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fteqw/engine/server/pr_q1qvm.c
Spoike 45bafbf374 fix issue with more submodels than the precache model limit. bump model precache limit.
move some of the weird hexen2 features into a HEXEN2 define, which will be disabled by the QUAKETC define.
preliminary attempt at capsule collision support. only capsule/q3bsp support, no capsule/box, box/capsule, or capsule/capsule support, yet.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4753 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-17 03:04:08 +00:00

1670 lines
42 KiB
C
Executable file

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*64bit cpu notes:
string_t is a 32bit quantity.
this datatype needs to have enough bits to express any address that contains a string.
in a 32bit build, this is fine. with a qvm, the offset between the vm base and the string is always less than 32bits so this is fine too.
HOWEVER...
native code uses a base address of 0. this needs a 48bit datatype for any userland address. 32 bits just ain't enough.
even worse: ktx defines string_t as a 'char*'. okay, its 64bit at last... but it means that the entire entity field structure is now the wrong size with the wrong offsets.
this means CRASH!
how to fix? good luck with that. seriously.
the only sane way to fix it is to either define a better base address (say the dll base,
and require that all string_t values are bss or data and not from malloc, which is problematic when loading dynamic stuff from a map)
alternatively, you could create some string_t->pointer lookup. messy.
either way, string_t cannot be a pointer.
probably the best solution is to stop using string_t stuff completely. move all those string values somewhere else.
netnames will still mess things up.
so just use qvms.
oh, wait, ktx no longer supports those properly.
*/
#include "quakedef.h"
#ifdef VM_Q1
#include "pr_common.h"
#define GAME_API_VERSION 13
#define MAX_Q1QVM_EDICTS 768 //according to ktx at api version 12 (fte's protocols go to 2048)
#define MAPNAME_LEN 64
void PR_SV_FillWorldGlobals(world_t *w);
#if GAME_API_VERSION >= 13
#define WASTED_EDICT_T_SIZE (VM_NonNative(q1qvm)?sizeof(int):sizeof(void*))
//in version 13, the actual edict_t struct is gone, and there's a pointer to it in its place (which we don't need, but it changes size based on vm/native).
#else
//this is probably broken on 64bit native code
#define WASTED_EDICT_T_SIZE 114
//qclib has split edict_t and entvars_t.
//mvdsv and the api we're implementing has them in one lump
//so we need to bias our entvars_t and fake the offsets a little.
#endif
//===============================================================
//
// system traps provided by the main engine
//
typedef enum
{
//============== general Quake services ==================
G_GETAPIVERSION, // ( void); //0
G_DPRINT, // ( const char *string ); //1
// print message on the local console
G_ERROR, // ( const char *string ); //2
// abort the game
G_GetEntityToken, //3
G_SPAWN_ENT, //4
G_REMOVE_ENT, //5
G_PRECACHE_SOUND,
G_PRECACHE_MODEL,
G_LIGHTSTYLE,
G_SETORIGIN,
G_SETSIZE, //10
G_SETMODEL,
G_BPRINT,
G_SPRINT,
G_CENTERPRINT,
G_AMBIENTSOUND, //15
G_SOUND,
G_TRACELINE,
G_CHECKCLIENT,
G_STUFFCMD,
G_LOCALCMD, //20
G_CVAR,
G_CVAR_SET,
G_FINDRADIUS,
G_WALKMOVE,
G_DROPTOFLOOR, //25
G_CHECKBOTTOM,
G_POINTCONTENTS,
G_NEXTENT,
G_AIM,
G_MAKESTATIC, //30
G_SETSPAWNPARAMS,
G_CHANGELEVEL,
G_LOGFRAG,
G_GETINFOKEY,
G_MULTICAST, //35
G_DISABLEUPDATES,
G_WRITEBYTE,
G_WRITECHAR,
G_WRITESHORT,
G_WRITELONG, //40
G_WRITEANGLE,
G_WRITECOORD,
G_WRITESTRING,
G_WRITEENTITY,
G_FLUSHSIGNON, //45
g_memset,
g_memcpy,
g_strncpy,
g_sin,
g_cos, //50
g_atan2,
g_sqrt,
g_floor,
g_ceil,
g_acos, //55
G_CMD_ARGC,
G_CMD_ARGV,
G_TraceCapsule,
G_FS_OpenFile,
G_FS_CloseFile, //60
G_FS_ReadFile,
G_FS_WriteFile,
G_FS_SeekFile,
G_FS_TellFile,
G_FS_GetFileList, //65
G_CVAR_SET_FLOAT,
G_CVAR_STRING,
G_Map_Extension,
G_strcmp,
G_strncmp, //70
G_stricmp,
G_strnicmp,
G_Find,
G_executecmd,
G_conprint, //75
G_readcmd,
G_redirectcmd,
G_Add_Bot,
G_Remove_Bot,
G_SetBotUserInfo, //80
G_SetBotCMD,
G_strftime,
G_CMD_ARGS,
G_CMD_TOKENIZE,
G_strlcpy, //85
G_strlcat,
G_MAKEVECTORS,
G_NEXTCLIENT,
G_PRECACHE_VWEP_MODEL,
G_SETPAUSE,
G_SETUSERINFO,
G_MOVETOGOAL,
G_MAX
} gameImport_t;
//
// functions exported by the game subsystem
//
typedef enum
{
GAME_INIT, // ( int levelTime, int randomSeed, int restart );
// init and shutdown will be called every single level
// The game should call G_GET_ENTITY_TOKEN to parse through all the
// entity configuration text and spawn gentities.
