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fteqw/engine/common/sys_win_threads.c
Spoike dbfd69f572 preliminary support for qc rendertargets with d3d11. I took some shortcuts so try not to combine it with other render target stuff just yet.
flipped gl qc rendertargets to logically be top-down. the joys of weird matricies is a sight to behold.
try to fix threading dependency on recent versions of windows.
break some other related stuff.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4768 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-14 16:42:48 +00:00

508 lines
12 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#include <sys/types.h>
#include <sys/timeb.h>
#include "winquake.h"
#include <conio.h>
#if (defined(_DEBUG) || defined(DEBUG))
#define CATCHCRASH
LONG CALLBACK nonmsvc_CrashExceptionHandler(PEXCEPTION_POINTERS ExceptionInfo);
#ifdef _MSC_VER //nt5
PVOID WINAPI AddVectoredExceptionHandler(ULONG FirstHandler, PVECTORED_EXCEPTION_HANDLER VectoredHandler);
#endif
#endif
#if defined(_DEBUG) && defined(_MSC_VER)
const DWORD MS_VC_EXCEPTION=0x406D1388;
#pragma pack(push,8)
typedef struct tagTHREADNAME_INFO
{
DWORD dwType; // Must be 0x1000.
LPCSTR szName; // Pointer to name (in user addr space).
DWORD dwThreadID; // Thread ID (-1=caller thread).
DWORD dwFlags; // Reserved for future use, must be zero.
} THREADNAME_INFO;
#pragma pack(pop)
void Sys_SetThreadName(unsigned int dwThreadID, char *threadName)
{
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = threadName;
info.dwThreadID = dwThreadID;
info.dwFlags = 0;
__try
{
RaiseException( MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info );
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
}
}
#endif
#if !defined(WINRT) && defined(MULTITHREAD)
#include <process.h>
/* Thread creation calls */
typedef struct threadwrap_s
{
int (*func)(void *);
void *args;
char name[1];
} threadwrap_t;
// the thread call is wrapped so we don't need WINAPI everywhere
unsigned int WINAPI threadwrapper(void *args)
{
threadwrap_t tw;
tw.func = ((threadwrap_t *)args)->func;
tw.args = ((threadwrap_t *)args)->args;
#if defined(_DEBUG) && defined(_MSC_VER)
Sys_SetThreadName(GetCurrentThreadId(), ((threadwrap_t *)args)->name);
#endif
#ifdef CATCHCRASH
AddVectoredExceptionHandler(true, nonmsvc_CrashExceptionHandler);
#endif
free(args);
tw.func(tw.args);
#ifndef WIN32CRTDLL
_endthreadex(0);
#endif
return 0;
}
void *Sys_CreateThread(char *name, int (*func)(void *), void *args, int priority, int stacksize)
{
threadwrap_t *tw = (threadwrap_t *)malloc(sizeof(threadwrap_t)+strlen(name));
HANDLE handle;
unsigned int tid;
if (!tw)
return NULL;
stacksize += 128; // wrapper overhead, also prevent default stack size
tw->func = func;
tw->args = args;
strcpy(tw->name, name);
#ifdef WIN32CRTDLL
handle = (HANDLE)CreateThread(NULL, stacksize, &threadwrapper, (void *)tw, 0, &tid);
#else
handle = (HANDLE)_beginthreadex(NULL, stacksize, &threadwrapper, (void *)tw, 0, &tid);
#endif
if (!handle)
{
free(tw);
return NULL;
}
return (void *)handle;
}
void Sys_DetachThread(void *thread)
{
CloseHandle((HANDLE)thread);
}
void Sys_WaitOnThread(void *thread)
{
WaitForSingleObject((HANDLE)thread, INFINITE);
CloseHandle((HANDLE)thread);
}
//used on fatal errors.
void Sys_ThreadAbort(void)
{
ExitThread(0);
}
static DWORD mainthread;
void Sys_ThreadsInit(void)
{
mainthread = GetCurrentThreadId();
}
qboolean Sys_IsMainThread(void)
{
return mainthread == GetCurrentThreadId();
}
/*
qboolean Sys_IsThread(void *thread)
{
return GetThreadId(thread) == GetCurrentThreadId();
}
*/
/* Mutex calls */
/*
Note that a 'mutex' in win32 terminology is a cross-process/kernel object
A critical section is a single-process object, and thus can be provided more cheaply
*/
void *Sys_CreateMutex(void)
{
#ifdef _DEBUG
//linux's pthread code doesn't like me recursively locking mutexes, so add some debug-only code to catch that on windows too so that we don't get nasty surprises.
