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fteqw/engine/client/cl_screen.c
Spoike 1ba434bb17 finally implement stat_matchstarttime iiuc.
add a new gimmick. there's a cvar to enable it.
fix up rbe plugins to be usable in dedicated servers.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4844 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-03-05 22:14:21 +00:00

2481 lines
55 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl_screen.c -- master for refresh, status bar, console, chat, notify, etc
#include "quakedef.h"
#ifdef GLQUAKE
#include "glquake.h"//would prefer not to have this
#endif
#include "shader.h"
//name of the current backdrop for the loading screen
char levelshotname[MAX_QPATH];
void RSpeedShow(void)
{
int i;
static int samplerspeeds[RSPEED_MAX];
static int samplerquant[RQUANT_MAX];
int savedsamplerquant[RQUANT_MAX]; //so we don't count the r_speeds debug spam in draw counts.
char *RSpNames[RSPEED_MAX];
char *RQntNames[RQUANT_MAX];
char *s;
static int framecount;
if (!r_speeds.ival)
return;
memset(RSpNames, 0, sizeof(RSpNames));
RSpNames[RSPEED_TOTALREFRESH] = "Total refresh";
RSpNames[RSPEED_PROTOCOL] = "Protocol";
RSpNames[RSPEED_LINKENTITIES] = "Entity setup";
RSpNames[RSPEED_WORLDNODE] = "World walking";
RSpNames[RSPEED_WORLD] = "World rendering";
RSpNames[RSPEED_DYNAMIC] = "Lightmap updates";
RSpNames[RSPEED_PARTICLES] = "Particle phys/sort";
RSpNames[RSPEED_PARTICLESDRAW] = "Particle drawing";
RSpNames[RSPEED_2D] = "2d elements";
RSpNames[RSPEED_SERVER] = "Server";
RSpNames[RSPEED_DRAWENTITIES] = "Entity rendering";
RSpNames[RSPEED_PALETTEFLASHES] = "Palette flashes";
RSpNames[RSPEED_STENCILSHADOWS] = "Stencil Shadows";
RSpNames[RSPEED_FULLBRIGHTS] = "World fullbrights";
RSpNames[RSPEED_FINISH] = "glFinish";
memset(RQntNames, 0, sizeof(RQntNames));
RQntNames[RQUANT_MSECS] = "Microseconds";
RQntNames[RQUANT_PRIMITIVEINDICIES] = "Draw Indicies";
RQntNames[RQUANT_DRAWS] = "Draw Calls";
RQntNames[RQUANT_2DBATCHES] = "2d Batches";
RQntNames[RQUANT_WORLDBATCHES] = "World Batches";
RQntNames[RQUANT_ENTBATCHES] = "Ent Batches";
RQntNames[RQUANT_SHADOWINDICIES] = "Shadow Indicies";
RQntNames[RQUANT_SHADOWEDGES] = "Shadow Edges";
RQntNames[RQUANT_SHADOWSIDES] = "Shadowmap Sides";
RQntNames[RQUANT_LITFACES] = "Lit faces";
RQntNames[RQUANT_RTLIGHT_DRAWN] = "Lights Drawn";
RQntNames[RQUANT_RTLIGHT_CULL_FRUSTUM] = "Lights offscreen";
RQntNames[RQUANT_RTLIGHT_CULL_PVS] = "Lights PVS Culled";
RQntNames[RQUANT_RTLIGHT_CULL_SCISSOR] = "Lights Scissored";
memcpy(savedsamplerquant, rquant, sizeof(savedsamplerquant));
if (r_speeds.ival > 1)
{
for (i = 0; i < RSPEED_MAX; i++)
{
s = va("%g %-20s", samplerspeeds[i]/100.0, RSpNames[i]);
Draw_FunString(vid.width-strlen(s)*8, i*8, s);
}
}
for (i = 0; i < RQUANT_MAX; i++)
{
s = va("%g %-20s", samplerquant[i]/100.0, RQntNames[i]);
Draw_FunString(vid.width-strlen(s)*8, (i+RSPEED_MAX)*8, s);
}
if (r_speeds.ival > 1)
{
s = va("%f %-20s", 100000000.0f/(samplerspeeds[RSPEED_TOTALREFRESH]+samplerspeeds[RSPEED_FINISH]), "Framerate (refresh only)");
Draw_FunString(vid.width-strlen(s)*8, (i+RSPEED_MAX)*8, s);
}
memcpy(rquant, savedsamplerquant, sizeof(rquant));
if (++framecount>=100)
{
for (i = 0; i < RSPEED_MAX; i++)
{
samplerspeeds[i] = rspeeds[i];
rspeeds[i] = 0;
}
for (i = 0; i < RQUANT_MAX; i++)
{
samplerquant[i] = rquant[i];
rquant[i] = 0;
}
framecount=0;
}
}
/*
background clear
rendering
turtle/net/ram icons
sbar
centerprint / slow centerprint
notify lines
intermission / finale overlay
loading plaque
console
menu
required background clears
required update regions
syncronous draw mode or async
One off screen buffer, with updates either copied or xblited
Need to double buffer?
async draw will require the refresh area to be cleared, because it will be
xblited, but sync draw can just ignore it.
sync
draw
CenterPrint ()
SlowPrint ()
Screen_Update ();
Con_Printf ();
net
turn off messages option
the refresh is always rendered, unless the console is full screen
console is:
notify lines
half
full
*/
int scr_chatmode;
extern cvar_t scr_chatmodecvar;
float mousecursor_x, mousecursor_y;
float mousemove_x, mousemove_y;
float multicursor_x[8], multicursor_y[8];
qboolean multicursor_active[8];
float scr_con_current;
float scr_conlines; // lines of console to display
qboolean scr_con_forcedraw;
extern cvar_t scr_viewsize;
extern cvar_t scr_fov;
extern cvar_t scr_conspeed;
extern cvar_t scr_centertime;
extern cvar_t scr_showturtle;
extern cvar_t scr_turtlefps;
extern cvar_t scr_showpause;
extern cvar_t scr_printspeed;
extern cvar_t scr_allowsnap;
extern cvar_t scr_sshot_type;
extern cvar_t scr_sshot_prefix;
extern cvar_t scr_sshot_compression;
extern cvar_t crosshair;
extern cvar_t scr_consize;
cvar_t scr_neticontimeout = CVAR("scr_neticontimeout", "0.3");
qboolean scr_initialized; // ready to draw
mpic_t *scr_net;
mpic_t *scr_turtle;
int clearconsole;
int clearnotify;
extern int sb_lines;
viddef_t vid; // global video state
vrect_t scr_vrect;
qboolean scr_disabled_for_loading;
qboolean scr_drawloading;
float scr_disabled_time;
float oldsbar = 0;
void SCR_ScreenShot_f (void);
void SCR_ScreenShot_Mega_f(void);
void SCR_RSShot_f (void);
void SCR_CPrint_f(void);
cvar_t con_stayhidden = CVARFD("con_stayhidden", "0", CVAR_NOTFROMSERVER, "0: allow console to pounce on the user\n1: console stays hidden unless explicitly invoked\n2:toggleconsole command no longer works\n3: shift+escape key no longer works");
cvar_t show_fps = SCVARF("show_fps", "0", CVAR_ARCHIVE);
cvar_t show_fps_x = SCVAR("show_fps_x", "-1");
cvar_t show_fps_y = SCVAR("show_fps_y", "-1");
cvar_t show_clock = SCVAR("cl_clock", "0");
cvar_t show_clock_x = SCVAR("cl_clock_x", "0");
cvar_t show_clock_y = SCVAR("cl_clock_y", "-1");
cvar_t show_gameclock = SCVAR("cl_gameclock", "0");
cvar_t show_gameclock_x = SCVAR("cl_gameclock_x", "0");
cvar_t show_gameclock_y = SCVAR("cl_gameclock_y", "-1");
cvar_t show_speed = SCVAR("show_speed", "0");
cvar_t show_speed_x = SCVAR("show_speed_x", "-1");
cvar_t show_speed_y = SCVAR("show_speed_y", "-9");
cvar_t scr_loadingrefresh = SCVAR("scr_loadingrefresh", "0");
void *scr_curcursor;
extern char cl_screengroup[];
void CLSCR_Init(void)
{
Cmd_AddCommand("cprint", SCR_CPrint_f);
Cvar_Register(&con_stayhidden, cl_screengroup);
Cvar_Register(&scr_loadingrefresh, cl_screengroup);
Cvar_Register(&show_fps, cl_screengroup);
Cvar_Register(&show_fps_x, cl_screengroup);
