*uritext = 0;
if (uri)
{
mem = JSON_MallocDataURI(uri, &size);
if (mem)
{
JSON_GetPath(image, false, uritext, sizeof(uritext));
ret = modfuncs->GetTexture(uritext, NULL, flags, mem, NULL, size, 0, TF_INVALID);
free(mem);
}
else
{
JSON_ReadBody(uri, uritext, sizeof(uritext));
GLTF_RelativePath(gltf->mod->name, uritext, filename, sizeof(filename));
ret = modfuncs->GetTexture(filename, NULL, flags, NULL, NULL, 0, 0, TF_INVALID);
}
}
else if (bufferViewid)
{
if (GLTF_GetBufferViewData(gltf, bufferViewid, &view))
{
JSON_GetPath(image, false, uritext, sizeof(uritext));
ret = modfuncs->GetTexture(uritext, NULL, flags, view.data, NULL, view.length, 0, TF_INVALID);
}
}
return ret;
}
static texid_t GLTF_LoadTexture(gltf_t *gltf, json_t *textureid, unsigned int flags)
{
json_t *tex = GLTF_FindJSONID(gltf, "textures", textureid, NULL);
json_t *sampler = GLTF_FindJSONID(gltf, "samplers", JSON_FindChild(tex, "sampler"), NULL);
int magFilter = JSON_GetInteger(sampler, "magFilter", 0);
int minFilter = JSON_GetInteger(sampler, "minFilter", 0);
int wrapS = JSON_GetInteger(sampler, "wrapS", 10497);
int wrapT = JSON_GetInteger(sampler, "wrapT", 10497);
json_t *sourceid;
JSON_FlagAsUsed(sampler, "name");
JSON_FlagAsUsed(sampler, "extensions");
switch(magFilter)
{
default:
break;
case 9728: //NEAREST
flags |= IF_NOMIPMAP|IF_NEAREST;
if (minFilter != 9728)
if (gltf->warnlimit --> 0)
Con_Printf(CON_WARNING"%s: mixed min/mag filters\n", gltf->mod->name);
break;
case 9986: // NEAREST_MIPMAP_LINEAR
if (gltf->warnlimit --> 0)
Con_Printf(CON_WARNING"%s: mixed mag/mip filters\n", gltf->mod->name);
//fallthrough
case 9984: // NEAREST_MIPMAP_NEAREST
flags |= IF_NEAREST;
if (minFilter != 9728)
if (gltf->warnlimit --> 0)
Con_Printf(CON_WARNING"%s: mixed min/mag filters\n", gltf->mod->name);
break;
case 9729: //LINEAR
flags |= IF_NOMIPMAP|IF_LINEAR;
if (minFilter != 9729)
if (gltf->warnlimit --> 0)
Con_Printf(CON_WARNING"%s: mixed min/mag filters\n", gltf->mod->name);
break;
case 9985: // LINEAR_MIPMAP_NEAREST
if (gltf->warnlimit --> 0)
Con_Printf(CON_WARNING"%s: mixed mag/mip filters\n", gltf->mod->name);
//fallthrough
case 9987: // LINEAR_MIPMAP_LINEAR
flags |= IF_LINEAR;
if (minFilter != 9729)
if (gltf->warnlimit --> 0)
Con_Printf(CON_WARNING"%s: mixed min/mag filters\n", gltf->mod->name);
break;
}
if (wrapS == 10497 && wrapT == 10497) //REPEAT
;
else if (wrapS == 33071 && wrapT == 33071) //CLAMP_TO_EDGE
flags |= IF_CLAMP;
else if (wrapS == 33648 && wrapT == 33648) //MIRRORED_REPEAT
{
if (gltf->warnlimit --> 0)
Con_Printf(CON_WARNING"%s: MIRRORED_REPEAT wrap mode not supported\n", gltf->mod->name);
}
else
{
if (gltf->warnlimit --> 0)
Con_Printf(CON_WARNING"%s: unsupported/mixed texture wrap modes %i,%i\n", gltf->mod->name, wrapS, wrapT);
if (wrapS == 33071 || wrapT == 33071)
flags |= IF_CLAMP;
}
flags |= IF_NOREPLACE;
sourceid = JSON_FindChild(tex, "extensions.MSFT_texture_dds.source"); //load a dds instead, if one is available.
if (!sourceid)
sourceid = JSON_FindChild(tex, "source"); //fall back on the normal source
return GLTF_LoadImage(gltf, sourceid, flags);
}
static char *GLTF1_LoadShader(gltf_t *gltf, json_t *shaderid)
{ //reads a vertex or fragment shader blob
json_t *shader = GLTF_FindJSONID(gltf, "shaders", shaderid, NULL);
json_t *uri = JSON_FindChild(shader, "uri");
char *out = NULL;
json_t *bufferviewid = JSON_FindChild(shader, "extensions.KHR_binary_glTF.bufferView");
struct gltf_bufferview view;
if (bufferviewid && GLTF_GetBufferViewData(gltf, bufferviewid, &view) && view.data && view.length)
{
out = malloc(view.length+1);
memcpy(out, view.data, view.length);
out[view.length] = 0;
}
else
{
JSON_FlagAsUsed(shader, "type"); //don't care
if (uri)
{
size_t length;
out = JSON_MallocDataURI(uri, &length); //try and decode data schemes...
if (!out)
{
//read a file from disk.
vfsfile_t *f;
char uritext[MAX_QPATH];
char filename[MAX_QPATH];
JSON_ReadBody(uri, uritext, sizeof(uritext));
GLTF_RelativePath(gltf->mod->name, uritext, filename, sizeof(filename));
f = filefuncs->OpenVFS(filename, "rb", FS_GAME);
if (f)
{
length = VFS_GETLEN(f);
length = min(length, length);
out = malloc(length+1);
out[length] = 0;
VFS_READ(f, out, length);
VFS_CLOSE(f);
}
else
Con_Printf(CON_WARNING"%s: Unable to read buffer file %s\n", gltf->mod->name, filename);
}
}
}
//if it starts with a precision modifier then just strip that out... gl doesn't like gles's precision modifiers and we tend to try to provide our own too, which doesn't help things.
if (out && !strncmp(out, "precision ", 10))
{
char *le = strchr(out, '\n');
if (le++)
memmove(out, le, strlen(le)+1);
}
return out;
}
static qboolean GLTF1_LoadMaterial(gltf_t *gltf, json_t *mat, texnums_t *texnums, char *shadertext, size_t shadertextsize)
{
json_t *technique = GLTF_FindJSONID(gltf, "techniques", JSON_FindChild(mat, "technique"), NULL);
json_t *parameters = JSON_FindChild(technique, "parameters");
json_t *values = JSON_FindChild(mat, "values");
json_t *common = JSON_FindChild(mat, "extensions.KHR_materials_common");
json_t *v;
json_t *p;
char header[8192];
char samplers[8192];
char attributes[8192];
char uniforms[8192];
char *vertshader = NULL;
char *fragshader = NULL;
int type;
char semantic[64];
int sampidx = 0;
texid_t tex;
if (common)
{
json_t *values = JSON_FindChild(common, "values");
// char techniquebuf[64];
// const char *technique = JSON_GetString(common, "technique", techniquebuf, sizeof(techniquebuf), "");
qboolean doubleSided = JSON_GetInteger(common, "doubleSided", false);
// qboolean transparent = JSON_GetInteger(common, "transparent", false);
// vec4_t ambient;
json_t *diffusename = JSON_FindChild(values, "diffuse");
vec4_t diffusetint = {1,1,1,1};
json_t *emissionname = JSON_FindChild(values, "emission");
vec4_t emissiontint = {1,1,1,1};
json_t *specularname = JSON_FindChild(values, "emission");
vec4_t speculartint = {1,1,1,1};
float shininess = JSON_GetFloat(values, "shininess", 0);
if (emissionname)
{
if (!emissionname->child) //a string, so a texture id
texnums->fullbright = GLTF_LoadTexture(gltf, emissionname, IF_NOALPHA);
else
{ //child nodes means its a vec4.
emissiontint[0] = JSON_GetIndexedFloat(emissionname, 0, 0);
emissiontint[1] = JSON_GetIndexedFloat(emissionname, 1, 0);
emissiontint[2] = JSON_GetIndexedFloat(emissionname, 2, 0);
emissiontint[3] = JSON_GetIndexedFloat(emissionname, 3, 1);
if (emissiontint[0] || emissiontint[1] || emissiontint[2])
texnums->fullbright = modfuncs->GetTexture("$whiteimage", NULL, IF_NOMIPMAP|IF_NOPICMIP|IF_NEAREST|IF_NOGAMMA, NULL, NULL, 0, 0, TF_INVALID);
}
}
if (diffusename)
{
if (!diffusename->child) //a string, so a texture id
texnums->base = GLTF_LoadTexture(gltf, diffusename, 0);
else
{ //child nodes means its a vec4.
texnums->base = modfuncs->GetTexture("$whiteimage", NULL, IF_NOMIPMAP|IF_NOPICMIP|IF_NEAREST|IF_NOGAMMA, NULL, NULL, 0, 0, TF_INVALID);
diffusetint[0] = JSON_GetIndexedFloat(diffusename, 0, 0);
diffusetint[1] = JSON_GetIndexedFloat(diffusename, 1, 0);
diffusetint[2] = JSON_GetIndexedFloat(diffusename, 2, 0);
diffusetint[3] = JSON_GetIndexedFloat(diffusename, 3, 1);
}
}
if (specularname)
{
if (!specularname->child) //a string, so a texture id
texnums->specular = GLTF_LoadTexture(gltf, specularname, IF_NOALPHA);
else
{ //child nodes means its a vec4.
texnums->specular = modfuncs->GetTexture("$whiteimage", NULL, IF_NOMIPMAP|IF_NOPICMIP|IF_NEAREST|IF_NOGAMMA, NULL, NULL, 0, 0, TF_INVALID);
speculartint[0] = JSON_GetIndexedFloat(specularname, 0, 0);
speculartint[1] = JSON_GetIndexedFloat(specularname, 1, 0);
speculartint[2] = JSON_GetIndexedFloat(specularname, 2, 0);
speculartint[3] = JSON_GetIndexedFloat(specularname, 3, 1);
}
}
Q_snprintf(shadertext, shadertextsize,
"{\n"
"%s"//cull
"program defaultskin#VC%s#FTE_SPECULAR_EXPONENT=%f\n"
"{\n"
"map $diffuse\n"
"%s" //blend
"%s" //rgbgen
"}\n"
"fte_basefactor %f %f %f %f\n"
"fte_specularfactor %f %f %f %f\n"
"fte_fullbrightfactor %f %f %f %f\n"
"}\n",
doubleSided?"cull disable\n":"",
"",//alphaCutoffmodifier,
shininess,
"",//(alphaMode==1)?"":(alphaMode==2)?"blendfunc blend\n":"",
"",//vertexcolours?"rgbgen vertex\nalphagen vertex\n":"",
diffusetint[0],diffusetint[1],diffusetint[2],diffusetint[3],
speculartint[0],speculartint[1],speculartint[2],speculartint[3],
emissiontint[0],emissiontint[1],emissiontint[2],emissiontint[3]);
return true;
}
//mat->values.diffuse tends to be quite common. make an executive descision...
texnums->base = GLTF_LoadTexture(gltf, JSON_FindChild(values, "diffuse"), 0);
if (mod_gltf_ignoretechniques->ival)
{ //mat->values.diffuse tends to be quite common
return false;
}
if (!technique)
{
//missing technique is supposed to result in a greyscale model
Q_snprintf(shadertext, shadertextsize,
"{\n"
"program defaultskin\n"
"diffusemap $whiteimage\n"
"{\n"
"map $diffuse\n"
"rgbgen const 0.5 0.5 0.5\n"
"alphagen const 1.0\n"
"}\n"
"}\n"
);
return true;
}
*header = 0;
*samplers = 0;
*attributes = 0;
*uniforms = 0;
//this is supposed to be glessl 100. lets try to do our best to get something compatible.
Q_snprintfcat(header, sizeof(header), "!!ver 100 120\n");
//and reduce conflicts with fte's normal symbols.
