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fteqw/engine/server/sv_ents.c
Spoike 5f1a9d8cbf added cprint console command.
fixed nq client loading-screen persisting bug
fixed nq clients getting flooded by packets.
fixed nq clients not receiving any entities
removed a bit of redundant code in pmove
fteqcc: merged array function calls with real function calls, fixing return values in the process.
vid_preservegamma now defaults to off. windows sucks.
tweeked the prototype FTE_CSQC_SKELETONOBJECTS a bit. still not official nor advertised.
added a little bit more functionality to halflife support
csqc got some pmove tweeks. this is how I want it to work. nothing has been changed that is really incompatible with darkplaces in this commit.
added markers around some ext_csqc_1 features.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3178 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-19 00:50:42 +00:00

2775 lines
71 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "qwsvdef.h"
#ifndef CLIENTONLY
void SV_CleanupEnts(void);
extern cvar_t sv_nailhack;
extern cvar_t sv_cullentities_trace;
extern cvar_t sv_cullplayers_trace;
/*
=============================================================================
The PVS must include a small area around the client to allow head bobbing
or other small motion on the client side. Otherwise, a bob might cause an
entity that should be visible to not show up, especially when the bob
crosses a waterline.
=============================================================================
*/
int needcleanup;
int fatbytes;
int glowsize, glowcolor; // made it a global variable, to suppress msvc warning.
qbyte fatpvs[(MAX_MAP_LEAFS+1)/4];
#ifdef Q2BSPS
void SV_Q2BSP_FatPVS (model_t *mod, vec3_t org)
{
int leafs[64];
int i, j, count;
int longs;
qbyte *src;
vec3_t mins, maxs;
for (i=0 ; i<3 ; i++)
{
mins[i] = org[i] - 8;
maxs[i] = org[i] + 8;
}
count = CM_BoxLeafnums (mod, mins, maxs, leafs, 64, NULL);
if (count < 1)
Sys_Error ("SV_Q2FatPVS: count < 1");
if (sv.worldmodel->fromgame == fg_quake3)
longs = CM_ClusterSize(mod);
else
longs = (CM_NumClusters(mod)+31)>>5;
// convert leafs to clusters
for (i=0 ; i<count ; i++)
leafs[i] = CM_LeafCluster(mod, leafs[i]);
CM_ClusterPVS(mod, leafs[0], fatpvs);
// memcpy (fatpvs, CM_ClusterPVS(leafs[0]), longs<<2);
// or in all the other leaf bits
for (i=1 ; i<count ; i++)
{
for (j=0 ; j<i ; j++)
if (leafs[i] == leafs[j])
break;
if (j != i)
continue; // already have the cluster we want
src = CM_ClusterPVS(mod, leafs[i], NULL);
for (j=0 ; j<longs ; j++)
((long *)fatpvs)[j] |= ((long *)src)[j];
}
}
#endif
//=============================================================================
// because there can be a lot of nails, there is a special
// network protocol for them
#define MAX_NAILS 32
edict_t *nails[MAX_NAILS];
int numnails;
int nailcount = 0;
extern int sv_nailmodel, sv_supernailmodel, sv_playermodel;
qboolean demonails;
static edict_t *csqcent[MAX_EDICTS];
static int csqcnuments;
static edict_t *ssqcent[MAX_EDICTS];
qboolean SV_AddNailUpdate (edict_t *ent)
{
if (ent->v->modelindex != sv_nailmodel
&& ent->v->modelindex != sv_supernailmodel)
return false;
if (sv_nailhack.value)
return false;
demonails = false;
if (numnails == MAX_NAILS)
return true;
nails[numnails] = ent;
numnails++;
return true;
}
qboolean SV_DemoNailUpdate (int i)
{
demonails = true;
if (numnails == MAX_NAILS)
return true;
nails[numnails] = (edict_t *)i;
numnails++;
return true;
}
void SV_EmitNailUpdate (sizebuf_t *msg, qboolean recorder)
{
qbyte bits[6]; // [48 bits] xyzpy 12 12 12 4 8
int n, i;
edict_t *ent;
int x, y, z, p, yaw;
if (!numnails)
return;
if (recorder)
MSG_WriteByte (msg, svc_nails2);
else
MSG_WriteByte (msg, svc_nails);
MSG_WriteByte (msg, numnails);
if (demonails)
{
for (n=0 ; n<numnails ; n++)
{
i = (int)(nails[n]);
if (recorder) {
if (!sv.demospikes[i].id) {
if (!((++nailcount)&255)) nailcount++;
sv.demospikes[i].id = nailcount&255;
}
MSG_WriteByte (msg, (qbyte)sv.demospikes[i].id);
}
x = (int)(sv.demospikes[i].org[0]+4096)>>1;
y = (int)(sv.demospikes[i].org[1]+4096)>>1;
z = (int)(sv.demospikes[i].org[2]+4096)>>1;
p = (int)(sv.demospikes[i].pitch)&15;
yaw = (int)(sv.demospikes[i].yaw)&255;
bits[0] = x;
bits[1] = (x>>8) | (y<<4);
bits[2] = (y>>4);
bits[3] = z;
bits[4] = (z>>8) | (p<<4);
bits[5] = yaw;
for (i=0 ; i<6 ; i++)
MSG_WriteByte (msg, bits[i]);
}
return;
}
for (n=0 ; n<numnails ; n++)
{
ent = nails[n];
if (recorder) {
if (!ent->v->colormap) {
if (!((++nailcount)&255)) nailcount++;
ent->v->colormap = nailcount&255;
}
MSG_WriteByte (msg, (qbyte)ent->v->colormap);
}
x = (int)(ent->v->origin[0]+4096)>>1;
y = (int)(ent->v->origin[1]+4096)>>1;
z = (int)(ent->v->origin[2]+4096)>>1;
p = (int)(16*ent->v->angles[0]/360)&15;
yaw = (int)(256*ent->v->angles[1]/360)&255;
bits[0] = x;
bits[1] = (x>>8) | (y<<4);
bits[2] = (y>>4);
bits[3] = z;
bits[4] = (z>>8) | (p<<4);
bits[5] = yaw;
for (i=0 ; i<6 ; i++)
MSG_WriteByte (msg, bits[i]);
}
}
//=============================================================================
//this is the bit of the code that sends the csqc entity deltas out.
//whenever the entity in question has a newer version than we sent to the client, we need to resend.
//So, we track the outgoing sequence that an entity was sent in, and the version.
//Upon detection of a dropped packet, we resend all entities who were last sent in that packet.
//When an entities' last sent version doesn't match the current version, we send.
static qboolean SV_AddCSQCUpdate (client_t *client, edict_t *ent)
{
#ifndef PEXT_CSQC
return false;
#else
if (!(client->csqcactive))
return false;
if (!ent->xv->SendEntity)
return false;
csqcent[csqcnuments++] = ent;
return true;
#endif
}
sizebuf_t csqcmsgbuffer;
void SV_EmitCSQCUpdate(client_t *client, sizebuf_t *msg)
{
#ifdef PEXT_CSQC
qbyte messagebuffer[1024];
int en;
int currentsequence = client->netchan.outgoing_sequence;
unsigned short mask;
globalvars_t *pr_globals;
edict_t *ent;
qboolean writtenheader = false;
//we don't check that we got some already - because this is delta compressed!
if (!(client->csqcactive) || !svprogfuncs)
return;
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
//FIXME: prioritise the list of csqc ents somehow
csqcmsgbuffer.data = messagebuffer;
csqcmsgbuffer.maxsize = sizeof(messagebuffer);
csqcmsgbuffer.packing = msg->packing;
for (en = 0; en < csqcnuments; en++)
{
ent = csqcent[en];
if (ent->xv->SendFlags)
{
ent->xv->SendFlags = 0;
ent->xv->Version+=1;
}
//prevent mishaps with entities being respawned and things.
if ((int)ent->xv->Version < sv.csqcentversion[ent->entnum])
ent->xv->Version = sv.csqcentversion[ent->entnum];
else
sv.csqcentversion[ent->entnum] = (int)ent->xv->Version;
//If it's not changed, don't send
if (client->csqcentversions[ent->entnum] == sv.csqcentversion[ent->entnum])
continue;
csqcmsgbuffer.cursize = 0;
csqcmsgbuffer.currentbit = 0;
//Ask CSQC to write a buffer for it.
G_INT(OFS_PARM0) = EDICT_TO_PROG(svprogfuncs, client->edict);
G_INT(OFS_PARM1) = 0xffffff; //psudo compatibility with SendFlags (fte doesn't support properly)
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, ent);
PR_ExecuteProgram(svprogfuncs, ent->xv->SendEntity);
if (G_INT(OFS_RETURN)) //0 means not to tell the client about it.
{
if (msg->cursize + csqcmsgbuffer.cursize+5 >= msg->maxsize)
{
if (csqcmsgbuffer.cursize < 32)
break;
continue;
}
if (!writtenheader)
{
writtenheader=true;
if (client->protocol != SCP_QUAKEWORLD)
MSG_WriteByte(msg, svcdp_csqcentities);
else
MSG_WriteByte(msg, svcfte_csqcentities);
}
MSG_WriteShort(msg, ent->entnum);
if (sv.csqcdebug) //optional extra.
{
if (!csqcmsgbuffer.cursize)
Con_Printf("Warning: empty csqc packet on %s\n", svprogfuncs->stringtable+ent->v->classname);
MSG_WriteShort(msg, csqcmsgbuffer.cursize);
}
//FIXME: Add a developer mode to write the length of each entity.
SZ_Write(msg, csqcmsgbuffer.data, csqcmsgbuffer.cursize);
// Con_Printf("Sending update packet %i\n", ent->entnum);
}
else if (sv.csqcentversion[ent->entnum] && !((int)ent->xv->pvsflags & PVSF_NOREMOVE))
{ //Don't want to send, but they have it already
if (!writtenheader)
{
writtenheader=true;
MSG_WriteByte(msg, svcfte_csqcentities);
}
mask = (unsigned)ent->entnum | 0x8000;
MSG_WriteShort(msg, mask);
// Con_Printf("Sending remove 2 packet\n");
}
client->csqcentversions[ent->entnum] = sv.csqcentversion[ent->entnum];
client->csqcentsequence[ent->entnum] = currentsequence;
}
//now remove any out dated ones
for (en = 1; en < sv.num_edicts; en++)
{
ent = EDICT_NUM(svprogfuncs, en);
if (client->csqcentversions[en] > 0 && (client->csqcentversions[en] != sv.csqcentversion[en]) && !((int)ent->xv->pvsflags & PVSF_NOREMOVE))
{
// if (!ent->isfree)
// continue;
if (msg->cursize + 5 >= msg->maxsize) //try removing next frame instead.
{
}
else
{
if (!writtenheader)
{
writtenheader=true;
MSG_WriteByte(msg, svcfte_csqcentities);
}
// Con_Printf("Sending remove packet %i\n", en);
mask = (unsigned)en | 0x8000;
MSG_WriteShort(msg, mask);
client->csqcentversions[en] = 0;
client->csqcentsequence[en] = currentsequence;
}
}
}
if (writtenheader)
MSG_WriteShort(msg, 0); //a 0 means no more.
csqcnuments = 0;
//prevent the qc from trying to use it at inopertune times.
csqcmsgbuffer.maxsize = 0;
csqcmsgbuffer.data = NULL;
#endif
}
#ifdef PEXT_CSQC
void SV_CSQC_DroppedPacket(client_t *client, int sequence)
{
int i;
if (!(client->csqcactive)) //we don't need this, but it might be a little faster.
return;
for (i = 0; i < sv.num_edicts; i++)
if (client->csqcentsequence[i] == sequence)
client->csqcentversions[i]--; //do that update thang (but later).