Cvar_Register(&show_fps_y, cl_screengroup);
Cvar_Register(&show_clock, cl_screengroup);
Cvar_Register(&show_clock_x, cl_screengroup);
Cvar_Register(&show_clock_y, cl_screengroup);
Cvar_Register(&show_gameclock, cl_screengroup);
Cvar_Register(&show_gameclock_x, cl_screengroup);
Cvar_Register(&show_gameclock_y, cl_screengroup);
Cvar_Register(&show_speed, cl_screengroup);
Cvar_Register(&show_speed_x, cl_screengroup);
Cvar_Register(&show_speed_y, cl_screengroup);
Cvar_Register(&scr_neticontimeout, cl_screengroup);
memset(&key_customcursor, 0, sizeof(key_customcursor));
scr_curcursor = NULL;
if (rf && rf->VID_SetCursor)
rf->VID_SetCursor(scr_curcursor);
}
/*
===============================================================================
CENTER PRINTING
===============================================================================
*/
typedef struct {
unsigned int flags;
conchar_t string[1024];
char titleimage[MAX_QPATH];
unsigned int charcount;
float time_start; // for slow victory printing
float time_off;
int erase_lines;
int erase_center;
} cprint_t;
cprint_t scr_centerprint[MAX_SPLITS];
// SCR_StringToRGB: takes in "<index>" or "<r> <g> <b>" and converts to an RGB vector
void SCR_StringToRGB (char *rgbstring, float *rgb, float rgbinputscale)
{
char *t;
rgbinputscale = 1/rgbinputscale;
t = strstr(rgbstring, " ");
if (!t) // use standard coloring
{
qbyte *pal;
int i = atoi(rgbstring);
i = bound(0, i, 255);
pal = host_basepal;
pal += (i * 3);
// convert r8g8b8 to rgb floats
rgb[0] = (float)(pal[0]);
rgb[1] = (float)(pal[1]);
rgb[2] = (float)(pal[2]);
VectorScale(rgb, 1/255.0, rgb);
}
else // use RGB coloring
{
t++;
rgb[0] = atof(rgbstring);
rgb[1] = atof(t);
t = strstr(t, " "); // find last value
if (t)
rgb[2] = atof(t+1);
else
rgb[2] = 0.0;
VectorScale(rgb, rgbinputscale, rgb);
} // i contains the crosshair color
}
/*
==============
SCR_CenterPrint
Called for important messages that should stay in the center of the screen
for a few moments
==============
*/
void SCR_CenterPrint (int pnum, char *str, qboolean skipgamecode)
{
cprint_t *p;
if (!skipgamecode)
{
#ifdef CSQC_DAT
if (CSQC_CenterPrint(pnum, str)) //csqc nabbed it.
return;
#endif
}
if (Cmd_AliasExist("f_centerprint", RESTRICT_LOCAL))
{
cvar_t *var;
var = Cvar_FindVar ("scr_centerprinttext");
if (!var)
Cvar_Get("scr_centerprinttext", "", 0, "Script Notifications");
Cvar_Set(var, str);
Cbuf_AddText("f_centerprint\n", RESTRICT_LOCAL);
}
p = &scr_centerprint[pnum];
p->flags = 0;
p->titleimage[0] = 0;
if (cl.intermission)
{
p->flags |= CPRINT_TYPEWRITER | CPRINT_PERSIST | CPRINT_TALIGN;
Q_strncpyz(p->titleimage, "gfx/finale.lmp", sizeof(p->titleimage));
}
while (*str == '/')
{
if (str[1] == '.')
{
/* /. means text actually starts after, no more flags */
str+=2;
break;
}
else if (str[1] == 'P')
{
p->flags |= CPRINT_PERSIST | CPRINT_BACKGROUND;
p->flags &= ~CPRINT_TALIGN;
}
else if (str[1] == 'W') //wait between each char
p->flags ^= CPRINT_TYPEWRITER;
else if (str[1] == 'S') //Stay
p->flags ^= CPRINT_PERSIST;
else if (str[1] == 'M') //'Mask' the background so that its readable.
p->flags ^= CPRINT_BACKGROUND;
else if (str[1] == 'O') //Obituaries are shown at the bottom, ish.
p->flags ^= CPRINT_OBITUARTY;
else if (str[1] == 'B')
p->flags ^= CPRINT_BALIGN; //Note: you probably want to add some blank lines...
else if (str[1] == 'T')
p->flags ^= CPRINT_TALIGN;
else if (str[1] == 'L')
p->flags ^= CPRINT_LALIGN;
else if (str[1] == 'R')
p->flags ^= CPRINT_RALIGN;
else if (str[1] == 'I')
{
char *e = strchr(str+=2, ':');
int l = e - str;
if (l >= sizeof(p->titleimage))
l = sizeof(p->titleimage)-1;
strncpy(p->titleimage, str, l);
p->titleimage[l] = 0;
str = e+1;
continue;
}
else
break;
str += 2;
}
p->charcount = COM_ParseFunString(CON_WHITEMASK, str, p->string, sizeof(p->string), false) - p->string;
p->time_off = scr_centertime.value;
p->time_start = cl.time;
}
void SCR_CPrint_f(void)
{
if (Cmd_Argc() == 2)
SCR_CenterPrint(0, Cmd_Argv(1), true);
else
SCR_CenterPrint(0, Cmd_Args(), true);
}
void SCR_EraseCenterString (void)
{
cprint_t *p;
int pnum;
int y;
if (cl.splitclients>1)
return; //no viewsize with split
for (pnum = 0; pnum < cl.splitclients; pnum++)
{
p = &scr_centerprint[pnum];
if (p->erase_center++ > vid.numpages)
{
p->erase_lines = 0;
continue;
}
y = vid.height>>1;
R2D_TileClear (0, y, vid.width, min(8*p->erase_lines, vid.height - y - 1));
}
}
#define MAX_CPRINT_LINES 128
void SCR_DrawCenterString (vrect_t *rect, cprint_t *p, struct font_s *font)
{
int l;
int y, x;
int left;
int right;
int top;
int bottom;
int remaining;
shader_t *pic;
conchar_t *line_start[MAX_CPRINT_LINES];
conchar_t *line_end[MAX_CPRINT_LINES];
int linecount;
// the finale prints the characters one at a time
if (p->flags & CPRINT_TYPEWRITER)
remaining = scr_printspeed.value * (cl.time - p->time_start);
else
remaining = 9999;
p->erase_center = 0;
if (*p->titleimage)
pic = R2D_SafeCachePic (p->titleimage);
else
pic = NULL;
if (p->flags & CPRINT_BACKGROUND)
{ //hexen2 style plaque.
if (rect->width > (pic?pic->width:320))
{
rect->x = (rect->x + rect->width/2) - ((pic?pic->width:320) / 2);
rect->width = pic?pic->width:320;
}
if (rect->width < 32)
return;
rect->x += 16;
rect->width -= 32;
/*keep the text inside the image too*/
if (pic)
{
if (rect->height > (pic->height))
{
rect->y = (rect->y + rect->height/2) - (pic->height/2);
rect->height = pic->height;
}
rect->y += 16;
rect->height -= 32;
}
}
y = rect->y;
if (pic)
{
if (!(p->flags & CPRINT_BACKGROUND))
{
int w, h;
R_GetShaderSizes(pic, &w, &h, false);
y+= 16;
R2D_ScalePic ( (vid.width-w)/2, 16, w, h, pic);
y+= h;
y+= 8;
}
}
Font_BeginString(font, rect->x, y, &left, &top);
Font_BeginString(font, rect->x+rect->width, rect->y+rect->height, &right, &bottom);
linecount = Font_LineBreaks(p->string, p->string + p->charcount, right - left, MAX_CPRINT_LINES, line_start, line_end);
if (p->flags & CPRINT_TALIGN)
y = top;
else if (p->flags & CPRINT_BALIGN)
y = bottom - Font_CharHeight()*linecount;
else if (p->flags & CPRINT_OBITUARTY)
//'obituary' messages appear at the bottom of the screen
y = (bottom-top - Font_CharHeight()*linecount) * 0.65 + top;
else
{
if (linecount <= 5)
{
//small messages appear above and away from the crosshair
y = (bottom-top - Font_CharHeight()*linecount) * 0.35 + top;
}
else
{
//longer messages are fully centered
y = (bottom-top - Font_CharHeight()*linecount) * 0.5 + top;
}
}
if (p->flags & CPRINT_BACKGROUND)
{ //hexen2 style plaque.
