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fteqw/engine/gl/gl_rmisc.c
Spoike 1693ba6c58 revamped fog to use glsl. shouldn't harm framerate quite so much.
tweeked d3d renderer. certain shader constructs might be broken now so don't try q3 with it, but framerates are up when playing quake.
tweeked gl rendering too, timedemo results seem a little higher also.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3933 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-23 03:12:29 +00:00

1066 lines
25 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// r_misc.c
#include "quakedef.h"
#ifdef GLQUAKE
#include "glquake.h"
#include "gl_draw.h"
static void R_ReloadRTLights_f(void);
static void R_SaveRTLights_f(void);
/*
==================
R_InitTextures
==================
*
void GLR_InitTextures (void)
{
int x,y, m;
qbyte *dest;
// create a simple checkerboard texture for the default
r_notexture_mip = Hunk_AllocName (sizeof(texture_t) + 16*16+8*8+4*4+2*2, "notexture");
r_notexture_mip->width = r_notexture_mip->height = 16;
r_notexture_mip->offsets[0] = sizeof(texture_t);
r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + 16*16;
r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + 8*8;
r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + 4*4;
for (m=0 ; m<4 ; m++)
{
dest = (qbyte *)r_notexture_mip + r_notexture_mip->offsets[m];
for (y=0 ; y< (16>>m) ; y++)
for (x=0 ; x< (16>>m) ; x++)
{
if ( (y< (8>>m) ) ^ (x< (8>>m) ) )
*dest++ = 0;
else
*dest++ = 0xff;
}
}
}*/
#if 0
qboolean GenerateNormalisationCubeMap()
{
unsigned char data[32*32*3];
//some useful variables
int size=32;
float offset=0.5f;
float halfSize=16.0f;
vec3_t tempVector;
unsigned char * bytePtr;
int i, j;
normalisationCubeMap = GL_AllocNewTexture();
GL_BindType(GL_TEXTURE_CUBE_MAP_ARB, normalisationCubeMap);
//positive x
bytePtr=data;
for(j=0; j<size; j++)
{
for(i=0; i<size; i++)
{
tempVector[0] = halfSize;
tempVector[1] = -(j+offset-halfSize);
tempVector[2] = -(i+offset-halfSize);
VectorNormalize(tempVector);
bytePtr[0]=(unsigned char)((tempVector[0]/2 + 0.5)*255);
bytePtr[1]=(unsigned char)((tempVector[1]/2 + 0.5)*255);
bytePtr[2]=(unsigned char)((tempVector[2]/2 + 0.5)*255);
bytePtr+=3;
}
}
qglTexImage2D( GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
0, GL_RGBA8, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
//negative x
bytePtr=data;
for(j=0; j<size; j++)
{
for(i=0; i<size; i++)
{
tempVector[0] = (-halfSize);
tempVector[1] = (-(j+offset-halfSize));
tempVector[2] = ((i+offset-halfSize));
VectorNormalize(tempVector);
bytePtr[0]=(unsigned char)((tempVector[0]/2 + 0.5)*255);
bytePtr[1]=(unsigned char)((tempVector[1]/2 + 0.5)*255);
bytePtr[2]=(unsigned char)((tempVector[2]/2 + 0.5)*255);
bytePtr+=3;
}
}
qglTexImage2D( GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
0, GL_RGBA8, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
//positive y
bytePtr=data;
for(j=0; j<size; j++)
{
for(i=0; i<size; i++)