Q_snprintfcat(header, sizeof(header), "!!explicit\n");
v = JSON_FindChild(technique, "uniforms");
if (v)
for (v = v->child; v; v = v->sibling)
{
enum {
GLTF_BYTE = 5120,
GLTF_UNSIGNED_BYTE = 5121,
GLTF_SHORT = 5122,
GLTF_UNSIGNED_SHORT = 5123,
GLTF_INT = 5124,
GLTF_UNSIGNED_INT = 5125,
GLTF_FLOAT = 5126,
GLTF_FLOAT_VEC2 = 35664,
GLTF_FLOAT_VEC3 = 35665,
GLTF_FLOAT_VEC4 = 35666,
GLTF_INT_VEC2 = 35667,
GLTF_INT_VEC3 = 35668,
GLTF_INT_VEC4 = 35669,
GLTF_BOOL = 35670,
GLTF_BOOL_VEC2 = 35671,
GLTF_BOOL_VEC3 = 35672,
GLTF_BOOL_VEC4 = 35673,
GLTF_FLOAT_MAT2 = 35674,
GLTF_FLOAT_MAT3 = 35675,
GLTF_FLOAT_MAT4 = 35676,
GLTF_SAMPLER_2D = 35678,
};
v->used = true;
p = GLTF_FindJSONIDParent(gltf, parameters, v, NULL);
if (1 != JSON_GetInteger(p, "count", 1))
{
if (gltf->warnlimit --> 0)
Con_Printf(CON_WARNING"%s: Unsupported parameter->count for uniform %s\n", gltf->mod->name, v->name);
return false;
}
if (JSON_GetString(p, "node", semantic, sizeof(semantic), NULL))
{
if (gltf->warnlimit --> 0)
Con_Printf(CON_WARNING"%s: Unsupported parameter->node for uniform %s\n", gltf->mod->name, v->name);
return false;
}
if (!JSON_GetString(p, "semantic", semantic, sizeof(semantic), NULL))
*semantic = 0;
type = JSON_GetInteger(p, "type", 0);
if (!strcasecmp(semantic, "MODEL") && type == GLTF_FLOAT_MAT4)
Q_snprintfcat(header, sizeof(header), "!!semantic %s m_model\n", v->name);
else if (!strcasecmp(semantic, "VIEW") && type == GLTF_FLOAT_MAT4)
Q_snprintfcat(header, sizeof(header), "!!semantic %s m_view\n", v->name);
else if (!strcasecmp(semantic, "PROJECTION") && type == GLTF_FLOAT_MAT4)
Q_snprintfcat(header, sizeof(header), "!!semantic %s m_projection\n", v->name);
else if (!strcasecmp(semantic, "MODELVIEW") && type == GLTF_FLOAT_MAT4)
Q_snprintfcat(header, sizeof(header), "!!semantic %s m_modelview\n", v->name);
else if (!strcasecmp(semantic, "MODELVIEWPROJECTION") && type == GLTF_FLOAT_MAT4)
Q_snprintfcat(header, sizeof(header), "!!semantic %s m_modelviewprojection\n", v->name);
else if (!strcasecmp(semantic, "MODELINVERSE") && type == GLTF_FLOAT_MAT4)
Q_snprintfcat(header, sizeof(header), "!!semantic %s m_invmodel\n", v->name);
else if (!strcasecmp(semantic, "VIEWINVERSE") && type == GLTF_FLOAT_MAT4)
Q_snprintfcat(header, sizeof(header), "!!semantic %s m_invviewprojection\n", v->name);
else if (!strcasecmp(semantic, "PROJECTIONINVERSE") && type == GLTF_FLOAT_MAT4)
Q_snprintfcat(header, sizeof(header), "!!semantic %s m_invprojection\n", v->name);
else if (!strcasecmp(semantic, "MODELVIEWINVERSE") && type == GLTF_FLOAT_MAT4)
Q_snprintfcat(header, sizeof(header), "!!semantic %s m_invmodelview\n", v->name);
else if (!strcasecmp(semantic, "MODELVIEWPROJECTIONINVERSE") && type == GLTF_FLOAT_MAT4)
Q_snprintfcat(header, sizeof(header), "!!semantic %s m_invmodelviewprojection\n", v->name);
else if (!strcasecmp(semantic, "MODELINVERSETRANSPOSE") && type == GLTF_FLOAT_MAT3)
Q_snprintfcat(header, sizeof(header), "!!semantic %s m_invmodeltranspose\n", v->name);
else if (!strcasecmp(semantic, "MODELVIEWINVERSETRANSPOSE") && type == GLTF_FLOAT_MAT3)
Q_snprintfcat(header, sizeof(header), "!!semantic %s m_invmodelviewtranspose\n", v->name);
// else if (!strcasecmp(semantic, "VIEWPORT") && type == GLTF_FLOAT_VEC4)
// Q_snprintfcat(header, sizeof(header), "!!semantic %s UNSUPPORTED\n", v->name);
else if (!strcasecmp(semantic, "JOINTMATRIX") && type == GLTF_FLOAT_MAT4)
Q_snprintfcat(header, sizeof(header), "!!semantic %s m_bones_mat4\n", v->name);
// else if (!strcasecmp(semantic, "LOCAL") && type == GLTF_FLOAT_MAT4)
// Q_snprintfcat(header, sizeof(header), "!!semantic %s UNSUPPORTED\n", v->name);
else if (!strcasecmp(semantic, ""))
{
json_t *val = GLTF_FindJSONIDParent(gltf, values, v, NULL);
switch(type)
{
case GLTF_SAMPLER_2D:
Q_snprintfcat(header, sizeof(header), "!!constt %s %i\n", v->name, sampidx++);
tex = GLTF_LoadTexture(gltf, val, 0);
Q_snprintfcat(samplers, sizeof(samplers), "{\nmap %s\n}\n", tex?tex->ident:"$whiteimage");
break;
case GLTF_FLOAT: Q_snprintfcat(header, sizeof(header), "!!const1f %s %f\n", v->name, JSON_GetFloat(val, NULL, 0)); break;
case GLTF_FLOAT_VEC2: Q_snprintfcat(header, sizeof(header), "!!const2f %s %f %f\n", v->name, JSON_GetIndexedFloat(val, 0, 0), JSON_GetIndexedFloat(val, 1, 0)); break;
case GLTF_FLOAT_VEC3: Q_snprintfcat(header, sizeof(header), "!!const3f %s %f %f %f\n", v->name, JSON_GetIndexedFloat(val, 0, 0), JSON_GetIndexedFloat(val, 1, 0), JSON_GetIndexedFloat(val, 2, 0)); break;
case GLTF_FLOAT_VEC4: Q_snprintfcat(header, sizeof(header), "!!const4f %s %f %f %f %f\n", v->name, JSON_GetIndexedFloat(val, 0, 0), JSON_GetIndexedFloat(val, 1, 0), JSON_GetIndexedFloat(val, 2, 0), JSON_GetIndexedFloat(val, 3, 0)); break;
case GLTF_BOOL: //glsl's bool/bvecN types can be ininitialised as floats or ints. lets just use ints here.
case GLTF_BYTE: //FIXME: it is not specified whether these are meant to be normalized or not. are they always float/vecN or int/ivecN? the spec doesn't say.
case GLTF_SHORT:
case GLTF_INT: Q_snprintfcat(header, sizeof(header), "!!const1i %s %i\n", v->name, JSON_GetInteger(val, NULL, 0)); break;
case GLTF_BOOL_VEC2:
case GLTF_INT_VEC2: Q_snprintfcat(header, sizeof(header), "!!const2i %s %i %i\n", v->name, JSON_GetIndexedInteger(val, 0, 0), JSON_GetIndexedInteger(val, 1, 0)); break;
case GLTF_BOOL_VEC3:
case GLTF_INT_VEC3: Q_snprintfcat(header, sizeof(header), "!!const3i %s %i %i %i\n", v->name, JSON_GetIndexedInteger(val, 0, 0), JSON_GetIndexedInteger(val, 1, 0), JSON_GetIndexedInteger(val, 2, 0)); break;
case GLTF_BOOL_VEC4:
case GLTF_INT_VEC4: Q_snprintfcat(header, sizeof(header), "!!const4i %s %i %i %i %i\n", v->name, JSON_GetIndexedInteger(val, 0, 0), JSON_GetIndexedInteger(val, 1, 0), JSON_GetIndexedInteger(val, 2, 0), JSON_GetIndexedInteger(val, 3, 0)); break;
case GLTF_UNSIGNED_BYTE://FIXME: it is not specified whether these are meant to be normalized or not. are they always float/vecN or int/ivecN? the spec doesn't say.
case GLTF_UNSIGNED_SHORT:
case GLTF_UNSIGNED_INT: Q_snprintfcat(header, sizeof(header), "!!const1u %s %f\n", v->name, JSON_GetFloat(val, NULL, 0)); break;
//curiously no uvecs listed by the spec
case GLTF_FLOAT_MAT2: Q_snprintfcat(header, sizeof(header), "!!const2m %s %f %f %f %f\n", v->name, JSON_GetIndexedFloat(val, 0, 0), JSON_GetIndexedFloat(val, 1, 0), JSON_GetIndexedFloat(val, 2, 0), JSON_GetIndexedFloat(val, 3, 0)); break;
case GLTF_FLOAT_MAT3: Q_snprintfcat(header, sizeof(header), "!!const3m %s %f %f %f %f %f %f %f %f %f\n", v->name, JSON_GetIndexedFloat(val, 0, 0), JSON_GetIndexedFloat(val, 1, 0), JSON_GetIndexedFloat(val, 2, 0), JSON_GetIndexedFloat(val, 3, 0), JSON_GetIndexedFloat(val, 4, 0), JSON_GetIndexedFloat(val, 5, 0), JSON_GetIndexedFloat(val, 6, 0), JSON_GetIndexedFloat(val, 7, 0), JSON_GetIndexedFloat(val, 8, 0)); break;
case GLTF_FLOAT_MAT4: Q_snprintfcat(header, sizeof(header), "!!const4m %s %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f\n", v->name, JSON_GetIndexedFloat(val, 0, 0), JSON_GetIndexedFloat(val, 1, 0), JSON_GetIndexedFloat(val, 2, 0), JSON_GetIndexedFloat(val, 3, 0), JSON_GetIndexedFloat(val, 4, 0), JSON_GetIndexedFloat(val, 5, 0), JSON_GetIndexedFloat(val, 6, 0), JSON_GetIndexedFloat(val, 7, 0), JSON_GetIndexedFloat(val, 8, 0), JSON_GetIndexedFloat(val, 9, 0), JSON_GetIndexedFloat(val, 10, 0), JSON_GetIndexedFloat(val, 11, 0), JSON_GetIndexedFloat(val, 12, 0), JSON_GetIndexedFloat(val, 13, 0), JSON_GetIndexedFloat(val, 14, 0), JSON_GetIndexedFloat(val, 15, 0)); break;
default:
if (gltf->warnlimit --> 0)
Con_Printf(CON_WARNING"%s: Unsupported constant uniform type %i for uniform %s\n", gltf->mod->name, type, v->name);
return false;
}
}
else
{
if (gltf->warnlimit --> 0)
Con_Printf(CON_WARNING"%s: Unknown/Unsupported semantic %s for uniform %s\n", gltf->mod->name, semantic, v->name);
return false;
}
}
v = JSON_FindChild(technique, "attributes");
if (v)
for (v = v->child; v; v = v->sibling)
{
v->used = true;
p = GLTF_FindJSONIDParent(gltf, parameters, v, NULL);
if (!JSON_GetString(p, "semantic", semantic, sizeof(semantic), NULL))
*semantic = 0;
type = JSON_GetInteger(p, "type", 0);
if (!strcasecmp(semantic, "POSITION"))
Q_snprintfcat(attributes, sizeof(attributes), "#define %s fte_v_position\n", v->name);
else if (!strcasecmp(semantic, "NORMAL"))
Q_snprintfcat(attributes, sizeof(attributes), "#define %s fte_v_normal\n", v->name);
else if (!strcasecmp(semantic, "TEXCOORD_0"))
Q_snprintfcat(attributes, sizeof(attributes), "#define %s fte_v_texcoord\n", v->name);
else if (!strcasecmp(semantic, "TEXCOORD_1"))
Q_snprintfcat(attributes, sizeof(attributes), "#define %s fte_v_lmcoord\n", v->name);
else if (!strcasecmp(semantic, "JOINT"))
Q_snprintfcat(attributes, sizeof(attributes), "#define %s fte_v_bone\n", v->name);
else if (!strcasecmp(semantic, "WEIGHT"))
Q_snprintfcat(attributes, sizeof(attributes), "#define %s fte_v_weight\n", v->name);
else
{
if (gltf->warnlimit --> 0)
Con_Printf(CON_WARNING"%s: Unknown semantic %s for attribute %s\n", gltf->mod->name, semantic, v->name);
return false;
}
}
p = GLTF_FindJSONID(gltf, "programs", JSON_FindChild(technique, "program"), NULL);
vertshader = GLTF1_LoadShader(gltf, JSON_FindChild(p, "vertexShader"));
fragshader = GLTF1_LoadShader(gltf, JSON_FindChild(p, "fragmentShader"));
Q_snprintf(shadertext, shadertextsize,
"{\n"
"surfaceparm nodlight\n" //o.O
"surfaceparm noshadows\n" //no surprises please.
"glslprogram\n"
"{\n"
"%s" //header
"%s" //uniformmaps
"#ifdef VERTEX_SHADER\n"
"%s" //attributemaps
"%s\n" //vertexshader
"#endif\n"
"#ifdef FRAGMENT_SHADER\n"
"%s\n" //fragmentshader
"#endif\n"
"}\n"
"%s" //{map foo} {map}...
"}\n",
header,
uniforms,
attributes,
vertshader,
fragshader,
samplers
);
free(vertshader);
free(fragshader);
return true;
}
static void GLTF_LoadMaterial(gltf_t *gltf, json_t *materialid, galiasskin_t *ret, qboolean vertexcolours)
{
qboolean doubleSided;
int alphaMode;
double alphaCutoff;
char shader[65536];
char alphaCutoffmodifier[128];
quintptr_t materialidx;
json_t *mat = GLTF_FindJSONID(gltf, "materials", materialid, &materialidx);
char tmp[64];
const char *t;
json_t *nam, *unlit, *pbrsg, *pbrmr, *blinn;
nam = JSON_FindChild(mat, "name");
unlit = JSON_FindChild(mat, "extensions.KHR_materials_unlit");
pbrsg = JSON_FindChild(mat, "extensions.KHR_materials_pbrSpecularGlossiness");
pbrmr = JSON_FindChild(mat, "pbrMetallicRoughness");
blinn = JSON_FindChild(mat, "extensions.KHR_materials_cmnBlinnPhong");
doubleSided = JSON_GetInteger(mat, "doubleSided", false);
alphaCutoff = JSON_GetFloat(mat, "alphaCutoff", 0.5);
t = JSON_GetString(mat, "alphaMode", tmp, sizeof(tmp), "OPAQUE");
if (!strcmp(t, "MASK"))
alphaMode = 1;
else if (!strcmp(t, "BLEND"))
alphaMode = 2;
else if (!strcmp(t, "OPAQUE"))
alphaMode = 0;
else
{
alphaMode = 0;
if (gltf->warnlimit --> 0)
Con_Printf(CON_WARNING"%s: unsupported alphaMode: %s\n", gltf->mod->name, t);
}
ret->numframes = 1;
ret->skinspeed = 0.1;
ret->frame = plugfuncs->GMalloc(&gltf->mod->memgroup, sizeof(*ret->frame));
{
int skip;
if (nam)
JSON_ReadBody(nam, shader, sizeof(shader));
else if (mat && *mat->name)
Q_snprintf(shader, sizeof(shader), "%s", mat->name);
else if (!mat) //explicit invalid material
Q_snprintf(shader, sizeof(shader), "");
else
Q_snprintf(shader, sizeof(shader), "%i", (int)materialidx);
skip = sizeof(ret->frame->shadername)-32 - strlen(shader);
if (skip > 0)
skip = 0;
if (mod_gltf_privatematerials->ival && !strchr(shader, '/'))
{
Q_snprintf(ret->frame->shadername, sizeof(ret->frame->shadername), "%s/%u", gltf->mod->name-skip, (unsigned)materialidx);
Q_strncatz(ret->frame->shadername, "/", sizeof(ret->frame->shadername));
}
else
*ret->frame->shadername = 0;
Q_strncatz(ret->frame->shadername, shader, sizeof(ret->frame->shadername));
}
if (alphaMode == 1)
Q_snprintf(alphaCutoffmodifier, sizeof(alphaCutoffmodifier), "#ALPHATEST=>%f", alphaCutoff);
else
*alphaCutoffmodifier = 0;
if (gltf->ver <= 1)
{ //fixme: break
if (!GLTF1_LoadMaterial(gltf, mat, &ret->frame->texnums, shader, sizeof(shader)))
{ //some lame placeholder/fallback.
