589b09ae1d
reworked a few q2 particle effects. q2 should feel a bit better now. by no means complete. ssqcless csqc should have time progressing. q3ui+console should be a bit less stupid. stripped old huffman code. copied over from ioquake3. should help avoid bugs in that shit. system mouse cursor should now always be hidden when running windowed. soft-cursor only. added bindlist.lst feature. particle system can now support weighted/randomized sounds. model command now more verbose, and supports renderflags. renamed debugger cvar to pr_debugger, in the hopes that it'll be easier to find. also added to menu a little more visibly in a politically-motivated move. fix q2+viewsize 30 'high' particles now have scrag+hknight impact effects. perhaps I overdid the scrag one. fixed q2 player icons on the scoreboard. added q3bsp_surf_meshcollision_* cvars. dedicated servers now use the same bsp etc loading code as clients. the dedicated-server-only stuff is no longer needed, which is a good thing because it seemed a little buggy last time I tried. split vertex+fragment shader compilation, for systems that secretly thread that. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4651 fc73d0e0-1445-4013-8a0c-d673dee63da5
693 lines
16 KiB
C
693 lines
16 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include "glquake.h"
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cvar_t baseskin = SCVAR("baseskin", "");
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cvar_t noskins = SCVAR("noskins", "0");
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extern cvar_t cl_teamskin;
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extern cvar_t cl_enemyskin;
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extern cvar_t r_fb_models;
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char allskins[128];
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#define MAX_CACHED_SKINS 128
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skin_t skins[MAX_CACHED_SKINS];
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int numskins;
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//returns the name
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char *Skin_FindName (player_info_t *sc)
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{
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int tracknum;
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char *s;
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static char name[MAX_OSPATH];
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char *skinforcing_team;
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if (allskins[0])
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{
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Q_strncpyz(name, allskins, sizeof(name));
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}
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else
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{
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s = Info_ValueForKey(sc->userinfo, "skin");
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if (s && s[0])
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Q_strncpyz(name, s, sizeof(name));
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else
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Q_strncpyz(name, baseskin.string, sizeof(name));
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}
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if (cl.spectator && (tracknum = Cam_TrackNum(&cl.playerview[0])) != -1)
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skinforcing_team = cl.players[tracknum].team;
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else if (cl.spectator)
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skinforcing_team = "spec";
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else
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skinforcing_team = cl.players[cl.playerview[0].playernum].team;
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//Don't force skins in splitscreen (it's probable that the new skin would be wrong).
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//Don't force skins in TF (where skins are forced on a class basis by the mod).
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//Don't force skins on servers that have it disabled.
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if (cl.splitclients<2 && !cl.teamfortress && !(cl.fpd & FPD_NO_FORCE_SKIN))
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{
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char *skinname = NULL;
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// player_state_t *state;
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qboolean teammate;
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teammate = (cl.teamplay && !strcmp(sc->team, skinforcing_team)) ? true : false;
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/*
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if (!cl.validsequence)
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goto nopowerups;
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state = cl.frames[cl.parsecount & UPDATE_MASK].playerstate + (sc - cl.players);
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if (state->messagenum != cl.parsecount)
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goto nopowerups;
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if ((state->effects & (EF_BLUE | EF_RED)) == (EF_BLUE | EF_RED))
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skinname = teammate ? cl_teambothskin.string : cl_enemybothskin.string;
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else if (state->effects & EF_BLUE)
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skinname = teammate ? cl_teamquadskin.string : cl_enemyquadskin.string;
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else if (state->effects & EF_RED)
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skinname = teammate ? cl_teampentskin.string : cl_enemypentskin.string;
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nopowerups:
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*/
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if (!skinname || !skinname[0])
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skinname = teammate ? cl_teamskin.string : cl_enemyskin.string;
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//per-player skin forcing
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if (teammate && sc->colourised && *sc->colourised->skin)
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skinname = sc->colourised->skin;
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if (skinname[0] && !strchr(skinname, '/')) // a '/' in a skin name is deemed as a model name, so we ignore it.
