811bce25f1
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide 💩 etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
1875 lines
46 KiB
C
1875 lines
46 KiB
C
#include "quakedef.h"
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#ifndef SERVERONLY
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#include "shader.h"
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#include "gl_draw.h"
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#define WIN32_BLOATED
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#include "glquake.h"
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qboolean r2d_canhwgamma; //says the video code has successfully activated hardware gamma
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texid_t missing_texture;
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texid_t missing_texture_gloss;
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texid_t missing_texture_normal;
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texid_t translate_texture;
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shader_t *translate_shader;
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texid_t ch_int_texture;
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vec3_t ch_color;
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shader_t *shader_crosshair;
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static mpic_t *conback;
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static mpic_t *draw_backtile;
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shader_t *shader_draw_fill, *shader_draw_fill_trans;
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mpic_t *draw_disc;
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shader_t *shader_contrastup;
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shader_t *shader_contrastdown;
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shader_t *shader_brightness;
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shader_t *shader_gammacb;
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shader_t *shader_polyblend;
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shader_t *shader_menutint;
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#define DRAW_QUADS 128
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static int draw_active_flags;
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static shader_t *draw_active_shader;
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static avec4_t draw_active_colour;
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static mesh_t draw_mesh;
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static vecV_t draw_mesh_xyz[DRAW_QUADS];
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vec2_t draw_mesh_st[DRAW_QUADS];
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static avec4_t draw_mesh_colors[DRAW_QUADS];
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index_t r_quad_indexes[DRAW_QUADS*6];
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unsigned int r2d_be_flags;
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struct
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{
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lmalloc_t allocation;
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qboolean dirty;
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uploadfmt_t fmt;
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int lastid;
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unsigned int *data;
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shader_t *shader;
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texid_t tex;
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apic_t *pics;
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} atlas;
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extern cvar_t scr_conalpha;
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extern cvar_t gl_conback;
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extern cvar_t gl_font, con_textfont;
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extern cvar_t r_font_postprocess_outline;
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extern cvar_t gl_screenangle;
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extern cvar_t vid_conautoscale;
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extern cvar_t vid_conheight;
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extern cvar_t vid_conwidth;
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extern cvar_t con_textsize;
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static void QDECL R2D_Font_Callback(struct cvar_s *var, char *oldvalue);
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static void QDECL R2D_Conautoscale_Callback(struct cvar_s *var, char *oldvalue);
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static void QDECL R2D_ScreenAngle_Callback(struct cvar_s *var, char *oldvalue);
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static void QDECL R2D_Conheight_Callback(struct cvar_s *var, char *oldvalue);
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static void QDECL R2D_Conwidth_Callback(struct cvar_s *var, char *oldvalue);
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extern cvar_t crosshair;
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extern cvar_t crosshaircolor;
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extern cvar_t crosshairsize;
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extern cvar_t crosshairimage;
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extern cvar_t crosshairalpha;
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static void QDECL R2D_Crosshair_Callback(struct cvar_s *var, char *oldvalue);
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static void QDECL R2D_CrosshairImage_Callback(struct cvar_s *var, char *oldvalue);
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static void QDECL R2D_CrosshairColor_Callback(struct cvar_s *var, char *oldvalue);
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void (*R2D_Flush)(void);
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//We need this for minor things though, so we'll just use the slow accurate method.
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//this is unlikly to be called too often.
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qbyte GetPaletteIndex(int red, int green, int blue)
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{
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//slow, horrible method.
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{
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int i, best=15;
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int bestdif=256*256*256, curdif;
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extern qbyte *host_basepal;
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qbyte *pa;
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#define _abs(x) ((x)*(x))
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pa = host_basepal;
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for (i = 0; i < 256; i++, pa+=3)
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{
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curdif = _abs(red - pa[0]) + _abs(green - pa[1]) + _abs(blue - pa[2]);
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if (curdif < bestdif)
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{
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if (curdif<1)
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return i;
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bestdif = curdif;
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best = i;
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}
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}
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return best;
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}
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}
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qbyte GetPaletteIndexNoFB(int red, int green, int blue)
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{
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//slow, horrible method.
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{
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int i, best=15;
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int bestdif=256*256*256, curdif;
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extern qbyte *host_basepal;
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qbyte *pa;
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#define _abs(x) ((x)*(x))
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pa = host_basepal;
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for (i = 0; i < 256 - vid.fullbright; i++, pa+=3)
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{
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curdif = _abs(red - pa[0]) + _abs(green - pa[1]) + _abs(blue - pa[2]);
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if (curdif < bestdif)
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{
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if (curdif<1)
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return i;
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bestdif = curdif;
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best = i;
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}
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}
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return best;
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}
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}
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void R2D_Shutdown(void)
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{
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Cvar_Unhook(&con_textfont);
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Cvar_Unhook(&gl_font);
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Cvar_Unhook(&r_font_postprocess_outline);
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Cvar_Unhook(&vid_conautoscale);
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Cvar_Unhook(&gl_screenangle);
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Cvar_Unhook(&vid_conheight);
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Cvar_Unhook(&vid_conwidth);
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Cvar_Unhook(&crosshair);
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Cvar_Unhook(&crosshairimage);
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Cvar_Unhook(&crosshaircolor);
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BZ_Free(cl_stris);
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cl_stris = NULL;
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BZ_Free(cl_strisvertv);
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cl_strisvertv = NULL;
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BZ_Free(cl_strisvertc);
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cl_strisvertc = NULL;
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BZ_Free(cl_strisvertt);
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cl_strisvertt = NULL;
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BZ_Free(cl_strisidx);
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cl_strisidx = NULL;
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cl_numstrisidx = 0;
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cl_maxstrisidx = 0;
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cl_numstrisvert = 0;
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cl_maxstrisvert = 0;
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cl_numstris = 0;
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cl_maxstris = 0;
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Con_FlushBackgrounds();
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if (font_console == font_default)
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font_console = NULL;
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if (font_console)
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Font_Free(font_console);
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font_console = NULL;
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if (font_default)
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Font_Free(font_default);
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font_default = NULL;
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if (font_tiny)
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Font_Free(font_tiny);
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font_tiny = NULL;
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#ifndef NOBUILTINMENUS
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M_ReloadMenus();
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#endif
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#if defined(MENU_DAT) || defined(CSQC_DAT)
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PR_ReloadFonts(false);
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#endif
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while(atlas.pics)
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{
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apic_t *a = atlas.pics;
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atlas.pics = a->next;
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Z_Free(a);
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}
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Z_Free(atlas.data);
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memset(&atlas, 0, sizeof(atlas));
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#ifdef PLUGINS
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Plug_FreeAllImages();
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#endif
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}
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/*
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Iniitalise the 2d rendering functions (including font).