GAME_LOADENTS,
GAME_SHUTDOWN, // (void);
GAME_CLIENT_CONNECT, // ( int clientNum ,int isSpectator);
GAME_PUT_CLIENT_IN_SERVER,
GAME_CLIENT_USERINFO_CHANGED, // ( int clientNum,int isSpectator );
GAME_CLIENT_DISCONNECT, // ( int clientNum,int isSpectator );
GAME_CLIENT_COMMAND, // ( int clientNum,int isSpectator );
GAME_CLIENT_PRETHINK,
GAME_CLIENT_THINK, // ( int clientNum,int isSpectator );
GAME_CLIENT_POSTTHINK,
GAME_START_FRAME, // ( int levelTime );
GAME_SETCHANGEPARMS, //self
GAME_SETNEWPARMS,
GAME_CONSOLE_COMMAND, // ( void );
GAME_EDICT_TOUCH, //(self,other)
GAME_EDICT_THINK, //(self,other=world,time)
GAME_EDICT_BLOCKED, //(self,other)
GAME_CLIENT_SAY, //(int isteam)
GAME_PAUSED_TIC, //(int milliseconds)
} q1qvmgameExport_t;
typedef enum
{
F_INT,
F_FLOAT,
F_LSTRING, // string on disk, pointer in memory, TAG_LEVEL
// F_GSTRING, // string on disk, pointer in memory, TAG_GAME
F_VECTOR,
F_ANGLEHACK,
// F_ENTITY, // index on disk, pointer in memory
// F_ITEM, // index on disk, pointer in memory
// F_CLIENT, // index on disk, pointer in memory
F_IGNORE
} fieldtype_t;
typedef struct
{
string_t name;
int ofs;
fieldtype_t type;
// int flags;
} field_t;
typedef struct {
int pad[28];
int self;
int other;
int world;
float time;
float frametime;
int newmis;
float force_retouch;
string_t mapname;
float serverflags;
float total_secrets;
float total_monsters;
float found_secrets;
float killed_monsters;
float parm1;
float parm2;
float parm3;
float parm4;
float parm5;
float parm6;
float parm7;
float parm8;
float parm9;
float parm10;
float parm11;
float parm12;
float parm13;
float parm14;
float parm15;
float parm16;
vec3_t v_forward;
vec3_t v_up;
vec3_t v_right;
float trace_allsolid;
float trace_startsolid;
float trace_fraction;
vec3_t trace_endpos;
vec3_t trace_plane_normal;
float trace_plane_dist;
int trace_ent;
float trace_inopen;
float trace_inwater;
int msg_entity;
func_t main;
func_t StartFrame;
func_t PlayerPreThink;
func_t PlayerPostThink;
func_t ClientKill;
func_t ClientConnect;
func_t PutClientInServer;
func_t ClientDisconnect;
func_t SetNewParms;
func_t SetChangeParms;
} q1qvmglobalvars_t;
//this is not directly usable in 64bit to refer to a 32bit qvm (hence why we have two versions).
typedef struct
{
struct vmedict_s *ents;
int sizeofent;
q1qvmglobalvars_t *global;
field_t *fields;
int APIversion;
} gameDataN_t;
typedef struct
{
unsigned int ents;
int sizeofent;
unsigned int global;
unsigned int fields;
int APIversion;
} gameData32_t;
typedef enum {
FS_READ_BIN,
FS_READ_TXT,
FS_WRITE_BIN,
FS_WRITE_TXT,
FS_APPEND_BIN,
FS_APPEND_TXT
} q1qvmfsMode_t;
typedef enum {
FS_SEEK_CUR,
FS_SEEK_END,
FS_SEEK_SET
} fsOrigin_t;
static const char *q1qvmentstring;
static vm_t *q1qvm;
static pubprogfuncs_t q1qvmprogfuncs;
static edict_t *q1qvmedicts[MAX_Q1QVM_EDICTS];
static void *evars; //pointer to the gamecodes idea of an edict_t
static qintptr_t vevars; //offset into the vm base of evars
/*
static char *Q1QVMPF_AddString(pubprogfuncs_t *pf, char *base, int minlength)
{
char *n;
int l = strlen(base);
Con_Printf("warning: string %s will not be readable from the qvm\n", base);
l = l<minlength?minlength:l;
n = Z_TagMalloc(l+1, VMFSID_Q1QVM);
strcpy(n, base);
return n;
}
*/
static edict_t *QDECL Q1QVMPF_EdictNum(pubprogfuncs_t *pf, unsigned int num)
{
edict_t *e;
if (/*num < 0 ||*/ num >= sv.world.max_edicts)
return NULL;
e = q1qvmedicts[num];
if (!e)
{
e = q1qvmedicts[num] = Z_TagMalloc(sizeof(edict_t)+sizeof(extentvars_t), VMFSID_Q1QVM);
e->v = (stdentvars_t*)((char*)evars + (num * sv.world.edict_size) + WASTED_EDICT_T_SIZE);
e->xv = (extentvars_t*)(e+1);
e->entnum = num;
}
return e;
}
static unsigned int QDECL Q1QVMPF_NumForEdict(pubprogfuncs_t *pf, edict_t *e)
{
return e->entnum;
}
static int QDECL Q1QVMPF_EdictToProgs(pubprogfuncs_t *pf, edict_t *e)
{
return e->entnum*sv.world.edict_size;
}
static edict_t *QDECL Q1QVMPF_ProgsToEdict(pubprogfuncs_t *pf, int num)
{
if (num % sv.world.edict_size)
Con_Printf("Edict To Progs with remainder\n");
num /= sv.world.edict_size;
return Q1QVMPF_EdictNum(pf, num);
}
void Q1QVMED_ClearEdict (edict_t *e, qboolean wipe)
{
int num = e->entnum;
if (wipe)
memset (e->v, 0, sv.world.edict_size - WASTED_EDICT_T_SIZE);
e->isfree = false;
e->entnum = num;
}
static void QDECL Q1QVMPF_EntRemove(pubprogfuncs_t *pf, edict_t *e)
{
if (!ED_CanFree(e))
return;
e->isfree = true;
e->freetime = sv.time;
}
static edict_t *QDECL Q1QVMPF_EntAlloc(pubprogfuncs_t *pf)
{
int i;
edict_t *e;
for ( i=0 ; i<sv.world.num_edicts ; i++)
{
e = (edict_t*)EDICT_NUM(pf, i);
// the first couple seconds of server time can involve a lot of
// freeing and allocating, so relax the replacement policy
if (!e || (e->isfree && ( e->freetime < 2 || sv.time - e->freetime > 0.5 ) ))
{
Q1QVMED_ClearEdict (e, true);
ED_Spawned((struct edict_s *) e, false);
return (struct edict_s *)e;
}
}
if (i >= sv.world.max_edicts-1) //try again, but use timed out ents.
{
for ( i=0 ; i<sv.world.num_edicts ; i++)
{
e = (edict_t*)EDICT_NUM(pf, i);
// the first couple seconds of server time can involve a lot of
// freeing and allocating, so relax the replacement policy
if (!e || (e->isfree))
{
Q1QVMED_ClearEdict (e, true);
ED_Spawned((struct edict_s *) e, false);
return (struct edict_s *)e;
}
}
if (i >= sv.world.max_edicts-1)
{
Sys_Error ("ED_Alloc: no free edicts");
}
}
sv.world.num_edicts++;
e = (edict_t*)EDICT_NUM(pf, i);
// new ents come ready wiped
// Q1QVMED_ClearEdict (e, false);
ED_Spawned((struct edict_s *) e, false);
return (struct edict_s *)e;
}
static int QDECL Q1QVMPF_LoadEnts(pubprogfuncs_t *pf, const char *mapstring, float spawnflags)
{
q1qvmentstring = mapstring;
VM_Call(q1qvm, GAME_LOADENTS);
q1qvmentstring = NULL;
return sv.world.edict_size;
}
static eval_t *QDECL Q1QVMPF_GetEdictFieldValue(pubprogfuncs_t *pf, edict_t *e, char *fieldname, evalc_t *cache)
{
if (!strcmp(fieldname, "message"))
{
return (eval_t*)&e->v->message;
}
return NULL;
}
static eval_t *QDECL Q1QVMPF_FindGlobal (pubprogfuncs_t *prinst, const char *name, progsnum_t num, etype_t *type)
{
return NULL;
}
static globalvars_t *QDECL Q1QVMPF_Globals(pubprogfuncs_t *prinst, int prnum)
{
return NULL;
}
static string_t QDECL Q1QVMPF_StringToProgs(pubprogfuncs_t *prinst, const char *str)
{
string_t ret = (string_t)(str - (char*)VM_MemoryBase(q1qvm));
if (ret >= VM_MemoryMask(q1qvm))
return 0;
return ret;
}
static const char *ASMCALL QDECL Q1QVMPF_StringToNative(pubprogfuncs_t *prinst, string_t str)
{
char *ret = (char*)VM_MemoryBase(q1qvm) + str;
if (!ret) //qvms can never return a null. make sure native code can't crash things either.