{
tempVector[0] = (i+offset-halfSize);
tempVector[1] = (halfSize);
tempVector[2] = ((j+offset-halfSize));
VectorNormalize(tempVector);
bytePtr[0]=(unsigned char)((tempVector[0]/2 + 0.5)*255);
bytePtr[1]=(unsigned char)((tempVector[1]/2 + 0.5)*255);
bytePtr[2]=(unsigned char)((tempVector[2]/2 + 0.5)*255);
bytePtr+=3;
}
}
qglTexImage2D( GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
0, GL_RGBA8, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
//negative y
bytePtr=data;
for(j=0; j<size; j++)
{
for(i=0; i<size; i++)
{
tempVector[0] = (i+offset-halfSize);
tempVector[1] = (-halfSize);
tempVector[2] = (-(j+offset-halfSize));
VectorNormalize(tempVector);
bytePtr[0]=(unsigned char)((tempVector[0]/2 + 0.5)*255);
bytePtr[1]=(unsigned char)((tempVector[1]/2 + 0.5)*255);
bytePtr[2]=(unsigned char)((tempVector[2]/2 + 0.5)*255);
bytePtr+=3;
}
}
qglTexImage2D( GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
0, GL_RGBA8, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
//positive z
bytePtr=data;
for(j=0; j<size; j++)
{
for(i=0; i<size; i++)
{
tempVector[0] = (i+offset-halfSize);
tempVector[1] = (-(j+offset-halfSize));
tempVector[2] = (halfSize);
VectorNormalize(tempVector);
bytePtr[0]=(unsigned char)((tempVector[0]/2 + 0.5)*255);
bytePtr[1]=(unsigned char)((tempVector[1]/2 + 0.5)*255);
bytePtr[2]=(unsigned char)((tempVector[2]/2 + 0.5)*255);
bytePtr+=3;
}
}
qglTexImage2D( GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
0, GL_RGBA8, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
//negative z
bytePtr=data;
for(j=0; j<size; j++)
{
for(i=0; i<size; i++)
{
tempVector[0] = (-(i+offset-halfSize));
tempVector[1] = (-(j+offset-halfSize));
tempVector[2] = (-halfSize);
VectorNormalize(tempVector);
bytePtr[0]=(unsigned char)((tempVector[0]/2 + 0.5)*255);
bytePtr[1]=(unsigned char)((tempVector[1]/2 + 0.5)*255);
bytePtr[2]=(unsigned char)((tempVector[2]/2 + 0.5)*255);
bytePtr+=3;
}
}
qglTexImage2D( GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
0, GL_RGBA8, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
qglTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
qglTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
qglTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
qglTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
qglTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
return true;
}
texid_t normalisationCubeMap;
#endif
/*
===============
R_Init
===============
*/
void GLR_ReInit (void)
{
R_NetgraphInit();
R_InitBloomTextures();
}
/*
typedef struct
{
long offset; // Position of the entry in WAD
long dsize; // Size of the entry in WAD file
long size; // Size of the entry in memory
char type; // type of entry
char cmprs; // Compression. 0 if none.
short dummy; // Not used
char name[16]; // we use only first 8
} wad2entry_t;
typedef struct
{
char magic[4]; //should be WAD2
long num; //number of entries
long offset; //location of directory
} wad2_t;