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Image loading code must be ready for use at this point.
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*/
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void R2D_Init(void)
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{
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unsigned int nonorm[4*4];
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unsigned int nogloss[4*4];
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int i, j;
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unsigned int glossval;
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unsigned int normval;
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extern cvar_t gl_specular_fallback, gl_specular_fallbackexp, gl_texturemode;
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conback = NULL;
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Cvar_ForceCallback(&gl_texturemode);
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draw_mesh.istrifan = true;
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draw_mesh.numvertexes = 4;
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draw_mesh.numindexes = 6;
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draw_mesh.xyz_array = draw_mesh_xyz;
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draw_mesh.st_array = draw_mesh_st;
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draw_mesh.colors4f_array[0] = draw_mesh_colors;
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draw_mesh.indexes = r_quad_indexes;
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for (i = 0, j = 0; i < countof(r_quad_indexes); i += 6, j += 4)
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{
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r_quad_indexes[i+0] = j+0;
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r_quad_indexes[i+1] = j+1;
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r_quad_indexes[i+2] = j+2;
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r_quad_indexes[i+3] = j+2;
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r_quad_indexes[i+4] = j+3;
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r_quad_indexes[i+5] = j+0;
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}
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glossval = min(gl_specular_fallback.value*255, 255);
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glossval *= 0x10101;
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glossval |= 0x01000000 * bound(0, (int)(gl_specular_fallbackexp.value*255), 255);
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glossval = LittleLong(glossval);
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normval = 0xffff8080;
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normval = LittleLong(normval);
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for (i = 0; i < 4*4; i++)
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{
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nogloss[i] = glossval;
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nonorm[i] = normval;
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}
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missing_texture = R_LoadTexture8("no_texture", 16, 16, (unsigned char*)(r_notexture_mip+1), IF_NOALPHA|IF_NOGAMMA|IF_NOPURGE, 0);
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missing_texture_gloss = R_LoadTexture("no_texture_gloss", 4, 4, TF_RGBA32, (unsigned char*)nogloss, IF_NOGAMMA|IF_NOPURGE);
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missing_texture_normal = R_LoadTexture("no_texture_normal", 4, 4, TF_RGBA32, (unsigned char*)nonorm, IF_NOGAMMA|IF_NOPURGE);
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translate_texture = r_nulltex;
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ch_int_texture = r_nulltex;
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Shader_Init();
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BE_Init();
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Font_Init();
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draw_backtile = R_RegisterShader("gfx/backtile.lmp", SUF_NONE,
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"{\n"
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"if $nofixed\n"
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"program default2d\n"
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"endif\n"
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"affine\n"
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"nomipmaps\n"
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"{\n"
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"map $diffuse\n"
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"}\n"
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"}\n");
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TEXDOWAIT(draw_backtile->defaulttextures->base);
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if (!TEXLOADED(draw_backtile->defaulttextures->base))
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draw_backtile->defaulttextures->base = R_LoadHiResTexture("gfx/backtile", NULL, IF_UIPIC|IF_NOPICMIP|IF_NOMIPMAP|IF_NOWORKER);
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if (!TEXLOADED(draw_backtile->defaulttextures->base))
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draw_backtile->defaulttextures->base = R_LoadHiResTexture("gfx/menu/backtile", NULL, IF_UIPIC|IF_NOPICMIP|IF_NOMIPMAP|IF_NOWORKER);
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if (!TEXLOADED(draw_backtile->defaulttextures->base))
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draw_backtile->defaulttextures->base = R_LoadHiResTexture("pics/backtile", NULL, IF_UIPIC|IF_NOPICMIP|IF_NOMIPMAP|IF_NOWORKER);
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shader_draw_fill = R_RegisterShader("fill_opaque", SUF_NONE,
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"{\n"
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"program defaultfill\n"
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"{\n"
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"map $whiteimage\n"
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"rgbgen exactvertex\n"
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"alphagen vertex\n"
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"}\n"
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"}\n");
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shader_draw_fill_trans = R_RegisterShader("fill_trans", SUF_NONE,
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"{\n"
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"program defaultfill\n"
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"{\n"
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"map $whiteimage\n"
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"rgbgen vertex\n"
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"alphagen vertex\n"
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"blendfunc blend\n"
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"}\n"
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"}\n");
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shader_contrastup = R_RegisterShader("contrastupshader", SUF_NONE,
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"{\n"
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"program defaultfill\n"
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"{\n"
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"nodepthtest\n"
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"map $whiteimage\n"
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"blendfunc gl_dst_color gl_one\n"
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"rgbgen vertex\n"
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"alphagen vertex\n"
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"}\n"
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"}\n"
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);
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shader_contrastdown = R_RegisterShader("contrastdownshader", SUF_NONE,
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"{\n"
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"program defaultfill\n"
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"{\n"
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"nodepthtest\n"
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"map $whiteimage\n"
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"blendfunc gl_dst_color gl_zero\n"
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"rgbgen vertex\n"
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"alphagen vertex\n"
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"}\n"
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"}\n"
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);
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shader_brightness = R_RegisterShader("brightnessshader", SUF_NONE,
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"{\n"
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"program defaultfill\n"
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"{\n"
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"nodepthtest\n"
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"map $whiteimage\n"
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"blendfunc gl_one gl_one\n"
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"rgbgen vertex\n"
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"alphagen vertex\n"
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"}\n"
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"}\n"
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);
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shader_gammacb = R_RegisterShader("gammacbshader", SUF_NONE,
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"{\n"
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"program defaultgammacb\n"
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"affine\n"
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"{\n"
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"map $currentrender\n"
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"nodepthtest\n"
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"}\n"
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"}\n"
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);
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shader_polyblend = R_RegisterShader("polyblendshader", SUF_NONE,
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"{\n"
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"program defaultfill\n"
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"{\n"
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"map $whiteimage\n"
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"blendfunc gl_src_alpha gl_one_minus_src_alpha\n"
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"rgbgen vertex\n"
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"alphagen vertex\n"
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"}\n"
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"}\n"
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);
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shader_menutint = R_RegisterShader("menutint", SUF_NONE,
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"{\n"
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"affine\n"
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#ifdef FTE_TARGET_WEB
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//currentrender is problematic here, so avoid using it.
