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fteqw/engine/shaders/glsl/defaultsprite.glsl
Spoike 2ed9c6a968 Proper support for lit sprites.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-01-17 09:13:05 +00:00

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578 B
GLSL

!!permu FOG
!!samps 1
//used by both particles and sprites.
//note the fog blending mode is all that differs from defaultadditivesprite
#include "sys/defs.h"
#include "sys/fog.h"
varying vec2 tc;
varying vec4 vc;
#ifdef VERTEX_SHADER
void main ()
{
tc = v_texcoord;
vc = v_colour;
gl_Position = ftetransform();
}
#endif
#ifdef FRAGMENT_SHADER
uniform vec4 e_vlscale;
void main ()
{
vec4 col = texture2D(s_t0, tc);
#ifdef MASK
if (col.a < float(MASK))
discard;
#endif
gl_FragColor = fog4blend(col * vc * e_colourident * e_vlscale);
}
#endif