void R_MakeTexWad_f(void)
{
miptex_t dummymip = {"", 0, 0, {0, 0, 0, 0}};
wad2_t wad2 = {"WAD2",0,0};
wad2entry_t entry[2048];
int entries = 0, i;
FILE *f;
char base[128];
char *texname;
// qbyte b;
float scale;
int width, height;
qbyte *buf, *outmip;
qbyte *mip, *stack;
// WIN32_FIND_DATA fd;
// HANDLE h;
scale = atof(Cmd_Argv(2));
if (!scale)
scale = 2;
// h = FindFirstFile(va("%s/textures/ *.tga", com_gamedir), &fd); //if this is uncommented, clear that space... (gcc warning fix)
if (!shader)
return;
mip = BZ_Malloc(1024*1024);
// initbuf = BZ_Malloc(1024*1024*4);
stack = BZ_Malloc(1024*1024*4+1024);
f=fopen(va("%s/shadrtex.wad", com_gamedir), "wb");
fwrite(&wad2, 1, sizeof(wad2_t), f);
for (shad = shader; shad; shad=shad->next)
{
texname = shad->editorname;
if (!*texname)
continue;
COM_StripExtension(shad->name, base);
base[15]=0;
for (i =0; i < entries; i++)
if (!strcmp(entry[entries].name, base))
break;
if (i != entries)
{
Con_Printf("Skipped %s - duplicated shrunken name\n", texname);
continue;
}
entry[entries].offset = ftell(f);
entry[entries].dsize = entry[entries].size = 0;
entry[entries].type = TYP_MIPTEX;
entry[entries].cmprs = 0;
entry[entries].dummy = 0;
strcpy(entry[entries].name, base);
strcpy(dummymip.name, base);
{
qbyte *data;
int h;
float x, xi;
float y, yi;
char *path[] ={
"%s",
"override/%s.tga",
"override/%s.pcx",
"%s.tga",
"progs/%s"};
for (h = 0, buf=NULL; h < sizeof(path)/sizeof(char *); h++)
{
buf = COM_LoadStackFile(va(path[h], texname), stack, 1024*1024*4+1024);
if (buf)
break;
}
if (!buf)
{
Con_Printf("Failed to find texture \"%s\"\n", texname);
continue;
}
data = ReadTargaFile(buf, com_filesize, &width, &height, false);
if (!data)
{
BZ_Free(data);
Con_Printf("Skipped %s - file type not supported (bad bpp?)\n", texname);
continue;
}
dummymip.width = (int)(width/scale) & ~0xf;
dummymip.height = (int)(height/scale) & ~0xf;
if (dummymip.width<=0)
dummymip.width=16;
if (dummymip.height<=0)
dummymip.height=16;
dummymip.offsets[0] = sizeof(dummymip);
dummymip.offsets[1] = dummymip.offsets[0]+dummymip.width*dummymip.height;
dummymip.offsets[2] = dummymip.offsets[1]+dummymip.width/2*dummymip.height/2;
dummymip.offsets[3] = dummymip.offsets[2]+dummymip.width/4*dummymip.height/4;
entry[entries].dsize = entry[entries].size = dummymip.offsets[3]+dummymip.width/8*dummymip.height/8;
xi = (float)width/dummymip.width;
yi = (float)height/dummymip.height;
fwrite(&dummymip, 1, sizeof(dummymip), f);
outmip=mip;
for (outmip=mip, y = 0; y < height; y+=yi)
for (x = 0; x < width; x+=xi)
{
*outmip++ = GetPaletteIndex( data[(int)(x+y*width)*4+0],
data[(int)(x+y*width)*4+1],
data[(int)(x+y*width)*4+2]);
}
fwrite(mip, dummymip.width, dummymip.height, f);
for (outmip=mip, y = 0; y < height; y+=yi*2)
for (x = 0; x < width; x+=xi*2)
{
*outmip++ = GetPaletteIndex( data[(int)(x+y*width)*4+0],
data[(int)(x+y*width)*4+1],
data[(int)(x+y*width)*4+2]);
}
fwrite(mip, dummymip.width/2, dummymip.height/2, f);