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"program default2d\n"
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"{\n"
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"map $whiteimage\n"
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"blendfunc gl_dst_color gl_zero\n"
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"rgbgen srgb $r_menutint\n"
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"}\n"
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#else
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"if gl_menutint_shader != 0\n"
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"program menutint\n"
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"endif\n"
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"if $haveprogram\n"
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"{\n"
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"map $currentrender\n"
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"}\n"
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"else\n"
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"{\n"
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"map $whiteimage\n"
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"blendfunc gl_dst_color gl_zero\n"
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"rgbgen srgb $r_menutint\n"
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"}\n"
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"endif\n"
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#endif
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"}\n"
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);
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shader_crosshair = R_RegisterShader("crosshairshader", SUF_NONE,
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"{\n"
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"if $nofixed\n"
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"program default2d\n"
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"endif\n"
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"affine\n"
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"nomipmaps\n"
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"{\n"
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"map $diffuse\n"
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"blendfunc blend\n"
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"rgbgen vertex\n"
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"alphagen vertex\n"
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"}\n"
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"}\n"
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);
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Cvar_Hook(&con_textfont, R2D_Font_Callback);
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Cvar_Hook(&gl_font, R2D_Font_Callback);
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Cvar_Hook(&r_font_postprocess_outline, R2D_Font_Callback);
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Cvar_Hook(&vid_conautoscale, R2D_Conautoscale_Callback);
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Cvar_Hook(&gl_screenangle, R2D_ScreenAngle_Callback);
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Cvar_Hook(&vid_conheight, R2D_Conheight_Callback);
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Cvar_Hook(&vid_conwidth, R2D_Conwidth_Callback);
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Cvar_Hook(&crosshair, R2D_Crosshair_Callback);
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Cvar_Hook(&crosshairimage, R2D_CrosshairImage_Callback);
|
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Cvar_Hook(&crosshaircolor, R2D_CrosshairColor_Callback);
|
|
|
|
Cvar_ForceCallback(&gl_conback);
|
|
Cvar_ForceCallback(&vid_conautoscale);
|
|
Cvar_ForceCallback(&gl_font);
|
|
|
|
Cvar_ForceCallback(&crosshair);
|
|
Cvar_ForceCallback(&crosshaircolor);
|
|
|
|
#ifdef PLUGINS
|
|
Plug_DrawReloadImages();
|
|
#endif
|
|
|
|
R2D_Font_Changed();
|
|
|
|
R_NetgraphInit();
|
|
|
|
atlas.lastid = -1;
|
|
atlas.shader = NULL;
|
|
atlas.data = NULL;
|
|
atlas.dirty = false;
|
|
Mod_LightmapAllocInit(&atlas.allocation, false, min(512, sh_config.texture2d_maxsize), min(512, sh_config.texture2d_maxsize), 0);
|
|
}
|
|
|
|
mpic_t *R2D_SafeCachePic (const char *path)
|
|
{
|
|
shader_t *s;
|
|
if (!qrenderer)
|
|
return NULL;
|
|
s = R_RegisterPic(path, NULL);
|
|
return s;
|
|
}
|
|
|
|
|
|
mpic_t *R2D_SafePicFromWad (const char *name)
|
|
{
|
|
shader_t *s;
|
|
if (!qrenderer)
|
|
return NULL;
|
|
s = R_RegisterCustom (va("gfx/%s", name), SUF_2D, Shader_Default2D, "wad");
|
|
return s;
|
|
}
|
|
|
|
apic_t *R2D_LoadAtlasedPic(const char *name)
|
|
{
|
|
apic_t *apic = Z_Malloc(sizeof(*apic));
|
|
qpic_t *qp;
|
|
int x,y;
|
|
qbyte *indata = NULL;
|
|
int atlasid;
|
|
|
|
if (!gl_load24bit.ival)
|
|
{
|
|
size_t lumpsize;
|
|
qbyte lumptype;
|
|
qp = W_GetLumpName(name, &lumpsize, &lumptype);
|
|
if (qp && lumptype == TYP_QPIC && lumpsize == 8+qp->width*qp->height)
|
|
{
|
|
apic->width = qp->width;
|
|
apic->height = qp->height;
|
|
indata = qp->data;
|
|
}
|
|
}
|
|
|
|
if (!indata || apic->width > atlas.allocation.width || apic->height > atlas.allocation.height)
|
|
atlasid = -1; //can happen on voodoo cards
|
|
else
|
|
Mod_LightmapAllocBlock(&atlas.allocation, apic->width+2, apic->height+2, &apic->x, &apic->y, &atlasid);
|
|
|
|
if (atlasid >= 0)
|
|
{
|
|
unsigned int *out;
|
|
apic->x += 1;
|
|
apic->y += 1;
|
|
|
|
//FIXME: extend the atlas height instead, and keep going with a single atlas?