return "";
return ret;
}
static int WrapQCBuiltin(builtin_t func, void *offset, quintptr_t mask, const qintptr_t *arg, char *argtypes)
{
globalvars_t gv;
int argnum=0;
while(*argtypes)
{
switch(*argtypes++)
{
case 'f':
gv.param[argnum++].f = VM_FLOAT(*arg++);
break;
case 'i':
gv.param[argnum++].f = VM_LONG(*arg++);
break;
case 'n': //ent num
gv.param[argnum++].i = EDICT_TO_PROG(svprogfuncs, Q1QVMPF_EdictNum(svprogfuncs, VM_LONG(*arg++)));
break;
case 'v': //three seperate args -> 1 vector
gv.param[argnum].vec[0] = VM_FLOAT(*arg++);
gv.param[argnum].vec[1] = VM_FLOAT(*arg++);
gv.param[argnum].vec[2] = VM_FLOAT(*arg++);
argnum++;
break;
case 's':
gv.param[argnum].i = VM_LONG(*arg++);
argnum++;
break;
}
}
svprogfuncs->callargc = argnum;
gv.ret.i = 0;
func(svprogfuncs, &gv);
return gv.ret.i;
}
#define VALIDATEPOINTER(o,l) if ((qintptr_t)o + l >= mask || VM_POINTER(o) < offset) SV_Error("Call to game trap %i passes invalid pointer\n", (int)fn); //out of bounds.
static qintptr_t syscallhandle (void *offset, quintptr_t mask, qintptr_t fn, const qintptr_t *arg)
{
switch (fn)
{
case G_GETAPIVERSION:
return GAME_API_VERSION;
case G_DPRINT:
Con_Printf("%s", (char*)VM_POINTER(arg[0]));
break;
case G_ERROR:
SV_Error("Q1QVM: %s", (char*)VM_POINTER(arg[0]));
break;
case G_GetEntityToken:
{
if (VM_OOB(arg[0], arg[1]) || !arg[1])
return false;
if (q1qvmentstring)
{
char *ret = VM_POINTER(arg[0]);
q1qvmentstring = COM_Parse(q1qvmentstring);
Q_strncpyz(ret, com_token, VM_LONG(arg[1]));
return *com_token != 0;
}
else
{
char *ret = VM_POINTER(arg[0]);
*ret = '\0';
return false;
}
}
break;
case G_SPAWN_ENT:
return Q1QVMPF_EntAlloc(svprogfuncs)->entnum;
case G_REMOVE_ENT:
if (arg[0] >= sv.world.max_edicts)
return false;
Q1QVMPF_EntRemove(svprogfuncs, q1qvmedicts[arg[0]]);
return true;
case G_PRECACHE_SOUND:
PF_precache_sound_Internal(svprogfuncs, VM_POINTER(arg[0]));
break;
case G_PRECACHE_MODEL:
PF_precache_model_Internal(svprogfuncs, VM_POINTER(arg[0]), false);
break;
case G_LIGHTSTYLE:
{
vec3_t rgb = {1,1,1};
PF_applylightstyle(VM_LONG(arg[0]), VM_POINTER(arg[1]), rgb);
}
break;
case G_SETORIGIN:
{
edict_t *e = Q1QVMPF_EdictNum(svprogfuncs, VM_LONG(arg[0]));
if (!e || e->isfree)
return false;
e->v->origin[0] = VM_FLOAT(arg[1]);
e->v->origin[1] = VM_FLOAT(arg[2]);
e->v->origin[2] = VM_FLOAT(arg[3]);
World_LinkEdict (&sv.world, (wedict_t*)e, false);
return true;
}
break;
case G_SETSIZE:
{
edict_t *e = Q1QVMPF_EdictNum(svprogfuncs, arg[0]);
if (!e || e->isfree)
return false;
e->v->mins[0] = VM_FLOAT(arg[1]);
e->v->mins[1] = VM_FLOAT(arg[2]);
e->v->mins[2] = VM_FLOAT(arg[3]);
e->v->maxs[0] = VM_FLOAT(arg[4]);
e->v->maxs[1] = VM_FLOAT(arg[5]);
e->v->maxs[2] = VM_FLOAT(arg[6]);
VectorSubtract (e->v->maxs, e->v->mins, e->v->size);
World_LinkEdict (&sv.world, (wedict_t*)e, false);
return true;
}
case G_SETMODEL:
{
edict_t *e = Q1QVMPF_EdictNum(svprogfuncs, arg[0]);
PF_setmodel_Internal(svprogfuncs, e, VM_POINTER(arg[1]));
}
break;
case G_BPRINT:
SV_BroadcastPrintf(arg[0], "%s", (char*)VM_POINTER(arg[1]));
break;
case G_SPRINT:
if ((unsigned)VM_LONG(arg[0]) > sv.allocated_client_slots)
return 0;
SV_ClientPrintf(&svs.clients[VM_LONG(arg[0])-1], VM_LONG(arg[1]), "%s", (char*)VM_POINTER(arg[2]));
break;
case G_CENTERPRINT:
PF_centerprint_Internal(VM_LONG(arg[0]), false, VM_POINTER(arg[1]));
break;
case G_AMBIENTSOUND:
{
vec3_t pos;
pos[0] = VM_FLOAT(arg[0]);
pos[1] = VM_FLOAT(arg[1]);
pos[2] = VM_FLOAT(arg[2]);
PF_ambientsound_Internal(pos, VM_POINTER(arg[3]), VM_FLOAT(arg[4]), VM_FLOAT(arg[5]));
}
break;
case G_SOUND:
// ( int edn, int channel, char *samp, float vol, float att )
SVQ1_StartSound (NULL, (wedict_t*)Q1QVMPF_EdictNum(svprogfuncs, VM_LONG(arg[0])), VM_LONG(arg[1]), VM_POINTER(arg[2]), VM_FLOAT(arg[3])*255, VM_FLOAT(arg[4]), 0);
break;
case G_TRACELINE:
WrapQCBuiltin(PF_svtraceline, offset, mask, arg, "vvin");
break;
case G_CHECKCLIENT:
return PF_checkclient_Internal(svprogfuncs);
case G_STUFFCMD:
PF_stuffcmd_Internal(VM_LONG(arg[0]), VM_POINTER(arg[1]));
break;
case G_LOCALCMD:
Cbuf_AddText (VM_POINTER(arg[0]), RESTRICT_INSECURE);
break;
case G_CVAR:
{
int i;
cvar_t *c;
char *vname = VM_POINTER(arg[0]);
//paused state is not a cvar.