Q_snprintf(shader, sizeof(shader),
"{\n"
"program defaultskin\n"
"}\n"
);
}
}
else if (unlit)
{ //if this extension was present, then we don't get ANY lighting info.
json_t *albedo = JSON_FindChild(pbrmr, "baseColorTexture.index"); //.rgba
ret->frame->texnums.base = GLTF_LoadTexture(gltf, albedo, 0);
Q_snprintf(shader, sizeof(shader),
"{\n"
"surfaceparm nodlight\n"
"%s"//cull
"program default2d%s\n" //fixme: there's no gpu skeletal stuff with this prog
"{\n"
"map $diffuse\n"
"%s" //blend
"%s" //rgbgen
"}\n"
"fte_basefactor %f %f %f %f\n"
"}\n",
doubleSided?"cull disable\n":"",
alphaCutoffmodifier,
(alphaMode==1)?"":(alphaMode==2)?"blendfunc blend\n":"",
vertexcolours?"rgbgen vertex\nalphagen vertex\n":"",
JSON_GetFloat(pbrmr, "baseColorFactor.0", 1),
JSON_GetFloat(pbrmr, "baseColorFactor.1", 1),
JSON_GetFloat(pbrmr, "baseColorFactor.2", 1),
JSON_GetFloat(pbrmr, "baseColorFactor.3", 1)
);
}
else if (blinn)
{
Con_DPrintf(CON_WARNING"%s: KHR_materials_cmnBlinnPhong implemented according to draft spec\n", gltf->mod->name);
ret->frame->texnums.base = GLTF_LoadTexture(gltf, JSON_FindChild(pbrsg, "diffuseTexture.index"), 0);
ret->frame->texnums.specular = GLTF_LoadTexture(gltf, JSON_FindChild(pbrsg, "specularGlossinessTexture.index"), 0);
//you wouldn't normally want this, but we have separate factors so lack of a texture is technically valid.
if (!ret->frame->texnums.base)
ret->frame->texnums.base = modfuncs->GetTexture("$whiteimage", NULL, IF_NOMIPMAP|IF_NOPICMIP|IF_NEAREST|IF_NOGAMMA, NULL, NULL, 0, 0, TF_INVALID);
if (!ret->frame->texnums.specular)
ret->frame->texnums.specular = modfuncs->GetTexture("$whiteimage", NULL, IF_NOMIPMAP|IF_NOPICMIP|IF_NEAREST|IF_NOGAMMA, NULL, NULL, 0, 0, TF_INVALID);
Q_snprintf(shader, sizeof(shader),
"{\n"
"%s"//cull
"program defaultskin#VC%s\n"
"{\n"
"map $diffuse\n"
"%s" //blend
"%s" //rgbgen
"}\n"
"fte_basefactor %f %f %f %f\n"
"fte_specularfactor %f %f %f %f\n"
"fte_fullbrightfactor %f %f %f 1.0\n"
"}\n",
doubleSided?"cull disable\n":"",
alphaCutoffmodifier,
(alphaMode==1)?"":(alphaMode==2)?"blendfunc blend\n":"",
vertexcolours?"rgbgen vertex\nalphagen vertex\n":"",
JSON_GetFloat(pbrsg, "diffuseFactor.0", 1),
JSON_GetFloat(pbrsg, "diffuseFactor.1", 1),
JSON_GetFloat(pbrsg, "diffuseFactor.2", 1),
JSON_GetFloat(pbrsg, "diffuseFactor.3", 1),
JSON_GetFloat(pbrsg, "specularFactor.0", 1), //FIXME: divide by gl_specular
JSON_GetFloat(pbrsg, "specularFactor.1", 1),
JSON_GetFloat(pbrsg, "specularFactor.2", 1),
JSON_GetFloat(pbrsg, "shininessFactor", 1), //FIXME: divide by gl_specular_power
JSON_GetFloat(mat, "emissiveFactor.0", 0),
JSON_GetFloat(mat, "emissiveFactor.1", 0),
JSON_GetFloat(mat, "emissiveFactor.2", 0)
);
}
else if (pbrsg)
{ //if this extension was used, then we can use rgb gloss instead of metalness stuff.
json_t *occ = JSON_FindChild(mat, "occlusionTexture.index"); //.r
float ior = JSON_GetFloat(mat, "extensions.KHR_materials_ior.ior", 1.5); //supposedly still relevant here
ret->frame->texnums.base = GLTF_LoadTexture(gltf, JSON_FindChild(pbrsg, "diffuseTexture.index"), 0);
ret->frame->texnums.specular = GLTF_LoadTexture(gltf, JSON_FindChild(pbrsg, "specularGlossinessTexture.index"), 0);
if (occ)
ret->frame->texnums.occlusion = GLTF_LoadTexture(gltf, occ, IF_NOSRGB);
Q_snprintf(shader, sizeof(shader),
"{\n"
"%s"//cull
"program defaultskin" "#SG" "#VC" "#IOR=%.02f" "%s"/*occlude*/ "%s"/*alphacutoff*/ "\n"
"{\n"
"map $diffuse\n"
"%s" //blend
"%s" //rgbgen
"}\n"
"fte_basefactor %f %f %f %f\n"
"fte_specularfactor %f %f %f %f\n"
"fte_fullbrightfactor %f %f %f 1.0\n"
"bemode rtlight rtlight_sg\n"
"}\n",
doubleSided?"cull disable\n":"",
ior,
(occ)?"#OCCLUDE":"",
alphaCutoffmodifier,
(alphaMode==1)?"":(alphaMode==2)?"blendfunc blend\n":"",
vertexcolours?"rgbgen vertex\nalphagen vertex\n":"",
JSON_GetFloat(pbrsg, "diffuseFactor.0", 1),
JSON_GetFloat(pbrsg, "diffuseFactor.1", 1),
JSON_GetFloat(pbrsg, "diffuseFactor.2", 1),
JSON_GetFloat(pbrsg, "diffuseFactor.3", 1),
JSON_GetFloat(pbrsg, "specularFactor.0", 1),
JSON_GetFloat(pbrsg, "specularFactor.1", 1),
JSON_GetFloat(pbrsg, "specularFactor.2", 1),
JSON_GetFloat(pbrsg, "glossinessFactor", 1),
JSON_GetFloat(mat, "emissiveFactor.0", 0),
JSON_GetFloat(mat, "emissiveFactor.1", 0),
JSON_GetFloat(mat, "emissiveFactor.2", 0)
);
}
else// if (pbrmr)
{ //this is the standard lighting model for gltf2
//'When not specified, all the default values of pbrMetallicRoughness apply'
json_t *albedo = JSON_FindChild(pbrmr, "baseColorTexture.index"); //.rgba
json_t *mrt = JSON_FindChild(pbrmr, "metallicRoughnessTexture.index"); //.r = unused, .g = roughness, .b = metalic, .a = unused
json_t *occ = JSON_FindChild(mat, "occlusionTexture.index"); //.r
json_t *n;
char occname[MAX_QPATH];
char mrtname[MAX_QPATH];
float ior = JSON_GetFloat(mat, "extensions.KHR_materials_ior.ior", 1.5);
if (JSON_GetInteger(pbrmr, "baseColorTexture.texCoord", 0) != 0)
if (gltf->warnlimit --> 0)
Con_Printf("%s: Unsupported baseColorTexture texCoord value\n", gltf->mod->name);
if (JSON_GetInteger(pbrmr, "metallicRoughnessTexture.texCoord", 0) != 0)
if (gltf->warnlimit --> 0)
Con_Printf("%s: Unsupported metallicRoughnessTexture texCoord value\n", gltf->mod->name);
if (JSON_GetInteger(mat, "occlusionTexture.texCoord", 0) != 0)
if (gltf->warnlimit --> 0)
Con_Printf("%s: Unsupported occlusionTexture texCoord value\n", gltf->mod->name);
//now work around potential lame exporters (yay dds?).
n = JSON_FindChild(mat, "extensions.MSFT_packing_occlusionRoughnessMetallic.occlusionRoughnessMetallicTexture.index");
if (n)
occ = n;
n = JSON_FindChild(mat, "extensions.MSFT_packing_occlusionRoughnessMetallic.occlusionRoughnessMetallicTexture.index");
if (n)
mrt = n;
//ideally we use the ORM.r for the occlusion map, but some people just love being annoying.
JSON_ReadBody(occ, occname, sizeof(occname));
JSON_ReadBody(mrt, mrtname, sizeof(mrtname));
if (strcmp(occname,mrtname) && occ)
ret->frame->texnums.occlusion = GLTF_LoadTexture(gltf, occ, IF_NOSRGB);
//note: extensions.MSFT_packing_normalRoughnessMetallic.normalRoughnessMetallicTexture.index gives rg=normalxy, b=roughness, .a=metalic
//(would still need an ao map, and probably wouldn't work well as bc3 either)
if (albedo)
ret->frame->texnums.base = GLTF_LoadTexture(gltf, albedo, 0);
if (mrt)
ret->frame->texnums.specular = GLTF_LoadTexture(gltf, mrt, IF_NOSRGB);
else //else depend upon specularfactor
ret->frame->texnums.specular = modfuncs->GetTexture("$whiteimage", NULL, IF_NOMIPMAP|IF_NOPICMIP|IF_NEAREST|IF_NOGAMMA, NULL, NULL, 0, 0, TF_INVALID);
Q_snprintf(shader, sizeof(shader),
"{\n"
"%s"//cull
"program defaultskin" "#ORM" "#VC" "#IOR=%.02f" "%s"/*occlude*/ "%s"/*alphatest*/ "\n"
"{\n"
"map $diffuse\n"
"%s" //blend
"%s" //rgbgen
"}\n"
"fte_basefactor %f %f %f %f\n"
"fte_specularfactor %f %f %f 1.0\n"
"fte_fullbrightfactor %f %f %f 1.0\n"
"bemode rtlight rtlight_orm\n"
"}\n",
doubleSided?"cull disable\n":"",
ior,
(!occ)?"#NOOCCLUDE":(strcmp(occname,mrtname)?"#OCCLUDE":""),
alphaCutoffmodifier,
(alphaMode==1)?"":(alphaMode==2)?"blendfunc blend\n":"",
vertexcolours?"rgbgen vertex\nalphagen vertex\n":"",
JSON_GetFloat(pbrmr, "baseColorFactor.0", 1),
JSON_GetFloat(pbrmr, "baseColorFactor.1", 1),
JSON_GetFloat(pbrmr, "baseColorFactor.2", 1),
JSON_GetFloat(pbrmr, "baseColorFactor.3", 1),
JSON_GetFloat(mat, "occlusionTexture.strength", 1),
JSON_GetFloat(pbrmr, "metallicFactor", 1),
JSON_GetFloat(pbrmr, "roughnessFactor", 1),
JSON_GetFloat(mat, "emissiveFactor.0", 0),
JSON_GetFloat(mat, "emissiveFactor.1", 0),
JSON_GetFloat(mat, "emissiveFactor.2", 0)
);
}
if (!ret->frame->texnums.bump)
ret->frame->texnums.bump = GLTF_LoadTexture(gltf, JSON_FindChild(mat, "normalTexture.index"), IF_NOSRGB|IF_TRYBUMP);
if (!ret->frame->texnums.fullbright)
ret->frame->texnums.fullbright = GLTF_LoadTexture(gltf, JSON_FindChild(mat, "emissiveTexture.index"), 0);
if (!ret->frame->texnums.base)
ret->frame->texnums.base = modfuncs->GetTexture("$whiteimage", NULL, IF_NOMIPMAP|IF_NOPICMIP|IF_NEAREST|IF_NOGAMMA, NULL, NULL, 0, 0, TF_INVALID);
ret->frame->defaultshader = memcpy(plugfuncs->GMalloc(&gltf->mod->memgroup, strlen(shader)+1), shader, strlen(shader)+1);
Q_strlcpy(ret->name, ret->frame->shadername, sizeof(ret->name));
}
#endif
#ifdef HAVE_DRACO
#define DRACO_API_ONLY
#include "draco.cpp"
#endif
typedef struct {
gltf_t *gltf;
json_t *prim;
json_t *primattrs;
#ifdef HAVE_DRACO
json_t *dracoattrs;
struct ftedracofuncs_s *draco;
#endif
} gltf_prim_t;
static qboolean GLTF_GetAttributeAccessor(gltf_prim_t *state, char *attributename, struct gltf_accessor *out)
{
json_t *primaccessor = JSON_FindChild(state->primattrs, attributename);
#ifdef HAVE_DRACO
if (state->draco && primaccessor)
{
json_t *da = JSON_FindChild(state->dracoattrs, attributename);
if (da)
{ //comes from compressed data instead.