int px, py, pw;
px = rect->x;
py = ( y * vid.height) / (float)vid.pixelheight;
pw = rect->width+8;
if (*p->titleimage)
R2D_ScalePic (rect->x + ((int)rect->width - pic->width)/2, rect->y + ((int)rect->height - pic->height)/2, pic->width, pic->height, pic);
else
Draw_TextBox(px-16, py-8-8, pw/8, linecount+2);
}
for (l = 0; l < linecount; l++, y += Font_CharHeight())
{
if (p->flags & CPRINT_RALIGN)
{
x = right - Font_LineWidth(line_start[l], line_end[l]);
}
else if (p->flags & CPRINT_LALIGN)
x = left;
else
{
x = (right + left - Font_LineWidth(line_start[l], line_end[l]))/2;
}
remaining -= line_end[l]-line_start[l];
if (remaining <= 0)
{
line_end[l] += remaining;
if (line_end[l] <= line_start[l])
break;
}
Font_LineDraw(x, y, line_start[l], line_end[l]);
}
Font_EndString(font);
}
void SCR_CheckDrawCenterString (void)
{
extern qboolean sb_showscores;
int pnum;
cprint_t *p;
vrect_t rect;
for (pnum = 0; pnum < cl.splitclients; pnum++)
{
p = &scr_centerprint[pnum];
if (p->time_off <= 0 && !cl.intermission && !(p->flags & CPRINT_PERSIST))
continue; //'/P' prefix doesn't time out
p->time_off -= host_frametime;
if (Key_Dest_Has(~kdm_game)) //don't let progs guis/centerprints interfere with the game menu
continue;
if (sb_showscores) //this was annoying
continue;
SCR_VRectForPlayer(&rect, pnum);
SCR_DrawCenterString(&rect, p, font_default);
}
}
void R_DrawTextField(int x, int y, int w, int h, const char *text, unsigned int defaultmask, unsigned int fieldflags)
{
cprint_t p;
vrect_t r;
r.x = x;
r.y = y;
r.width = w;
r.height = h;
p.flags = fieldflags;
p.charcount = COM_ParseFunString(defaultmask, text, p.string, sizeof(p.string), false) - p.string;
p.time_off = scr_centertime.value;
p.time_start = cl.time;
*p.titleimage = 0;
SCR_DrawCenterString(&r, &p, font_default);
}
qboolean SCR_HardwareCursorIsActive(void)
{
if (Key_MouseShouldBeFree())
return !!scr_curcursor;
return false;
}
void SCR_DrawCursor(void)
{
extern cvar_t cl_cursor, cl_cursorbiasx, cl_cursorbiasy, cl_cursorscale, cl_prydoncursor;
mpic_t *p;
char *newc;
int prydoncursornum = 0;
extern qboolean cursor_active;
int cmod = kc_console;
void *oldcurs = NULL;
if (cursor_active && cl_prydoncursor.ival > 0)
prydoncursornum = cl_prydoncursor.ival;
else if (!Key_MouseShouldBeFree())
return;
//choose the cursor based upon the module that has primary focus
if (key_dest_mask & key_dest_absolutemouse & (kdm_console|kdm_editor))
cmod = kc_console;
else if ((key_dest_mask & key_dest_absolutemouse & kdm_menu))
{
if (m_state == m_menu_dat)
cmod = kc_menu;
else
cmod = kc_console;
}
else// if (key_dest_mask & key_dest_absolutemouse)
cmod = prydoncursornum?kc_console:kc_game;
if (cmod == kc_console)
{
if (!*cl_cursor.string || prydoncursornum>1)
newc = va("gfx/prydoncursor%03i.lmp", prydoncursornum);
else
newc = cl_cursor.string;
if (strcmp(key_customcursor[kc_console].name, newc) || key_customcursor[kc_console].hotspot[0] != cl_cursorbiasx.value || key_customcursor[kc_console].hotspot[1] != cl_cursorbiasy.value || key_customcursor[kc_console].scale != cl_cursorscale.value)
{
key_customcursor[kc_console].dirty = true;
Q_strncpyz(key_customcursor[cmod].name, newc, sizeof(key_customcursor[cmod].name));
key_customcursor[kc_console].hotspot[0] = cl_cursorbiasx.value;
key_customcursor[kc_console].hotspot[1] = cl_cursorbiasy.value;
key_customcursor[kc_console].scale = cl_cursorscale.value;
}
}
if (key_customcursor[cmod].dirty)
{
key_customcursor[cmod].dirty = false;
oldcurs = key_customcursor[cmod].handle;
if (rf->VID_CreateCursor)
{
key_customcursor[cmod].handle = rf->VID_CreateCursor(key_customcursor[cmod].name, key_customcursor[cmod].hotspot[0], key_customcursor[cmod].hotspot[1], key_customcursor[cmod].scale);
if (!key_customcursor[cmod].handle)
key_customcursor[cmod].handle = rf->VID_CreateCursor("gfx/cursor.tga", key_customcursor[cmod].hotspot[0], key_customcursor[cmod].hotspot[1], key_customcursor[cmod].scale); //try the fallback
if (!key_customcursor[cmod].handle)
key_customcursor[cmod].handle = rf->VID_CreateCursor("gfx/cursor.png", key_customcursor[cmod].hotspot[0], key_customcursor[cmod].hotspot[1], key_customcursor[cmod].scale); //try the fallback
if (!key_customcursor[cmod].handle)
key_customcursor[cmod].handle = rf->VID_CreateCursor("gfx/cursor.lmp", key_customcursor[cmod].hotspot[0], key_customcursor[cmod].hotspot[1], key_customcursor[cmod].scale); //try the fallback
}
else
key_customcursor[cmod].handle = NULL;
}
if (scr_curcursor != key_customcursor[cmod].handle)
{
scr_curcursor = key_customcursor[cmod].handle;
rf->VID_SetCursor(scr_curcursor);
}
if (oldcurs)
rf->VID_DestroyCursor(oldcurs);
if (scr_curcursor)
return;
//system doesn't support a hardware cursor, so try to draw a software one.
p = R2D_SafeCachePic(key_customcursor[cmod].name);
if (!p || !R_GetShaderSizes(p, NULL, NULL, false))
p = R2D_SafeCachePic("gfx/cursor.lmp");
if (p && R_GetShaderSizes(p, NULL, NULL, false))
{
R2D_ImageColours(1, 1, 1, 1);
R2D_Image(mousecursor_x-key_customcursor[cmod].hotspot[0], mousecursor_y-key_customcursor[cmod].hotspot[1], p->width*cl_cursorscale.value, p->height*cl_cursorscale.value, 0, 0, 1, 1, p);
}
else
{
float x, y;
Font_BeginScaledString(font_default, mousecursor_x, mousecursor_y, 8, 8, &x, &y);
x -= Font_CharWidth('+' | 0xe000 | CON_WHITEMASK)/2;
y -= Font_CharHeight()/2;
Font_DrawScaleChar(x, y, '+' | 0xe000 | CON_WHITEMASK);
Font_EndString(font_default);
}
}
static void SCR_DrawSimMTouchCursor(void)
{
int i;
float x, y;
for (i = 0; i < 8; i++)
{
if (multicursor_active[i])
{
Font_BeginScaledString(font_default, multicursor_x[i], multicursor_y[i], 8, 8, &x, &y);
x -= Font_CharWidth('+' | 0xe000 | CON_WHITEMASK)/2;
y -= Font_CharHeight()/2;
Font_DrawScaleChar(x, y, '+' | 0xe000 | CON_WHITEMASK);
Font_EndString(font_default);
}
}
}
////////////////////////////////////////////////////////////////
//TEI_SHOWLMP2 (not 3)
//
typedef struct showpic_s {
struct showpic_s *next;
qbyte zone;
qboolean persist;
short x, y, w, h;
char *name;
char *picname;
char *tcommand;
} showpic_t;
showpic_t *showpics;
static void SP_RecalcXY ( float *xx, float *yy, int origin )
{
int midx, midy;
float x,y;
x = xx[0];
y = yy[0];
midy = vid.height * 0.5;// >>1
midx = vid.width * 0.5;// >>1
// Tei - new showlmp
switch ( origin )
{
case SL_ORG_NW:
break;
case SL_ORG_NE:
x = vid.width - x;//Inv
break;
case SL_ORG_SW:
y = vid.height - y;//Inv
break;
case SL_ORG_SE:
y = vid.height - y;//inv
x = vid.width - x;//Inv
break;
case SL_ORG_CC:
y = midy + (y - 8000);//NegCoded
x = midx + (x - 8000);//NegCoded
break;
case SL_ORG_CN:
x = midx + (x - 8000);//NegCoded
break;
case SL_ORG_CS:
x = midx + (x - 8000);//NegCoded
y = vid.height - y;//Inverse
break;
case SL_ORG_CW:
y = midy + (y - 8000);//NegCoded
break;
case SL_ORG_CE:
y = midy + (y - 8000);//NegCoded
x = vid.height - x; //Inverse
break;
default:
break;
}
xx[0] = x;
yy[0] = y;
}
void SCR_ShowPics_Draw(void)
{
downloadlist_t *failed;
float x, y;
showpic_t *sp;
mpic_t *p;
for (sp = showpics; sp; sp = sp->next)
{
x = sp->x;
y = sp->y;
SP_RecalcXY(&x, &y, sp->zone);
if (!*sp->picname)
continue;
for (failed = cl.faileddownloads; failed; failed = failed->next)
{ //don't try displaying ones that we know to have failed.
