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fteqw/engine/common/fs.c
Spoike e0fe3c8dec vulkan: fixed anisotropy
vulkan: fixed msaa
vulkan: fixed some validation errors
input: fixed bug with mwheel etc failing to register
screenshot_360: default to vid width/height instead of assuming a megascreeny
images: reworked Image_ResampleTexture to handle image formats in a more generic way
console: toggle command now accepts two args to toggle the cvar between
skyrooms: fixed a couple of bugs.
x11-egl: should actually work now
wayland: fixed up some omissions. still needs more work but should at least be somewhat tolerable now.
server: be a little more friendly towards ktx
server: added sv_use_dns cvar, to report reverse-dns instead of ip addresses.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5491 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-07-16 02:59:12 +00:00

6580 lines
183 KiB
C

#include "quakedef.h"
#include "netinc.h"
//#define com_gamedir com__gamedir
#include <ctype.h>
#include <limits.h>
#include "fs.h"
#include "shader.h"
#ifdef _WIN32
#include "winquake.h"
#endif
#if (defined(HAVE_CLIENT) || defined(HAVE_SERVER)) && defined(WEBCLIENT)
#define MANIFESTDOWNLOADS
#endif
void FS_BeginManifestUpdates(void);
static void QDECL fs_game_callback(cvar_t *var, char *oldvalue);
static void COM_InitHomedir(ftemanifest_t *man);
hashtable_t filesystemhash;
qboolean com_fschanged = true;
qboolean com_installer = false;
qboolean fs_readonly;
int waitingformanifest;
static unsigned int fs_restarts;
void *fs_thread_mutex;
float fs_accessed_time; //timestamp of read (does not include flocates, which should normally happen via a cache).
cvar_t com_fs_cache = CVARF("fs_cache", IFMINIMAL("2","1"), CVAR_ARCHIVE);
cvar_t fs_noreexec = CVARD("fs_noreexec", "0", "Disables automatic re-execing configs on gamedir switches.\nThis means your cvar defaults etc may be from the wrong mod, and cfg_save will leave that stuff corrupted!");
cvar_t cfg_reload_on_gamedir = CVAR("cfg_reload_on_gamedir", "1");
cvar_t fs_game = CVARFCD("game", "", CVAR_NOSAVE|CVAR_NORESET, fs_game_callback, "Provided for Q2 compat.");
cvar_t fs_gamedir = CVARFD("fs_gamedir", "", CVAR_NOUNSAFEEXPAND|CVAR_NOSET|CVAR_NOSAVE, "Provided for Q2 compat.");
cvar_t fs_basedir = CVARFD("fs_basedir", "", CVAR_NOUNSAFEEXPAND|CVAR_NOSET|CVAR_NOSAVE, "Provided for Q2 compat.");
int active_fs_cachetype;
static int fs_referencetype;
int fs_finds;
void COM_CheckRegistered (void);
static void QDECL fs_game_callback(cvar_t *var, char *oldvalue)
{
static qboolean runaway = false;
char buf[MAX_OSPATH];
if (!strcmp(var->string, oldvalue))
return; //no change here.
if (runaway)
return; //ignore that
runaway = true;
Cmd_ExecuteString(va("gamedir %s\n", COM_QuotedString(var->string, buf, sizeof(buf), false)), RESTRICT_LOCAL);
runaway = false;
}
struct
{
void *module;
const char *extension;
searchpathfuncs_t *(QDECL *OpenNew)(vfsfile_t *file, searchpathfuncs_t *parent, const char *filename, const char *desc, const char *prefix);
qboolean loadscan;
} searchpathformats[64];
int FS_RegisterFileSystemType(void *module, const char *extension, searchpathfuncs_t *(QDECL *OpenNew)(vfsfile_t *file, searchpathfuncs_t *parent, const char *filename, const char *desc, const char *prefix), qboolean loadscan)
{
unsigned int i;
for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++)
{
if (searchpathformats[i].extension && !strcmp(searchpathformats[i].extension, extension))
break; //extension match always replaces
if (!searchpathformats[i].extension && !searchpathformats[i].OpenNew)
break;
}
if (i == sizeof(searchpathformats)/sizeof(searchpathformats[0]))
return 0;
searchpathformats[i].module = module;
searchpathformats[i].extension = extension;
searchpathformats[i].OpenNew = OpenNew;
searchpathformats[i].loadscan = loadscan;
com_fschanged = true;
return i+1;
}
void FS_UnRegisterFileSystemType(int idx)
{
if ((unsigned int)(idx-1) >= sizeof(searchpathformats)/sizeof(searchpathformats[0]))
return;
searchpathformats[idx-1].OpenNew = NULL;
searchpathformats[idx-1].module = NULL;
com_fschanged = true;
//FS_Restart will be needed
}
void FS_UnRegisterFileSystemModule(void *module)
{
int i;
qboolean found = false;
if (!fs_thread_mutex || Sys_LockMutex(fs_thread_mutex))
{
for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++)
{
if (searchpathformats[i].module == module)
{
searchpathformats[i].OpenNew = NULL;
searchpathformats[i].module = NULL;
found = true;
}
}
if (fs_thread_mutex)
{
Sys_UnlockMutex(fs_thread_mutex);
if (found)
{
Cmd_ExecuteString("fs_restart", RESTRICT_LOCAL);
}
}
}
}
char *VFS_GETS(vfsfile_t *vf, char *buffer, size_t buflen)
{
char in;
char *out = buffer;
size_t len;
if (buflen <= 1)
return NULL;
len = buflen-1;
while (len > 0)
{
if (VFS_READ(vf, &in, 1) != 1)
{
if (len == buflen-1)
return NULL;
*out = '\0';
return buffer;
}
if (in == '\n')
break;
*out++ = in;
len--;
}
*out = '\0';
//if there's a trailing \r, strip it.
if (out > buffer)
if (out[-1] == '\r')
out[-1] = 0;
return buffer;
}
void VARGS VFS_PRINTF(vfsfile_t *vf, const char *format, ...)
{
va_list argptr;
char string[1024];
va_start (argptr, format);
vsnprintf (string,sizeof(string)-1, format,argptr);
va_end (argptr);
VFS_PUTS(vf, string);
}
char gamedirfile[MAX_OSPATH];
char pubgamedirfile[MAX_OSPATH]; //like gamedirfile, but not set to the fte-only paths
searchpath_t *gameonly_homedir;
searchpath_t *gameonly_gamedir;
char com_gamepath[MAX_OSPATH]; //c:\games\quake
char com_homepath[MAX_OSPATH]; //c:\users\foo\my docs\fte\quake
qboolean com_homepathenabled;
qboolean com_homepathusable; //com_homepath is safe, even if not enabled.
//char com_configdir[MAX_OSPATH]; //homedir/fte/configs
int fs_hash_dups;
int fs_hash_files;
const char *FS_GetCleanPath(const char *pattern, char *outbuf, int outlen);
void FS_RegisterDefaultFileSystems(void);
static void COM_CreatePath (char *path);
ftemanifest_t *FS_ReadDefaultManifest(char *newbasedir, size_t newbasedirsize, qboolean fixedbasedir);
#define ENFORCEFOPENMODE(mode) {if (strcmp(mode, "r") && strcmp(mode, "w")/* && strcmp(mode, "rw")*/)Sys_Error("fs mode %s is not permitted here\n");}
//forget a manifest entirely.
void FS_Manifest_Free(ftemanifest_t *man)
{
int i, j;
if (!man)
return;
Z_Free(man->updateurl);
Z_Free(man->updatefile);
Z_Free(man->installation);
Z_Free(man->formalname);
Z_Free(man->downloadsurl);
Z_Free(man->installupd);
Z_Free(man->protocolname);
Z_Free(man->eula);
Z_Free(man->defaultexec);
Z_Free(man->defaultoverrides);
Z_Free(man->rtcbroker);
Z_Free(man->basedir);
for (i = 0; i < sizeof(man->gamepath) / sizeof(man->gamepath[0]); i++)
{
Z_Free(man->gamepath[i].path);
}
for (i = 0; i < sizeof(man->package) / sizeof(man->package[0]); i++)
{
Z_Free(man->package[i].path);
Z_Free(man->package[i].prefix);
Z_Free(man->package[i].condition);
for (j = 0; j < sizeof(man->package[i].mirrors) / sizeof(man->package[i].mirrors[0]); j++)
Z_Free(man->package[i].mirrors[j]);
}
Z_Free(man);
}
//clone a manifest, so we can hack at it.
static ftemanifest_t *FS_Manifest_Clone(ftemanifest_t *oldm)
{
ftemanifest_t *newm;
int i, j;
newm = Z_Malloc(sizeof(*newm));
if (oldm->updateurl)
newm->updateurl = Z_StrDup(oldm->updateurl);
if (oldm->installation)
newm->installation = Z_StrDup(oldm->installation);
if (oldm->formalname)
newm->formalname = Z_StrDup(oldm->formalname);
if (oldm->downloadsurl)
newm->downloadsurl = Z_StrDup(oldm->downloadsurl);
if (oldm->installupd)
newm->installupd = Z_StrDup(oldm->installupd);
if (oldm->protocolname)
newm->protocolname = Z_StrDup(oldm->protocolname);
if (oldm->eula)
newm->eula = Z_StrDup(oldm->eula);
if (oldm->defaultexec)
newm->defaultexec = Z_StrDup(oldm->defaultexec);
if (oldm->defaultoverrides)
newm->defaultoverrides = Z_StrDup(oldm->defaultoverrides);
if (oldm->rtcbroker)
newm->rtcbroker = Z_StrDup(oldm->rtcbroker);
if (oldm->basedir)
newm->basedir = Z_StrDup(oldm->basedir);
newm->disablehomedir = oldm->disablehomedir;
for (i = 0; i < sizeof(newm->gamepath) / sizeof(newm->gamepath[0]); i++)
{
if (oldm->gamepath[i].path)
newm->gamepath[i].path = Z_StrDup(oldm->gamepath[i].path);
newm->gamepath[i].base = oldm->gamepath[i].base;
}
for (i = 0; i < sizeof(newm->package) / sizeof(newm->package[0]); i++)
{
if (oldm->package[i].path)
newm->package[i].path = Z_StrDup(oldm->package[i].path);
if (oldm->package[i].prefix)
newm->package[i].prefix = Z_StrDup(oldm->package[i].prefix);
if (oldm->package[i].condition)
newm->package[i].condition = Z_StrDup(oldm->package[i].condition);
for (j = 0; j < sizeof(newm->package[i].mirrors) / sizeof(newm->package[i].mirrors[0]); j++)
if (oldm->package[i].mirrors[j])
newm->package[i].mirrors[j] = Z_StrDup(oldm->package[i].mirrors[j]);
}
return newm;
}
static void FS_Manifest_Print(ftemanifest_t *man)
{
char buffer[1024];
int i, j;
if (man->updateurl)
Con_Printf("updateurl %s\n", COM_QuotedString(man->updateurl, buffer, sizeof(buffer), false));
if (man->eula)
Con_Printf("eula %s\n", COM_QuotedString(man->eula, buffer, sizeof(buffer), false));
if (man->installation)
Con_Printf("game %s\n", COM_QuotedString(man->installation, buffer, sizeof(buffer), false));
if (man->formalname)
Con_Printf("name %s\n", COM_QuotedString(man->formalname, buffer, sizeof(buffer), false));
if (man->downloadsurl)
Con_Printf("downloadsurl %s\n", COM_QuotedString(man->downloadsurl, buffer, sizeof(buffer), false));
if (man->installupd)
Con_Printf("install %s\n", COM_QuotedString(man->installupd, buffer, sizeof(buffer), false));
if (man->protocolname)
Con_Printf("protocolname %s\n", COM_QuotedString(man->protocolname, buffer, sizeof(buffer), false));
if (man->defaultexec)
Con_Printf("defaultexec %s\n", COM_QuotedString(man->defaultexec, buffer, sizeof(buffer), false));
if (man->defaultoverrides)
Con_Printf("%s", man->defaultoverrides);
if (man->rtcbroker)
Con_Printf("rtcbroker %s\n", COM_QuotedString(man->rtcbroker, buffer, sizeof(buffer), false));
if (man->basedir)
Con_Printf("basedir %s\n", COM_QuotedString(man->basedir, buffer, sizeof(buffer), false));
for (i = 0; i < sizeof(man->gamepath) / sizeof(man->gamepath[0]); i++)
{
if (man->gamepath[i].path)
{
if (man->gamepath[i].base)
Con_Printf("basegame %s\n", COM_QuotedString(man->gamepath[i].path, buffer, sizeof(buffer), false));
else
Con_Printf("gamedir %s\n", COM_QuotedString(man->gamepath[i].path, buffer, sizeof(buffer), false));
}
}
for (i = 0; i < sizeof(man->package) / sizeof(man->package[0]); i++)
{
if (man->package[i].path)
{
if (man->package[i].type == mdt_installation)
Con_Printf("library ");
else
Con_Printf("package ");
Con_Printf("%s", COM_QuotedString(man->package[i].path, buffer, sizeof(buffer), false));
if (man->package[i].condition)
Con_Printf(" prefix %s", COM_QuotedString(man->package[i].condition, buffer, sizeof(buffer), false));
if (man->package[i].condition)
Con_Printf(" condition %s", COM_QuotedString(man->package[i].condition, buffer, sizeof(buffer), false));
if (man->package[i].crcknown)
Con_Printf(" crc 0x%x", man->package[i].crc);
for (j = 0; j < sizeof(man->package[i].mirrors) / sizeof(man->package[i].mirrors[0]); j++)
if (man->package[i].mirrors[j])
Con_Printf(" %s", COM_QuotedString(man->package[i].mirrors[j], buffer, sizeof(buffer), false));
Con_Printf("\n");
}
}
}
//forget any mod dirs.
static void FS_Manifest_PurgeGamedirs(ftemanifest_t *man)
{
int i;
for (i = 0; i < sizeof(man->gamepath) / sizeof(man->gamepath[0]); i++)
{
if (man->gamepath[i].path && !man->gamepath[i].base)
{
Z_Free(man->gamepath[i].path);
man->gamepath[i].path = NULL;
//FIXME: remove packages from the removed paths.
}
}
}
//create a new empty manifest with default values.
static ftemanifest_t *FS_Manifest_Create(const char *syspath)
{
ftemanifest_t *man = Z_Malloc(sizeof(*man));
man->formalname = Z_StrDup(FULLENGINENAME);
#ifdef _DEBUG //FOR TEMPORARY TESTING ONLY.
// man->doinstall = true;
#endif
if (syspath)
man->updatefile = Z_StrDup(syspath); //this should be a system path.
return man;
}
static qboolean FS_Manifest_ParsePackage(ftemanifest_t *man, int packagetype)
{
char *path = "";
unsigned int crc = 0;
qboolean crcknown = false;
char *legacyextractname = NULL;
char *condition = NULL;
char *prefix = NULL;
char *arch = NULL;
unsigned int arg = 1;
unsigned int mirrors = 0;
char *mirror[countof(man->package[0].mirrors)];
size_t i, j;
char *a;
a = Cmd_Argv(0);
if (!Q_strcasecmp(a, "filedependancies") || !Q_strcasecmp(a, "archiveddependancies"))
arch = Cmd_Argv(arg++);
path = Cmd_Argv(arg++);
#ifdef HAVE_LEGACY
a = Cmd_Argv(arg);
if (!strcmp(a, "-"))
{
arg++;
}
else if (*a)
{
crc = strtoul(a, &a, 0);
if (!*a)
{
crcknown = true;
arg++;
}
}
if (!strncmp(Cmd_Argv(0), "archived", 8))
legacyextractname = Cmd_Argv(arg++);
#endif
while (arg < Cmd_Argc())
{
a = Cmd_Argv(arg++);
if (!strcmp(a, "crc"))
{
crcknown = true;
crc = strtoul(Cmd_Argv(arg++), NULL, 0);
}
else if (!strcmp(a, "condition"))
condition = Cmd_Argv(arg++);
else if (!strcmp(a, "prefix"))
prefix = Cmd_Argv(arg++);
else if (!strcmp(a, "arch"))
arch = Cmd_Argv(arg++);
else if (!strcmp(a, "mirror"))
{
a = Cmd_Argv(arg++);
goto mirror; //oo evil.
}
else if (strchr(a, ':') || man->parsever < 1)
{
mirror:
if (mirrors == countof(mirror))
Con_Printf("too many mirrors for package %s\n", path);
else if (legacyextractname)
{
if (!strcmp(legacyextractname, "xz") || !strcmp(legacyextractname, "gz"))
mirror[mirrors++] = Z_StrDup(va("%s:%s", legacyextractname, a));
else
mirror[mirrors++] = Z_StrDup(va("unzip:%s,%s", legacyextractname, a));
}
else
mirror[mirrors++] = Z_StrDup(a);
}
else if (man->parsever <= MANIFEST_CURRENTVER)
Con_Printf("unknown mirror / property %s for package %s\n", a, path);
}
for (i = 0; i < countof(man->package); i++)
{
if (!man->package[i].path)
{
if (packagetype == mdt_singlepackage && (!strchr(path, '/') || strchr(path, ':') || strchr(path, '\\')))
{
Con_Printf("invalid package path specified in manifest (%s)\n", path);
break;
}
if (arch)
{
#ifdef PLATFORM
if (Q_strcasecmp(PLATFORM, arch))
#endif
break;
}
man->package[i].type = packagetype;
man->package[i].path = Z_StrDup(path);
man->package[i].prefix = prefix?Z_StrDup(prefix):NULL;
man->package[i].condition = condition?Z_StrDup(condition):NULL;
man->package[i].crcknown = crcknown;
man->package[i].crc = crc;
for (j = 0; j < mirrors; j++)
man->package[i].mirrors[j] = mirror[j];
return true;
}
}
if (i == countof(man->package))
Con_Printf("Too many packages specified in manifest\n");
for (j = 0; j < mirrors; j++)
Z_Free(mirror[j]);
return false;
}
//parse Cmd_Argv tokens into the manifest.
static qboolean FS_Manifest_ParseTokens(ftemanifest_t *man)
{
qboolean result = true;
char *cmd = Cmd_Argv(0);
if (!*cmd)
return result;
if (*cmd == '*')
cmd++;
if (!Q_strcasecmp(cmd, "ftemanifestver") || !Q_strcasecmp(cmd, "ftemanifest"))
man->parsever = atoi(Cmd_Argv(1));
else if (!Q_strcasecmp(cmd, "minver"))
{
//ignore minimum versions for other engines.
if (!strcmp(Cmd_Argv(2), DISTRIBUTION))
man->minver = atoi(Cmd_Argv(3));
}
else if (!Q_strcasecmp(cmd, "maxver"))
{
//ignore minimum versions for other engines.
if (!strcmp(Cmd_Argv(2), DISTRIBUTION))
man->maxver = atoi(Cmd_Argv(3));
}
else if (!Q_strcasecmp(cmd, "game"))
{
Z_Free(man->installation);
man->installation = Z_StrDup(Cmd_Argv(1));
}
else if (!Q_strcasecmp(cmd, "name"))
{
Z_Free(man->formalname);
man->formalname = Z_StrDup(Cmd_Argv(1));
}
else if (!Q_strcasecmp(cmd, "eula"))
{
Z_Free(man->eula);
man->eula = Z_StrDup(Cmd_Argv(1));
}
else if (!Q_strcasecmp(cmd, "downloadsurl"))
{
Z_Free(man->downloadsurl);
man->downloadsurl = Z_StrDup(Cmd_Argv(1));
}
else if (!Q_strcasecmp(cmd, "install"))
{
if (man->installupd)
Z_StrCat(&man->installupd, va(";%s", Cmd_Argv(1)));
else
man->installupd = Z_StrDup(Cmd_Argv(1));
}
else if (!Q_strcasecmp(cmd, "protocolname"))
{
Z_Free(man->protocolname);
man->protocolname = Z_StrDup(Cmd_Argv(1));
}
else if (!Q_strcasecmp(cmd, "defaultexec"))
{
Z_Free(man->defaultexec);
man->defaultexec = Z_StrDup(Cmd_Argv(1));
}
else if (!Q_strcasecmp(cmd, "bind") || !Q_strcasecmp(cmd, "set") || !Q_strcasecmp(cmd, "seta") || !Q_strcasecmp(cmd, "alias"))
{
Z_StrCat(&man->defaultoverrides, va("%s %s\n", Cmd_Argv(0), Cmd_Args()));
}
else if (!Q_strcasecmp(cmd, "rtcbroker"))
{
Z_Free(man->rtcbroker);
man->rtcbroker = Z_StrDup(Cmd_Argv(1));
}
else if (!Q_strcasecmp(cmd, "updateurl"))
{
Z_Free(man->updateurl);
man->updateurl = Z_StrDup(Cmd_Argv(1));
}
else if (!Q_strcasecmp(cmd, "disablehomedir"))
{
man->disablehomedir = !!atoi(Cmd_Argv(1));
}
else if (!Q_strcasecmp(cmd, "basegame") || !Q_strcasecmp(cmd, "gamedir"))
{
int i;
char *newdir = Cmd_Argv(1);
//reject various evil path arguments.
if (!*newdir || strchr(newdir, '\n') || strchr(newdir, '\r') || !strcmp(newdir, ".") || !strcmp(newdir, "..") || strchr(newdir, ':') || strchr(newdir, '/') || strchr(newdir, '\\') || strchr(newdir, '$'))
{
Con_Printf("Illegal path specified: %s\n", newdir);
}
else
{
for (i = 0; i < sizeof(man->gamepath) / sizeof(man->gamepath[0]); i++)
{
if (!man->gamepath[i].path)
{
man->gamepath[i].base = !Q_strcasecmp(cmd, "basegame");
man->gamepath[i].path = Z_StrDup(newdir);
break;
}
}
if (i == sizeof(man->gamepath) / sizeof(man->gamepath[0]))
{
Con_Printf("Too many game paths specified in manifest\n");
}
}
}
//FIXME: these should generate package-manager entries.
#ifdef HAVE_LEGACY
else if (!Q_strcasecmp(cmd, "filedependancies") || !Q_strcasecmp(cmd, "archiveddependancies"))
FS_Manifest_ParsePackage(man, mdt_installation);
else if (!Q_strcasecmp(cmd, "archivedpackage"))
FS_Manifest_ParsePackage(man, mdt_singlepackage);
#endif
else if (!Q_strcasecmp(cmd, "library"))
FS_Manifest_ParsePackage(man, mdt_installation);
else if (!Q_strcasecmp(cmd, "package") || !Q_strcasecmp(cmd, "archivedpackage"))
FS_Manifest_ParsePackage(man, mdt_singlepackage);
else if (!Q_strcasecmp(cmd, "basedir"))
;
else
{
Con_Printf("Unknown token: %s\n", cmd);
result = false;
}
return result;
}
//read a manifest file
ftemanifest_t *FS_Manifest_Parse(const char *fname, const char *data)
{
ftemanifest_t *man;
if (!data)
return NULL;
while (*data == ' ' || *data == '\t' || *data == '\r' || *data == '\n')
data++;
if (!*data)
return NULL;
man = FS_Manifest_Create(fname);
while (data && *data)
{
data = Cmd_TokenizeString((char*)data, false, false);
if (!FS_Manifest_ParseTokens(man) && man->parsever <= 1)
{
FS_Manifest_Free(man);
return NULL;
}
}
if (!man->installation)
{ //every manifest should have an internal name specified, so we can guess the correct basedir
//if we don't recognise it, then we'll typically prompt (or just use the working directory), but always assuming a default at least ensures things are sane.
//fixme: we should probably fill in the basegame here (and share that logic with the legacy manifest generation code)
#ifdef BRANDING_NAME
data = Cmd_TokenizeString((char*)"game "STRINGIFY(BRANDING_NAME), false, false);
#else
data = Cmd_TokenizeString((char*)"game quake", false, false);
#endif
FS_Manifest_ParseTokens(man);
}
#ifdef SVNREVISION
//svnrevision is often '-', which means we can't just use it as a constant.