CRITICAL_SECTION *mutex = malloc(sizeof(*mutex)+sizeof(int));
*(int*)(1+(CRITICAL_SECTION*)mutex) = 0;
#else
CRITICAL_SECTION *mutex = malloc(sizeof(*mutex));
#endif
InitializeCriticalSection(mutex);
return (void *)mutex;
}
qboolean Sys_TryLockMutex(void *mutex)
{
#ifdef _DEBUG
if (!mutex)
{
Con_Printf("Invalid mutex\n");
return false;
}
#endif
if (TryEnterCriticalSection(mutex))
{
#ifdef _DEBUG
if (*(int*)(1+(CRITICAL_SECTION*)mutex))
Con_Printf("Double lock\n");
*(int*)(1+(CRITICAL_SECTION*)mutex)+=1;
#endif
return true;
}
return false;
}
qboolean Sys_LockMutex(void *mutex)
{
#ifdef _DEBUG
if (!mutex)
{
Con_Printf("Invalid mutex\n");
return false;
}
#endif
EnterCriticalSection(mutex);
#ifdef _DEBUG
if (*(int*)(1+(CRITICAL_SECTION*)mutex))
Con_Printf("Double lock\n");
*(int*)(1+(CRITICAL_SECTION*)mutex)+=1;
#endif
return true;
}
qboolean Sys_UnlockMutex(void *mutex)
{
#ifdef _DEBUG
*(int*)(1+(CRITICAL_SECTION*)mutex)-=1;
#endif
LeaveCriticalSection(mutex);
return true;
}
void Sys_DestroyMutex(void *mutex)
{
DeleteCriticalSection(mutex);
free(mutex);
}
/* Conditional wait calls */
/*
TODO: Windows Vista has condition variables as documented here:
http://msdn.microsoft.com/en-us/library/ms682052(VS.85).aspx
Note this uses Slim Reader/Writer locks (Vista+ exclusive)
or critical sections.
The condition variable implementation is based on http://www.cs.wustl.edu/~schmidt/win32-cv-1.html.
(the libsdl-based stuff was too buggy)
*/
typedef struct condvar_s
{
int waiters;
int release;
int waitgeneration;
CRITICAL_SECTION countlock;
CRITICAL_SECTION mainlock;
HANDLE evnt;
} condvar_t;
void *Sys_CreateConditional(void)
{
condvar_t *cv;
cv = (condvar_t *)malloc(sizeof(condvar_t));
if (!cv)
return NULL;
cv->waiters = 0;
cv->release = 0;
cv->waitgeneration = 0;
InitializeCriticalSection (&cv->mainlock);
InitializeCriticalSection (&cv->countlock);
cv->evnt = CreateEvent(NULL, TRUE, FALSE, NULL);
if (cv->evnt)
return (void *)cv;
// something failed so deallocate everything
DeleteCriticalSection(&cv->countlock);
DeleteCriticalSection(&cv->mainlock);
free(cv);
return NULL;
}
qboolean Sys_LockConditional(void *condv)
{
EnterCriticalSection(&((condvar_t *)condv)->mainlock);
return true;
}
qboolean Sys_UnlockConditional(void *condv)
{
LeaveCriticalSection(&((condvar_t *)condv)->mainlock);
return true;
}
qboolean Sys_ConditionWait(void *condv)
{
qboolean done;
condvar_t *cv = (condvar_t *)condv;
qboolean success;
int mygen;
// increase count for non-signaled waiting threads
EnterCriticalSection(&cv->countlock);
cv->waiters++;
mygen = cv->waitgeneration;
LeaveCriticalSection(&cv->countlock);
LeaveCriticalSection(&cv->mainlock); // unlock as per condition variable definition
// wait on a signal
for(;;)
{
#if 1
success = (WaitForSingleObject(cv->evnt, INFINITE) != WAIT_FAILED);
#else
do
{
MSG msg;
while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
DispatchMessage (&msg);
status = MsgWaitForMultipleObjects(1, &cv->evnt, FALSE, INFINITE, QS_SENDMESSAGE|QS_POSTMESSAGE);
} while (status == (WAIT_OBJECT_0+1));
success = status != WAIT_FAILED;
#endif
EnterCriticalSection(&cv->countlock);
done = cv->release > 0 && cv->waitgeneration != mygen;
LeaveCriticalSection(&cv->countlock);
if (done)
break;
}
EnterCriticalSection(&cv->mainlock); // lock as per condition variable definition
// update waiting count and alert signaling thread that we're done to avoid the deadlock condition
EnterCriticalSection(&cv->countlock);
cv->waiters--;
cv->release--;
done = cv->release == 0;
LeaveCriticalSection(&cv->countlock);
if (done)
ResetEvent(cv->evnt);
return true;
}
qboolean Sys_ConditionSignal(void *condv)
{
condvar_t *cv = (condvar_t *)condv;
EnterCriticalSection(&cv->mainlock);
// if there are non-signaled waiting threads, we signal one and wait on the response
EnterCriticalSection(&cv->countlock);
if (cv->waiters > cv->release)