if (!strcmp(failed->rname, sp->picname))
break;
}
if (failed)
continue;
p = R2D_SafeCachePic(sp->picname);
if (!p)
continue;
R2D_ScalePic(x, y, sp->w?sp->w:p->width, sp->h?sp->h:p->height, p);
}
}
char *SCR_ShowPics_ClickCommand(int cx, int cy)
{
downloadlist_t *failed;
float x, y, w, h;
showpic_t *sp;
mpic_t *p;
for (sp = showpics; sp; sp = sp->next)
{
if (!sp->tcommand || !*sp->tcommand)
continue;
x = sp->x;
y = sp->y;
w = sp->w;
h = sp->h;
SP_RecalcXY(&x, &y, sp->zone);
if (!w || !h)
{
if (!*sp->picname)
continue;
for (failed = cl.faileddownloads; failed; failed = failed->next)
{ //don't try displaying ones that we know to have failed.
if (!strcmp(failed->rname, sp->picname))
break;
}
if (failed)
continue;
p = R2D_SafeCachePic(sp->picname);
if (!p)
continue;
w = w?w:sp->w;
h = h?h:sp->h;
}
if (cx >= x && cx < x+w)
if (cy >= y && cy < y+h)
return sp->tcommand; //if they overlap, that's your own damn fault.
}
return NULL;
}
//all=false clears only server pics, not ones from configs.
void SCR_ShowPic_Clear(qboolean all)
{
showpic_t **link, *sp;
int pnum;
for (pnum = 0; pnum < MAX_SPLITS; pnum++)
{
scr_centerprint[pnum].flags = 0;
scr_centerprint[pnum].charcount = 0;
}
for (link = &showpics; (sp=*link); )
{
if (sp->persist)
{
link = &sp->next;
continue;
}
*link = sp->next;
Z_Free(sp->name);
Z_Free(sp->picname);
Z_Free(sp->tcommand);
Z_Free(sp);
}
}
showpic_t *SCR_ShowPic_Find(char *name)
{
showpic_t *sp, *last;
for (sp = showpics; sp; sp = sp->next)
{
if (!strcmp(sp->name, name))
return sp;
}
if (showpics)
{
for (last = showpics; last->next; last = last->next)
;
}
else
last = NULL;
sp = Z_Malloc(sizeof(showpic_t));
if (last)
{
last->next = sp;
sp->next = NULL;
}
else
{
sp->next = showpics;
showpics = sp;
}
sp->name = Z_Malloc(strlen(name)+1);
strcpy(sp->name, name);
sp->picname = Z_Malloc(1);
sp->x = 0;
sp->y = 0;
sp->zone = 0;
return sp;
}
void SCR_ShowPic_Create(void)
{
int zone = MSG_ReadByte();
showpic_t *sp;
char *s;
sp = SCR_ShowPic_Find(MSG_ReadString());
s = MSG_ReadString();
Z_Free(sp->picname);
sp->picname = Z_Malloc(strlen(s)+1);
strcpy(sp->picname, s);
sp->zone = zone;
sp->x = MSG_ReadShort();
sp->y = MSG_ReadShort();
CL_CheckOrEnqueDownloadFile(sp->picname, sp->picname, 0);
}
void SCR_ShowPic_Hide(void)
{
showpic_t *sp, *prev;
sp = SCR_ShowPic_Find(MSG_ReadString());
if (sp == showpics)
showpics = sp->next;
else
{
for (prev = showpics; prev->next != sp; prev = prev->next)
;
prev->next = sp->next;
}
Z_Free(sp->name);
Z_Free(sp->picname);
Z_Free(sp);
}
void SCR_ShowPic_Move(void)
{
int zone = MSG_ReadByte();
showpic_t *sp;
sp = SCR_ShowPic_Find(MSG_ReadString());
sp->zone = zone;
sp->x = MSG_ReadShort();
sp->y = MSG_ReadShort();
}
void SCR_ShowPic_Update(void)
{
showpic_t *sp;
char *s;
sp = SCR_ShowPic_Find(MSG_ReadString());
s = MSG_ReadString();
Z_Free(sp->picname);
sp->picname = Z_Malloc(strlen(s)+1);
strcpy(sp->picname, s);
CL_CheckOrEnqueDownloadFile(sp->picname, sp->picname, 0);
}
void SCR_ShowPic_Script_f(void)
{
char *imgname;
char *name;
char *tcommand;
int x, y, w, h;
int zone;
showpic_t *sp;
imgname = Cmd_Argv(1);
name = Cmd_Argv(2);
x = atoi(Cmd_Argv(3));
y = atoi(Cmd_Argv(4));
zone = atoi(Cmd_Argv(5));
w = atoi(Cmd_Argv(6));
h = atoi(Cmd_Argv(7));
tcommand = Cmd_Argv(8);
sp = SCR_ShowPic_Find(name);
Z_Free(sp->picname);
Z_Free(sp->tcommand);
sp->picname = Z_StrDup(imgname);
sp->tcommand = Z_StrDup(tcommand);
sp->zone = zone;
sp->x = x;
sp->y = y;
sp->w = w;
sp->h = h;
if (!sp->persist)
sp->persist = !Cmd_FromGamecode();
}
//=============================================================================
void SCR_Fov_Callback (struct cvar_s *var, char *oldvalue)
{
if (var->value < 10)
{
Cvar_ForceSet (var, "10");
return;
}
if (var->value > 170)
{
Cvar_ForceSet (var, "170");
return;
}
}
void SCR_Viewsize_Callback (struct cvar_s *var, char *oldvalue)
{
if (var->value < 30)
{
Cvar_ForceSet (var, "30");
return;
}
if (var->value > 120)
{
Cvar_ForceSet (var, "120");
return;
}
}
void CL_Sbar_Callback(struct cvar_s *var, char *oldvalue)
{
}
void SCR_CrosshairPosition(playerview_t *pview, float *x, float *y)
{
extern cvar_t cl_crossx, cl_crossy, crosshaircorrect, v_viewheight;
vrect_t rect;
rect = r_refdef.vrect;
if (cl.worldmodel && crosshaircorrect.ival)
{
float adj;
trace_t tr;
vec3_t end;
vec3_t start;
vec3_t right, up, fwds;
AngleVectors(pview->simangles, fwds, right, up);
VectorCopy(pview->simorg, start);
start[2]+=16;
VectorMA(start, 100000, fwds, end);
memset(&tr, 0, sizeof(tr));
tr.fraction = 1;
cl.worldmodel->funcs.NativeTrace(cl.worldmodel, 0, 0, NULL, start, end, vec3_origin, vec3_origin, false, MASK_WORLDSOLID, &tr);
start[2]-=16;
if (tr.fraction != 1)
{
adj=pview->viewheight;
if (v_viewheight.value < -7)
adj+=-7;
else if (v_viewheight.value > 4)
adj+=4;
else
adj+=v_viewheight.value;
start[2]+=adj;
Matrix4x4_CM_Project(tr.endpos, end, pview->simangles, start, r_refdef.fov_x, r_refdef.fov_y);
*x = rect.x+rect.width*end[0] + cl_crossx.value;
*y = rect.y+rect.height*(1-end[1]) + cl_crossy.value;
return;
}
}
*x = rect.x + rect.width/2 + cl_crossx.value;
*y = rect.y + rect.height/2 + cl_crossy.value;
}
/*
=================
SCR_SizeUp_f
Keybinding command
=================
*/
void SCR_SizeUp_f (void)
{
if (Cmd_FromGamecode())
Cvar_ForceSet(&scr_viewsize,va("%i", scr_viewsize.ival+10));
else
Cvar_SetValue (&scr_viewsize,scr_viewsize.value+10);
}
/*
=================
SCR_SizeDown_f
Keybinding command
=================
*/
void SCR_SizeDown_f (void)
{
if (Cmd_FromGamecode())
Cvar_ForceSet(&scr_viewsize,va("%i", scr_viewsize.ival-10));
else
Cvar_SetValue (&scr_viewsize,scr_viewsize.value-10);
}
//============================================================================
/*
==================
SCR_Init
==================
*/
void SCR_Init (void)
{
//
// register our commands
//
Cmd_AddCommand ("screenshot_mega",SCR_ScreenShot_Mega_f);
Cmd_AddCommand ("screenshot",SCR_ScreenShot_f);
Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
Cmd_AddCommand ("sizedown",SCR_SizeDown_f);
scr_net = R2D_SafePicFromWad ("net");
scr_turtle = R2D_SafePicFromWad ("turtle");
scr_initialized = true;
}
void SCR_DeInit (void)
{
if (scr_initialized)
{
scr_initialized = false;
Cmd_RemoveCommand ("screenshot");
Cmd_RemoveCommand ("screenshot_mega");
Cmd_RemoveCommand ("sizeup");
Cmd_RemoveCommand ("sizedown");
}
}
/*
==============
SCR_DrawTurtle
==============
*/
void SCR_DrawTurtle (void)
{
static int count;
if (!scr_showturtle.ival || !scr_turtle)
return;
if (host_frametime <= 1.0/scr_turtlefps.value)
