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fteqw/engine/shaders/hlsl11
Spoike 2afefb77ca reworked the shader system slightly.
$diffuse can now sample animmaps correctly (although this only makes sense when using glsl or replacement shaders (read: rtlights)).
$fullbright now defaults according to the animmap too.
added reflectcube and reflectmask (the latter defaults according to map/animmap, the former needs to be explicitly stated).
fix d3d9+d3d11 renderers a little. needs much more work.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4868 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-05-03 19:57:46 +00:00
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default2d.hlsl reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
defaultfill.hlsl added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
defaultskin.hlsl reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
defaultsky.hlsl reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
defaultsprite.hlsl reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
defaultwall.hlsl reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
defaultwarp.hlsl reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
depthonly.hlsl reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
drawflat_wall.hlsl reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
rtlight.hlsl reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
terrain.hlsl fix shadowmaps on terrain. 2013-11-10 21:14:28 +00:00
terraindebug.hlsl added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00