1693ba6c58
tweeked d3d renderer. certain shader constructs might be broken now so don't try q3 with it, but framerates are up when playing quake. tweeked gl rendering too, timedemo results seem a little higher also. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3933 fc73d0e0-1445-4013-8a0c-d673dee63da5
1066 lines
25 KiB
C
1066 lines
25 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// r_misc.c
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#include "quakedef.h"
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#ifdef GLQUAKE
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#include "glquake.h"
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#include "gl_draw.h"
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static void R_ReloadRTLights_f(void);
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static void R_SaveRTLights_f(void);
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/*
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==================
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R_InitTextures
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==================
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*
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void GLR_InitTextures (void)
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{
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int x,y, m;
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qbyte *dest;
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// create a simple checkerboard texture for the default
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r_notexture_mip = Hunk_AllocName (sizeof(texture_t) + 16*16+8*8+4*4+2*2, "notexture");
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r_notexture_mip->width = r_notexture_mip->height = 16;
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r_notexture_mip->offsets[0] = sizeof(texture_t);
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r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + 16*16;
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r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + 8*8;
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r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + 4*4;
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for (m=0 ; m<4 ; m++)
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{
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dest = (qbyte *)r_notexture_mip + r_notexture_mip->offsets[m];
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for (y=0 ; y< (16>>m) ; y++)
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for (x=0 ; x< (16>>m) ; x++)
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{
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if ( (y< (8>>m) ) ^ (x< (8>>m) ) )
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*dest++ = 0;
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else
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*dest++ = 0xff;
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}
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}
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}*/
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#if 0
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qboolean GenerateNormalisationCubeMap()
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{
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unsigned char data[32*32*3];
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//some useful variables
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int size=32;
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float offset=0.5f;
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float halfSize=16.0f;
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vec3_t tempVector;
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unsigned char * bytePtr;
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int i, j;
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normalisationCubeMap = GL_AllocNewTexture();
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GL_BindType(GL_TEXTURE_CUBE_MAP_ARB, normalisationCubeMap);
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//positive x
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bytePtr=data;
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for(j=0; j<size; j++)
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{
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for(i=0; i<size; i++)
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{
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tempVector[0] = halfSize;
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tempVector[1] = -(j+offset-halfSize);
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tempVector[2] = -(i+offset-halfSize);
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VectorNormalize(tempVector);
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bytePtr[0]=(unsigned char)((tempVector[0]/2 + 0.5)*255);
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bytePtr[1]=(unsigned char)((tempVector[1]/2 + 0.5)*255);
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bytePtr[2]=(unsigned char)((tempVector[2]/2 + 0.5)*255);
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bytePtr+=3;
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}
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}
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qglTexImage2D( GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
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0, GL_RGBA8, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
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//negative x
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bytePtr=data;
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for(j=0; j<size; j++)
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{
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for(i=0; i<size; i++)
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{
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tempVector[0] = (-halfSize);
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tempVector[1] = (-(j+offset-halfSize));
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tempVector[2] = ((i+offset-halfSize));
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VectorNormalize(tempVector);
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bytePtr[0]=(unsigned char)((tempVector[0]/2 + 0.5)*255);
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bytePtr[1]=(unsigned char)((tempVector[1]/2 + 0.5)*255);
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bytePtr[2]=(unsigned char)((tempVector[2]/2 + 0.5)*255);
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bytePtr+=3;
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}
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}
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qglTexImage2D( GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
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0, GL_RGBA8, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
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//positive y
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bytePtr=data;
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for(j=0; j<size; j++)
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{
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for(i=0; i<size; i++)
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{
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tempVector[0] = (i+offset-halfSize);
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tempVector[1] = (halfSize);
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tempVector[2] = ((j+offset-halfSize));
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VectorNormalize(tempVector);
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bytePtr[0]=(unsigned char)((tempVector[0]/2 + 0.5)*255);
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bytePtr[1]=(unsigned char)((tempVector[1]/2 + 0.5)*255);
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bytePtr[2]=(unsigned char)((tempVector[2]/2 + 0.5)*255);
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bytePtr+=3;