{
int ver = atoi(STRINGIFY(SVNREVISION));
if (man->minver > ver || (man->maxver && man->maxver < ver))
{
FS_Manifest_Free(man);
return NULL;
}
}
#endif
return man;
}
//======================================================================================================
char *fs_loadedcommand; //execed once all packages are (down)loaded
ftemanifest_t *fs_manifest; //currently active manifest.
static searchpath_t *com_searchpaths;
static searchpath_t *com_purepaths;
static searchpath_t *com_base_searchpaths; // without gamedirs
static int fs_puremode; //0=deprioritise pure, 1=prioritise pure, 2=pure only.
static char *fs_refnames; //list of allowed packages
static char *fs_refcrcs; //list of crcs for those packages. one token per package.
static char *fs_purenames; //list of allowed packages
static char *fs_purecrcs; //list of crcs for those packages. one token per package.
static unsigned int fs_pureseed; //used as a key so the server knows we're obeying. completely unreliable/redundant in an open source project, but needed for q3 network compat.
int QDECL COM_FileSize(const char *path)
{
flocation_t loc;
if (FS_FLocateFile(path, FSLF_IFFOUND, &loc))
return loc.len;
else
return -1;
}
//appends a / on the end of the directory if it does not already have one.
static void FS_CleanDir(char *out, int outlen)
{
int olen = strlen(out);
if (!olen || olen >= outlen-1)
return;
if (out[olen-1] == '\\')
out[olen-1] = '/';
else if (out[olen-1] != '/')
{
out[olen+1] = '\0';
out[olen] = '/';
}
}
/*
============
COM_Path_f
============
*/
static void COM_PathLine(searchpath_t *s)
{
Con_Printf(U8("%s")" %s%s%s%s%s%s%s\n", s->logicalpath,
(s->flags & SPF_REFERENCED)?"^[(ref)\\tip\\Referenced\\desc\\Package will auto-download to clients^]":"",
(s->flags & SPF_TEMPORARY)?"^[(temp)\\tip\\Temporary\\desc\\Flushed on map change^]":"",
(s->flags & SPF_COPYPROTECTED)?"^[(c)\\tip\\Copyrighted\\desc\\Copy-Protected and is not downloadable^]":"",
(s->flags & SPF_EXPLICIT)?"^[(e)\\tip\\Explicit\\desc\\Loaded explicitly by the gamedir^]":"",
(s->flags & SPF_UNTRUSTED)?"^[(u)\\tip\\Untrusted\\desc\\Configs and scripts will not be given access to passwords^]":"",
(s->flags & SPF_WRITABLE)?"^[(w)\\tip\\Writable\\desc\\We can probably write here^]":"",
(s->handle->GeneratePureCRC)?va("^[(h)\\tip\\Hash: %x^]", s->handle->GeneratePureCRC(s->handle, 0, 0)):"");
}
static void COM_Path_f (void)
{
searchpath_t *s;
if (!com_searchpaths && !com_purepaths)
{
Con_Printf("File system not initialised\n");
Con_Printf("gamedirfile: \"%s\"\n", gamedirfile);
Con_Printf("pubgamedirfile: \"%s\"\n", pubgamedirfile);
Con_Printf("com_gamepath: \"%s\"\n", com_gamepath);
Con_Printf("com_homepath: \"%s\" (enabled: %s, usable: %s)\n", com_homepath, com_homepathenabled?"yes":"no", com_homepathusable?"yes":"no");
// Con_Printf("com_configdir: \"%s\"\n", com_configdir);
if (fs_manifest)
FS_Manifest_Print(fs_manifest);
return;
}
Con_TPrintf ("Current search path:\n");
if (com_purepaths || fs_puremode)
{
Con_Printf ("Pure paths:\n");
for (s=com_purepaths ; s ; s=s->nextpure)
{
COM_PathLine(s);
}
Con_Printf ("----------\n");
if (fs_puremode == 2)
Con_Printf ("Inactive paths:\n");
else
Con_Printf ("Impure paths:\n");
}
for (s=com_searchpaths ; s ; s=s->next)
{
if (s == com_base_searchpaths)
Con_Printf ("----------\n");
COM_PathLine(s);
}
}
/*
============
COM_Dir_f
============
*/
static int QDECL COM_Dir_List(const char *name, qofs_t size, time_t mtime, void *parm, searchpathfuncs_t *spath)
{
searchpath_t *s;
char link[512];
char *colour;
flocation_t loc;
for (s=com_searchpaths ; s ; s=s->next)
{
if (s->handle == spath)
break;
}
if (*name && name[strlen(name)-1] == '/')
{
colour = "^7"; //superseeded
Q_snprintfz(link, sizeof(link), "\\tip\\Scan Sub-Directory\\dir\\%s*", name);
}
else if (!FS_FLocateFile(name, FSLF_IFFOUND, &loc))
{
colour = "^1"; //superseeded
Q_snprintfz(link, sizeof(link), "\\tip\\flocate error");
}
else if (loc.search->handle == spath)
{
colour = "^2";
COM_FileExtension(name, link, sizeof(link));
if ((!Q_strcasecmp(link, "bsp") || !Q_strcasecmp(link, "map") || !Q_strcasecmp(link, "hmp")) && !strncmp(name, "maps/", 5) && strncmp(name, "maps/b_", 7))
{
Q_snprintfz(link, sizeof(link), "\\tip\\Change Map\\map\\%s", name+5);
colour = "^4"; //disconnects
}
else if (!Q_strcasecmp(link, "bsp") || !Q_strcasecmp(link, "spr") || !Q_strcasecmp(link, "mdl") || !Q_strcasecmp(link, "md3") || !Q_strcasecmp(link, "iqm") ||
!Q_strcasecmp(link, "vvm") || !Q_strcasecmp(link, "psk") || !Q_strcasecmp(link, "dpm") || !Q_strcasecmp(link, "zym") || !Q_strcasecmp(link, "md5mesh") ||
!Q_strcasecmp(link, "md5anim") || !Q_strcasecmp(link, "gltf") || !Q_strcasecmp(link, "glb") || !Q_strcasecmp(link, "ase") || !Q_strcasecmp(link, "lwo"))
Q_snprintfz(link, sizeof(link), "\\tip\\Open in Model Viewer\\modelviewer\\%s", name);
else if (!Q_strcasecmp(link, "qc") || !Q_strcasecmp(link, "src") || !Q_strcasecmp(link, "qh") || !Q_strcasecmp(link, "h") || !Q_strcasecmp(link, "c")
|| !Q_strcasecmp(link, "cfg") || !Q_strcasecmp(link, "rc")
|| !Q_strcasecmp(link, "txt") || !Q_strcasecmp(link, "log")
|| !Q_strcasecmp(link, "ent") || !Q_strcasecmp(link, "rtlights")
|| !Q_strcasecmp(link, "glsl") || !Q_strcasecmp(link, "hlsl")
|| !Q_strcasecmp(link, "shader") || !Q_strcasecmp(link, "framegroups")
|| !Q_strcasecmp(link, "vmt")
)
Q_snprintfz(link, sizeof(link), "\\tip\\Open in Text Editor\\edit\\%s", name);
else if (!Q_strcasecmp(link, "tga") || !Q_strcasecmp(link, "png") || !Q_strcasecmp(link, "jpg") || !Q_strcasecmp(link, "jpeg") || !Q_strcasecmp(link, "lmp") || !Q_strcasecmp(link, "ico") ||
!Q_strcasecmp(link, "pcx") || !Q_strcasecmp(link, "bmp") || !Q_strcasecmp(link, "dds") || !Q_strcasecmp(link, "ktx") || !Q_strcasecmp(link, "vtf") || !Q_strcasecmp(link, "psd") ||
!Q_strcasecmp(link, "pbm") || !Q_strcasecmp(link, "ppm") || !Q_strcasecmp(link, "pgm") || !Q_strcasecmp(link, "pam") || !Q_strcasecmp(link, "pfm") || !Q_strcasecmp(link, "hdr") )
{
//FIXME: image replacements are getting in the way here.
Q_snprintfz(link, sizeof(link), "\\tiprawimg\\%s\\tip\\(note: image replacement rules are context-dependant, including base path, sub path, extension, or complete replacement via a shader)", name);
colour = "^6"; //shown on mouseover
}
else if (!Q_strcasecmp(link, "qwd") || !Q_strcasecmp(link, "dem") || !Q_strcasecmp(link, "mvd") || !Q_strcasecmp(link, "dm2"))
{
Q_snprintfz(link, sizeof(link), "\\tip\\Play Demo\\demo\\%s", name);
colour = "^4"; //disconnects
}
else if (!Q_strcasecmp(link, "roq") || !Q_strcasecmp(link, "cin") || !Q_strcasecmp(link, "avi") || !Q_strcasecmp(link, "mp4") || !Q_strcasecmp(link, "mkv"))
Q_snprintfz(link, sizeof(link), "\\tip\\Play Film\\film\\%s", name);
else if (!Q_strcasecmp(link, "wav") || !Q_strcasecmp(link, "ogg") || !Q_strcasecmp(link, "mp3") || !Q_strcasecmp(link, "opus") || !Q_strcasecmp(link, "flac"))
Q_snprintfz(link, sizeof(link), "\\tip\\Play Audio\\playaudio\\%s", name);
else
{
colour = "^3"; //nothing
*link = 0;
}
}
else
{
char *gah;
colour = "^1"; //superseeded
Q_snprintfz(link, sizeof(link), "\\tip\\overriden by file from %s", loc.search->logicalpath);
gah = link + 20; //whatever
while ((gah = strchr(gah, '\\')))
*gah = '/';
}
if (size > 1.0*1024*1024*1024)
Con_Printf(U8("^[%s%s%s^] \t(%#.3ggb) (%s)\n"), colour, name, link, size/(1024.0*1024*1024), s?s->logicalpath:"??");
else if (size > 1.0*1024*1024)
Con_Printf(U8("^[%s%s%s^] \t(%#.3gmb) (%s)\n"), colour, name, link, size/(1024.0*1024), s?s->logicalpath:"??");
else if (size > 1.0*1024)
Con_Printf(U8("^[%s%s%s^] \t(%#.3gkb) (%s)\n"), colour, name, link, size/1024.0, s?s->logicalpath:"??");
else
Con_Printf(U8("^[%s%s%s^] \t(%ub) (%s)\n"), colour, name, link, (unsigned int)size, s?s->logicalpath:"??");
return 1;
}
static void COM_Dir_f (void)
{
char match[MAX_QPATH];
if (Cmd_Argc()>1)
Q_strncpyz(match, Cmd_Argv(1), sizeof(match));
else
Q_strncpyz(match, "*", sizeof(match));
if (Cmd_Argc()>2)
{
strncat(match, "/*.", sizeof(match)-1);
match[sizeof(match)-1] = '\0';
strncat(match, Cmd_Argv(2), sizeof(match)-1);
match[sizeof(match)-1] = '\0';
}
// else
// strncat(match, "/*", sizeof(match)-1);
COM_EnumerateFiles(match, COM_Dir_List, NULL);
}
/*
============
COM_Locate_f
============
*/
static void COM_Locate_f (void)
{
flocation_t loc;
char *f = Cmd_Argv(1);
if (strchr(f, '^')) //fte's filesystem is assumed to be utf-8, but that doesn't mean that console input is. and I'm too lazy to utf-8ify the string (in part because markup can be used to exploit ascii assumptions).
Con_Printf("Warning: filename contains markup. If this is because of unicode, set com_parseutf8 1\n");
if (FS_FLocateFile(f, FSLF_IFFOUND, &loc))
{
if (!*loc.rawname)
{
Con_Printf("File is %u bytes compressed inside "U8("%s")"\n", (unsigned)loc.len, loc.search->logicalpath);
}
else
{
Con_Printf("Inside "U8("%s")" (%u bytes)\n "U8("%s")"\n", loc.rawname, (unsigned)loc.len, loc.search->logicalpath);
}
}
else
Con_Printf("Not found\n");
}
/*
============
COM_WriteFile
The filename will be prefixed by the current game directory
============
*/
qboolean COM_WriteFile (const char *filename, enum fs_relative fsroot, const void *data, int len)
{
qboolean success = false;
vfsfile_t *vfs;
Sys_Printf ("COM_WriteFile: %s\n", filename);
FS_CreatePath(filename, fsroot);
vfs = FS_OpenVFS(filename, "wb", fsroot);
if (vfs)
{
VFS_WRITE(vfs, data, len);
success = VFS_CLOSE(vfs);
if (fsroot >= FS_GAME)
FS_FlushFSHashWritten(filename);
else
com_fschanged=true;
}
return success;
}
/*
============
COM_CreatePath
Only used for CopyFile and download
============
*/
static void COM_CreatePath (char *path)
{
char *ofs;
if (fs_readonly)
return;
for (ofs = path+1 ; *ofs ; ofs++)
{
if (*ofs == '/')
{ // create the directory
*ofs = 0;
Sys_mkdir (path);
*ofs = '/';
}
}
}
/*
===========
COM_CopyFile
Copies a file over from the net to the local cache, creating any directories
needed. This is for the convenience of developers using ISDN from home.
===========
*/
/*
static void COM_CopyFile (char *netpath, char *cachepath)
{
FILE *in, *out;
int remaining, count;
char buf[4096];
remaining = COM_FileOpenRead (netpath, &in);
COM_CreatePath (cachepath); // create directories up to the cache file
out = fopen(cachepath, "wb");
if (!out)
Sys_Error ("Error opening %s", cachepath);
while (remaining)
{
if (remaining < sizeof(buf))
count = remaining;
else
count = sizeof(buf);
fread (buf, 1, count, in);
fwrite (buf, 1, count, out);
remaining -= count;
}
fclose (in);
fclose (out);
}
//*/
int fs_hash_dups;
int fs_hash_files;
//normally the filesystem drivers pass a pre-allocated bucket and static strings to us
//the OS driver can't really be expected to track things that reliably however, so it just gives names via the stack.
//these files are grouped up to avoid excessive memory allocations.
struct fsbucketblock
{
struct fsbucketblock *prev;
int used;
int total;
qbyte data[1];
};
static struct fsbucketblock *fs_hash_filebuckets;
static void FS_FlushFSHashReally(qboolean domutexes)
{
COM_AssertMainThread("FS_FlushFSHashReally");
if (!domutexes || Sys_LockMutex(fs_thread_mutex))
{
com_fschanged = true;
if (filesystemhash.numbuckets)
{
int i;
for (i = 0; i < filesystemhash.numbuckets; i++)
filesystemhash.bucket[i] = NULL;
}
while (fs_hash_filebuckets)
{
struct fsbucketblock *n = fs_hash_filebuckets->prev;
Z_Free(fs_hash_filebuckets);
fs_hash_filebuckets = n;
}
if (domutexes)
Sys_UnlockMutex(fs_thread_mutex);
}
}
static void QDECL FS_AddFileHash(int depth, const char *fname, fsbucket_t *filehandle, void *pathhandle)
{
fsbucket_t *old;
old = Hash_GetInsensitiveBucket(&filesystemhash, fname);
if (old)
{
fs_hash_dups++;
if (depth >= old->depth)
{
return;
}
//remove the old version
Hash_RemoveBucket(&filesystemhash, fname, &old->buck);
}
if (!filehandle)
{
int nlen = strlen(fname)+1;
int plen = sizeof(*filehandle)+nlen;
plen = (plen+fte_alignof(fsbucket_t)-1) & ~(fte_alignof(fsbucket_t)-1);
if (!fs_hash_filebuckets || fs_hash_filebuckets->used+plen > fs_hash_filebuckets->total)
{
void *o = fs_hash_filebuckets;
fs_hash_filebuckets = Z_Malloc(65536);
fs_hash_filebuckets->total = 65536 - sizeof(*fs_hash_filebuckets);
fs_hash_filebuckets->prev = o;
}
filehandle = (fsbucket_t*)(fs_hash_filebuckets->data+fs_hash_filebuckets->used);
fs_hash_filebuckets->used += plen;
if (!filehandle)
return; //eep!
memcpy((char*)(filehandle+1), fname, nlen);
fname = (char*)(filehandle+1);
}
filehandle->depth = depth;
Hash_AddInsensitive(&filesystemhash, fname, pathhandle, &filehandle->buck);
fs_hash_files++;
}
#ifndef FTE_TARGET_WEB
static void FS_RebuildFSHash(qboolean domutex)
{
int depth = 1;
searchpath_t *search;
if (!com_fschanged)
return;
COM_AssertMainThread("FS_RebuildFSHash");
if (domutex && !Sys_LockMutex(fs_thread_mutex))
return; //amg!
if (!filesystemhash.numbuckets)
{
filesystemhash.numbuckets = 1024;
filesystemhash.bucket = (bucket_t**)Z_Malloc(Hash_BytesForBuckets(filesystemhash.numbuckets));
}
else
{
FS_FlushFSHashReally(false);
}
Hash_InitTable(&filesystemhash, filesystemhash.numbuckets, filesystemhash.bucket);
fs_hash_dups = 0;
fs_hash_files = 0;
if (com_purepaths)
{ //go for the pure paths first.
for (search = com_purepaths; search; search = search->nextpure)
{
search->handle->BuildHash(search->handle, depth++, FS_AddFileHash);
}
}
if (fs_puremode < 2)
{
for (search = com_searchpaths ; search ; search = search->next)
{
search->handle->BuildHash(search->handle, depth++, FS_AddFileHash);
}
}
com_fschanged = false;
if (domutex)
Sys_UnlockMutex(fs_thread_mutex);
Con_DPrintf("%i unique files, %i duplicates\n", fs_hash_files, fs_hash_dups);
}
#endif
static void FS_RebuildFSHash_Update(const char *fname)
{
flocation_t loc;
searchpath_t *search;
int depth = 0;
fsbucket_t *old;
void *filehandle = NULL;
if (com_fschanged)
return;
if (!filehandle && com_purepaths)
{ //go for the pure paths first.
for (search = com_purepaths; search; search = search->nextpure)
{
if (search->handle->FindFile(search->handle, &loc, fname, NULL))
{
filehandle = loc.fhandle;
break;
}
depth++;
}
}
if (!filehandle && fs_puremode < 2)
{
for (search = com_searchpaths ; search ; search = search->next)
{
if (search->handle->FindFile(search->handle, &loc, fname, NULL))
{
filehandle = loc.fhandle;
break;
}
depth++;
}
}
COM_WorkerFullSync();
if (!Sys_LockMutex(fs_thread_mutex))
return; //amg!
old = Hash_GetInsensitiveBucket(&filesystemhash, fname);
if (old)
{
Hash_RemoveBucket(&filesystemhash, fname, &old->buck);
fs_hash_files--;
}
if (filehandle)
FS_AddFileHash(depth, fname, NULL, filehandle);
Sys_UnlockMutex(fs_thread_mutex);
}
void FS_FlushFSHashWritten(const char *fname)
{
FS_RebuildFSHash_Update(fname);
}
void FS_FlushFSHashRemoved(const char *fname)
{
FS_RebuildFSHash_Update(fname);
}
void FS_FlushFSHashFull(void)
{ //any calls to this are typically a bug...
//that said, figuring out if the file was actually within quake's filesystem isn't easy.
com_fschanged = true;
//for safety we would need to sync with all threads, so lets just not bother.
//FS_FlushFSHashReally(true);
}
/*
===========
COM_FindFile
Finds the file in the search path.
Sets com_filesize and one of handle or file
===========
*/
//if loc is valid, loc->search is always filled in, the others are filled on success.
//returns 0 if couldn't find.
int FS_FLocateFile(const char *filename, unsigned int lflags, flocation_t *loc)
{
int depth=0;
searchpath_t *search;
char cleanpath[MAX_OSPATH];
flocation_t allownoloc;
void *pf;
unsigned int found = FF_NOTFOUND;
if (!loc)
loc = &allownoloc;
loc->fhandle = NULL;
loc->offset = 0;
*loc->rawname = 0;
loc->search = NULL;
loc->len = -1;
filename = FS_GetCleanPath(filename, cleanpath, sizeof(cleanpath));
if (!filename)
{
pf = NULL;
goto fail;
}
if (com_fs_cache.ival && !com_fschanged && !(lflags & FSLF_IGNOREPURE))
{
bucket_t *b = Hash_GetInsensitiveBucket(&filesystemhash, filename);
if (b)
{
pf = b->data;
filename = b->key.string; //update the filename to use the correct file case...
}
else
goto fail;
}
else
pf = NULL;
if (com_purepaths && found == FF_NOTFOUND && !(lflags & FSLF_IGNOREPURE))
{
//check if its in one of the 'pure' packages. these override the default ones.
for (search = com_purepaths ; search ; search = search->nextpure)
{
if ((lflags & FSLF_SECUREONLY) && !(search->flags & SPF_UNTRUSTED))
continue;
if (!((lflags & FSLF_IGNOREBASEDEPTH) && (search->flags & SPF_BASEPATH)))
depth += ((search->flags & SPF_EXPLICIT) || (lflags & FSLF_DEPTH_INEXPLICIT));
fs_finds++;
found = search->handle->FindFile(search->handle, loc, filename, pf);
if (found)
{
if (!(lflags & FSLF_DONTREFERENCE))
{
if ((search->flags & fs_referencetype) != fs_referencetype)
Con_DPrintf("%s became referenced due to %s\n", search->purepath, filename);
search->flags |= fs_referencetype;
}
loc->search = search;
break;
}
}
}
if (((lflags & FSLF_IGNOREPURE) || fs_puremode < 2) && found == FF_NOTFOUND)
{
// optionally check the non-pure paths too.
for (search = com_searchpaths ; search ; search = search->next)
{
if ((lflags & FSLF_SECUREONLY) && (search->flags & SPF_UNTRUSTED))
continue;
if (!((lflags & FSLF_IGNOREBASEDEPTH) && (search->flags & SPF_BASEPATH)))
depth += ((search->flags & SPF_EXPLICIT) || (lflags & FSLF_DEPTH_INEXPLICIT));
fs_finds++;
found = search->handle->FindFile(search->handle, loc, filename, pf);
if (found)
{
if (!(lflags & FSLF_DONTREFERENCE))
{
if ((search->flags & fs_referencetype) != fs_referencetype)
Con_DPrintf("%s became referenced due to %s\n", search->purepath, filename);
search->flags |= fs_referencetype;
}
loc->search = search;
break;
}
}
}
fail:
if (found == FF_SYMLINK && !(lflags & FSLF_IGNORELINKS))
{
static int blocklink;
if (blocklink < 4 && loc->len < MAX_QPATH)
{
//read the link target
char *s, *b;
char targname[MAX_QPATH];
char mergedname[MAX_QPATH];
targname[loc->len] = 0;
loc->search->handle->ReadFile(loc->search->handle, loc, targname);
//properlyish unixify
while((s = strchr(targname, '\\')))
*s = '/';
if (*targname == '/')
Q_strncpyz(mergedname, targname+1, sizeof(mergedname));
else
{
Q_strncpyz(mergedname, filename, sizeof(mergedname));
while((s = strchr(mergedname, '\\')))
*s = '/';
b = COM_SkipPath(mergedname);
*b = 0;
for (s = targname; !strncmp(s, "../", 3) && b > mergedname; )
{
s += 3;
if (b[-1] == '/')
*--b = 0;
*b = 0;
b = strrchr(mergedname, '/');
if (b)
*++b = 0;
else
{
//no prefix left.
*mergedname = 0;
break;
}
}
b = mergedname + strlen(mergedname);
Q_strncpyz(b, s, sizeof(mergedname) - (b - mergedname));
}
//and locate that instead.
blocklink++;
depth = FS_FLocateFile(mergedname, lflags, loc);
blocklink--;
if (!loc->search)
Con_Printf("Symlink %s -> %s (%s) is dead\n", filename, targname, mergedname);
return depth;
}
}
/* if (len>=0)
{
if (loc)
Con_Printf("Found %s:%i\n", loc->rawname, loc->len);
else
Con_Printf("Found %s\n", filename);
}
else
Con_Printf("Failed\n");
*/
if (found == FF_NOTFOUND || loc->len == -1)
{
if (lflags & FSLF_DEEPONFAILURE)
return 0x7fffffff; //if we're asking for depth, the file is reported to be so far into the filesystem as to be irrelevant.
return 0;
}
return depth+1;
}
//returns the location's root package (or gamedir).
//(aka: loc->search->purepath, but stripping contained nested packs)
const char *FS_GetRootPackagePath(flocation_t *loc)
{
searchpath_t *sp, *search;
for (sp = loc->search; ;)
{
for (search = com_searchpaths; search; search = search->next)
{
if (search != sp)
if (search->handle->GeneratePureCRC) //only consider files that have a pure hash. this excludes system paths
if (!strncmp(search->purepath, sp->purepath, strlen(search->purepath)))
if (sp->purepath[strlen(search->purepath)] == '/') //also ensures that the path gets shorter, avoiding infinite loops as it fights between base+home dirs.
break;
}
if (search)
sp = search;
else
break;
}
//
if (sp)
return sp->purepath;
return NULL;
}
//returns the package/'gamedir/foo.pk3' filename to tell the client to download
//unfortunately foo.pk3 may contain a 'bar.pk3' and downloading dir/foo.pk3/bar.pk3 won't work
//so if loc->search is dir/foo.pk3/bar.pk3 find dir/foo.pk3 instead
const char *FS_GetPackageDownloadFilename(flocation_t *loc)
{
searchpath_t *sp, *search;
for (sp = loc->search; ;)
{
for (search = com_searchpaths; search; search = search->next)
{
if (search != sp)
if (search->handle->GeneratePureCRC) //only consider files that have a pure hash. this excludes system paths
if (!strncmp(search->purepath, sp->purepath, strlen(search->purepath)))
if (sp->purepath[strlen(search->purepath)] == '/') //also ensures that the path gets shorter, avoiding infinite loops as it fights between base+home dirs.
break;
}
if (search)
sp = search;
else
break;
}
if (sp && strchr(sp->purepath, '/') && sp->handle->GeneratePureCRC) //never allow any packages that are directly sitting in the basedir.
return sp->purepath;
return NULL;
}
const char *FS_WhichPackForLocation(flocation_t *loc, qboolean makereferenced)
{
char *ret;
if (!loc->search)
return NULL; //huh? not a valid location.
ret = strchr(loc->search->purepath, '/');
if (ret)
{
ret++;
if (!strchr(ret, '/'))
{
if (makereferenced)
loc->search->flags |= SPF_REFERENCED;
return ret;
}
}
return NULL;
}
/*requires extension*/
qboolean FS_GetPackageDownloadable(const char *package)
{
searchpath_t *search;
for (search = com_searchpaths ; search ; search = search->next)
{
if (!Q_strcasecmp(package, search->purepath))
return !(search->flags & SPF_COPYPROTECTED);
}
return false;
}
char *FS_GetPackHashes(char *buffer, int buffersize, qboolean referencedonly)
{
searchpath_t *search;
buffersize--;
*buffer = 0;
if (com_purepaths)
{
for (search = com_purepaths ; search ; search = search->nextpure)
{
Q_strncatz(buffer, va("%i ", search->crc_check), buffersize);
}
return buffer;
}
else
{
for (search = com_searchpaths ; search ; search = search->next)
{
if (!search->crc_check && search->handle->GeneratePureCRC)
search->crc_check = search->handle->GeneratePureCRC(search->handle, 0, 0);
if (search->crc_check)
{
Q_strncatz(buffer, va("%i ", search->crc_check), buffersize);
}
}
return buffer;
}
}
/*
referencedonly=0: show all paks
referencedonly=1: show only paks that are referenced (q3-compat)
referencedonly=2: show all paks, but paks that are referenced are prefixed with a star
ext=0: hide extensions (q3-compat)
ext=1: show extensions.
*/
char *FS_GetPackNames(char *buffer, int buffersize, int referencedonly, qboolean ext)
{
char temp[MAX_OSPATH];
searchpath_t *search;
buffersize--;
*buffer = 0;
if (com_purepaths)
{
for (search = com_purepaths ; search ; search = search->nextpure)
{
if (referencedonly == 0 && !(search->flags & SPF_REFERENCED))
continue;
if (referencedonly == 2 && (search->flags & SPF_REFERENCED))
Q_strncatz(buffer, "*", buffersize);
if (!ext)
{
COM_StripExtension(search->purepath, temp, sizeof(temp));
Q_strncatz(buffer, va("%s ", temp), buffersize);
}
else
{
Q_strncatz(buffer, va("%s ", search->purepath), buffersize);
}
}
return buffer;
}
else
{
for (search = com_searchpaths ; search ; search = search->next)
{
if (!search->crc_check && search->handle->GeneratePureCRC)
search->crc_check = search->handle->GeneratePureCRC(search->handle, 0, 0);
if (search->crc_check)
{
if (referencedonly == 0 && !(search->flags & SPF_REFERENCED))
continue;
if (referencedonly == 2 && (search->flags & SPF_REFERENCED))
{
// '*' prefix is meant to mean 'referenced'.
//really all that means to the client is that it definitely wants to download it.
//if its copyrighted, the client shouldn't try to do so, as it won't be allowed.
if (!(search->flags & SPF_COPYPROTECTED))
Q_strncatz(buffer, "*", buffersize);
}
if (!ext)
{
COM_StripExtension(search->purepath, temp, sizeof(temp));
Q_strncatz(buffer, va("%s ", temp), buffersize);
}
else
{
Q_strncatz(buffer, va("%s ", search->purepath), buffersize);
}
}
}
return buffer;
}
}
void FS_ReferenceControl(unsigned int refflag, unsigned int resetflags)
{
searchpath_t *s;
refflag &= SPF_REFERENCED;
resetflags &= SPF_REFERENCED;
if (resetflags)
{
for (s=com_searchpaths ; s ; s=s->next)
{
s->flags &= ~resetflags;
}
}
fs_referencetype = refflag;
}
//outbuf might not be written into
const char *FS_GetCleanPath(const char *pattern, char *outbuf, int outlen)
{
const char *s;
char *o;
char *seg;
char *end = outbuf + outlen;
s = pattern;
seg = o = outbuf;
if (!pattern)
{
Con_Printf("Error: Empty filename\n");
return NULL;
}
for(;;)
{
if (o == end)
{
Con_Printf("Error: filename too long\n");
return NULL;
}
if (*s == ':')
{
if (s == pattern+1 && (s[1] == '/' || s[1] == '\\'))
Con_Printf("Error: absolute path in filename %s\n", pattern);
else
Con_Printf("Error: alternative data stream in filename %s\n", pattern);
return NULL;
}
else if (*s == '\\' || *s == '/' || !*s)
{ //end of segment
if (o == seg)
{
if (o == outbuf)
{
Con_Printf("Error: absolute path in filename %s\n", pattern);
return NULL;
}
if (!*s)
{
*o++ = '\0';
break;
}
Con_Printf("Error: empty directory name (%s)\n", pattern);
s++;
continue;
}
//ignore any leading spaces in the name segment
//it should just make more stuff invalid
while (*seg == ' ')
seg++;
if (!seg[0])
{
Con_Printf("Error: No filename (%s)\n", pattern);
return NULL;
}
if (seg[0] == '.')
{
if (o == seg+1)
Con_Printf("Error: source directory (%s)\n", pattern);
else if (seg[1] == '.')
Con_Printf("Error: parent directory (%s)\n", pattern);
else
Con_Printf("Error: hidden name (%s)\n", pattern);
return NULL;
}
#if defined(_WIN32) || defined(__CYGWIN__)
//in win32, we use the //?/ trick to get around filename length restrictions.