}
void SV_CSQC_DropAll(client_t *client)
{
int i;
if (!(client->csqcactive)) //we don't need this, but it might be a little faster.
return;
for (i = 0; i < sv.num_edicts; i++)
client->csqcentversions[i]--; //do that update thang (but later).
}
#endif
//=============================================================================
/*
==================
SV_WriteDelta
Writes part of a packetentities message.
Can delta from either a baseline or a previous packet_entity
==================
*/
void SV_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qboolean force, unsigned int protext)
{
#ifdef PROTOCOLEXTENSIONS
int evenmorebits=0;
#endif
int bits;
int i;
int fromeffects;
float miss;
static entity_state_t defaultbaseline;
if (from == &((edict_t*)NULL)->baseline)
from = &defaultbaseline;
// send an update
bits = 0;
for (i=0 ; i<3 ; i++)
{
miss = to->origin[i] - from->origin[i];
if ( miss < -0.1 || miss > 0.1 )
{
bits |= U_ORIGIN1<<i;
}
}
if ( to->angles[0] != from->angles[0] )
bits |= U_ANGLE1;
if ( to->angles[1] != from->angles[1] )
bits |= U_ANGLE2;
if ( to->angles[2] != from->angles[2] )
bits |= U_ANGLE3;
if ( to->colormap != from->colormap )
bits |= U_COLORMAP;
if ( to->skinnum != from->skinnum )
bits |= U_SKIN;
if ( to->frame != from->frame )
bits |= U_FRAME;
if (force && !(protext & PEXT_SPAWNSTATIC2))
fromeffects = 0; //force is true if we're going from baseline
else //old quakeworld protocols do not include effects in the baseline
fromeffects = from->effects; //so old clients will see the effects baseline as 0
if ((to->effects&0x00ff) != (fromeffects&0x00ff))
bits |= U_EFFECTS;
if ((to->effects&0xff00) != (fromeffects&0xff00) && protext & PEXT_DPFLAGS)
evenmorebits |= U_EFFECTS16;
if (to->modelindex != from->modelindex)
{
bits |= U_MODEL;
if (to->modelindex > 255)
{
if (protext & PEXT_MODELDBL)
evenmorebits |= U_MODELDBL;
else
return;
}
}
#ifdef PROTOCOLEXTENSIONS
#ifdef U_SCALE
if ( to->scale != from->scale && protext & PEXT_SCALE)
evenmorebits |= U_SCALE;
#endif
#ifdef U_TRANS
if ( to->trans != from->trans && protext & PEXT_TRANS)
evenmorebits |= U_TRANS;
#endif
#ifdef U_FATNESS
if ( to->fatness != from->fatness && protext & PEXT_FATNESS)
evenmorebits |= U_FATNESS;
#endif
if ( to->hexen2flags != from->hexen2flags && protext & PEXT_HEXEN2)
evenmorebits |= U_DRAWFLAGS;
if ( to->abslight != from->abslight && protext & PEXT_HEXEN2)
evenmorebits |= U_ABSLIGHT;
if ((to->colormod[0]!=from->colormod[0]||to->colormod[1]!=from->colormod[1]||to->colormod[2]!=from->colormod[2]) && protext & PEXT_COLOURMOD)
evenmorebits |= U_COLOURMOD;
if (to->glowsize != from->glowsize)
to->dpflags |= 2; // RENDER_GLOWTRAIL
if (to->dpflags != from->dpflags && protext & PEXT_DPFLAGS)
evenmorebits |= U_DPFLAGS;
if ((to->tagentity != from->tagentity || to->tagindex != from->tagindex) && protext & PEXT_DPFLAGS)
evenmorebits |= U_TAGINFO;
if ((to->light[0] != from->light[0] || to->light[1] != from->light[1] || to->light[2] != from->light[2] || to->light[3] != from->light[3] || to->lightstyle != from->lightstyle || to->lightpflags != from->lightstyle) && protext & PEXT_DPFLAGS)
evenmorebits |= U_LIGHT;
#endif
if (to->flags & U_SOLID)
bits |= U_SOLID;
if (msg->cursize + 40 > msg->maxsize)
{ //not enough space in the buffer, don't send the entity this frame. (not sending means nothing changes, and it takes no bytes!!)
*to = *from;
return;
}
//
// write the message
//
if (!to->number)
SV_Error ("Unset entity number");
if (!bits && !evenmorebits && !force)
return; // nothing to send!
#ifdef PROTOCOLEXTENSIONS
if (to->number >= 512)
{
if (to->number >= 1024)
{
if (to->number >= 1024+512)
evenmorebits |= U_ENTITYDBL;
evenmorebits |= U_ENTITYDBL2;
if (to->number >= 2048)
SV_Error ("Entity number >= 2048");
}
else
evenmorebits |= U_ENTITYDBL;
}
if (evenmorebits&0xff00)
evenmorebits |= U_YETMORE;
if (evenmorebits&0x00ff)
bits |= U_EVENMORE;
if (bits & 511)
bits |= U_MOREBITS;
#endif
i = (to->number&511) | (bits&~511);
if (i & U_REMOVE)
Sys_Error ("U_REMOVE");
MSG_WriteShort (msg, i);
if (bits & U_MOREBITS)
MSG_WriteByte (msg, bits&255);
#ifdef PROTOCOLEXTENSIONS
if (bits & U_EVENMORE)
MSG_WriteByte (msg, evenmorebits&255);
if (evenmorebits & U_YETMORE)
MSG_WriteByte (msg, (evenmorebits>>8)&255);
#endif
if (bits & U_MODEL)
MSG_WriteByte (msg, to->modelindex&255);
if (bits & U_FRAME)
MSG_WriteByte (msg, to->frame);
if (bits & U_COLORMAP)
MSG_WriteByte (msg, to->colormap);
if (bits & U_SKIN)
MSG_WriteByte (msg, to->skinnum);
if (bits & U_EFFECTS)
MSG_WriteByte (msg, to->effects&0x00ff);
if (bits & U_ORIGIN1)
MSG_WriteCoord (msg, to->origin[0]);
if (bits & U_ANGLE1)
MSG_WriteAngle(msg, to->angles[0]);
if (bits & U_ORIGIN2)
MSG_WriteCoord (msg, to->origin[1]);
if (bits & U_ANGLE2)
MSG_WriteAngle(msg, to->angles[1]);
if (bits & U_ORIGIN3)
MSG_WriteCoord (msg, to->origin[2]);
if (bits & U_ANGLE3)
MSG_WriteAngle(msg, to->angles[2]);
#ifdef U_SCALE
if (evenmorebits & U_SCALE)
MSG_WriteByte (msg, (qbyte)(to->scale));
#endif
#ifdef U_TRANS
if (evenmorebits & U_TRANS)
MSG_WriteByte (msg, (qbyte)(to->trans));
#endif
#ifdef U_FATNESS
if (evenmorebits & U_FATNESS)
MSG_WriteChar (msg, to->fatness);
#endif
if (evenmorebits & U_DRAWFLAGS)
MSG_WriteByte (msg, to->hexen2flags);
if (evenmorebits & U_ABSLIGHT)
MSG_WriteByte (msg, to->abslight);
if (evenmorebits & U_COLOURMOD)
{
MSG_WriteByte (msg, to->colormod[0]);
MSG_WriteByte (msg, to->colormod[1]);
MSG_WriteByte (msg, to->colormod[2]);
}
if (evenmorebits & U_DPFLAGS)
MSG_WriteByte (msg, to->dpflags);
if (evenmorebits & U_TAGINFO)
{
MSG_WriteShort (msg, to->tagentity);
MSG_WriteShort (msg, to->tagindex);
}
if (evenmorebits & U_LIGHT)
{
MSG_WriteShort (msg, to->light[0]);
MSG_WriteShort (msg, to->light[1]);
MSG_WriteShort (msg, to->light[2]);
MSG_WriteShort (msg, to->light[3]);
MSG_WriteByte (msg, to->lightstyle);
MSG_WriteByte (msg, to->lightpflags);
}
if (evenmorebits & U_EFFECTS16)
MSG_WriteByte (msg, (to->effects&0xff00)>>8);
}
/*
=============
SV_EmitPacketEntities
Writes a delta update of a packet_entities_t to the message.
=============
*/
void SV_EmitPacketEntities (client_t *client, packet_entities_t *to, sizebuf_t *msg)
{
edict_t *ent;
client_frame_t *fromframe;
packet_entities_t *from;
int oldindex, newindex;
int oldnum, newnum;
int oldmax;
// this is the frame that we are going to delta update from
if (client->delta_sequence != -1)
{
fromframe = &client->frameunion.frames[client->delta_sequence & UPDATE_MASK];
from = &fromframe->entities;
oldmax = from->num_entities;
MSG_WriteByte (msg, svc_deltapacketentities);
MSG_WriteByte (msg, client->delta_sequence);
}
else
{
oldmax = 0; // no delta update
from = NULL;
MSG_WriteByte (msg, svc_packetentities);
}
newindex = 0;
oldindex = 0;
//Con_Printf ("---%i to %i ----\n", client->delta_sequence & UPDATE_MASK
// , client->netchan.outgoing_sequence & UPDATE_MASK);
while (newindex < to->num_entities || oldindex < oldmax)
{
newnum = newindex >= to->num_entities ? 9999 : to->entities[newindex].number;
oldnum = oldindex >= oldmax ? 9999 : from->entities[oldindex].number;
if (newnum == oldnum)
{ // delta update from old position
//Con_Printf ("delta %i\n", newnum);
#ifdef PROTOCOLEXTENSIONS
SV_WriteDelta (&from->entities[oldindex], &to->entities[newindex], msg, false, client->fteprotocolextensions);
#else
SV_WriteDelta (&from->entities[oldindex], &to->entities[newindex], msg, false);
#endif
oldindex++;
newindex++;
continue;
}
if (newnum < oldnum)
{ // this is a new entity, send it from the baseline
if (svprogfuncs)
ent = EDICT_NUM(svprogfuncs, newnum);
else
ent = NULL;
//Con_Printf ("baseline %i\n", newnum);
#ifdef PROTOCOLEXTENSIONS
SV_WriteDelta (&ent->baseline, &to->entities[newindex], msg, true, client->fteprotocolextensions);
#else
SV_WriteDelta (&ent->baseline, &to->entities[newindex], msg, true);
#endif
newindex++;
continue;
}
if (newnum > oldnum)
{ // the old entity isn't present in the new message
//Con_Printf ("remove %i\n", oldnum);
if (oldnum >= 512)
{
//yup, this is expensive.