for (outmip=mip, y = 0; y < height; y+=yi*4)
for (x = 0; x < width; x+=xi*4)
{
*outmip++ = GetPaletteIndex( data[(int)(x+y*width)*4+0],
data[(int)(x+y*width)*4+1],
data[(int)(x+y*width)*4+2]);
}
fwrite(mip, dummymip.width/4, dummymip.height/4, f);
for (outmip=mip, y = 0; y < height; y+=yi*8)
for (x = 0; x < width; x+=xi*8)
{
*outmip++ = GetPaletteIndex( data[(int)(x+y*width)*4+0],
data[(int)(x+y*width)*4+1],
data[(int)(x+y*width)*4+2]);
}
fwrite(mip, dummymip.width/8, dummymip.height/8, f);
BZ_Free(data);
}
entries++;
Con_Printf("Added %s\n", base);
GLSCR_UpdateScreen();
}
wad2.offset = ftell(f);
wad2.num = entries;
fwrite(entry, entries, sizeof(wad2entry_t), f);
fseek(f, 0, SEEK_SET);
fwrite(&wad2, 1, sizeof(wad2_t), f);
fclose(f);
BZ_Free(mip);
// BZ_Free(initbuf);
BZ_Free(stack);
Con_Printf("Written %i mips to textures.wad\n", entries);
}
*/
void GLR_TimeRefresh_f (void);
extern cvar_t v_contrast, r_drawflat;
extern cvar_t r_stains, r_stainfadetime, r_stainfadeammount;
// callback defines
extern cvar_t gl_font;
extern cvar_t vid_conautoscale, vid_conheight, vid_conwidth;
extern cvar_t crosshair, crosshairimage, crosshaircolor, r_skyboxname;
extern cvar_t r_floorcolour, r_wallcolour, r_floortexture, r_walltexture;
extern cvar_t r_fastskycolour;
void GLV_Gamma_Callback(struct cvar_s *var, char *oldvalue);
void GLR_DeInit (void)
{
Cmd_RemoveCommand ("timerefresh");
Cmd_RemoveCommand ("r_editlights_reload");
Cmd_RemoveCommand ("r_editlights_save");
Cmd_RemoveCommand ("makewad");
Cvar_Unhook(&r_skyboxname);
Cvar_Unhook(&vid_conautoscale);
Cvar_Unhook(&vid_conheight);
Cvar_Unhook(&vid_conwidth);
Cvar_Unhook(&r_wallcolour);
Cvar_Unhook(&r_floorcolour);
Cvar_Unhook(&r_walltexture);
Cvar_Unhook(&r_floortexture);
Cvar_Unhook(&r_fastskycolour);
Cvar_Unhook(&r_drawflat);
Cvar_Unhook(&v_gamma);
Cvar_Unhook(&v_contrast);
Surf_DeInit();
GLDraw_DeInit();
}
void GLR_Init (void)
{
Cmd_AddRemCommand ("timerefresh", GLR_TimeRefresh_f);
#ifdef RTLIGHTS
Cmd_AddRemCommand ("r_editlights_reload", R_ReloadRTLights_f);
Cmd_AddRemCommand ("r_editlights_save", R_SaveRTLights_f);
#endif
// Cmd_AddRemCommand ("makewad", R_MakeTexWad_f);
// Cvar_Hook(&r_floorcolour, GLR_Floorcolour_Callback);
// Cvar_Hook(&r_fastskycolour, GLR_Fastskycolour_Callback);
// Cvar_Hook(&r_wallcolour, GLR_Wallcolour_Callback);
// Cvar_Hook(&r_floortexture, GLR_Floortexture_Callback);
// Cvar_Hook(&r_walltexture, GLR_Walltexture_Callback);
// Cvar_Hook(&r_drawflat, GLR_Drawflat_Callback);
Cvar_Hook(&v_gamma, GLV_Gamma_Callback);
Cvar_Hook(&v_contrast, GLV_Gamma_Callback);
GLR_ReInit();
}
#ifdef RTLIGHTS
static void R_ImportRTLights(char *entlump)
{
typedef enum lighttype_e {LIGHTTYPE_MINUSX, LIGHTTYPE_RECIPX, LIGHTTYPE_RECIPXX, LIGHTTYPE_NONE, LIGHTTYPE_SUN, LIGHTTYPE_MINUSXX} lighttype_t;
/*I'm using the DP code so I know I'll get the DP results*/
int entnum, style, islight, skin, pflags, effects, n;
lighttype_t type;