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}
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}
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qglTexImage2D( GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
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0, GL_RGBA8, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
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//negative y
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bytePtr=data;
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for(j=0; j<size; j++)
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{
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for(i=0; i<size; i++)
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{
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tempVector[0] = (i+offset-halfSize);
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tempVector[1] = (-halfSize);
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tempVector[2] = (-(j+offset-halfSize));
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VectorNormalize(tempVector);
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bytePtr[0]=(unsigned char)((tempVector[0]/2 + 0.5)*255);
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bytePtr[1]=(unsigned char)((tempVector[1]/2 + 0.5)*255);
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bytePtr[2]=(unsigned char)((tempVector[2]/2 + 0.5)*255);
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bytePtr+=3;
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}
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}
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qglTexImage2D( GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
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0, GL_RGBA8, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
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//positive z
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bytePtr=data;
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for(j=0; j<size; j++)
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{
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for(i=0; i<size; i++)
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{
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tempVector[0] = (i+offset-halfSize);
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tempVector[1] = (-(j+offset-halfSize));
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tempVector[2] = (halfSize);
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VectorNormalize(tempVector);
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bytePtr[0]=(unsigned char)((tempVector[0]/2 + 0.5)*255);
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bytePtr[1]=(unsigned char)((tempVector[1]/2 + 0.5)*255);
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bytePtr[2]=(unsigned char)((tempVector[2]/2 + 0.5)*255);
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bytePtr+=3;
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}
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}
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qglTexImage2D( GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
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0, GL_RGBA8, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
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//negative z
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bytePtr=data;
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for(j=0; j<size; j++)
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{
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for(i=0; i<size; i++)
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{
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tempVector[0] = (-(i+offset-halfSize));
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tempVector[1] = (-(j+offset-halfSize));
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tempVector[2] = (-halfSize);
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VectorNormalize(tempVector);
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bytePtr[0]=(unsigned char)((tempVector[0]/2 + 0.5)*255);
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bytePtr[1]=(unsigned char)((tempVector[1]/2 + 0.5)*255);
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bytePtr[2]=(unsigned char)((tempVector[2]/2 + 0.5)*255);
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bytePtr+=3;
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}
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}
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qglTexImage2D( GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
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0, GL_RGBA8, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
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qglTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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qglTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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qglTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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qglTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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qglTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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return true;
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}
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texid_t normalisationCubeMap;
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#endif
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/*
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===============
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R_Init
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===============
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*/
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void GLR_ReInit (void)
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{
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R_NetgraphInit();
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R_InitBloomTextures();
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}
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/*
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typedef struct
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{
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long offset; // Position of the entry in WAD
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long dsize; // Size of the entry in WAD file
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long size; // Size of the entry in memory
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char type; // type of entry
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char cmprs; // Compression. 0 if none.
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short dummy; // Not used
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char name[16]; // we use only first 8
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} wad2entry_t;
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typedef struct
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{
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char magic[4]; //should be WAD2
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long num; //number of entries
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long offset; //location of directory
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} wad2_t;
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void R_MakeTexWad_f(void)
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{
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miptex_t dummymip = {"", 0, 0, {0, 0, 0, 0}};
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wad2_t wad2 = {"WAD2",0,0};
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wad2entry_t entry[2048];
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int entries = 0, i;
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FILE *f;
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char base[128];
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char *texname;