MSG_WriteShort (msg, oldnum | U_REMOVE|U_MOREBITS);
MSG_WriteByte (msg, U_EVENMORE);
if (oldnum >= 1024)
{
if (oldnum >= 1024+512)
MSG_WriteByte (msg, U_ENTITYDBL|U_ENTITYDBL2);
else
MSG_WriteByte (msg, U_ENTITYDBL2);
}
else
MSG_WriteByte (msg, U_ENTITYDBL);
}
else
MSG_WriteShort (msg, oldnum | U_REMOVE);
oldindex++;
continue;
}
}
if (newindex > to->max_entities)
Con_Printf("Exceeded max entities\n");
MSG_WriteShort (msg, 0); // end of packetentities
}
#ifdef NQPROT
// reset all entity fields (typically used if status changed)
#define E5_FULLUPDATE (1<<0)
// E5_ORIGIN32=0: short[3] = s->origin[0] * 8, s->origin[1] * 8, s->origin[2] * 8
// E5_ORIGIN32=1: float[3] = s->origin[0], s->origin[1], s->origin[2]
#define E5_ORIGIN (1<<1)
// E5_ANGLES16=0: byte[3] = s->angle[0] * 256 / 360, s->angle[1] * 256 / 360, s->angle[2] * 256 / 360
// E5_ANGLES16=1: short[3] = s->angle[0] * 65536 / 360, s->angle[1] * 65536 / 360, s->angle[2] * 65536 / 360
#define E5_ANGLES (1<<2)
// E5_MODEL16=0: byte = s->modelindex
// E5_MODEL16=1: short = s->modelindex
#define E5_MODEL (1<<3)
// E5_FRAME16=0: byte = s->frame
// E5_FRAME16=1: short = s->frame
#define E5_FRAME (1<<4)
// byte = s->skin
#define E5_SKIN (1<<5)
// E5_EFFECTS16=0 && E5_EFFECTS32=0: byte = s->effects
// E5_EFFECTS16=1 && E5_EFFECTS32=0: short = s->effects
// E5_EFFECTS16=0 && E5_EFFECTS32=1: int = s->effects
// E5_EFFECTS16=1 && E5_EFFECTS32=1: int = s->effects
#define E5_EFFECTS (1<<6)
// bits >= (1<<8)
#define E5_EXTEND1 (1<<7)
// byte = s->renderflags
#define E5_FLAGS (1<<8)
// byte = bound(0, s->alpha * 255, 255)
#define E5_ALPHA (1<<9)
// byte = bound(0, s->scale * 16, 255)
#define E5_SCALE (1<<10)
// flag
#define E5_ORIGIN32 (1<<11)
// flag
#define E5_ANGLES16 (1<<12)
// flag
#define E5_MODEL16 (1<<13)
// byte = s->colormap
#define E5_COLORMAP (1<<14)
// bits >= (1<<16)
#define E5_EXTEND2 (1<<15)
// short = s->tagentity
// byte = s->tagindex
#define E5_ATTACHMENT (1<<16)
// short[4] = s->light[0], s->light[1], s->light[2], s->light[3]
// byte = s->lightstyle
// byte = s->lightpflags
#define E5_LIGHT (1<<17)
// byte = s->glowsize
// byte = s->glowcolor
#define E5_GLOW (1<<18)
// short = s->effects
#define E5_EFFECTS16 (1<<19)
// int = s->effects
#define E5_EFFECTS32 (1<<20)
// flag
#define E5_FRAME16 (1<<21)
// unused
#define E5_COLORMOD (1<<22)
// bits >= (1<<24)
#define E5_EXTEND3 (1<<23)
// unused
#define E5_UNUSED24 (1<<24)
// unused
#define E5_UNUSED25 (1<<25)
// unused
#define E5_UNUSED26 (1<<26)
// unused
#define E5_UNUSED27 (1<<27)
// unused
#define E5_UNUSED28 (1<<28)
// unused
#define E5_UNUSED29 (1<<29)
// unused
#define E5_UNUSED30 (1<<30)
// bits2 > 0
#define E5_EXTEND4 (1<<31)
void SVDP_EmitEntityDelta(entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qboolean isnew)
{
int bits;
if (!isnew && !memcmp(from, to, sizeof(entity_state_t)))
{
return; //didn't change
}
bits = 0;
if (isnew)
{
bits |= E5_FULLUPDATE;
}
if (!VectorCompare(from->origin, to->origin))
bits |= E5_ORIGIN;
if (!VectorCompare(from->angles, to->angles))
bits |= E5_ANGLES;
if (from->modelindex != to->modelindex)
bits |= E5_MODEL;
if (from->frame != to->frame)
bits |= E5_FRAME;
if (from->skinnum != to->skinnum)
bits |= E5_SKIN;
if (from->effects != to->effects)
bits |= E5_EFFECTS;
if (from->dpflags != to->dpflags)
bits |= E5_FLAGS;
if (from->trans != to->trans)
bits |= E5_ALPHA;
if (from->scale != to->scale)
bits |= E5_SCALE;
if (from->colormap != to->colormap)
bits |= E5_COLORMAP;
if (from->tagentity != to->tagentity || from->tagindex != to->tagindex)
bits |= E5_ATTACHMENT;
if (from->light[0] != to->light[0] || from->light[1] != to->light[1] || from->light[2] != to->light[2] || from->light[3] != to->light[3] || from->lightstyle != to->lightstyle || from->lightpflags != to->lightpflags)
bits |= E5_LIGHT;
if (from->glowsize != to->glowsize || from->glowcolour != to->glowcolour)
bits |= E5_GLOW;
if (from->colormod[0] != to->colormod[0] || from->colormod[1] != to->colormod[1] || from->colormod[2] != to->colormod[2])
bits |= E5_COLORMOD;
if ((bits & E5_ORIGIN) && (/*!(to->flags & RENDER_LOWPRECISION) ||*/ to->origin[0] < -4096 || to->origin[0] >= 4096 || to->origin[1] < -4096 || to->origin[1] >= 4096 || to->origin[2] < -4096 || to->origin[2] >= 4096))
bits |= E5_ORIGIN32;
if ((bits & E5_ANGLES)/* && !(to->flags & RENDER_LOWPRECISION)*/)
bits |= E5_ANGLES16;
if ((bits & E5_MODEL) && to->modelindex >= 256)
bits |= E5_MODEL16;
if ((bits & E5_FRAME) && to->frame >= 256)
bits |= E5_FRAME16;
if (bits & E5_EFFECTS)
{
if (to->effects >= 65536)
bits |= E5_EFFECTS32;
else if (to->effects >= 256)
bits |= E5_EFFECTS16;
}
if (bits >= 256)
bits |= E5_EXTEND1;
if (bits >= 65536)
bits |= E5_EXTEND2;
if (bits >= 16777216)
bits |= E5_EXTEND3;
if (!bits)
return;
MSG_WriteShort(msg, to->number);
MSG_WriteByte(msg, bits & 0xFF);
if (bits & E5_EXTEND1)
MSG_WriteByte(msg, (bits >> 8) & 0xFF);
if (bits & E5_EXTEND2)
MSG_WriteByte(msg, (bits >> 16) & 0xFF);
if (bits & E5_EXTEND3)
MSG_WriteByte(msg, (bits >> 24) & 0xFF);
if (bits & E5_FLAGS)
MSG_WriteByte(msg, to->dpflags);
if (bits & E5_ORIGIN)
{
if (bits & E5_ORIGIN32)
{
MSG_WriteFloat(msg, to->origin[0]);
MSG_WriteFloat(msg, to->origin[1]);
MSG_WriteFloat(msg, to->origin[2]);
}
else
{
MSG_WriteShort(msg, to->origin[0]*8);
MSG_WriteShort(msg, to->origin[1]*8);
MSG_WriteShort(msg, to->origin[2]*8);
}
}
if (bits & E5_ANGLES)
{
if (bits & E5_ANGLES16)
{
MSG_WriteAngle16(msg, to->angles[0]);
MSG_WriteAngle16(msg, to->angles[1]);
MSG_WriteAngle16(msg, to->angles[2]);
}
else
{
MSG_WriteAngle8(msg, to->angles[0]);
MSG_WriteAngle8(msg, to->angles[1]);
MSG_WriteAngle8(msg, to->angles[2]);
}
}
if (bits & E5_MODEL)
{
if (bits & E5_MODEL16)
MSG_WriteShort(msg, to->modelindex);
else
MSG_WriteByte(msg, to->modelindex);
}
if (bits & E5_FRAME)
{
if (bits & E5_FRAME16)
MSG_WriteShort(msg, to->frame);
else
MSG_WriteByte(msg, to->frame);
}
if (bits & E5_SKIN)
MSG_WriteByte(msg, to->skinnum);
if (bits & E5_EFFECTS)
{
if (bits & E5_EFFECTS32)
MSG_WriteLong(msg, to->effects);
else if (bits & E5_EFFECTS16)
MSG_WriteShort(msg, to->effects);
else
MSG_WriteByte(msg, to->effects);
}
if (bits & E5_ALPHA)
MSG_WriteByte(msg, to->trans);
if (bits & E5_SCALE)
MSG_WriteByte(msg, to->scale);
if (bits & E5_COLORMAP)
MSG_WriteByte(msg, to->colormap);
if (bits & E5_ATTACHMENT)
{
MSG_WriteShort(msg, to->tagentity);
MSG_WriteByte(msg, to->tagindex);
}
if (bits & E5_LIGHT)
{
MSG_WriteShort(msg, to->light[0]);
MSG_WriteShort(msg, to->light[1]);
MSG_WriteShort(msg, to->light[2]);
MSG_WriteShort(msg, to->light[3]);
MSG_WriteByte(msg, to->lightstyle);
MSG_WriteByte(msg, to->lightpflags);
}
if (bits & E5_GLOW)
{
MSG_WriteByte(msg, to->glowsize);
MSG_WriteByte(msg, to->glowcolour);
}
if (bits & E5_COLORMOD)
{
MSG_WriteByte(msg, to->colormod[0]);
MSG_WriteByte(msg, to->colormod[1]);
MSG_WriteByte(msg, to->colormod[2]);
}
}
entity_state_t defaultstate;
void SVDP_EmitEntitiesUpdate (client_t *client, packet_entities_t *to, sizebuf_t *msg)
{
edict_t *ent;
client_frame_t *fromframe;
packet_entities_t *from;
int oldindex, newindex;
int oldnum, newnum;
int oldmax;
client->netchan.incoming_sequence++;
// this is the frame that we are going to delta update from
fromframe = &client->frameunion.frames[(client->netchan.incoming_sequence-2) & UPDATE_MASK];
from = &fromframe->entities;
oldmax = from->num_entities;
// Con_Printf ("frame %i\n", client->netchan.incoming_sequence);
MSG_WriteByte(msg, svcdp_entities);
MSG_WriteLong(msg, 0);
if (client->protocol == SCP_DARKPLACES7)
MSG_WriteLong(msg, client->last_sequence);
for (newindex = 0; newindex < to->num_entities; newindex++)
to->entities[newindex].bitmask = 0;
//add in the bitmasks of dropped packets.
newindex = 0;
oldindex = 0;
//Con_Printf ("---%i to %i ----\n", client->delta_sequence & UPDATE_MASK
// , client->netchan.outgoing_sequence & UPDATE_MASK);
while (newindex < to->num_entities || oldindex < oldmax)
{
newnum = newindex >= to->num_entities ? 0x7fff : to->entities[newindex].number;
oldnum = oldindex >= oldmax ? 0x7fff : from->entities[oldindex].number;
if (newnum == oldnum)
{ // delta update from old position
//Con_Printf ("delta %i\n", newnum);
SVDP_EmitEntityDelta (&from->entities[oldindex], &to->entities[newindex], msg, false);
oldindex++;
newindex++;
continue;
}
if (newnum < oldnum)
{ // this is a new entity, send it from the baseline... as far as dp understands it...
ent = EDICT_NUM(svprogfuncs, newnum);
//Con_Printf ("baseline %i\n", newnum);
SVDP_EmitEntityDelta (&defaultstate, &to->entities[newindex], msg, true);
newindex++;
continue;
}
if (newnum > oldnum)
{ // the old entity isn't present in the new message
MSG_WriteShort(msg, oldnum | 0x8000);
oldindex++;
continue;
}
}
MSG_WriteShort(msg, 0x8000);
}
#endif
int SV_HullNumForPlayer(int h2hull, float *mins, float *maxs)
{
vec3_t size;
int diff;
int best;
int hullnum, i;
if (sv.worldmodel->fromgame != fg_quake)
{
VectorSubtract (maxs, mins, size);
return size[2]; //clients are expected to decide themselves.