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Q_strncpyz(name, skinname, sizeof(name));
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}
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if (strstr(name, "..") || *name == '.')
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Q_strncpyz(name, baseskin.string, sizeof(name));
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return name;
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}
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/*
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================
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Skin_Find
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Determines the best skin for the given scoreboard
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slot, and sets scoreboard->skin
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================
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*/
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void Skin_Find (player_info_t *sc)
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{
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skin_t *skin;
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int i;
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char name[128], *s;
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model_t *model;
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if (allskins[0])
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s = allskins;
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else
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s = Info_ValueForKey (sc->userinfo, "skin");
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if (!*s)
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s = baseskin.string;
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if (!*s)
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s = "default";
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s = Skin_FindName(sc);
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COM_StripExtension (s, name, sizeof(name));
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s = strchr(name, '/');
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if (s)
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{
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*s = '\0';
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#ifdef Q2CLIENT
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if (cls.protocol == CP_QUAKE2)
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model = Mod_ForName(va("players/%s/tris.md2", name), MLV_SILENT);
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else
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#endif
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model = NULL;//Mod_ForName(va("models/players/%s.mdl", name), false);
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if (model && model->type == mod_dummy)
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model = NULL;
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*s = '/';
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}
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else
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model = NULL;
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sc->model = model;
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for (i=0 ; i<numskins ; i++)
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{
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if (!strcmp (name, skins[i].name))
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{
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sc->skin = &skins[i];
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if (cls.protocol == CP_QUAKE2)
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Skin_Cache32 (sc->skin);
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else
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Skin_Cache8 (sc->skin);
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return;
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}
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}
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if (numskins == MAX_CACHED_SKINS)
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{ // ran out of spots, so flush everything
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Skin_Skins_f ();
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return;
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}
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skin = &skins[numskins];
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sc->skin = skin;
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numskins++;
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memset (skin, 0, sizeof(*skin));
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Q_strncpyz(skin->name, name, sizeof(skin->name));
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}
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/*
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==========
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Skin_Cache
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Returns a pointer to the skin bitmap, or NULL to use the default
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==========
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*/
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qbyte *Skin_Cache8 (skin_t *skin)
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{
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char name[1024];
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qbyte *raw;
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qbyte *out, *pix;
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pcx_t *pcx;
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int x, y, srcw, srch;
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int dataByte;
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int runLength;
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int fbremap[256];
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char *skinpath;
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if (noskins.value==1) // JACK: So NOSKINS > 1 will show skins, but
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return NULL; // not download new ones.
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if (skin->failedload)
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return NULL;
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TEXASSIGN(skin->textures.base, r_nulltex);
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TEXASSIGN(skin->textures.loweroverlay, r_nulltex);
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TEXASSIGN(skin->textures.upperoverlay, r_nulltex);
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out = skin->skindata;
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if (out)
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return out;
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// TODO: we build a fullbright remap.. can we get rid of this?
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for (x = 0; x < vid.fullbright; x++)
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fbremap[x] = x + (256-vid.fullbright); //fullbrights don't exist, so don't loose palette info.
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//
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// load the pic from disk
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//
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if (strchr(skin->name, ' ')) //see if it's actually three colours
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{
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qbyte bv;
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int col[3];
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char *s;
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s = COM_Parse(skin->name);
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col[0] = atof(com_token);
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s = COM_Parse(s);
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col[1] = atof(com_token);
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s = COM_Parse(s);
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col[2] = atof(com_token);
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bv = GetPaletteIndex(col[0], col[1], col[2]);
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skin->width = 320;
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skin->height = 200;
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skin->skindata = out = BZ_Malloc(320*200);
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memset (out, bv, 320*200);
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skin->failedload = false;
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return out;
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}
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#ifdef Q2CLIENT
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if (cls.protocol == CP_QUAKE2)
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skinpath = "players";
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else
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#endif
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skinpath = "skins";
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//favour 24bit+recoloured skins if gl_load24bit is enabled.