if (!strcmp(vname, "sv_paused"))
{
float f;
f = sv.paused;
return VM_LONG(f);
}
c = Cvar_Get(vname, "", 0, "Gamecode");
i = VM_LONG(c->value);
return i;
}
case G_CVAR_SET:
{
cvar_t *var;
var = Cvar_Get(VM_POINTER(arg[0]), VM_POINTER(arg[1]), 0, "Gamecode variables");
if (!var)
return -1;
Cvar_Set (var, VM_POINTER(arg[1]));
}
break;
case G_FINDRADIUS:
{
int start = ((char*)VM_POINTER(arg[0]) - (char*)evars) / sv.world.edict_size;
edict_t *ed;
vec3_t diff;
float *org = VM_POINTER(arg[1]);
float rad = VM_FLOAT(arg[2]);
rad *= rad;
for(start++; start < sv.world.num_edicts; start++)
{
ed = EDICT_NUM(svprogfuncs, start);
if (ed->isfree)
continue;
VectorSubtract(ed->v->origin, org, diff);
if (rad > DotProduct(diff, diff))
return (qintptr_t)(vevars + start*sv.world.edict_size);
}
return 0;
}
case G_WALKMOVE:
{
wedict_t *ed = WEDICT_NUM(svprogfuncs, arg[0]);
float yaw = VM_FLOAT(arg[1]);
float dist = VM_FLOAT(arg[2]);
vec3_t move;
vec3_t axis[3];
World_GetEntGravityAxis(ed, axis);
yaw = yaw*M_PI*2 / 360;
move[0] = cos(yaw)*dist;
move[1] = sin(yaw)*dist;
move[2] = 0;
return World_movestep(&sv.world, (wedict_t*)ed, move, axis, true, false, NULL, NULL);
}
case G_DROPTOFLOOR:
{
edict_t *ent;
vec3_t end;
vec3_t start;
trace_t trace;
extern cvar_t pr_droptofloorunits;
ent = EDICT_NUM(svprogfuncs, arg[0]);
VectorCopy (ent->v->origin, end);
if (pr_droptofloorunits.value > 0)
end[2] -= pr_droptofloorunits.value;
else
end[2] -= 256;
VectorCopy (ent->v->origin, start);
trace = World_Move (&sv.world, start, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, (wedict_t*)ent);
if (trace.fraction == 1 || trace.allsolid)
return false;
else
{
VectorCopy (trace.endpos, ent->v->origin);
World_LinkEdict (&sv.world, (wedict_t*)ent, false);
ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
ent->v->groundentity = EDICT_TO_PROG(svprogfuncs, trace.ent);
return true;
}
}
break;
case G_CHECKBOTTOM:
{
vec3_t up = {0,0,1};
return World_CheckBottom(&sv.world, (wedict_t*)EDICT_NUM(svprogfuncs, VM_LONG(arg[0])), up);
}
case G_POINTCONTENTS:
{
vec3_t v;
v[0] = VM_FLOAT(arg[0]);
v[1] = VM_FLOAT(arg[1]);
v[2] = VM_FLOAT(arg[2]);
return sv.world.worldmodel->funcs.PointContents(sv.world.worldmodel, NULL, v);
}
break;
case G_NEXTENT:
{ //input output are entity numbers
unsigned int i;
edict_t *ent;
i = VM_LONG(arg[0]);
while (1)
{
i++;
if (i >= sv.world.num_edicts)
{
return 0;
}
ent = EDICT_NUM(svprogfuncs, i);
if (!ent->isfree)
{
return i;
}
}
break;
}
/*
case G_AIM: //not in mvdsv anyway
break;
*/
case G_MAKESTATIC:
WrapQCBuiltin(PF_makestatic, offset, mask, arg, "n");
break;
case G_SETSPAWNPARAMS:
WrapQCBuiltin(PF_setspawnparms, offset, mask, arg, "n");
break;
case G_CHANGELEVEL:
WrapQCBuiltin(PF_changelevel, offset, mask, arg, "s");
break;
case G_LOGFRAG:
WrapQCBuiltin(PF_logfrag, offset, mask, arg, "nn");
break;
case G_PRECACHE_VWEP_MODEL:
{
int i = WrapQCBuiltin(PF_precache_vwep_model, offset, mask, arg, "s");
float f = *(float*)&i;
return f;
}
break;
case G_GETINFOKEY:
{
char *v;
if (VM_OOB(arg[2], arg[3]))
return -1;
v = PF_infokey_Internal(VM_LONG(arg[0]), VM_POINTER(arg[1]));
Q_strncpyz(VM_POINTER(arg[2]), v, VM_LONG(arg[3]));
}
break;
case G_MULTICAST:
WrapQCBuiltin(PF_multicast, offset, mask, arg, "vi");
break;
case G_DISABLEUPDATES:
//FIXME: remember to ask mvdsv people why this is useful
Con_Printf("G_DISABLEUPDATES: not supported\n");
break;
case G_WRITEBYTE:
WrapQCBuiltin(PF_WriteByte, offset, mask, arg, "ii");
break;
case G_WRITECHAR:
WrapQCBuiltin(PF_WriteChar, offset, mask, arg, "ii");
break;
case G_WRITESHORT:
WrapQCBuiltin(PF_WriteShort, offset, mask, arg, "ii");
break;
case G_WRITELONG:
WrapQCBuiltin(PF_WriteLong, offset, mask, arg, "ii");
break;
case G_WRITEANGLE:
WrapQCBuiltin(PF_WriteAngle, offset, mask, arg, "if");
break;
case G_WRITECOORD:
WrapQCBuiltin(PF_WriteCoord, offset, mask, arg, "if");
break;
case G_WRITESTRING:
PF_WriteString_Internal(VM_LONG(arg[0]), VM_POINTER(arg[1]));
break;
case G_WRITEENTITY:
WrapQCBuiltin(PF_WriteEntity, offset, mask, arg, "in");
break;
case G_FLUSHSIGNON:
SV_FlushSignon ();
break;
case g_memset:
{
void *dst = VM_POINTER(arg[0]);
VALIDATEPOINTER(arg[0], arg[2]);
memset(dst, arg[1], arg[2]);
return arg[0];
}
case g_memcpy:
{
void *dst = VM_POINTER(arg[0]);
void *src = VM_POINTER(arg[1]);
VALIDATEPOINTER(arg[0], arg[2]);
memmove(dst, src, arg[2]);
return arg[0];
}
break;
case g_strncpy:
VALIDATEPOINTER(arg[0], arg[2]);
Q_strncpyS(VM_POINTER(arg[0]), VM_POINTER(arg[1]), arg[2]);
return arg[0];
case g_sin:
VM_FLOAT(fn)=(float)sin(VM_FLOAT(arg[0]));
return fn;
case g_cos:
VM_FLOAT(fn)=(float)cos(VM_FLOAT(arg[0]));
return fn;
case g_atan2:
VM_FLOAT(fn)=(float)atan2(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]));
return fn;
case g_sqrt:
VM_FLOAT(fn)=(float)sqrt(VM_FLOAT(arg[0]));
return fn;
case g_floor:
VM_FLOAT(fn)=(float)floor(VM_FLOAT(arg[0]));
return fn;
case g_ceil:
VM_FLOAT(fn)=(float)ceil(VM_FLOAT(arg[0]));
return fn;
case g_acos:
VM_FLOAT(fn)=(float)acos(VM_FLOAT(arg[0]));
return fn;
case G_CMD_ARGC:
return Cmd_Argc();
case G_CMD_ARGV:
{
char *c;
c = Cmd_Argv(VM_LONG(arg[0]));
if (VM_OOB(arg[1], arg[2]))
return -1;
Q_strncpyz(VM_POINTER(arg[1]), c, VM_LONG(arg[2]));
}
break;
case G_TraceCapsule:
WrapQCBuiltin(PF_svtraceline, offset, mask, arg, "vvinvv");
break;
case G_FS_OpenFile:
//0 = name
//1 = &handle
//2 = mode
//ret = filesize or -1
// Con_Printf("G_FSOpenFile: %s (mode %i)\n", VM_POINTER(arg[0]), arg[2]);
{
int mode;
switch((q1qvmfsMode_t)arg[2])
{
default:
return -1;
case FS_READ_BIN:
case FS_READ_TXT:
mode = VM_FS_READ;
break;
case FS_WRITE_BIN:
case FS_WRITE_TXT:
mode = VM_FS_WRITE;
break;
case FS_APPEND_BIN:
case FS_APPEND_TXT:
mode = VM_FS_APPEND;
break;
}
return VM_fopen(VM_POINTER(arg[0]), VM_POINTER(arg[1]), mode, VMFSID_Q1QVM);
}
break;
case G_FS_CloseFile:
VM_fclose(arg[0], VMFSID_Q1QVM);
break;
case G_FS_ReadFile:
if (VM_OOB(arg[0], arg[1]))
return 0;
return VM_FRead(VM_POINTER(arg[0]), VM_LONG(arg[1]), VM_LONG(arg[2]), VMFSID_Q1QVM);
/*
//not supported, open will fail anyway
case G_FS_WriteFile:
return VM_FWrite(VM_POINTER(arg[0]), VM_LONG(arg[1]), VM_LONG(arg[2]), VMFSID_Q1QVM);
break;
*/
/*
case G_FS_SeekFile:
// int trap_FS_SeekFile( fileHandle_t handle, int offset, int type )
return VM_FSeek(VM_LONG(arg[0]), VM_LONG(arg[1]), VM_LONG(arg[2]));
break;
*/
/*
case G_FS_TellFile:
break;
*/
case G_FS_GetFileList:
if (VM_OOB(arg[2], arg[3]))
return 0;
return VM_GetFileList(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), VM_LONG(arg[3]));
case G_CVAR_SET_FLOAT:
{
cvar_t *var;
var = Cvar_Get(VM_POINTER(arg[0]), va("%f", VM_FLOAT(arg[1])), 0, "Gamecode variables");
if (!var)
return -1;
Cvar_SetValue (var, VM_FLOAT(arg[1]));
}
break;
case G_CVAR_STRING:
{
char *n = VM_POINTER(arg[0]);
cvar_t *cv;
if (VM_OOB(arg[1], arg[2]))
return -1;
if (!strcmp(n, "version"))
{
n = version_string();
Q_strncpyz(VM_POINTER(arg[1]), n, VM_LONG(arg[2]));
}
else
{
cv = Cvar_Get(n, "", 0, "QC variables");
if (cv)
Q_strncpyz(VM_POINTER(arg[1]), cv->string, VM_LONG(arg[2]));
else
Q_strncpyz(VM_POINTER(arg[1]), "", VM_LONG(arg[2]));
}
}
break;
case G_Map_Extension:
//yes, this does exactly match mvdsv...
if (VM_LONG(arg[1]) < G_MAX)
return -2; //can't map that there
else
return -1; //extension not known
case G_strcmp:
{
char *a = VM_POINTER(arg[0]);
char *b = VM_POINTER(arg[1]);
return strcmp(a, b);
}
case G_strncmp:
{
char *a = VM_POINTER(arg[0]);
char *b = VM_POINTER(arg[1]);
return strncmp(a, b, VM_LONG(arg[2]));
}
case G_stricmp:
{
char *a = VM_POINTER(arg[0]);
char *b = VM_POINTER(arg[1]);
return stricmp(a, b);
}
case G_strnicmp:
{
char *a = VM_POINTER(arg[0]);
char *b = VM_POINTER(arg[1]);
return strnicmp(a, b, VM_LONG(arg[2]));
}
case G_Find:
{
edict_t *e = VM_POINTER(arg[0]);
int ofs = VM_LONG(arg[1]) - WASTED_EDICT_T_SIZE;
char *match = VM_POINTER(arg[2]);
char *field;
int first = e?((char*)e - (char*)evars)/sv.world.edict_size:0;
int i;
if (!match)
match = "";
for (i = first+1; i < sv.world.num_edicts; i++)
{
e = q1qvmedicts[i];
field = VM_POINTER(*((string_t*)e->v + ofs/4));
if (field == NULL)
{
if (*match == '\0')
return ((char*)e->v - (char*)offset)-WASTED_EDICT_T_SIZE;
}
else
{
if (!strcmp(field, match))
return ((char*)e->v - (char*)offset)-WASTED_EDICT_T_SIZE;
}
}
}
return 0;
case G_executecmd:
WrapQCBuiltin(PF_ExecuteCommand, offset, mask, arg, "");
break;
case G_conprint:
Con_Printf("%s", (char*)VM_POINTER(arg[0]));
break;
case G_readcmd:
{
extern char outputbuf[];
extern redirect_t sv_redirected;
extern int sv_redirectedlang;
redirect_t old;
int oldl;
char *s = VM_POINTER(arg[0]);
char *output = VM_POINTER(arg[1]);
int outputlen = VM_LONG(arg[2]);
if (VM_OOB(arg[1], arg[2]))
return -1;
Cbuf_Execute(); //FIXME: this code is flawed
Cbuf_AddText (s, RESTRICT_LOCAL);
old = sv_redirected;
oldl = sv_redirectedlang;
if (old != RD_NONE)
SV_EndRedirect();
SV_BeginRedirect(RD_OBLIVION, TL_FindLanguage(""));
Cbuf_Execute();
Q_strncpyz(output, outputbuf, outputlen);
SV_EndRedirect();
if (old != RD_NONE)
SV_BeginRedirect(old, oldl);
Con_DPrintf("PF_readcmd: %s\n%s", s, output);
}
break;
case G_redirectcmd:
//FIXME: KTX uses this, along with a big fat warning.