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// qbyte b;
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float scale;
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int width, height;
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qbyte *buf, *outmip;
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qbyte *mip, *stack;
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// WIN32_FIND_DATA fd;
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// HANDLE h;
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scale = atof(Cmd_Argv(2));
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if (!scale)
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scale = 2;
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// h = FindFirstFile(va("%s/textures/ *.tga", com_gamedir), &fd); //if this is uncommented, clear that space... (gcc warning fix)
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if (!shader)
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return;
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mip = BZ_Malloc(1024*1024);
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// initbuf = BZ_Malloc(1024*1024*4);
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stack = BZ_Malloc(1024*1024*4+1024);
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f=fopen(va("%s/shadrtex.wad", com_gamedir), "wb");
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fwrite(&wad2, 1, sizeof(wad2_t), f);
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for (shad = shader; shad; shad=shad->next)
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{
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texname = shad->editorname;
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if (!*texname)
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continue;
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COM_StripExtension(shad->name, base);
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base[15]=0;
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for (i =0; i < entries; i++)
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if (!strcmp(entry[entries].name, base))
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break;
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if (i != entries)
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{
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Con_Printf("Skipped %s - duplicated shrunken name\n", texname);
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continue;
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}
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entry[entries].offset = ftell(f);
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entry[entries].dsize = entry[entries].size = 0;
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entry[entries].type = TYP_MIPTEX;
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entry[entries].cmprs = 0;
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entry[entries].dummy = 0;
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strcpy(entry[entries].name, base);
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strcpy(dummymip.name, base);
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{
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qbyte *data;
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int h;
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float x, xi;
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float y, yi;
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char *path[] ={
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"%s",
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"override/%s.tga",
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"override/%s.pcx",
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"%s.tga",
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"progs/%s"};
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for (h = 0, buf=NULL; h < sizeof(path)/sizeof(char *); h++)
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{
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buf = COM_LoadStackFile(va(path[h], texname), stack, 1024*1024*4+1024);
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if (buf)
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break;
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}
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if (!buf)
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{
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Con_Printf("Failed to find texture \"%s\"\n", texname);
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continue;
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}
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data = ReadTargaFile(buf, com_filesize, &width, &height, false);
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if (!data)
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{
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BZ_Free(data);
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Con_Printf("Skipped %s - file type not supported (bad bpp?)\n", texname);
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continue;
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}
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dummymip.width = (int)(width/scale) & ~0xf;
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dummymip.height = (int)(height/scale) & ~0xf;
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if (dummymip.width<=0)
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dummymip.width=16;
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if (dummymip.height<=0)
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dummymip.height=16;
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dummymip.offsets[0] = sizeof(dummymip);
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dummymip.offsets[1] = dummymip.offsets[0]+dummymip.width*dummymip.height;
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dummymip.offsets[2] = dummymip.offsets[1]+dummymip.width/2*dummymip.height/2;
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dummymip.offsets[3] = dummymip.offsets[2]+dummymip.width/4*dummymip.height/4;
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entry[entries].dsize = entry[entries].size = dummymip.offsets[3]+dummymip.width/8*dummymip.height/8;
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xi = (float)width/dummymip.width;
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yi = (float)height/dummymip.height;
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fwrite(&dummymip, 1, sizeof(dummymip), f);
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outmip=mip;
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for (outmip=mip, y = 0; y < height; y+=yi)
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for (x = 0; x < width; x+=xi)
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{
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*outmip++ = GetPaletteIndex( data[(int)(x+y*width)*4+0],
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data[(int)(x+y*width)*4+1],
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data[(int)(x+y*width)*4+2]);
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}
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fwrite(mip, dummymip.width, dummymip.height, f);
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for (outmip=mip, y = 0; y < height; y+=yi*2)
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for (x = 0; x < width; x+=xi*2)
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{
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*outmip++ = GetPaletteIndex( data[(int)(x+y*width)*4+0],
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data[(int)(x+y*width)*4+1],
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data[(int)(x+y*width)*4+2]);
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}
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fwrite(mip, dummymip.width/2, dummymip.height/2, f);
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for (outmip=mip, y = 0; y < height; y+=yi*4)
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for (x = 0; x < width; x+=xi*4)
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{