//4-letter reserved paths: comX, lptX
//we'll allow this elsewhere to save cycles, just try to avoid running it on a fat32 or ntfs filesystem from linux
if (((seg[0] == 'c' || seg[0] == 'C') &&
(seg[1] == 'o' || seg[1] == 'O') &&
(seg[2] == 'm' || seg[2] == 'M') &&
(seg[3] >= '0' && seg[3] <= '9')) ||
((seg[0] == 'l' || seg[0] == 'L') &&
(seg[1] == 'p' || seg[1] == 'P') &&
(seg[2] == 't' || seg[2] == 'T') &&
(seg[3] >= '0' && seg[3] <= '9')))
{
if (o == seg+4 || seg[4] == ' '|| seg[4] == '\t' || seg[4] == '.')
{
Con_Printf("Error: reserved name in path (%c%c%c%c in %s)\n", seg[0], seg[1], seg[2], seg[3], pattern);
return NULL;
}
}
//3 letter reserved paths: con, nul, prn
if (((seg[0] == 'c' || seg[0] == 'C') &&
(seg[1] == 'o' || seg[1] == 'O') &&
(seg[2] == 'n' || seg[2] == 'N')) ||
((seg[0] == 'p' || seg[0] == 'P') &&
(seg[1] == 'r' || seg[1] == 'R') &&
(seg[2] == 'n' || seg[2] == 'N')) ||
((seg[0] == 'n' || seg[0] == 'N') &&
(seg[1] == 'u' || seg[1] == 'U') &&
(seg[2] == 'l' || seg[2] == 'L')))
{
if (o == seg+3 || seg[3] == ' '|| seg[3] == '\t' || seg[3] == '.')
{
Con_Printf("Error: reserved name in path (%c%c%c in %s)\n", seg[0], seg[1], seg[2], pattern);
return NULL;
}
}
#endif
if (*s++)
*o++ = '/';
else
{
*o++ = '\0';
break;
}
seg = o;
}
else
*o++ = *s++;
}
// Sys_Printf("%s changed to %s\n", pattern, outbuf);
return outbuf;
}
static vfsfile_t *VFS_Filter(const char *filename, vfsfile_t *handle)
{
// char *ext;
if (!handle || handle->WriteBytes || handle->seekstyle == SS_SLOW || handle->seekstyle == SS_UNSEEKABLE) //only on readonly files for which we can undo any header read damage
return handle;
// ext = COM_FileExtension (filename);
#ifdef AVAIL_GZDEC
// if (!Q_strcasecmp(ext, ".gz"))
{
return FS_DecompressGZip(handle, NULL);
}
#endif
return handle;
}
qboolean FS_NativePath(const char *fname, enum fs_relative relativeto, char *out, int outlen)
{
flocation_t loc;
char *last;
int i;
char cleanname[MAX_QPATH];
if (relativeto == FS_SYSTEM)
{
//system is already the native path. we can just pass it through. perhaps we should clean it up first however, although that's just making sure all \ are /
snprintf(out, outlen, "%s", fname);
for (; *out; out++)
{
if (*out == '\\')
*out = '/';
}
return true;
}
if (*fname == 0)
{
//this is sometimes used to query the actual path.
//don't alow it for other stuff though.
if (relativeto != FS_ROOT && relativeto != FS_BINARYPATH)
return false;
}
else
{
fname = FS_GetCleanPath(fname, cleanname, sizeof(cleanname));
if (!fname)
return false;
}
switch (relativeto)
{
case FS_GAME: //this is really for diagnostic type stuff...
if (FS_FLocateFile(fname, FSLF_IFFOUND, &loc))
{
snprintf(out, outlen, "%s/%s", loc.search->logicalpath, fname);
break;
}
//fallthrough
case FS_GAMEONLY:
if (com_homepathenabled)
snprintf(out, outlen, "%s%s/%s", com_homepath, gamedirfile, fname);
else
snprintf(out, outlen, "%s%s/%s", com_gamepath, gamedirfile, fname);
break;
case FS_BINARYPATH:
if (host_parms.binarydir && *host_parms.binarydir)
snprintf(out, outlen, "%s%s", host_parms.binarydir, fname);
else
snprintf(out, outlen, "%s%s", host_parms.basedir, fname);
break;
case FS_ROOT:
if (com_installer)
return false;
if (com_homepathenabled)
snprintf(out, outlen, "%s%s", com_homepath, fname);
else
snprintf(out, outlen, "%s%s", com_gamepath, fname);
break;
case FS_BASEGAMEONLY: // fte/
last = NULL;
for (i = 0; i < countof(fs_manifest->gamepath); i++)
{
if (fs_manifest && fs_manifest->gamepath[i].base && fs_manifest->gamepath[i].path)
{
if (!strcmp(fs_manifest->gamepath[i].path, "*"))
continue;
last = fs_manifest->gamepath[i].path;
if (*last == '*')
last++;
}
}
if (!last)
return false; //eep?
if (com_homepathenabled)
snprintf(out, outlen, "%s%s/%s", com_homepath, last, fname);
else
snprintf(out, outlen, "%s%s/%s", com_gamepath, last, fname);
break;
case FS_PUBGAMEONLY: // $gamedir/ or qw/ but not fte/
last = NULL;
for (i = 0; i < countof(fs_manifest->gamepath); i++)
{
if (fs_manifest && fs_manifest->gamepath[i].path)
{
if (*fs_manifest->gamepath[i].path == '*')
continue;
last = fs_manifest->gamepath[i].path;
}
}
if (!last)
return false; //eep?
if (com_homepathenabled)
snprintf(out, outlen, "%s%s/%s", com_homepath, last, fname);
else
snprintf(out, outlen, "%s%s/%s", com_gamepath, last, fname);
break;
case FS_PUBBASEGAMEONLY: // qw/ (fixme: should be the last non-private basedir)
last = NULL;
for (i = 0; i < countof(fs_manifest->gamepath); i++)
{
if (fs_manifest && fs_manifest->gamepath[i].base && fs_manifest->gamepath[i].path)
{
if (*fs_manifest->gamepath[i].path == '*')
continue;
last = fs_manifest->gamepath[i].path;
}
}
if (!last)
return false; //eep?
if (com_homepathenabled)
snprintf(out, outlen, "%s%s/%s", com_homepath, last, fname);
else
snprintf(out, outlen, "%s%s/%s", com_gamepath, last, fname);
break;
default:
Sys_Error("FS_NativePath case not handled\n");
}
return true;
}
//returns false to stop the enumeration. check the return value of the fs enumerator to see if it was canceled by this return value.
static int QDECL FS_NullFSEnumerator(const char *fname, qofs_t fsize, time_t mtime, void *parm, searchpathfuncs_t *spath)
{
return false;
}
//opens a file in the same (writable) path that contains an existing version of the file or one of the other patterns listed
vfsfile_t *FS_OpenWithFriends(const char *fname, char *sysname, size_t sysnamesize, int numfriends, ...)
{
searchpath_t *search;
searchpath_t *lastwritable = NULL;
flocation_t loc;
va_list ap;
int i;
char cleanname[MAX_QPATH];
fname = FS_GetCleanPath(fname, cleanname, sizeof(cleanname));
if (!fname)
return NULL;
for (search = com_searchpaths; search ; search = search->next)
{
if ((search->flags & SPF_EXPLICIT) && (search->flags & SPF_WRITABLE))
lastwritable = search;
if (search->handle->FindFile(search->handle, &loc, fname, NULL))
break;
va_start(ap, numfriends);
for (i = 0; i < numfriends; i++)
{
char *path = va_arg(ap, char*);
if (!search->handle->EnumerateFiles(search->handle, path, FS_NullFSEnumerator, NULL))
break;
}
va_end(ap);
if (i < numfriends)
break;
}
if (lastwritable)
{
//figure out the system path
Q_strncpyz(sysname, lastwritable->logicalpath, sysnamesize);
FS_CleanDir(sysname, sysnamesize);
Q_strncatz(sysname, fname, sysnamesize);
//create the dir if needed and open the file.
COM_CreatePath(sysname);
return VFSOS_Open(sysname, "wbp");
}
FS_NativePath(fname, FS_GAMEONLY, sysname, sysnamesize);
return NULL;
}
//returns false if the string didn't fit. we're not trying to be clever and reallocate the buffer
static qboolean try_snprintf(char *buffer, size_t size, const char *format, ...)
{
size_t ret;
va_list argptr;
va_start (argptr, format);
#ifdef _WIN32
#undef _vsnprintf
ret = _vsnprintf(buffer, size, format, argptr);
#define _vsnprintf unsafe_vsnprintf
#else
ret = vsnprintf (buffer, size, format,argptr);
#endif
va_end (argptr);
if (ret > size-1) //should cope with microsoft's -1s and linuxes total-length return values.
return false;
return true;
}
/*locates and opens a file
modes:
r = read
w = write
a = append
t = text mode (because windows sucks). binary is otherwise assumed.
p = persist (ie: saved games and configs, but not downloads or large content)
*/
vfsfile_t *QDECL FS_OpenVFS(const char *filename, const char *mode, enum fs_relative relativeto)
{
char cleanname[MAX_QPATH];
char fullname[MAX_OSPATH];
flocation_t loc;
vfsfile_t *vfs;
//eventually, this function will be the *ONLY* way to get at files
fs_accessed_time = realtime;
if (fs_readonly && *mode == 'w')
return NULL;
if (relativeto == FS_SYSTEM)
return VFSOS_Open(filename, mode);
//blanket-bans
filename = FS_GetCleanPath(filename, cleanname, sizeof(cleanname));
if (!filename)
return NULL;
#ifdef _DEBUG
if (strcmp(mode, "rb"))
if (strcmp(mode, "r+b"))
if (strcmp(mode, "wb"))
if (strcmp(mode, "w+b"))
if (strcmp(mode, "ab"))
if (strcmp(mode, "wbp"))
return NULL; //urm, unable to write/append
#endif
//if there can only be one file (eg: write access) find out where it is.
switch (relativeto)
{
case FS_GAMEONLY: //OS access only, no paks. Used for (re)writing files.
vfs = NULL;
//FIXME: go via a searchpath, because then the fscache can be selectively updated
if (com_homepathenabled)
{
if (gameonly_homedir)
{
if ((*mode == 'w')
? gameonly_homedir->handle->CreateFile(gameonly_homedir->handle, &loc, filename)
: gameonly_homedir->handle->FindFile (gameonly_homedir->handle, &loc, filename, NULL))
vfs = gameonly_homedir->handle->OpenVFS (gameonly_homedir->handle, &loc, mode);
else
vfs = NULL;
}
else
{
if (!try_snprintf(fullname, sizeof(fullname), "%s%s/%s", com_homepath, gamedirfile, filename))
return NULL;
if (*mode == 'w')
COM_CreatePath(fullname);
vfs = VFSOS_Open(fullname, mode);
}
}
if (!vfs && *gamedirfile)
{
if (gameonly_gamedir)
{
if ((*mode == 'w')
? gameonly_gamedir->handle->CreateFile(gameonly_gamedir->handle, &loc, filename)
: gameonly_gamedir->handle->FindFile (gameonly_gamedir->handle, &loc, filename, NULL))
vfs = gameonly_gamedir->handle->OpenVFS (gameonly_gamedir->handle, &loc, mode);
else
vfs = NULL;
}
else
{
if (!try_snprintf(fullname, sizeof(fullname), "%s%s/%s", com_gamepath, gamedirfile, filename))
return NULL;
if (*mode == 'w')
COM_CreatePath(fullname);
vfs = VFSOS_Open(fullname, mode);
}
}
if (vfs || !(*mode == 'w' || *mode == 'a'))
return vfs;
//fall through
case FS_PUBGAMEONLY: //used for $gamedir/downloads
case FS_BASEGAMEONLY: //used for fte/configs/*
case FS_PUBBASEGAMEONLY: //used for qw/skins/*
if (!FS_NativePath(filename, relativeto, fullname, sizeof(fullname)))
return NULL;
if (*mode == 'w')
COM_CreatePath(fullname);
return VFSOS_Open(fullname, mode);
case FS_GAME: //load from paks in preference to system paths. overwriting be damned.
if (!FS_NativePath(filename, relativeto, fullname, sizeof(fullname)))
return NULL;
break;
case FS_BINARYPATH:
if (!FS_NativePath(filename, relativeto, fullname, sizeof(fullname)))
return NULL;
if (*mode == 'w')
COM_CreatePath(fullname);
return VFSOS_Open(fullname, mode);
case FS_ROOT: //always bypass packs and gamedirs
if (com_installer)
return NULL;
if (com_homepathenabled)
{
if (!try_snprintf(fullname, sizeof(fullname), "%s%s", com_homepath, filename))
return NULL;
vfs = VFSOS_Open(fullname, mode);
if (vfs)
return vfs;
}
if (!try_snprintf(fullname, sizeof(fullname), "%s%s", com_gamepath, filename))
return NULL;
return VFSOS_Open(fullname, mode);
default:
Sys_Error("FS_OpenVFS: Bad relative path (%i)", relativeto);
break;
}
FS_FLocateFile(filename, FSLF_IFFOUND, &loc);
if (loc.search)
{
return VFS_Filter(filename, loc.search->handle->OpenVFS(loc.search->handle, &loc, mode));
}
//if we're meant to be writing, best write to it.
if (strchr(mode , 'w') || strchr(mode , 'a'))
{
COM_CreatePath(fullname);
return VFSOS_Open(fullname, mode);
}
return NULL;
}
qboolean FS_GetLocMTime(flocation_t *location, time_t *modtime)
{
*modtime = 0;
if (!location->search->handle->FileStat || !location->search->handle->FileStat(location->search->handle, location, modtime))
return false;
return true;
}
/*opens a vfsfile from an already discovered location*/
vfsfile_t *FS_OpenReadLocation(flocation_t *location)
{
if (location->search)
{
return VFS_Filter(NULL, location->search->handle->OpenVFS(location->search->handle, location, "rb"));
}
return NULL;
}
qboolean FS_Rename2(const char *oldf, const char *newf, enum fs_relative oldrelativeto, enum fs_relative newrelativeto)
{
char oldfullname[MAX_OSPATH];
char newfullname[MAX_OSPATH];
if (!FS_NativePath(oldf, oldrelativeto, oldfullname, sizeof(oldfullname)))
return false;
if (!FS_NativePath(newf, newrelativeto, newfullname, sizeof(newfullname)))
return false;
FS_CreatePath(newf, newrelativeto);
return Sys_Rename(oldfullname, newfullname);
}
qboolean FS_Rename(const char *oldf, const char *newf, enum fs_relative relativeto)
{
return FS_Rename2(oldf, newf, relativeto, relativeto);
}
qboolean FS_Remove(const char *fname, enum fs_relative relativeto)
{
char fullname[MAX_OSPATH];
if (!FS_NativePath(fname, relativeto, fullname, sizeof(fullname)))
return false;
return Sys_remove (fullname);
}
//create a path for the given filename (dir-only must have trailing slash)
void FS_CreatePath(const char *pname, enum fs_relative relativeto)
{
char fullname[MAX_OSPATH];
if (!FS_NativePath(pname, relativeto, fullname, sizeof(fullname)))
return;
COM_CreatePath(fullname);
}
void *FS_MallocFile(const char *filename, enum fs_relative relativeto, qofs_t *filesize)
{
vfsfile_t *f;
qbyte *buf;
qofs_t len;
f = FS_OpenVFS(filename, "rb", relativeto);
if (!f)
return NULL;
len = VFS_GETLEN(f);
if (filesize)
*filesize = len;
buf = (qbyte*)BZ_Malloc(len+1);
if (!buf)
Sys_Error ("FS_MallocFile: out of memory loading %s", filename);
((qbyte *)buf)[len] = 0;
VFS_READ(f, buf, len);
VFS_CLOSE(f);
return buf;
}
qboolean FS_WriteFile (const char *filename, const void *data, int len, enum fs_relative relativeto)
{
vfsfile_t *f;
FS_CreatePath(filename, relativeto);
f = FS_OpenVFS(filename, "wb", relativeto);
if (!f)
return false;
VFS_WRITE(f, data, len);
VFS_CLOSE(f);
return true;
}
qboolean FS_Copy(const char *source, const char *dest, enum fs_relative relativesource, enum fs_relative relativedest)
{
vfsfile_t *d, *s;
char buffer[8192*8];
int read;
qboolean result = false;
FS_CreatePath(dest, relativedest);
s = FS_OpenVFS(source, "rb", relativesource);
if (s)
{
d = FS_OpenVFS(dest, "wbp", relativedest);
if (d)
{
result = true;
for (;;)
{
read = VFS_READ(s, buffer, sizeof(buffer));
if (read <= 0)
break;
if (VFS_WRITE(d, buffer, read) != read)
{
result = false;
break;
}
}
VFS_CLOSE(d);
if (!result)
FS_Remove(dest, relativedest);
}
VFS_CLOSE(s);
}
return result;
}
static qbyte *loadbuf;
static int loadsize;
/*
============
COM_LoadFile
Filename are reletive to the quake directory.
Always appends a 0 qbyte to the loaded data.
============
*/
qbyte *COM_LoadFile (const char *path, unsigned int locateflags, int usehunk, size_t *filesize)
{
vfsfile_t *f;
qbyte *buf;
qofs_t len;
flocation_t loc;
locateflags &= ~FSLF_DEEPONFAILURE; //disable any flags that can't be supported here
if (!FS_FLocateFile(path, locateflags, &loc) || !loc.search)
return NULL; //wasn't found
if (loc.len > 0x7fffffff) //don't malloc 5000gb sparse files or anything crazy on a 32bit system...
return NULL;
fs_accessed_time = realtime;
f = loc.search->handle->OpenVFS(loc.search->handle, &loc, "rb");
if (!f)
return NULL;
len = VFS_GETLEN(f);
if (filesize)
*filesize = len;
if (usehunk == 2 || usehunk == 4 || usehunk == 6)
COM_AssertMainThread("COM_LoadFile+hunk");
if (usehunk == 0)
buf = (qbyte*)Z_Malloc (len+1);
else if (usehunk == 2)
buf = (qbyte*)Hunk_TempAlloc (len+1);
else if (usehunk == 4)
{
if (len+1 > loadsize)
buf = (qbyte*)Hunk_TempAlloc (len+1);
else
buf = loadbuf;
}
else if (usehunk == 5)
buf = (qbyte*)BZ_Malloc(len+1);
else if (usehunk == 6)
buf = (qbyte*)Hunk_TempAllocMore (len+1);
else
{
Sys_Error ("COM_LoadFile: bad usehunk");
buf = NULL;
}
if (!buf)
Sys_Error ("COM_LoadFile: not enough space for %s", path);
((qbyte *)buf)[len] = 0;
VFS_READ(f, buf, len);
VFS_CLOSE(f);
return buf;
}
qbyte *FS_LoadMallocFile (const char *path, size_t *fsize)
{
return COM_LoadFile (path, 0, 5, fsize);
}
void *FS_LoadMallocGroupFile(zonegroup_t *ctx, char *path, size_t *fsize)
{
char *mem = NULL;
vfsfile_t *f = FS_OpenVFS(path, "rb", FS_GAME);
if (f)
{
int len = VFS_GETLEN(f);
mem = ZG_Malloc(ctx, len+1);
if (mem)
{
mem[len] = 0;
if (VFS_READ(f, mem, len) == len)
*fsize = len;
else
mem = NULL;
}
VFS_CLOSE(f);
}
return mem;
}
qbyte *COM_LoadTempFile (const char *path, unsigned int locateflags, size_t *fsize)
{
return COM_LoadFile (path, locateflags, 2, fsize);
}
qbyte *COM_LoadTempMoreFile (const char *path, size_t *fsize)
{
return COM_LoadFile (path, 0, 6, fsize);
}
// uses temp hunk if larger than bufsize
qbyte *QDECL COM_LoadStackFile (const char *path, void *buffer, int bufsize, size_t *fsize)
{
qbyte *buf;
COM_AssertMainThread("COM_LoadStackFile");
loadbuf = (qbyte *)buffer;
loadsize = bufsize;
buf = COM_LoadFile (path, 0, 4, fsize);
return buf;
}
/*warning: at some point I'll change this function to return only read-only buffers*/
qofs_t FS_LoadFile(const char *name, void **file)
{
size_t fsz;
*file = FS_LoadMallocFile (name, &fsz);
if (!*file)
return (qofs_t)-1;
return fsz;
}
void FS_FreeFile(void *file)
{
BZ_Free(file);
}
void COM_EnumerateFiles (const char *match, int (QDECL *func)(const char *, qofs_t, time_t mtime, void *, searchpathfuncs_t*), void *parm)
{
searchpath_t *search;
for (search = com_searchpaths; search ; search = search->next)
{
// is the element a pak file?
if (!search->handle->EnumerateFiles(search->handle, match, func, parm))
break;
}
}
void COM_FlushTempoaryPacks(void)
{
#if 0
searchpath_t *sp, **link;
link = &com_searchpaths;
while (*link)
{
sp = *link;
if (sp->flags & SPF_TEMPORARY)
{
FS_FlushFSHashReally();
*link = sp->next;
sp->handle->ClosePath(sp->handle);
Z_Free (sp);
}
else
link = &sp->next;
}
com_purepaths = NULL;
#endif
}
qboolean COM_LoadMapPackFile (const char *filename, qofs_t ofs)
{
return false;
}
static searchpath_t *FS_AddPathHandle(searchpath_t **oldpaths, const char *purepath, const char *probablepath, searchpathfuncs_t *handle, const char *prefix, unsigned int flags, unsigned int loadstuff);
static searchpathfuncs_t *FS_GetOldPath(searchpath_t **oldpaths, const char *dir, unsigned int *keepflags)
{
searchpath_t *p;
searchpathfuncs_t *r = NULL;
*keepflags = 0;
while(*oldpaths)
{
p = *oldpaths;
if (!Q_strcasecmp(p->logicalpath, dir))
{
*keepflags |= p->flags & (SPF_REFERENCED | SPF_UNTRUSTED);
*oldpaths = p->next;
r = p->handle;
Z_Free(p);
break;
}
oldpaths = &(*oldpaths)->next;
}
return r;
}
typedef struct {
searchpathfuncs_t *(QDECL *OpenNew)(vfsfile_t *file, searchpathfuncs_t *parent, const char *filename, const char *desc, const char *prefix);
searchpath_t **oldpaths;
const char *parentdesc;
const char *puredesc;
unsigned int inheritflags;
} wildpaks_t;
static int QDECL FS_AddWildDataFiles (const char *descriptor, qofs_t size, time_t mtime, void *vparam, searchpathfuncs_t *funcs)
{
wildpaks_t *param = vparam;
vfsfile_t *vfs;
searchpath_t *search;
searchpathfuncs_t *newpak;
char pakfile[MAX_OSPATH];
char purefile[MAX_OSPATH];
flocation_t loc;
unsigned int keptflags = 0;
Q_snprintfz (pakfile, sizeof(pakfile), "%s%s", param->parentdesc, descriptor);
for (search = com_searchpaths; search; search = search->next)
{
if (!Q_strcasecmp(search->logicalpath, pakfile)) //assumption: first member of structure is a char array
return true; //already loaded (base paths?)
}
newpak = FS_GetOldPath(param->oldpaths, pakfile, &keptflags);
if (!newpak)
{
if (param->OpenNew == VFSOS_OpenPath)
{
vfs = NULL;
}
else
{
fs_finds++;
if (!funcs->FindFile(funcs, &loc, descriptor, NULL))
return true; //not found..
vfs = funcs->OpenVFS(funcs, &loc, "rb");
if (!vfs)
return true;
}
newpak = param->OpenNew (vfs, funcs, descriptor, pakfile, "");
if (!newpak)
{
VFS_CLOSE(vfs);
return true;
}
}
Q_snprintfz (pakfile, sizeof(pakfile), "%s%s", param->parentdesc, descriptor);
if (*param->puredesc)
snprintf (purefile, sizeof(purefile), "%s/%s", param->puredesc, descriptor);
else
Q_strncpyz(purefile, descriptor, sizeof(purefile));
FS_AddPathHandle(param->oldpaths, purefile, pakfile, newpak, "", ((!Q_strncasecmp(descriptor, "pak", 3))?SPF_COPYPROTECTED:0)|keptflags|param->inheritflags, (unsigned int)-1);
return true;
}
static searchpathfuncs_t *FS_OpenPackByExtension(vfsfile_t *f, searchpathfuncs_t *parent, const char *filename, const char *pakname)
{
searchpathfuncs_t *pak;
int j;
char ext[8];
COM_FileExtension(pakname, ext, sizeof(ext));
for (j = 0; j < sizeof(searchpathformats)/sizeof(searchpathformats[0]); j++)
{
if (!searchpathformats[j].extension || !searchpathformats[j].OpenNew)
continue;
if (!strcmp(ext, searchpathformats[j].extension))
{
pak = searchpathformats[j].OpenNew(f, parent, filename, pakname, "");
if (pak)
return pak;
Con_Printf("Unable to open %s - corrupt?\n", pakname);
break;
}
}
VFS_CLOSE(f);
return NULL;
}
//
void FS_AddHashedPackage(searchpath_t **oldpaths, const char *parentpath, const char *logicalpaths, searchpath_t *search, unsigned int loadstuff, const char *pakpath, const char *qhash, const char *pakprefix, unsigned int packflags)
{
searchpathfuncs_t *handle;
searchpath_t *oldp;
char pname[MAX_OSPATH];
char lname[MAX_OSPATH];
char lname2[MAX_OSPATH];
unsigned int keptflags;
flocation_t loc;
int fmt;
char ext[8];
int ptlen = strlen(parentpath);
COM_FileExtension(pakpath, ext, sizeof(ext));
//figure out which file format its meant to be.
for (fmt = 0; fmt < sizeof(searchpathformats)/sizeof(searchpathformats[0]); fmt++)
{
if (!searchpathformats[fmt].extension || !searchpathformats[fmt].OpenNew)// || !searchpathformats[i].loadscan)
continue;
if ((loadstuff & (1<<fmt)) && !Q_strcasecmp(ext, searchpathformats[fmt].extension))
{
//figure out the logical path names
if (!FS_GenCachedPakName(pakpath, qhash, pname, sizeof(pname)))
return; //file name was invalid, panic.
snprintf (lname, sizeof(lname), "%s%s", logicalpaths, pname+ptlen+1);
snprintf (lname2, sizeof(lname), "%s%s", logicalpaths, pakpath+ptlen+1);
//see if we already added it
for (oldp = com_searchpaths; oldp; oldp = oldp->next)
{
if (strcmp(oldp->prefix, pakprefix?pakprefix:"")) //probably will only happen from typos, but should be correct.
continue;
if (!Q_strcasecmp(oldp->purepath, pakpath))
break;
if (!Q_strcasecmp(oldp->logicalpath, lname))
break;
if (!Q_strcasecmp(oldp->logicalpath, lname2))
break;
}
if (!oldp)
{
//see if we can get an old archive handle from before whatever fs_restart
handle = FS_GetOldPath(oldpaths, lname2, &keptflags);
if (handle)
snprintf (lname, sizeof(lname), "%s", lname2);
else
{
handle = FS_GetOldPath(oldpaths, lname, &keptflags);
//seems new, load it.
if (!handle)
{
vfsfile_t *vfs = NULL;
if (search)
{
if (search->handle->FindFile(search->handle, &loc, pakpath+ptlen+1, NULL))
{
vfs = search->handle->OpenVFS(search->handle, &loc, "rb");
snprintf (lname, sizeof(lname), "%s", lname2);
}
else if (search->handle->FindFile(search->handle, &loc, pname+ptlen+1, NULL))
vfs = search->handle->OpenVFS(search->handle, &loc, "rb");
}
else
{
vfs = FS_OpenVFS(pakpath, "rb", FS_ROOT);
if (vfs)
snprintf (lname, sizeof(lname), "%s", lname2);
else
vfs = FS_OpenVFS(pname, "rb", FS_ROOT);
}
if (vfs)
handle = searchpathformats[fmt].OpenNew (vfs, search?search->handle:NULL, pakpath, lname, pakprefix?pakprefix:"");
if (!handle && vfs)
VFS_CLOSE(vfs); //erk
}
}
//insert it into our path lists.
if (handle && qhash)
{
int truecrc = handle->GeneratePureCRC(handle, 0, false);
if (truecrc != (int)strtoul(qhash, NULL, 0))
{
Con_Printf(CON_ERROR "File \"%s\" has hash %#x (required: %s). Please delete it or move it away\n", lname, truecrc, qhash);
handle->ClosePath(handle);
handle = NULL;
}
}
if (handle)
FS_AddPathHandle(oldpaths, pakpath, lname, handle, pakprefix, packflags|keptflags, (unsigned int)-1);
}
return;
}
}
}
static void FS_AddManifestPackages(searchpath_t **oldpaths, const char *purepath, const char *logicalpaths, searchpath_t *search, unsigned int loadstuff)
{
int i;
int ptlen, palen;
ptlen = strlen(purepath);
for (i = 0; i < sizeof(fs_manifest->package) / sizeof(fs_manifest->package[0]); i++)
{
char qhash[16];
if (!fs_manifest->package[i].path)
continue;
palen = strlen(fs_manifest->package[i].path);
if (palen > ptlen && (fs_manifest->package[i].path[ptlen] == '/' || fs_manifest->package[i].path[ptlen] == '\\' )&& !strncmp(purepath, fs_manifest->package[i].path, ptlen))
{
Q_snprintfz(qhash, sizeof(qhash), "%#x", fs_manifest->package[i].crc);
FS_AddHashedPackage(oldpaths,purepath,logicalpaths,search,loadstuff, fs_manifest->package[i].path,fs_manifest->package[i].crcknown?qhash:NULL,fs_manifest->package[i].prefix, SPF_COPYPROTECTED|
#ifdef FTE_TARGET_WEB
0 //web targets consider manifest packages as trusted, because they're about as trusted as the engine/html that goes with it.