}
if (h2hull)
return h2hull-1;
hullnum = 0;
best = 8192;
//x/y pos/neg are assumed to be the same magnitute.
//y pos/height are assumed to be different from all the others.
for (i = 0; i < MAX_MAP_HULLSM; i++)
{
#define sq(x) ((x)*(x))
diff = sq(sv.worldmodel->hulls[i].clip_maxs[2] - maxs[2]) +
sq(sv.worldmodel->hulls[i].clip_mins[2] - mins[2]) +
sq(sv.worldmodel->hulls[i].clip_maxs[0] - maxs[0]) +
sq(sv.worldmodel->hulls[i].clip_mins[0] - mins[0]);
if (diff < best)
{
best = diff;
hullnum=i;
}
}
return hullnum;
}
#if 1
typedef struct {
int playernum;
qboolean onladder;
usercmd_t *lastcmd;
int modelindex;
int modelindex2;
int frame;
int weaponframe;
float *angles;
float *origin;
float *velocity;
int effects;
int skin;
float *mins;
float *maxs;
float scale;
float transparency;
float fatness;
float localtime;
int health;
int spectator; //0=send to a player. 1=non-tracked player, to a spec. 2=tracked player, to a spec(or self)
qboolean isself;
int fteext;
int zext;
int hull;
client_t *cl;
} clstate_t;
void SV_WritePlayerToClient(sizebuf_t *msg, clstate_t *ent)
{
usercmd_t cmd;
int msec;
int hullnumber;
int i;
int pflags;
int pm_type, pm_code;
int zext = ent->zext;
pflags = PF_MSEC | PF_COMMAND;
if (ent->modelindex != sv_playermodel)
pflags |= PF_MODEL;
if (ent->velocity)
for (i=0 ; i<3 ; i++)
if (ent->velocity[i])
pflags |= PF_VELOCITY1<<i;
if (ent->effects)
pflags |= PF_EFFECTS;
if (ent->skin || ent->modelindex>=256)
pflags |= PF_SKINNUM;
if (ent->health <= 0)
pflags |= PF_DEAD;
if (progstype == PROG_QW)
{
if (ent->mins[2] != -24)
pflags |= PF_GIB;
}
else if (progstype == PROG_H2)
{
// if (ent->maxs[2] != 56)
// pflags |= PF_GIB;
}
else
{
if (ent->mins[2] != -24)
pflags |= PF_GIB;
}
if (ent->isself)
{
if (ent->spectator)
pflags &= PF_VELOCITY1 | PF_VELOCITY2 | PF_VELOCITY3 | PF_DEAD | PF_GIB;
else
{ // don't send a lot of data on personal entity
pflags &= ~(PF_MSEC|PF_COMMAND);
if (ent->weaponframe)
pflags |= PF_WEAPONFRAME;
}
}
if (ent->spectator == 2 && ent->weaponframe) //it's not us, but we are spectating, so we need the correct weaponframe
pflags |= PF_WEAPONFRAME;
if (!ent->isself || ent->fteext & PEXT_SPLITSCREEN)
{
#ifdef PEXT_SCALE //this is graphics, not physics
if (ent->fteext & PEXT_SCALE)
{
if (ent->scale) pflags |= PF_SCALE_Z;
}
#endif
#ifdef PEXT_TRANS
if (ent->fteext & PEXT_TRANS)
{
if (ent->transparency) pflags |= PF_TRANS_Z;
}
#endif
#ifdef PEXT_FATNESS
if (ent->fteext & PEXT_FATNESS)
{
if (ent->fatness) pflags |= PF_FATNESS_Z;
}
#endif
}
#ifdef PEXT_HULLSIZE
if (ent->fteext & PEXT_HULLSIZE)
{
hullnumber = SV_HullNumForPlayer(ent->hull, ent->mins, ent->maxs);
if (hullnumber != 1)
pflags |= PF_HULLSIZE_Z;
}
else
hullnumber=1;
#endif
if (zext&Z_EXT_PM_TYPE)
{
if (ent->cl)
{
if (ent->cl->viewent)
pm_type = PMC_NONE;
else
pm_type = SV_PMTypeForClient (ent->cl);
switch (pm_type)
{
case PM_NORMAL: // Z_EXT_PM_TYPE protocol extension
if (ent->cl->jump_held)
pm_code = PMC_NORMAL_JUMP_HELD; // encode pm_type and jump_held into pm_code
else
pm_code = PMC_NORMAL;
break;
case PM_OLD_SPECTATOR:
pm_code = PMC_OLD_SPECTATOR;
break;
case PM_SPECTATOR: // Z_EXT_PM_TYPE_NEW protocol extension
pm_code = PMC_SPECTATOR;
break;
case PM_FLY:
pm_code = PMC_FLY;
break;
case PM_DEAD:
pm_code = PMC_NORMAL;
break;
case PM_NONE:
pm_code = PMC_NONE;
break;
default:
Sys_Error("SV_WritePlayersToClient: unexpected pm_type");
pm_code=0;
}
}
else
pm_code = (ent->zext & Z_EXT_PM_TYPE_NEW)?PMC_SPECTATOR:PMC_OLD_SPECTATOR;//(ent->spectator && ent->isself) ? PMC_OLD_SPECTATOR : PMC_NORMAL;
pflags |= pm_code << PF_PMC_SHIFT;
}
if (pflags & 0xff0000)
pflags |= PF_EXTRA_PFS;
MSG_WriteByte (msg, svc_playerinfo);
MSG_WriteByte (msg, ent->playernum);
MSG_WriteShort (msg, pflags&0xffff);
if (pflags & PF_EXTRA_PFS)
{
MSG_WriteByte(msg, (pflags&0xff0000)>>16);
}
//we need to tell the client that it's moved, as it's own origin might not be natural
for (i=0 ; i<3 ; i++)
MSG_WriteCoord (msg, ent->origin[i]+(sv.demostatevalid?1:0));
MSG_WriteByte (msg, ent->frame);
if (pflags & PF_MSEC)
{
msec = 1000*(sv.time - ent->localtime);
if (msec < 0)
msec = 0;
if (msec > 255)
msec = 255;
MSG_WriteByte (msg, msec);
}
if (pflags & PF_COMMAND)
{
if (ent->lastcmd)
cmd = *ent->lastcmd;
else
{
memset(&cmd, 0, sizeof(cmd));
cmd.angles[0] = (int)(ent->angles[0] * 65535/360.0f);
cmd.angles[1] = (int)(ent->angles[1] * 65535/360.0f);
cmd.angles[2] = (int)(ent->angles[2] * 65535/360.0f);
}
if (ent->health <= 0)
{ // don't show the corpse looking around...
cmd.angles[0] = 0;
cmd.angles[1] = (int)(ent->angles[1]*65535/360);
cmd.angles[2] = 0;
}
cmd.buttons = 0; // never send buttons
cmd.impulse = 0; // never send impulses
MSG_WriteDeltaUsercmd (msg, &nullcmd, &cmd);
}
if (ent->velocity)
{
for (i=0 ; i<3 ; i++)
if (pflags & (PF_VELOCITY1<<i) )
MSG_WriteShort (msg, ent->velocity[i]);
}
else
{
for (i=0 ; i<3 ; i++)
if (pflags & (PF_VELOCITY1<<i) )
MSG_WriteShort (msg, 0);
}
if (pflags & PF_MODEL)
{
MSG_WriteByte (msg, ent->modelindex);
}
if (pflags & PF_SKINNUM)
MSG_WriteByte (msg, ent->skin | (((pflags & PF_MODEL)&&(ent->modelindex>=256))<<7));
if (pflags & PF_EFFECTS)
MSG_WriteByte (msg, ent->effects);
if (pflags & PF_WEAPONFRAME)
MSG_WriteByte (msg, ent->weaponframe);
#ifdef PEXT_SCALE
if (pflags & PF_SCALE_Z)
MSG_WriteByte (msg, ent->scale*50);
#endif
#ifdef PEXT_TRANS
if (pflags & PF_TRANS_Z)
MSG_WriteByte (msg, (qbyte)(ent->transparency*255));
#endif
#ifdef PEXT_FATNESS
if (pflags & PF_FATNESS_Z)
MSG_WriteChar (msg, ent->fatness*2);
#endif
#ifdef PEXT_HULLSIZE //shrunken or crouching in halflife levels. (possibly enlarged)
if (pflags & PF_HULLSIZE_Z)
MSG_WriteChar (msg, hullnumber + (ent->onladder?128:0)); //physics.