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*outmip++ = GetPaletteIndex( data[(int)(x+y*width)*4+0],
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data[(int)(x+y*width)*4+1],
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data[(int)(x+y*width)*4+2]);
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}
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fwrite(mip, dummymip.width/4, dummymip.height/4, f);
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for (outmip=mip, y = 0; y < height; y+=yi*8)
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for (x = 0; x < width; x+=xi*8)
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{
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*outmip++ = GetPaletteIndex( data[(int)(x+y*width)*4+0],
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data[(int)(x+y*width)*4+1],
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data[(int)(x+y*width)*4+2]);
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}
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fwrite(mip, dummymip.width/8, dummymip.height/8, f);
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BZ_Free(data);
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}
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entries++;
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Con_Printf("Added %s\n", base);
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GLSCR_UpdateScreen();
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}
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wad2.offset = ftell(f);
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wad2.num = entries;
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fwrite(entry, entries, sizeof(wad2entry_t), f);
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fseek(f, 0, SEEK_SET);
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fwrite(&wad2, 1, sizeof(wad2_t), f);
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fclose(f);
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BZ_Free(mip);
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// BZ_Free(initbuf);
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BZ_Free(stack);
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Con_Printf("Written %i mips to textures.wad\n", entries);
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}
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*/
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void GLR_TimeRefresh_f (void);
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extern cvar_t v_contrast, r_drawflat;
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extern cvar_t r_stains, r_stainfadetime, r_stainfadeammount;
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// callback defines
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extern cvar_t gl_font;
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extern cvar_t vid_conautoscale, vid_conheight, vid_conwidth;
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extern cvar_t crosshair, crosshairimage, crosshaircolor, r_skyboxname;
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extern cvar_t r_floorcolour, r_wallcolour, r_floortexture, r_walltexture;
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extern cvar_t r_fastskycolour;
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void GLV_Gamma_Callback(struct cvar_s *var, char *oldvalue);
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void GLR_DeInit (void)
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{
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Cmd_RemoveCommand ("timerefresh");
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Cmd_RemoveCommand ("r_editlights_reload");
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Cmd_RemoveCommand ("r_editlights_save");
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Cmd_RemoveCommand ("makewad");
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Cvar_Unhook(&r_skyboxname);
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Cvar_Unhook(&vid_conautoscale);
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Cvar_Unhook(&vid_conheight);
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Cvar_Unhook(&vid_conwidth);
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Cvar_Unhook(&r_wallcolour);
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Cvar_Unhook(&r_floorcolour);
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Cvar_Unhook(&r_walltexture);
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Cvar_Unhook(&r_floortexture);
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Cvar_Unhook(&r_fastskycolour);
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Cvar_Unhook(&r_drawflat);
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Cvar_Unhook(&v_gamma);
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Cvar_Unhook(&v_contrast);
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Surf_DeInit();
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GLDraw_DeInit();
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}
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void GLR_Init (void)
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{
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Cmd_AddRemCommand ("timerefresh", GLR_TimeRefresh_f);
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#ifdef RTLIGHTS
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Cmd_AddRemCommand ("r_editlights_reload", R_ReloadRTLights_f);
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Cmd_AddRemCommand ("r_editlights_save", R_SaveRTLights_f);
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#endif
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// Cmd_AddRemCommand ("makewad", R_MakeTexWad_f);
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// Cvar_Hook(&r_floorcolour, GLR_Floorcolour_Callback);
|
|
// Cvar_Hook(&r_fastskycolour, GLR_Fastskycolour_Callback);
|
|
// Cvar_Hook(&r_wallcolour, GLR_Wallcolour_Callback);
|
|
// Cvar_Hook(&r_floortexture, GLR_Floortexture_Callback);
|
|
// Cvar_Hook(&r_walltexture, GLR_Walltexture_Callback);
|
|
// Cvar_Hook(&r_drawflat, GLR_Drawflat_Callback);
|
|
Cvar_Hook(&v_gamma, GLV_Gamma_Callback);
|
|
Cvar_Hook(&v_contrast, GLV_Gamma_Callback);
|
|
|
|
GLR_ReInit();
|
|
}
|
|
|
|
#ifdef RTLIGHTS
|
|
static void R_ImportRTLights(char *entlump)
|
|
{
|
|
typedef enum lighttype_e {LIGHTTYPE_MINUSX, LIGHTTYPE_RECIPX, LIGHTTYPE_RECIPXX, LIGHTTYPE_NONE, LIGHTTYPE_SUN, LIGHTTYPE_MINUSXX} lighttype_t;
|
|
|
|
/*I'm using the DP code so I know I'll get the DP results*/
|
|
int entnum, style, islight, skin, pflags, effects, n;
|
|
lighttype_t type;
|
|
float origin[3], angles[3], radius, color[3], light[4], fadescale, lightscale, originhack[3], overridecolor[3], vec[4];
|
|
char key[256], value[8192];
|
|
int nest;
|
|
|
|
COM_Parse(entlump);
|
|
if (!strcmp(com_token, "Version"))
|
|
{
|
|
entlump = COM_Parse(entlump);
|
|
entlump = COM_Parse(entlump);
|
|
}
|
|
|
|
for (entnum = 0; ;entnum++)
|
|
{
|
|
entlump = COM_Parse(entlump);
|
|
if (com_token[0] != '{')
|
|
break;
|
|
|
|
type = LIGHTTYPE_MINUSX;
|
|
origin[0] = origin[1] = origin[2] = 0;
|
|
originhack[0] = originhack[1] = originhack[2] = 0;
|
|
angles[0] = angles[1] = angles[2] = 0;
|
|
color[0] = color[1] = color[2] = 1;
|
|
light[0] = light[1] = light[2] = 1;light[3] = 300;
|
|
overridecolor[0] = overridecolor[1] = overridecolor[2] = 1;
|
|
fadescale = 1;
|
|
lightscale = 1;
|
|
style = 0;
|
|
skin = 0;
|
|
pflags = 0;
|
|
effects = 0;
|
|
islight = false;
|
|
nest = 1;
|
|
while (1)
|
|
{
|
|
entlump = COM_Parse(entlump);
|
|
if (!entlump)
|
|
break; // error
|
|
if (com_token[0] == '{')
|
|
{
|
|
nest++;
|
|
continue;
|
|
}
|
|
if (com_token[0] == '}')
|
|
{
|
|
nest--;
|
|
if (!nest)
|
|
break; // end of entity
|
|
continue;
|
|
}
|
|
if (nest!=1)
|
|
continue;
|
|
if (com_token[0] == '_')
|
|
Q_strncpyz(key, com_token + 1, sizeof(key));
|
|
else
|
|
Q_strncpyz(key, com_token, sizeof(key));
|
|
while (key[strlen(key)-1] == ' ') // remove trailing spaces
|
|
key[strlen(key)-1] = 0;
|
|
entlump = COM_Parse(entlump);
|
|
if (!entlump)
|
|
break; // error
|
|
Q_strncpyz(value, com_token, sizeof(value));
|
|
|
|
// now that we have the key pair worked out...
