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fteqw/engine/vk
2021-05-09 13:01:44 +00:00
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vk_backend.c Add a preview for 2d array textures. Bind gl textures according to texture type rather than hardcoded assumptions, making it more consistent with the other rendering APIs. 2021-05-09 13:01:15 +00:00
vk_init.c If the user picks an explicit vulkan device, attempt to ignore any issues from vulkan not reporting any render queues that can present to the screen. This allows us to start up with mesa's software vulkan implementation. 2021-05-09 13:01:44 +00:00
vkrenderer.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00