#else
(fs_manifest->security==MANIFEST_SECURITY_NOT?SPF_UNTRUSTED:0)
#endif
);
}
}
}
static void FS_AddDownloadManifestPackages(searchpath_t **oldpaths, unsigned int loadstuff)//, const char *purepath, searchpath_t *search, const char *extension, searchpathfuncs_t *(QDECL *OpenNew)(vfsfile_t *file, const char *desc))
{
char logicalroot[MAX_OSPATH];
FS_NativePath("downloads/", FS_ROOT, logicalroot, sizeof(logicalroot));
FS_AddManifestPackages(oldpaths, "downloads", logicalroot, NULL, loadstuff);
}
static void FS_AddDataFiles(searchpath_t **oldpaths, const char *purepath, const char *logicalpath, searchpath_t *search, unsigned int pflags, unsigned int loadstuff)
{
//search is the parent
int i, j;
searchpath_t *existing;
searchpathfuncs_t *handle;
char pakfile[MAX_OSPATH];
char logicalpaths[MAX_OSPATH]; //with a slash
char purefile[MAX_OSPATH];
char logicalfile[MAX_OSPATH*2];
unsigned int keptflags;
vfsfile_t *vfs;
flocation_t loc;
wildpaks_t wp;
Q_strncpyz(logicalpaths, logicalpath, sizeof(logicalpaths));
FS_CleanDir(logicalpaths, sizeof(logicalpaths));
wp.parentdesc = logicalpaths;
wp.puredesc = purepath;
wp.oldpaths = oldpaths;
wp.inheritflags = pflags;
//read pak.lst to get some sort of official ordering of pak files
if (search->handle->FindFile(search->handle, &loc, "pak.lst", NULL) == FF_FOUND)
{
char filename[MAX_QPATH];
char *buffer = BZ_Malloc(loc.len+1);
char *names = buffer;
search->handle->ReadFile(search->handle, &loc, buffer);
buffer[loc.len] = 0;
while (names && *names)
{
names = COM_ParseOut(names, filename, sizeof(filename));
if (*filename)
{
char extension[MAX_QPATH];
COM_FileExtension(filename, extension, sizeof(extension));
//I dislike that this is tied to extensions, but whatever.
for (j = 0; j < sizeof(searchpathformats)/sizeof(searchpathformats[0]); j++)
{
if (!searchpathformats[j].extension || !searchpathformats[j].OpenNew || !searchpathformats[j].loadscan)
continue;
if (!stricmp(extension, searchpathformats[j].extension))
{
if (loadstuff & (1<<j))
{
wp.OpenNew = searchpathformats[j].OpenNew;
FS_AddWildDataFiles(filename, 0, 0, &wp, search->handle);
}
break;
}
}
}
}
BZ_Free(buffer);
}
#ifdef PACKAGEMANAGER
PM_LoadPackages(oldpaths, purepath, logicalpaths, search, loadstuff, 0x80000000, -1);
#endif
for (j = 0; j < sizeof(searchpathformats)/sizeof(searchpathformats[0]); j++)
{
if (!searchpathformats[j].extension || !searchpathformats[j].OpenNew || !searchpathformats[j].loadscan)
continue;
if (loadstuff & (1<<j))
{
const char *extension = searchpathformats[j].extension;
//first load all the numbered pak files
for (i=0 ; ; i++)
{
snprintf (pakfile, sizeof(pakfile), "pak%i.%s", i, extension);
fs_finds++;
if (!search->handle->FindFile(search->handle, &loc, pakfile, NULL))
break; //not found..
snprintf (logicalfile, sizeof(logicalfile), "%spak%i.%s", logicalpaths, i, extension);
snprintf (purefile, sizeof(purefile), "%s/pak%i.%s", purepath, i, extension);
for (existing = com_searchpaths; existing; existing = existing->next)
{
if (!Q_strcasecmp(existing->logicalpath, logicalfile)) //assumption: first member of structure is a char array
break; //already loaded (base paths?)
}
if (!existing)
{
handle = FS_GetOldPath(oldpaths, logicalfile, &keptflags);
if (!handle)
{
vfs = search->handle->OpenVFS(search->handle, &loc, "rb");
if (!vfs)
break;
handle = searchpathformats[j].OpenNew (vfs, search->handle, pakfile, logicalfile, "");
if (!handle)
break;
}
FS_AddPathHandle(oldpaths, purefile, logicalfile, handle, "", SPF_COPYPROTECTED|pflags|keptflags, (unsigned int)-1);
}
}
}
}
//now load ones from the manifest
FS_AddManifestPackages(oldpaths, purepath, logicalpaths, search, loadstuff);
#ifdef PACKAGEMANAGER
PM_LoadPackages(oldpaths, purepath, logicalpaths, search, loadstuff, 0x0, 1000-1);
#endif
//now load the random ones
for (j = 0; j < sizeof(searchpathformats)/sizeof(searchpathformats[0]); j++)
{
if (!searchpathformats[j].extension || !searchpathformats[j].OpenNew || !searchpathformats[j].loadscan)
continue;
if (loadstuff & (1<<j))
{
const char *extension = searchpathformats[j].extension;
wp.OpenNew = searchpathformats[j].OpenNew;
Q_snprintfz (pakfile, sizeof(pakfile), "*.%s", extension);
search->handle->EnumerateFiles(search->handle, pakfile, FS_AddWildDataFiles, &wp);
}
}
#ifdef PACKAGEMANAGER
PM_LoadPackages(oldpaths, purepath, logicalpaths, search, loadstuff, 1000, 0x7ffffffe);
#endif
}
static searchpath_t *FS_AddPathHandle(searchpath_t **oldpaths, const char *purepath, const char *logicalpath, searchpathfuncs_t *handle, const char *prefix, unsigned int flags, unsigned int loadstuff)
{
searchpath_t *search, **link;
if (!handle)
{
Con_Printf("COM_AddPathHandle: not a valid handle (%s)\n", logicalpath);
return NULL;
}
if (handle->fsver != FSVER)
{
Con_Printf("%s: file system driver is outdated (%u should be %u)\n", logicalpath, handle->fsver, FSVER);
handle->ClosePath(handle);
return NULL;
}
search = (searchpath_t*)Z_Malloc (sizeof(searchpath_t));
search->flags = flags;
search->handle = handle;
Q_strncpyz(search->purepath, purepath, sizeof(search->purepath));
Q_strncpyz(search->logicalpath, logicalpath, sizeof(search->logicalpath));
if (prefix)
Q_strncpyz(search->prefix, prefix, sizeof(search->prefix));
flags &= ~SPF_WRITABLE;
//temp packages also do not nest
// if (!(flags & SPF_TEMPORARY))
FS_AddDataFiles(oldpaths, purepath, logicalpath, search, flags&(SPF_COPYPROTECTED|SPF_UNTRUSTED|SPF_TEMPORARY|SPF_PRIVATE), loadstuff);
if (flags & SPF_TEMPORARY)
{
//add at end. pureness will reorder if needed.
link = &com_searchpaths;
while(*link)
{
link = &(*link)->next;
}
*link = search;
}
else
{
search->next = com_searchpaths;
com_searchpaths = search;
}
com_fschanged = true;
return search;
}
static void COM_RefreshFSCache_f(void)
{
com_fschanged=true;
}
//optionally purges the cache and rebuilds it
void COM_FlushFSCache(qboolean purge, qboolean domutex)
{
searchpath_t *search;
if (com_fs_cache.ival && com_fs_cache.ival != 2)
{
for (search = com_searchpaths ; search ; search = search->next)
{
if (search->handle->PollChanges)
com_fschanged |= search->handle->PollChanges(search->handle);
}
}
#ifdef FTE_TARGET_WEB
//web target doesn't support filesystem enumeration, so make sure the cache is kept invalid and disabled.
com_fschanged = true;
#else
if (com_fs_cache.ival && com_fschanged)
{
//rebuild it if needed
FS_RebuildFSHash(domutex);
}
#endif
}
/*since should start as 0, otherwise this can be used to poll*/
qboolean FS_Restarted(unsigned int *since)
{
if (*since < fs_restarts)
{
*since = fs_restarts;
return true;
}
return false;
}
/*
================
FS_AddGameDirectory
Sets com_gamedir, adds the directory to the head of the path,
then loads and adds pak1.pak pak2.pak ...
================
*/
static searchpath_t *FS_AddSingleGameDirectory (searchpath_t **oldpaths, const char *puredir, const char *dir, unsigned int loadstuff, unsigned int flags)
{
unsigned int keptflags;
searchpath_t *search;
char *p;
void *handle;
fs_restarts++;
for (search = com_searchpaths; search; search = search->next)
{
if (!Q_strcasecmp(search->logicalpath, dir))
{
search->flags |= flags & SPF_WRITABLE;
return search; //already loaded (base paths?)
}
}
if (!(flags & SPF_PRIVATE))
{
if ((p = strrchr(dir, '/')) != NULL)
Q_strncpyz(pubgamedirfile, ++p, sizeof(pubgamedirfile));
else
Q_strncpyz(pubgamedirfile, dir, sizeof(pubgamedirfile));
}
if ((p = strrchr(dir, '/')) != NULL)
Q_strncpyz(gamedirfile, ++p, sizeof(gamedirfile));
else
Q_strncpyz(gamedirfile, dir, sizeof(gamedirfile));
//
// add the directory to the search path
//
handle = FS_GetOldPath(oldpaths, dir, &keptflags);
if (!handle)
handle = VFSOS_OpenPath(NULL, NULL, dir, dir, "");
return FS_AddPathHandle(oldpaths, puredir, dir, handle, "", flags|keptflags, loadstuff);
}
static void FS_AddGameDirectory (searchpath_t **oldpaths, const char *puredir, unsigned int loadstuff, unsigned int flags)
{
char syspath[MAX_OSPATH];
Q_snprintfz(syspath, sizeof(syspath), "%s%s", com_gamepath, puredir);
gameonly_gamedir = FS_AddSingleGameDirectory(oldpaths, puredir, syspath, loadstuff, flags&~(com_homepathenabled?SPF_WRITABLE:0u));
if (com_homepathenabled)
{
Q_snprintfz(syspath, sizeof(syspath), "%s%s", com_homepath, puredir);
gameonly_homedir = FS_AddSingleGameDirectory(oldpaths, puredir, syspath, loadstuff, flags);
}
else
gameonly_homedir = NULL;
}
//if syspath, something like c:\quake\baseq2
//otherwise just baseq2. beware of dupes.
searchpathfuncs_t *COM_IteratePaths (void **iterator, char *pathbuffer, int pathbuffersize, char *dirname, int dirnamesize)
{
searchpath_t *s;
void *prev;
prev = NULL;
for (s=com_searchpaths ; s ; s=s->next)
{
if (!(s->flags & SPF_EXPLICIT))
continue;
if (*iterator == prev)
{
*iterator = s->handle;
if (!strchr(s->purepath, '/'))
{
if (pathbuffer)
{
Q_strncpyz(pathbuffer, s->logicalpath, pathbuffersize-1);
FS_CleanDir(pathbuffer, pathbuffersize);
}
if (dirname)
{
Q_strncpyz(dirname, s->purepath, dirnamesize-1);
}
return s->handle;
}
}
prev = s->handle;
}
*iterator = NULL;
if (pathbuffer)
*pathbuffer = 0;
if (dirname)
*dirname = 0;
return NULL;
}
char *FS_GetGamedir(qboolean publicpathonly)
{
if (publicpathonly)
return pubgamedirfile;
else
return gamedirfile;
}
//returns the commandline arguments required to duplicate the fs details
char *FS_GetManifestArgs(void)
{
char *homearg = com_homepathenabled?"-usehome ":"-nohome ";
if (fs_manifest->updatefile)
return va("%s-manifest %s -basedir %s", homearg, fs_manifest->updatefile, com_gamepath);
return va("%s-game %s -basedir %s", homearg, pubgamedirfile, com_gamepath);
}
int FS_GetManifestArgv(char **argv, int maxargs)
{
int c = 0;
if (maxargs < 5)
return c;
argv[c++] = com_homepathenabled?"-usehome ":"-nohome ";
if (fs_manifest->updatefile)
{
argv[c++] = "-manifest";
argv[c++] = fs_manifest->updatefile;
}
else
{
argv[c++] = "-game";
argv[c++] = pubgamedirfile;
}
argv[c++] = "-basedir";
argv[c++] = com_gamepath;
return c;
}
/*
//given a 'c:/foo/bar/' path, will extract 'bar'.
static void FS_ExtractDir(char *in, char *out, int outlen)
{
char *end;
if (!outlen)
return;
end = in + strlen(in);
//skip over any trailing slashes
while (end > in)
{
if (end[-1] == '/' || end[-1] == '\\')
end--;
else
break;
}
//skip over the path
while (end > in)
{
if (end[-1] != '/' && end[-1] != '\\')
end--;
else
break;
}
//copy string into the dest
while (--outlen)
{
if (*end == '/' || *end == '\\' || !*end)
break;
*out++ = *end++;
}
*out = 0;
}*/
qboolean FS_PathURLCache(const char *url, char *path, size_t pathsize)
{
const char *FS_GetCleanPath(const char *pattern, char *outbuf, int outlen);
char tmp[MAX_QPATH];
char *o = tmp;
const char *i = url;
strcpy(o, "downloads/");
o += strlen(o);
while(*i)
{
if (*i == ':' || *i == '?' || *i == '*' || *i == '&')
{
if (i[0] == ':' && i[1] == '/' && i[2] == '/')
{
i+=2;
continue;
}
*o++ = '_';
i++;
continue;
}
if (*i == '\\')
{
*o++ = '/';
i++;
continue;
}
*o++ = *i++;
}
*o = 0;
if (!FS_GetCleanPath(tmp, path, pathsize))
return false;
return true;
}
/*
================
COM_Gamedir
Sets the gamedir and path to a different directory.
================
*/
void COM_Gamedir (const char *dir, const struct gamepacks *packagespaths)
{
ftemanifest_t *man;
if (!fs_manifest)
FS_ChangeGame(NULL, true, false);
//don't allow leading dots, hidden files are evil.
//don't allow complex paths. those are evil too.
if (*dir == '.' || !strcmp(dir, ".") || strstr(dir, "..") || strstr(dir, "/")
|| strstr(dir, "\\") || strstr(dir, ":") || strstr(dir, "\"") )
{
Con_Printf ("Gamedir should be a single filename, not \"%s\"\n", dir);
return;
}
man = NULL;
if (!man)
{
vfsfile_t *f = *dir?VFSOS_Open(va("%s%s.fmf", com_gamepath, dir), "rb"):NULL;
if (f)
{
size_t len = VFS_GETLEN(f);
char *fdata = BZ_Malloc(len+1);
if (fdata)
{
VFS_READ(f, fdata, len);
fdata[len] = 0;
man = FS_Manifest_Parse(NULL, fdata);
BZ_Free(fdata);
}
VFS_CLOSE(f);
}
}
if (!man)
{
//generate a new manifest based upon the current one.
man = FS_ReadDefaultManifest(com_gamepath, sizeof(com_gamepath), true);
if (man && strcmp(man->installation, fs_manifest->installation))
{
FS_Manifest_Free(man);
man = NULL;
}
if (!man)
man = FS_Manifest_Clone(fs_manifest);
FS_Manifest_PurgeGamedirs(man);
if (*dir)
{
char token[MAX_QPATH], quot[MAX_QPATH];
char *dup = Z_StrDup(dir); //FIXME: is this really needed?
dir = dup;
while ((dir = COM_ParseStringSet(dir, token, sizeof(token))))
{
if (!strcmp(dir, ";"))
continue;
if (!*token)
continue;
Cmd_TokenizeString(va("gamedir %s", COM_QuotedString(token, quot, sizeof(quot), false)), false, false);
FS_Manifest_ParseTokens(man);
}
Z_Free(dup);
}
while(packagespaths && packagespaths->path)
{
char quot[MAX_QPATH];
char quot2[MAX_OSPATH];
char quot3[MAX_OSPATH];
Cmd_TokenizeString(va("package %s prefix %s %s", COM_QuotedString(packagespaths->path, quot, sizeof(quot), false), COM_QuotedString(packagespaths->subpath?packagespaths->subpath:"", quot3, sizeof(quot3), false), COM_QuotedString(packagespaths->url, quot2, sizeof(quot2), false)), false, false);
FS_Manifest_ParseTokens(man);
packagespaths++;
}
}
FS_ChangeGame(man, cfg_reload_on_gamedir.ival, false);
}
#if !defined(HAVE_LEGACY) || !defined(HAVE_CLIENT)
#define ZFIXHACK
#elif defined(ANDROID) //on android, these numbers seem to be generating major weirdness, so disable these.
#define ZFIXHACK
#elif defined(FTE_TARGET_WEB) //on firefox (but not chrome or ie), these numbers seem to be generating major weirdness, so tone them down significantly by default.
#define ZFIXHACK "set r_polygonoffset_submodel_offset 1\nset r_polygonoffset_submodel_factor 0.05\n"
#else //many quake maps have hideous z-fighting. this provides a way to work around it, although the exact numbers are gpu and bitdepth dependant, and trying to fix it can actually break other things.
#define ZFIXHACK "set r_polygonoffset_submodel_offset 25\nset r_polygonoffset_submodel_factor 0.05\n"
#endif
/*ezquake cheats and compat*/
#define EZQUAKECOMPETITIVE "set ruleset_allow_fbmodels 1\nset sv_demoExtensions \"\"\n"
/*quake requires a few settings for compatibility*/
#define QRPCOMPAT "set cl_cursor_scale 0.2\nset cl_cursor_bias_x 7.5\nset cl_cursor_bias_y 0.8"
#define QCFG "set v_gammainverted 1\nset con_stayhidden 0\nset com_parseutf8 0\nset allow_download_pakcontents 1\nset allow_download_refpackages 0\nset sv_bigcoords \"\"\nmap_autoopenportals 1\n" "sv_port "STRINGIFY(PORT_QWSERVER)" "STRINGIFY(PORT_NQSERVER)"\n" ZFIXHACK EZQUAKECOMPETITIVE QRPCOMPAT
/*NetQuake reconfiguration, to make certain people feel more at home...*/
#define NQCFG "//-nohome\ncfg_save_auto 1\n" QCFG "sv_nqplayerphysics 1\ncl_loopbackprotocol auto\ncl_sbar 1\nplug_sbar 0\nsv_port "STRINGIFY(PORT_NQSERVER)"\ncl_defaultport "STRINGIFY(PORT_NQSERVER)"\n"
//nehahra has to be weird with its extra cvars, and buggy fullbrights.
#define NEHCFG QCFG "set nospr32 0\nset cutscene 1\nalias startmap_sp \"map nehstart\"\nr_fb_bmodels 0\nr_fb_models 0\n"
/*stuff that makes dp-only mods work a bit better*/
#define DPCOMPAT QCFG "gl_specular 1\nset _cl_playermodel \"\"\n set dpcompat_set 1\ndpcompat_console 1\nset dpcompat_corruptglobals 1\nset vid_pixelheight 1\nset dpcompat_set 1\nset dpcompat_console 1\nset r_particlesdesc effectinfo\n"
/*nexuiz/xonotic has a few quirks/annoyances...*/
#define NEXCFG DPCOMPAT "cl_loopbackprotocol dpp7\nset sv_listen_dp 1\nset sv_listen_qw 0\nset sv_listen_nq 0\nset dpcompat_nopreparse 1\nset sv_bigcoords 1\nset sv_maxairspeed \"30\"\nset sv_jumpvelocity 270\nset sv_mintic \"0.01\"\ncl_nolerp 0\n"
#define XONCFG NEXCFG "set qport $qport_\ncom_parseutf8 1\npr_fixbrokenqccarrays 2\nset pr_csqc_memsize 64m\nset pr_ssqc_memsize 96m\n"
/*some modern non-compat settings*/
#define DMFCFG "set com_parseutf8 1\npm_airstep 1\nsv_demoExtensions 1\n"
/*set some stuff so our regular qw client appears more like hexen2. sv_mintic is required to 'fix' the ravenstaff so that its projectiles don't impact upon each other*/
#define HEX2CFG "set com_parseutf8 -1\nset gl_font gfx/hexen2\nset in_builtinkeymap 0\nset_calc cl_playerclass int (random * 5) + 1\nset cl_forwardspeed 200\nset cl_backspeed 200\ncl_sidespeed 225\nset sv_maxspeed 640\ncl_run 0\nset watervis 1\nset r_lavaalpha 1\nset r_lavastyle -2\nset r_wateralpha 0.5\nset sv_pupglow 1\ngl_shaftlight 0.5\nsv_mintic 0.015\nset mod_warnmodels 0\nset cl_model_bobbing 1\nsv_sound_watersplash \"misc/hith2o.wav\"\nsv_sound_land \"fx/thngland.wav\"\nset sv_walkpitch 0\n"
/*yay q2!*/
#define Q2CFG "set v_gammainverted 1\nset com_parseutf8 0\ncom_nogamedirnativecode 0\nset sv_bigcoords 0\n"
/*Q3's ui doesn't like empty model/headmodel/handicap cvars, even if the gamecode copes*/
#define Q3CFG "set v_gammainverted 0\nset com_parseutf8 0\ngl_overbright 2\nseta model sarge\nseta headmodel sarge\nseta handicap 100\ncom_nogamedirnativecode 0\n"
//#define RMQCFG "sv_bigcoords 1\n"
#ifdef HAVE_SSL
#define UPDATEURL(g) "https://updates.triptohell.info/downloadables.php?game=" #g
#else
#define UPDATEURL(g) NULL
#endif
typedef struct {
const char *argname; //used if this was used as a parameter.
const char *exename; //used if the exe name contains this
const char *protocolname; //sent to the master server when this is the current gamemode (Typically set for DP compat).
const char *auniquefile[4]; //used if this file is relative from the gamedir. needs just one file
const char *customexec;
const char *dir[4];
const char *poshname; //Full name for the game.
const char *downloadsurl;
const char *manifestfile;
} gamemode_info_t;
const gamemode_info_t gamemode_info[] = {
#ifdef GAME_SHORTNAME
#ifndef GAME_PROTOCOL
#define GAME_PROTOCOL DISTRIBUTION
#endif
#ifndef GAME_IDENTIFYINGFILES
#define GAME_IDENTIFYINGFILES NULL //
#endif
#ifndef GAME_DEFAULTCMDS
#define GAME_DEFAULTCMDS NULL //doesn't need anything
#endif
#ifndef GAME_BASEGAMES
#define GAME_BASEGAMES "data"
#endif
#ifndef GAME_FULLNAME
#define GAME_FULLNAME FULLENGINENAME
#endif
#ifndef GAME_MANIFESTUPDATE
#define GAME_MANIFESTUPDATE NULL
#endif
{"-"GAME_SHORTNAME, GAME_SHORTNAME, GAME_PROTOCOL, {GAME_IDENTIFYINGFILES}, GAME_DEFAULTCMDS, {GAME_BASEGAMES}, GAME_FULLNAME, GAME_MANIFESTUPDATE},
#endif
//note that there is no basic 'fte' gamemode, this is because we aim for network compatability. Darkplaces-Quake is the closest we get.
//this is to avoid having too many gamemodes anyway.
//mission packs should generally come after the main game to avoid prefering the main game. we violate this for hexen2 as the mission pack is mostly a superset.
//whereas the quake mission packs replace start.bsp making the original episodes unreachable.
//for quake, we also allow extracting all files from paks. some people think it loads faster that way or something.
#ifdef HAVE_LEGACY
//cmdline switch exename protocol name(dpmaster) identifying file exec dir1 dir2 dir3 dir(fte) full name
//standard quake
{"-quake", "q1", "FTE-Quake DarkPlaces-Quake",{"id1/pak0.pak", "id1/quake.rc"},QCFG,{"id1", "qw", "*fte"}, "Quake", UPDATEURL(Q1) /*,"id1/pak0.pak|http://quakeservers.nquake.com/qsw106.zip|http://nquake.localghost.net/qsw106.zip|http://qw.quakephil.com/nquake/qsw106.zip|http://fnu.nquake.com/qsw106.zip"*/},
//alternative name, because fmf file install names are messy when a single name is used for registry install path.
{"-afterquake", NULL, "FTE-Quake",{"id1/pak0.pak", "id1/quake.rc"}, QCFG,{"id1", "qw", "*fte"}, "Quake", UPDATEURL(Q1) /*,"id1/pak0.pak|http://quakeservers.nquake.com/qsw106.zip|http://nquake.localghost.net/qsw106.zip|http://qw.quakephil.com/nquake/qsw106.zip|http://fnu.nquake.com/qsw106.zip"*/},
//netquake-specific quake that avoids qw/ with its nquake fuckups, and disables nqisms
{"-netquake", "nq", "FTE-Quake DarkPlaces-Quake",{"id1/pak0.pak", "id1/quake.rc"},NQCFG,{"id1"}, "NetQuake", UPDATEURL(Q1) /*,"id1/pak0.pak|http://quakeservers.nquake.com/qsw106.zip|http://nquake.localghost.net/qsw106.zip|http://qw.quakephil.com/nquake/qsw106.zip|http://fnu.nquake.com/qsw106.zip"*/},
//because we can. quakespasm is hopefully close enough...