|
|
if (!strcmp("light", key))
|
|
{
|
|
n = sscanf(value, "%f %f %f %f", &vec[0], &vec[1], &vec[2], &vec[3]);
|
|
if (n == 1)
|
|
{
|
|
// quake
|
|
light[0] = vec[0] * (1.0f / 256.0f);
|
|
light[1] = vec[0] * (1.0f / 256.0f);
|
|
light[2] = vec[0] * (1.0f / 256.0f);
|
|
light[3] = vec[0];
|
|
}
|
|
else if (n == 4)
|
|
{
|
|
// halflife
|
|
light[0] = vec[0] * (1.0f / 255.0f);
|
|
light[1] = vec[1] * (1.0f / 255.0f);
|
|
light[2] = vec[2] * (1.0f / 255.0f);
|
|
light[3] = vec[3];
|
|
}
|
|
}
|
|
else if (!strcmp("delay", key))
|
|
type = atoi(value);
|
|
else if (!strcmp("origin", key))
|
|
sscanf(value, "%f %f %f", &origin[0], &origin[1], &origin[2]);
|
|
else if (!strcmp("angle", key))
|
|
angles[0] = 0, angles[1] = atof(value), angles[2] = 0;
|
|
else if (!strcmp("angles", key))
|
|
sscanf(value, "%f %f %f", &angles[0], &angles[1], &angles[2]);
|
|
else if (!strcmp("color", key))
|
|
sscanf(value, "%f %f %f", &color[0], &color[1], &color[2]);
|
|
else if (!strcmp("wait", key))
|
|
fadescale = atof(value);
|
|
else if (!strcmp("classname", key))
|
|
{
|
|
if (!strncmp(value, "light", 5))
|
|
{
|
|
islight = true;
|
|
if (!strcmp(value, "light_fluoro"))
|
|
{
|
|
originhack[0] = 0;
|
|
originhack[1] = 0;
|
|
originhack[2] = 0;
|
|
overridecolor[0] = 1;
|
|
overridecolor[1] = 1;
|
|
overridecolor[2] = 1;
|
|
}
|
|
if (!strcmp(value, "light_fluorospark"))
|
|
{
|
|
originhack[0] = 0;
|
|
originhack[1] = 0;
|
|
originhack[2] = 0;
|
|
overridecolor[0] = 1;
|
|
overridecolor[1] = 1;
|
|
overridecolor[2] = 1;
|
|
}
|
|
if (!strcmp(value, "light_globe"))
|
|
{
|
|
originhack[0] = 0;
|
|
originhack[1] = 0;
|
|
originhack[2] = 0;
|
|
overridecolor[0] = 1;
|
|
overridecolor[1] = 0.8;
|
|
overridecolor[2] = 0.4;
|
|
}
|
|
if (!strcmp(value, "light_flame_large_yellow"))
|
|
{
|
|
originhack[0] = 0;
|
|
originhack[1] = 0;
|
|
originhack[2] = 0;
|
|
overridecolor[0] = 1;
|
|
overridecolor[1] = 0.5;
|
|
overridecolor[2] = 0.1;
|
|
}
|
|
if (!strcmp(value, "light_flame_small_yellow"))
|
|
{
|
|
originhack[0] = 0;
|
|
originhack[1] = 0;
|
|
originhack[2] = 0;
|
|
overridecolor[0] = 1;
|
|
overridecolor[1] = 0.5;
|
|
overridecolor[2] = 0.1;
|
|
}
|
|
if (!strcmp(value, "light_torch_small_white"))
|
|
{
|
|
originhack[0] = 0;
|
|
originhack[1] = 0;
|
|
originhack[2] = 0;
|
|
overridecolor[0] = 1;
|
|
overridecolor[1] = 0.5;
|
|
overridecolor[2] = 0.1;
|
|
}
|
|
if (!strcmp(value, "light_torch_small_walltorch"))
|
|
{
|
|
originhack[0] = 0;
|
|
originhack[1] = 0;
|
|
originhack[2] = 0;
|
|
overridecolor[0] = 1;
|
|
overridecolor[1] = 0.5;
|
|
overridecolor[2] = 0.1;
|
|
}
|
|
}
|
|
}
|
|
else if (!strcmp("style", key))
|
|
style = atoi(value);
|
|
else if (!strcmp("skin", key))
|
|
skin = (int)atof(value);