{
SetEvent(cv->evnt);
cv->release++;
cv->waitgeneration++;
}
LeaveCriticalSection(&cv->countlock);
LeaveCriticalSection(&cv->mainlock);
return true;
}
qboolean Sys_ConditionBroadcast(void *condv)
{
condvar_t *cv = (condvar_t *)condv;
EnterCriticalSection(&cv->mainlock);
// if there are non-signaled waiting threads, we signal all of them and wait on all the responses back
EnterCriticalSection(&cv->countlock);
if (cv->waiters > 0)
{
SetEvent(cv->evnt);
cv->release = cv->waiters;
cv->waitgeneration++;
}
LeaveCriticalSection(&cv->countlock);
LeaveCriticalSection(&cv->mainlock);
return true;
}
void Sys_DestroyConditional(void *condv)
{
condvar_t *cv = (condvar_t *)condv;
//make sure noone is still trying to poke it while shutting down
// Sys_LockConditional(condv);
// Sys_UnlockConditional(condv);
CloseHandle(cv->evnt);
DeleteCriticalSection(&cv->countlock);
DeleteCriticalSection(&cv->mainlock);
free(cv);
}
#endif
#ifdef SUBSERVERS
typedef struct slaveserver_s
{
pubsubserver_t pub;
HANDLE inpipe;
HANDLE outpipe;
qbyte inbuffer[2048];
int inbufsize;
} winsubserver_t;
pubsubserver_t *Sys_ForkServer(void)
{
char exename[256];
char curdir[256];
char cmdline[8192];
PROCESS_INFORMATION childinfo;
STARTUPINFO startinfo;
SECURITY_ATTRIBUTES pipesec = {sizeof(pipesec), NULL, TRUE};
winsubserver_t *ctx = Z_Malloc(sizeof(*ctx));
GetModuleFileName(NULL, exename, sizeof(exename));
GetCurrentDirectory(sizeof(curdir), curdir);
Q_snprintfz(cmdline, sizeof(cmdline), "foo -noreset -clusterslave %s", FS_GetManifestArgs()); //fixme: include which manifest is in use, so configs get set up the same.
memset(&startinfo, 0, sizeof(startinfo));
startinfo.cb = sizeof(startinfo);
startinfo.hStdInput = NULL;
startinfo.hStdError = NULL;
startinfo.hStdOutput = NULL;
startinfo.dwFlags |= STARTF_USESTDHANDLES;
//create pipes for the stdin/stdout.
CreatePipe(&ctx->inpipe, &startinfo.hStdOutput, &pipesec, 0);
CreatePipe(&startinfo.hStdInput, &ctx->outpipe, &pipesec, 0);
SetHandleInformation(ctx->inpipe, HANDLE_FLAG_INHERIT, 0);
SetHandleInformation(ctx->outpipe, HANDLE_FLAG_INHERIT, 0);
SetHandleInformation(startinfo.hStdOutput, HANDLE_FLAG_INHERIT, HANDLE_FLAG_INHERIT);
SetHandleInformation(startinfo.hStdInput, HANDLE_FLAG_INHERIT, HANDLE_FLAG_INHERIT);
CreateProcess(exename, cmdline, NULL, NULL, TRUE, 0, NULL, curdir, &startinfo, &childinfo);
//these ends of the pipes were inherited by now, so we can discard them in the caller.
CloseHandle(startinfo.hStdOutput);
CloseHandle(startinfo.hStdInput);
return &ctx->pub;
}
void Sys_InstructSlave(pubsubserver_t *ps, sizebuf_t *cmd)
{
winsubserver_t *s = (winsubserver_t*)ps;
DWORD written = 0;
cmd->data[0] = cmd->cursize & 0xff;
cmd->data[1] = (cmd->cursize>>8) & 0xff;
WriteFile(s->outpipe, cmd->data, cmd->cursize, &written, NULL);
}
void SSV_InstructMaster(sizebuf_t *cmd)
{
HANDLE output = GetStdHandle(STD_OUTPUT_HANDLE);
DWORD written = 0;
cmd->data[0] = cmd->cursize & 0xff;
cmd->data[1] = (cmd->cursize>>8) & 0xff;
WriteFile(output, cmd->data, cmd->cursize, &written, NULL);
}
int Sys_SubServerRead(pubsubserver_t *ps)
{
DWORD avail;
winsubserver_t *s = (winsubserver_t*)ps;
if (!PeekNamedPipe(s->inpipe, NULL, 0, NULL, &avail, NULL))
{
CloseHandle(s->inpipe);
CloseHandle(s->outpipe);
Con_Printf("%i:%s has died\n", s->pub.id, s->pub.name);
return -1;
}
else if (avail)
{
if (avail > sizeof(s->inbuffer)-1-s->inbufsize)
avail = sizeof(s->inbuffer)-1-s->inbufsize;
if (ReadFile(s->inpipe, s->inbuffer+s->inbufsize, avail, &avail, NULL))
s->inbufsize += avail;
}
if(s->inbufsize >= 2)
{
unsigned short len = s->inbuffer[0] | (s->inbuffer[1]<<8);
if (s->inbufsize >= len && len>=2)
{
memcpy(net_message.data, s->inbuffer+2, len-2);
net_message.cursize = len-2;
memmove(s->inbuffer, s->inbuffer+len, s->inbufsize - len);
s->inbufsize -= len;
MSG_BeginReading (msg_nullnetprim);
return 1;
}
}
return 0;
}
#endif