//it shouldn't be vital to the normal functionality
//just restricts admin a little (did these guys never hear of rcon?)
//I'm too lazy to implement it though.
return 0;
case G_Add_Bot:
//FIXME: not implemented, always returns failure.
//the other bot functions only ever work on bots anyway, so don't need to be implemented until this one is
return 0;
/*
case G_Remove_Bot:
break;
case G_SetBotCMD:
break;
*/
case G_SETUSERINFO:
{
char *key = VM_POINTER(arg[1]);
if (*key == '*' && (VM_LONG(arg[3])&1))
return -1; //denied!
return PF_ForceInfoKey_Internal(VM_LONG(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]));
}
//fallthrough
case G_SetBotUserInfo:
return PF_ForceInfoKey_Internal(VM_LONG(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]));
case G_MOVETOGOAL:
return World_MoveToGoal(&sv.world, (wedict_t*)Q1QVMPF_ProgsToEdict(svprogfuncs, pr_global_struct->self), VM_FLOAT(arg[0]));
case G_strftime:
{
char *out = VM_POINTER(arg[0]);
char *fmt = VM_POINTER(arg[2]);
time_t curtime;
struct tm *local;
if (VM_OOB(arg[0], arg[1]) || !out)
return -1; //please don't corrupt me
time(&curtime);
curtime += VM_LONG(arg[3]);
local = localtime(&curtime);
strftime(out, VM_LONG(arg[1]), fmt, local);
}
break;
case G_CMD_ARGS:
{
char *c;
c = Cmd_Args();
if (VM_OOB(arg[0], arg[1]))
return -1;
Q_strncpyz(VM_POINTER(arg[0]), c, VM_LONG(arg[1]));
}
break;
case G_CMD_TOKENIZE:
{
char *str = VM_POINTER(arg[0]);
Cmd_TokenizeString(str, false, false);
return Cmd_Argc();
}
break;
case G_strlcpy:
{
char *dst = VM_POINTER(arg[0]);
char *src = VM_POINTER(arg[1]);
if (VM_OOB(arg[0], arg[2]))
return -1;
Q_strncpyz(dst, src, VM_LONG(arg[2]));
//WARNING: no return value
}
break;
case G_strlcat:
{
char *dst = VM_POINTER(arg[0]);
char *src = VM_POINTER(arg[1]);
if (VM_OOB(arg[0], arg[2]))
return -1;
Q_strncatz(dst, src, VM_LONG(arg[2]));
//WARNING: no return value
}
break;
case G_MAKEVECTORS:
AngleVectors(VM_POINTER(arg[0]), P_VEC(v_forward), P_VEC(v_right), P_VEC(v_up));
break;
case G_NEXTCLIENT:
{
unsigned int start = ((char*)VM_POINTER(arg[0]) - (char*)evars) / sv.world.edict_size;
while (start < sv.allocated_client_slots)
{
if (svs.clients[start].state == cs_spawned)
return (qintptr_t)(vevars + (start+1) * sv.world.edict_size);
start++;
}
return 0;
}
break;
case G_SETPAUSE:
{
int pause = VM_LONG(arg[0]);
if ((sv.paused&1) == (pause&1))
break; //nothing changed, ignore it.
sv.paused = pause;
sv.pausedstart = Sys_DoubleTime();
}
break;
default:
SV_Error("Q1QVM: Trap %i not implemented\n", (int)fn);
break;
}
return 0;
}
#if __WORDSIZE == 64
static int syscallqvm (void *offset, quintptr_t mask, int fn, const int *arg)
{
qintptr_t args[13];
int i;
for (i = 0; i < 13; i++)
args[i] = arg[i];
return syscallhandle(offset, mask, fn, args);
}
#else
#define syscallqvm (sys_callqvm_t)syscallhandle
#endif
static qintptr_t EXPORT_FN syscallnative (qintptr_t arg, ...)