//we're still meant to require some attributes match the original accessors.
struct ftedracoattr_s *dattr;
json_t *a, *mins, *maxs;
unsigned int j, attridx;
memset(out, 0, sizeof(*out));
if (!strcmp(attributename, "NORMAL") || !strcmp(attributename, "TANGENT"))
return false; //these come out shite. don't use.
a = GLTF_FindJSONID(state->gltf, "accessors", primaccessor, NULL);
if (!a)
return false;
j = JSON_GetInteger(da, NULL, -1);
for (attridx = 0; attridx < state->draco->num_attribs; attridx++)
if (state->draco->attrib[attridx].uniqueid == j)
break;
if (attridx >= state->draco->num_attribs)
{
if (state->gltf->warnlimit --> 0)
Con_Printf(CON_WARNING"%s: draco lacks specified uniqueid %i\n", state->gltf->mod->name, j);
return false;
}
JSON_FlagAsUsed(a, "name");
out->bytestride = 0; //
out->componentType = JSON_GetInteger(a, "componentType", 0);
out->normalized = JSON_GetInteger(a, "normalized", false);
out->count = JSON_GetInteger(a, "count", 0);
if (JSON_Equals(a, "type", "SCALAR"))
out->type = (1<<8) | 1;
else if (JSON_Equals(a, "type", "VEC2"))
out->type = (1<<8) | 2;
else if (JSON_Equals(a, "type", "VEC3"))
out->type = (1<<8) | 3;
else if (JSON_Equals(a, "type", "VEC4"))
out->type = (1<<8) | 4;
else if (JSON_Equals(a, "type", "MAT2"))
out->type = (2<<8) | 2;
else if (JSON_Equals(a, "type", "MAT3"))
out->type = (3<<8) | 3;
else if (JSON_Equals(a, "type", "MAT4"))
out->type = (4<<8) | 4;
else
{
if (state->gltf->warnlimit --> 0)
Con_Printf(CON_WARNING"%s: glTF2 unsupported type\n", state->gltf->mod->name);
out->type = 1;
}
if (!out->bytestride)
{
out->bytestride = (out->type & 0xff) * (out->type>>8);
switch(out->componentType)
{
default:
if (state->gltf->warnlimit --> 0)
Con_Printf(CON_WARNING"GLTF_GetAccessor: %s: glTF2 unsupported componentType (%i)\n", state->gltf->mod->name, out->componentType);
case 5120: //BYTE
case 5121: //UNSIGNED_BYTE
break;
case 5122: //SHORT
case 5123: //UNSIGNED_SHORT
out->bytestride *= 2;
break;
case 5125: //UNSIGNED_INT
case 5126: //FLOAT
out->bytestride *= 4;
break;
}
}
mins = JSON_FindChild(a, "min");
maxs = JSON_FindChild(a, "max");
for (j = 0; j < (out->type>>8)*(out->type&0xff); j++)
{ //'must' be set in various situations.
out->mins[j] = JSON_GetIndexedFloat(mins, j, 0);
out->maxs[j] = JSON_GetIndexedFloat(maxs, j, 0);
}
GLTF_FlagExtras(a);
dattr = &state->draco->attrib[attridx];
if (out->count < state->draco->num_vertexes)
out->count = state->draco->num_vertexes; //hack. seems to be needed for one of our test models.
if (out->count != state->draco->num_vertexes ||
!out->normalized != !dattr->isnormalised ||
out->componentType != dattr->type ||
out->type != ((1<<8)|dattr->components) ||
out->bytestride != dattr->bytestride)
{
if (state->gltf->warnlimit --> 0)
Con_Printf(CON_WARNING"%s: %s (%i) draco/accessor mismatch\n", state->gltf->mod->name, attributename, dattr->usage);
memset(out, 0, sizeof(*out)); //abort! abort!
return false;
}
out->data = dattr->ptr;
out->length = out->bytestride*out->count;
return true;
}
}
#endif
return GLTF_GetAccessor(state->gltf, primaccessor, out);
}
static void GLTF_GetIndiciesAccessor(gltf_prim_t *state, struct gltf_accessor *out)
{
#ifdef HAVE_DRACO
if (state->draco)
{
memset(out->mins, 0, sizeof(out->mins));
memset(out->maxs, 0, sizeof(out->maxs));
out->componentType = 5125; //unsigned int
out->normalized = false;
out->type = (1<<8) | 1; //'scaler'
out->bytestride = sizeof(*state->draco->ptr_indexes);
out->count = state->draco->num_indexes;
out->data = state->draco->ptr_indexes;
out->length = out->bytestride*out->count;
return;
}
#endif
GLTF_GetAccessor(state->gltf, JSON_FindChild(state->prim, "indices"), out);
}
static const float *QDECL GLTF_AnimateMorphs(const galiasinfo_t *surf, const framestate_t *framestate, float *morphs);
static qboolean GLTF_ProcessMesh(gltf_t *gltf, json_t *meshid, int basebone, double skinmatrix[])
{
model_t *mod = gltf->mod;
quintptr_t meshidx;
json_t *mesh = GLTF_FindJSONID(gltf, "meshes", meshid, &meshidx);
json_t *primnode;
json_t *meshname = JSON_FindChild(mesh, "name");
json_t *weights = NULL;
size_t morphtargets = 0;
weights = JSON_FindChild(mesh, "weights");
GLTF_FlagExtras(mesh);
for(primnode = JSON_FindIndexedChild(mesh, "primitives", 0); primnode; primnode = primnode->sibling)
{
int mode = JSON_GetInteger(primnode, "mode", 4);
json_t *attr = JSON_FindChild(primnode, "attributes");
json_t *targets = JSON_FindChild(primnode, "targets");
struct gltf_accessor tc_0, tc_1, norm, tang, vpos, col0, idx, sidx, swgt;
struct
{
struct gltf_accessor vpos, norm, tang;
} *morph = NULL;
galiasinfo_t *surf;
size_t i, j;
index_t maxvert;
gltf_prim_t prim = {gltf, primnode, attr};
#ifdef HAVE_DRACO
#define PRIMCLEANUP() do{if (prim.draco) prim.draco->Release(prim.draco); free(morph);}while(0) //frees memory allocations from inside this loop
json_t *draconode = JSON_FindChild(primnode, "extensions.KHR_draco_mesh_compression");
if (draconode)
{ //decompress the ext.bufferview and replace matching primative.attributes[n] with any listed ext.attributes[n] entries, and the indicies
//accessor's componentType, type, count should match that from draco.
struct gltf_bufferview bv;
if (!GLTF_GetBufferViewData(gltf, JSON_FindChild(draconode, "bufferView"), &bv))
{
if (gltf->warnlimit --> 0)
Con_Printf(CON_WARNING "%s: KHR_draco_mesh_compression without bufferview\n", gltf->mod->name);
continue;
}
prim.draco = Draco_Decode(bv.data, bv.length);
if (!prim.draco)
{
if (gltf->warnlimit --> 0)
Con_Printf(CON_WARNING "%s: KHR_draco_mesh_compression decompression failure\n", gltf->mod->name); //in case a model tries supplying more. we ought to renormalise the weights in this case.
continue;
}
prim.dracoattrs = JSON_FindChild(draconode, "attributes");
}
#else
#define PRIMCLEANUP() do{free(morph);}while(0)
#endif
primnode->used = true;
switch(mode)
{
case 4:
break;
case 0: //points
case 1: //lines
case 2: //line loop
case 3: //line strip
case 5: //triangle strip -- FIXME: probably relevant (with degenerates)
case 6: //triangle fan
default:
if (gltf->warnlimit --> 0)
Con_Printf("Primitive mode %i not supported\n", mode);
PRIMCLEANUP();
continue;
}
i = JSON_GetCount(targets);
if (i != morphtargets)
{
if (morphtargets == 0)
morphtargets = i;
else if (gltf->warnlimit --> 0)
Con_Printf(CON_WARNING"morphtargets count changed between primitives\n");
}
if (morphtargets)
{
morph = malloc(sizeof(*morph) * morphtargets);
for (i = 0; i < morphtargets; i++)
{
json_t *target = JSON_GetIndexed(targets, i);
GLTF_GetAccessor(gltf, JSON_FindChild(target, "POSITION"), &morph[i].vpos);
GLTF_GetAccessor(gltf, JSON_FindChild(target, "NORMAL"), &morph[i].norm);
GLTF_GetAccessor(gltf, JSON_FindChild(target, "TANGENT"), &morph[i].tang);
}
}
GLTF_FlagExtras(primnode);
GLTF_GetAttributeAccessor(&prim, "POSITION", &vpos); //float
if (!vpos.count)
{
PRIMCLEANUP();
continue;
}
GLTF_GetAttributeAccessor(&prim, "TEXCOORD_0", &tc_0); //float, ubyte, ushort
GLTF_GetAttributeAccessor(&prim, "TEXCOORD_1", &tc_1); //float, ubyte, ushort
GLTF_GetAttributeAccessor(&prim, "NORMAL", &norm); //float
GLTF_GetAttributeAccessor(&prim, "TANGENT", &tang); //float
GLTF_GetAttributeAccessor(&prim, "COLOR_0", &col0); //float, ubyte, ushort
GLTF_GetIndiciesAccessor(&prim, &idx);
if (gltf->ver <= 1)
{
GLTF_GetAttributeAccessor(&prim, "JOINT", &sidx); //ubyte, ushort
GLTF_GetAttributeAccessor(&prim, "WEIGHT", &swgt); //float, ubyte, ushort
}
else
{ //potentially multiple, each a vec4.
GLTF_GetAttributeAccessor(&prim, "JOINTS_0", &sidx); //ubyte, ushort
GLTF_GetAttributeAccessor(&prim, "WEIGHTS_0", &swgt); //float, ubyte, ushort
}
if (JSON_GetInteger(attr, "JOINTS_1", -1) != -1 || JSON_GetInteger(attr, "WEIGHTS_1", -1) != -1)
if (gltf->warnlimit --> 0)
Con_Printf(CON_WARNING "%s: only 4 bones supported per vert\n", gltf->mod->name); //in case a model tries supplying more. we ought to renormalise the weights in this case.
surf = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf) + (morphtargets*sizeof(float)));
surf->surfaceid = JSON_GetInteger(primnode, "extras.fte.surfaceid", meshidx);
surf->contents = JSON_GetInteger(primnode, "extras.fte.contents", FTECONTENTS_BODY);
surf->csurface.flags = JSON_GetInteger(primnode, "extras.fte.surfaceflags", 0);
surf->geomset = JSON_GetInteger(primnode, "extras.fte.geomset", ~0u);
surf->geomid = JSON_GetInteger(primnode, "extras.fte.geomid", 0);
surf->mindist = JSON_GetInteger(primnode, "extras.fte.mindist", 0);
surf->maxdist = JSON_GetInteger(primnode, "extras.fte.maxdist", 0);
surf->shares_bones = gltf->numsurfaces;
surf->shares_verts = gltf->numsurfaces;
JSON_ReadBody(meshname, surf->surfacename, sizeof(surf->surfacename));
surf->numverts = vpos.count;
if (idx.data)
{
surf->numindexes = idx.count;
surf->ofs_indexes = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_indexes) * idx.count);
if (idx.componentType == 5123)
{ //unsigned shorts
for (i = 0; i < idx.count; i++)
surf->ofs_indexes[i] = *(unsigned short *)((char*)idx.data + i*idx.bytestride);
}
else if (idx.componentType == 5121)
{ //unsigned bytes
for (i = 0; i < idx.count; i++)
surf->ofs_indexes[i] = *(unsigned char *)((char*)idx.data + i*idx.bytestride);
}
else if (idx.componentType == 5125)
{ //unsigned ints. -- FIXME: catch overflows.
for (i = 0; i < idx.count; i++)
surf->ofs_indexes[i] = *(unsigned int *)((char*)idx.data + i*idx.bytestride); //FIXME: bounds check.
}
else
{
PRIMCLEANUP();
continue;
}
}
else
{
surf->numindexes = surf->numverts;
surf->ofs_indexes = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_indexes) * surf->numverts);
for (i = 0; i < surf->numverts; i++)
surf->ofs_indexes[i] = i;
}
//swap winding order. we cull wrongly.
for (i = 0; i < idx.count; i+=3)
{
index_t t = surf->ofs_indexes[i+0];
surf->ofs_indexes[i+0] = surf->ofs_indexes[i+2];
surf->ofs_indexes[i+2] = t;
}
for (maxvert = 0, i = 0; i < idx.count; i++)
if (maxvert < surf->ofs_indexes[i])
maxvert = surf->ofs_indexes[i];
if (maxvert >= surf->numverts)
{
Con_Printf(CON_WARNING "%s: %s Index list exceeds vertex count range\n", gltf->mod->name, surf->surfacename); //in case a model tries supplying more. we ought to renormalise the weights in this case.
PRIMCLEANUP();
continue;
}
surf->AnimateMorphs = GLTF_AnimateMorphs;
for (i = 0; i < morphtargets; i++)
((float*)(surf+1))[i] = JSON_GetIndexedFloat(weights, i, 0);
surf->nummorphs = morphtargets;
surf->ofs_skel_xyz = plugfuncs->GMalloc(&mod->memgroup, (sizeof(*surf->ofs_skel_xyz)+sizeof(*surf->ofs_skel_norm)+sizeof(*surf->ofs_skel_svect)+sizeof(*surf->ofs_skel_tvect)) * surf->numverts * (1+morphtargets));
surf->ofs_skel_norm = (vec3_t*)(surf->ofs_skel_xyz+surf->numverts*(1+morphtargets));
surf->ofs_skel_svect = (vec3_t*)(surf->ofs_skel_norm+surf->numverts*(1+morphtargets));
surf->ofs_skel_tvect = (vec3_t*)(surf->ofs_skel_svect+surf->numverts*(1+morphtargets));
surf->ofs_skel_xyz = GLTF_AccessorToDataF(gltf, surf->numverts, countof(surf->ofs_skel_xyz[0]), &vpos, surf->ofs_skel_xyz);
surf->ofs_skel_norm = GLTF_AccessorToDataF(gltf, surf->numverts, countof(surf->ofs_skel_norm[0]), &norm, surf->ofs_skel_norm); //if no normals, normals should be flat (fragment shader or unwelding the verts...)