#endif
}
#endif
qboolean Cull_Traceline(edict_t *viewer, edict_t *seen)
{
int i;
trace_t tr;
vec3_t start;
vec3_t end;
if (seen->v->solid == SOLID_BSP)
return false; //bsp ents are never culled this way
//stage 1: check against their origin
VectorAdd(viewer->v->origin, viewer->v->view_ofs, start);
tr.fraction = 1;
if (!sv.worldmodel->funcs.Trace (sv.worldmodel, 1, 0, start, seen->v->origin, vec3_origin, vec3_origin, &tr))
return false; //wasn't blocked
//stage 2: check against their bbox
for (i = 0; i < 8; i++)
{
end[0] = seen->v->origin[0] + ((i&1)?seen->v->mins[0]:seen->v->maxs[0]);
end[1] = seen->v->origin[1] + ((i&2)?seen->v->mins[1]:seen->v->maxs[1]);
end[2] = seen->v->origin[2] + ((i&4)?seen->v->mins[2]+0.1:seen->v->maxs[2]);
tr.fraction = 1;
if (!sv.worldmodel->funcs.Trace (sv.worldmodel, 1, 0, start, end, vec3_origin, vec3_origin, &tr))
return false; //this trace went through, so don't cull
}
return true;
}
/*
=============
SV_WritePlayersToClient
=============
*/
void SV_WritePlayersToClient (client_t *client, edict_t *clent, qbyte *pvs, sizebuf_t *msg)
{
qboolean isbot;
int i, j;
client_t *cl;
edict_t *ent, *vent;
int pflags;
demo_frame_t *demo_frame;
demo_client_t *dcl;
#define DF_DEAD (1<<8)
#define DF_GIB (1<<9)
if (clent == NULL) //write to demo file. (no PVS)
{
demo_frame = &demo.frames[demo.parsecount&DEMO_FRAMES_MASK];
for (j=0,cl=svs.clients, dcl = demo_frame->clients; j<MAX_CLIENTS ; j++,cl++, dcl++)
{
if (cl->state != cs_spawned)
continue;
if (sv.demostatevalid)
{
if (client != cl)
continue;
}
ent = cl->edict;
if (cl->viewent && ent == clent)
vent = EDICT_NUM(svprogfuncs, cl->viewent);
else
vent = ent;
if (progstype != PROG_QW)
{
if ((int)ent->v->effects & EF_MUZZLEFLASH)
{
if (needcleanup < (j+1))
{
needcleanup = (j+1);
MSG_WriteByte(&sv.multicast, svc_muzzleflash);
MSG_WriteShort(&sv.multicast, (j+1));
SV_Multicast(ent->v->origin, MULTICAST_PVS);
}
}
}
if (cl->spectator)
continue;
dcl->parsecount = demo.parsecount;
VectorCopy(vent->v->origin, dcl->info.origin);
VectorCopy(vent->v->angles, dcl->info.angles);
dcl->info.angles[0] *= -3;
dcl->info.angles[2] = 0; // no roll angle
if (ent->v->health <= 0)
{ // don't show the corpse looking around...
dcl->info.angles[0] = 0;
dcl->info.angles[1] = vent->v->angles[1];
dcl->info.angles[2] = 0;
}
if (ent != vent)
{
dcl->info.model = 0; //invisible.
dcl->info.effects = 0;
}
else
{
dcl->info.skinnum = ent->v->skin;
dcl->info.effects = ent->v->effects;
dcl->info.weaponframe = ent->v->weaponframe;
dcl->info.model = ent->v->modelindex;
}
dcl->sec = sv.time - cl->localtime;
dcl->frame = ent->v->frame;
dcl->flags = 0;
dcl->cmdtime = cl->localtime;
dcl->fixangle = demo.fixangle[j];
demo.fixangle[j] = 0;
if (ent->v->health <= 0)
dcl->flags |= DF_DEAD;
if (ent->v->mins[2] != -24)
dcl->flags |= DF_GIB;
continue;
}
return;
}
#ifdef NQPROT
if (!ISQWCLIENT(client))
return;
#endif
if (sv.demostatevalid) //this is a demo
{
usercmd_t cmd;
vec3_t ang;
vec3_t org;
vec3_t vel;
float lerp;
float a1, a2;
extern vec3_t player_mins, player_maxs;
clstate_t clst;
extern float olddemotime, nextdemotime;
for (i=0 ; i<MAX_CLIENTS ; i++)
{
//FIXME: Add PVS stuff.
if (*sv.recordedplayer[i].userinfo) //if the client was active
{
clst.playernum = i;
clst.onladder = 0;
clst.lastcmd = &cmd;
clst.modelindex = sv.demostate[i+1].modelindex;
if (!clst.modelindex)
continue;
clst.modelindex2 = 0;
clst.frame = sv.demostate[i+1].frame;
clst.weaponframe = sv.recordedplayer[i].weaponframe;
clst.angles = ang;
clst.origin = org;
clst.hull = 1;
clst.velocity = vel;
clst.effects = sv.demostate[i+1].effects;
clst.skin = sv.demostate[i+1].skinnum;
clst.mins = player_mins;
clst.maxs = player_maxs;
clst.scale = sv.demostate[i+1].scale;
clst.transparency = sv.demostate[i+1].trans;
clst.fatness = sv.demostate[i+1].fatness;
clst.localtime = sv.time;//sv.recordedplayer[j].updatetime;
clst.health = sv.recordedplayer[i].stats[STAT_HEALTH];
clst.spectator = 2; //so that weaponframes work properly.
clst.isself = false;
clst.fteext = 0;//client->fteprotocolextensions;
clst.zext = 0;//client->zquake_extensions;
clst.cl = NULL;
lerp = (realtime - olddemotime) / (nextdemotime - olddemotime);
if (lerp < 0)
lerp = 0;
if (lerp > 1)
lerp = 1;
for (j = 0; j < 3; j++)
{
a1 = (360.0f/256)*sv.recordedplayer[i].oldang[j];
a2 = (360.0f/256)*sv.demostate[i+1].angles[j];
a2 = a2 - a1;
if (a2 > 180)
a2-=360;
if (a2 < -180)
a2+=360;
ang[j] = (a1 + (a2)*lerp);
org[j] = sv.recordedplayer[i].oldorg[j] + (sv.demostate[i+1].origin[j] - sv.recordedplayer[i].oldorg[j])*lerp;
vel[j] = (-sv.recordedplayer[i].oldorg[j] + sv.demostate[i+1].origin[j])*(nextdemotime - olddemotime);
}
ang[0] *= -3;
// ang[0] = ang[1] = ang[2] = 0;
memset(&cmd, 0, sizeof(cmd));
cmd.angles[0] = ang[0]*65535/360.0f;
cmd.angles[1] = ang[1]*65535/360.0f;
cmd.angles[2] = ang[2]*65535/360.0f;
cmd.msec = 50;
{vec3_t f, r, u, v;
AngleVectors(ang, f, r, u);
VectorCopy(vel, v);
cmd.forwardmove = DotProduct(f, v);
cmd.sidemove = DotProduct(r, v);
cmd.upmove = DotProduct(u, v);
}
clst.lastcmd=NULL;
SV_WritePlayerToClient(msg, &clst);
}
}
//now build the spectator's thingie
memset(&clst, 0, sizeof(clst));
clst.fteext = 0;//client->fteprotocolextensions;
clst.zext = 0;//client->zquake_extensions;
clst.playernum = MAX_CLIENTS-1;
clst.isself = true;
clst.modelindex = 0;
clst.hull = 1;
clst.frame = 0;
clst.localtime = sv.time;
clst.mins = player_mins;
clst.maxs = player_maxs;
clst.angles = vec3_origin; //not needed, as the client knows better than us anyway.
clst.origin = client->specorigin;
clst.velocity = client->specvelocity;
for (client = client; client; client = client->controller)
{
clst.health = 100;
if (client->spec_track)
{
clst.weaponframe = sv.recordedplayer[client->spec_track-1].weaponframe;
clst.spectator = 2;
}
else
{
clst.weaponframe = 0;
clst.spectator = 1;
}
SV_WritePlayerToClient(msg, &clst);
clst.playernum--;
}
return;
}
for (j=0,cl=svs.clients ; j<sv.allocated_client_slots ; j++,cl++)
{
if (cl->state != cs_spawned || (cl->state == cs_free && cl->name[0])) //this includes bots, and nq bots
continue;
isbot = (!cl->name[0] || cl->protocol == SCP_BAD);
ent = cl->edict;
if (cl->viewent && ent == clent)
{
vent = EDICT_NUM(svprogfuncs, cl->viewent);
if (!vent)
vent = ent;
}
else
vent = ent;
if (progstype != PROG_QW)
{
if (progstype == PROG_H2 && (int)ent->v->effects & H2EF_NODRAW && ent != clent)
continue;
if ((int)ent->v->effects & EF_MUZZLEFLASH)
{
if (needcleanup < (j+1))
{
needcleanup = (j+1);
MSG_WriteByte(&sv.multicast, svc_muzzleflash);
MSG_WriteShort(&sv.multicast, (j+1));
SV_Multicast(ent->v->origin, MULTICAST_PVS);
}
}
}
// ZOID visibility tracking
if (ent != clent &&
!(client->spec_track && client->spec_track - 1 == j))
{
if (cl->spectator)
continue;
// ignore if not touching a PV leaf
if (!sv.worldmodel->funcs.EdictInFatPVS(sv.worldmodel, ent))
continue;
if (!((int)clent->xv->dimension_see & ((int)ent->xv->dimension_seen | (int)ent->xv->dimension_ghost)))
continue; //not in this dimension - sorry...
if (sv_cullplayers_trace.value || sv_cullentities_trace.value)
if (Cull_Traceline(clent, ent))
continue;
}
if (SV_AddCSQCUpdate(client, ent))
continue;
{
clstate_t clst;
clst.playernum = j;
clst.onladder = (int)ent->xv->pmove_flags&PMF_LADDER;
clst.lastcmd = &cl->lastcmd;
clst.modelindex = vent->v->modelindex;
clst.modelindex2 = vent->xv->vweapmodelindex;
clst.frame = vent->v->frame;
clst.weaponframe = ent->v->weaponframe;
clst.angles = ent->v->angles;
clst.origin = vent->v->origin;
clst.velocity = vent->v->velocity;
clst.effects = ent->v->effects;
if (progstype == PROG_H2 && ((int)vent->v->effects & H2EF_NODRAW))
{
clst.effects = 0;
clst.modelindex = 0;
}
clst.skin = vent->v->skin;
clst.mins = vent->v->mins;
clst.hull = vent->xv->hull;
clst.maxs = vent->v->maxs;
clst.scale = vent->xv->scale;
clst.transparency = vent->xv->alpha;
//QSG_DIMENSION_PLANES - if the only shared dimensions are ghost dimensions, Set half alpha.
if (((int)clent->xv->dimension_see & (int)ent->xv->dimension_ghost))
if (!((int)clent->xv->dimension_see & ((int)ent->xv->dimension_seen & ~(int)ent->xv->dimension_ghost)) )
{
if (ent->xv->dimension_ghost_alpha)
clst.transparency *= ent->xv->dimension_ghost_alpha;
else
clst.transparency *= 0.5;
}
clst.fatness = vent->xv->fatness;
clst.localtime = cl->localtime;
clst.health = ent->v->health;
clst.spectator = 0;
clst.fteext = client->fteprotocolextensions;
clst.zext = client->zquake_extensions;
clst.cl = cl;
if (ent != vent || host_client->viewent == j+1)
clst.modelindex = 0;
if (sv.demostatevalid)
clst.health = 100;
clst.isself = false;
if ((cl == client || cl->controller == client))
{
clst.isself = true;
clst.spectator = 0;
if (client->spectator)
{
if (client->spec_track)
{
clst.spectator = 2;
clst.mins = svs.clients[client->spec_track-1].edict->v->mins;
clst.maxs = svs.clients[client->spec_track-1].edict->v->maxs;
clst.health = svs.clients[client->spec_track-1].edict->v->health;
clst.weaponframe = svs.clients[client->spec_track-1].edict->v->weaponframe;
}
else
{
clst.spectator = 1;
clst.health = 1;
}
}
}
else if (client->spectator)
{
clst.health=100;
if (client->spec_track == j+1)
clst.spectator = 2;
else
clst.spectator = 1;
}
if (isbot)
{
clst.lastcmd = NULL;
clst.velocity = NULL;
}
SV_WritePlayerToClient(msg, &clst);
}
//FIXME: Name flags
//player is visible, now would be a good time to update what the player is like.