|
|
else if (!strcmp("pflags", key))
|
|
pflags = (int)atof(value);
|
|
else if (!strcmp("effects", key))
|
|
effects = (int)atof(value);
|
|
|
|
else if (!strcmp("scale", key))
|
|
lightscale = atof(value);
|
|
else if (!strcmp("fade", key))
|
|
fadescale = atof(value);
|
|
|
|
else if (!strcmp("light_radius", key))
|
|
{
|
|
light[0] = 1;
|
|
light[1] = 1;
|
|
light[2] = 1;
|
|
light[3] = atof(value);
|
|
}
|
|
}
|
|
if (!islight)
|
|
continue;
|
|
if (lightscale <= 0)
|
|
lightscale = 1;
|
|
if (fadescale <= 0)
|
|
fadescale = 1;
|
|
if (color[0] == color[1] && color[0] == color[2])
|
|
{
|
|
color[0] *= overridecolor[0];
|
|
color[1] *= overridecolor[1];
|
|
color[2] *= overridecolor[2];
|
|
}
|
|
radius = light[3] * 1/*r_editlights_quakelightsizescale*/ * lightscale / fadescale;
|
|
color[0] = color[0] * light[0];
|
|
color[1] = color[1] * light[1];
|
|
color[2] = color[2] * light[2];
|
|
switch (type)
|
|
{
|
|
case LIGHTTYPE_MINUSX:
|
|
break;
|
|
case LIGHTTYPE_RECIPX:
|
|
radius *= 2;
|
|
VectorScale(color, (1.0f / 16.0f), color);
|
|
break;
|
|
case LIGHTTYPE_RECIPXX:
|
|
radius *= 2;
|
|
VectorScale(color, (1.0f / 16.0f), color);
|
|
break;
|
|
default:
|
|
case LIGHTTYPE_NONE:
|
|
break;
|
|
case LIGHTTYPE_SUN:
|
|
break;
|
|
case LIGHTTYPE_MINUSXX:
|
|
break;
|
|
}
|
|
VectorAdd(origin, originhack, origin);
|
|
if (radius >= 1)
|
|
{
|
|
dlight_t *dl = CL_AllocSlight();
|
|
if (!dl)
|
|
break;
|
|
VectorCopy(origin, dl->origin);
|
|
AngleVectors(angles, dl->axis[0], dl->axis[1], dl->axis[2]);
|
|
dl->radius = radius;
|
|
VectorCopy(color, dl->color);
|
|
dl->flags = 0;
|
|
dl->flags |= LFLAG_REALTIMEMODE;
|
|
dl->flags |= (pflags & PFLAGS_CORONA)?LFLAG_FLASHBLEND:0;
|
|
dl->flags |= (pflags & PFLAGS_NOSHADOW)?LFLAG_NOSHADOWS:0;
|
|
dl->style = style+1;
|
|
|
|
//FIXME: cubemaps if skin >= 16
|
|
}
|
|
}
|
|
}
|
|
|
|
static void R_LoadRTLights(void)
|
|
{
|
|
dlight_t *dl;
|
|
char fname[MAX_QPATH];
|
|
char cubename[MAX_QPATH];
|
|
char *file;
|
|
char *end;
|
|
int style;
|
|
|
|
vec3_t org;
|
|
float radius;
|
|
vec3_t rgb;
|
|
unsigned int flags;
|
|
|
|
float coronascale;
|
|
float corona;
|
|
float ambientscale, diffusescale, specularscale;
|
|
vec3_t angles;
|
|
|
|
//delete all old lights, even dynamic ones
|
|
rtlights_first = RTL_FIRST;
|
|
rtlights_max = RTL_FIRST;
|
|
|
|
COM_StripExtension(cl.worldmodel->name, fname, sizeof(fname));
|
|
strncat(fname, ".rtlights", MAX_QPATH-1);
|
|
|
|
file = COM_LoadTempFile(fname);
|
|
if (file)
|
|
while(1)
|
|
{
|
|
end = strchr(file, '\n');
|
|
if (!end)
|
|
end = file + strlen(file);
|
|
if (end == file)
|
|
break;
|
|
*end = '\0';
|
|
|
|
while(*file == ' ' || *file == '\t')
|
|
file++;
|
|
if (*file == '!')