GLTF_AccessorToTangents(gltf, surf->ofs_skel_norm, surf->numverts, &tang, surf->ofs_skel_svect, surf->ofs_skel_tvect);
for (i = 0; i < morphtargets; i++)
{
size_t offset = (i+1) * surf->numverts;
/*json_t *tname = JSON_FindIndexedChild(mesh, "extras.targetNames", i);
if (tname)
{
size_t nsize = JSON_ReadBody(tname, NULL, 0)+1;
surf->morphname[i] = plugfuncs->GMalloc(&mod->memgroup, nsize);
JSON_ReadBody(tname, surf->morphname[i], nsize);
}*/
GLTF_AccessorToDataF(gltf, surf->numverts, countof(surf->ofs_skel_xyz[0]), &morph[i].vpos, surf->ofs_skel_xyz+offset);
GLTF_AccessorToDataF(gltf, surf->numverts, countof(surf->ofs_skel_norm[0]), &morph[i].norm, surf->ofs_skel_norm+offset); //if no normals, normals should be flat (fragment shader or unwelding the verts...)
GLTF_AccessorToTangents(gltf, surf->ofs_skel_norm+offset, surf->numverts, &morph[i].tang, surf->ofs_skel_svect+offset, surf->ofs_skel_tvect+offset);
}
surf->meshrootbone = basebone; //needed for morph anims
surf->ofs_st_array = GLTF_AccessorToDataF(gltf, surf->numverts, countof(surf->ofs_st_array[0]), &tc_0, NULL);
if (tc_1.data)
surf->ofs_lmst_array = GLTF_AccessorToDataF(gltf, surf->numverts, countof(surf->ofs_lmst_array[0]), &tc_1, NULL);
if (col0.data && col0.componentType == 5121) //UNSIGNED_BYTE
surf->ofs_rgbaub = GLTF_AccessorToDataUB(gltf, surf->numverts, countof(surf->ofs_rgbaub[0]), &col0);
else if (col0.data)
surf->ofs_rgbaf = GLTF_AccessorToDataF(gltf, surf->numverts, countof(surf->ofs_rgbaf[0]), &col0, NULL);
/*else
{
surf->ofs_rgbaub = plugfuncs->GMalloc(&gltf->mod->memgroup, sizeof(*surf->ofs_rgbaub) * surf->numverts);
memset(surf->ofs_rgbaub, 0xff, sizeof(*surf->ofs_rgbaub) * surf->numverts);
}*/
if (sidx.data && swgt.data)
{
surf->ofs_skel_idx = GLTF_AccessorToDataBone(gltf,surf->numverts, &sidx);
surf->ofs_skel_weight = GLTF_AccessorToDataF(gltf, surf->numverts, countof(surf->ofs_skel_weight[0]), &swgt, NULL);
for (i = 0; i < surf->numverts; i++)
{
float len = surf->ofs_skel_weight[i][0]+surf->ofs_skel_weight[i][1]+surf->ofs_skel_weight[i][2]+surf->ofs_skel_weight[i][3];
if (len)
Vector4Scale(surf->ofs_skel_weight[i], 1/len, surf->ofs_skel_weight[i]);
else
Vector4Set(surf->ofs_skel_weight[i], 0.5, 0.5, 0.5, 0.5);
}
}
else
{
surf->ofs_skel_idx = plugfuncs->GMalloc(&gltf->mod->memgroup, sizeof(surf->ofs_skel_idx[0]) * surf->numverts);
surf->ofs_skel_weight = plugfuncs->GMalloc(&gltf->mod->memgroup, sizeof(surf->ofs_skel_weight[0]) * surf->numverts);
for (i = 0; i < surf->numverts; i++)
{
Vector4Set(surf->ofs_skel_idx[i], basebone, 0, 0, 0);
Vector4Set(surf->ofs_skel_weight[i], 1, 0, 0, 0);
}
}
if (skinmatrix)
{
TransformPosArray(surf->ofs_skel_xyz, surf->numverts, skinmatrix);
if (norm.data)
TransformDirArray(surf->ofs_skel_norm, surf->numverts, skinmatrix);
if (tang.data)
{
TransformDirArray(surf->ofs_skel_svect, surf->numverts, skinmatrix);
TransformDirArray(surf->ofs_skel_tvect, surf->numverts, skinmatrix);
}
}
for (i = 0; i < surf->numverts; i++)
{
// VectorScale(surf->ofs_skel_xyz[i], 32, surf->ofs_skel_xyz[i]);
for (j = 0; j < 3; j++)
{
if (mod->maxs[j] < surf->ofs_skel_xyz[i][j])
mod->maxs[j] = surf->ofs_skel_xyz[i][j];
if (mod->mins[j] > surf->ofs_skel_xyz[i][j])
mod->mins[j] = surf->ofs_skel_xyz[i][j];
}
}
#ifndef SERVERONLY
{
json_t *mapping, *var;
surf->numskins = 1+gltf->variations;
surf->ofsskins = plugfuncs->GMalloc(&gltf->mod->memgroup, sizeof(*surf->ofsskins)*surf->numskins);
GLTF_LoadMaterial(gltf, JSON_FindChild(primnode, "material"), surf->ofsskins, surf->ofs_rgbaub||surf->ofs_rgbaf);
for (i = 0; i < gltf->variations; i++)
surf->ofsskins[1+i] = surf->ofsskins[0]; //unspecified matches defaults...
for (mapping=JSON_FindIndexedChild(primnode, "extensions.KHR_materials_variants.mappings", 0); mapping; mapping = mapping->sibling)
{
i = 0;
for(var = JSON_FindIndexedChild(mapping, "variants", 0); var; var = var->sibling)
{
j = 1+JSON_GetUInteger(var, NULL, ~0u);
if (j < 1 || j >= surf->numskins)
continue; //not valid.
if (!i)
GLTF_LoadMaterial(gltf, JSON_FindChild(mapping, "material"), &surf->ofsskins[j], surf->ofs_rgbaub||surf->ofs_rgbaf);
else
surf->ofsskins[j] = surf->ofsskins[i];
i = j;
}
}
}
#endif
if (!tang.data)
{
modfuncs->AccumulateTextureVectors(surf->ofs_skel_xyz, surf->ofs_st_array, surf->ofs_skel_norm, surf->ofs_skel_svect, surf->ofs_skel_tvect, surf->ofs_indexes, surf->numindexes, !norm.data);
modfuncs->NormaliseTextureVectors(surf->ofs_skel_norm, surf->ofs_skel_svect, surf->ofs_skel_tvect, surf->numverts, !norm.data);
}
gltf->numsurfaces++;
surf->nextsurf = mod->meshinfo;
mod->meshinfo = surf;
PRIMCLEANUP();
}
return true;
}
static void Matrix4D_Multiply(const double *a, const double *b, double *out)
{
out[0] = a[0] * b[0] + a[4] * b[1] + a[8] * b[2] + a[12] * b[3];
out[1] = a[1] * b[0] + a[5] * b[1] + a[9] * b[2] + a[13] * b[3];
out[2] = a[2] * b[0] + a[6] * b[1] + a[10] * b[2] + a[14] * b[3];
out[3] = a[3] * b[0] + a[7] * b[1] + a[11] * b[2] + a[15] * b[3];
out[4] = a[0] * b[4] + a[4] * b[5] + a[8] * b[6] + a[12] * b[7];
out[5] = a[1] * b[4] + a[5] * b[5] + a[9] * b[6] + a[13] * b[7];
out[6] = a[2] * b[4] + a[6] * b[5] + a[10] * b[6] + a[14] * b[7];
out[7] = a[3] * b[4] + a[7] * b[5] + a[11] * b[6] + a[15] * b[7];
out[8] = a[0] * b[8] + a[4] * b[9] + a[8] * b[10] + a[12] * b[11];
out[9] = a[1] * b[8] + a[5] * b[9] + a[9] * b[10] + a[13] * b[11];
out[10] = a[2] * b[8] + a[6] * b[9] + a[10] * b[10] + a[14] * b[11];
out[11] = a[3] * b[8] + a[7] * b[9] + a[11] * b[10] + a[15] * b[11];
out[12] = a[0] * b[12] + a[4] * b[13] + a[8] * b[14] + a[12] * b[15];
out[13] = a[1] * b[12] + a[5] * b[13] + a[9] * b[14] + a[13] * b[15];
out[14] = a[2] * b[12] + a[6] * b[13] + a[10] * b[14] + a[14] * b[15];
out[15] = a[3] * b[12] + a[7] * b[13] + a[11] * b[14] + a[15] * b[15];
}
static void GenMatrixPosQuat4ScaleDouble(const double pos[3], const double quat[4], const double scale[3], double result[16])
{
float xx, xy, xz, xw, yy, yz, yw, zz, zw;
float x2, y2, z2;
float s;
x2 = quat[0] + quat[0];
y2 = quat[1] + quat[1];
z2 = quat[2] + quat[2];
xx = quat[0] * x2; xy = quat[0] * y2; xz = quat[0] * z2;
yy = quat[1] * y2; yz = quat[1] * z2; zz = quat[2] * z2;
xw = quat[3] * x2; yw = quat[3] * y2; zw = quat[3] * z2;
s = scale[0];
result[0*4+0] = s*(1.0f - (yy + zz));
result[1*4+0] = s*(xy + zw);
result[2*4+0] = s*(xz - yw);
result[3*4+0] = 0;
s = scale[1];
result[0*4+1] = s*(xy - zw);
result[1*4+1] = s*(1.0f - (xx + zz));
result[2*4+1] = s*(yz + xw);
result[3*4+1] = 0;
s = scale[2];
result[0*4+2] = s*(xz + yw);
result[1*4+2] = s*(yz - xw);
result[2*4+2] = s*(1.0f - (xx + yy));
result[3*4+2] = 0;
result[0*4+3] = pos[0];
result[1*4+3] = pos[1];
result[2*4+3] = pos[2];
result[3*4+3] = 1;
}
static qboolean GLTF_ProcessNode(gltf_t *gltf, json_t *nodeid, double pmatrix[16], int parentidx, qboolean isjoint)
{
double skinmatrix[16], *skinmatrixptr=NULL;
json_t *c;
json_t *node;
json_t *t;
json_t *skin;
json_t *meshid;
quintptr_t nodeidx;
struct gltfbone_s *b;
node = GLTF_FindJSONID(gltf, "nodes", nodeid, &nodeidx);
if (nodeidx >= gltf->numbones)
{
if (nodeidx < MAX_BONES) //don't spam if its detected elsewhere.
Con_Printf(CON_WARNING"%s: Invalid node index %i\n", gltf->mod->name, (int)nodeidx);
return false;
}
if (!node)
{
Con_Printf(CON_WARNING"%s: Invalid node index %i\n", gltf->mod->name, (int)nodeidx);
return false;
}
b = &gltf->bones[nodeidx];
b->parent = parentidx;
t = JSON_FindChild(node, "matrix");
if (t)
{
b->rel.rmatrix[0*4+0] = JSON_GetIndexedFloat(t, 0, 1.0);
b->rel.rmatrix[1*4+0] = JSON_GetIndexedFloat(t, 1, 0.0);
b->rel.rmatrix[2*4+0] = JSON_GetIndexedFloat(t, 2, 0.0);
b->rel.rmatrix[3*4+0] = JSON_GetIndexedFloat(t, 3, 0.0);
b->rel.rmatrix[0*4+1] = JSON_GetIndexedFloat(t, 4, 0.0);
b->rel.rmatrix[1*4+1] = JSON_GetIndexedFloat(t, 5, 1.0);
b->rel.rmatrix[2*4+1] = JSON_GetIndexedFloat(t, 6, 0.0);
b->rel.rmatrix[3*4+1] = JSON_GetIndexedFloat(t, 7, 0.0);
b->rel.rmatrix[0*4+2] = JSON_GetIndexedFloat(t, 8, 0.0);
b->rel.rmatrix[1*4+2] = JSON_GetIndexedFloat(t, 9, 0.0);
b->rel.rmatrix[2*4+2] = JSON_GetIndexedFloat(t, 10,1.0);
b->rel.rmatrix[3*4+2] = JSON_GetIndexedFloat(t, 11,0.0);
b->rel.rmatrix[0*4+3] = JSON_GetIndexedFloat(t, 12,0.0);
b->rel.rmatrix[1*4+3] = JSON_GetIndexedFloat(t, 13,0.0);
b->rel.rmatrix[2*4+3] = JSON_GetIndexedFloat(t, 14,0.0);
b->rel.rmatrix[3*4+3] = JSON_GetIndexedFloat(t, 15,1.0);
Vector4Set(b->rel.quat, 0,0,0,1);
VectorSet(b->rel.scale,1,1,1);
VectorSet(b->rel.trans,0,0,0);
}
else
{
double rot[4];
double scale[3];
double trans[3];
t = JSON_FindChild(node, "rotation");
rot[0] = JSON_GetIndexedFloat(t, 0, 0.0);
rot[1] = JSON_GetIndexedFloat(t, 1, 0.0);
rot[2] = JSON_GetIndexedFloat(t, 2, 0.0);
rot[3] = JSON_GetIndexedFloat(t, 3, 1.0);
t = JSON_FindChild(node, "scale");
scale[0] = JSON_GetIndexedFloat(t, 0, 1.0);
scale[1] = JSON_GetIndexedFloat(t, 1, 1.0);
scale[2] = JSON_GetIndexedFloat(t, 2, 1.0);
t = JSON_FindChild(node, "translation");
trans[0] = JSON_GetIndexedFloat(t, 0, 0.0);
trans[1] = JSON_GetIndexedFloat(t, 1, 0.0);
trans[2] = JSON_GetIndexedFloat(t, 2, 0.0);
Vector4Copy(rot, b->rel.quat);
VectorCopy(scale, b->rel.scale);
VectorCopy(trans, b->rel.trans);
//T * R * S
GenMatrixPosQuat4ScaleDouble(trans, rot, scale, b->rel.rmatrix);
}
Matrix4D_Multiply(b->rel.rmatrix, pmatrix, b->amatrix);
skin = GLTF_FindJSONID(gltf, "skins", JSON_FindChild(node, "skin"), NULL);
if (skin)
{
quintptr_t j;
json_t *joints;
struct gltf_accessor inverse;
float *inversef;
if (gltf->ver <= 1)
joints = JSON_FindChild(skin, "jointNames");
else
joints = JSON_FindChild(skin, "joints");
if (joints)
joints = joints->child;
GLTF_GetAccessor(gltf, JSON_FindChild(skin, "inverseBindMatrices"), &inverse);
inversef = inverse.data;
if (inverse.componentType != 5126/*FLOAT*/ || inverse.type != ((4<<8) | 4)/*mat4x4*/)
inverse.count = 0;
memset(gltf->bonemap, 0, sizeof(*gltf->bonemap)*MAX_BONES); //avoid unexpected surprises...