float origin[3], angles[3], radius, color[3], light[4], fadescale, lightscale, originhack[3], overridecolor[3], vec[4];
char key[256], value[8192];
int nest;
COM_Parse(entlump);
if (!strcmp(com_token, "Version"))
{
entlump = COM_Parse(entlump);
entlump = COM_Parse(entlump);
}
for (entnum = 0; ;entnum++)
{
entlump = COM_Parse(entlump);
if (com_token[0] != '{')
break;
type = LIGHTTYPE_MINUSX;
origin[0] = origin[1] = origin[2] = 0;
originhack[0] = originhack[1] = originhack[2] = 0;
angles[0] = angles[1] = angles[2] = 0;
color[0] = color[1] = color[2] = 1;
light[0] = light[1] = light[2] = 1;light[3] = 300;
overridecolor[0] = overridecolor[1] = overridecolor[2] = 1;
fadescale = 1;
lightscale = 1;
style = 0;
skin = 0;
pflags = 0;
effects = 0;
islight = false;
nest = 1;
while (1)
{
entlump = COM_Parse(entlump);
if (!entlump)
break; // error
if (com_token[0] == '{')
{
nest++;
continue;
}
if (com_token[0] == '}')
{
nest--;
if (!nest)
break; // end of entity
continue;
}
if (nest!=1)
continue;
if (com_token[0] == '_')
Q_strncpyz(key, com_token + 1, sizeof(key));
else
Q_strncpyz(key, com_token, sizeof(key));
while (key[strlen(key)-1] == ' ') // remove trailing spaces
key[strlen(key)-1] = 0;
entlump = COM_Parse(entlump);
if (!entlump)
break; // error
Q_strncpyz(value, com_token, sizeof(value));
// now that we have the key pair worked out...
if (!strcmp("light", key))
{
n = sscanf(value, "%f %f %f %f", &vec[0], &vec[1], &vec[2], &vec[3]);
if (n == 1)
{
// quake
light[0] = vec[0] * (1.0f / 256.0f);
light[1] = vec[0] * (1.0f / 256.0f);
light[2] = vec[0] * (1.0f / 256.0f);
light[3] = vec[0];
}
else if (n == 4)
{
// halflife
light[0] = vec[0] * (1.0f / 255.0f);
light[1] = vec[1] * (1.0f / 255.0f);
light[2] = vec[2] * (1.0f / 255.0f);
light[3] = vec[3];
}
}
else if (!strcmp("delay", key))
type = atoi(value);
else if (!strcmp("origin", key))
sscanf(value, "%f %f %f", &origin[0], &origin[1], &origin[2]);
else if (!strcmp("angle", key))
angles[0] = 0, angles[1] = atof(value), angles[2] = 0;
else if (!strcmp("angles", key))
sscanf(value, "%f %f %f", &angles[0], &angles[1], &angles[2]);
else if (!strcmp("color", key))
sscanf(value, "%f %f %f", &color[0], &color[1], &color[2]);
else if (!strcmp("wait", key))
fadescale = atof(value);
else if (!strcmp("classname", key))
{
if (!strncmp(value, "light", 5))
{
islight = true;
if (!strcmp(value, "light_fluoro"))
{
originhack[0] = 0;
originhack[1] = 0;
originhack[2] = 0;
overridecolor[0] = 1;
overridecolor[1] = 1;
overridecolor[2] = 1;
}
if (!strcmp(value, "light_fluorospark"))
{
originhack[0] = 0;
originhack[1] = 0;
originhack[2] = 0;
overridecolor[0] = 1;
overridecolor[1] = 1;
overridecolor[2] = 1;
}
if (!strcmp(value, "light_globe"))
{
originhack[0] = 0;
originhack[1] = 0;
originhack[2] = 0;
overridecolor[0] = 1;
overridecolor[1] = 0.8;
overridecolor[2] = 0.4;
}
if (!strcmp(value, "light_flame_large_yellow"))
{
originhack[0] = 0;
originhack[1] = 0;
originhack[2] = 0;
overridecolor[0] = 1;
overridecolor[1] = 0.5;