pflags = 0;
#ifdef PEXT_VWEAP
if (client->fteprotocolextensions & PEXT_VWEAP && client->otherclientsknown[j].vweap != ent->xv->vweapmodelindex)
{
pflags |= 1;
client->otherclientsknown[j].vweap = ent->xv->vweapmodelindex;
}
#endif
if (pflags)
{
ClientReliableWrite_Begin(client, svc_ftesetclientpersist, 10);
ClientReliableWrite_Short(client, pflags);
if (pflags & 1)
ClientReliableWrite_Short(client, client->otherclientsknown[j].vweap);
ClientReliable_FinishWrite(client);
}
}
}
void SVNQ_EmitEntityState(sizebuf_t *msg, entity_state_t *ent)
{
entity_state_t *baseline = &EDICT_NUM(svprogfuncs, ent->number)->baseline;
#define NQU_MOREBITS (1<<0)
#define NQU_ORIGIN1 (1<<1)
#define NQU_ORIGIN2 (1<<2)
#define NQU_ORIGIN3 (1<<3)
#define NQU_ANGLE2 (1<<4)
#define NQU_NOLERP (1<<5) // don't interpolate movement
#define NQU_FRAME (1<<6)
#define NQU_SIGNAL (1<<7) // just differentiates from other updates
// svc_update can pass all of the fast update bits, plus more
#define NQU_ANGLE1 (1<<8)
#define NQU_ANGLE3 (1<<9)
#define NQU_MODEL (1<<10)
#define NQU_COLORMAP (1<<11)
#define NQU_SKIN (1<<12)
#define NQU_EFFECTS (1<<13)
#define NQU_LONGENTITY (1<<14)
// LordHavoc's: protocol extension
#define DPU_EXTEND1 (1<<15)
// LordHavoc: first extend byte
#define DPU_DELTA (1<<16) // no data, while this is set the entity is delta compressed (uses previous frame as a baseline, meaning only things that have changed from the previous frame are sent, except for the forced full update every half second)
#define DPU_ALPHA (1<<17) // 1 byte, 0.0-1.0 maps to 0-255, not sent if exactly 1, and the entity is not sent if <=0 unless it has effects (model effects are checked as well)
#define DPU_SCALE (1<<18) // 1 byte, scale / 16 positive, not sent if 1.0
#define DPU_EFFECTS2 (1<<19) // 1 byte, this is .effects & 0xFF00 (second byte)
#define DPU_GLOWSIZE (1<<20) // 1 byte, encoding is float/4.0, unsigned, not sent if 0
#define DPU_GLOWCOLOR (1<<21) // 1 byte, palette index, default is 254 (white), this IS used for darklight (allowing colored darklight), however the particles from a darklight are always black, not sent if default value (even if glowsize or glowtrail is set)
// LordHavoc: colormod feature has been removed, because no one used it
#define DPU_COLORMOD (1<<22) // 1 byte, 3 bit red, 3 bit green, 2 bit blue, this lets you tint an object artifically, so you could make a red rocket, or a blue fiend...
#define DPU_EXTEND2 (1<<23) // another byte to follow
// LordHavoc: second extend byte
#define DPU_GLOWTRAIL (1<<24) // leaves a trail of particles (of color .glowcolor, or black if it is a negative glowsize)
#define DPU_VIEWMODEL (1<<25) // attachs the model to the view (origin and angles become relative to it), only shown to owner, a more powerful alternative to .weaponmodel and such
#define DPU_FRAME2 (1<<26) // 1 byte, this is .frame & 0xFF00 (second byte)
#define DPU_MODEL2 (1<<27) // 1 byte, this is .modelindex & 0xFF00 (second byte)
#define DPU_EXTERIORMODEL (1<<28) // causes this model to not be drawn when using a first person view (third person will draw it, first person will not)
#define DPU_UNUSED29 (1<<29) // future expansion
#define DPU_UNUSED30 (1<<30) // future expansion
#define DPU_EXTEND3 (1<<31) // another byte to follow, future expansion
int i, eff;
float miss;
unsigned int bits=0;
int glowsize=0, glowcolor=0, colourmod=0;
for (i=0 ; i<3 ; i++)
{
miss = ent->origin[i] - baseline->origin[i];
if ( miss < -0.1 || miss > 0.1 )
bits |= NQU_ORIGIN1<<i;
}
if (ent->angles[0] != baseline->angles[0] )
bits |= NQU_ANGLE1;
if (ent->angles[1] != baseline->angles[1] )
bits |= NQU_ANGLE2;
if (ent->angles[2] != baseline->angles[2] )
bits |= NQU_ANGLE3;
// if ((ent->movetype == MOVETYPE_STEP || (ent->movetype == MOVETYPE_PUSH)) && (bits & (U_ANGLE1|U_ANGLE2|U_ANGLE3)))
// bits |= NQU_NOLERP; // don't mess up the step animation
if (baseline->colormap != ent->colormap && ent->colormap>=0)
bits |= NQU_COLORMAP;
if (baseline->skinnum != ent->skinnum)
bits |= NQU_SKIN;
if (baseline->frame != ent->frame)
bits |= NQU_FRAME;
eff = ent->effects;
if ((baseline->effects & 0x00ff) != ((int)eff & 0x00ff))
bits |= NQU_EFFECTS;
if (baseline->modelindex != ent->modelindex)
bits |= NQU_MODEL;
if (ent->number >= 256)
bits |= NQU_LONGENTITY;
if (0)
{
#if 0
if (baseline.trans != ent->xv->alpha)
if (!(baseline.trans == 1 && !ent->xv->alpha))
bits |= DPU_ALPHA;
if (baseline.scale != ent->xv->scale)
{
if (ent->xv->scale != 0 || ent->baseline.scale != 1)
bits |= DPU_SCALE;
}
if (ent->v->modelindex >= 256) //as much as protocols can handle
bits |= DPU_MODEL2;
if ((baseline.effects&0xff00) != ((int)eff & 0xff00))
bits |= DPU_EFFECTS2;
if (ent->xv->exteriormodeltoclient == EDICT_TO_PROG(svprogfuncs, host_client->edict))
bits |= DPU_EXTERIORMODEL;
if (ent->xv->viewmodelforclient == EDICT_TO_PROG(svprogfuncs, host_client->edict))
bits |= DPU_VIEWMODEL;
glowsize = ent->xv->glow_size*0.25f;
glowcolor = ent->xv->glow_color;
colourmod = ((int)bound(0, ent->xv->colormod[0] * (7.0f / 32.0f), 7) << 5) | ((int)bound(0, ent->xv->colormod[1] * (7.0f / 32.0f), 7) << 2) | ((int)bound(0, ent->xv->colormod[2] * (3.0f / 32.0f), 3) << 0);
if (0 != glowsize)
bits |= DPU_GLOWSIZE;
if (0 != glowcolor)
bits |= DPU_GLOWCOLOR;
if (0 != colourmod)
bits |= DPU_COLORMOD;
#endif
}
else
{
if (ent->modelindex >= 256) //as much as protocols can handle
return;
if (ent->number >= 600) //too many for a conventional nq client.
return;
}
if (bits & 0xFF000000)
bits |= DPU_EXTEND2;
if (bits & 0xFF0000)
bits |= DPU_EXTEND1;
if (bits & 0xFF00)
bits |= NQU_MOREBITS;
//
// write the message
//
#ifdef PARANOID
MSG_WriteByte (msg,(bits | NQU_SIGNAL) & 0xFF); //gets caught on 'range error'
#else
MSG_WriteByte (msg,bits | NQU_SIGNAL);
#endif
if (bits & NQU_MOREBITS) MSG_WriteByte (msg, bits>>8);
if (bits & DPU_EXTEND1) MSG_WriteByte (msg, bits>>16);
if (bits & DPU_EXTEND2) MSG_WriteByte (msg, bits>>24);
if (bits & NQU_LONGENTITY)
MSG_WriteShort (msg,ent->number);
else
MSG_WriteByte (msg,ent->number);
if (bits & NQU_MODEL) MSG_WriteByte (msg, ent->modelindex);
if (bits & NQU_FRAME) MSG_WriteByte (msg, ent->frame);
if (bits & NQU_COLORMAP) MSG_WriteByte (msg, ent->colormap);
if (bits & NQU_SKIN) MSG_WriteByte (msg, ent->skinnum);
if (bits & NQU_EFFECTS) MSG_WriteByte (msg, eff & 0x00ff);
if (bits & NQU_ORIGIN1) MSG_WriteCoord (msg, ent->origin[0]);
if (bits & NQU_ANGLE1) MSG_WriteAngle(msg, ent->angles[0]);
if (bits & NQU_ORIGIN2) MSG_WriteCoord (msg, ent->origin[1]);
if (bits & NQU_ANGLE2) MSG_WriteAngle(msg, ent->angles[1]);
if (bits & NQU_ORIGIN3) MSG_WriteCoord (msg, ent->origin[2]);
if (bits & NQU_ANGLE3) MSG_WriteAngle(msg, ent->angles[2]);
if (bits & DPU_ALPHA) MSG_WriteByte(msg, ent->trans*255);
if (bits & DPU_SCALE) MSG_WriteByte(msg, ent->scale*16);
if (bits & DPU_EFFECTS2) MSG_WriteByte(msg, eff >> 8);
if (bits & DPU_GLOWSIZE) MSG_WriteByte(msg, glowsize);
if (bits & DPU_GLOWCOLOR) MSG_WriteByte(msg, glowcolor);
if (bits & DPU_COLORMOD) MSG_WriteByte(msg, colourmod);
if (bits & DPU_FRAME2) MSG_WriteByte(msg, (int)ent->frame >> 8);
if (bits & DPU_MODEL2) MSG_WriteByte(msg, (int)ent->modelindex >> 8);
}
typedef struct gibfilter_s {
struct gibfilter_s *next;
int modelindex;
int minframe;
int maxframe;
} gibfilter_t;
gibfilter_t *gibfilter;
void SV_GibFilterAdd(char *modelname, int min, int max, qboolean allowwarn)
{
int i;
gibfilter_t *gf;
for (i=1; sv.strings.model_precache[i] ; i++)
if (!strcmp(sv.strings.model_precache[i], modelname))
break;
if (!sv.strings.model_precache[i])
{
if (allowwarn)
Con_Printf("Filtered model \"%s\" was not precached\n", modelname);
return; //model not in use.