for (j = 0; j < MAX_BONES && joints; j++, inversef+=inverse.bytestride/sizeof(float), joints=joints->sibling)
{
quintptr_t b;
joints->used = true;
if (gltf->ver <= 1)
{ //urgh
char jointname[sizeof(gltf->bones[b].jointname)];
JSON_ReadBody(joints, jointname, sizeof(jointname)); //this is matched to nodes[b].jointName rather than (textual) b, so we can't use our helpers.
for (b = 0; b < gltf->numbones; b++)
{
if (!strcmp(gltf->bones[b].jointname, jointname))
break;
}
if (b == gltf->numbones)
break;
}
else
{
b = JSON_GetUInteger(joints, NULL, ~0);
if (b >= gltf->numbones)
break;
}
gltf->bonemap[j] = b;
if (j < inverse.count)
{
gltf->bones[b].inverse[0] = inversef[0*4+0];
gltf->bones[b].inverse[1] = inversef[1*4+0];
gltf->bones[b].inverse[2] = inversef[2*4+0];
gltf->bones[b].inverse[3] = inversef[3*4+0];
gltf->bones[b].inverse[4] = inversef[0*4+1];
gltf->bones[b].inverse[5] = inversef[1*4+1];
gltf->bones[b].inverse[6] = inversef[2*4+1];
gltf->bones[b].inverse[7] = inversef[3*4+1];
gltf->bones[b].inverse[8] = inversef[0*4+2];
gltf->bones[b].inverse[9] = inversef[1*4+2];
gltf->bones[b].inverse[10]= inversef[2*4+2];
gltf->bones[b].inverse[11]= inversef[3*4+2];
gltf->bones[b].inverse[12]= inversef[0*4+3];
gltf->bones[b].inverse[13]= inversef[1*4+3];
gltf->bones[b].inverse[14]= inversef[2*4+3];
gltf->bones[b].inverse[15]= inversef[3*4+3];
}
else
{
gltf->bones[b].inverse[0] = 1;
gltf->bones[b].inverse[1] = 0;
gltf->bones[b].inverse[2] = 0;
gltf->bones[b].inverse[3] = 0;
gltf->bones[b].inverse[4] = 0;
gltf->bones[b].inverse[5] = 1;
gltf->bones[b].inverse[6] = 0;
gltf->bones[b].inverse[7] = 0;
gltf->bones[b].inverse[8] = 0;
gltf->bones[b].inverse[9] = 0;
gltf->bones[b].inverse[10]= 1;
gltf->bones[b].inverse[11]= 0;
gltf->bones[b].inverse[12]= 0;
gltf->bones[b].inverse[13]= 0;
gltf->bones[b].inverse[14]= 0;
gltf->bones[b].inverse[15]= 1;
}
}
// GLTF_ProcessNode(gltf, JSON_FindChild(skin, "skeleton"), identity, nodeidx, true);
if (gltf->ver <= 1)
{
int i;
json_t *bdsm = JSON_FindChild(skin, "bindShapeMatrix");
if (bdsm)
{
skinmatrixptr = skinmatrix;
for (i = 0; i < 16; i++)
skinmatrix[i] = JSON_GetIndexedFloat(bdsm, i, ((i%5)==0)?1.0:0.0);
}
}
JSON_FlagAsUsed(skin, "name");
}
if (gltf->ver <= 1)
{ //multiple in gltf1
meshid = JSON_FindChild(node, "meshes");
if (meshid)
for (meshid = meshid->child; meshid; meshid = meshid->sibling)
GLTF_ProcessMesh(gltf, meshid, nodeidx, skinmatrixptr);
}
else
{ //gltf2 moved to only one.
meshid = JSON_FindChild(node, "mesh");
if (meshid)
GLTF_ProcessMesh(gltf, meshid, nodeidx, skinmatrixptr);
}
for(c = JSON_FindIndexedChild(node, "children", 0); c; c = c->sibling)
{
c->used = true;
GLTF_ProcessNode(gltf, c, b->amatrix, nodeidx, isjoint);
}
b->camera = JSON_GetInteger(node, "camera", -1);
JSON_WarnIfChild(node, "weights", &gltf->warnlimit); //default value for morph weight animations
GLTF_FlagExtras(node);
return true;
}
struct gltf_animsampler
{
enum {
AINTERP_LINEAR, //(s)lerp
AINTERP_STEP, //round down
AINTERP_CUBICSPLINE, //3 outputs per input, requires at least two inputs. messy.
} interptype;
struct gltf_accessor input; //timestamps
struct gltf_accessor output; //values
int outputs;
};
static void GLTF_Animation_Persist(gltf_t *gltf, struct gltf_accessor *accessor)
{
model_t *mod = gltf->mod;
qbyte *newdata = plugfuncs->GMalloc(&mod->memgroup, accessor->length);
memcpy(newdata, accessor->data, accessor->length);
accessor->data = newdata;
}
static struct gltf_animsampler GLTF_AnimationSampler(gltf_t *gltf, json_t *samplers, json_t *params, json_t *samplerid, int elems)
{
int outsperinput=1;
struct gltf_animsampler r;
json_t *sampler = GLTF_FindJSONIDParent(gltf, samplers, samplerid, NULL);
char t[32];
const char *lerptype = JSON_GetString(sampler, "interpolation", t, sizeof(t), "LINEAR");
if (!strcmp(lerptype, "LINEAR"))
r.interptype = AINTERP_LINEAR;
else if (!strcmp(lerptype, "STEP"))
r.interptype = AINTERP_STEP;
else if (!strcmp(lerptype, "CUBICSPLINE"))
{
outsperinput = 3;
r.interptype = AINTERP_CUBICSPLINE;
}
else
{
Con_Printf("Unknown interpolation type %s\n", lerptype);
r.interptype = AINTERP_LINEAR;
}
if (gltf->ver <= 1)
{
GLTF_GetAccessor(gltf, GLTF_FindJSONIDParent(gltf, params, JSON_FindChild(sampler, "input"), NULL), &r.input);
GLTF_GetAccessor(gltf, GLTF_FindJSONIDParent(gltf, params, JSON_FindChild(sampler, "output"), NULL), &r.output);
}
else
{
GLTF_GetAccessor(gltf, JSON_FindChild(sampler, "input"), &r.input);
GLTF_GetAccessor(gltf, JSON_FindChild(sampler, "output"), &r.output);
}
if (!r.input.count)
r.input.count = 1;
else
r.outputs = r.output.count / (r.input.count*outsperinput);
if (!r.input.data || !r.output.data || r.input.count*outsperinput*r.outputs != r.output.count)
memset(&r, 0, sizeof(r));
else
{
GLTF_Animation_Persist(gltf, &r.input);
GLTF_Animation_Persist(gltf, &r.output);
}
return r;
}
static float Anim_GetTime(const struct gltf_accessor *in, int index)
{
//read the input sampler (to get timestamps)
switch(in->componentType)
{
case 5120: //BYTE
return max(-1, (*(signed char*)((qbyte*)in->data + in->bytestride*index)) / 127.0);
case 5121: //UNSIGNED_BYTE
return (*(unsigned char*)((qbyte*)in->data + in->bytestride*index)) / 255.0;
case 5122: //SHORT
return max(-1, (*(signed short*)((qbyte*)in->data + in->bytestride*index)) / 32767.0);
case 5123: //UNSIGNED_SHORT
return (*(unsigned short*)((qbyte*)in->data + in->bytestride*index)) / 65535.0;
case 5125: //UNSIGNED_INT
return (*(unsigned int*)((qbyte*)in->data + in->bytestride*index)) / (double)~0u;
case 5126: //FLOAT
return *(float*)((qbyte*)in->data + in->bytestride*index);
default:
Con_Printf("Unsupported input component type %i\n", in->componentType);
return 0;
}
}
static void Anim_GetVal(const struct gltf_accessor *in, int index, float *result, int elems)
{
//read the input sampler (to get timestamps)
switch(in->componentType)
{
case 5120: //BYTE
while (elems --> 0)
result[elems] = max(-1, ((signed char*)((qbyte*)in->data + in->bytestride*index))[elems] / 127.0);
break;
case 5121: //UNSIGNED_BYTE
while (elems --> 0)
result[elems] = ((unsigned char*)((qbyte*)in->data + in->bytestride*index))[elems] / 255.0;
break;
case 5122: //SHORT
while (elems --> 0)
result[elems] = max(-1, ((signed short*)((qbyte*)in->data + in->bytestride*index))[elems] / 32767.0);
break;
case 5123: //UNSIGNED_SHORT
while (elems --> 0)
result[elems] = ((unsigned short*)((qbyte*)in->data + in->bytestride*index))[elems] / 65535.0;
break;
case 5125: //UNSIGNED_INT
while (elems --> 0)
result[elems] = ((unsigned int*)((qbyte*)in->data + in->bytestride*index))[elems] / (double)~0u;
break;
case 5126: //FLOAT
while (elems --> 0)
result[elems] = ((float*)((qbyte*)in->data + in->bytestride*index))[elems];
break;
default:
Con_Printf("Unsupported output component type %i\n", in->componentType);
break;
}
}
static void QuaternionSlerp_(const vec4_t p, const vec4_t q, float t, vec4_t qt)
{
int i;
float omega, cosom, sinom, sclp, sclq;
vec4_t flipped;
// decide if one of the quaternions is backwards
float a = 0;
float b = 0;
for (i = 0; i < 4; i++) {
a += (p[i]-q[i])*(p[i]-q[i]);
b += (p[i]+q[i])*(p[i]+q[i]);
}
if (a > b) {
for (i = 0; i < 4; i++) {
flipped[i] = -q[i];
}
q = flipped;
}
cosom = p[0]*q[0] + p[1]*q[1] + p[2]*q[2] + p[3]*q[3];
if ((1.0 + cosom) > 0.00000001) {
if ((1.0 - cosom) > 0.00000001) {
omega = acos( cosom );
sinom = sin( omega );
sclp = sin( (1.0 - t)*omega) / sinom;
sclq = sin( t*omega ) / sinom;
}
else {
sclp = 1.0 - t;
sclq = t;
}
for (i = 0; i < 4; i++) {
qt[i] = sclp * p[i] + sclq * q[i];
}
}
else {
qt[0] = -p[1];
qt[1] = p[0];
qt[2] = -p[3];
qt[3] = p[2];
sclp = sin( (1.0 - t) * 0.5 * M_PI);
sclq = sin( t * 0.5 * M_PI);
for (i = 0; i < 4; i++) {
qt[i] = sclp * p[i] + sclq * qt[i];
}
}
}
static void LerpAnimData(const struct gltf_animsampler *samp, float time, float *result, int elems, qboolean slerp)
{
float t0, t1;
float w0, w1;
// float v0[elems], v1[elems];
float *v0 = alloca(sizeof(*v0)*elems);
float *v1 = alloca(sizeof(*v1)*elems);
int f0, f1, c;
const struct gltf_accessor *in = &samp->input;
const struct gltf_accessor *out = &samp->output;
t0 = t1 = Anim_GetTime(in, f1=f0=0);
while (time > t1 && f1 < in->count-1)
{
t0 = t1;
f0 = f1;
f1++;
t1 = Anim_GetTime(in, f1);
}
f0 *= samp->outputs;
f1 *= samp->outputs;
if (samp->interptype == AINTERP_CUBICSPLINE)
{
float step=t1-t0;
float t=bound(0, (time-t0)/step, 1);
float tt=t*t, ttt=tt*t;
//Hermite spline factors
float m0 = (2*ttt - 3*tt + 1);
float mb = (ttt - 2*tt + t)*step;
float m1 = (-2*ttt + 3*tt);
float ma = (ttt - tt)*step;
float a[4], b[4];
//get the relevant tangents+sample values
//<quote>When used with CUBICSPLINE interpolation, tangents (ak, bk) and values (vk) are grouped within keyframes:
//a1,a2,...an,v1,v2,...vn,b1,b2,...bn</quote>
//so ignore that and use avb,avb,avb groups...