overridecolor[2] = 0.1;
}
if (!strcmp(value, "light_flame_small_yellow"))
{
originhack[0] = 0;
originhack[1] = 0;
originhack[2] = 0;
overridecolor[0] = 1;
overridecolor[1] = 0.5;
overridecolor[2] = 0.1;
}
if (!strcmp(value, "light_torch_small_white"))
{
originhack[0] = 0;
originhack[1] = 0;
originhack[2] = 0;
overridecolor[0] = 1;
overridecolor[1] = 0.5;
overridecolor[2] = 0.1;
}
if (!strcmp(value, "light_torch_small_walltorch"))
{
originhack[0] = 0;
originhack[1] = 0;
originhack[2] = 0;
overridecolor[0] = 1;
overridecolor[1] = 0.5;
overridecolor[2] = 0.1;
}
}
}
else if (!strcmp("style", key))
style = atoi(value);
else if (!strcmp("skin", key))
skin = (int)atof(value);
else if (!strcmp("pflags", key))
pflags = (int)atof(value);
else if (!strcmp("effects", key))
effects = (int)atof(value);
else if (!strcmp("scale", key))
lightscale = atof(value);
else if (!strcmp("fade", key))
fadescale = atof(value);
else if (!strcmp("light_radius", key))
{
light[0] = 1;
light[1] = 1;
light[2] = 1;
light[3] = atof(value);
}
}
if (!islight)
continue;
if (lightscale <= 0)
lightscale = 1;
if (fadescale <= 0)
fadescale = 1;
if (color[0] == color[1] && color[0] == color[2])
{
color[0] *= overridecolor[0];
color[1] *= overridecolor[1];
color[2] *= overridecolor[2];
}
radius = light[3] * 1/*r_editlights_quakelightsizescale*/ * lightscale / fadescale;
color[0] = color[0] * light[0];
color[1] = color[1] * light[1];
color[2] = color[2] * light[2];
switch (type)
{
case LIGHTTYPE_MINUSX:
break;
case LIGHTTYPE_RECIPX:
radius *= 2;
VectorScale(color, (1.0f / 16.0f), color);
break;
case LIGHTTYPE_RECIPXX:
radius *= 2;
VectorScale(color, (1.0f / 16.0f), color);
break;
default:
case LIGHTTYPE_NONE:
break;
case LIGHTTYPE_SUN:
break;
case LIGHTTYPE_MINUSXX:
break;
}
VectorAdd(origin, originhack, origin);
if (radius >= 1)
{
dlight_t *dl = CL_AllocSlight();
if (!dl)
break;
VectorCopy(origin, dl->origin);
AngleVectors(angles, dl->axis[0], dl->axis[1], dl->axis[2]);
dl->radius = radius;
VectorCopy(color, dl->color);
dl->flags = 0;
dl->flags |= LFLAG_REALTIMEMODE;
dl->flags |= (pflags & PFLAGS_CORONA)?LFLAG_FLASHBLEND:0;
dl->flags |= (pflags & PFLAGS_NOSHADOW)?LFLAG_NOSHADOWS:0;
dl->style = style+1;
//FIXME: cubemaps if skin >= 16
}
}
}
static void R_LoadRTLights(void)
{
dlight_t *dl;
char fname[MAX_QPATH];
char cubename[MAX_QPATH];
char *file;
char *end;
int style;
vec3_t org;
float radius;
vec3_t rgb;
unsigned int flags;
float coronascale;
float corona;
float ambientscale, diffusescale, specularscale;
vec3_t angles;
//delete all old lights, even dynamic ones
rtlights_first = RTL_FIRST;
rtlights_max = RTL_FIRST;
COM_StripExtension(cl.worldmodel->name, fname, sizeof(fname));
strncat(fname, ".rtlights", MAX_QPATH-1);
file = COM_LoadTempFile(fname);
if (file)
while(1)
{
end = strchr(file, '\n');
if (!end)
end = file + strlen(file);
if (end == file)
break;
*end = '\0';
while(*file == ' ' || *file == '\t')
file++;
if (*file == '!')