|
|
if (atlasid != atlas.lastid)
|
|
{
|
|
atlas.lastid = atlasid;
|
|
if (atlas.dirty)
|
|
Image_Upload(atlas.tex, atlas.fmt, atlas.data, NULL, atlas.allocation.width, atlas.allocation.height, IF_NOMIPMAP);
|
|
atlas.tex = r_nulltex;
|
|
atlas.fmt = sh_config.texfmt[PTI_BGRA8]?PTI_BGRA8:PTI_RGBA8;
|
|
atlas.shader = NULL;
|
|
atlas.dirty = false;
|
|
if (atlas.data) //clear atlas data instead of reallocating it.
|
|
memset(atlas.data, 0, sizeof(*atlas.data) * atlas.allocation.width * atlas.allocation.height);
|
|
}
|
|
|
|
if (!atlas.tex)
|
|
atlas.tex = Image_CreateTexture(va("fte_atlas%i", atlasid), NULL, IF_NOMIPMAP);
|
|
if (!atlas.shader)
|
|
{
|
|
atlas.shader = R_RegisterShader(va("fte_atlas%i", atlasid), SUF_NONE,
|
|
"{\n"
|
|
"affine\n"
|
|
"program default2d\n"
|
|
"{\n"
|
|
"map $diffuse\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"blendfunc gl_one gl_one_minus_src_alpha\n"
|
|
"}\n"
|
|
"}\n"
|
|
);
|
|
atlas.shader->defaulttextures->base = atlas.tex;
|
|
}
|
|
|
|
if (!atlas.data)
|
|
atlas.data = Z_Malloc(sizeof(*atlas.data) * atlas.allocation.width * atlas.allocation.height);
|
|
|
|
out = atlas.data;
|
|
out += apic->x;
|
|
out += apic->y * atlas.allocation.width;
|
|
apic->atlas = atlas.shader;
|
|
|
|
if (atlas.fmt == PTI_BGRA8)
|
|
{
|
|
//pad above. extra casts because 64bit msvc is RETARDED.
|
|
out[-1 - (qintptr_t)atlas.allocation.width] = (indata[0] == 255)?0:d_8to24bgrtable[indata[0]]; //pad left
|
|
for (x = 0; x < apic->width; x++)
|
|
out[x-(qintptr_t)atlas.allocation.width] = (indata[x] == 255)?0:d_8to24bgrtable[indata[x]];
|
|
out[x - (qintptr_t)atlas.allocation.width] = (indata[x-1] == 255)?0:d_8to24bgrtable[indata[x-1]]; //pad right
|
|
for (y = 0; y < apic->height; y++)
|
|
{
|
|
out[-1] = (indata[0] == 255)?0:d_8to24bgrtable[indata[0]]; //pad left
|
|
for (x = 0; x < apic->width; x++)
|
|
out[x] = (indata[x] == 255)?0:d_8to24bgrtable[indata[x]];
|
|
out[x] = (indata[x-1] == 255)?0:d_8to24bgrtable[indata[x-1]]; //pad right
|
|
indata += x;
|
|
out += atlas.allocation.width;
|
|
}
|
|
//pad below
|
|
out[-1] = (indata[0] == 255)?0:d_8to24bgrtable[indata[0]]; //pad left
|
|
for (x = 0; x < apic->width; x++)
|
|
out[x] = (indata[x] == 255)?0:d_8to24bgrtable[indata[x]];
|
|
out[x] = (indata[x-1] == 255)?0:d_8to24bgrtable[indata[x-1]]; //pad right
|
|
}
|
|
else
|
|
{
|
|
//pad above. extra casts because 64bit msvc is RETARDED.
|
|
out[-1 - (qintptr_t)atlas.allocation.width] = (indata[0] == 255)?0:d_8to24rgbtable[indata[0]]; //pad left
|
|
for (x = 0; x < apic->width; x++)
|
|
out[x-(qintptr_t)atlas.allocation.width] = (indata[x] == 255)?0:d_8to24rgbtable[indata[x]];
|
|
out[x - (qintptr_t)atlas.allocation.width] = (indata[x-1] == 255)?0:d_8to24rgbtable[indata[x-1]]; //pad right
|
|
for (y = 0; y < apic->height; y++)
|
|
{
|
|
out[-1] = (indata[0] == 255)?0:d_8to24rgbtable[indata[0]]; //pad left
|
|
for (x = 0; x < apic->width; x++)
|
|
out[x] = (indata[x] == 255)?0:d_8to24rgbtable[indata[x]];
|
|
out[x] = (indata[x-1] == 255)?0:d_8to24rgbtable[indata[x-1]]; //pad right
|
|
indata += x;
|
|
out += atlas.allocation.width;
|
|
}
|
|
//pad below
|
|
out[-1] = (indata[0] == 255)?0:d_8to24rgbtable[indata[0]]; //pad left
|
|
for (x = 0; x < apic->width; x++)
|
|
out[x] = (indata[x] == 255)?0:d_8to24rgbtable[indata[x]];
|
|
out[x] = (indata[x-1] == 255)?0:d_8to24rgbtable[indata[x-1]]; //pad right
|
|
}
|
|
|
|
//pinch inwards, for linear sampling
|
|
apic->sl = (apic->x+0.5)/(float)atlas.allocation.width;
|
|
apic->sh = (apic->width-1.0)/(float)atlas.allocation.width;
|
|
|
|
apic->tl = (apic->y+0.5)/(float)atlas.allocation.height;
|
|
apic->th = (apic->height-1.0)/(float)atlas.allocation.height;
|
|
|
|
atlas.dirty = true;
|
|
|
|
apic->next = atlas.pics;
|
|
atlas.pics = apic;
|
|
}
|
|