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Q_snprintfz (name, sizeof(name), "%s_shirt", skin->name);
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TEXASSIGN(skin->textures.upperoverlay, R_LoadReplacementTexture(name, skinpath, 0));
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Q_snprintfz (name, sizeof(name), "%s_pants", skin->name);
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TEXASSIGN(skin->textures.loweroverlay, R_LoadReplacementTexture(name, skinpath, 0));
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if (TEXVALID(skin->textures.upperoverlay) || TEXVALID(skin->textures.loweroverlay))
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{
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TEXASSIGN(skin->textures.base, R_LoadReplacementTexture(skin->name, skinpath, IF_NOALPHA));
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if (TEXVALID(skin->textures.base))
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{
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Q_snprintfz (name, sizeof(name), "%s_luma", skin->name);
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TEXASSIGN(skin->textures.fullbright, R_LoadReplacementTexture(skin->name, skinpath, IF_NOALPHA));
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Q_snprintfz (name, sizeof(name), "%s_gloss", skin->name);
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TEXASSIGN(skin->textures.specular, R_LoadReplacementTexture(skin->name, skinpath, 0));
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skin->failedload = true;
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return NULL;
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}
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}
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Q_snprintfz (name, sizeof(name), "%s/%s.pcx", skinpath, skin->name);
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raw = COM_LoadTempFile (name);
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if (!raw)
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{
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//use 24bit skins even if gl_load24bit is failed
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if (strcmp(skin->name, baseskin.string))
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{
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// if (!gl_load24bit.value)
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{
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TEXASSIGN(skin->textures.base, R_LoadHiResTexture(skin->name, skinpath, IF_NOALPHA));
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if (TEXVALID(skin->textures.base))
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{
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Q_snprintfz (name, sizeof(name), "%s_shirt", skin->name);
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TEXASSIGN(skin->textures.upperoverlay, R_LoadHiResTexture(name, skinpath, 0));
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Q_snprintfz (name, sizeof(name), "%s_pants", skin->name);
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TEXASSIGN(skin->textures.loweroverlay, R_LoadHiResTexture(name, skinpath, 0));
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if (!TEXVALID(skin->textures.upperoverlay) && !TEXVALID(skin->textures.loweroverlay))
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Con_DPrintf("skin \"%s\" has no colourmapping info\n", skin->name);
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Q_snprintfz (name, sizeof(name), "%s_luma", skin->name);
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TEXASSIGN(skin->textures.fullbright, R_LoadHiResTexture(skin->name, skinpath, IF_NOALPHA));
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Q_snprintfz (name, sizeof(name), "%s_gloss", skin->name);
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TEXASSIGN(skin->textures.specular, R_LoadHiResTexture(skin->name, skinpath, 0));
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skin->failedload = true;
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return NULL;
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}
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}
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//if its not already the base skin, try the base (and warn if anything not base couldn't load).