{
flags = LFLAG_NOSHADOWS;
file++;
}
else
flags = 0;
file = COM_Parse(file);
org[0] = atof(com_token);
file = COM_Parse(file);
org[1] = atof(com_token);
file = COM_Parse(file);
org[2] = atof(com_token);
file = COM_Parse(file);
radius = atof(com_token);
file = COM_Parse(file);
rgb[0] = file?atof(com_token):1;
file = COM_Parse(file);
rgb[1] = file?atof(com_token):1;
file = COM_Parse(file);
rgb[2] = file?atof(com_token):1;
file = COM_Parse(file);
style = file?atof(com_token):0;
file = COM_Parse(file);
//cubemap
Q_strncpyz(cubename, com_token, sizeof(cubename));
file = COM_Parse(file);
//corona
corona = file?atof(com_token):0;
file = COM_Parse(file);
angles[0] = file?atof(com_token):0;
file = COM_Parse(file);
angles[1] = file?atof(com_token):0;
file = COM_Parse(file);
angles[2] = file?atof(com_token):0;
file = COM_Parse(file);
//corrona scale
coronascale = file?atof(com_token):0.25;
file = COM_Parse(file);
//ambient
ambientscale = file?atof(com_token):0;
file = COM_Parse(file);
//diffuse
diffusescale = file?atof(com_token):1;
file = COM_Parse(file);
//specular
specularscale = file?atof(com_token):1;
file = COM_Parse(file);
flags |= file?atoi(com_token):LFLAG_REALTIMEMODE;
if (radius)
{
dl = CL_AllocSlight();
if (!dl)
break;
VectorCopy(org, dl->origin);
dl->radius = radius;
VectorCopy(rgb, dl->color);
dl->die = 0;
dl->flags = flags;
/*if (*cubename)
{
dl->fov = 90;
dl->flags |= LFLAG_SHADOWMAP;
}*/
AngleVectors(angles, dl->axis[0], dl->axis[1], dl->axis[2]);
dl->style = style+1;
}
file = end+1;
}
}
static void R_SaveRTLights_f(void)
{
dlight_t *light;
vfsfile_t *f;
unsigned int i;
char fname[MAX_QPATH];
vec3_t ang;
COM_StripExtension(cl.worldmodel->name, fname, sizeof(fname));
strncat(fname, ".rtlights", MAX_QPATH-1);
FS_CreatePath(fname, FS_GAMEONLY);
f = FS_OpenVFS(fname, "wb", FS_GAMEONLY);
if (!f)
{
Con_Printf("couldn't open %s\n", fname);
return;
}
for (light = cl_dlights+rtlights_first, i=rtlights_first; i<rtlights_max; i++, light++)
{
if (light->die)
continue;
if (!light->radius)
continue;
VectorAngles(light->axis[0], light->axis[2], ang);
VFS_PUTS(f, va(
"%s%f %f %f "
"%f %f %f %f "
"%i "
"\"%s\" %f "
"%f %f %f "
"%f %f %f %f %i "
"\n"
,
(light->flags & LFLAG_NOSHADOWS)?"!":"", light->origin[0], light->origin[1], light->origin[2],
light->radius, light->color[0], light->color[1], light->color[2],
light->style-1,
"", light->corona,
ang[0], ang[1], ang[2],
light->coronascale, light->ambientscale, light->diffusescale, light->specularscale, light->flags&(LFLAG_NORMALMODE|LFLAG_REALTIMEMODE|LFLAG_CREPUSCULAR)
));
}
VFS_CLOSE(f);
Con_Printf("rtlights saved to %s\n", fname);
}
void R_ReloadRTLights_f(void)
{
if (!cl.worldmodel)
{
Con_Printf("Cannot reload lights at this time\n");
return;
}
rtlights_first = RTL_FIRST;
rtlights_max = RTL_FIRST;