else if (1)
|
|
{
|
|
apic->atlas = R_RegisterPic(va("gfx/%s", name), "wad");
|
|
apic->sl = 0;
|
|
apic->sh = 1;
|
|
apic->tl = 0;
|
|
apic->th = 1;
|
|
|
|
apic->next = atlas.pics;
|
|
atlas.pics = apic;
|
|
}
|
|
else
|
|
{
|
|
Z_Free(apic);
|
|
return NULL;
|
|
}
|
|
return apic;
|
|
}
|
|
|
|
void R2D_ImageColours(float r, float g, float b, float a)
|
|
{
|
|
draw_active_colour[0] = r;
|
|
draw_active_colour[1] = g;
|
|
draw_active_colour[2] = b;
|
|
draw_active_colour[3] = a;
|
|
|
|
Font_InvalidateColour(draw_active_colour);
|
|
}
|
|
void R2D_ImagePaletteColour(unsigned int i, float a)
|
|
{
|
|
draw_active_colour[0] = SRGBf(host_basepal[i*3+0]/255.0);
|
|
draw_active_colour[1] = SRGBf(host_basepal[i*3+1]/255.0);
|
|
draw_active_colour[2] = SRGBf(host_basepal[i*3+2]/255.0);
|
|
draw_active_colour[3] = a;
|
|
|
|
Font_InvalidateColour(draw_active_colour);
|
|
}
|
|
|
|
//awkward and weird to use
|
|
void R2D_ImageAtlas(float x, float y, float w, float h, float s1, float t1, float s2, float t2, apic_t *pic)
|
|
{
|
|
float newsl, newsh, newtl, newth;
|
|
if (!pic)
|
|
return;
|
|
if (atlas.dirty)
|
|
{
|
|
Image_Upload(atlas.tex, atlas.fmt, atlas.data, NULL, atlas.allocation.width, atlas.allocation.height, IF_NOMIPMAP);
|
|
atlas.dirty = false;
|
|
}
|
|
|
|
newsl = pic->sl + s1 * pic->sh;
|
|
newsh = newsl + (s2-s1) * pic->sh;
|
|
|
|
newtl = pic->tl + t1 * pic->th;
|
|
newth = newtl + (t2-t1) * pic->th;
|
|
|
|
R2D_Image(x, y, w, h, newsl, newtl, newsh, newth, pic->atlas);
|
|
}
|
|
|
|
void R2D_ImageFlush(void)
|
|
{
|
|
BE_DrawMesh_Single(draw_active_shader, &draw_mesh, NULL, draw_active_flags);
|
|
|
|
R2D_Flush = NULL;
|
|
draw_active_shader = NULL;
|
|
}
|
|
//awkward and weird to use
|
|
void R2D_Image(float x, float y, float w, float h, float s1, float t1, float s2, float t2, mpic_t *pic)
|
|
{
|
|
int i;
|
|
if (!pic)
|
|
return;
|
|
|
|
//don't draw pics if they have an image which is still loading.
|
|
for (i = 0; i < pic->numpasses; i++)
|
|
{
|
|
if (pic->passes[i].texgen == T_GEN_SINGLEMAP && pic->passes[i].anim_frames[0] && pic->passes[i].anim_frames[0]->status == TEX_LOADING)
|
|
return;
|
|
if (pic->passes[i].texgen == T_GEN_DIFFUSE && pic->defaulttextures->base && pic->defaulttextures->base->status == TEX_LOADING)
|
|
return;
|
|
}
|
|
|
|
if (draw_active_shader != pic || draw_active_flags != r2d_be_flags || R2D_Flush != R2D_ImageFlush || draw_mesh.numvertexes+4 > DRAW_QUADS)
|
|
{
|
|
if (R2D_Flush)
|
|
R2D_Flush();
|
|
|
|
draw_active_shader = pic;
|
|
draw_active_flags = r2d_be_flags;
|
|
R2D_Flush = R2D_ImageFlush;
|
|
|
|
draw_mesh.numindexes = 0;
|
|
draw_mesh.numvertexes = 0;
|
|
}
|
|
|
|
Vector2Set(draw_mesh_xyz[draw_mesh.numvertexes+0], x, y);
|
|
Vector2Set(draw_mesh_st[draw_mesh.numvertexes+0], s1, t1);
|
|
Vector4Copy(draw_active_colour, draw_mesh_colors[draw_mesh.numvertexes+0]);
|
|
|
|
Vector2Set(draw_mesh_xyz[draw_mesh.numvertexes+1], x+w, y);
|
|
Vector2Set(draw_mesh_st[draw_mesh.numvertexes+1], s2, t1);
|
|
Vector4Copy(draw_active_colour, draw_mesh_colors[draw_mesh.numvertexes+1]);
|
|
|
|
Vector2Set(draw_mesh_xyz[draw_mesh.numvertexes+2], x+w, y+h);
|
|
Vector2Set(draw_mesh_st[draw_mesh.numvertexes+2], s2, t2);
|
|
Vector4Copy(draw_active_colour, draw_mesh_colors[draw_mesh.numvertexes+2]);
|
|
|
|
Vector2Set(draw_mesh_xyz[draw_mesh.numvertexes+3], x, y+h);
|
|
Vector2Set(draw_mesh_st[draw_mesh.numvertexes+3], s1, t2);
|
|
Vector4Copy(draw_active_colour, draw_mesh_colors[draw_mesh.numvertexes+3]);
|
|
|
|
draw_mesh.numvertexes += 4;
|
|
draw_mesh.numindexes += 6;
|
|
}
|
|
void R2D_Image2dQuad(vec2_t const*points, vec2_t const*texcoords, vec4_t const*rgba, mpic_t *pic)
|
|
{
|
|
int i;
|
|
if (!pic)
|
|
return;
|
|
|
|
//don't draw pics if they have an image which is still loading.