{
qintptr_t args[13];
va_list argptr;
va_start(argptr, arg);
args[0]=va_arg(argptr, qintptr_t);
args[1]=va_arg(argptr, qintptr_t);
args[2]=va_arg(argptr, qintptr_t);
args[3]=va_arg(argptr, qintptr_t);
args[4]=va_arg(argptr, qintptr_t);
args[5]=va_arg(argptr, qintptr_t);
args[6]=va_arg(argptr, qintptr_t);
args[7]=va_arg(argptr, qintptr_t);
args[8]=va_arg(argptr, qintptr_t);
args[9]=va_arg(argptr, qintptr_t);
args[10]=va_arg(argptr, qintptr_t);
args[11]=va_arg(argptr, qintptr_t);
args[12]=va_arg(argptr, qintptr_t);
va_end(argptr);
return syscallhandle(NULL, ~0, arg, args);
}
void Q1QVM_Shutdown(void)
{
int i;
if (q1qvm)
{
for (i = 0; i < sv.allocated_client_slots; i++)
{
if (svs.clients[i].name)
Q_strncpyz(svs.clients[i].namebuf, svs.clients[i].name, sizeof(svs.clients[i].namebuf));
svs.clients[i].name = svs.clients[i].namebuf;
}
VM_Destroy(q1qvm);
q1qvm = NULL;
VM_fcloseall(VMFSID_Q1QVM);
if (svprogfuncs == &q1qvmprogfuncs)
sv.world.progs = svprogfuncs = NULL;
Z_FreeTags(VMFSID_Q1QVM);
}
}
void Q1QVM_Event_Touch(world_t *w, wedict_t *s, wedict_t *o)
{
int oself = pr_global_struct->self;
int oother = pr_global_struct->other;
pr_global_struct->self = EDICT_TO_PROG(w->progs, s);
pr_global_struct->other = EDICT_TO_PROG(w->progs, o);
pr_global_struct->time = w->physicstime;
VM_Call(q1qvm, GAME_EDICT_TOUCH);
pr_global_struct->self = oself;
pr_global_struct->other = oother;
}
void Q1QVM_Event_Think(world_t *w, wedict_t *s)
{
pr_global_struct->self = EDICT_TO_PROG(w->progs, s);
pr_global_struct->other = EDICT_TO_PROG(w->progs, w->edicts);
VM_Call(q1qvm, GAME_EDICT_THINK);
}
qboolean Q1QVM_Event_ContentsTransition(world_t *w, wedict_t *ent, int oldwatertype, int newwatertype)
{
return false; //always do legacy behaviour
}
void QDECL Q1QVMPF_SetStringField(pubprogfuncs_t *progfuncs, struct edict_s *ed, string_t *fld, const char *str, pbool str_is_static)
{
string_t newval = progfuncs->StringToProgs(progfuncs, str);
if (newval || !str)
*fld = newval;
else
Con_DPrintf("Ignoring string set outside of progs VM\n");
}
qboolean PR_LoadQ1QVM(void)
{
static float writable;
static float dimensionsend;
static float physics_mode = 2;
int i;
gameDataN_t *gd, gdm;
gameData32_t *gd32;
qintptr_t ret;
if (q1qvm)
VM_Destroy(q1qvm);
q1qvm = VM_Create("qwprogs", com_nogamedirnativecode.ival?NULL:syscallnative, syscallqvm);
if (!q1qvm)
{
if (svprogfuncs == &q1qvmprogfuncs)
sv.world.progs = svprogfuncs = NULL;
return false;
}
progstype = PROG_QW;
svprogfuncs = &q1qvmprogfuncs;
// q1qvmprogfuncs.AddString = Q1QVMPF_AddString; //using this breaks 64bit support, and is a 'bad plan' elsewhere too,
q1qvmprogfuncs.EDICT_NUM = Q1QVMPF_EdictNum;
q1qvmprogfuncs.NUM_FOR_EDICT = Q1QVMPF_NumForEdict;
q1qvmprogfuncs.EdictToProgs = Q1QVMPF_EdictToProgs;
q1qvmprogfuncs.ProgsToEdict = Q1QVMPF_ProgsToEdict;
q1qvmprogfuncs.EntAlloc = Q1QVMPF_EntAlloc;
q1qvmprogfuncs.EntFree = Q1QVMPF_EntRemove;
q1qvmprogfuncs.FindGlobal = Q1QVMPF_FindGlobal;
q1qvmprogfuncs.load_ents = Q1QVMPF_LoadEnts;
q1qvmprogfuncs.globals = Q1QVMPF_Globals;
q1qvmprogfuncs.GetEdictFieldValue = Q1QVMPF_GetEdictFieldValue;
q1qvmprogfuncs.StringToProgs = Q1QVMPF_StringToProgs;
q1qvmprogfuncs.StringToNative = Q1QVMPF_StringToNative;
q1qvmprogfuncs.SetStringField = Q1QVMPF_SetStringField;
sv.world.Event_Touch = Q1QVM_Event_Touch;
sv.world.Event_Think = Q1QVM_Event_Think;
sv.world.Event_Sound = SVQ1_StartSound;
sv.world.Event_ContentsTransition = Q1QVM_Event_ContentsTransition;
sv.world.Get_CModel = SVPR_GetCModel;
sv.world.num_edicts = 0; //we're not ready for most of the builtins yet
sv.world.max_edicts = 0; //so clear these out, just in case
sv.world.edict_size = 0; //if we get a division by zero, then at least its a safe crash
memset(q1qvmedicts, 0, sizeof(q1qvmedicts));
q1qvmprogfuncs.stringtable = VM_MemoryBase(q1qvm);
ret = VM_Call(q1qvm, GAME_INIT, (qintptr_t)(sv.time*1000), rand());
if (!ret)
{
Q1QVM_Shutdown();
return false;
}
if (VM_NonNative(q1qvm))
{
gd32 = (gameData32_t*)((char*)VM_MemoryBase(q1qvm) + ret); //qvm is 32bit
//when running native64, we need to convert these to real types, so we can use em below
//double casts to silence warnings
gd = &gdm;
gd->ents = (struct vmedict_s *)(qintptr_t)gd32->ents;
gd->sizeofent = gd32->sizeofent;
gd->global = (q1qvmglobalvars_t *)(qintptr_t)gd32->global;
gd->fields = (field_t *)(qintptr_t)gd32->fields;
gd->APIversion = gd32->APIversion;
}
else
{
gd = (gameDataN_t*)((char*)VM_MemoryBase(q1qvm) + ret); //qvm is 32bit
}
sv.world.edict_size = gd->sizeofent;
vevars = (qintptr_t)gd->ents;
evars = ((char*)VM_MemoryBase(q1qvm) + vevars);
//FIXME: range check this pointer
//FIXME: range check the globals pointer
sv.world.num_edicts = 1;
sv.world.max_edicts = sizeof(q1qvmedicts)/sizeof(q1qvmedicts[0]);
//WARNING: global is not remapped yet...
//This code is written evilly, but works well enough
#define globalint(required, name) pr_global_ptrs->name = (int*)((char*)VM_MemoryBase(q1qvm)+(qintptr_t)&gd->global->name) //the logic of this is somewhat crazy
#define globalfloat(required, name) pr_global_ptrs->name = (float*)((char*)VM_MemoryBase(q1qvm)+(qintptr_t)&gd->global->name)
#define globalstring(required, name) pr_global_ptrs->name = (string_t*)((char*)VM_MemoryBase(q1qvm)+(qintptr_t)&gd->global->name)
#define globalvec(required, name) pr_global_ptrs->name = (vec3_t*)((char*)VM_MemoryBase(q1qvm)+(qintptr_t)&gd->global->name)
#define globalfunc(required, name) pr_global_ptrs->name = (int*)((char*)VM_MemoryBase(q1qvm)+(qintptr_t)&gd->global->name)
#define globalfloatnull(required, name) pr_global_ptrs->name = NULL
globalint (true, self); //we need the qw ones, but any in standard quake and not quakeworld, we don't really care about.
globalint (true, other);
globalint (true, world);
globalfloat (true, time);
globalfloat (true, frametime);
globalint (false, newmis); //not always in nq.