{
count = 0;
return;
}
count++;
if (count < 3)
return;
R2D_ScalePic (scr_vrect.x, scr_vrect.y, 64, 64, scr_turtle);
}
void SCR_DrawDisk (void)
{
if (!draw_disc)
return;
if (!COM_HasWork())
return;
R2D_ScalePic (scr_vrect.x + vid.width-24, scr_vrect.y, 24, 24, draw_disc);
}
/*
==============
SCR_DrawNet
==============
*/
void SCR_DrawNet (void)
{
if (realtime - cls.netchan.last_received < scr_neticontimeout.value)
return;
if (cls.demoplayback || !scr_net)
return;
R2D_ScalePic (scr_vrect.x+64, scr_vrect.y, 64, 64, scr_net);
}
void SCR_StringXY(char *str, float x, float y)
{
char *s2;
int px, py;
Font_BeginString(font_default, ((x<0)?vid.width:x), ((y<0)?vid.height - sb_lines:y), &px, &py);
if (x < 0)
{
for (s2 = str; *s2; s2++)
px -= Font_CharWidth(*s2);
}
if (y < 0)
py += y*Font_CharHeight();
while (*str)
px = Font_DrawChar(px, py, CON_WHITEMASK|*str++);
Font_EndString(font_default);
}
void SCR_DrawFPS (void)
{
extern cvar_t show_fps;
static double lastupdatetime;
static double lastsystemtime;
double t;
extern int fps_count;
static float lastfps;
static float deviationtimes[64];
static int deviationframe;
char str[80];
int sfps, frame;
qboolean usemsecs = false;
float frametime;
if (!show_fps.ival)
return;
t = Sys_DoubleTime();
if ((t - lastupdatetime) >= 1.0)
{
lastfps = fps_count/(t - lastupdatetime);
fps_count = 0;
lastupdatetime = t;
}
frametime = t - lastsystemtime;
lastsystemtime = t;
sfps = show_fps.ival;
if (sfps < 0)
{
sfps = -sfps;
usemsecs = true;
}
switch (sfps)
{
case 2: // lowest FPS, highest MS encountered
if (lastfps > 1/frametime)
{
lastfps = 1/frametime;
fps_count = 0;
lastupdatetime = t;
}
break;
case 3: // highest FPS, lowest MS encountered
if (lastfps < 1/frametime)
{
lastfps = 1/frametime;
fps_count = 0;
lastupdatetime = t;
}
break;
case 4: // immediate FPS/MS
lastfps = 1/frametime;
lastupdatetime = t;
break;
case 5:
R_FrameTimeGraph((int)(1000.0*2*frametime));
break;
case 7:
R_FrameTimeGraph((int)(1000.0*1*frametime));
break;
case 6:
{
float mean, deviation;
deviationtimes[deviationframe++&63] = frametime*1000;
mean = 0;
for (frame = 0; frame < 64; frame++)
{
mean += deviationtimes[frame];
}
mean /= 64;
deviation = 0;
for (frame = 0; frame < 64; frame++)
{
deviation += (deviationtimes[frame] - mean)*(deviationtimes[frame] - mean);
}
deviation /= 64;
deviation = sqrt(deviation);
SCR_StringXY(va("%f deviation", deviation), show_fps_x.value, show_fps_y.value-8);
}
break;
case 8:
if (cls.timedemo)
Con_Printf("%f\n", frametime);
break;
}
if (usemsecs)
sprintf(str, "%4.1f MS", 1000.0/lastfps);
else
sprintf(str, "%3.1f FPS", lastfps);
SCR_StringXY(str, show_fps_x.value, show_fps_y.value);
}
void SCR_DrawUPS (void)
{
extern cvar_t show_speed;
static double lastupstime;
double t;
static float lastups;
char str[80];
float *vel;
int track;
if (!show_speed.ival)
return;
t = Sys_DoubleTime();
if ((t - lastupstime) >= 1.0/20)
{
if (cl.spectator)
track = Cam_TrackNum(&cl.playerview[0]);
else
track = -1;
if (track != -1)
vel = cl.inframes[cl.validsequence&UPDATE_MASK].playerstate[track].velocity;
else
vel = cl.playerview[0].simvel;
lastups = sqrt((vel[0]*vel[0]) + (vel[1]*vel[1]));
lastupstime = t;
}
sprintf(str, "%3.1f UPS", lastups);
SCR_StringXY(str, show_speed_x.value, show_speed_y.value);
}
void SCR_DrawClock(void)
{
struct tm *newtime;
time_t long_time;
char str[16];
if (!show_clock.ival)
return;
time( &long_time );
newtime = localtime( &long_time );
strftime( str, sizeof(str)-1, "%H:%M ", newtime);
SCR_StringXY(str, show_clock_x.value, show_clock_y.value);
}
void SCR_DrawGameClock(void)
{
float showtime;
int minutes;
int seconds;
char str[16];
int flags;
float timelimit;
if (!show_gameclock.ival)
return;
flags = (show_gameclock.value-1);
if (flags & 1)
timelimit = 60 * atof(Info_ValueForKey(cl.serverinfo, "timelimit"));
else
timelimit = 0;
if (cl.playerview[0].statsf[STAT_MATCHSTARTTIME])
showtime = timelimit - (cl.servertime - cl.playerview[0].statsf[STAT_MATCHSTARTTIME]);
else
showtime = timelimit - cl.matchgametime;
if (showtime < 0)
{
showtime *= -1;
minutes = showtime/60;
seconds = (int)showtime - (minutes*60);
}
else
{
minutes = showtime/60;
seconds = (int)showtime - (minutes*60);
}
sprintf(str, " %02i:%02i", minutes, seconds);
SCR_StringXY(str, show_gameclock_x.value, show_gameclock_y.value);
}
/*
==============
DrawPause
==============
*/
void SCR_DrawPause (void)
{
mpic_t *pic;
if (!scr_showpause.ival) // turn off for screenshots
return;
if (!cl.paused)
return;
if (Key_Dest_Has(kdm_menu))
return;
pic = R2D_SafeCachePic ("gfx/pause.lmp");
if (pic)
{
R2D_ScalePic ( (vid.width - pic->width)/2,
(vid.height - 48 - pic->height)/2, pic->width, pic->height, pic);
}
else
Draw_FunString((vid.width-strlen("Paused")*8)/2, (vid.height-8)/2, "Paused");
}
/*
==============
SCR_DrawLoading
==============
*/
int total_loading_size, current_loading_size, loading_stage;
char *loadingfile;
int CL_DownloadRate(void);
int SCR_GetLoadingStage(void)
{
return loading_stage;
}
void SCR_SetLoadingStage(int stage)
{
switch(stage)
{
case LS_NONE:
if (loadingfile)
Z_Free(loadingfile);
loadingfile = NULL;
break;
case LS_CONNECTION:
SCR_SetLoadingFile("waiting for connection...");
break;
case LS_SERVER:
if (scr_con_current > vid.height*scr_consize.value)
scr_con_current = vid.height*scr_consize.value;
SCR_SetLoadingFile("starting server...");
break;
case LS_CLIENT:
SCR_SetLoadingFile("receiving map info");
break;
}
loading_stage = stage;
}
void SCR_SetLoadingFile(char *str)
{
if (loadingfile && !strcmp(loadingfile, str))
return;
if (loadingfile)
Z_Free(loadingfile);
loadingfile = Z_Malloc(strlen(str)+1);
strcpy(loadingfile, str);
if (scr_loadingrefresh.ival)
{
SCR_UpdateScreen();
}
}
void SCR_DrawLoading (qboolean opaque)
{
int sizex, x, y, w, h;
mpic_t *pic;
char *s;
int qdepth;
int h2depth;
if (CSQC_UseGamecodeLoadingScreen())
return;
//int mtype = M_GameType(); //unused variable
y = vid.height/2;
if (*levelshotname)
{
pic = R2D_SafeCachePic (levelshotname);
R_GetShaderSizes(pic, NULL, NULL, true);
R2D_ImageColours(1, 1, 1, 1);
R2D_ScalePic (0, 0, vid.width, vid.height, pic);
}
else if (opaque)
R2D_ConsoleBackground (0, vid.height, true);
qdepth = COM_FDepthFile("gfx/loading.lmp", true);
h2depth = COM_FDepthFile("gfx/menu/loading.lmp", true);
if (qdepth < h2depth || h2depth > 0xffffff)
{ //quake files
pic = R2D_SafeCachePic ("gfx/loading.lmp");
if (R_GetShaderSizes(pic, &w, &h, true))
{
x = (vid.width - w)/2;
y = (vid.height - 48 - h)/2;
R2D_ScalePic (x, y, w, h, pic);