|
|
for (i = 0; i < pic->numpasses; i++)
|
|
{
|
|
if (pic->passes[i].texgen == T_GEN_SINGLEMAP && pic->passes[i].anim_frames[0] && pic->passes[i].anim_frames[0]->status == TEX_LOADING)
|
|
return;
|
|
if (pic->passes[i].texgen == T_GEN_DIFFUSE && pic->defaulttextures->base && pic->defaulttextures->base->status == TEX_LOADING)
|
|
return;
|
|
}
|
|
|
|
if (draw_active_shader != pic || draw_active_flags != r2d_be_flags || R2D_Flush != R2D_ImageFlush || draw_mesh.numvertexes+4 > DRAW_QUADS)
|
|
{
|
|
if (R2D_Flush)
|
|
R2D_Flush();
|
|
|
|
draw_active_shader = pic;
|
|
draw_active_flags = r2d_be_flags;
|
|
R2D_Flush = R2D_ImageFlush;
|
|
|
|
draw_mesh.numindexes = 0;
|
|
draw_mesh.numvertexes = 0;
|
|
}
|
|
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
Vector2Copy(points[i], draw_mesh_xyz[draw_mesh.numvertexes+i]);
|
|
Vector2Copy(texcoords[i], draw_mesh_st[draw_mesh.numvertexes+i]);
|
|
if (rgba)
|
|
Vector4Copy(rgba[i], draw_mesh_colors[draw_mesh.numvertexes+i]);
|
|
else
|
|
Vector4Copy(draw_active_colour, draw_mesh_colors[draw_mesh.numvertexes+i]);
|
|
}
|
|
|
|
draw_mesh.numvertexes += 4;
|
|
draw_mesh.numindexes += 6;
|
|
}
|
|
|
|
/*draws a block of the current colour on the screen*/
|
|
void R2D_FillBlock(float x, float y, float w, float h)
|
|
{
|
|
mpic_t *pic;
|
|
if (draw_active_colour[3] != 1)
|
|
pic = shader_draw_fill_trans;
|
|
else
|
|
pic = shader_draw_fill;
|
|
if (draw_active_shader != pic || draw_active_flags != r2d_be_flags || R2D_Flush != R2D_ImageFlush || draw_mesh.numvertexes+4 > DRAW_QUADS)
|
|
{
|
|
if (R2D_Flush)
|
|
R2D_Flush();
|
|
|
|
draw_active_shader = pic;
|
|
draw_active_flags = r2d_be_flags;
|
|
R2D_Flush = R2D_ImageFlush;
|
|
|
|
draw_mesh.numindexes = 0;
|
|
draw_mesh.numvertexes = 0;
|
|
}
|
|
|
|
Vector2Set(draw_mesh_xyz[draw_mesh.numvertexes+0], x, y);
|
|
Vector4Copy(draw_active_colour, draw_mesh_colors[draw_mesh.numvertexes+0]);
|
|
|
|
Vector2Set(draw_mesh_xyz[draw_mesh.numvertexes+1], x+w, y);
|
|
Vector4Copy(draw_active_colour, draw_mesh_colors[draw_mesh.numvertexes+1]);
|
|
|
|
Vector2Set(draw_mesh_xyz[draw_mesh.numvertexes+2], x+w, y+h);
|
|
Vector4Copy(draw_active_colour, draw_mesh_colors[draw_mesh.numvertexes+2]);
|
|
|
|
Vector2Set(draw_mesh_xyz[draw_mesh.numvertexes+3], x, y+h);
|
|
Vector4Copy(draw_active_colour, draw_mesh_colors[draw_mesh.numvertexes+3]);
|
|
|
|
draw_mesh.numvertexes += 4;
|
|
draw_mesh.numindexes += 6;
|
|
}
|
|
|
|
void R2D_Line(float x1, float y1, float x2, float y2, shader_t *shader)
|
|
{
|
|
if (R2D_Flush)
|
|
{
|
|
R2D_Flush();
|
|
R2D_Flush = NULL;
|
|
}
|
|
|
|
VectorSet(draw_mesh_xyz[0], x1, y1, 0);
|
|
Vector2Set(draw_mesh_st[0], 0, 0);
|
|
Vector4Copy(draw_active_colour, draw_mesh_colors[0]);
|
|
|
|
VectorSet(draw_mesh_xyz[1], x2, y2, 0);
|
|
Vector2Set(draw_mesh_st[1], 1, 0);
|
|
Vector4Copy(draw_active_colour, draw_mesh_colors[1]);
|
|
|
|
if (!shader)
|
|
{
|
|
if (draw_active_colour[3] != 1)
|
|
shader = shader_draw_fill_trans;
|
|
else
|
|
shader = shader_draw_fill;
|
|
}
|
|
|
|
draw_mesh.numvertexes = 2;
|
|
draw_mesh.numindexes = 2;
|
|
BE_DrawMesh_Single(shader, &draw_mesh, NULL, BEF_LINES);
|
|
}
|
|
|
|
void R2D_ScalePic (float x, float y, float width, float height, mpic_t *pic)
|
|
{
|
|
R2D_Image(x, y, width, height, 0, 0, 1, 1, pic);
|
|
}
|
|
|
|
void R2D_SubPic(float x, float y, float width, float height, mpic_t *pic, float srcx, float srcy, float srcwidth, float srcheight)
|
|
{
|
|
float newsl, newtl, newsh, newth;
|
|
|
|
newsl = (srcx)/(float)srcwidth;
|
|
newsh = newsl + (width)/(float)srcwidth;
|
|
|
|
newtl = (srcy)/(float)srcheight;
|
|
newth = newtl + (height)/(float)srcheight;
|
|
|
|
R2D_Image(x, y, width, height, newsl, newtl, newsh, newth, pic);
|
|
}
|
|
|
|
void R2D_Letterbox(float sx, float sy, float sw, float sh, mpic_t *pic, float pw, float ph)
|
|
{
|
|
float ratiox = (float)pw / sw;
|
|
float ratioy = (float)ph / sh;
|
|
|
|
if (pw<=0 || ph<=0)
|
|
{ //no size info...