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Con_Printf ("Couldn't load skin %s\n", name);
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Q_snprintfz (name, sizeof(name), "skins/%s.pcx", baseskin.string);
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raw = COM_LoadTempFile (name);
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}
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if (!raw)
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{
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skin->failedload = true;
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return NULL;
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}
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}
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//
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// parse the PCX file
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//
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pcx = (pcx_t *)raw;
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raw = (qbyte *)(pcx+1);
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//check format (sizes are checked later)
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if (pcx->manufacturer != 0x0a
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|| pcx->version != 5
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|| pcx->encoding != 1
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|| pcx->bits_per_pixel != 8)
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{
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skin->failedload = true;
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Con_Printf ("Bad skin %s (unsupported format)\n", name);
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return NULL;
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}
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pcx->xmax = (unsigned short)LittleShort(pcx->xmax);
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pcx->ymax = (unsigned short)LittleShort(pcx->ymax);
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pcx->xmin = (unsigned short)LittleShort(pcx->xmin);
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pcx->ymin = (unsigned short)LittleShort(pcx->ymin);
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srcw = pcx->xmax-pcx->xmin+1;
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srch = pcx->ymax-pcx->ymin+1;
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if (srcw < 1 || srch < 1 || srcw > 320 || srch > 200)
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{
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skin->failedload = true;
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Con_Printf ("Bad skin %s (unsupported size)\n", name);
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return NULL;
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}
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skin->width = srcw;
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skin->height = srch;
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skin->skindata = out = BZ_Malloc(skin->width*skin->height);
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if (!out)
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Sys_Error ("Skin_Cache: couldn't allocate");
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pix = out;
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// memset (out, 0, skin->width*skin->height);
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dataByte = 0; //typically black (this is in case a 0*0 file is loaded... which won't happen anyway)
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for (y=0 ; y < srch ; y++, pix += skin->width)
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{
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for (x=0 ; x < srcw ; )
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{
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if (raw - (qbyte*)pcx > com_filesize)
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{
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BZ_Free(skin->skindata);
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skin->skindata = NULL;
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skin->failedload = true;
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Con_Printf ("Skin %s was malformed. You should delete it.\n", name);
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return NULL;
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}
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dataByte = *raw++;
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if((dataByte & 0xC0) == 0xC0)
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{
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runLength = dataByte & 0x3F;
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if (raw - (qbyte*)pcx > com_filesize)
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{
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BZ_Free(skin->skindata);
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skin->skindata = NULL;
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skin->failedload = true;
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Con_Printf ("Skin %s was malformed. You should delete it.\n", name);
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return NULL;
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}
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dataByte = *raw++;
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}
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else
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runLength = 1;
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// skin sanity check
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if (runLength + x > pcx->xmax + 2) {
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BZ_Free(skin->skindata);
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skin->skindata = NULL;
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skin->failedload = true;
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Con_Printf ("Skin %s was malformed. You should delete it.\n", name);
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return NULL;
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}
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if (dataByte >= 256-vid.fullbright) //kill the fb componant
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if (!r_fb_models.ival)
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dataByte = fbremap[dataByte + vid.fullbright-256];
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while(runLength-- > 0)
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pix[x++] = dataByte;
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}
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//pad the end of the scan line with the trailing pixel
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for ( ; x < skin->width ; )
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pix[x++] = dataByte;
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}
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//pad the bottom of the skin with that final pixel
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for ( ; y < skin->height; y++, pix += skin->width)
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for (x = 0; x < skin->width; )
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pix[x++] = dataByte;
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if ( raw - (qbyte *)pcx > com_filesize)
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{
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BZ_Free(skin->skindata);
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skin->skindata = NULL;
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skin->failedload = true;
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Con_Printf ("Skin %s was malformed. You should delete it.\n", name);
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return NULL;
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}
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skin->failedload = false;
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return out;
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}
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qbyte *Skin_Cache32 (skin_t *skin)
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{
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char name[1024];
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qbyte *raw;
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qbyte *out, *pix;
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char *path;
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qboolean hasalpha;
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if (noskins.value==1) // JACK: So NOSKINS > 1 will show skins, but
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return NULL; // not download new ones.