x = (vid.width/2) - 96;
y += h + 8;
}
else
{
x = (vid.width/2) - 96;
y = (vid.height/2) - 8;
Draw_FunString((vid.width-7*8)/2, y-16, "Loading");
}
if (!total_loading_size)
total_loading_size = 1;
if (loading_stage > LS_CONNECTION)
{
sizex = current_loading_size * 192 / total_loading_size;
if (loading_stage == LS_SERVER)
{
R2D_ImageColours(1.0, 0.0, 0.0, 1.0);
R2D_FillBlock(x, y, sizex, 16);
R2D_ImageColours(0.0, 0.0, 0.0, 1.0);
R2D_FillBlock(x+sizex, y, 192-sizex, 16);
}
else
{
R2D_ImageColours(1.0, 1.0, 0.0, 1.0);
R2D_FillBlock(x, y, sizex, 16);
R2D_ImageColours(1.0, 0.0, 0.0, 1.0);
R2D_FillBlock(x+sizex, y, 192-sizex, 16);
}
Draw_FunString(x+8, y+4, va("Loading %s... %i%%",
(loading_stage == LS_SERVER) ? "server" : "client",
current_loading_size * 100 / total_loading_size));
}
y += 16;
if (loadingfile)
{
Draw_FunString(x+8, y+4, loadingfile);
y+=8;
}
}
else
{ //hexen2 files
pic = R2D_SafeCachePic ("gfx/menu/loading.lmp");
if (R_GetShaderSizes(pic, &w, &h, true))
{
int size, count, offset;
if (!scr_drawloading && loading_stage == 0)
return;
offset = (vid.width - w)/2;
R2D_ScalePic (offset, 0, w, h, pic);
if (loading_stage == LS_NONE)
return;
if (total_loading_size)
size = current_loading_size * 106 / total_loading_size;
else
size = 0;
if (loading_stage == LS_CLIENT)
count = size;
else
count = 106;
R2D_ImagePaletteColour (136, 1.0);
R2D_FillBlock (offset+42, 87, count, 1);
R2D_FillBlock (offset+42, 87+5, count, 1);
R2D_ImagePaletteColour (138, 1.0);
R2D_FillBlock (offset+42, 87+1, count, 4);
if (loading_stage == LS_SERVER)
count = size;
else
count = 0;
R2D_ImagePaletteColour(168, 1.0);
R2D_FillBlock (offset+42, 97, count, 1);
R2D_FillBlock (offset+42, 97+5, count, 1);
R2D_ImagePaletteColour(170, 1.0);
R2D_FillBlock (offset+42, 97+1, count, 4);
y = 104;
}
}
R2D_ImageColours(1, 1, 1, 1);
if (cl.downloadlist || cls.download)
{
unsigned int fcount;
qofs_t tsize;
qboolean sizeextra;
x = vid.width/2 - 160;
CL_GetDownloadSizes(&fcount, &tsize, &sizeextra);
//downloading files?
if (cls.download)
Draw_FunString(x+8, y+4, va("Downloading %s... %i%%",
cls.download->localname,
(int)cls.download->percent));
if (tsize > 1024*1024*16)
{
Draw_FunString(x+8, y+8+4, va("%5ukbps %8umb%s remaining (%i files)",
(unsigned int)(CL_DownloadRate()/1000.0f),
(unsigned int)(tsize/(1024*1024)),
sizeextra?"+":"",
fcount));
}
else
{
Draw_FunString(x+8, y+8+4, va("%5ukbps %8ukb%s remaining (%i files)",
(unsigned int)(CL_DownloadRate()/1000.0f),
(unsigned int)(tsize/1024),
sizeextra?"+":"",
fcount));
}
y+= 16+8;
}
else if (CL_TryingToConnect())
{
char dots[4];
s = CL_TryingToConnect();
x = (vid.width - (strlen(s)+15)*8) / 2;
dots[0] = '.';
dots[1] = '.';
dots[2] = '.';
dots[(int)realtime & 3] = 0;
Draw_FunString(x, y+4, va("Connecting to: %s%s", s, dots));
}
}
void SCR_BeginLoadingPlaque (void)
{
if (cls.state != ca_active && cls.protocol != CP_QUAKE3)
return;
if (!scr_initialized)
return;
// if (key_dest == key_console) //not really appropriate if client is to show it on a remote server.
// return;
// redraw with no console and the loading plaque
Sbar_Changed ();
scr_drawloading = true;
scr_disabled_for_loading = true;
SCR_UpdateScreen ();
scr_drawloading = false;
scr_disabled_time = Sys_DoubleTime(); //realtime tends to change... Hmmm....
}
void SCR_EndLoadingPlaque (void)
{
// if (!scr_initialized)
// return;
scr_disabled_for_loading = false;
*levelshotname = '\0';
SCR_SetLoadingStage(0);
scr_drawloading = false;
}
void SCR_ImageName (char *mapname)
{
strcpy(levelshotname, "levelshots/");
COM_FileBase(mapname, levelshotname + strlen(levelshotname), sizeof(levelshotname)-strlen(levelshotname));
#ifdef GLQUAKE
if (qrenderer == QR_OPENGL)
{
if (!R_GetShaderSizes(R2D_SafeCachePic (levelshotname), NULL, NULL, true))
{
*levelshotname = '\0';
return;
}
}
else
{
*levelshotname = '\0';
return;
}
scr_disabled_for_loading = false;
scr_drawloading = true;
GL_BeginRendering ();
SCR_DrawLoading(false);
SCR_SetUpToDrawConsole();
if (Key_Dest_Has(kdm_console) || !*levelshotname)
SCR_DrawConsole(!!*levelshotname);
GL_EndRendering();
scr_drawloading = false;
scr_disabled_time = Sys_DoubleTime(); //realtime tends to change... Hmmm....
scr_disabled_for_loading = true;
#endif
}
//=============================================================================
/*
==================
SCR_SetUpToDrawConsole
==================
*/
void SCR_SetUpToDrawConsole (void)
{
extern qboolean startuppending; //true if we're downloading media or something and have not yet triggered the startup action (read: main menu or cinematic)
#ifdef TEXTEDITOR
//extern qboolean editoractive; //unused variable
#endif
if (scr_drawloading)
return; // never a console with loading plaque
// decide on the height of the console
if (!scr_disabled_for_loading)
{
float fullscreenpercent = 1;
#ifdef ANDROID
//android has an onscreen imm that we don't want to obscure
fullscreenpercent = scr_consize.value;
#endif
if (!con_stayhidden.ival && (!Key_Dest_Has(~(kdm_console|kdm_game))) && (!cl.sendprespawn && cl.worldmodel && cl.worldmodel->loadstate != MLS_LOADED))
{
//force console to fullscreen if we're loading stuff
// Key_Dest_Add(kdm_console);
scr_conlines = scr_con_current = vid.height * fullscreenpercent;
}
else if (!startuppending && !Key_Dest_Has(kdm_menu) && (!Key_Dest_Has(~((!con_stayhidden.ival?kdm_console:0)|kdm_game))) && SCR_GetLoadingStage() == LS_NONE && cls.state < ca_active && !Media_PlayingFullScreen() && !CSQC_UnconnectedOkay(false))
{
//go fullscreen if we're not doing anything
#ifdef VM_UI
if (UI_MenuState() || UI_OpenMenu())
scr_con_current = scr_conlines = 0;
else
#endif
{
if (cls.state < ca_demostart)
{
if (con_stayhidden.ival)
{
extern qboolean startuppending;
scr_conlines = 0;
if (SCR_GetLoadingStage() == LS_NONE)
{
if (CL_TryingToConnect()) //if we're trying to connect, make sure there's a loading/connecting screen showing instead of forcing the menu visible
SCR_SetLoadingStage(LS_CONNECTION);
else if (!m_state && !startuppending) //don't force anything until the startup stuff has been done
M_ToggleMenu_f();
}
}
else
Key_Dest_Add(kdm_console);
}
}
if (!con_stayhidden.ival && !startuppending && Key_Dest_Has(kdm_console))
scr_con_current = scr_conlines = vid.height * fullscreenpercent;
}
else if (Key_Dest_Has(kdm_console) || scr_chatmode)
{
//go half-screen if we're meant to have the console visible
scr_conlines = vid.height*scr_consize.value; // half screen
if (scr_conlines < 32)
scr_conlines = 32; //prevent total loss of console.