Anim_GetVal(out, f1*3+0, a, elems);
Anim_GetVal(out, f0*3+1, v0, elems);
Anim_GetVal(out, f1*3+1, v1, elems);
Anim_GetVal(out, f0*3+2, b, elems);
//and compute the spline.
for (c = 0; c < elems; c++)
result[c] = m0*v0[c] + mb*b[c] + m1*v1[c] + ma*a[c];
//quats must be normalized.
if (slerp)
{
float len = sqrt(DotProduct4(result,result));
Vector4Scale(result, 1/len, result);
}
return;
}
else if (time <= t0) //if before the first time, clamp it.
w1 = 0;
else if (time >= t1) //if after tha last frame we could find, clamp it to the last.
w1 = 1;
else if (samp->interptype == AINTERP_LINEAR)
w1 = (time-t0)/(t1-t0);
else //if (samp->interptype == AINTERP_STEP)
w1 = 0;
if (w1 <= 0)
Anim_GetVal(out, f0, result, elems);
else if (w1 >= 1)
Anim_GetVal(out, f1, result, elems);
else
{
Anim_GetVal(out, f0, v0, elems);
Anim_GetVal(out, f1, v1, elems);
if (slerp)
QuaternionSlerp_(v0, v1, w1, result);
else
{
w0 = 1-w1;
for (c = 0; c < elems; c++)
result[c] = v0[c]*w0 + w1*v1[c];
}
}
}
static void GLTF_RemapBone(gltf_t *gltf, size_t *nextidx, size_t b)
{ //potentially needs to walk to the root before the child. recursion sucks.
if (b == -1 || gltf->bonemap[b] >= 0)
return; //already got remapped
GLTF_RemapBone(gltf, nextidx, gltf->bones[b].parent);
gltf->bonemap[b] = (*nextidx)++;
}
static void GLTF_RewriteBoneTree(gltf_t *gltf)
{
galiasinfo_t *surf;
size_t j, n;
struct gltfbone_s *tmpbones;
for (j = 0; j < gltf->numbones; j++)
{
if (gltf->bones[j].parent >= j)
break;
}
if (j == gltf->numbones)
{
for (j = 0; j < gltf->numbones; j++)
gltf->bonemap[j] = j;
return; //all are ordered okay
}
for (j = 0; j < gltf->numbones; j++)
gltf->bonemap[j] = -1;
for ( ; j < MAX_BONES; j++)
gltf->bonemap[j] = 0;
n = 0;
for (j = 0; j < gltf->numbones; j++)
GLTF_RemapBone(gltf, &n, j);
tmpbones = malloc(sizeof(*tmpbones)*gltf->numbones);
memcpy(tmpbones, gltf->bones, sizeof(*tmpbones)*gltf->numbones);
for (j = 0; j < gltf->numbones; j++)
gltf->bones[gltf->bonemap[j]] = tmpbones[j];
for (j = 0; j < gltf->numbones; j++)
if (gltf->bones[j].parent >= 0)
gltf->bones[j].parent = gltf->bonemap[gltf->bones[j].parent];
for(surf = gltf->mod->meshinfo; surf; surf = surf->nextsurf)
{
for (j = 0; j < surf->numverts; j++)
for (n = 0; n < countof(surf->ofs_skel_idx[j]); n++)
surf->ofs_skel_idx[j][n] = gltf->bonemap[surf->ofs_skel_idx[j][n]];
}
}
struct galiasanimation_gltf_s
{ //stored in galiasanimation_t->boneofs
float duration;
struct
{
struct gltf_animsampler rot,scale,trans,morph;
} bone[1];
};
static const float *QDECL GLTF_AnimateMorphs(const galiasinfo_t *surf, const framestate_t *framestate, float *morphs)
{
float *imorphs = alloca(sizeof(*imorphs)*surf->nummorphs), *src;
size_t influence, m;
int bone = surf->meshrootbone;
const struct galiasanimation_gltf_s *a;
const struct framestateregion_s *fg = &framestate->g[FS_REG];
memset(morphs, 0, sizeof(morphs[0])*surf->nummorphs);
for (influence = 0; influence < countof(framestate->g[FS_REG].frame); influence++)
{
m = 0;
if (!fg->lerpweight[influence])
continue; //mneh, don't care.
if (surf->ofsanimations && (unsigned int)fg->frame[influence] < (unsigned int)surf->numanimations)
{
a = surf->ofsanimations[fg->frame[influence]].boneofs;
if (a && a->bone[bone].morph.input.count)
{
int asz = min(a->bone[bone].morph.outputs, surf->nummorphs);
double time = fg->frametime[influence];
if (surf->ofsanimations[fg->frame[influence]].loop && time >= a->duration)
time = time - a->duration*floor(time/a->duration);
LerpAnimData(&a->bone[bone].morph, time, imorphs, asz, false);
for (; m < surf->nummorphs && m < asz; m++)
morphs[m] += fg->lerpweight[influence] * imorphs[m];
}
}
src = (float*)(surf+1); //our static morphs are stuck on the end of our surf struct.;
for (; m < surf->nummorphs; m++)
morphs[m] += fg->lerpweight[influence]*src[m];
}
return morphs;
}
static float *QDECL GLTF_AnimateBones(const galiasinfo_t *surf, const galiasanimation_t *anim, float time, float *bonematrix, const struct galiasbone_s *boneinf, int numbones)
{
const struct galiasbone_gltf_s *defbone = surf->ctx;
int j = 0, l;
const struct galiasanimation_gltf_s *a = anim->boneofs;
if (anim->loop && time >= a->duration)
time = time - a->duration*floor(time/a->duration);
for (j = 0; j < numbones; j++, bonematrix+=12)
{
float scale[3];
float rot[4];
float trans[3];
//eww, weird inheritance crap.
if (a->bone[j].rot.input.data || a->bone[j].scale.input.data || a->bone[j].trans.input.data)
{
VectorCopy(defbone[j].scale, scale);
Vector4Copy(defbone[j].quat, rot);
VectorCopy(defbone[j].trans, trans);
if (a->bone[j].rot.input.data)
LerpAnimData(&a->bone[j].rot, time, rot, 4, true);
if (a->bone[j].scale.input.data)
LerpAnimData(&a->bone[j].scale, time, scale, 3, false);
if (a->bone[j].trans.input.data)
LerpAnimData(&a->bone[j].trans, time, trans, 3, false);
//figure out the bone matrix...
modfuncs->GenMatrixPosQuat4Scale(trans, rot, scale, bonematrix);
}
else
{ //nothing animated, use what we calculated earlier.
for (l = 0; l < 12; l++)
bonematrix[l] = defbone[j].rmatrix[l];
}
if (surf->ofsbones[j].parent < 0)
{ //rotate any root bones from gltf to quake's orientation.
float fnar[12];
float toquake[12]={0};
if (mod_gltf_standardorientation->ival)
toquake[2] = toquake[4] = toquake[9] = mod_gltf_scale->value;
else
toquake[0] = toquake[5] = toquake[10] = mod_gltf_scale->value;
memcpy(fnar, bonematrix, sizeof(fnar));
modfuncs->ConcatTransforms((void*)toquake, (void*)fnar, (void*)bonematrix);
}
}
return bonematrix - j*12;
}
//okay, so gltf is some weird scene thing.
//mostly there should be some default scene, so we'll just use that.
//we do NOT supported nested nodes right now...
static qboolean GLTF_LoadModel(struct model_s *mod, char *json, size_t jsonsize, void *buffer, size_t buffersize)
{
static struct knowngltfextensions_s
{
const char *name;
qboolean supported; //unsupported extensions don't really need to be listed, but they do prevent warnings from unknown-but-used extensions
qboolean draft; //true when our implementation is probably buggy on account of the spec maybe changing.
} extensions_v1[] =
{
{"KHR_binary_glTF", true, false},
{"KHR_materials_common", true, false},
{NULL}
}, extensions_v2[] =
{
{"KHR_materials_pbrSpecularGlossiness", true, false},
// {"KHR_materials_cmnBlinnPhong", true, true},
{"KHR_materials_unlit", true, false},
{"KHR_mesh_quantization", true, false},
{"MSFT_texture_dds", true, false},
{"MSFT_packing_occlusionRoughnessMetallic", true, false},
{"KHR_materials_variants", true, false},
{"KHR_materials_ior", true, false},
#ifdef HAVE_DRACO
{"KHR_draco_mesh_compression", true, false}, //probably fatal
#else
{"KHR_draco_mesh_compression", false, false}, //probably fatal
#endif
{"KHR_texture_transform", false, false}, //requires glsl tweaks, per texmap. can't use tcmod if its only on the bumpmap etc.
{"KHR_materials_sheen", false, false}, //requires glsl tweaks, extra brdf layer in the middle for velvet.
{"KHR_materials_clearcoat", false, false}, //requires glsl tweaks, extra brdf layer over the top for varnish etc.
{NULL}
}, *extensions;
gltf_t gltf;
quintptr_t j,k;
json_t *scene, *n, *anim, *var;
double rootmatrix[16];
double gltfver;
galiasinfo_t *surf;
galiasbone_t *bone;
galiasanimation_t *framegroups = NULL;
unsigned int numframegroups = 0;
float *baseframe;
struct galiasbone_gltf_s *gltfbone;
struct jsonparsectx_s jsparsectx = {json, jsonsize, 0};
memset(&gltf, 0, sizeof(gltf));
gltf.bonemap = malloc(sizeof(*gltf.bonemap)*MAX_BONES);
gltf.bones = malloc(sizeof(*gltf.bones)*MAX_BONES);
memset(gltf.bones, 0, sizeof(*gltf.bones)*MAX_BONES);
gltf.r = JSON_ParseNode(NULL, mod->name, NULL, &jsparsectx);
gltf.mod = mod;
gltf.buffers[0].data = buffer;
gltf.buffers[0].length = buffersize;
gltf.warnlimit = 5;
//asset.version must exist, supposedly. so default to something b0rked
gltfver = JSON_GetFloat(gltf.r, "asset.minVersion", 0.0);
if (gltfver != 2.0)
gltfver = JSON_GetFloat(gltf.r, "asset.version", 0.0);
if (gltfver == 2.0)
gltf.ver = 2;
if (gltfver == 1.0) //we load gltf1 models. we don't get the materials right but gltf1 sucks for that anyway.
gltf.ver = 1;
if (gltf.ver)
{
if (gltf.ver <= 1)
{
JSON_FlagAsUsed(gltf.r, "asset.profile");
JSON_FlagAsUsed(gltf.r, "asset.premultipliedAlpha");
extensions = extensions_v1;
}
else
extensions = extensions_v2;
JSON_FlagAsUsed(gltf.r, "asset.copyright");
JSON_FlagAsUsed(gltf.r, "asset.generator");
JSON_WarnIfChild(gltf.r, "asset.minVersion", &gltf.warnlimit);
JSON_WarnIfChild(gltf.r, "asset.extensions", &gltf.warnlimit);
for(n = JSON_FindIndexedChild(gltf.r, "extensionsRequired", 0); n; n = n->sibling)
{
char extname[256];
JSON_ReadBody(n, extname, sizeof(extname));
for (j = 0; extensions[j].name; j++)
{
if (!strcmp(extname, extensions[j].name))
break;
}
if (!extensions[j].supported)
{
Con_Printf(CON_ERROR "%s: Required gltf%i extension \"%s\" not supported\n", mod->name, gltf.ver, extname);
goto abort;
}
}
mod->flags = JSON_GetInteger(gltf.r, "asset.extras.fte.modelflags", 0.0);
for(n = JSON_FindIndexedChild(gltf.r, "extensionsUsed", 0); n; n = n->sibling)
{ //must be a superset of the above.
char extname[256];
JSON_ReadBody(n, extname, sizeof(extname));
for (j = 0; extensions[j].name; j++)
{
if (!strcmp(extname, extensions[j].name))
break;
}
if (!extensions[j].supported)
Con_Printf(CON_WARNING "%s: gltf%i extension \"%s\" not known\n", mod->name, gltf.ver, extname);
else if (extensions[j].draft)
Con_Printf(CON_WARNING "%s: gltf%i extension \"%s\" follows draft implementation, and may be non-standard/buggy\n", mod->name, gltf.ver, extname);
}
VectorClear(mod->maxs);
VectorClear(mod->mins);
//we don't really care about cameras.
JSON_FlagAsUsed(gltf.r, "cameras");
scene = GLTF_FindJSONID_First(&gltf, "scenes", JSON_FindChild(gltf.r, "scene"), NULL);
memset(&rootmatrix, 0, sizeof(rootmatrix));
if (mod_gltf_standardorientation->ival) //transform from gltf to quake. mostly only needed for the base pose.
{
rootmatrix[2] = rootmatrix[4] = rootmatrix[9] = mod_gltf_scale->value;
rootmatrix[15] = 1;
}
else //identity orientation that violates gltf standards.
{
rootmatrix[0] = rootmatrix[5] = rootmatrix[10] = mod_gltf_scale->value;
rootmatrix[15] = 1;
}
n = JSON_FindChild(gltf.r, "nodes");
for (j = 0; ; j++)
{
if (gltf.ver <= 1)
n = j?n->sibling:n->child;
else
n = JSON_FindIndexedChild(gltf.r, "nodes", j);
if (!n)
break;
if (j == MAX_BONES)
{
Con_Printf(CON_WARNING"%s: too many nodes (max %i)\n", mod->name, MAX_BONES);
break;
}
JSON_ReadBody(JSON_FindChild(n, "jointName"), gltf.bones[j].jointname, sizeof(gltf.bones[j].jointname));
if (!JSON_ReadBody(JSON_FindChild(n, "name"), gltf.bones[j].name, sizeof(gltf.bones[j].name)))
{
if (n)
JSON_GetPath(n, true, gltf.bones[j].name, sizeof(gltf.bones[j].name));
else
Q_snprintf(gltf.bones[j].name, sizeof(gltf.bones[j].name), "bone%u", (unsigned)j);
}
gltf.bones[j].camera = -1;
gltf.bones[j].parent = -1;
gltf.bones[j].amatrix[0] = gltf.bones[j].amatrix[5] = gltf.bones[j].amatrix[10] = gltf.bones[j].amatrix[15] = 1;
gltf.bones[j].inverse[0] = gltf.bones[j].inverse[5] = gltf.bones[j].inverse[10] = gltf.bones[j].inverse[15] = 1;
gltf.bones[j].rel.rmatrix[0] = gltf.bones[j].rel.rmatrix[5] = gltf.bones[j].rel.rmatrix[10] = gltf.bones[j].rel.rmatrix[15] = 1;
}
gltf.numbones = j;
gltf.variations = 0;
for (var = JSON_FindIndexedChild(gltf.r, "extensions.KHR_materials_variants.variants", 0); var; var = var->sibling)
gltf.variations++;
JSON_FlagAsUsed(scene, "name");
GLTF_FlagExtras(scene);
for (j = 0; ; j++)
{
n = JSON_FindIndexedChild(scene, "nodes", j);
if (!n)
break;
n->used = true;
// if (!