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if (skin->failedload)
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return NULL;
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out = skin->skindata;
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if (out)
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return out;
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if (cls.protocol == CP_QUAKE2)
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path = "players/";
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else
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path = "skins/";
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//
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// load the pic from disk
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//
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Q_snprintfz (name, sizeof(name), "%s%s.tga", path, skin->name);
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raw = COM_LoadTempFile (name);
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if (raw)
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{
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pix = ReadTargaFile(raw, com_filesize, &skin->width, &skin->height, &hasalpha, false);
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if (pix)
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{
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skin->skindata = out = BZ_Malloc(skin->width*skin->height*4);
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memcpy(out, pix, skin->width*skin->height*4);
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BZ_Free(pix);
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return out;
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}
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}
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Q_snprintfz (name, sizeof(name), "%s%s.pcx", path, skin->name);
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raw = COM_LoadTempFile (name);
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if (raw)
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{
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pix = ReadPCXFile(raw, com_filesize, &skin->width, &skin->height);
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if (pix)
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{
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skin->skindata = out = BZ_Malloc(skin->width*skin->height*4);
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memcpy(out, pix, skin->width*skin->height*4);
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BZ_Free(pix);
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return out;
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}
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}
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#ifdef AVAIL_PNGLIB
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Q_snprintfz (name, sizeof(name), "%s%s.png", path, skin->name);
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raw = COM_LoadTempFile (name);
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if (raw)
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{
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pix = ReadPNGFile(raw, com_filesize, &skin->width, &skin->height, name);
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if (pix)
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{
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skin->skindata = out = BZ_Malloc(skin->width*skin->height*4);
|
|
memcpy(out, pix, skin->width*skin->height*4);
|
|
BZ_Free(pix);
|
|
return out;
|
|
}
|
|
}
|
|
#endif
|
|
#ifdef AVAIL_JPEGLIB
|
|
Q_snprintfz (name, sizeof(name), "%s%s.jpeg", path, skin->name);
|
|
raw = COM_LoadTempFile (name);
|
|
if (raw)
|
|
{
|
|
pix = ReadJPEGFile(raw, com_filesize, &skin->width, &skin->height);
|
|
if (pix)
|
|
{
|
|
skin->skindata = out = BZ_Malloc(skin->width*skin->height*4);