{"-fitz", NULL, "FTE-Quake DarkPlaces-Quake",{"id1/pak0.pak", "id1/quake.rc"},NQCFG"fps_preset spasm\n",{"id1"}, "NetQuake", UPDATEURL(Q1) /*,"id1/pak0.pak|http://quakeservers.nquake.com/qsw106.zip|http://nquake.localghost.net/qsw106.zip|http://qw.quakephil.com/nquake/qsw106.zip|http://fnu.nquake.com/qsw106.zip"*/},
//because we can
{"-tenebrae", NULL, "FTE-Quake DarkPlaces-Quake",{"id1/pak0.pak", "id1/quake.rc"},NQCFG"fps_preset tenebrae\n",{"id1","qw","*fte"},"Tenebrae", UPDATEURL(Q1) /*,"id1/pak0.pak|http://quakeservers.nquake.com/qsw106.zip|http://nquake.localghost.net/qsw106.zip|http://qw.quakephil.com/nquake/qsw106.zip|http://fnu.nquake.com/qsw106.zip"*/},
//quake's mission packs should not be favoured over the base game nor autodetected
//third part mods also tend to depend upon the mission packs for their huds, even if they don't use any other content.
//and q2 also has a rogue/pak0.pak file that we don't want to find and cause quake2 to look like dissolution of eternity
//so just make these require the same files as good ol' quake.
{"-hipnotic", "hipnotic", "FTE-Hipnotic", {"id1/pak0.pak","id1/quake.rc"},QCFG, {"id1", "qw", "hipnotic", "*fte"}, "Quake: Scourge of Armagon", UPDATEURL(Q1)},
{"-rogue", "rogue", "FTE-Rogue", {"id1/pak0.pak","id1/quake.rc"},QCFG, {"id1", "qw", "rogue", "*fte"}, "Quake: Dissolution of Eternity", UPDATEURL(Q1)},
//various quake-dependant non-standalone mods that require hacks
//quoth needed an extra arg just to enable hipnotic hud drawing, it doesn't actually do anything weird, but most engines have a -quoth arg, so lets have one too.
{"-quoth", "quoth", "FTE-Quake", {"id1/pak0.pak","id1/quake.rc"},QCFG, {"id1", "qw", "quoth", "*fte"}, "Quake: Quoth", UPDATEURL(Q1)},
{"-nehahra", "nehahra", "FTE-Quake", {"id1/pak0.pak","id1/quake.rc"},NEHCFG, {"id1", "qw", "nehahra", "*fte"}, "Quake: Seal Of Nehahra", UPDATEURL(Q1)},
//various quake-based standalone mods.
{"-nexuiz", "nexuiz", "Nexuiz", {"nexuiz.exe"}, NEXCFG, {"data", "*ftedata"},"Nexuiz"},
{"-xonotic", "xonotic", "Xonotic", {"data/xonotic-data.pk3dir",
"data/xonotic-*data*.pk3"}, XONCFG, {"data", "*ftedata"},"Xonotic", UPDATEURL(Xonotic)},
// {"-spark", "spark", "Spark", {"base/src/progs.src",
// "base/qwprogs.dat",
// "base/pak0.pak"}, DMFCFG, {"base", }, "Spark"},
// {"-scouts", "scouts", "FTE-SJ", {"basesj/src/progs.src",
// "basesj/progs.dat",
// "basesj/pak0.pak"}, NULL, {"basesj", }, "Scouts Journey"},
// {"-rmq", "rmq", "RMQ", {NULL}, RMQCFG, {"id1", "qw", "rmq", "*fte" }, "Remake Quake"},
#ifdef HEXEN2
//hexen2's mission pack generally takes precedence if both are installed.
{"-portals", "h2mp", "FTE-H2MP", {"portals/hexen.rc",
"portals/pak3.pak"}, HEX2CFG,{"data1", "portals", "*fteh2"}, "Hexen II MP", UPDATEURL(H2)},
{"-hexen2", "hexen2", "FTE-Hexen2", {"data1/pak0.pak"}, HEX2CFG,{"data1", "*fteh2"}, "Hexen II", UPDATEURL(H2)},
#endif
#if defined(Q2CLIENT) || defined(Q2SERVER)
{"-quake2", "q2", "FTE-Quake2", {"baseq2/pak0.pak"}, Q2CFG, {"baseq2", "*fteq2"}, "Quake II", UPDATEURL(Q2)},
//mods of the above that should generally work.
{"-dday", "dday", "FTE-Quake2", {"dday/pak0.pak"}, Q2CFG, {"baseq2", "dday", "*fteq2"}, "D-Day: Normandy"},
#endif
#if defined(Q3CLIENT) || defined(Q3SERVER)
{"-quake3", "q3", "FTE-Quake3", {"baseq3/pak0.pk3"}, Q3CFG, {"baseq3", "*fteq3"}, "Quake III Arena", UPDATEURL(Q3)},
//the rest are not supported in any real way. maps-only mostly, if that
// {"-quake4", "q4", "FTE-Quake4", {"q4base/pak00.pk4"}, NULL, {"q4base", "*fteq4"}, "Quake 4"},
// {"-et", NULL, "FTE-EnemyTerritory", {"etmain/pak0.pk3"}, NULL, {"etmain", "*fteet"}, "Wolfenstein - Enemy Territory"},
// {"-jk2", "jk2", "FTE-JK2", {"base/assets0.pk3"}, NULL, {"base", "*ftejk2"}, "Jedi Knight II: Jedi Outcast"},
// {"-warsow", "warsow", "FTE-Warsow", {"basewsw/pak0.pk3"}, NULL, {"basewsw", "*ftewsw"}, "Warsow"},
#endif
#if !defined(QUAKETC) && !defined(MINIMAL)
// {"-doom", "doom", "FTE-Doom", {"doom.wad"}, NULL, {"*", "*ftedoom"},"Doom"},
// {"-doom2", "doom2", "FTE-Doom2", {"doom2.wad"}, NULL, {"*", "*ftedoom"},"Doom2"},
// {"-doom3", "doom3", "FTE-Doom3", {"doom3.wad"}, NULL, {"based3", "*ftedoom3"},"Doom3"},
//for the luls
// {"-diablo2", NULL, "FTE-Diablo2", {"d2music.mpq"}, NULL, {"*", "*fted2"}, "Diablo 2"},
#endif
#if defined(HLSERVER) || defined(HLCLIENT)
//can run in windows, needs hl gamecode enabled. maps can always be viewed, but meh.
{"-halflife", "halflife", "FTE-HalfLife", {"valve/liblist.gam"}, NULL, {"valve", "*ftehl"}, "Half-Life"},
#endif
#endif
{NULL}
};
static void QDECL Q_strnlowercatz(char *d, const char *s, int n)
{
int c = strlen(d);
d += c;
n -= c;
n -= 1; //for the null
while (*s && n-- > 0)
{
if (*s >= 'A' && *s <= 'Z')
*d = (*s-'A') + 'a';
else
*d = *s;
d++;
s++;
}
*d = 0;
}
//pname must be of the form "gamedir/foo.pk3"
//as a special exception, we allow "downloads/*.pk3 too"
qboolean FS_GenCachedPakName(const char *pname, const char *crc, char *local, int llen)
{
const char *fn;
char hex[16];
if (strstr(pname, "dlcache"))
{
*local = 0;
return false;
}
if (!strncmp(pname, "downloads/", 10))
{
*local = 0;
Q_strnlowercatz(local, pname, llen);
return true;
}
for (fn = pname; *fn; fn++)
{
if (*fn == '\\' || *fn == '/')
{
fn++;
break;
}
}
// fn = COM_SkipPath(pname);
if (fn == pname || !*fn)
{ //only allow it if it has some game path first.
*local = 0;
return false;
}
Q_strncpyz(local, pname, min((fn - pname) + 1, llen));
Q_strncatz(local, "dlcache/", llen);
Q_strnlowercatz(local, fn, llen);
if (crc && *crc)
{
Q_strncatz(local, ".", llen);
snprintf(hex, sizeof(hex), "%x", (unsigned int)strtoul(crc, NULL, 0));
Q_strncatz(local, hex, llen);
}
return true;
}
#ifdef HAVE_CLIENT
#if 0
qboolean FS_LoadPackageFromFile(vfsfile_t *vfs, char *pname, char *localname, int *crc, unsigned int flags)
{
int i;
char *ext = "zip";//(pname);
searchpathfuncs_t *handle;
searchpath_t *oldlist = NULL;
searchpath_t *sp;
com_fschanged = true;
for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++)
{
if (!searchpathformats[i].extension || !searchpathformats[i].OpenNew)
continue;
if (!strcmp(ext, searchpathformats[i].extension))
{
handle = searchpathformats[i].OpenNew (vfs, localname);
if (!handle)
{
Con_Printf("file %s isn't a %s after all\n", pname, searchpathformats[i].extension);
break;
}
if (crc)
{
int truecrc = handle->GeneratePureCRC(handle, 0, false);
if (truecrc != *crc)
{
*crc = truecrc;
handle->ClosePath(handle);
return false;
}
}
sp = FS_AddPathHandle(&oldlist, pname, localname, handle, flags, (unsigned int)-1);
if (sp)
{
com_fschanged = true;
return true;
}
}
}
VFS_CLOSE(vfs);
return false;
}
#endif
//'small' wrapper to open foo.zip/bar to read files within zips that are not part of the gamedir.
//name needs to be null terminated. recursive. pass null for search.
//name is restored to its original state after the call, only technically not const
vfsfile_t *CL_OpenFileInPackage(searchpathfuncs_t *search, char *name)
{
int found;
vfsfile_t *f;
flocation_t loc;
char e, *n;
char ext[8];
char *end;
int i;
//keep chopping off the last part of the filename until we get an actual package
//once we do, recurse into that package
end = name + strlen(name);
while (end > name)
{
e = *end;
*end = 0;
if (!e)
{
//always open the last file properly.
loc.search = NULL;
if (search)
found = search->FindFile(search, &loc, name, NULL);
else
found = FS_FLocateFile(name, FSLF_IFFOUND, &loc);
if (found)
{
f = (search?search:loc.search->handle)->OpenVFS(search?search:loc.search->handle, &loc, "rb");
if (f)
return f;
}
}
else
{
COM_FileExtension(name, ext, sizeof(ext));
for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++)
{
if (!searchpathformats[i].extension || !searchpathformats[i].OpenNew)
continue;
if (!strcmp(ext, searchpathformats[i].extension))
{
loc.search = NULL;
if (search)
found = search->FindFile(search, &loc, name, NULL);
else
found = FS_FLocateFile(name, FSLF_IFFOUND, &loc);
if (found)
{
f = (search?search:loc.search->handle)->OpenVFS(search?search:loc.search->handle, &loc, "rb");
if (f)
{
searchpathfuncs_t *newsearch = searchpathformats[i].OpenNew(f, search?search:loc.search->handle, name, name, "");
if (newsearch)
{
f = CL_OpenFileInPackage(newsearch, end+1);
newsearch->ClosePath(newsearch);
if (f)
{
*end = e;
return f;
}
}
else
VFS_CLOSE(f);
}
break;
}
}
}
}
n = COM_SkipPath(name);
*end = e;
end = n-1;
}
return NULL;
}
//some annoying struct+func to prefix the enumerated file name properly.
struct CL_ListFilesInPackageCB_s
{
char *nameprefix;
size_t nameprefixlen;
int (QDECL *func)(const char *fname, qofs_t fsize, time_t mtime, void *parm, searchpathfuncs_t *spath);
void *parm;
searchpathfuncs_t *spath;
};
static int QDECL CL_ListFilesInPackageCB(const char *fname, qofs_t fsize, time_t mtime, void *parm, searchpathfuncs_t *spath)
{
struct CL_ListFilesInPackageCB_s *cb = parm;
char name[MAX_OSPATH];
if (cb->nameprefixlen)
{
memcpy(name, cb->nameprefix, cb->nameprefixlen-1);
name[cb->nameprefixlen-1] = '/';
Q_strncpyz(name+cb->nameprefixlen, fname, sizeof(name)-(cb->nameprefixlen));
return cb->func(name, fsize, mtime, cb->parm, cb->spath);
}
else
return cb->func(fname, fsize, mtime, cb->parm, cb->spath);
}
//'small' wrapper to list foo.zip/* to list files within zips that are not part of the gamedir.
//same rules as CL_OpenFileInPackage, except that wildcards should only be in the final part
qboolean CL_ListFilesInPackage(searchpathfuncs_t *search, char *name, int (QDECL *func)(const char *fname, qofs_t fsize, time_t mtime, void *parm, searchpathfuncs_t *spath), void *parm, void *recursioninfo)
{
int found;
vfsfile_t *f;
flocation_t loc;
char e, *n;
char ext[8];
char *end;
int i;
qboolean ret = false;
struct CL_ListFilesInPackageCB_s cb;
cb.nameprefix = recursioninfo?recursioninfo:name;
cb.nameprefixlen = name-cb.nameprefix;
cb.func = func;
cb.parm = parm;
//keep chopping off the last part of the filename until we get an actual package
//once we do, recurse into that package
end = name + strlen(name);
while (end > name)
{
e = *end;
*end = 0;
COM_FileExtension(name, ext, sizeof(ext));
for (i = 0; i < countof(searchpathformats); i++)
{
if (!searchpathformats[i].extension || !searchpathformats[i].OpenNew)
continue;
if (!strcmp(ext, searchpathformats[i].extension))
{
loc.search = NULL;
if (search)
found = search->FindFile(search, &loc, name, NULL);
else
found = FS_FLocateFile(name, FSLF_IFFOUND, &loc);
if (found)
{
f = (search?search:loc.search->handle)->OpenVFS(search?search:loc.search->handle, &loc, "rb");
if (f)
{
searchpathfuncs_t *newsearch = searchpathformats[i].OpenNew(f, search?search:loc.search->handle, name, name, "");
if (newsearch)
{
ret = CL_ListFilesInPackage(newsearch, end+1, func, parm, cb.nameprefix);
newsearch->ClosePath(newsearch);
if (ret)
{
*end = e;
return ret;
}
}
else
VFS_CLOSE(f);
}
}
break;
}
}
n = COM_SkipPath(name);
*end = e;
end = n-1;
}
//always open the last file properly.
loc.search = NULL;
if (search)
ret = search->EnumerateFiles(search, name, CL_ListFilesInPackageCB, &cb);
else
{
ret = true;
if (ret)
COM_EnumerateFiles(name, CL_ListFilesInPackageCB, &cb);
}
return ret;
}
void FS_PureMode(int puremode, char *purenamelist, char *purecrclist, char *refnamelist, char *refcrclist, int pureseed)
{
qboolean pureflush;
#ifdef HAVE_SERVER
//if we're the server, we can't be impure.
if (sv.state)
return;
#endif
if (puremode == fs_puremode && fs_pureseed == pureseed)
{
if ((!purenamelist && !fs_purenames) || !strcmp(fs_purenames?fs_purenames:"", purenamelist?purenamelist:""))
if ((!purecrclist && !fs_purecrcs) || !strcmp(fs_purecrcs?fs_purecrcs:"", purecrclist?purecrclist:""))
if ((!refnamelist && !fs_refnames) || !strcmp(fs_refnames?fs_refnames:"", refnamelist?refnamelist:""))
if ((!refcrclist && !fs_refcrcs) || !strcmp(fs_refcrcs?fs_refcrcs:"", refcrclist?refcrclist:""))
return;
}
Z_Free(fs_purenames);
Z_Free(fs_purecrcs);
Z_Free(fs_refnames);
Z_Free(fs_refcrcs);
pureflush = (fs_puremode != 2 && puremode == 2);
fs_puremode = puremode;
fs_purenames = purenamelist?Z_StrDup(purenamelist):NULL;
fs_purecrcs = purecrclist?Z_StrDup(purecrclist):NULL;
fs_pureseed = pureseed;
fs_refnames = refnamelist?Z_StrDup(refnamelist):NULL;
fs_refcrcs = refcrclist?Z_StrDup(refcrclist):NULL;
FS_ChangeGame(fs_manifest, false, false);
if (pureflush)
{
#ifdef HAVE_CLIENT
Shader_NeedReload(true);
#endif
Mod_ClearAll();
Cache_Flush();
}
}
int FS_PureOkay(void)
{
qboolean ret = true;
//returns true if all pure packages that we're meant to need could load.
//if they couldn't then they won't override things, or the game will just be completely screwed due to having absolutely no game data
if (fs_puremode == 1 && fs_purenames && *fs_purenames && fs_purecrcs && *fs_purecrcs)
{
char crctok[64];
char nametok[MAX_QPATH];
char nametok2[MAX_QPATH];
searchpath_t *sp = com_purepaths;
char *names = fs_purenames, *pname;
char *crcs = fs_purecrcs;
int crc;
qboolean required;
while(names && crcs)
{
crcs = COM_ParseOut(crcs, crctok, sizeof(crctok));
names = COM_ParseOut(names, nametok, sizeof(nametok));
crc = strtoul(crctok, NULL, 0);
if (!crc)
continue;
pname = nametok;
if (fs_refnames && fs_refcrcs)
{ //q3 is annoying as hell
int crc2;
char *rc = fs_refcrcs;
char *rn = fs_refnames;
pname = "";
for (; rc && rn; )
{
rc = COM_ParseOut(rc, crctok, sizeof(crctok));
rn = COM_ParseOut(rn, nametok2, sizeof(nametok2));
crc2 = strtoul(crctok, NULL, 0);
if (crc2 == crc)
{
COM_DefaultExtension(nametok2, ".pk3", sizeof(nametok2));
pname = nametok2;
break;
}
}
}
required = *pname == '*';
if (*pname == '*') // * means that its 'referenced' (read: actually useful) thus should be downloaded, which is not relevent here.
{
required = true;
pname++;
}
else
required = false;
if (sp && sp->crc_check == crc)
{
sp = sp->nextpure;
continue;
}
else if (!required) //if its not referenced, then its not needed, and we probably didn't bother to download it. this might be an issue with sv_pure 1, but that has its own issues.
continue;
else //if (!sp)
{
// if (!CL_CheckDLFile(va("package/%s", pname)))
// if (CL_CheckOrEnqueDownloadFile(pname, va("%s.%i", pname, crc), DLLF_NONGAME))
// return -1;
Con_Printf(CON_ERROR"Pure package %s:%08x missing.\n", pname, crc);
ret = false;
}
}
}
return ret;
}
#endif
#ifdef Q3CLIENT
char *FSQ3_GenerateClientPacksList(char *buffer, int maxlen, int basechecksum)
{ //this is for q3 compatibility.
flocation_t loc;
int numpaks = 0;
searchpath_t *sp;
if (FS_FLocateFile("vm/cgame.qvm", FSLF_IFFOUND, &loc))
{
Q_strncatz(buffer, va("%i ", loc.search->crc_reply), maxlen);
basechecksum ^= loc.search->crc_reply;
}
else Q_strncatz(buffer, va("%i ", 0), maxlen);
if (FS_FLocateFile("vm/ui.qvm", FSLF_IFFOUND, &loc))
{
Q_strncatz(buffer, va("%i ", loc.search->crc_reply), maxlen);
basechecksum ^= loc.search->crc_reply;
}
else Q_strncatz(buffer, va("%i ", 0), maxlen);
Q_strncatz(buffer, "@ ", maxlen);
for (sp = com_purepaths; sp; sp = sp->nextpure)
{
if (sp->crc_reply)
{
Q_strncatz(buffer, va("%i ", sp->crc_reply), maxlen);
basechecksum ^= sp->crc_reply;
numpaks++;
}
}
basechecksum ^= numpaks;
Q_strncatz(buffer, va("%i ", basechecksum), maxlen);
return buffer;
}
#endif
/*
================
FS_ReloadPackFiles
================
Called when the client has downloaded a new pak/pk3 file
*/
static void FS_ReloadPackFilesFlags(unsigned int reloadflags)
{
searchpath_t *oldpaths;
searchpath_t *next;
int i;
int orderkey;
COM_AssertMainThread("FS_ReloadPackFilesFlags");
COM_WorkerFullSync();
orderkey = 0;
if (com_purepaths)
for (next = com_purepaths; next; next = next->nextpure)
next->orderkey = ++orderkey;
if (fs_puremode < 2)
for (next = com_purepaths; next; next = next->nextpure)
next->orderkey = ++orderkey;
oldpaths = com_searchpaths;
com_searchpaths = NULL;
com_purepaths = NULL;
com_base_searchpaths = NULL;
gameonly_gamedir = gameonly_homedir = NULL;
i = COM_CheckParm ("-basepack");
while (i && i < com_argc-1)
{
const char *pakname = com_argv[i+1];
searchpathfuncs_t *pak;
vfsfile_t *vfs = VFSOS_Open(pakname, "rb");
pak = FS_OpenPackByExtension(vfs, NULL, pakname, pakname);
if (pak) //logically should have SPF_EXPLICIT set, but that would give it a worse gamedir depth
FS_AddPathHandle(&oldpaths, "", pakname, pak, "", SPF_COPYPROTECTED, reloadflags);
i = COM_CheckNextParm ("-basepack", i);
}
#ifdef NQPROT
standard_quake = true;
#endif
for (i = 0; i < sizeof(fs_manifest->gamepath) / sizeof(fs_manifest->gamepath[0]); i++)
{
char *dir = fs_manifest->gamepath[i].path;
if (dir && fs_manifest->gamepath[i].base)
{
//don't allow leading dots, hidden files are evil.
//don't allow complex paths. those are evil too.
if (!*dir || *dir == '.' || !strcmp(dir, ".") || strstr(dir, "..") || strstr(dir, "/")
|| strstr(dir, "\\") || strstr(dir, ":") )
{
Con_Printf ("Gamedir should be a single filename, not \"%s\"\n", dir);
continue;
}
//some gamedirs should never be used...
if (!Q_strncasecmp(dir, "downloads", 9) || !Q_strncasecmp(dir, "docs", 4) || !Q_strncasecmp(dir, "help", 4))
{
Con_Printf ("Gamedir should not be \"%s\"\n", dir);
continue;
}
#ifdef NQPROT
//vanilla NQ uses a slightly different protocol when started with -rogue or -hipnotic (and by extension -quoth).
//QW+FTE protocols don't care so we can get away with being a little loose here
if (!strcmp(dir, "rogue") || !strcmp(dir, "hipnotic") || !strcmp(dir, "quoth"))
standard_quake = false;
#endif
//paths equal to '*' actually result in loading packages without an actual gamedir. note that this does not imply that we can write anything.
if (!strcmp(dir, "*"))
{
searchpathfuncs_t *handle = VFSOS_OpenPath(NULL, NULL, com_gamepath, com_gamepath, "");
searchpath_t *search = (searchpath_t*)Z_Malloc (sizeof(searchpath_t));
search->flags = 0;
search->handle = handle;
Q_strncpyz(search->purepath, "", sizeof(search->purepath));
Q_strncpyz(search->logicalpath, com_gamepath, sizeof(search->logicalpath));
FS_AddDataFiles(&oldpaths, search->purepath, search->logicalpath, search, SPF_EXPLICIT, reloadflags);
handle->ClosePath(handle);
Z_Free(search);
}
else if (*dir == '*')
{
//paths with a leading * are private, and not announced to clients that ask what the current gamedir is.
FS_AddGameDirectory(&oldpaths, dir+1, reloadflags, SPF_EXPLICIT|SPF_PRIVATE|SPF_WRITABLE);
}
else
{
FS_AddGameDirectory(&oldpaths, dir, reloadflags, SPF_EXPLICIT|SPF_WRITABLE);
}
}
}
//now mark the depth values
if (com_searchpaths)
for (next = com_searchpaths->next; next; next = next->next)
next->flags |= SPF_BASEPATH;
com_base_searchpaths = com_searchpaths;
for (i = 0; i < sizeof(fs_manifest->gamepath) / sizeof(fs_manifest->gamepath[0]); i++)
{
char *dir = fs_manifest->gamepath[i].path;
if (dir && !fs_manifest->gamepath[i].base)
{
//don't allow leading dots, hidden files are evil.
//don't allow complex paths. those are evil too.
if (!*dir || *dir == '.' || !strcmp(dir, ".") || strstr(dir, "..") || strstr(dir, "/")
|| strstr(dir, "\\") || strstr(dir, ":") )
{
Con_Printf ("Gamedir should be a single filename, not a path\n");
continue;
}
if (*dir == '*')
{
}
else
{
FS_AddGameDirectory(&oldpaths, dir, reloadflags, SPF_EXPLICIT|SPF_WRITABLE);
}
}
}
FS_AddDownloadManifestPackages(&oldpaths, reloadflags);
/*sv_pure: Reload pure paths*/
if (fs_purenames && fs_purecrcs)
{
char crctok[64];
char nametok[MAX_QPATH];
char nametok2[MAX_QPATH];
searchpath_t *sp, *lastpure = NULL;
char *names = fs_purenames, *pname;
char *crcs = fs_purecrcs;
int crc;
for (sp = com_searchpaths; sp; sp = sp->next)
{
if (sp->handle->GeneratePureCRC)
{
sp->nextpure = (void*)0x1;
sp->crc_check = sp->handle->GeneratePureCRC(sp->handle, fs_pureseed, 0);
sp->crc_reply = sp->handle->GeneratePureCRC(sp->handle, fs_pureseed, 1);
}
else
{
sp->nextpure = NULL;
sp->crc_check = 0;
sp->crc_reply = 0;
}
}
while(names && crcs)
{
crcs = COM_ParseOut(crcs, crctok, sizeof(crctok));
names = COM_ParseOut(names, nametok, sizeof(nametok));
crc = strtoul(crctok, NULL, 0);
if (!*crctok)
continue;
if (!strcmp(crctok, "-"))
*crctok = 0;
pname = nametok;
if (fs_refnames && fs_refcrcs)
{ //q3 is annoying as hell
int crc2;
char *rc = fs_refcrcs;
char *rn = fs_refnames;
pname = "";
for (; rc && rn; )
{
rc = COM_ParseOut(rc, crctok, sizeof(crctok));
rn = COM_ParseOut(rn, nametok2, sizeof(nametok2));
crc2 = strtoul(crctok, NULL, 0);
if (crc2 == crc)
{
COM_DefaultExtension(nametok2, ".pk3", sizeof(nametok2));
pname = nametok2;
break;
}
}
}
if (*pname == '*') // * means that its 'referenced' (read: actually useful) thus should be downloaded, which is not relevent here.
pname++;
for (sp = com_searchpaths; sp; sp = sp->next)
{
if (sp->nextpure == (void*)0x1) //don't add twice.
if ((*crctok && sp->crc_check == crc) ||
(!*crctok && !strcmp(COM_SkipPath(sp->purepath), COM_SkipPath(pname))))
{
if (fs_puremode)
{
if (lastpure)
lastpure->nextpure = sp;
else
com_purepaths = sp;
sp->nextpure = NULL;
lastpure = sp;
}
break;
}
}
if (!fs_puremode && !sp)
{ //if we're not pure, we don't care if the version differs. don't load the server's version.