GLTF_ProcessNode(&gltf, n, rootmatrix, -1, false);
// break;
}
GLTF_RewriteBoneTree(&gltf);
gltfbone = plugfuncs->GMalloc(&mod->memgroup, sizeof(*gltfbone)*gltf.numbones);
bone = plugfuncs->GMalloc(&mod->memgroup, sizeof(*bone)*gltf.numbones);
baseframe = plugfuncs->GMalloc(&mod->memgroup, sizeof(float)*12*gltf.numbones);
for (j = 0; j < gltf.numbones; j++)
{
Q_strlcpy(bone[j].name, gltf.bones[j].name, sizeof(bone[j].name));
bone[j].parent = gltf.bones[j].parent;
if (gltf.bones[j].camera >= 0 && !mod->camerabone)
mod->camerabone = j+1;
for(k = 0; k < 12; k++)
{
baseframe[j*12+k] = gltf.bones[j].amatrix[k];
bone[j].inverse[k] = gltf.bones[j].inverse[k];
}
gltfbone[j] = gltf.bones[j].rel;
}
anim = JSON_FindChild(gltf.r, "animations");
if (anim)
for(anim = anim->child; anim; anim = anim->sibling)
numframegroups++;
if (numframegroups)
{
struct galiasanimation_gltf_s **mergeanims = NULL;
if (mod_gltf_fixbuggyanims->ival)
{
mergeanims = alloca(sizeof(*mergeanims)*gltf.numbones);
memset(mergeanims, 0, sizeof(mergeanims)*gltf.numbones);
}
framegroups = plugfuncs->GMalloc(&mod->memgroup, sizeof(*framegroups)*numframegroups);
anim = JSON_FindChild(gltf.r, "animations")->child;
for (k = 0; k < numframegroups; k++, anim = anim->sibling)
{
galiasanimation_t *fg = &framegroups[k];
json_t *chan;
json_t *samps = JSON_FindChild(anim, "samplers");
json_t *params = gltf.ver<=1?JSON_FindChild(anim, "parameters"):0; //gltf1
float maxtime = 0;
unsigned maxposes = 0;
struct galiasanimation_gltf_s *a = plugfuncs->GMalloc(&mod->memgroup, sizeof(*a)+sizeof(a->bone[0])*(gltf.numbones-1));
anim->used = true;
if (!JSON_ReadBody(JSON_FindChild(anim, "name"), fg->name, sizeof(fg->name)))
{
if (gltf.ver <= 1)
Q_snprintf(fg->name, sizeof(fg->name), "%s", anim->name);
else if (anim)
JSON_GetPath(anim, true, fg->name, sizeof(fg->name));
else
Q_snprintf(fg->name, sizeof(fg->name), "anim%u", (unsigned int)k);
}
fg->loop = !!mod_gltf_loop->ival;
fg->skeltype = SKEL_RELATIVE;
fg->action = -1;
fg->actionweight = 0;
for(chan = JSON_FindIndexedChild(anim, "channels", 0); chan; chan = chan->sibling)
{
struct gltf_animsampler s;
json_t *targ = JSON_FindChild(chan, "target");
json_t *samplerid = JSON_FindChild(chan, "sampler");
qintptr_t bone;
json_t *path = JSON_FindChild(targ, "path");
chan->used = true;
if (gltf.ver <= 1)
GLTF_FindJSONID(&gltf, "nodes", JSON_FindChild(targ, "id"), (quintptr_t*)&bone);
else
{
bone = JSON_GetInteger(targ, "node", -2);
if (bone == -2)
continue; //'When node isn't defined, channel should be ignored'
}
if (bone < 0 || bone >= gltf.numbones)
{
if (gltf.warnlimit --> 0)
Con_Printf("%s: invalid node index %i\n", mod->name, (int)bone);
continue; //error...
}
bone = gltf.bonemap[bone];
if (mergeanims)
{
if (mergeanims[bone] && mergeanims[bone] != a)
mergeanims = NULL; //was some other animation... which means two animations are fighting over the same joint. which means we don't need to use this hack! yay!
else
mergeanims[bone] = a;
}
s = GLTF_AnimationSampler(&gltf, samps, params, samplerid, 4);
if (!s.input.maxs[0] && s.input.count)
s.input.maxs[0] = Anim_GetTime(&s.input, s.input.count-1);
maxtime = max(maxtime, s.input.maxs[0]);
maxposes = max(maxposes, s.input.count);
if (JSON_Equals(path, NULL, "rotation") && s.outputs==1)
a->bone[bone].rot = s;
else if (JSON_Equals(path, NULL, "scale") && s.outputs==1)
a->bone[bone].scale = s;
else if (JSON_Equals(path, NULL, "translation") && s.outputs==1)
a->bone[bone].trans = s;
else if (JSON_Equals(path, NULL, "weights") && s.outputs>=1)
a->bone[bone].morph = s;
else
{
if (gltf.warnlimit --> 0)
{
char buf[64];
JSON_ReadBody(path, buf, sizeof(buf));
Con_Printf("%s: unknown animation data - %s\n", mod->name, buf);
}
}
}
if (!maxtime)
maxtime = 1.0/30; //some stuff doesn't like 0-length animations. divisions by 0 are not nice.
a->duration = maxtime;
//calc average framerate
fg->numposes = maxposes;
if (maxtime&&fg->numposes>1)
fg->rate = (fg->numposes-1)/maxtime; //fix up the rate so we hit the exact end of the animation (so it doesn't have to be quite so exact).
else
fg->rate = 60;
fg->skeltype = SKEL_RELATIVE;
fg->GetRawBones = GLTF_AnimateBones;
fg->boneofs = a;
}
if (mergeanims)
{ //if we got this far then no two animations referenced the same bone.
//this is a common issue with various sample models, I'm going to call it an exporter bug, and work around it by merging them into a single animation.
for (k = 1; k < numframegroups && framegroups[k].rate == framegroups[0].rate && framegroups[k].numposes == framegroups[0].numposes; k++)
;
if (k == numframegroups)
{ //yup, all have the same duration+posecount. lets call it a valid fix.
struct galiasanimation_gltf_s *merged = framegroups[0].boneofs;
Q_snprintf(framegroups->name, sizeof(framegroups->name), "allbones");
numframegroups = 1;
for (k = 0; k < gltf.numbones; k++)
{
if (mergeanims[k])
merged->bone[k] = mergeanims[k]->bone[k]; //copy over that bone.
}
}
}
}
for(surf = mod->meshinfo; surf; surf = surf->nextsurf)
{
surf->shares_bones = 0;
surf->numbones = gltf.numbones;
surf->ofsbones = bone;
surf->ctx = gltfbone;
surf->baseframeofs = baseframe;
surf->ofsanimations = framegroups;
surf->numanimations = numframegroups;
surf->contents = FTECONTENTS_BODY;
surf->csurface.flags = 0;
surf->geomset = ~0; //invalid set = always visible. FIXME: set this according to scene numbers?
surf->geomid = 0;
#ifndef SERVERONLY
if (surf->numskins>1)
{
int i;
Q_snprintf(surf->ofsskins[0].name, sizeof(surf->ofsskins[0].name), "Default");
for (i = 1; i < surf->numskins; i++)
JSON_GetString(JSON_FindIndexedChild(gltf.r, "extensions.KHR_materials_variants.variants", i-1), "name", surf->ofsskins[i].name, sizeof(surf->ofsskins[i].name), surf->ofsskins[i].name);
}
#endif
}
VectorScale(mod->mins, mod_gltf_scale->value, mod->mins);
VectorScale(mod->maxs, mod_gltf_scale->value, mod->maxs);
if (!mod->meshinfo && numframegroups>0)
Con_Printf("%s: Doesn't contain any meshes...\n", mod->name);
else if (!mod_gltf_loop->ival)
{ //gltf doesn't specify if things loop or not.
//our lerping is between previous+next frames, we don't actually handle wrapping here, and our 'numframes' is entirely arbitrary.
//if the last frame and first frame are identical then its safe to say that it MAY loop, otherwise there'll be a judder when trying to do so.
//and if it does seem to loop okay, don't hold that last frame for an extra 1/fps when the repeats starts, just go snap straight to the first frame.
float *first = malloc(sizeof(*first)*12*gltf.numbones*2);
float *last = first+12*gltf.numbones;
galiasanimation_t *fg;
struct galiasanimation_gltf_s *a;
surf = mod->meshinfo;
for (k = 0; k < numframegroups; k++)
{
fg = &framegroups[k];
a = fg->boneofs;
fg->GetRawBones(surf, fg, 0, first, NULL, gltf.numbones);
fg->GetRawBones(surf, fg, a->duration, last, NULL, gltf.numbones); //should fall on an exact frame.
for (j = 0; j < 12*gltf.numbones; j++)
if (first[j] != last[j])
break;
if (j == 12*gltf.numbones)
{
fg->loop = true;
fg->numposes--;
}
}
free(first);
}
JSON_WarnUnused(gltf.r, &gltf.warnlimit);
}
else
Con_Printf("%s: unsupported gltf version (%.2f)\n", mod->name, gltfver);
abort:
JSON_Destroy(gltf.r);
free(gltf.bones);
free(gltf.bonemap);
mod->type = mod_alias;
return !!mod->meshinfo;
}
qboolean QDECL Mod_LoadGLTFModel (struct model_s *mod, void *buffer, size_t fsize)
{
//just straight json.
return GLTF_LoadModel(mod, buffer, fsize, NULL, 0);
}
//glb files are some binary header, a lump with json data, and optionally a lump with binary data
qboolean QDECL Mod_LoadGLBModel (struct model_s *mod, void *buffer, size_t fsize)
{
unsigned char *header = buffer;
unsigned int magic = header[0]|(header[1]<<8)|(header[2]<<16)|(header[3]<<24); //gltf
unsigned int version = header[4]|(header[5]<<8)|(header[6]<<16)|(header[7]<<24); //2
unsigned int length = header[8]|(header[9]<<8)|(header[10]<<16)|(header[11]<<24); //fsize
unsigned int jsonlen = header[12]|(header[13]<<8)|(header[14]<<16)|(header[15]<<24);
unsigned int jsontype = header[16]|(header[17]<<8)|(header[18]<<16)|(header[19]<<24);
char *json = (char*)(header+20);
if (fsize < 28)
return false;
if (magic != (('F'<<24)+('T'<<16)+('l'<<8)+'g'))
return false;
if (fsize < length)
return false; //allow padding on the end, but not truncation
if (version == 1)
{
unsigned int binlen = (length-20) - jsonlen;
unsigned char *bin = header+20+jsonlen;
if (jsonlen&3)
return false; //exporter is expected to pad with spaces.
if (jsontype != 0) //'JSON'
return false;
if (length != 20+jsonlen+binlen)
return false;
return GLTF_LoadModel(mod, json, jsonlen, bin, binlen);
}
else if (version == 2)
{
unsigned int binlen = header[20+jsonlen]|(header[21+jsonlen]<<8)|(header[22+jsonlen]<<16)|(header[23+jsonlen]<<24);
unsigned int bintype = header[24+jsonlen]|(header[25+jsonlen]<<8)|(header[26+jsonlen]<<16)|(header[27+jsonlen]<<24);
unsigned char *bin = header+28+jsonlen;
if (jsontype != 0x4E4F534A) //'JSON'
return false;
if (length != 28+jsonlen+binlen)
return false;
if (bintype != 0x004E4942) //'BIN\0'
return false;
return GLTF_LoadModel(mod, json, jsonlen, bin, binlen);
}
return false;
}
qboolean Plug_GLTF_Init(void)
{
filefuncs = plugfuncs->GetEngineInterface(plugfsfuncs_name, sizeof(*filefuncs));
modfuncs = plugfuncs->GetEngineInterface(plugmodfuncs_name, sizeof(*modfuncs));
if (modfuncs && modfuncs->version != MODPLUGFUNCS_VERSION)
modfuncs = NULL;
mod_gltf_scale = cvarfuncs->GetNVFDG("mod_gltf_scale", "30", CVAR_RENDERERLATCH, "This defines the number of units per metre, in order to correctly load standard-scale gltf models.", "GLTF Models");
mod_gltf_fixbuggyanims = cvarfuncs->GetNVFDG("mod_gltf_fixbuggyanims", "1", CVAR_RENDERERLATCH, "Work around buggy exporters by merging animations that affect only a single bone.", "GLTF Models");
#ifdef IQMTOOL
mod_gltf_loop = cvarfuncs->GetNVFDG("mod_gltf_loop", "0", CVAR_RENDERERLATCH, "This forces all gltf models to loop, instead of only when the last frame matches the first.", "GLTF Models");
mod_gltf_privatematerials = cvarfuncs->GetNVFDG("mod_gltf_privatematerials", "0", CVAR_RENDERERLATCH, "Add the model path to material names, to isolate them between different models.", "GLTF Models");
#else
mod_gltf_loop = cvarfuncs->GetNVFDG("mod_gltf_loop", "1", CVAR_RENDERERLATCH, "This forces all gltf models to loop, instead of only when the last frame matches the first.", "GLTF Models");
mod_gltf_privatematerials = cvarfuncs->GetNVFDG("mod_gltf_privatematerials", "1", CVAR_RENDERERLATCH, "Add the model path to material names, to isolate them between different models.", "GLTF Models");
#endif
mod_gltf_ignoretechniques = cvarfuncs->GetNVFDG("mod_gltf_ignoretechniques", "1", CVAR_RENDERERLATCH, "Ignore the GLTF-1 model-specific glsl. This is enabled by default because it just doesn't work very well.", "GLTF Models");
mod_gltf_standardorientation = cvarfuncs->GetNVFDG("mod_gltf_standardorientation", "1", CVAR_RENDERERLATCH, "Transform GLTF files from standard y-up to Quake's z-up orientation. Set to 0 to violate the GLTF specification.", "GLTF Models");
if (modfuncs && filefuncs)
{
modfuncs->RegisterModelFormatText("glTF models (glTF)", ".gltf", Mod_LoadGLTFModel);
modfuncs->RegisterModelFormatMagic("glTF models (glb)", "glTF",4, Mod_LoadGLBModel);
return true;
}
return false;
}
#endif