|
|
memcpy(out, pix, skin->width*skin->height*4);
|
|
BZ_Free(pix);
|
|
return out;
|
|
}
|
|
}
|
|
Q_snprintfz (name, sizeof(name), "%s%s.jpg", path, skin->name); //jpegs are gready with 2 extensions...
|
|
raw = COM_LoadTempFile (name);
|
|
if (raw)
|
|
{
|
|
pix = ReadJPEGFile(raw, com_filesize, &skin->width, &skin->height);
|
|
if (pix)
|
|
{
|
|
skin->skindata = out = BZ_Malloc(skin->width*skin->height*4);
|
|
memcpy(out, pix, skin->width*skin->height*4);
|
|
BZ_Free(pix);
|
|
return out;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
skin->failedload = true;
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Skin_NextDownload
|
|
=================
|
|
*/
|
|
void Skin_NextDownload (void)
|
|
{
|
|
player_info_t *sc;
|
|
int i;
|
|
|
|
//Con_Printf ("Checking skins...\n");
|
|
|
|
for (i = 0; i != MAX_CLIENTS; i++)
|
|
{
|
|
sc = &cl.players[i];
|
|
if (!sc->name[0])
|
|
continue;
|
|
Skin_Find (sc);
|
|
if (noskins.ival)
|
|
continue;
|
|
|
|
if (strchr(sc->skin->name, ' ')) //skip over skins using a space
|
|
continue;
|
|
|
|
if (!*sc->skin->name)
|
|
continue;
|
|
|
|
if (cls.protocol == CP_QUAKE2)
|
|
{
|
|
int j;
|
|
char *slash;
|
|
slash = strchr(sc->skin->name, '/');
|
|
if (slash)
|
|
{
|
|
*slash = 0;
|
|
CL_CheckOrEnqueDownloadFile(va("players/%s/tris.md2", sc->skin->name), NULL, 0);
|
|
for (j = 0; j < MAX_MODELS; j++)
|
|
{
|
|
if (cl.model_name[j][0] == '#')
|
|
CL_CheckOrEnqueDownloadFile(va("players/%s/%s", sc->skin->name, cl.model_name[j]+1), NULL, 0);
|
|
}
|
|
for (j = 0; j < MAX_SOUNDS; j++)
|
|
{
|
|
if (cl.sound_name[j][0] == '*')
|
|
CL_CheckOrEnqueDownloadFile(va("players/%s/%s", sc->skin->name, cl.sound_name[j]+1), NULL, 0);
|
|
}
|
|
*slash = '/';
|
|
CL_CheckOrEnqueDownloadFile(va("players/%s.pcx", sc->skin->name), NULL, 0);
|
|
}
|
|
}
|
|
else
|
|
CL_CheckOrEnqueDownloadFile(va("skins/%s.pcx", sc->skin->name), NULL, 0);
|
|
}
|
|
|
|
// now load them in for real
|
|
for (i=0 ; i<MAX_CLIENTS ; i++)
|
|
{
|
|
sc = &cl.players[i];
|
|
if (!sc->name[0])
|
|
continue;
|
|
if (cls.protocol == CP_QUAKE2)
|
|
Skin_Cache32(sc->skin);
|
|
else
|
|
Skin_Cache8 (sc->skin);
|
|
#ifdef GLQUAKE
|
|
sc->skin = NULL;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
//called from a few places when some skin cheat is applied.
|
|
//flushes all player skins.
|
|
void Skin_FlushPlayers(void)
|
|
{ //wipe the skin info
|
|
int i;
|
|
for (i = 0; i < cl.allocated_client_slots; i++)
|
|
cl.players[i].skin = NULL;
|
|
|
|
for (i = 0; i < cl.allocated_client_slots; i++)
|
|
CL_NewTranslation(i);
|
|
}
|
|
|
|
void Skin_FlushAll(void)
|
|
{ //wipe the skin info
|
|
int i;
|
|
for (i=0 ; i<numskins ; i++)
|
|
{
|
|
if (skins[i].skindata)
|
|
BZ_Free(skins[i].skindata);
|
|
}
|
|
numskins = 0;
|
|
|
|
Skin_FlushPlayers();
|
|
}
|
|
|
|
/*
|
|
==========
|
|
Skin_Skins_f
|
|
|
|
Refind all skins, downloading if needed.
|
|
==========
|
|
*/
|
|
void Skin_Skins_f (void)
|
|
{
|
|
int i;
|
|
|
|
if (cls.state == ca_disconnected)
|
|
{
|
|
Con_Printf ("Can't \"%s\", not connected\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
|
|
GL_GAliasFlushSkinCache();
|
|
for (i=0 ; i<numskins ; i++)
|
|
{
|
|
if (skins[i].skindata)
|
|
BZ_Free(skins[i].skindata);
|
|
}
|
|
numskins = 0;
|
|
|
|
Skin_NextDownload ();
|
|
|
|
|
|
// if (Cmd_FromServer())
|
|
{
|
|
SCR_SetLoadingStage(LS_NONE);
|
|
|
|
CL_SendClientCommand(true, "begin %i", cl.servercount);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==========
|
|
Skin_AllSkins_f
|
|
|
|
Sets all skins to one specific one
|
|
==========
|
|
*/
|
|
void Skin_AllSkins_f (void)
|
|
{
|
|
strcpy (allskins, Cmd_Argv(1));
|
|
Skin_Skins_f ();
|
|
}
|
|
|
|
void Skin_FlushSkin(char *name)
|
|
{
|
|
int i;
|
|
char sname[16]="";
|
|
if (strncmp(name, "skins/", 6))
|
|
return;
|
|
Q_strncpyz(sname, (name + 6), strlen(name+6)-3);
|
|
for (i=0 ; i<numskins ; i++)
|
|
{
|
|
if (!strcmp(skins[i].name, sname))
|
|
skins[i].failedload = false;
|
|
}
|
|
}
|
|
|
|
|