1
0
Fork 0
forked from fte/fteqw
fteqw/engine/server
Spoike 12d3e48785 Added support for culling csqc entities according to pvs (primarily to fix skyrooms, but can also help other situations too). Requires r_ignoreentpvs 0 (compat builds still use 1).
Added some explicit IMGFMT_ constants for qc.
Apply contrast after gamma, instead of before, should give a slightly more colourful result.
Version command now lists supported image formats (separately from extensions).
More BIH fixes.
Add patchDefWS parsing in .map files, for rgba vertex colours.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5444 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-04-07 16:41:09 +00:00
..
botlib.h cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
net_preparse.c Misc tweaks. 2018-10-23 07:09:06 +00:00
pr_cmds.c Added support for culling csqc entities according to pvs (primarily to fix skyrooms, but can also help other situations too). Requires r_ignoreentpvs 0 (compat builds still use 1). 2019-04-07 16:41:09 +00:00
pr_lua.c Some misc fixes, mostly win32/msvc focused. 2018-10-17 00:43:04 +00:00
pr_q1qvm.c Better compat with mvdsv 2019-03-23 07:06:37 +00:00
progdefs.h Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). 2019-03-01 22:39:30 +00:00
progs.h reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
q2game.h Add ortho lights (still has serious issues that make them unusable on regular maps). 2018-07-22 11:49:37 +00:00
q3g_public.h
savegame.c Fixed crash from too many csqc entities (reported by shpuld) 2019-02-16 19:09:07 +00:00
server.h Better compat with mvdsv 2019-03-23 07:06:37 +00:00
sqlite3.h
sv_ccmds.c cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
sv_chat.c
sv_cluster.c Weapon preselect/hiding stuff. 2018-12-06 04:55:35 +00:00
sv_demo.c Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos. 2018-09-01 04:18:08 +00:00
sv_ents.c Better compat with mvdsv 2019-03-23 07:06:37 +00:00
sv_init.c Hexen2 uses @s for newlines in centerprints and the alt charset, also try to fix hexen2 custom map names. Allow mvdsv's UserCmd stuff without pr_imitatemvdsv. 2019-02-23 09:38:04 +00:00
sv_main.c Better compat with mvdsv 2019-03-23 07:06:37 +00:00
sv_master.c Misc compile fixes (mostly warnings) 2019-01-29 19:41:31 +00:00
sv_move.c fix some warnings. 2019-01-13 17:56:26 +00:00
sv_mvd.c fix TW patch/uncrouch bug. 2019-04-01 10:16:36 +00:00
sv_nchan.c
sv_phys.c Better compat with mvdsv 2019-03-23 07:06:37 +00:00
sv_rankin.c
sv_send.c Better compat with mvdsv 2019-03-23 07:06:37 +00:00
sv_sql.c Fix some warnings. Hopefully fix bullet plugin. 2018-08-04 19:00:19 +00:00
sv_sql.h
sv_sys_unix.c fix TW patch/uncrouch bug. 2019-04-01 10:16:36 +00:00
sv_sys_win.c Better compat with mvdsv 2019-03-23 07:06:37 +00:00
sv_user.c fix TW patch/uncrouch bug. 2019-04-01 10:16:36 +00:00
svhl_game.c
svhl_gcapi.h
svhl_phys.c
svhl_world.c
svq2_ents.c
svq2_game.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
svq3_game.c Some q3 tweaks. 2019-02-24 08:32:45 +00:00
world.c Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). 2019-03-01 22:39:30 +00:00