..
gl_alias.c
qcc: added somevec[0] to read somevec_x
2012-02-13 09:24:01 +00:00
gl_backend.c
my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
2012-02-12 05:18:31 +00:00
gl_bloom.c
tcpconnect fixes
2012-01-17 07:57:46 +00:00
gl_draw.c
my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
2012-02-12 05:18:31 +00:00
gl_draw.h
committing for fixes for OMC
2011-10-27 16:16:29 +00:00
gl_font.c
I'm tweeking pmove.c for the luls.
2012-02-14 15:50:34 +00:00
gl_heightmap.c
tcpconnect fixes
2012-01-17 07:57:46 +00:00
gl_hlmdl.c
committing for fixes for OMC
2011-10-27 16:16:29 +00:00
gl_model.c
my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
2012-02-12 05:18:31 +00:00
gl_model.h
my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
2012-02-12 05:18:31 +00:00
gl_ngraph.c
revamped fog to use glsl. shouldn't harm framerate quite so much.
2011-12-23 03:12:29 +00:00
gl_rlight.c
added support for ambient/diffuse/specular scale properties on rtlights.
2012-01-01 11:22:24 +00:00
gl_rmain.c
random quick fixes...
2012-02-12 08:32:39 +00:00
gl_rmisc.c
d3d compiles again (yes, your poking does work Moodles).
2012-01-21 07:53:49 +00:00
gl_rsurf.c
revamped fog to use glsl. shouldn't harm framerate quite so much.
2011-12-23 03:12:29 +00:00
gl_screen.c
tcpconnect fixes
2012-01-17 07:57:46 +00:00
gl_shader.c
I'm tweeking pmove.c for the luls.
2012-02-14 15:50:34 +00:00
gl_shadow.c
my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
2012-02-12 05:18:31 +00:00
gl_vidcocoa.m
Added per-player userinfos (for splitscreen).
2010-08-14 03:17:33 +00:00
gl_vidcommon.c
tcpconnect fixes
2012-01-17 07:57:46 +00:00
gl_viddroid.c
I'm tweeking pmove.c for the luls.
2012-02-14 15:50:34 +00:00
gl_videgl.c
remove gl_lightmap_shift, fix shader to match gl_overbright, es2/egl fixes
2011-05-30 21:48:32 +00:00
gl_videgl.h
Couple of tweeks, breakages, and fixes.
2011-09-05 01:48:23 +00:00
gl_vidlinuxglx.c
I'm tweeking pmove.c for the luls.
2012-02-14 15:50:34 +00:00
gl_vidmacos.c
Couple of tweeks, breakages, and fixes.
2011-09-05 01:48:23 +00:00
gl_vidmorphos.c
tiny fix
2011-12-24 06:16:01 +00:00
gl_vidnt.c
trying to fix q2.
2012-02-13 04:11:11 +00:00
gl_vidnull.c
Couple of tweeks, breakages, and fixes.
2011-09-05 01:48:23 +00:00
gl_vidsdl.c
fixed up player lerping.
2011-12-23 14:36:25 +00:00
gl_vidtinyglstubs.c
Added copyright header, extended the comment a bit.
2007-09-09 14:33:13 +00:00
gl_warp.c
Android fixes.
2012-01-16 06:22:06 +00:00
gl_warp_sin.h
Initial checkin of OpenGL renderer
2004-08-22 22:29:09 +00:00
glmod_doom.c
my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
2012-02-12 05:18:31 +00:00
glquake.h
my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
2012-02-12 05:18:31 +00:00
glsupp.h
preliminary attempt to get rtlights in d3d builds. shadows are only cast by world, and the hlsl code is somewhat lacking. also only works in d3d-only builds.
2012-01-01 02:26:42 +00:00
ltface.c
tcpconnect fixes
2012-01-17 07:57:46 +00:00
model_hl.h
Work In Progress branch.
2009-11-04 21:16:50 +00:00
r_bishaders.h
probably I should add some makefile rule instead.
2012-01-18 02:44:50 +00:00
shader.h
my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
2012-02-12 05:18:31 +00:00