|
|
R2D_ImageColours(0, 0, 0, 1);
|
|
R2D_FillBlock(sx, sy, sw, sh);
|
|
R2D_ScalePic(sx, sy, 0, 0, pic); //in case its a videoshader with audio
|
|
}
|
|
else if (ratiox > ratioy)
|
|
{ //x ratio is greatest
|
|
float h = (sw * ph) / pw;
|
|
float p = sh - h;
|
|
|
|
//letterbox
|
|
R2D_ImageColours(0, 0, 0, 1);
|
|
R2D_FillBlock(sx, sy, sw, p/2);
|
|
R2D_FillBlock(sx, sy + h + (p/2), sw, p/2);
|
|
|
|
R2D_ImageColours(1, 1, 1, 1);
|
|
R2D_ScalePic(sx, sy + p/2, sw, h, pic);
|
|
}
|
|
else
|
|
{ //y ratio is greatest
|
|
float w = (sh * pw) / ph;
|
|
float p = sw - w;
|
|
|
|
//sidethingies
|
|
R2D_ImageColours(0, 0, 0, 1);
|
|
R2D_FillBlock(sx, sy, (p/2), sh);
|
|
R2D_FillBlock(sx + w + (p/2), sy, p/2, sh);
|
|
|
|
R2D_ImageColours(1, 1, 1, 1);
|
|
R2D_ScalePic(sx + p/2, sy, w, sh, pic);
|
|
}
|
|
}
|
|
|
|
/* this is an ugly special case drawing func that's only used for the player color selection menu */
|
|
void R2D_TransPicTranslate (float x, float y, int width, int height, qbyte *pic, unsigned int *palette)
|
|
{
|
|
int v, u;
|
|
unsigned trans[64*64], *dest;
|
|
qbyte *src;
|
|
|
|
dest = trans;
|
|
for (v=0 ; v<64 ; v++, dest += 64)
|
|
{
|
|
src = &pic[ ((v*height)>>6) *width];
|
|
for (u=0 ; u<64 ; u++)
|
|
dest[u] = palette[src[(u*width)>>6]];
|
|
}
|
|
|
|
if (!TEXVALID(translate_texture))
|
|
{
|
|
translate_texture = Image_CreateTexture("***translatedpic***", NULL, IF_UIPIC|IF_NOMIPMAP|IF_NOGAMMA);
|
|
translate_shader = R_RegisterShader("translatedpic", SUF_2D,
|
|
"{\n"
|
|
"if $nofixed\n"
|
|
"program default2d\n"
|
|
"endif\n"
|
|
"nomipmaps\n"
|
|
"{\n"
|
|
"map $diffuse\n"
|
|
"blendfunc blend\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"}\n"
|
|
"}\n");
|
|
translate_shader->defaulttextures->base = translate_texture;
|
|
}
|
|
/* could avoid reuploading already translated textures but this func really isn't used enough anyway */
|
|
Image_Upload(translate_texture, TF_RGBA32, trans, NULL, 64, 64, IF_UIPIC|IF_NOMIPMAP|IF_NOGAMMA);
|
|
R2D_ScalePic(x, y, width, height, translate_shader);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Draw_ConsoleBackground
|
|
|
|
================
|
|
*/
|
|
void R2D_ConsoleBackground (int firstline, int lastline, qboolean forceopaque)
|
|
{
|
|
float a;
|
|
int w, h;
|
|
|
|
w = vid.width;
|
|
h = vid.height;
|
|
|
|
if (forceopaque)
|
|
{
|
|
a = 1; // console background is necessary
|
|
}
|
|
else
|
|
{
|
|
if (!scr_conalpha.value)
|
|
return;
|
|
|
|
a = scr_conalpha.value;
|
|
}
|
|
|
|
if (R_GetShaderSizes(conback, NULL, NULL, false) <= 0)
|
|
{
|
|
R2D_ImageColours(0, 0, 0, a);
|
|
R2D_FillBlock(0, lastline-(int)vid.height, w, h);
|
|
R2D_ImageColours(1, 1, 1, 1);
|
|
}
|
|
else if (a >= 1)
|
|
{
|
|
R2D_ImageColours(1, 1, 1, 1);
|
|
R2D_ScalePic(0, lastline-(int)vid.height, w, h, conback);
|
|
}
|
|
else
|
|
{
|
|
R2D_ImageColours(1, 1, 1, a);
|
|
R2D_ScalePic (0, lastline - (int)vid.height, w, h, conback);
|
|
R2D_ImageColours(1, 1, 1, 1);
|
|
}
|
|
}
|
|
|
|
void R2D_EditorBackground (void)
|
|
{
|
|
R2D_ImageColours(0, 0, 0, 1);
|
|
R2D_FillBlock(0, 0, vid.width, vid.height);
|
|
// R2D_ScalePic(0, 0, vid.width, vid.height, conback);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Draw_TileClear
|
|
|
|
This repeats a 64*64 tile graphic to fill the screen around a sized down
|
|
refresh window.