}
gf = Z_Malloc(sizeof(gibfilter_t));
gf->modelindex = i;
gf->minframe = ((min==-1)?0:min);
gf->maxframe = ((max==-1)?0x80000000:max);
gf->next = gibfilter;
gibfilter = gf;
}
void SV_GibFilterInit(void)
{
char buffer[2048];
char *file;
int min, max;
gibfilter_t *gf;
while(gibfilter)
{
gf = gibfilter;
gibfilter = gibfilter->next;
Z_Free(gf);
}
if (svs.gametype != GT_PROGS && svs.gametype != GT_Q1QVM)
return;
file = COM_LoadStackFile("gibfiltr.cfg", buffer, sizeof(buffer));
if (!file)
{
Con_DPrintf("gibfiltr.cfg file was not found. Using defaults\n");
SV_GibFilterAdd("progs/gib1.mdl", -1, -1, false);
SV_GibFilterAdd("progs/gib2.mdl", -1, -1, false);
SV_GibFilterAdd("progs/gib3.mdl", -1, -1, false);
SV_GibFilterAdd("progs/h_player.mdl", -1, -1, false);
return;
}
while(file)
{
file = COM_Parse(file);
if (!file)
{
return;
}
min = atoi(com_token);
file = COM_Parse(file); //handles nulls nicly
max = atoi(com_token);
file = COM_Parse(file);
if (!file)
{
Con_Printf("Sudden ending to gibfiltr.cfg\n");
return;
}
SV_GibFilterAdd(com_token, min, max, true);
}
}
qboolean SV_GibFilter(edict_t *ent)
{
int indx = ent->v->modelindex;
int frame = ent->v->frame;
gibfilter_t *gf;
for (gf = gibfilter; gf; gf=gf->next)
{
if (gf->modelindex == indx)
if (frame >= gf->minframe && frame <= gf->maxframe)
return true;
}
return false;
}
#ifdef Q2BSPS
static int clientarea;
void Q2BSP_FatPVS(model_t *mod, vec3_t org, qboolean add)
{//fixme: this doesn't add
int leafnum;
leafnum = CM_PointLeafnum (mod, org);
clientarea = CM_LeafArea (mod, leafnum);
SV_Q2BSP_FatPVS (mod, org);
}
qboolean Q2BSP_EdictInFatPVS(model_t *mod, edict_t *ent)
{
int i,l;
if (!CM_AreasConnected (mod, clientarea, ent->areanum))
{ // doors can legally straddle two areas, so
// we may need to check another one
if (!ent->areanum2
|| !CM_AreasConnected (mod, clientarea, ent->areanum2))
return false; // blocked by a door
}
if (ent->num_leafs == -1)
{ // too many leafs for individual check, go by headnode
if (!CM_HeadnodeVisible (mod, ent->headnode, fatpvs))
return false;
}
else
{ // check individual leafs
for (i=0 ; i < ent->num_leafs ; i++)
{
l = ent->leafnums[i];
if (fatpvs[l >> 3] & (1 << (l&7) ))
break;
}
if (i == ent->num_leafs)
return false; // not visible
}
return true;
}
#endif
void SV_Snapshot_Build_Playback(client_t *client, packet_entities_t *pack)
{
int e;
entity_state_t *state;
mvdentity_state_t *dement;
for (e=1, dement=&sv.demostate[e] ; e<=sv.demomaxents ; e++, dement++)
{
if (!dement->modelindex)
continue;
if (e >= 1 && e <= MAX_CLIENTS)
continue;
if (pack->num_entities == pack->max_entities)
continue; // all full
//the entity would mess up the client and possibly disconnect them.
//FIXME: add an option to drop clients... entity fog could be killed in this way.
if (e >= 512 && !(client->fteprotocolextensions & PEXT_ENTITYDBL))
continue;
if (e >= 1024 && !(client->fteprotocolextensions & PEXT_ENTITYDBL2))
continue;
// if (dement->modelindex >= 256 && !(client->fteprotocolextensions & PEXT_MODELDBL))
// continue;
state = &pack->entities[pack->num_entities];
pack->num_entities++;
state->number = e;
state->flags = EF_DIMLIGHT;
VectorCopy (dement->origin, state->origin);
state->angles[0] = dement->angles[0]*360.0f/256;
state->angles[1] = dement->angles[1]*360.0f/256;
state->angles[2] = dement->angles[2]*360.0f/256;
state->modelindex = dement->modelindex;
state->frame = dement->frame;
state->colormap = dement->colormap;
state->skinnum = dement->skinnum;
state->effects = dement->effects;
#ifdef PEXT_SCALE
state->scale = dement->scale;
#endif
#ifdef PEXT_TRANS
state->trans = dement->trans;
#endif
#ifdef PEXT_FATNESS
state->fatness = dement->fatness;
#endif
}
for (e = 0; e < sv.numdemospikes; e++)
{
if (SV_DemoNailUpdate (e))
continue;
}
}
void SV_Snapshot_BuildStateQ1(entity_state_t *state, edict_t *ent, client_t *client)
{
//builds an entity_state from an entity
//note that client can be null, for building baselines.
int i;
//FIXME: move these
// these are bits for the 'flags' field of the entity_state_t
#define RENDER_STEP 1
#define RENDER_GLOWTRAIL 2
#define RENDER_VIEWMODEL 4
#define RENDER_EXTERIORMODEL 8
#define RENDER_LOWPRECISION 16 // send as low precision coordinates to save bandwidth
#define RENDER_COLORMAPPED 32
#ifdef Q2SERVER
state->modelindex2 = 0;
state->modelindex3 = 0;
state->modelindex4 = 0;
state->event = 0;
state->solid = 0;
state->sound = 0;
state->renderfx = 0;
state->old_origin[0] = 0;
state->old_origin[1] = 0;
state->old_origin[2] = 0;
#endif
state->dpflags = 0;
if (ent->xv->viewmodelforclient)
{ //this ent would have been filtered out by now if its not ours
//if ent->viewmodelforclient == client then:
state->dpflags |= RENDER_VIEWMODEL;
}
if (ent->xv->exteriormodeltoclient && client)
{
if (ent->xv->exteriormodeltoclient == EDICT_TO_PROG(svprogfuncs, client->edict))
state->dpflags |= RENDER_EXTERIORMODEL;
//everyone else sees it normally.
}
state->number = NUM_FOR_EDICT(svprogfuncs, ent);
state->flags = 0;
VectorCopy (ent->v->origin, state->origin);
VectorCopy (ent->v->angles, state->angles);
state->modelindex = ent->v->modelindex;
state->frame = ent->v->frame;
state->colormap = ent->v->colormap;
state->skinnum = ent->v->skin;
state->effects = ent->v->effects;
state->hexen2flags = ent->xv->drawflags;
state->abslight = (int)(ent->xv->abslight*255) & 255;
state->tagentity = ent->xv->tag_entity;
state->tagindex = ent->xv->tag_index;
state->light[0] = ent->xv->color[0]*255;
state->light[1] = ent->xv->color[1]*255;
state->light[2] = ent->xv->color[2]*255;
state->light[3] = ent->xv->light_lev;
state->lightstyle = ent->xv->style;
state->lightpflags = ent->xv->pflags;
if ((int)ent->v->flags & FL_CLASS_DEPENDENT && client->playerclass) //hexen2 wierdness.
{
char modname[MAX_QPATH];
Q_strncpyz(modname, sv.strings.model_precache[state->modelindex], sizeof(modname));
if (strlen(modname)>5)
{
modname[strlen(modname)-5] = client->playerclass+'0';
state->modelindex = SV_ModelIndex(modname);
}
}
if (state->effects & 0x00400000) //DP's EF_LOWPRECISION
state->effects &= ~0x00400000; //we don't support it, nor does dp any more. strip it.
if (state->effects & EF_FULLBRIGHT) //wrap the field for fte clients (this is horrible)
{
state->hexen2flags |= MLS_FULLBRIGHT;
}
if (progstype != PROG_QW && state->effects && client && ISQWCLIENT(client)) //don't send extra nq effects to a qw client.
{
//EF_NODRAW doesn't draw the model.
//The client still needs to know about it though, as it might have other effects on it.
if (progstype == PROG_H2)
{
if (state->effects == H2EF_NODRAW)
{
//actually, H2 is pretty lame about this
state->effects = 0;
state->modelindex = 0;
state->frame = 0;
state->colormap = 0;
state->abslight = 0;
state->skinnum = 0;
state->hexen2flags = 0;
}
}
else
{
if (state->effects & NQEF_NODRAW)
state->modelindex = 0;
}
if (state->number <= sv.allocated_client_slots) // clear only client ents
state->effects &= ~ (QWEF_FLAG1|QWEF_FLAG2);
}
if (!ent->xv->colormod[0] && !ent->xv->colormod[1] && !ent->xv->colormod[2])
{
state->colormod[0] = (256)/8;
state->colormod[1] = (256)/8;
state->colormod[2] = (256)/8;
}
else
{
i = ent->xv->colormod[0]*(256/8); state->colormod[0] = bound(0, i, 255);
i = ent->xv->colormod[1]*(256/8); state->colormod[1] = bound(0, i, 255);
i = ent->xv->colormod[2]*(256/8); state->colormod[2] = bound(0, i, 255);
}
state->glowsize = ent->xv->glow_size*0.25;
state->glowcolour = ent->xv->glow_color;
if (ent->xv->glow_trail)
state->dpflags |= RENDER_GLOWTRAIL;
#ifdef PEXT_SCALE
state->scale = ent->xv->scale*16;
if (!ent->xv->scale)
state->scale = 1*16;
#endif
#ifdef PEXT_TRANS
state->trans = ent->xv->alpha*255;
if (!ent->xv->alpha)
state->trans = 255;
//QSG_DIMENSION_PLANES - if the only shared dimensions are ghost dimensions, Set half alpha.
if (client && client->edict)
{
if (((int)client->edict->xv->dimension_see & (int)ent->xv->dimension_ghost))
if (!((int)client->edict->xv->dimension_see & ((int)ent->xv->dimension_seen & ~(int)ent->xv->dimension_ghost)) )
{
if (ent->xv->dimension_ghost_alpha)
state->trans *= ent->xv->dimension_ghost_alpha;
else
state->trans *= 0.5;
}
}
#endif
#ifdef PEXT_FATNESS
state->fatness = ent->xv->fatness*2;
#endif
}
void SV_Snapshot_BuildQ1(client_t *client, packet_entities_t *pack, qbyte *pvs, edict_t *clent, qboolean ignorepvs)
{
//pvs and clent can be null, but only if the other is also null
int e, i;
edict_t *ent;
entity_state_t *state;
#define DEPTHOPTIMISE
#ifdef DEPTHOPTIMISE
vec3_t org;
float distances[MAX_EXTENDED_PACKET_ENTITIES];
float dist;
#endif
globalvars_t *pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
int pvsflags;
if (client->viewent
#ifdef NQPROT
&& ISQWCLIENT(client)
#endif
) //this entity is watching from outside themselves. The client is tricked into thinking that they themselves are in the view ent, and a new dummy ent (the old them) must be spawned.