globalfloat (false, force_retouch);
globalstring (true, mapname);
globalfloatnull (false, deathmatch);
globalfloatnull (false, coop);
globalfloatnull (false, teamplay);
globalfloat (true, serverflags);
globalfloat (true, total_secrets);
globalfloat (true, total_monsters);
globalfloat (true, found_secrets);
globalfloat (true, killed_monsters);
globalvec (true, v_forward);
globalvec (true, v_up);
globalvec (true, v_right);
globalfloat (true, trace_allsolid);
globalfloat (true, trace_startsolid);
globalfloat (true, trace_fraction);
globalvec (true, trace_endpos);
globalvec (true, trace_plane_normal);
globalfloat (true, trace_plane_dist);
globalint (true, trace_ent);
globalfloat (true, trace_inopen);
globalfloat (true, trace_inwater);
globalfloatnull (false, trace_endcontents);
globalfloatnull (false, trace_surfaceflags);
globalfloatnull (false, cycle_wrapped);
globalint (false, msg_entity);
globalfunc (false, main);
globalfunc (true, StartFrame);
globalfunc (true, PlayerPreThink);
globalfunc (true, PlayerPostThink);
globalfunc (true, ClientKill);
globalfunc (true, ClientConnect);
globalfunc (true, PutClientInServer);
globalfunc (true, ClientDisconnect);
globalfunc (false, SetNewParms);
globalfunc (false, SetChangeParms);
pr_global_ptrs->trace_surfaceflags = &writable;
pr_global_ptrs->trace_endcontents = &writable;
pr_global_ptrs->dimension_send = &dimensionsend;
pr_global_ptrs->physics_mode = &physics_mode;
dimensionsend = 255;
for (i = 0; i < 16; i++)
pr_global_ptrs->spawnparamglobals[i] = (float*)((char*)VM_MemoryBase(q1qvm)+(qintptr_t)(&gd->global->parm1 + i));
for (; i < NUM_SPAWN_PARMS; i++)
pr_global_ptrs->spawnparamglobals[i] = NULL;
sv.world.progs = &q1qvmprogfuncs;
sv.world.edicts = (wedict_t*)EDICT_NUM(svprogfuncs, 0);
sv.world.usesolidcorpse = true;
if ((unsigned)gd->global->mapname && (unsigned)gd->global->mapname+MAPNAME_LEN < VM_MemoryMask(q1qvm))
Q_strncpyz((char*)VM_MemoryBase(q1qvm) + gd->global->mapname, sv.mapname, MAPNAME_LEN);
PR_SV_FillWorldGlobals(&sv.world);
return true;
}
void Q1QVM_ClientConnect(client_t *cl)
{
if (cl->edict->v->netname)
{
strcpy(cl->namebuf, cl->name);
cl->name = (char*)Q1QVMPF_StringToNative(svprogfuncs, cl->edict->v->netname);
//FIXME: check this pointer
strcpy(cl->name, cl->namebuf);
}
else if (!VM_NonNative(q1qvm))
{
Q_strncpyz(cl->namebuf, cl->name, sizeof(cl->namebuf));
cl->name = cl->namebuf;
cl->edict->v->netname = Q1QVMPF_StringToProgs(svprogfuncs, cl->namebuf);
Con_DPrintf("WARNING: Mod provided no netname buffer and will not function correctly when compiled as a qvm.\n");
}
else
Con_Printf("WARNING: Mod provided no netname buffer. Player names will not be set properly.\n");
// call the spawn function
pr_global_struct->time = sv.world.physicstime;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, cl->edict);
VM_Call(q1qvm, GAME_CLIENT_CONNECT, cl->spectator);
// actually spawn the player
pr_global_struct->time = sv.world.physicstime;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, cl->edict);
VM_Call(q1qvm, GAME_PUT_CLIENT_IN_SERVER, cl->spectator);
}
qboolean Q1QVM_GameConsoleCommand(void)
{
int oldself, oldother;
if (!q1qvm)
return false;
//FIXME: if an rcon command from someone on the server, mvdsv sets self to match the ip of that player
//this is not required (broken by proxies anyway) but is a nice handy feature
pr_global_struct->time = sv.world.physicstime;
oldself = pr_global_struct->self; //these are usually useless
oldother = pr_global_struct->other; //but its possible that someone makes a mod that depends on the 'mod' command working via redirectcmd+co
//this at least matches mvdsv
pr_global_struct->self = 0;
pr_global_struct->other = 0;
VM_Call(q1qvm, GAME_CONSOLE_COMMAND); //mod uses Cmd_Argv+co to get args
pr_global_struct->self = oldself;
pr_global_struct->other = oldother;
return true;
}
qboolean Q1QVM_ClientSay(edict_t *player, qboolean team)
{
qboolean washandled;
if (!q1qvm)
return false;
pr_global_struct->time = sv.world.physicstime;
pr_global_struct->self = Q1QVMPF_EdictToProgs(svprogfuncs, player);
washandled = VM_Call(q1qvm, GAME_CLIENT_SAY, team);
return washandled;
}
qboolean Q1QVM_UserInfoChanged(edict_t *player)
{
if (!q1qvm)
return false;
pr_global_struct->time = sv.world.physicstime;
pr_global_struct->self = Q1QVMPF_EdictToProgs(svprogfuncs, player);
return VM_Call(q1qvm, GAME_CLIENT_USERINFO_CHANGED);
}
void Q1QVM_PlayerPreThink(void)
{
VM_Call(q1qvm, GAME_CLIENT_PRETHINK, host_client->spectator);
}
void Q1QVM_RunPlayerThink(void)
{
VM_Call(q1qvm, GAME_EDICT_THINK);
VM_Call(q1qvm, GAME_CLIENT_THINK, host_client->spectator);
}
void Q1QVM_PostThink(void)
{
VM_Call(q1qvm, GAME_CLIENT_POSTTHINK, host_client->spectator);
}
void Q1QVM_StartFrame(void)
{
VM_Call(q1qvm, GAME_START_FRAME, (qintptr_t)(sv.time*1000));
}
void Q1QVM_Blocked(void)
{
VM_Call(q1qvm, GAME_EDICT_BLOCKED);
}
void Q1QVM_SetNewParms(void)
{
VM_Call(q1qvm, GAME_SETNEWPARMS);
}
void Q1QVM_SetChangeParms(void)
{
VM_Call(q1qvm, GAME_SETCHANGEPARMS);
}
void Q1QVM_ClientCommand(void)
{
VM_Call(q1qvm, GAME_CLIENT_COMMAND);
}
void Q1QVM_GameCodePausedTic(float pausedduration)
{
VM_Call(q1qvm, GAME_PAUSED_TIC, (qintptr_t)(pausedduration*1000));
}
void Q1QVM_DropClient(client_t *cl)
{
if (cl->name)
Q_strncpyz(cl->namebuf, cl->name, sizeof(cl->namebuf));
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, cl->edict);
VM_Call(q1qvm, GAME_CLIENT_DISCONNECT);
cl->name = cl->namebuf;
}
void Q1QVM_ChainMoved(void)
{
}
void Q1QVM_EndFrame(void)
{
}
#endif