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fteqw/engine/shaders/hlsl9
Spoike bed989f529 q2w bsp format support.
automatic lightmap texture scaling to retain more performance on large maps.
r_clutter preliminary implementation should probably fix up the shader still.
CSQC_Parse_Damage implemented.
finally implement q2 inventory.
fix mixer overflow crash.
glsl can now use s_diffuse etc to force inclusion of a diffuse sampler/texture, meaning shaders don't need to include them.
fix issue with writeip

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4841 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-03-03 00:14:43 +00:00
..
defaultsky.hlsl q2w bsp format support. 2015-03-03 00:14:43 +00:00
defaultwarp.hlsl q2w bsp format support. 2015-03-03 00:14:43 +00:00
rtlight.hlsl q2w bsp format support. 2015-03-03 00:14:43 +00:00