else if (scr_conlines>vid.height)
scr_conlines = vid.height;
}
else
scr_conlines = 0; // none visible
if (scr_conlines < scr_con_current)
{
scr_con_current -= scr_conspeed.value*host_frametime * (vid.height/320.0f);
if (scr_conlines > scr_con_current)
scr_con_current = scr_conlines;
}
else if (scr_conlines > scr_con_current)
{
scr_con_current += scr_conspeed.value*host_frametime * (vid.height/320.0f);
if (scr_conlines < scr_con_current)
scr_con_current = scr_conlines;
}
}
if (scr_con_current>vid.height)
scr_con_current = vid.height;
if (clearconsole++ < vid.numpages)
{
Sbar_Changed ();
}
else if (clearnotify++ < vid.numpages)
{
}
}
/*
==================
SCR_DrawConsole
==================
*/
void SCR_DrawConsole (qboolean noback)
{
if (scr_con_current)
{
Con_DrawConsole (scr_con_current, noback);
clearconsole = 0;
}
else
{
if (!Key_Dest_Has(kdm_console|kdm_menu))
Con_DrawNotify (); // only draw notify in game
}
}
/*
==============================================================================
SCREEN SHOTS
==============================================================================
*/
typedef struct _TargaHeader {
unsigned char id_length, colormap_type, image_type;
unsigned short colormap_index, colormap_length;
unsigned char colormap_size;
unsigned short x_origin, y_origin, width, height;
unsigned char pixel_size, attributes;
} TargaHeader;
#if defined(AVAIL_JPEGLIB) && !defined(NO_JPEG)
qboolean screenshotJPEG(char *filename, int compression, qbyte *screendata, int screenwidth, int screenheight);
#endif
#ifdef AVAIL_PNGLIB
int Image_WritePNG (char *filename, int compression, qbyte *pixels, int width, int height);
#endif
void WriteBMPFile(char *filename, qbyte *in, int width, int height);
/*
Find closest color in the palette for named color
*/
int MipColor(int r, int g, int b)
{
int i;
float dist;
int best=15;
float bestdist;
int r1, g1, b1;
static int lr = -1, lg = -1, lb = -1;
static int lastbest;
if (r == lr && g == lg && b == lb)
return lastbest;
bestdist = 256*256*3;
for (i = 0; i < 256; i++) {
r1 = host_basepal[i*3] - r;
g1 = host_basepal[i*3+1] - g;
b1 = host_basepal[i*3+2] - b;
dist = r1*r1 + g1*g1 + b1*b1;
if (dist < bestdist) {
bestdist = dist;
best = i;
}
}
lr = r; lg = g; lb = b;
lastbest = best;
return best;
}
qboolean SCR_ScreenShot (char *filename, void *rgb_buffer, int width, int height)
{
int i, c, temp;
#if defined(AVAIL_PNGLIB) || defined(AVAIL_JPEGLIB)
extern cvar_t scr_sshot_compression;
#endif
char ext[8];
COM_FileExtension(filename, ext, sizeof(ext));
if (!rgb_buffer)
return false;
#ifdef AVAIL_PNGLIB
if (!Q_strcasecmp(ext, "png"))
{
return Image_WritePNG(filename, scr_sshot_compression.value, rgb_buffer, width, height);
}
else
#endif
#ifdef AVAIL_JPEGLIB
if (!Q_strcasecmp(ext, "jpeg") || !Q_strcasecmp(ext, "jpg"))
{
return screenshotJPEG(filename, scr_sshot_compression.value, rgb_buffer, width, height);
}
else
#endif
/* if (!Q_strcasecmp(ext, "bmp"))
{
WriteBMPFile(pcxname, rgb_buffer, width, height);
}
else*/
if (!Q_strcasecmp(ext, "pcx"))
{
int y, x;
qbyte *src, *dest;
qbyte *newbuf = rgb_buffer;
// convert in-place to eight bit
for (y = 0; y < height; y++)
{
src = newbuf + (width * 3 * y);
dest = newbuf + (width * y);
for (x = 0; x < width; x++) {
*dest++ = MipColor(src[0], src[1], src[2]);
src += 3;
}
}
WritePCXfile (filename, newbuf, width, height, width, host_basepal, false);
}
else if (!Q_strcasecmp(ext, "tga")) //tga
{
vfsfile_t *vfs;
FS_CreatePath(filename, FS_GAMEONLY);
vfs = FS_OpenVFS(filename, "wb", FS_GAMEONLY);
if (vfs)
{
unsigned char header[18];
memset (header, 0, 18);
header[2] = 2; // uncompressed type
header[12] = width&255;
header[13] = width>>8;
header[14] = height&255;
header[15] = height>>8;
header[16] = 24; // pixel size
VFS_WRITE(vfs, header, sizeof(header));
// swap rgb to bgr
c = width*height*3;
for (i=0 ; i<c ; i+=3)
{
temp = ((qbyte*)rgb_buffer)[i];
((qbyte*)rgb_buffer)[i] = ((qbyte*)rgb_buffer)[i+2];
((qbyte*)rgb_buffer)[i+2] = temp;
}
VFS_WRITE(vfs, rgb_buffer, c);
VFS_CLOSE(vfs);
}
}
else //extension / type not recognised.
return false;
return true;
}
/*
==================
SCR_ScreenShot_f
==================
*/
void SCR_ScreenShot_f (void)
{
char sysname[1024];
char pcxname[MAX_QPATH];
int i;
vfsfile_t *vfs;
void *rgbbuffer;
int width, height;
if (!VID_GetRGBInfo)
{
Con_Printf("Screenshots are not supported with the current renderer\n");
return;
}
if (Cmd_Argc() == 2)
{
Q_strncpyz(pcxname, Cmd_Argv(1), sizeof(pcxname));
if (strstr (pcxname, "..") || strchr(pcxname, ':') || *pcxname == '.' || *pcxname == '/')
{
Con_Printf("Screenshot name refused\n");
return;
}
COM_DefaultExtension (pcxname, scr_sshot_type.string, sizeof(pcxname));
}
else
{
int stop = 1000;
char date[MAX_QPATH];
time_t tm = time(NULL);
strftime(date, sizeof(date), "%Y%m%d%H%M%S", localtime(&tm));
//
// find a file name to save it to
//
for (i=0 ; i<stop ; i++)
{
Q_snprintfz(pcxname, sizeof(pcxname), "%s-%s-%i.%s", scr_sshot_prefix.string, date, i, scr_sshot_type.string);
if (!(vfs = FS_OpenVFS(pcxname, "rb", FS_GAMEONLY)))
break; // file doesn't exist
VFS_CLOSE(vfs);
}
if (i==stop)
{
Con_Printf ("SCR_ScreenShot_f: Couldn't create sequentially named file\n");
return;
}
}
FS_NativePath(pcxname, FS_GAMEONLY, sysname, sizeof(sysname));
rgbbuffer = VID_GetRGBInfo(0, &width, &height);
if (rgbbuffer)
{
if (SCR_ScreenShot(pcxname, rgbbuffer, width, height))
{
Con_Printf ("Wrote %s\n", sysname);
BZ_Free(rgbbuffer);
return;
}
BZ_Free(rgbbuffer);
}
Con_Printf ("Couldn't write %s\n", sysname);
}
void SCR_ScreenShot_Mega_f(void)
{
int width;
int height;
qbyte *rgbbuffer;
char filename[MAX_QPATH];
//poke the various modes into redrawing the screen (without huds), to avoid any menus or console drawn over the top of the current backbuffer.