//this works around 1.01 vs 1.06 issues.
for (sp = com_searchpaths; sp; sp = sp->next)
{
if (!Q_strcasecmp(pname, sp->purepath))
break;
}
}
//if its not already loaded (via wildcards), load it from the download cache, if we can
if (!sp && *pname)
{
char local[MAX_OSPATH];
vfsfile_t *vfs;
char ext[8];
void *handle;
int i;
COM_FileExtension(pname, ext, sizeof(ext));
if (FS_GenCachedPakName(pname, crctok, local, sizeof(local)))
{
unsigned int keptflags;
handle = FS_GetOldPath(&oldpaths, local, &keptflags);
if (handle)
{
sp = FS_AddPathHandle(&oldpaths, pname, local, handle, "", SPF_COPYPROTECTED|SPF_UNTRUSTED|SPF_TEMPORARY|keptflags, (unsigned int)-1);
if (!sp)
continue; //some kind of error...
if (sp->handle->GeneratePureCRC)
{
sp->crc_check = sp->handle->GeneratePureCRC(sp->handle, fs_pureseed, 0);
sp->crc_reply = sp->handle->GeneratePureCRC(sp->handle, fs_pureseed, 1);
}
if ((*crctok && sp->crc_check == crc) || !*crctok)
{
if (fs_puremode)
{
if (lastpure)
lastpure->nextpure = sp;
else
com_purepaths = sp;
sp->nextpure = NULL;
lastpure = sp;
}
}
//else crc mismatched...
continue;
}
vfs = FS_OpenVFS(local, "rb", FS_ROOT);
}
else
vfs = NULL;
if (vfs)
{
for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++)
{
if (!searchpathformats[i].extension || !searchpathformats[i].OpenNew)
continue;
if (!strcmp(ext, searchpathformats[i].extension))
{
handle = searchpathformats[i].OpenNew (vfs, NULL, local, local, "");
if (!handle)
break;
sp = FS_AddPathHandle(&oldpaths, pname, local, handle, "", SPF_COPYPROTECTED|SPF_UNTRUSTED|SPF_TEMPORARY, (unsigned int)-1);
if (sp->handle->GeneratePureCRC)
{
sp->crc_check = sp->handle->GeneratePureCRC(sp->handle, fs_pureseed, 0);
sp->crc_reply = sp->handle->GeneratePureCRC(sp->handle, fs_pureseed, 1);
}
if ((*crctok && sp->crc_check == crc) || !*crctok)
{
if (fs_puremode)
{
if (lastpure)
lastpure->nextpure = sp;
else
com_purepaths = sp;
sp->nextpure = NULL;
lastpure = sp;
}
}
break;
}
}
}
if (!sp)
Con_DPrintf("Pure package %s:%08x wasn't found\n", pname, crc);
}
}
}
while(oldpaths)
{
next = oldpaths->next;
Con_DPrintf("%s is no longer needed\n", oldpaths->logicalpath);
oldpaths->handle->ClosePath(oldpaths->handle);
Z_Free(oldpaths);
oldpaths = next;
}
i = orderkey;
orderkey = 0;
next = NULL;
if (com_purepaths)
for (next = com_purepaths; next; next = next->nextpure)
if (next->orderkey != ++orderkey)
break;
if (!next && fs_puremode < 2)
for (next = com_purepaths; next; next = next->nextpure)
if (next->orderkey != ++orderkey)
break;
if (next || i != orderkey)//some path changed. make sure the fs cache is flushed.
FS_FlushFSHashReally(false);
#ifdef HAVE_CLIENT
Shader_NeedReload(true);
#endif
// Mod_ClearAll();
// Cache_Flush();
}
void FS_UnloadPackFiles(void)
{
if (Sys_LockMutex(fs_thread_mutex))
{
FS_ReloadPackFilesFlags(0);
Sys_UnlockMutex(fs_thread_mutex);
}
}
void FS_ReloadPackFiles(void)
{
//extra junk is to ensure the palette is reloaded if that changed.
flocation_t paletteloc = {NULL};
flocation_t paletteloc2 = {NULL};
FS_FLocateFile("gfx/palette.lmp", 0, &paletteloc);
if (Sys_LockMutex(fs_thread_mutex))
{
FS_ReloadPackFilesFlags(~0);
Sys_UnlockMutex(fs_thread_mutex);
}
FS_FLocateFile("gfx/palette.lmp", 0, &paletteloc2);
if (paletteloc.search != paletteloc2.search)
Cbuf_AddText("vid_reload\n", RESTRICT_LOCAL);
}
static void FS_ReloadPackFiles_f(void)
{
if (Sys_LockMutex(fs_thread_mutex))
{
if (*Cmd_Argv(1))
FS_ReloadPackFilesFlags(atoi(Cmd_Argv(1)));
else
FS_ReloadPackFilesFlags(~0);
Sys_UnlockMutex(fs_thread_mutex);
}
if (host_initialized)
FS_BeginManifestUpdates();
}
#ifdef NOSTDIO
qboolean Sys_DoDirectoryPrompt(char *basepath, size_t basepathsize, const char *poshname, const char *savedname)
{
return false;
}
qboolean Sys_FindGameData(const char *poshname, const char *gamename, char *basepath, int basepathlen, qboolean allowprompts)
{
return false;
}
#elif defined(_WIN32) && !defined(FTE_SDL) && !defined(WINRT) && !defined(_XBOX)
#include "winquake.h"
#ifdef MINGW
#define byte BYTE //some versions of mingw headers are broken slightly. this lets it compile.
#endif
static qboolean Sys_SteamHasFile(char *basepath, int basepathlen, char *steamdir, char *fname)
{
/*
Find where Valve's Steam distribution platform is installed.
Then take a look at that location for the relevent installed app.
*/
FILE *f;
DWORD resultlen;
HKEY key = NULL;
if (RegOpenKeyExW(HKEY_CURRENT_USER, L"SOFTWARE\\Valve\\Steam", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key) == ERROR_SUCCESS)
{
wchar_t suckysucksuck[MAX_OSPATH];
resultlen = sizeof(suckysucksuck);
RegQueryValueExW(key, L"SteamPath", NULL, NULL, (void*)suckysucksuck, &resultlen);
RegCloseKey(key);
narrowen(basepath, basepathlen, suckysucksuck);
Q_strncatz(basepath, va("/SteamApps/common/%s", steamdir), basepathlen);
if ((f = fopen(va("%s/%s", basepath, fname), "rb")))
{
fclose(f);
return true;
}
}
return false;
}
#ifdef HAVE_CLIENT
static INT CALLBACK StupidBrowseCallbackProc(HWND hwnd, UINT uMsg, LPARAM lp, LPARAM pData)
{ //'stolen' from microsoft's knowledge base.
//required to work around microsoft being annoying.
wchar_t szDir[MAX_PATH];
wchar_t *foo;
switch(uMsg)
{
case BFFM_INITIALIZED:
if (GetCurrentDirectoryW(sizeof(szDir)/sizeof(TCHAR), szDir))
{
// foo = strrchr(szDir, '\\');
// if (foo)
// *foo = 0;
// foo = strrchr(szDir, '\\');
// if (foo)
// *foo = 0;
SendMessageW(hwnd, BFFM_SETSELECTION, TRUE, (LPARAM)szDir);
}
break;
case BFFM_VALIDATEFAILEDW:
break; //FIXME: validate that the gamedir contains what its meant to
case BFFM_SELCHANGED:
if (SHGetPathFromIDListW((LPITEMIDLIST) lp, szDir))
{
wchar_t statustxt[MAX_OSPATH];
while((foo = wcschr(szDir, '\\')))
*foo = '/';
if (pData)
_snwprintf(statustxt, countof(statustxt), L"%s/%s", szDir, pData);
else
_snwprintf(statustxt, countof(statustxt), L"%s", szDir);
statustxt[countof(statustxt)-1] = 0; //ms really suck.
SendMessageW(hwnd,BFFM_SETSTATUSTEXT,0,(LPARAM)statustxt);
}
break;
}
return 0;
}
int MessageBoxU(HWND hWnd, char *lpText, char *lpCaption, UINT uType);
#endif
qboolean Sys_DoDirectoryPrompt(char *basepath, size_t basepathsize, const char *poshname, const char *savedname)
{
#ifdef HAVE_CLIENT
wchar_t resultpath[MAX_OSPATH];
wchar_t title[MAX_OSPATH];
BROWSEINFOW bi;
LPITEMIDLIST il;
memset(&bi, 0, sizeof(bi));
bi.hwndOwner = mainwindow; //note that this is usually still null
bi.pidlRoot = NULL;
GetCurrentDirectoryW(sizeof(resultpath)-1, resultpath);
bi.pszDisplayName = resultpath;
widen(resultpath, sizeof(resultpath), poshname);
_snwprintf(title, countof(title), L"Please locate your existing %s installation", resultpath);
//force mouse to deactivate, so that we can actually see it.
INS_UpdateGrabs(false, false);
bi.lpszTitle = title;
bi.ulFlags = BIF_RETURNONLYFSDIRS|BIF_STATUSTEXT;
bi.lpfn = StupidBrowseCallbackProc;
bi.lParam = 0;//(LPARAM)poshname;
bi.iImage = 0;
il = SHBrowseForFolderW(&bi);
if (il)
{
SHGetPathFromIDListW(il, resultpath);
CoTaskMemFree(il);
narrowen(basepath, basepathsize, resultpath);
if (savedname)
{
if (MessageBoxU(mainwindow, va("Would you like to save the location of %s as:\n%s", poshname, basepath), "Save Instaltion path", MB_YESNO|MB_DEFBUTTON2) == IDYES)
MyRegSetValue(HKEY_CURRENT_USER, "SOFTWARE\\" FULLENGINENAME "\\GamePaths", savedname, REG_SZ, basepath, strlen(basepath));
}
return true;
}
#endif
return false;
}
DWORD GetFileAttributesU(const char * lpFileName)
{
wchar_t wide[MAX_OSPATH];
widen(wide, sizeof(wide), lpFileName);
return GetFileAttributesW(wide);
}
qboolean Sys_FindGameData(const char *poshname, const char *gamename, char *basepath, int basepathlen, qboolean allowprompts)
{
#ifndef INVALID_FILE_ATTRIBUTES
#define INVALID_FILE_ATTRIBUTES ((DWORD)-1)
#endif
//first, try and find it in our game paths location
if (MyRegGetStringValue(HKEY_CURRENT_USER, "SOFTWARE\\" FULLENGINENAME "\\GamePaths", gamename, basepath, basepathlen))
{
if (GetFileAttributesU(basepath) != INVALID_FILE_ATTRIBUTES)
return true;
}
if (!strcmp(gamename, "quake"))
{
char *prefix[] =
{
"c:/quake/", //quite a lot of people have it in c:\quake, as that's the default install location from the quake cd.
"c:/games/quake/", //personally I use this
"c:/nquake/", //nquake seems to have moved out of programfiles now. woo.
#ifdef _WIN64
//quite a few people have nquake installed. FIXME: we need to an api function to read the directory for non-english-windows users.
va("%s/nQuake/", getenv("%ProgramFiles(x86)%")), //64bit builds should look in both places
va("%s/nQuake/", getenv("%ProgramFiles%")), //
#else
va("%s/nQuake/", getenv("%ProgramFiles%")), //32bit builds will get the x86 version anyway.
#endif
NULL
};
int i;
//try and find it via steam
//reads HKEY_LOCAL_MACHINE\SOFTWARE\Valve\Steam\InstallPath
//append SteamApps\common\quake
//use it if we find winquake.exe there
if (Sys_SteamHasFile(basepath, basepathlen, "quake", "Winquake.exe"))
return true;
//well, okay, so they don't have quake installed from steam.
//check various 'unadvertised' paths
for (i = 0; prefix[i]; i++)
{
char syspath[MAX_OSPATH];
Q_snprintfz(syspath, sizeof(syspath), "%sid1/pak0.pak", prefix[i]);
if (GetFileAttributesU(syspath) != INVALID_FILE_ATTRIBUTES)
{
Q_strncpyz(basepath, prefix[i], basepathlen);
return true;
}
Q_snprintfz(syspath, sizeof(syspath), "%squake.exe", prefix[i]);
if (GetFileAttributesU(syspath) != INVALID_FILE_ATTRIBUTES)
{
Q_strncpyz(basepath, prefix[i], basepathlen);
return true;
}
}
}
if (!strcmp(gamename, "quake2"))
{
//look for HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\Quake2_exe\Path
if (MyRegGetStringValue(HKEY_LOCAL_MACHINE, "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\App Paths\\Quake2_exe", "Path", basepath, basepathlen))
{
if (GetFileAttributesU(va("%s/quake2.exe", basepath)) != INVALID_FILE_ATTRIBUTES)
return true;
}
if (Sys_SteamHasFile(basepath, basepathlen, "quake 2", "quake2.exe"))
return true;
}
if (!strcmp(gamename, "et"))
{
//reads HKEY_LOCAL_MACHINE\SOFTWARE\Activision\Wolfenstein - Enemy Territory
if (MyRegGetStringValue(HKEY_LOCAL_MACHINE, "SOFTWARE\\Activision\\Wolfenstein - Enemy Territory", "InstallPath", basepath, basepathlen))
{
// if (GetFileAttributesU(va("%s/ET.exe", basepath) != INVALID_FILE_ATTRIBUTES)
// return true;
return true;
}
}
if (!strcmp(gamename, "quake3"))
{
//reads HKEY_LOCAL_MACHINE\SOFTWARE\id\Quake III Arena\InstallPath
if (MyRegGetStringValue(HKEY_LOCAL_MACHINE, "SOFTWARE\\id\\Quake III Arena", "InstallPath", basepath, basepathlen))
{
if (GetFileAttributesU(va("%s/quake3.exe", basepath)) != INVALID_FILE_ATTRIBUTES)
return true;
}
if (Sys_SteamHasFile(basepath, basepathlen, "quake 3 arena", "quake3.exe"))
return true;
}
if (!strcmp(gamename, "wop"))
{
if (MyRegGetStringValue(HKEY_LOCAL_MACHINE, "SOFTWARE\\World Of Padman", "Path", basepath, basepathlen))
return true;
}
/*
if (!strcmp(gamename, "d3"))
{
//reads HKEY_LOCAL_MACHINE\SOFTWARE\id\Doom 3\InstallPath
if (MyRegGetStringValue(HKEY_LOCAL_MACHINE, L"SOFTWARE\\id\\Doom 3", "InstallPath", basepath, basepathlen))
return true;
}
*/
if (!strcmp(gamename, "hexen2") || !strcmp(gamename, "h2mp"))
{
//append SteamApps\common\hexen 2
if (Sys_SteamHasFile(basepath, basepathlen, "hexen 2", "glh2.exe"))
return true;
}
#if !defined(NPFTE) && defined(HAVE_CLIENT) //this is *really* unfortunate, but doing this crashes the browser
if (allowprompts && poshname && *gamename && !COM_CheckParm("-manifest"))
{
if (Sys_DoDirectoryPrompt(basepath, basepathlen, poshname, gamename))
return true;
}
#endif
return false;
}
#else
#if defined(__linux__) || defined(__unix__) || defined(__apple__)
#include <sys/stat.h>
static qboolean Sys_SteamHasFile(char *basepath, int basepathlen, char *steamdir, char *fname)
{
/*
Find where Valve's Steam distribution platform is installed.
Then take a look at that location for the relevent installed app.
*/
FILE *f;
char *ev = getenv("HOME");
if (ev && *ev)
{
Q_snprintfz(basepath, basepathlen, "%s/.steam/steam/SteamApps/common/%s", ev, steamdir);
if ((f = fopen(va("%s/%s", basepath, fname), "rb")))
{
fclose(f);
return true;
}
Q_snprintfz(basepath, basepathlen, "%s/.local/share/Steam/SteamApps/common/%s", ev, steamdir);
if ((f = fopen(va("%s/%s", basepath, fname), "rb")))
{
fclose(f);
return true;
}
}
return false;
}
#else
static qboolean Sys_SteamHasFile(char *basepath, int basepathlen, char *steamdir, char *fname)
{ //this system probably has no steam installs...
return false;
}
#endif
qboolean Sys_DoDirectoryPrompt(char *basepath, size_t basepathsize, const char *poshname, const char *savedname)
{
return false;
}
//#define Sys_DoDirectoryPrompt(bp,bps,game,savename) false
qboolean Sys_FindGameData(const char *poshname, const char *gamename, char *basepath, int basepathlen, qboolean allowprompts)
{
#if defined(__linux__) || defined(__unix__) || defined(__apple__)
struct stat sb;
char *s;
if (!*gamename)
gamename = "quake"; //just a paranoia fallback, shouldn't be needed.
if (!strcmp(gamename, "quake"))
{
if (Sys_SteamHasFile(basepath, basepathlen, "quake", "id1/pak0.pak"))
return true;
if (stat("/usr/share/quake/", &sb) == 0)
{
if (S_ISDIR(sb.st_mode))
{
Q_strncpyz(basepath, "/usr/share/quake/", basepathlen);
return true;
}
}
}
else if (!strcmp(gamename, "quake2"))
{
if (Sys_SteamHasFile(basepath, basepathlen, "quake 2", "baseq2/pak0.pak"))
return true;
}
else if (!strcmp(gamename, "hexen2") || !strcmp(gamename, "h2mp") || !strcmp(gamename, "portals"))
{
if (Sys_SteamHasFile(basepath, basepathlen, "hexen 2", "data/pak0.pak"))
return true;
gamename = "hexen2";
}
s = va("/usr/share/games/%s/", gamename);
if (stat(s, &sb) == 0)
{
if (S_ISDIR(sb.st_mode))
{
Q_strncpyz(basepath, s, basepathlen);
return true;
}
}
s = va("/usr/share/games/%s-demo/", gamename);
if (stat(s, &sb) == 0)
{
if (S_ISDIR(sb.st_mode))
{
Q_strncpyz(basepath, s, basepathlen);
return true;
}
}
#if !defined(NPFTE) && defined(HAVE_CLIENT) //this is *really* unfortunate, but doing this crashes the browser
if (allowprompts && poshname && *gamename && !COM_CheckParm("-manifest"))
{
if (Sys_DoDirectoryPrompt(basepath, basepathlen, poshname, gamename))
return true;
}
#endif
#endif
return false;
}
#endif
static void FS_FreePaths(void)
{
searchpath_t *next;
FS_FlushFSHashReally(true);
//
// free up any current game dir info
//
while (com_searchpaths)
{
com_searchpaths->handle->ClosePath(com_searchpaths->handle);
next = com_searchpaths->next;
Z_Free (com_searchpaths);
com_searchpaths = next;
}
com_fschanged = true;
if (filesystemhash.numbuckets)
{
BZ_Free(filesystemhash.bucket);
filesystemhash.bucket = NULL;
filesystemhash.numbuckets = 0;
}
FS_Manifest_Free(fs_manifest);
fs_manifest = NULL;
}
void FS_Shutdown(void)
{
if (!fs_thread_mutex)
return;
#ifdef PACKAGEMANAGER
PM_ManifestPackage(NULL, false);
#endif
FS_FreePaths();
Sys_DestroyMutex(fs_thread_mutex);
fs_thread_mutex = NULL;
Cvar_SetEngineDefault(&fs_gamename, NULL);
Cvar_SetEngineDefault(&pkg_downloads_url, NULL);
Cvar_SetEngineDefault(&com_protocolname, NULL);
}
//returns false if the directory is not suitable.
//returns true if it contains a known package. if we don't actually know of any packages that it should have, we just have to assume that its okay.
static qboolean FS_DirHasAPackage(char *basedir, ftemanifest_t *man)
{
qboolean defaultret = true;
int j;
vfsfile_t *f;
f = VFSOS_Open(va("%sdefault.fmf", basedir), "rb");
if (f)
{
VFS_CLOSE(f);
return true;
}
for (j = 0; j < sizeof(fs_manifest->package) / sizeof(fs_manifest->package[0]); j++)
{
if (!man->package[j].path)
continue;
defaultret = false;
f = VFSOS_Open(va("%s%s", basedir, man->package[j].path), "rb");
if (f)
{
VFS_CLOSE(f);
return true;
}
}
return defaultret;
}
//false stops the search (and returns that value to FS_DirHasGame)
int QDECL FS_DirDoesHaveGame(const char *fname, qofs_t fsize, time_t modtime, void *ctx, searchpathfuncs_t *subdir)
{
return false;
}
//just check each possible file, see if one is there.
static qboolean FS_DirHasGame(const char *basedir, int gameidx)
{
int j;
//none listed, just assume its correct.
if (!gamemode_info[gameidx].auniquefile[0])
return true;
for (j = 0; j < 4; j++)
{
if (!gamemode_info[gameidx].auniquefile[j])
continue; //no more
if (!Sys_EnumerateFiles(basedir, gamemode_info[gameidx].auniquefile[j], FS_DirDoesHaveGame, NULL, NULL))
return true; //search was cancelled by the callback, so it actually got called.
}
return false;
}
//check em all
static int FS_IdentifyDefaultGameFromDir(const char *basedir)
{
int i;
for (i = 0; gamemode_info[i].argname; i++)
{
if (FS_DirHasGame(basedir, i))
return i;
}
return -1;
}
//attempt to work out which game we're meant to be trying to run based upon a few things
//1: fs_changegame console command override. fixme: needs to cope with manifests too.
//2: -quake3 (etc) argument implies that the user wants to run quake3.
//3: otherwise if we are ftequake3.exe then we try to run quake3.
//4: identify characteristic files within the working directory (like id1/pak0.pak implies we're running quake)
//5: check where the exe actually is instead of simply where we're being run from.
//6: try the homedir, just in case.
//7: fallback to prompting. just returns -1 here.
//if autobasedir is not set, block gamedir changes/prompts.
static int FS_IdentifyDefaultGame(char *newbase, int sizeof_newbase, qboolean fixedbase)
{
int i;
int gamenum = -1;
//use the game based on an exe name over the filesystem one (could easily have multiple fs path matches).
if (gamenum == -1)
{
char *ev, *v0 = COM_SkipPath(com_argv[0]);
for (i = 0; gamemode_info[i].argname; i++)
{
if (!gamemode_info[i].exename)
continue;
ev = strstr(v0, gamemode_info[i].exename);
if (ev && (!strchr(ev, '\\') && !strchr(ev, '/')))
gamenum = i;
}
}
//identify the game from a telling file in the working directory
if (gamenum == -1)
gamenum = FS_IdentifyDefaultGameFromDir(newbase);
//identify the game from a telling file relative to the exe's directory. for when shortcuts don't set the working dir sensibly.
if (gamenum == -1 && host_parms.binarydir && *host_parms.binarydir && !fixedbase)
{
gamenum = FS_IdentifyDefaultGameFromDir(host_parms.binarydir);
if (gamenum != -1)
Q_strncpyz(newbase, host_parms.binarydir, sizeof_newbase);
}
if (gamenum == -1 && *com_homepath && !fixedbase)
{
gamenum = FS_IdentifyDefaultGameFromDir(com_homepath);
if (gamenum != -1)
Q_strncpyz(newbase, com_homepath, sizeof_newbase);
}
return gamenum;
}
//allowed to modify newbasedir if fixedbasedir isn't set
static ftemanifest_t *FS_GenerateLegacyManifest(char *newbasedir, int sizeof_newbasedir, qboolean fixedbasedir, int game)
{
ftemanifest_t *man;
if (gamemode_info[game].manifestfile)
man = FS_Manifest_Parse(NULL, gamemode_info[game].manifestfile);
else
{
man = FS_Manifest_Create(NULL);
if (gamemode_info[game].customexec && !strncmp(gamemode_info[game].customexec, "//-nohome\n", 10))
{
Cmd_TokenizeString("disablehomedir 1", false, false);
FS_Manifest_ParseTokens(man);
}
Cmd_TokenizeString(va("game \"%s\"", gamemode_info[game].argname+1), false, false);
FS_Manifest_ParseTokens(man);
if (gamemode_info[game].poshname)
{
Cmd_TokenizeString(va("name \"%s\"", gamemode_info[game].poshname), false, false);
FS_Manifest_ParseTokens(man);
}
}
man->security = MANIFEST_SECURITY_INSTALLER;
return man;
}
static void FS_AppendManifestGameArguments(ftemanifest_t *man)
{
int i;
if (!man)
return;
i = COM_CheckParm ("-basegame");
if (i)
{
do
{
Cmd_TokenizeString(va("basegame \"%s\"", com_argv[i+1]), false, false);
FS_Manifest_ParseTokens(man);
i = COM_CheckNextParm ("-basegame", i);
}
while (i && i < com_argc-1);
}
i = COM_CheckParm ("-game");
if (i)
{
do
{
Cmd_TokenizeString(va("gamedir \"%s\"", com_argv[i+1]), false, false);
FS_Manifest_ParseTokens(man);
i = COM_CheckNextParm ("-game", i);
}
while (i && i < com_argc-1);
}
i = COM_CheckParm ("+gamedir");
if (i)
{
do
{
Cmd_TokenizeString(va("gamedir \"%s\"", com_argv[i+1]), false, false);
FS_Manifest_ParseTokens(man);
i = COM_CheckNextParm ("+gamedir", i);
}
while (i && i < com_argc-1);
}
}
#ifdef MANIFESTDOWNLOADS
static char *FS_RelativeURL(char *base, char *file, char *buffer, int bufferlen)
{
//fixme: cope with windows paths
qboolean baseisurl = base?!!strchr(base, ':'):false;
qboolean fileisurl = !!strchr(file, ':');
//qboolean baseisabsolute = (*base == '/' || *base == '\\');
qboolean fileisabsolute = (*file == '/' || *file == '\\');
char *ebase;
if (fileisurl || !base)
return file;
if (fileisabsolute)
{
if (baseisurl)
{
ebase = strchr(base, ':');
ebase++;
while(*ebase == '/')
ebase++;
while(*ebase && *ebase != '/')
ebase++;
}
else
ebase = base;
}
else
ebase = COM_SkipPath(base);
memcpy(buffer, base, ebase-base);
strcpy(buffer+(ebase-base), file);
return buffer;
}
static struct dl_download *curpackagedownload;
static enum manifestdeptype_e fspdl_type;
static enum {
X_DLONLY, //simple pk3 file
X_COPY, //we copy it from an existing install (ie: special install path for total conversion)
X_MULTIUNZIP, //zip with multiple files that need extracting
X_UNZIP, //pull a single file from a zip
X_GZ, //dlonly+ungzip
X_XZ //dlonly+unxzip
} fspdl_extracttype;
static char fspdl_internalname[MAX_QPATH];
static char fspdl_temppath[MAX_OSPATH];
static char fspdl_finalpath[MAX_OSPATH];
static void FS_BeginNextPackageDownload(void);
qboolean FS_DownloadingPackage(void)
{
if (PM_IsApplying(false))
return true;
return !fs_manifest || !!curpackagedownload;
}
//vfsfile_t *FS_DecompressXZip(vfsfile_t *infile, vfsfile_t *outfile);
static void FS_ExtractPackage(searchpathfuncs_t *archive, flocation_t *loc, const char *origname, const char *finalname)
{
vfsfile_t *in = archive->OpenVFS(archive, loc, "rb");
if (in)
{
vfsfile_t *out = VFSOS_Open(finalname, "wb");
qofs_t remaining = VFS_GETLEN(in);
size_t count;
if (out)
{
char buf[65536];
while (remaining)
{
if (remaining < sizeof(buf))
count = remaining;
else
count = sizeof(buf);
VFS_READ(in, buf, count);
VFS_WRITE(out, buf, count);
remaining -= count;
}
VFS_CLOSE(out);
}
else
Con_Printf("Unable to write %s\n", finalname);
VFS_CLOSE(in);
}
else
Con_Printf("Unable to read %s\n", origname);
}
static int QDECL FS_ExtractAllPackages(const char *fname, qofs_t fsize, time_t mtime, void *parm, searchpathfuncs_t *spath)
{
//okay, this package naming thing is getting stupid.
flocation_t loc;
int status = FF_NOTFOUND;
status = spath->FindFile(spath, &loc, fname, NULL);
//FIXME: symlinks?
if (status == FF_FOUND)
FS_ExtractPackage(spath, &loc, fname, va("%s%s", (const char*)parm, fname));
return 1;
}
static void FS_PackagePrompt(char *finalpath, char *filename, char *game)
{
static char existingbase[MAX_OSPATH];
static char prevgame[64];
vfsfile_t *in = NULL;
const char *posh = NULL;
int i;
if (game)
{
for (i = 0; i < sizeof(gamemode_info) / sizeof(gamemode_info[0]); i++)
{
if (!Q_strcasecmp(gamemode_info[i].poshname, gamemode_info[i].argname+1))
{
posh = gamemode_info[i].poshname;
break;
}
}
if (*existingbase && !strcmp(prevgame, game))
{
in = VFSOS_Open(va("%s/%s", existingbase, filename), "rb");
if (!in)
in = VFSOS_Open(va("%s/%s", existingbase, COM_SkipPath(filename)), "rb");
}
Q_strncpyz(prevgame, game, sizeof(prevgame));
if (!posh)
posh = game;
else if (!in && Sys_FindGameData(NULL, game, existingbase, sizeof(existingbase), false))
{
in = VFSOS_Open(va("%s/%s", existingbase, filename), "rb");
if (!in)
in = VFSOS_Open(va("%s/%s", existingbase, COM_SkipPath(filename)), "rb");
}
}
while(!in && Sys_DoDirectoryPrompt(existingbase, sizeof(existingbase), posh, NULL))
{
in = VFSOS_Open(va("%s/%s", existingbase, filename), "rb");
if (!in)
in = VFSOS_Open(va("%s/%s", existingbase, COM_SkipPath(filename)), "rb");
}
if (in)
{
vfsfile_t *out = VFSOS_Open(finalpath, "wb");
qofs_t remaining = VFS_GETLEN(in);
size_t count;
if (out)
{
char buf[65536];
while (remaining)
{
if (remaining < sizeof(buf))
count = remaining;
else
count = sizeof(buf);
VFS_READ(in, buf, count);
VFS_WRITE(out, buf, count);
remaining -= count;
}
VFS_CLOSE(out);
}
else
Con_Printf("Unable to write %s\n", finalpath);
VFS_CLOSE(in);
}
else
Con_Printf("Unable to read %s%s\n", existingbase, filename);
}
static void FS_PackageDownloaded(struct dl_download *dl)
{
curpackagedownload = NULL;
if (dl->file)
{
VFS_CLOSE(dl->file);
dl->file = NULL;
}
if (dl->status == DL_FAILED)
Con_Printf("download for %s:%s failed\n", fspdl_finalpath, fspdl_internalname);
if (dl->status == DL_FINISHED)
{
//rename the file as needed.