if (!strcmp(Cmd_Argv(1), "bsp"))
R_ImportRTLights(cl.worldmodel->entities);
else if (!strcmp(Cmd_Argv(1), "rtlights"))
R_LoadRTLights();
else if (strcmp(Cmd_Argv(1), "none"))
{
R_LoadRTLights();
if (rtlights_first == rtlights_max)
R_ImportRTLights(cl.worldmodel->entities);
}
}
#endif
/*
===============
R_NewMap
===============
*/
void GLR_NewMap (void)
{
char namebuf[MAX_QPATH];
extern cvar_t host_mapname, r_shadow_realtime_dlight, r_shadow_realtime_world;
int i;
for (i=0 ; i<256 ; i++)
d_lightstylevalue[i] = 264; // normal light value
memset (&r_worldentity, 0, sizeof(r_worldentity));
AngleVectors(r_worldentity.angles, r_worldentity.axis[0], r_worldentity.axis[1], r_worldentity.axis[2]);
VectorInverse(r_worldentity.axis[1]);
r_worldentity.model = cl.worldmodel;
COM_StripExtension(COM_SkipPath(cl.worldmodel->name), namebuf, sizeof(namebuf));
Cvar_Set(&host_mapname, namebuf);
Surf_DeInit();
r_viewleaf = NULL;
r_viewcluster = -1;
r_oldviewcluster = 0;
r_viewcluster2 = -1;
Mod_ParseInfoFromEntityLump(cl.worldmodel, cl.worldmodel->entities, cl.worldmodel->name);
TRACE(("dbg: GLR_NewMap: clear particles\n"));
P_ClearParticles ();
TRACE(("dbg: GLR_NewMap: wiping them stains (getting the cloth out)\n"));
Surf_WipeStains();
CL_RegisterParticles();
TRACE(("dbg: GLR_NewMap: building lightmaps\n"));
Surf_BuildLightmaps ();
TRACE(("dbg: GLR_NewMap: ui\n"));
#ifdef VM_UI
UI_Reset();
#endif
TRACE(("dbg: GLR_NewMap: tp\n"));
TP_NewMap();
R_SetSky(cl.skyname);
#ifdef MAP_PROC
if (cl.worldmodel->fromgame == fg_doom3)
D3_GenerateAreas(cl.worldmodel);
#endif
#ifdef RTLIGHTS
if (r_shadow_realtime_dlight.ival || r_shadow_realtime_world.ival)
{
R_LoadRTLights();
if (rtlights_first == rtlights_max)
R_ImportRTLights(cl.worldmodel->entities);
}
Sh_PreGenerateLights();
#endif
}
void GLR_PreNewMap(void)
{
r_loadbumpmapping = r_deluxemapping.ival || r_shadow_realtime_world.ival || r_shadow_realtime_dlight.ival;
}
/*
====================
R_TimeRefresh_f
For program optimization
====================
*/
void GLR_TimeRefresh_f (void)
{
int i;
float start, stop, time;
qboolean finish;
int frames = 128;
finish = atoi(Cmd_Argv(1));
frames = atoi(Cmd_Argv(2));
if (frames < 1)
frames = 128;
#if defined(_WIN32) && !defined(_SDL)
if (finish == 2)
{
extern HDC maindc;
qglFinish ();
start = Sys_DoubleTime ();
for (i=0 ; i<frames ; i++)
{
r_refdef.viewangles[1] = i/(float)frames*360.0;
R_RenderView ();
qSwapBuffers(maindc);
}
}
else
#endif
{
qglDrawBuffer (GL_FRONT);
qglFinish ();
start = Sys_DoubleTime ();
for (i=0 ; i<frames ; i++)
{
r_refdef.viewangles[1] = i/(float)frames*360.0;
R_RenderView ();
if (finish)
qglFinish ();
}
}
qglFinish ();
stop = Sys_DoubleTime ();
time = stop-start;
Con_Printf ("%f seconds (%f fps)\n", time, frames/time);
qglDrawBuffer (GL_BACK);
GL_EndRendering ();
GL_DoSwap();
}
#endif