//FIXME: clear-to-black first
qboolean okay = false;
char *screenyname = Cmd_Argv(1);
unsigned int fbwidth = strtoul(Cmd_Argv(2), NULL, 0);
unsigned int fbheight = strtoul(Cmd_Argv(3), NULL, 0);
if (qrenderer <= QR_HEADLESS)
{
Con_Printf("No renderer active\n");
return;
}
if (!fbwidth)
fbwidth = sh_config.texture_maxsize;
fbwidth = bound(0, fbwidth, sh_config.texture_maxsize);
if (!fbheight)
fbheight = (fbwidth * 3)/4;
fbheight = bound(0, fbheight, sh_config.texture_maxsize);
if (!*screenyname)
screenyname = "megascreeny";
Q_snprintfz(filename, sizeof(filename), "%s-%s", scr_sshot_prefix.string, screenyname);
COM_DefaultExtension (filename, scr_sshot_type.string, sizeof(filename));
Q_strncpyz(r_refdef.rt_destcolour[0].texname, "megascreeny", sizeof(r_refdef.rt_destcolour[0].texname));
R2D_RT_Configure(r_refdef.rt_destcolour[0].texname, fbwidth, fbheight, 1);
BE_RenderToTextureUpdate2d(true);
R2D_FillBlock(0, 0, vid.fbvwidth, vid.fbvheight);
#ifdef VM_CG
if (!okay && CG_Refresh())
okay = true;
#endif
#ifdef CSQC_DAT
if (!okay && CSQC_DrawView())
okay = true;
#endif
if (!okay && r_worldentity.model)
{
V_RenderView ();
okay = true;
}
//okay, we drew something, we're good to save a screeny.
if (okay)
{
rgbbuffer = VID_GetRGBInfo(0, &width, &height);
if (rgbbuffer)
{
SCR_ScreenShot(filename, rgbbuffer, width, height);
BZ_Free(rgbbuffer);
}
}
R2D_RT_Configure(r_refdef.rt_destcolour[0].texname, 0, 0, 0);
Q_strncpyz(r_refdef.rt_destcolour[0].texname, "", sizeof(r_refdef.rt_destcolour[0].texname));
BE_RenderToTextureUpdate2d(true);
}
// from gl_draw.c
qbyte *draw_chars; // 8*8 graphic characters
void SCR_DrawCharToSnap (int num, qbyte *dest, int width)
{
int row, col;
qbyte *source;
int drawline;
int x;
if (!draw_chars)
{
draw_chars = W_SafeGetLumpName("conchars");
if (!draw_chars)
return;
}
row = num>>4;
col = num&15;
source = draw_chars + (row<<10) + (col<<3);
drawline = 8;
while (drawline--)
{
for (x=0 ; x<8 ; x++)
if (source[x]!=255)
dest[x] = source[x];
source += 128;
dest -= width;
}
}
void SCR_DrawStringToSnap (const char *s, qbyte *buf, int x, int y, int width)
{
qbyte *dest;
const unsigned char *p;
dest = buf + ((y * width) + x);
p = (const unsigned char *)s;
while (*p) {
SCR_DrawCharToSnap(*p++, dest, width);
dest += 8;
}
}
/*
==================
SCR_RSShot
==================
*/
qboolean SCR_RSShot (void)
{
int truewidth;
int trueheight;
int x, y;
unsigned char *src, *dest;
unsigned char *newbuf;
int w, h;
int dx, dy, dex, dey, nx;
int r, b, g;
int count;
float fracw, frach;
char st[80];
time_t now;
if (!scr_allowsnap.ival)
return false;
if (CL_IsUploading())
return false; // already one pending
if (cls.state < ca_onserver)
return false; // gotta be connected
if (!VID_GetRGBInfo || !scr_initialized)
{
return false;
}
Con_Printf("Remote screen shot requested.\n");
//
// save the pcx file
//
newbuf = VID_GetRGBInfo(0, &truewidth, &trueheight);
w = RSSHOT_WIDTH;
h = RSSHOT_HEIGHT;
fracw = (float)truewidth / (float)w;
frach = (float)trueheight / (float)h;
//scale down first.
for (y = 0; y < h; y++) {
dest = newbuf + (w*3 * y);
for (x = 0; x < w; x++) {
r = g = b = 0;
dx = x * fracw;
dex = (x + 1) * fracw;
if (dex == dx) dex++; // at least one
dy = y * frach;
dey = (y + 1) * frach;
if (dey == dy) dey++; // at least one
count = 0;
for (/* */; dy < dey; dy++) {
src = newbuf + (truewidth * 3 * dy) + dx * 3;
for (nx = dx; nx < dex; nx++) {
r += *src++;
g += *src++;
b += *src++;
count++;
}
}
r /= count;
g /= count;
b /= count;
*dest++ = r;
*dest++ = g;
*dest++ = b;
}
}
// convert to eight bit
for (y = 0; y < h; y++) {
src = newbuf + (w * 3 * y);
dest = newbuf + (w * y);
for (x = 0; x < w; x++) {
*dest++ = MipColor(src[0], src[1], src[2]);
src += 3;
}
}
time(&now);
strcpy(st, ctime(&now));
st[strlen(st) - 1] = 0;
SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, h - 1, w);
Q_strncpyz(st, cls.servername, sizeof(st));
SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, h - 11, w);
Q_strncpyz(st, name.string, sizeof(st));
SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, h - 21, w);
WritePCXfile ("snap.pcx", newbuf, w, h, w, host_basepal, true);
BZ_Free(newbuf);
return true;
}
//=============================================================================
//=============================================================================
/*
===============
SCR_BringDownConsole
Brings the console down and fades the palettes back to normal
================
*/
void SCR_BringDownConsole (void)
{
int i;
int pnum;
for (pnum = 0; pnum < cl.splitclients; pnum++)
scr_centerprint[pnum].charcount = 0;
for (i=0 ; i<20 && scr_conlines != scr_con_current ; i++)
SCR_UpdateScreen ();
cl.cshifts[CSHIFT_CONTENTS].percent = 0; // no area contents palette on next frame
}
void SCR_TileClear (void)
{
if (r_refdef.vrect.width < r_refdef.grect.width)
{
int w;
// left
R2D_TileClear (r_refdef.grect.x, r_refdef.grect.y, r_refdef.vrect.x-r_refdef.grect.x, r_refdef.grect.height - sb_lines);
// right
w = (r_refdef.grect.x+r_refdef.grect.width) - (r_refdef.vrect.x+r_refdef.vrect.width);
R2D_TileClear ((r_refdef.grect.x+r_refdef.grect.width) - (w), r_refdef.grect.y, w, r_refdef.grect.height - sb_lines);
}
if (r_refdef.vrect.height < r_refdef.grect.height)
{
// top
R2D_TileClear (r_refdef.vrect.x, r_refdef.grect.y,
r_refdef.vrect.width,
r_refdef.vrect.y - r_refdef.grect.y);
// bottom
R2D_TileClear (r_refdef.vrect.x,
r_refdef.vrect.y + r_refdef.vrect.height,
r_refdef.vrect.width,
(r_refdef.grect.y+r_refdef.grect.height) - sb_lines - (r_refdef.vrect.y + r_refdef.vrect.height));
}
}
// The 2d refresh stuff.
void SCR_DrawTwoDimensional(int uimenu, qboolean nohud)
{
qboolean consolefocused = !!Key_Dest_Has(kdm_console);
RSpeedMark();
R2D_ImageColours(1, 1, 1, 1);
//
// draw any areas not covered by the refresh
//
if (r_netgraph.value)
R_NetGraph ();
if (scr_drawloading || loading_stage)
{
SCR_DrawLoading(false);
SCR_ShowPics_Draw();
}
else if (cl.intermission == 1)
{
Sbar_IntermissionOverlay ();
}
else if (cl.intermission == 2)
{
Sbar_FinaleOverlay ();
SCR_CheckDrawCenterString ();
}
else if (cl.intermission == 3)
{
}
else
{
if (!nohud)
{
R2D_DrawCrosshair();
SCR_DrawNet ();
SCR_DrawDisk();
SCR_DrawFPS ();
SCR_DrawUPS ();
SCR_DrawClock();
SCR_DrawGameClock();
SCR_DrawTurtle ();
SCR_DrawPause ();
SCR_ShowPics_Draw();
}
else
{
SCR_DrawFPS ();
SCR_DrawUPS ();
}
SCR_CheckDrawCenterString ();
}
#ifdef TEXTEDITOR
if (editoractive)
Editor_Draw();
#endif
//if the console is not focused, show it scrolling back up behind the menu
if (!consolefocused)
SCR_DrawConsole (false);
M_Draw (uimenu);
#ifdef MENU_DAT
MP_Draw();
#endif
//but if the console IS focused, then always show it infront.
if (consolefocused)
SCR_DrawConsole (false);
SCR_DrawCursor();
SCR_DrawSimMTouchCursor();
RSpeedEnd(RSPEED_2D);
}