COM_CreatePath(fspdl_finalpath);
if (fspdl_extracttype == X_UNZIP || fspdl_extracttype == X_MULTIUNZIP) //if zip...
{ //archive
#ifdef PACKAGE_PK3
searchpathfuncs_t *archive = FSZIP_LoadArchive(VFSOS_Open(fspdl_temppath, "rb"), NULL, dl->url, dl->url, "");
#else
searchpathfuncs_t *archive = NULL;
#endif
if (archive)
{
flocation_t loc;
if (fspdl_extracttype == X_MULTIUNZIP)
{
char *f = fspdl_internalname;
char *e;
for (f = fspdl_internalname; *f; f = e)
{
e = strchr(f, ':');
if (e)
*e++ = 0;
else
e = f + strlen(f);
if (strchr(f, '*'))
archive->EnumerateFiles(archive, f, FS_ExtractAllPackages, fspdl_finalpath);
else
{
int status = archive->FindFile(archive, &loc, f, NULL);
if (status == FF_FOUND)
FS_ExtractPackage(archive, &loc, f, va("%s%s", fspdl_finalpath, f));
}
}
}
else
{
flocation_t loc;
int status = FF_NOTFOUND;
//FIXME: loop through all other packages to extract all of them as appropriate
if (status == FF_NOTFOUND)
status = archive->FindFile(archive, &loc, fspdl_internalname, NULL);
if (status == FF_NOTFOUND)
status = archive->FindFile(archive, &loc, COM_SkipPath(fspdl_internalname), NULL);
if (status == FF_FOUND)
FS_ExtractPackage(archive, &loc, fspdl_internalname, fspdl_finalpath);
else
{
Con_Printf("Unable to find %s in %s\n", fspdl_internalname, fspdl_temppath);
}
}
archive->ClosePath(archive);
}
}
else
{
//direct file
if (!Sys_Rename(fspdl_temppath, fspdl_finalpath))
{
Con_Printf("Unable to rename \"%s\" to \"%s\"\n", fspdl_temppath, fspdl_finalpath);
}
// else
// PM_AddDownloadedPackage(fspdl_finalpath);
}
}
Sys_remove (fspdl_temppath);
fs_restarts++;
FS_ChangeGame(fs_manifest, true, false);
FS_BeginNextPackageDownload();
}
static qboolean FS_BeginPackageDownload(struct manpack_s *pack, char *baseurl, qboolean allownoncache)
{
char *crcstr = "";
vfsfile_t *check;
vfsfile_t *tmpf;
char buffer[MAX_OSPATH], *url;
qboolean multiex = false;
//check this package's conditional
if (pack->condition)
{
if (!If_EvaluateBoolean(pack->condition, RESTRICT_LOCAL))
return false;
}
if (pack->type == mdt_installation)
{ //libraries are in the root directory. we allow extracting multiple of them from a zip, etc.
//they are not packages and thus do NOT support crcs.
char *s, *e;
if (!allownoncache) //don't even THINK about allowing the download unless its part of an initial install.
return false;
for (s = pack->path; *s; s = e)
{
while(*s == ':')
s++;
e = strchr(s, ':');
if (!e)
e = s+strlen(s);
if (e-s >= sizeof(buffer))
continue;
memcpy(buffer, s, e-s);
buffer[e-s] = 0;
check = FS_OpenVFS(buffer, "rb", FS_ROOT);
if (check)
{
VFS_CLOSE(check);
continue;
}
break;
}
if (!*s) //all files were already present, apparently
return false;
}
else
{
//check if we already have a version of the pak. if the user installed one, don't corrupt it with some unwanted pak. this may cause problems but whatever, user versitility wins.
//this matches the rules for loading packs too. double is utterly pointless.
check = FS_OpenVFS(pack->path, "rb", FS_ROOT);
if (check)
{
VFS_CLOSE(check);
return false;
}
//figure out what the cached name should be and see if we already have that or not
if (pack->crcknown)
crcstr = va("%#x", pack->crc);
if (!pack->crcknown && allownoncache)
Q_strncpyz(buffer, pack->path, sizeof(buffer));
else if (!FS_GenCachedPakName(pack->path, crcstr, buffer, sizeof(buffer)))
return false;
check = FS_OpenVFS(buffer, "rb", FS_ROOT);
if (check)
{
VFS_CLOSE(check);
return false;
}
}
if (pack->type == mdt_installation)
{
if (!strchr(pack->path, ':'))
{
if (!FS_NativePath(pack->path, FS_ROOT, fspdl_finalpath, sizeof(fspdl_finalpath)) ||
!FS_NativePath(va("%s.tmp", pack->path), FS_ROOT, fspdl_temppath, sizeof(fspdl_temppath)))
return false;
}
else
{
if (!FS_NativePath("", FS_ROOT, fspdl_finalpath, sizeof(fspdl_finalpath)) ||
!FS_NativePath(va("%s.tmp", fs_manifest->installation), FS_ROOT, fspdl_temppath, sizeof(fspdl_temppath)))
return false;
multiex = true;
}
}
else
{
//figure out a temp name and figure out where we're going to get it from.
if (!FS_NativePath(buffer, FS_ROOT, fspdl_finalpath, sizeof(fspdl_finalpath)))
return false;
if (!pack->crcknown && allownoncache)
Q_strncpyz(buffer, va("%s.tmp", pack->path), sizeof(buffer));
else if (!FS_GenCachedPakName(va("%s.tmp", pack->path), crcstr, buffer, sizeof(buffer)))
return false;
if (!FS_NativePath(buffer, FS_ROOT, fspdl_temppath, sizeof(fspdl_temppath)))
return false;
}
url = NULL;
while(!url)
{
//ran out of mirrors?
if (pack->mirrornum == (sizeof(pack->mirrors) / sizeof(pack->mirrors[0])))
break;
if (pack->mirrors[pack->mirrornum])
url = FS_RelativeURL(baseurl, pack->mirrors[pack->mirrornum], buffer, sizeof(buffer));
pack->mirrornum++;
}
//no valid mirrors
if (!url)
return false;
fspdl_extracttype = X_DLONLY;
if (!strncmp(url, "gz:", 3))
{
url+=3;
fspdl_extracttype = X_GZ;
}
else if (!strncmp(url, "xz:", 3))
{
url+=3;
fspdl_extracttype = X_XZ;
}
else if (!strncmp(url, "unzip:", 6))
{
url+=6;
fspdl_extracttype = X_UNZIP;
}
else if (!strncmp(url, "prompt:", 7))
{
url+=7;
fspdl_extracttype = X_COPY;
}
else
fspdl_extracttype = X_DLONLY;
if (fspdl_extracttype == X_UNZIP || fspdl_extracttype == X_COPY)
{
char *o = fspdl_internalname;
while(o+1 < fspdl_internalname+sizeof(fspdl_internalname) && *url)
{
if (*url == ',')
{
url++;
break;
}
*o++ = *url++;
}
*o = 0;
}
else
*fspdl_internalname = 0;
if (multiex)
{
if (fspdl_extracttype != X_UNZIP && fspdl_extracttype != X_DLONLY)
return false; //multiunzip is only supported with unzip urls... (or assumed if its a direct download
fspdl_extracttype = X_MULTIUNZIP;
if (!*fspdl_internalname)
Q_strncpyz(fspdl_internalname, pack->path, sizeof(fspdl_internalname));
}
fspdl_type = pack->type;
if (fspdl_extracttype == X_COPY)
{
FS_PackagePrompt(fspdl_finalpath, url, fspdl_internalname);
return false;
}
COM_CreatePath(fspdl_temppath);
tmpf = VFSOS_Open(fspdl_temppath, "wb");
if (tmpf)
{
switch(fspdl_extracttype)
{
case X_XZ:
#ifdef AVAIL_XZDEC
tmpf = FS_XZ_DecompressWriteFilter(tmpf);
#else
VFS_CLOSE(tmpf);
tmpf = NULL;
#endif
break;
case X_GZ:
#ifdef AVAIL_GZDEC
tmpf = FS_GZ_WriteFilter(tmpf, true, false);
#else
VFS_CLOSE(tmpf);
tmpf = NULL;
#endif
break;
default:
break;
}
if (!tmpf)
Sys_remove (fspdl_temppath);
}
if (tmpf)
{
Con_Printf("Downloading %s from %s\n", fspdl_finalpath, url);
curpackagedownload = HTTP_CL_Get(url, NULL, FS_PackageDownloaded);
if (curpackagedownload)
{
curpackagedownload->file = tmpf;
#ifdef MULTITHREAD
DL_CreateThread(curpackagedownload, NULL, NULL);
#endif
return true;
}
VFS_CLOSE(tmpf);
Sys_remove (fspdl_temppath);
}
return false;
}
static void FS_ManifestUpdated(struct dl_download *dl);
static void FS_BeginNextPackageDownload(void)
{
int j;
ftemanifest_t *man = fs_manifest;
if (curpackagedownload || !man || com_installer)
return;
if (man->security != MANIFEST_SECURITY_NOT)
{
for (j = 0; j < sizeof(fs_manifest->package) / sizeof(fs_manifest->package[0]); j++)
{
if (man->package[j].type != mdt_installation)
continue;
if (FS_BeginPackageDownload(&man->package[j], man->updateurl, true))
return;
}
}
if (man->updateurl && !man->blockupdate)
{
man->blockupdate = true;
Con_Printf("Updating manifest from %s\n", man->updateurl);
waitingformanifest++;
curpackagedownload = HTTP_CL_Get(man->updateurl, NULL, FS_ManifestUpdated);
if (curpackagedownload)
{
curpackagedownload->user_ctx = man;
return;
}
}
for (j = 0; j < sizeof(fs_manifest->package) / sizeof(fs_manifest->package[0]); j++)
{
if (man->package[j].type != mdt_singlepackage)
continue;
if (FS_BeginPackageDownload(&man->package[j], man->updateurl, false))
return;
}
}
static void FS_ManifestUpdated(struct dl_download *dl)
{
ftemanifest_t *man = fs_manifest;
curpackagedownload = NULL;
waitingformanifest--;
if (dl->file)
{
if (dl->user_ctx == man)
{
size_t len = VFS_GETLEN(dl->file), len2;
char *fdata = BZ_Malloc(len+1), *fdata2 = NULL;
if (fdata)
{
VFS_READ(dl->file, fdata, len);
fdata[len] = 0;
man = FS_Manifest_Parse(fs_manifest->updatefile, fdata);
if (man)
{
//the updateurl MUST match the current one in order for the local version of the manifest to be saved (to avoid extra updates, and so it appears in the menu_mods)
//this is a paranoia measure to avoid too much damage from buggy/malicious proxies that return empty pages or whatever.
if (man->updateurl && fs_manifest->updateurl && !strcmp(man->updateurl, fs_manifest->updateurl))
{
man->blockupdate = true; //don't download it multiple times. that's just crazy.
if (man->updatefile)
{
vfsfile_t *f2 = FS_OpenVFS(fs_manifest->updatefile, "rb", FS_SYSTEM);
if (f2)
{
len2 = VFS_GETLEN(f2);
if (len != len2)
{
fdata2 = NULL;
len2 = 0;
}
else
{
fdata2 = BZ_Malloc(len2);
VFS_READ(f2, fdata2, len2);
}
VFS_CLOSE(f2);
if (len == len2 && !memcmp(fdata, fdata2, len))
{
//files match, no need to use this new manifest at all.
FS_Manifest_Free(man);
man = NULL;
}
BZ_Free(fdata2);
}
if (man)
FS_WriteFile(man->updatefile, fdata, len, FS_SYSTEM);
}
if (man)
FS_ChangeGame(man, true, false);
}
else
FS_Manifest_Free(man);
}
BZ_Free(fdata);
}
}
VFS_CLOSE(dl->file);
dl->file = NULL;
}
FS_BeginNextPackageDownload();
}
void FS_BeginManifestUpdates(void)
{
ftemanifest_t *man = fs_manifest;
PM_ManifestPackage(man->installupd, man->security);
if (curpackagedownload || !man)
return;
if (!curpackagedownload)
FS_BeginNextPackageDownload();
}
#else
qboolean FS_DownloadingPackage(void)
{
return false;
}
void FS_BeginManifestUpdates(void)
{
}
#endif
static qboolean FS_FoundManifest(void *usr, ftemanifest_t *man)
{
if (!*(ftemanifest_t**)usr)
*(ftemanifest_t**)usr = man;
else
FS_Manifest_Free(man);
return true;
}
//reads the default manifest based upon the basedir, the commandline arguments, the name of the exe, etc.
//may still fail if no game was identified.
//if fixedbasedir is true, stuff like -quake won't override/change the active basedir (ie: -basedir or gamedir switching without breaking gamedir)
ftemanifest_t *FS_ReadDefaultManifest(char *newbasedir, size_t newbasedirsize, qboolean fixedbasedir)
{
int i;
int game = -1;
ftemanifest_t *man = NULL;
vfsfile_t *f;
//commandline generally takes precedence
if (!man && game == -1)
{
int i;
for (i = 0; gamemode_info[i].argname; i++)
{
if (COM_CheckParm(gamemode_info[i].argname))
{
game = i;
break;
}
}
}
//hopefully this will be used for TCs.
if (!man && game == -1)
{
char exename[MAX_QPATH];
COM_StripAllExtensions(COM_SkipPath(com_argv[0]), exename, sizeof(exename));
//take away any amd64/x86/x86_64 postfix, so that people can have multiple cpu arch binaries sharing a single fmf
if (strlen(exename) > strlen(ARCH_CPU_POSTFIX) && !strcmp(exename+strlen(exename)-strlen(ARCH_CPU_POSTFIX), ARCH_CPU_POSTFIX))
exename[strlen(exename)-strlen(ARCH_CPU_POSTFIX)] = 0;
//and then the trailing _ (before said postfix)
if (exename[strlen(exename)] == '_')
exename[strlen(exename)] = 0;
//and hopefully we now have something consistent that we can try to use.
f = VFSOS_Open(va("%s%s.fmf", newbasedir, exename), "rb");
#ifdef BRANDING_NAME
if (!f)
f = VFSOS_Open(va("%s"STRINGIFY(BRANDING_NAME)".fmf", newbasedir), "rb");
#endif
if (!f)
f = VFSOS_Open(va("%sdefault.fmf", newbasedir), "rb");
if (f)
{
size_t len = VFS_GETLEN(f);
char *fdata = BZ_Malloc(len+1);
if (fdata)
{
VFS_READ(f, fdata, len);
fdata[len] = 0;
man = FS_Manifest_Parse(NULL, fdata);
if (man)
{
man->security = MANIFEST_SECURITY_DEFAULT;
man->basedir = Z_StrDup(newbasedir);
}
BZ_Free(fdata);
}
VFS_CLOSE(f);
}
}
//-basepack is primarily an android feature
i = COM_CheckParm ("-basepack");
while (!man && game == -1 && i && i < com_argc-1)
{
const char *pakname = com_argv[i+1];
searchpathfuncs_t *pak;
vfsfile_t *vfs = VFSOS_Open(pakname, "rb");
pak = FS_OpenPackByExtension(vfs, NULL, pakname, pakname);
if (pak)
{
flocation_t loc;
if (pak->FindFile(pak, &loc, "default.fmf", NULL))
{
f = pak->OpenVFS(pak, &loc, "rb");
if (f)
{
size_t len = VFS_GETLEN(f);
char *fdata = BZ_Malloc(len+1);
if (fdata)
{
VFS_READ(f, fdata, len);
fdata[len] = 0;
man = FS_Manifest_Parse(NULL, fdata);
man->security = MANIFEST_SECURITY_DEFAULT;
BZ_Free(fdata);
}
VFS_CLOSE(f);
}
}
pak->ClosePath(pak);
}
i = COM_CheckNextParm ("-basepack", i);
}
if (!man && game == -1 && host_parms.manifest)
{
man = FS_Manifest_Parse(va("%sdefault.fmf", newbasedir), host_parms.manifest);
if (man)
man->security = MANIFEST_SECURITY_INSTALLER;
}
if (!man)
{
if (game == -1)
game = FS_IdentifyDefaultGame(newbasedir, newbasedirsize, fixedbasedir);
if (game != -1)
man = FS_GenerateLegacyManifest(newbasedir, newbasedirsize, fixedbasedir, game);
}
FS_AppendManifestGameArguments(man);
return man;
}
qboolean FS_FixPath(char *path, size_t pathsize)
{
size_t len = strlen(path);
if (len)
{
if (path[len-1] == '/')
return true;
#ifdef _WIN32
if (path[len-1] == '\\')
return true;
#endif
if (len >= pathsize-1)
return false;
path[len] = '/';
path[len+1] = 0;
}
return true;
}
//this is potentially unsafe. needs lots of testing.
qboolean FS_ChangeGame(ftemanifest_t *man, qboolean allowreloadconfigs, qboolean allowbasedirchange)
{
int i, j;
char realpath[MAX_OSPATH-1];
char newbasedir[MAX_OSPATH];
char *olddownloadsurl;
qboolean fixedbasedir;
qboolean reloadconfigs = false;
qboolean builtingame = false;
flocation_t loc;
#ifdef HAVE_CLIENT
qboolean allowvidrestart = true;
char *vidfile[] = {"gfx.wad", "gfx/conback.lmp", //misc stuff
"gfx/palette.lmp", "pics/colormap.pcx"}; //palettes
searchpathfuncs_t *vidpath[countof(vidfile)];
#endif
//if any of these files change location, the configs will be re-execed.
//note that we reuse path handles if they're still valid, so we can just check the pointer to see if it got unloaded/replaced.
char *conffile[] = {"quake.rc", "hexen.rc", "default.cfg", "server.cfg"};
searchpathfuncs_t *confpath[countof(conffile)];
#ifdef HAVE_CLIENT
for (i = 0; i < countof(vidfile); i++)
{
if (allowvidrestart)
{
FS_FLocateFile(vidfile[i], FSLF_IFFOUND, &loc); //q1
vidpath[i] = loc.search?loc.search->handle:NULL;
}
else
vidpath[i] = NULL;
}
#endif
if (allowreloadconfigs && fs_noreexec.ival)
allowreloadconfigs = false;
for (i = 0; i < countof(conffile); i++)
{
if (allowreloadconfigs)
{
FS_FLocateFile(conffile[i], FSLF_IFFOUND|FSLF_IGNOREPURE, &loc); //q1
confpath[i] = loc.search?loc.search->handle:NULL;
}
else
confpath[i] = NULL;
}
#if defined(NACL) || defined(FTE_TARGET_WEB) || defined(ANDROID) || defined(WINRT)
//these targets are considered to be sandboxed already, and have their own app-based base directory which they will always use.
Q_strncpyz (newbasedir, host_parms.basedir, sizeof(newbasedir));
fixedbasedir = true;
#else
i = COM_CheckParm ("-basedir");
fixedbasedir = i && i < com_argc-1;
Q_strncpyz (newbasedir, fixedbasedir?com_argv[i+1]:host_parms.basedir, sizeof(newbasedir));
#endif
//make sure it has a trailing slash, or is empty. woo.
FS_CleanDir(newbasedir, sizeof(newbasedir));
if (!allowreloadconfigs || !allowbasedirchange || (man && fs_manifest && !Q_strcasecmp(man->installation, fs_manifest->installation)))
{
fixedbasedir = true;
Q_strncpyz (newbasedir, com_gamepath, sizeof(newbasedir));
}
if (!man)
{
//if we're already running a game, don't autodetect.
if (fs_manifest)
return false;
man = FS_ReadDefaultManifest(newbasedir, sizeof(newbasedir), fixedbasedir);
if (!man)
{
int found = FS_EnumerateKnownGames(FS_FoundManifest, &man);
if (found != 1)
{
//we found more than 1 (or none)
//if we're a client, display a menu to pick between them (or display an error)
//servers can just use the first they find, they'd effectively just crash otherwise, but still give a warning.
if (!isDedicated)
{
FS_Manifest_Free(man);
man = NULL;
}
else if (found)
Con_Printf(CON_WARNING "Warning: found multiple possible games. Using the first found (%s).\n", man->formalname);
else
Con_Printf(CON_ERROR "Error: unable to determine correct game/basedir.\n");
}
}
if (!man)
{
man = FS_Manifest_Parse(NULL,
"FTEManifestVer 1\n"
"game \"\"\n"
"name \"" FULLENGINENAME "\"\n"
"defaultexec \\\"vid_fullscreen 0; gl_font cour;vid_width 640; vid_height 480\"\n"
);
}
if (!man)
Sys_Error("couldn't generate dataless manifest\n");
}
if (fs_manifest && fs_manifest->downloadsurl)
olddownloadsurl = Z_StrDup(fs_manifest->downloadsurl);
else if (!fs_manifest && man->downloadsurl)
olddownloadsurl = Z_StrDup(man->downloadsurl);
else
olddownloadsurl = NULL;
if (man == fs_manifest)
{
//don't close anything. theoretically nothing is changing, and we don't want to load new defaults either.
}
else if (!fs_manifest || !strcmp(fs_manifest->installation?fs_manifest->installation:"", man->installation?man->installation:""))
{
if (!fs_manifest)
reloadconfigs = true;
FS_Manifest_Free(fs_manifest);
}
else
{
FS_FreePaths();
reloadconfigs = true;
}
fs_manifest = man;
if (man->security == MANIFEST_SECURITY_NOT && strcmp(man->downloadsurl?man->downloadsurl:"", olddownloadsurl?olddownloadsurl:""))
{ //make sure we only fuck over the user if this is a 'secure' manifest, and not hacked in some way.
Z_Free(man->downloadsurl);
man->downloadsurl = olddownloadsurl;
}
else
Z_Free(olddownloadsurl);
if (man->installation && *man->installation)
{
for (i = 0; gamemode_info[i].argname; i++)
{
if (!strcmp(man->installation, gamemode_info[i].argname+1))
{
//if there's no base dirs, edit the manifest to give it its default ones.
for (j = 0; j < sizeof(man->gamepath) / sizeof(man->gamepath[0]); j++)
{
if (man->gamepath[j].path && man->gamepath[j].base)
break;
}
if (j == sizeof(man->gamepath) / sizeof(man->gamepath[0]))
{
for (j = 0; j < 4; j++)
if (gamemode_info[i].dir[j])
{
Cmd_TokenizeString(va("basegame \"%s\"", gamemode_info[i].dir[j]), false, false);
FS_Manifest_ParseTokens(man);
}
}
if (!man->downloadsurl && gamemode_info[i].downloadsurl)
{
Cmd_TokenizeString(va("downloadsurl \"%s\"", gamemode_info[i].downloadsurl), false, false);
FS_Manifest_ParseTokens(man);
}
if (!man->protocolname)
{
Cmd_TokenizeString(va("protocolname \"%s\"", gamemode_info[i].protocolname), false, false);
FS_Manifest_ParseTokens(man);
}
if (!man->defaultexec && gamemode_info[i].customexec)
{
man->defaultexec = Z_StrDup(gamemode_info[i].customexec);
}
builtingame = true;
if (!fixedbasedir)
{
if (man->basedir)
Q_strncpyz (newbasedir, man->basedir, sizeof(newbasedir));
else if (!FS_DirHasGame(newbasedir, i))
if (Sys_FindGameData(man->formalname, man->installation, realpath, sizeof(realpath), man->security != MANIFEST_SECURITY_INSTALLER) && FS_FixPath(realpath, sizeof(realpath)) && FS_DirHasGame(realpath, i))
Q_strncpyz (newbasedir, realpath, sizeof(newbasedir));
}
break;
}
}
}
if (!fixedbasedir)
{
if (!builtingame && !fixedbasedir && !FS_DirHasAPackage(newbasedir, man))
{
if (Sys_FindGameData(man->formalname, man->installation, realpath, sizeof(realpath), man->security != MANIFEST_SECURITY_INSTALLER) && FS_FixPath(realpath, sizeof(realpath)) && FS_DirHasAPackage(realpath, man))
Q_strncpyz (newbasedir, realpath, sizeof(newbasedir));
#ifdef HAVE_CLIENT
else
{
Z_Free(man->updatefile);
man->updatefile = NULL;
com_installer = true;
}
#endif
}
}
if (!fixedbasedir && !com_installer)
{
if (strcmp(com_gamepath, newbasedir))
{
#ifdef PACKAGEMANAGER
PM_Shutdown();
#endif
Q_strncpyz (com_gamepath, newbasedir, sizeof(com_gamepath));
}
}
//make sure it has a trailing slash, or is empty. woo.