|
|
{
|
|
flags = LFLAG_NOSHADOWS;
|
|
file++;
|
|
}
|
|
else
|
|
flags = 0;
|
|
|
|
file = COM_Parse(file);
|
|
org[0] = atof(com_token);
|
|
file = COM_Parse(file);
|
|
org[1] = atof(com_token);
|
|
file = COM_Parse(file);
|
|
org[2] = atof(com_token);
|
|
|
|
file = COM_Parse(file);
|
|
radius = atof(com_token);
|
|
|
|
file = COM_Parse(file);
|
|
rgb[0] = file?atof(com_token):1;
|
|
file = COM_Parse(file);
|
|
rgb[1] = file?atof(com_token):1;
|
|
file = COM_Parse(file);
|
|
rgb[2] = file?atof(com_token):1;
|
|
|
|
file = COM_Parse(file);
|
|
style = file?atof(com_token):0;
|
|
|
|
file = COM_Parse(file);
|
|
//cubemap
|
|
Q_strncpyz(cubename, com_token, sizeof(cubename));
|
|
|
|
file = COM_Parse(file);
|
|
//corona
|
|
corona = file?atof(com_token):0;
|
|
|
|
file = COM_Parse(file);
|
|
angles[0] = file?atof(com_token):0;
|
|
file = COM_Parse(file);
|
|
angles[1] = file?atof(com_token):0;
|
|
file = COM_Parse(file);
|
|
angles[2] = file?atof(com_token):0;
|
|
|
|
file = COM_Parse(file);
|
|
//corrona scale
|
|
coronascale = file?atof(com_token):0.25;
|
|
|
|
file = COM_Parse(file);
|
|
//ambient
|
|
ambientscale = file?atof(com_token):0;
|
|
|
|
file = COM_Parse(file);
|
|
//diffuse
|
|
diffusescale = file?atof(com_token):1;
|
|
|
|
file = COM_Parse(file);
|
|
//specular
|
|
specularscale = file?atof(com_token):1;
|
|
|
|
file = COM_Parse(file);
|
|
flags |= file?atoi(com_token):LFLAG_REALTIMEMODE;
|
|
|
|
if (radius)
|
|
{
|
|
dl = CL_AllocSlight();
|
|
if (!dl)
|
|
break;
|
|
|
|
VectorCopy(org, dl->origin);
|
|
dl->radius = radius;
|
|
VectorCopy(rgb, dl->color);
|
|
dl->die = 0;
|
|
dl->flags = flags;
|
|
/*if (*cubename)
|
|
{
|
|
dl->fov = 90;
|
|
dl->flags |= LFLAG_SHADOWMAP;
|
|
}*/
|
|
AngleVectors(angles, dl->axis[0], dl->axis[1], dl->axis[2]);
|
|
|
|
dl->style = style+1;
|
|
}
|
|
file = end+1;
|
|
}
|
|
}
|
|
|
|
static void R_SaveRTLights_f(void)
|
|
{
|
|
dlight_t *light;
|
|
vfsfile_t *f;
|
|
unsigned int i;
|
|
char fname[MAX_QPATH];
|
|
vec3_t ang;
|
|
COM_StripExtension(cl.worldmodel->name, fname, sizeof(fname));
|
|
strncat(fname, ".rtlights", MAX_QPATH-1);
|
|
|
|
FS_CreatePath(fname, FS_GAMEONLY);
|
|
f = FS_OpenVFS(fname, "wb", FS_GAMEONLY);
|
|
if (!f)
|
|
{
|
|
Con_Printf("couldn't open %s\n", fname);
|
|
return;
|
|
}
|
|
for (light = cl_dlights+rtlights_first, i=rtlights_first; i<rtlights_max; i++, light++)
|
|
{
|
|
if (light->die)
|
|
continue;
|
|
if (!light->radius)
|
|
continue;
|
|
VectorAngles(light->axis[0], light->axis[2], ang);
|
|
VFS_PUTS(f, va(
|
|
"%s%f %f %f "
|
|
"%f %f %f %f "
|
|
"%i "
|
|
"\"%s\" %f "
|
|
"%f %f %f "
|
|
"%f %f %f %f %i "
|
|
"\n"
|
|
,
|
|
(light->flags & LFLAG_NOSHADOWS)?"!":"", light->origin[0], light->origin[1], light->origin[2],
|
|
light->radius, light->color[0], light->color[1], light->color[2],
|
|
light->style-1,
|
|
"", light->corona,
|
|
ang[0], ang[1], ang[2],
|
|
light->coronascale, light->ambientscale, light->diffusescale, light->specularscale, light->flags&(LFLAG_NORMALMODE|LFLAG_REALTIMEMODE|LFLAG_CREPUSCULAR)
|
|
));
|
|
}
|
|
VFS_CLOSE(f);
|
|
Con_Printf("rtlights saved to %s\n", fname);
|
|
}
|
|
|
|
void R_ReloadRTLights_f(void)
|
|
{
|
|
if (!cl.worldmodel)
|
|
{
|
|
Con_Printf("Cannot reload lights at this time\n");
|
|
return;
|
|
}
|
|
rtlights_first = RTL_FIRST;
|
|
rtlights_max = RTL_FIRST;
|
|
if (!strcmp(Cmd_Argv(1), "bsp"))