{
//FIXME: this hack needs cleaning up
#ifdef DEPTHOPTIMISE
distances[0] = 0;
#endif
state = &pack->entities[pack->num_entities];
pack->num_entities++;
SV_Snapshot_BuildStateQ1(state, clent, client);
state->number = client - svs.clients + 1;
//yeah, I doubt anyone will need this
if (progstype == PROG_QW)
{
if ((int)clent->v->effects & QWEF_FLAG1)
{
memcpy(&pack->entities[pack->num_entities], state, sizeof(*state));
state = &pack->entities[pack->num_entities];
pack->num_entities++;
state->modelindex = SV_ModelIndex("progs/flag.mdl");
state->frame = 0;
state->number++; //yeek
state->skinnum = 0;
}
else if ((int)clent->v->effects & QWEF_FLAG2)
{
memcpy(&pack->entities[pack->num_entities], state, sizeof(*state));
state = &pack->entities[pack->num_entities];
pack->num_entities++;
state->modelindex = SV_ModelIndex("progs/flag.mdl");
state->frame = 0;
state->number++; //yeek
state->skinnum = 1;
}
}
}
#ifdef NQPROT
for (e=(ISQWCLIENT(client)?sv.allocated_client_slots+1:1) ; e<sv.num_edicts ; e++)
#else
for (e=sv.allocated_client_slots+1 ; e<sv.num_edicts ; e++)
#endif
{
ent = EDICT_NUM(svprogfuncs, e);
if (ent->xv->customizeentityforclient)
{
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, ent);
pr_global_struct->other = EDICT_TO_PROG(svprogfuncs, clent);
PR_ExecuteProgram(svprogfuncs, ent->xv->customizeentityforclient);
if(!G_FLOAT(OFS_RETURN))
continue;
}
if (ent == clent)
{
pvsflags = PVSF_IGNOREPVS;
}
else
{
// ignore ents without visible models
if (!ent->xv->SendEntity && (!ent->v->modelindex || !*PR_GetString(svprogfuncs, ent->v->model)) && !((int)ent->xv->pflags & PFLAGS_FULLDYNAMIC))
continue;
pvsflags = ent->xv->pvsflags;
if (progstype != PROG_QW)
{
// if (progstype == PROG_H2)
// if (ent->v->effects == H2EF_NODRAW)
// continue;
if ((int)ent->v->effects & EF_MUZZLEFLASH)
{
if (needcleanup < e)
{
needcleanup = e;
MSG_WriteByte(&sv.multicast, svc_muzzleflash);
MSG_WriteShort(&sv.multicast, e);
SV_Multicast(ent->v->origin, MULTICAST_PVS);
}
}
}
if (pvs && ent != clent) //self doesn't get a pvs test, to cover teleporters
{
if ((int)ent->v->effects & EF_NODEPTHTEST)
{
}
else if ((pvsflags & PVSF_MODE_MASK) < PVSF_USEPHS)
{
//branch out to the pvs testing.
if (ent->xv->viewmodelforclient == EDICT_TO_PROG(svprogfuncs, clent))
{
//unconditional
}
else if (ent->xv->tag_entity)
{
edict_t *p = ent;
int c = 10;
while(p->xv->tag_entity&&c-->0)
{
p = EDICT_NUM(svprogfuncs, p->xv->tag_entity);
}
if (!sv.worldmodel->funcs.EdictInFatPVS(sv.worldmodel, p))
continue;
}
else
{
if (!sv.worldmodel->funcs.EdictInFatPVS(sv.worldmodel, ent))
continue;
}
}
else if ((pvsflags & PVSF_MODE_MASK) == PVSF_USEPHS && sv.worldmodel->fromgame == fg_quake)
{
int leafnum;
unsigned char *mask;
leafnum = sv.worldmodel->funcs.LeafnumForPoint(sv.worldmodel, host_client->edict->v->origin);
mask = sv.phs + leafnum * 4*((sv.worldmodel->numleafs+31)>>5);
leafnum = sv.worldmodel->funcs.LeafnumForPoint (sv.worldmodel, ent->v->origin)-1;
if ( !(mask[leafnum>>3] & (1<<(leafnum&7)) ) )
{
Con_Printf ("PHS supressed entity\n");
continue;
}
}
if (client->gibfilter && SV_GibFilter(ent))
continue;
}
}
//fte's gib filters
//DP_SV_NODRAWONLYTOCLIENT
if (ent->xv->nodrawtoclient) //DP extension.
if (ent->xv->nodrawtoclient == EDICT_TO_PROG(svprogfuncs, client->edict))
continue;
//DP_ENT_VIEWMODEL
if (ent->xv->viewmodelforclient) //only the one set sees it
if (ent->xv->viewmodelforclient != EDICT_TO_PROG(svprogfuncs, client->edict))
continue;
//DP_SV_DRAWONLYTOCLIENT
if (ent->xv->drawonlytoclient)
if (ent->xv->drawonlytoclient != EDICT_TO_PROG(svprogfuncs, client->edict))
{
client_t *split;
for (split = client->controlled; split; split=split->controlled)
{
if (split->edict->xv->view2 == EDICT_TO_PROG(svprogfuncs, ent))
break;
}
if (!split)
continue;
}
//QSG_DIMENSION_PLANES
if (client->edict)
if (!((int)client->edict->xv->dimension_see & ((int)ent->xv->dimension_seen | (int)ent->xv->dimension_ghost)))
continue; //not in this dimension - sorry...
if (!ignorepvs && ent != clent && (pvsflags & PVSF_MODE_MASK)==PVSF_NORMALPVS && !((unsigned int)ent->v->effects & (EF_DIMLIGHT|EF_BLUE|EF_RED|EF_BRIGHTLIGHT|EF_BRIGHTFIELD|EF_NODEPTHTEST)))
{ //more expensive culling
if ((e <= sv.allocated_client_slots && sv_cullplayers_trace.value) || sv_cullentities_trace.value)
if (Cull_Traceline(clent, ent))
continue;
}
//EXT_CSQC
if (SV_AddCSQCUpdate(client, ent)) //csqc took it.
continue;
if (ISQWCLIENT(client))
{
if (SV_AddNailUpdate (ent))
continue; // added to the special update list
}
//the entity would mess up the client and possibly disconnect them.
//FIXME: add an option to drop clients... entity fog could be killed in this way.
if (!ISDPCLIENT(client))
{
if (e >= 512)
{
if (!(client->fteprotocolextensions & PEXT_ENTITYDBL))
{
continue;
}
else if (e >= 1024)
{
if (!(client->fteprotocolextensions & PEXT_ENTITYDBL2))
continue;
else if (e >= 2048)
continue;
}
}
#ifdef PEXT_MODELDBL
if (ent->v->modelindex >= 256 && !(client->fteprotocolextensions & PEXT_MODELDBL))
continue;
#endif
}
#ifdef DEPTHOPTIMISE
if (clent)
{
//find distance based upon absolute mins/maxs so bsps are treated fairly.
//org = clentorg + -0.5*(max+min)
VectorAdd(ent->v->absmin, ent->v->absmax, org);
VectorMA(clent->v->origin, -0.5, org, org);
dist = DotProduct(org, org); //Length
// add to the packetentities
if (pack->num_entities == pack->max_entities)
{
float furthestdist = -1;
int best=-1;
for (i = 0; i < pack->max_entities; i++)
if (furthestdist < distances[i])
{
furthestdist = distances[i];
best = i;
}
if (furthestdist > dist && best != -1)
{
state = &pack->entities[best];
// Con_Printf("Dropping ent %s\n", sv.model_precache[state->modelindex]);
memmove(&distances[best], &distances[best+1], sizeof(*distances)*(pack->num_entities-best-1));
memmove(state, state+1, sizeof(*state)*(pack->num_entities-best-1));
best = pack->num_entities-1;
distances[best] = dist;
state = &pack->entities[best];
}
else
continue; // all full
}
else
{
state = &pack->entities[pack->num_entities];
distances[pack->num_entities] = dist;
pack->num_entities++;
}
}
else
#endif
{
// add to the packetentities
if (pack->num_entities == pack->max_entities)
continue; // all full
else
{
state = &pack->entities[pack->num_entities];
pack->num_entities++;
}
}
//its not a nail or anything, pack it up and ship it on
SV_Snapshot_BuildStateQ1(state, ent, client);
}
}
qbyte *SV_Snapshot_SetupPVS(client_t *client)
{
//fixme: fatpvs is still a global.
vec3_t org;
int leavepvs = false;
for (; client; client = client->controlled)
{
VectorAdd (client->edict->v->origin, client->edict->v->view_ofs, org);
sv.worldmodel->funcs.FatPVS(sv.worldmodel, org, leavepvs);
leavepvs = true;
#ifdef PEXT_VIEW2
if (client->edict->xv->view2) //add a second view point to the pvs
sv.worldmodel->funcs.FatPVS(sv.worldmodel, PROG_TO_EDICT(svprogfuncs, client->edict->xv->view2)->v->origin, leavepvs);
#endif
}
return fatpvs;
}
void SV_Snapshot_Clear(packet_entities_t *pack)
{
pack->num_entities = 0;
csqcnuments = 0;
numnails = 0;
}
/*
=============
SVQ3Q1_BuildEntityPacket
Builds a temporary q1 style entity packet for a q3 client
=============
*/
void SVQ3Q1_BuildEntityPacket(client_t *client, packet_entities_t *pack)
{
qbyte *pvs;
SV_Snapshot_Clear(pack);
pvs = SV_Snapshot_SetupPVS(client);
SV_Snapshot_BuildQ1(client, pack, pvs, client->edict, false);
}
/*
=============
SV_WriteEntitiesToClient
Encodes the current state of the world as
a svc_packetentities messages and possibly
a svc_nails message and
svc_playerinfo messages
=============
*/
void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg, qboolean ignorepvs)
{
int e;
qbyte *pvs;
packet_entities_t *pack;
edict_t *clent;
client_frame_t *frame;
// this is the frame we are creating
frame = &client->frameunion.frames[client->netchan.incoming_sequence & UPDATE_MASK];
// find the client's PVS
if (ignorepvs)
{
clent = NULL;
pvs = NULL;
}
else
{
clent = client->edict;
#ifdef HLSERVER
if (svs.gametype == GT_HALFLIFE)
pvs = SVHL_Snapshot_SetupPVS(client);
else
#endif
pvs = SV_Snapshot_SetupPVS(client);
}
host_client = client;
pack = &frame->entities;
SV_Snapshot_Clear(pack);
// send over the players in the PVS
if (svs.gametype != GT_HALFLIFE)
SV_WritePlayersToClient (client, clent, pvs, msg);
// put other visible entities into either a packet_entities or a nails message
if (sv.demostatevalid) //generate info from demo stats
{
SV_Snapshot_Build_Playback(client, pack);
}
else
{
#ifdef HLSERVER
if (svs.gametype == GT_HALFLIFE)
SVHL_Snapshot_Build(client, pack, pvs, clent, ignorepvs);
else
#endif
SV_Snapshot_BuildQ1(client, pack, pvs, clent, ignorepvs);
}
#ifdef NQPROT
if (ISNQCLIENT(client))
{
if (client->protocol == SCP_DARKPLACES6 || client->protocol == SCP_DARKPLACES7)
{
SVDP_EmitEntitiesUpdate(client, pack, msg);
SV_EmitCSQCUpdate(client, msg);
return;
}
else
{
for (e = 0; e < pack->num_entities; e++)
{
if (msg->cursize + 32 > msg->maxsize)
break;
SVNQ_EmitEntityState(msg, &pack->entities[e]);
}
client->netchan.incoming_sequence++;
return;
}
}
#endif
// encode the packet entities as a delta from the
// last packetentities acknowledged by the client
SV_EmitPacketEntities (client, pack, msg);
SV_EmitCSQCUpdate(client, msg);
// now add the specialized nail update
SV_EmitNailUpdate (msg, ignorepvs);
}
void SV_CleanupEnts(void)
{
int e;
edict_t *ent;
if (!needcleanup)
return;
for (e=1 ; e<=needcleanup ; e++)
{
ent = EDICT_NUM(svprogfuncs, e);
if ((int)ent->v->effects & EF_MUZZLEFLASH)
ent->v->effects = (int)ent->v->effects & ~EF_MUZZLEFLASH;
}
needcleanup=0;
}
#endif