FS_CleanDir(com_gamepath, sizeof(com_gamepath));
{
qboolean oldhome = com_homepathenabled;
COM_InitHomedir(man);
com_homepathenabled = com_homepathusable;
if (man->disablehomedir && !COM_CheckParm("-usehome"))
com_homepathenabled = false;
if (com_homepathenabled != oldhome)
{
if (com_homepathenabled)
Con_TPrintf("Using home directory \"%s\"\n", com_homepath);
else
Con_TPrintf("Disabled home directory support\n");
}
}
#ifdef ANDROID
{
//write a .nomedia file to avoid people from getting random explosion sounds etc interspersed with their music
vfsfile_t *f;
char nomedia[MAX_OSPATH];
//figure out the path we're going to end up writing to
if (com_homepathenabled)
snprintf(nomedia, sizeof(nomedia), "%s%s", com_homepath, ".nomedia");
else
snprintf(nomedia, sizeof(nomedia), "%s%s", com_gamepath, ".nomedia");
//make sure it exists.
f = VFSOS_Open(nomedia, "rb");
if (!f) //don't truncate
{
COM_CreatePath(nomedia);
f = VFSOS_Open(nomedia, "wb");
}
if (f)
VFS_CLOSE(f);
}
#endif
if (Sys_LockMutex(fs_thread_mutex))
{
#ifdef HAVE_CLIENT
qboolean vidrestart = false;
#endif
FS_ReloadPackFilesFlags(~0);
Sys_UnlockMutex(fs_thread_mutex);
FS_BeginManifestUpdates();
#ifdef MANIFESTDOWNLOADS
if (curpackagedownload && fs_loadedcommand)
allowreloadconfigs = false;
#endif
COM_CheckRegistered();
#ifdef HAVE_CLIENT
if (qrenderer != QR_NONE && allowvidrestart)
{
for (i = 0; i < countof(vidfile); i++)
{
FS_FLocateFile(vidfile[i], FSLF_IFFOUND, &loc);
if (vidpath[i] != (loc.search?loc.search->handle:NULL))
{
vidrestart = true;
Con_DPrintf("Restarting video because %s has changed\n", vidfile[i]);
}
}
}
#endif
if (allowreloadconfigs)
{
if (!reloadconfigs)
for (i = 0; i < countof(conffile); i++)
{
FS_FLocateFile(conffile[i], FSLF_IFFOUND|FSLF_IGNOREPURE, &loc);
if (confpath[i] != (loc.search?loc.search->handle:NULL))
{
reloadconfigs = true;
Con_DPrintf("Reloading configs because %s has changed\n", conffile[i]);
break;
}
}
if (reloadconfigs)
{
Cvar_SetEngineDefault(&fs_gamename, man->formalname?man->formalname:"FTE");
Cvar_SetEngineDefault(&pkg_downloads_url, man->downloadsurl?man->downloadsurl:"");
Cvar_SetEngineDefault(&com_protocolname, man->protocolname?man->protocolname:"FTE");
//FIXME: flag this instead and do it after a delay?
Cvar_ForceSet(&fs_gamename, fs_gamename.enginevalue);
Cvar_ForceSet(&pkg_downloads_url, pkg_downloads_url.enginevalue);
Cvar_ForceSet(&com_protocolname, com_protocolname.enginevalue);
#ifdef HAVE_CLIENT
vidrestart = false;
#endif
if (isDedicated)
{
#ifdef HAVE_SERVER
SV_ExecInitialConfigs(man->defaultexec?man->defaultexec:"");
#endif
}
else
{
#ifdef HAVE_CLIENT
CL_ExecInitialConfigs(man->defaultexec?man->defaultexec:"");
#endif
}
}
#ifdef HAVE_CLIENT
else if (vidrestart)
{
Cbuf_AddText ("vid_reload\n", RESTRICT_LOCAL);
vidrestart = false;
}
#endif
if (fs_loadedcommand)
{
Cbuf_AddText(fs_loadedcommand, RESTRICT_INSECURE);
Z_Free(fs_loadedcommand);
fs_loadedcommand = NULL;
}
}
#ifdef HAVE_CLIENT
if (vidrestart)
{
Cbuf_AddText ("vid_reload\n", RESTRICT_LOCAL);
vidrestart = false;
}
#endif
//rebuild the cache now, should be safe to waste some cycles on it
COM_FlushFSCache(false, true);
}
#ifdef HAVE_CLIENT
Validation_FlushFileList(); //prevent previous hacks from making a difference.
#endif
{
void (QDECL *callback)(struct cvar_s *var, char *oldvalue) = fs_game.callback;
fs_game.callback = NULL;
Cvar_ForceSet(&fs_game, FS_GetGamedir(false));
fs_game.callback = callback;
}
#ifdef Q2SERVER
Cvar_ForceSet(&fs_gamedir, va("%s%s", com_gamepath, FS_GetGamedir(false)));
Cvar_ForceSet(&fs_basedir, com_gamepath);
#endif
return true;
}
void FS_CreateBasedir(const char *path)
{
vfsfile_t *f;
com_installer = false;
if (path)
{
Q_strncpyz (com_gamepath, path, sizeof(com_gamepath));
COM_CreatePath(com_gamepath);
}
fs_manifest->security = MANIFEST_SECURITY_INSTALLER;
FS_ChangeGame(fs_manifest, true, false);
if (path && host_parms.manifest)
{
f = FS_OpenVFS("default.fmf", "wb", FS_ROOT);
if (f)
{
VFS_WRITE(f, host_parms.manifest, strlen(host_parms.manifest));
VFS_CLOSE(f);
}
}
}
typedef struct
{
int found;
qboolean (*callback)(void *usr, ftemanifest_t *man);
void *usr;
} fmfenums_t;
static int QDECL FS_EnumerateFMFs(const char *fname, qofs_t fsize, time_t mtime, void *inf, searchpathfuncs_t *spath)
{
fmfenums_t *e = inf;
vfsfile_t *f = NULL;
char *homem = va("%s%s", com_homepathenabled?com_homepath:com_gamepath, COM_SkipPath(fname));
if (!f) //always try the homedir first, because that can be updated automagically.
f = VFSOS_Open(fname, "rb");
if (!f)
{ //*then* try in packages or basedir etc.
if (spath)
{
flocation_t loc;
if (spath->FindFile(spath, &loc, fname, NULL))
f = spath->OpenVFS(spath, &loc, "rb");
}
else
f = VFSOS_Open(fname, "rb");
}
if (f)
{
size_t l = VFS_GETLEN(f);
char *data = Z_Malloc(l+1);
if (data)
{
ftemanifest_t *man;
VFS_READ(f, data, l);
data[l] = 0; //just in case.
man = FS_Manifest_Parse(homem, data);
if (man)
{
if (e->callback(e->usr, man))
e->found++;
else
FS_Manifest_Free(man);
}
Z_Free(data);
}
VFS_CLOSE(f);
}
return true;
}
//callback must call FS_Manifest_Free.
int FS_EnumerateKnownGames(qboolean (*callback)(void *usr, ftemanifest_t *man), void *usr)
{
int i;
char basedir[MAX_OSPATH];
fmfenums_t e;
e.found = 0;
e.callback = callback;
e.usr = usr;
//-basepack is primarily an android feature, where the apk file is specified.
//this allows custom mods purely by customising the apk
i = COM_CheckParm ("-basepack");
while (i && i < com_argc-1)
{
const char *pakname = com_argv[i+1];
searchpathfuncs_t *pak;
vfsfile_t *vfs = VFSOS_Open(pakname, "rb");
pak = FS_OpenPackByExtension(vfs, NULL, pakname, pakname);
if (pak)
{
pak->EnumerateFiles(pak, "*.fmf", FS_EnumerateFMFs, &e);
pak->ClosePath(pak);
}
i = COM_CheckNextParm ("-basepack", i);
}
//okay, no manifests in the basepack, try looking in the basedir.
//this defaults to the working directory. perhaps try the exe's location instead?
if (!e.found)
Sys_EnumerateFiles(host_parms.basedir, "*.fmf", FS_EnumerateFMFs, &e, NULL);
if (!e.found)
{
if (*com_homepath)
Sys_EnumerateFiles(NULL, va("%s/*.fmf", com_homepath), FS_EnumerateFMFs, &e, NULL);
#ifdef __linux__
Sys_EnumerateFiles(NULL, "/etc/fte/*.fmf", FS_EnumerateFMFs, &e, NULL);
#endif
}
//right, no fmf files anywhere.
//just make stuff up from whatever games they may have installed on their system.
if (!e.found)
{
for (i = 0; gamemode_info[i].argname; i++)
{
if (gamemode_info[i].manifestfile || Sys_FindGameData(NULL, gamemode_info[i].argname+1, basedir, sizeof(basedir), true))
{
ftemanifest_t *man = FS_GenerateLegacyManifest(NULL, 0, true, i);
if (e.callback(e.usr, man))
e.found++;
else
FS_Manifest_Free(man);
}
}
}
return e.found;
}
//attempts to find a new basedir for 'input', changing to it as appropriate
//returns fixed up filename relative to the new gamedir.
//input must be an absolute path.
qboolean FS_FixupGamedirForExternalFile(char *input, char *filename, size_t fnamelen)
{
char syspath[MAX_OSPATH];
char gamepath[MAX_OSPATH];
void *iterator;
char *sep,*bs;
char *src = NULL;
Q_strncpyz(filename, input, fnamelen);
iterator = NULL;
while(COM_IteratePaths(&iterator, syspath, sizeof(syspath), gamepath, sizeof(gamepath)))
{
if (!Q_strncasecmp(syspath, filename, strlen(syspath)))
{
src = filename+strlen(syspath);
memmove(filename, src, strlen(src)+1);
break;
}
}
if (!src)
{
for(;;)
{
sep = strchr(filename, '\\');
if (sep)
*sep = '/';
else
break;
}
for (sep = NULL;;)
{
bs = sep;
sep = strrchr(filename, '/');
if (bs)
*bs = '/';
if (sep)
{
int game;
*sep = 0;
if (strchr(filename, '/')) //make sure there's always at least one /
{
char temp[MAX_OSPATH];
Q_snprintfz(temp, sizeof(temp), "%s/", filename);
game = FS_IdentifyDefaultGameFromDir(temp);
if (game != -1)
{
static char newbase[MAX_OSPATH];
if (!host_parms.basedir || strcmp(host_parms.basedir, filename))
{
Con_Printf("switching basedir+game to %s for %s\n", filename, input);
Q_strncpyz(newbase, filename, sizeof(newbase));
host_parms.basedir = newbase;
FS_ChangeGame(FS_GenerateLegacyManifest(NULL, 0, true, game), true, true);
}
*sep = '/';
sep = NULL;
src = filename+strlen(host_parms.basedir);
memmove(filename, src, strlen(src)+1);
break;
}
}
}
else
break;
}
if (sep)
*sep = '/';
}
if (!src && host_parms.binarydir && !Q_strncasecmp(host_parms.binarydir, filename, strlen(host_parms.binarydir)))
{
src = filename+strlen(host_parms.binarydir);
memmove(filename, src, strlen(src)+1);
}
if (!src && host_parms.basedir && !Q_strncasecmp(host_parms.basedir, filename, strlen(host_parms.basedir)))
{
src = filename+strlen(host_parms.basedir);
memmove(filename, src, strlen(src)+1);
}
if (!src)
{
Q_snprintfz(filename, fnamelen, "#%s", input);
return false;
}
if (*filename == '/' || *filename == '\\')
memmove(filename, filename+1, strlen(filename+1)+1);
sep = strchr(filename, '/');
bs = strchr(filename, '\\');
if (bs && (!sep || bs < sep))
sep = bs;
if (sep)
{
Con_Printf("switching gamedir for %s\n", filename);
*sep = 0;
COM_Gamedir(filename, NULL);
memmove(filename, sep+1, strlen(sep+1)+1);
return true;
}
Q_snprintfz(filename, fnamelen, "#%s", input);
return false;
}
static void FS_ChangeGame_f(void)
{
int i;
char *arg = Cmd_Argv(1);
//don't execute this if we're executing rcon commands, as this can change game directories.
if (cmd_blockwait)
return;
if (Cmd_IsInsecure())
return;
if (!*arg)
{
Con_Printf("Valid games are:\n");
for (i = 0; gamemode_info[i].argname; i++)
{
char nbase[MAX_OSPATH];
char *note = "not installed";
if (FS_DirHasGame(com_gamepath, i))
note = com_gamepath;
else if (Sys_FindGameData(gamemode_info[i].poshname, gamemode_info[i].argname+1, nbase, sizeof(nbase), false) && FS_FixPath(nbase, sizeof(nbase)) && FS_DirHasGame(nbase, i))
note = nbase;
Con_Printf(" %s (%s)\n", gamemode_info[i].argname+1, note);
}
//FIXME: scan for fmf files.
}
else
{
if (strrchr(arg, '/') && !strrchr(arg, '/')[1])
{
Q_strncpyz(com_gamepath, arg, sizeof(com_gamepath));
host_parms.basedir = com_gamepath;
FS_ChangeGame(FS_ReadDefaultManifest(NULL, 0, true), true, true);
}
else
{
for (i = 0; gamemode_info[i].argname; i++)
{
if (!Q_strcasecmp(gamemode_info[i].argname+1, arg))
{
Con_Printf("Switching to %s\n", gamemode_info[i].argname+1);
#ifdef PACKAGEMANAGER
PM_Shutdown();
#endif
FS_ChangeGame(FS_GenerateLegacyManifest(NULL, 0, true, i), true, true);
return;
}
}
#ifdef HAVE_CLIENT
if (!Host_RunFile(arg, strlen(arg), NULL))
Con_Printf("Game unknown\n");
#endif
}
}
}
static void FS_ChangeMod_f(void)
{
char cachename[512];
struct gamepacks packagespaths[16];
int i;
int packages = 0;
const char *arg = "?";
qboolean okay = false;
if (Cmd_IsInsecure())
return;
Z_Free(fs_loadedcommand);
fs_loadedcommand = NULL;
memset(packagespaths, 0, sizeof(packagespaths));
for (i = 1; ; )
{
if (i == Cmd_Argc())
{
okay = true;
break;
}
arg = Cmd_Argv(i++);
if (!strcmp(arg, "package"))
{
arg = Cmd_Argv(i++);
if (packages == countof(packagespaths)) //must leave space for one, as a terminator.
continue;
if (FS_PathURLCache(arg, cachename, sizeof(cachename)))
{
packagespaths[packages].url = Z_StrDup(arg);
packagespaths[packages].path = Z_StrDup(cachename);
packages++;
}
}
else if (!strcmp(arg, "prefix"))
{
if (!packages)
break;
arg = Cmd_Argv(i++);
packagespaths[packages-1].subpath = Z_StrDup(arg);
}
else if (!strcmp(arg, "map"))
{
Z_Free(fs_loadedcommand);
arg = va("map \"%s\"\n", Cmd_Argv(i++));
fs_loadedcommand = Z_StrDup(arg);
}
else if (!strcmp(arg, "spmap"))
{
Z_Free(fs_loadedcommand);
arg = va("deathmatch 0;coop 0;spmap \"%s\"\n", Cmd_Argv(i++));
fs_loadedcommand = Z_StrDup(arg);
}
else if (!strcmp(arg, "restart"))
{
Z_Free(fs_loadedcommand);
fs_loadedcommand = Z_StrDup("restart\n");
}
else
break;
}
if (okay)
COM_Gamedir("", packagespaths);
else
{
Con_Printf("unsupported args: %s\n", arg);
Z_Free(fs_loadedcommand);
fs_loadedcommand = NULL;
}
for (i = 0; i < packages; i++)
{
Z_Free(packagespaths[i].url);
Z_Free(packagespaths[i].path);
Z_Free(packagespaths[i].subpath);
}
}
static void FS_ShowManifest_f(void)
{
if (fs_manifest)
FS_Manifest_Print(fs_manifest);
else
Con_Printf("no manifest loaded...\n");
}
static int QDECL FS_ArbitraryFile_cb (const char *name, qofs_t flags, time_t mtime, void *parm, searchpathfuncs_t *spath)
{
struct xcommandargcompletioncb_s *ctx = parm;
ctx->cb(name, NULL, NULL, ctx);
return true;
}
void FS_ArbitraryFile_c(int argn, const char *partial, struct xcommandargcompletioncb_s *ctx)
{
if (argn == 1)
{
COM_EnumerateFiles(va("%s*", partial), FS_ArbitraryFile_cb, ctx);
}
}
#if defined(_WIN32) && !defined(FTE_SDL) && !defined(WINRT) && !defined(_XBOX)
#elif !defined(NOSTDIO)
#include <sys/stat.h>
#endif
static void COM_InitHomedir(ftemanifest_t *man)
{
int i;
qboolean usehome;
//FIXME: this should come from the manifest, as fte_GAME or something
#ifdef _WIN32
#define HOMESUBDIR FULLENGINENAME
#else
#ifdef GAME_SHORTNAME
#define HOMESUBDIR GAME_SHORTNAME
#else
#define HOMESUBDIR "fte"
#endif
#endif
usehome = false;
//assume the home directory is the working directory.
*com_homepath = '\0';
#if defined(_WIN32) && !defined(FTE_SDL) && !defined(WINRT) && !defined(_XBOX)
{ //win32 sucks.
HRESULT (WINAPI *dSHGetFolderPathW) (HWND hwndOwner, int nFolder, HANDLE hToken, DWORD dwFlags, wchar_t *pszPath) = NULL;
dllfunction_t funcs[] =
{
{(void**)&dSHGetFolderPathW, "SHGetFolderPathW"},
{NULL,NULL}
};
DWORD winver = (DWORD)LOBYTE(LOWORD(GetVersion()));
/*HMODULE shfolder =*/ Sys_LoadLibrary("shfolder.dll", funcs);
if (dSHGetFolderPathW)
{
wchar_t wfolder[MAX_PATH];
char folder[MAX_OSPATH];
// 0x5 == CSIDL_PERSONAL
if (dSHGetFolderPathW(NULL, 0x5, NULL, 0, wfolder) == S_OK)
{
narrowen(folder, sizeof(folder), wfolder);
Q_snprintfz(com_homepath, sizeof(com_homepath), "%s/My Games/%s/", folder, HOMESUBDIR);
}
}
// if (shfolder)
// FreeLibrary(shfolder);
if (!*com_homepath)
{
char *ev = getenv("USERPROFILE");
if (ev)
Q_snprintfz(com_homepath, sizeof(com_homepath), "%s/My Documents/My Games/%s/", ev, HOMESUBDIR);
}
#ifdef NPFTE
if (!*com_homepath)
Q_snprintfz(com_homepath, sizeof(com_homepath), "/%s/", HOMESUBDIR);
//as a browser plugin, always use their home directory
usehome = true;
#else
/*would it not be better to just check to see if we have write permission to the basedir?*/
if (winver >= 0x6) // Windows Vista and above
usehome = true; // always use home directory by default, as Vista+ mimics this behavior anyway
else if (winver >= 0x5) // Windows 2000/XP/2003
{
HMODULE advapi32;
BOOL (WINAPI *dCheckTokenMembership) (HANDLE TokenHandle, PSID SidToCheck, PBOOL IsMember) = NULL;
dllfunction_t funcs[] =
{
{(void**)&dCheckTokenMembership, "CheckTokenMembership"},
{NULL,NULL}
};
advapi32 = Sys_LoadLibrary("advapi32.dll", funcs);
if (advapi32)
{
if (dCheckTokenMembership)
{
// on XP systems, only use a home directory by default if we're a limited user or if we're on a network
BOOL isadmin, isonnetwork;
SID_IDENTIFIER_AUTHORITY ntauth = {SECURITY_NT_AUTHORITY};
PSID adminSID, networkSID;
isadmin = AllocateAndInitializeSid(&ntauth,
2,
SECURITY_BUILTIN_DOMAIN_RID,
DOMAIN_ALIAS_RID_ADMINS,
0, 0, 0, 0, 0, 0,
&adminSID);
// just checking the network rid should be close enough to matching domain logins
isonnetwork = AllocateAndInitializeSid(&ntauth,
1,
SECURITY_NETWORK_RID,
0, 0, 0, 0, 0, 0, 0,
&networkSID);
if (isadmin && !dCheckTokenMembership(0, adminSID, &isadmin))
isadmin = 0;
if (isonnetwork && !dCheckTokenMembership(0, networkSID, &isonnetwork))
isonnetwork = 0;
usehome = isonnetwork || !isadmin;
FreeSid(networkSID);
FreeSid(adminSID);
}
Sys_CloseLibrary(advapi32);
}
}
#endif
}
#elif !defined(NOSTDIO)
{
//on unix, we use environment settings.
//if $HOME/.fte/ exists then we use that because of legacy reasons.
//but if it doesn't exist then we use $XDG_DATA_HOME/.fte instead
//we used to use $HOME/.#HOMESUBDIR/ but this is now only used if it actually exists AND the new path doesn't.
//new installs use $XDG_DATA_HOME/#HOMESUBDIR/ instead
char *ev = getenv("FTEHOME");
if (ev && *ev)
{
if (ev[strlen(ev)-1] == '/')
Q_strncpyz(com_homepath, ev, sizeof(com_homepath));
else
Q_snprintfz(com_homepath, sizeof(com_homepath), "%s/", ev);
usehome = true; // always use home on unix unless told not to
ev = NULL;
}
else
ev = getenv("HOME");
if (ev && *ev)
{
const char *xdghome;
char oldhome[MAX_OSPATH];
char newhome[MAX_OSPATH];
struct stat s;
xdghome = getenv("XDG_DATA_HOME");
if (!xdghome || !*xdghome)
xdghome = va("%s/.local/share", ev);
if (man && man->installation)
{
if (xdghome[strlen(xdghome)-1] == '/')
Q_snprintfz(com_homepath, sizeof(com_homepath), "%s%s/", xdghome, *man->installation?man->installation:HOMESUBDIR);
else
Q_snprintfz(com_homepath, sizeof(com_homepath), "%s/%s/", xdghome, *man->installation?man->installation:HOMESUBDIR);
}
else
{
if (xdghome[strlen(xdghome)-1] == '/')
Q_snprintfz(newhome, sizeof(newhome), "%s%s/", xdghome, HOMESUBDIR);
else
Q_snprintfz(newhome, sizeof(newhome), "%s/%s/", xdghome, HOMESUBDIR);
if (ev[strlen(ev)-1] == '/')
Q_snprintfz(oldhome, sizeof(oldhome), "%s.%s/", ev, HOMESUBDIR);
else
Q_snprintfz(oldhome, sizeof(oldhome), "%s/.%s/", ev, HOMESUBDIR);
if (stat(newhome, &s) == -1 && stat(oldhome, &s) != -1)
Q_strncpyz(com_homepath, oldhome, sizeof(com_homepath));
else
Q_strncpyz(com_homepath, newhome, sizeof(com_homepath));
}
usehome = true; // always use home on unix unless told not to
}
}
#endif
com_homepathusable = usehome;
com_homepathenabled = false;
i = COM_CheckParm("-homedir");
if (i && i+1<com_argc)
{ //explicitly override the homedir.
Q_strncpyz(com_homepath, com_argv[i+1], sizeof(com_homepath));
com_homepathusable = true;
}
if (COM_CheckParm("-usehome"))
com_homepathusable = true;
if (COM_CheckParm("-nohome"))
com_homepathusable = false;
if (!*com_homepath)
com_homepathusable = false;
com_homepathenabled = com_homepathusable;
}
/*
================
COM_InitFilesystem
note: does not actually load any packs, just makes sure the basedir+cvars+etc is set up. vfs_fopens will still fail.
================
*/
void COM_InitFilesystem (void)
{
int i;
FS_RegisterDefaultFileSystems();
Cmd_AddCommand("fs_restart", FS_ReloadPackFiles_f);
Cmd_AddCommandD("fs_changegame", FS_ChangeGame_f, "Switch between different manifests (or registered games)");
Cmd_AddCommandD("fs_changemod", FS_ChangeMod_f, "Provides the backend functionality of a transient online installer. Eg, for quaddicted's map/mod database.");
Cmd_AddCommand("fs_showmanifest", FS_ShowManifest_f);
Cmd_AddCommand ("fs_flush", COM_RefreshFSCache_f);
Cmd_AddCommandAD("dir", COM_Dir_f, FS_ArbitraryFile_c, "Displays filesystem listings. Accepts wildcards."); //q3 like
Cmd_AddCommandD("path", COM_Path_f, "prints a list of current search paths.");
Cmd_AddCommandAD("flocate", COM_Locate_f, FS_ArbitraryFile_c, "Searches for a named file, and displays where it can be found in the OS's filesystem"); //prints the pak or whatever where this file can be found.
//
// -basedir <path>
// Overrides the system supplied base directory (under id1)
//
i = COM_CheckParm ("-basedir");
if (i && i < com_argc-1)
strcpy (com_gamepath, com_argv[i+1]);
else
strcpy (com_gamepath, host_parms.basedir);
FS_CleanDir(com_gamepath, sizeof(com_gamepath));
Cvar_Register(&cfg_reload_on_gamedir, "Filesystem");
Cvar_Register(&com_fs_cache, "Filesystem");
Cvar_Register(&fs_gamename, "Filesystem");
Cvar_Register(&pkg_downloads_url, "Filesystem");
Cvar_Register(&pkg_autoupdate, "Filesystem");
Cvar_Register(&com_protocolname, "Server Info");
Cvar_Register(&com_protocolversion, "Server Info");
Cvar_Register(&fs_game, "Filesystem");
#ifdef Q2SERVER
Cvar_Register(&fs_gamedir, "Filesystem");
Cvar_Register(&fs_basedir, "Filesystem");
#endif
COM_InitHomedir(NULL);
fs_readonly = COM_CheckParm("-readonly");
fs_thread_mutex = Sys_CreateMutex();
}
//this is at the bottom of the file to ensure these globals are not used elsewhere
/*extern searchpathfuncs_t *(QDECL VFSOS_OpenPath) (vfsfile_t *file, searchpathfuncs_t *parent, const char *filename, const char *desc, const char *prefix);
#if 1//def AVAIL_ZLIB
extern searchpathfuncs_t *(QDECL FSZIP_LoadArchive) (vfsfile_t *packhandle, searchpathfuncs_t *parent, const char *filename, const char *desc, const char *prefix);
#endif
extern searchpathfuncs_t *(QDECL FSPAK_LoadArchive) (vfsfile_t *packhandle, searchpathfuncs_t *parent, const char *filename, const char *desc, const char *prefix);
#ifdef PACKAGE_DOOMWAD
extern searchpathfuncs_t *(QDECL FSDWD_LoadArchive) (vfsfile_t *packhandle, searchpathfuncs_t *parent, const char *filename, const char *desc, const char *prefix);
#endif*/
void FS_RegisterDefaultFileSystems(void)
{
#ifdef PACKAGE_DZIP
FS_RegisterFileSystemType(NULL, "dz", FSDZ_LoadArchive, false);
#endif
#ifdef PACKAGE_Q1PAK
FS_RegisterFileSystemType(NULL, "pak", FSPAK_LoadArchive, true);
#if !defined(_WIN32) && !defined(ANDROID)
/*for systems that have case sensitive paths, also include *.PAK */
FS_RegisterFileSystemType(NULL, "PAK", FSPAK_LoadArchive, true);
#endif
#endif
FS_RegisterFileSystemType(NULL, "pk3dir", VFSOS_OpenPath, true); //used for git repos or whatever, to make packaging easier
#ifdef PACKAGE_PK3
FS_RegisterFileSystemType(NULL, "pk3", FSZIP_LoadArchive, true); //quake3's extension for zips
FS_RegisterFileSystemType(NULL, "pk4", FSZIP_LoadArchive, true); //quake4's extension for zips...
#ifdef Q2CLIENT
FS_RegisterFileSystemType(NULL, "pkz", FSZIP_LoadArchive, true); //q2pro uses a different extension
FS_RegisterFileSystemType(NULL, "pkx", FSZIP_LoadArchive, true); //q2xp naturally uses a different extension too... you'll be glad to know that yq2 uses pk3 instead. yay consistency - every engine uses something different!
#endif
FS_RegisterFileSystemType(NULL, "apk", FSZIP_LoadArchive, false); //android package
FS_RegisterFileSystemType(NULL, "zip", FSZIP_LoadArchive, false); //regular zip file (don't automatically read from these, because it gets messy)
FS_RegisterFileSystemType(NULL, "exe", FSZIP_LoadArchive, false); //for self-extracting zips.
#endif
#ifdef PACKAGE_VPK
FS_RegisterFileSystemType(NULL, "vpk", FSVPK_LoadArchive, true);
#endif
#ifdef PACKAGE_DOOMWAD
FS_RegisterFileSystemType(NULL, "wad", FSDWD_LoadArchive, true);
#endif
}