|
|
R_ImportRTLights(cl.worldmodel->entities);
|
|
else if (!strcmp(Cmd_Argv(1), "rtlights"))
|
|
R_LoadRTLights();
|
|
else if (strcmp(Cmd_Argv(1), "none"))
|
|
{
|
|
R_LoadRTLights();
|
|
if (rtlights_first == rtlights_max)
|
|
R_ImportRTLights(cl.worldmodel->entities);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
===============
|
|
R_NewMap
|
|
===============
|
|
*/
|
|
void GLR_NewMap (void)
|
|
{
|
|
char namebuf[MAX_QPATH];
|
|
extern cvar_t host_mapname, r_shadow_realtime_dlight, r_shadow_realtime_world;
|
|
int i;
|
|
|
|
for (i=0 ; i<256 ; i++)
|
|
d_lightstylevalue[i] = 264; // normal light value
|
|
|
|
memset (&r_worldentity, 0, sizeof(r_worldentity));
|
|
AngleVectors(r_worldentity.angles, r_worldentity.axis[0], r_worldentity.axis[1], r_worldentity.axis[2]);
|
|
VectorInverse(r_worldentity.axis[1]);
|
|
r_worldentity.model = cl.worldmodel;
|
|
|
|
|
|
COM_StripExtension(COM_SkipPath(cl.worldmodel->name), namebuf, sizeof(namebuf));
|
|
Cvar_Set(&host_mapname, namebuf);
|
|
|
|
Surf_DeInit();
|
|
|
|
r_viewleaf = NULL;
|
|
r_viewcluster = -1;
|
|
r_oldviewcluster = 0;
|
|
r_viewcluster2 = -1;
|
|
|
|
Mod_ParseInfoFromEntityLump(cl.worldmodel, cl.worldmodel->entities, cl.worldmodel->name);
|
|
|
|
TRACE(("dbg: GLR_NewMap: clear particles\n"));
|
|
P_ClearParticles ();
|
|
TRACE(("dbg: GLR_NewMap: wiping them stains (getting the cloth out)\n"));
|
|
Surf_WipeStains();
|
|
CL_RegisterParticles();
|
|
TRACE(("dbg: GLR_NewMap: building lightmaps\n"));
|
|
Surf_BuildLightmaps ();
|
|
|
|
|
|
TRACE(("dbg: GLR_NewMap: ui\n"));
|
|
#ifdef VM_UI
|
|
UI_Reset();
|
|
#endif
|
|
TRACE(("dbg: GLR_NewMap: tp\n"));
|
|
TP_NewMap();
|
|
R_SetSky(cl.skyname);
|
|
|
|
#ifdef MAP_PROC
|
|
if (cl.worldmodel->fromgame == fg_doom3)
|
|
D3_GenerateAreas(cl.worldmodel);
|
|
#endif
|
|
|
|
#ifdef RTLIGHTS
|
|
if (r_shadow_realtime_dlight.ival || r_shadow_realtime_world.ival)
|
|
{
|
|
R_LoadRTLights();
|
|
if (rtlights_first == rtlights_max)
|
|
R_ImportRTLights(cl.worldmodel->entities);
|
|
}
|
|
Sh_PreGenerateLights();
|
|
#endif
|
|
}
|
|
|
|
void GLR_PreNewMap(void)
|
|
{
|
|
r_loadbumpmapping = r_deluxemapping.ival || r_shadow_realtime_world.ival || r_shadow_realtime_dlight.ival;
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
R_TimeRefresh_f
|
|
|
|
For program optimization
|
|
====================
|
|
*/
|
|
void GLR_TimeRefresh_f (void)
|
|
{
|
|
int i;
|
|
float start, stop, time;
|
|
qboolean finish;
|
|
int frames = 128;
|
|
|
|
finish = atoi(Cmd_Argv(1));
|
|
frames = atoi(Cmd_Argv(2));
|
|
if (frames < 1)
|
|
frames = 128;
|
|
|
|
#if defined(_WIN32) && !defined(_SDL)
|
|
if (finish == 2)
|
|
{
|
|
extern HDC maindc;
|
|
qglFinish ();
|
|
start = Sys_DoubleTime ();
|
|
for (i=0 ; i<frames ; i++)
|
|
{
|
|
r_refdef.viewangles[1] = i/(float)frames*360.0;
|
|
R_RenderView ();
|
|
qSwapBuffers(maindc);
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
qglDrawBuffer (GL_FRONT);
|
|
qglFinish ();
|
|
|
|
start = Sys_DoubleTime ();
|
|
for (i=0 ; i<frames ; i++)
|
|
{
|
|
r_refdef.viewangles[1] = i/(float)frames*360.0;
|
|
R_RenderView ();
|
|
if (finish)
|
|
qglFinish ();
|
|
}
|
|
}
|
|
qglFinish ();
|
|
stop = Sys_DoubleTime ();
|
|
time = stop-start;
|
|
Con_Printf ("%f seconds (%f fps)\n", time, frames/time);
|
|
|
|
qglDrawBuffer (GL_BACK);
|
|
GL_EndRendering ();
|
|
GL_DoSwap();
|
|
}
|
|
|
|
#endif
|