|
|
=============
|
|
*/
|
|
void R2D_TileClear (float x, float y, float w, float h)
|
|
{
|
|
float newsl, newsh, newtl, newth;
|
|
newsl = (x)/(float)64;
|
|
newsh = newsl + (w)/(float)64;
|
|
|
|
newtl = (y)/(float)64;
|
|
newth = newtl + (h)/(float)64;
|
|
|
|
R2D_ImageColours(1,1,1,1);
|
|
|
|
R2D_Image(x, y, w, h, newsl, newtl, newsh, newth, draw_backtile);
|
|
}
|
|
|
|
void QDECL R2D_Conback_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
if (qrenderer == QR_NONE || !strcmp(var->string, "none"))
|
|
{
|
|
conback = NULL;
|
|
return;
|
|
}
|
|
|
|
if (*var->string)
|
|
conback = R_RegisterPic(var->string, NULL);
|
|
if (!R_GetShaderSizes(conback, NULL, NULL, true))
|
|
{
|
|
conback = R_RegisterCustom("console", SUF_2D, NULL, NULL); //quake3
|
|
if (!R_GetShaderSizes(conback, NULL, NULL, true))
|
|
{
|
|
#ifdef HEXEN2
|
|
if (M_GameType() == MGT_HEXEN2)
|
|
conback = R_RegisterPic("gfx/menu/conback.lmp", NULL);
|
|
else
|
|
#endif
|
|
if (M_GameType() == MGT_QUAKE2)
|
|
conback = R_RegisterPic("pics/conback.pcx", NULL);
|
|
else
|
|
conback = R_RegisterPic("gfx/conback.lmp", NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef AVAIL_FREETYPE
|
|
#if defined(_WIN32) && !defined(FTE_SDL) && !defined(WINRT) && !defined(_XBOX)
|
|
#include <windows.h>
|
|
qboolean R2D_Font_WasAdded(char *buffer, char *fontfilename)
|
|
{
|
|
char *match;
|
|
if (!fontfilename)
|
|
return true;
|
|
match = strstr(buffer, fontfilename);
|
|
if (!match)
|
|
return false;
|
|
if (!(match == buffer || match[-1] == ','))
|
|
return false;
|
|
match += strlen(fontfilename);
|
|
if (*match && *match != ',')
|
|
return false;
|
|
return true;
|
|
}
|
|
extern qboolean WinNT;
|
|
void R2D_Font_AddFontLink(char *buffer, int buffersize, char *fontname)
|
|
{
|
|
char link[1024];
|
|
char *res, *comma, *othercomma, *nl;
|
|
if (fontname)
|
|
if (MyRegGetStringValueMultiSz(HKEY_LOCAL_MACHINE, WinNT?"SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\FontLink\\SystemLink":"SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\FontLink\\SystemLink", fontname, link, sizeof(link)))
|
|
{
|
|
res = nl = link;
|
|
while (*nl)
|
|
{
|
|
nl += strlen(nl);
|
|
nl++;
|
|
comma = strchr(res, ',');
|
|
if (comma)
|
|
{
|
|
*comma++ = 0;
|
|
othercomma = strchr(comma, ',');
|
|
if (othercomma)
|
|
*othercomma = 0;
|
|
}
|
|
else
|
|
comma = "";
|
|
if (!R2D_Font_WasAdded(buffer, res))
|
|
{
|
|
Q_strncatz(buffer, ",", buffersize);
|
|
Q_strncatz(buffer, res, buffersize);
|
|
R2D_Font_AddFontLink(buffer, buffersize, comma);
|
|
}
|
|
res = nl;
|
|
}
|
|
}
|
|
}
|
|
#else
|
|
int R2D_Font_ListSystemFonts(const char *fname, qofs_t fsize, time_t modtime, void *ctx, searchpathfuncs_t *spath)
|
|
{
|
|
char tmp[MAX_QPATH];
|
|
COM_StripExtension(fname, tmp, sizeof(tmp));
|
|
Con_Printf("^[/gl_font %s^]\n", tmp);
|
|
return true;
|
|
}
|
|
#endif
|
|
#endif
|
|
void R2D_Font_Changed(void)
|
|
{
|
|
float tsize;
|
|
const char *con_font_name = con_textfont.string;
|
|
if (!con_textsize.modified)
|
|
return;
|
|
if (!*con_font_name)
|
|
con_font_name = gl_font.string;
|
|
con_textsize.modified = false;
|
|
|
|
if (con_textsize.value < 0)
|
|
tsize = (-con_textsize.value * vid.height) / vid.pixelheight; //size defined in physical pixels
|
|
else
|
|
tsize = con_textsize.value; //size defined in virtual pixels.
|
|
if (!tsize)
|
|
tsize = 8;
|
|
|
|
if (font_console == font_default)
|
|
font_console = NULL;
|
|
if (font_console)
|
|
Font_Free(font_console);
|
|
font_console = NULL;
|
|
if (font_default)
|
|
Font_Free(font_default);
|
|
font_default = NULL;
|
|
|
|
if (font_tiny)
|
|
Font_Free(font_tiny);
|
|
font_tiny = NULL;
|
|
|
|
#if defined(MENU_DAT) || defined(CSQC_DAT)
|
|
PR_ReloadFonts(true);
|
|
#endif
|
|
|
|
if (qrenderer == QR_NONE)
|
|
return;
|
|
|
|
if (!strcmp(gl_font.string, "?"))
|
|
{
|
|
#ifndef AVAIL_FREETYPE
|
|
Cvar_Set(&gl_font, "");
|
|
#elif defined(_WIN32) && !defined(FTE_SDL) && !defined(WINRT) && !defined(_XBOX)
|
|
BOOL (APIENTRY *pChooseFontW)(LPCHOOSEFONTW) = NULL;
|
|
dllfunction_t funcs[] =
|
|
{
|
|
{(void*)&pChooseFontW, "ChooseFontW"},
|
|
{NULL}
|
|
};
|
|
LOGFONTW lf = {0};
|
|
CHOOSEFONTW cf = {sizeof(cf)};
|
|
extern HWND mainwindow;
|
|
font_default = Font_LoadFont("", 8, 1, r_font_postprocess_outline.ival);
|
|
if (tsize != 8)
|
|
font_console = Font_LoadFont("", tsize, 1, r_font_postprocess_outline.ival);
|
|
if (!font_console)
|
|
font_console = font_default;
|
|
|
|
cf.hwndOwner = mainwindow;
|
|
cf.iPointSize = (8 * vid.rotpixelheight)/vid.height;
|
|
cf.Flags = CF_FORCEFONTEXIST | CF_TTONLY;
|
|
cf.lpLogFont = &lf;
|
|
|
|
Sys_LoadLibrary("comdlg32.dll", funcs);
|
|
|
|
if (pChooseFontW && pChooseFontW(&cf))
|
|
{
|
|
char fname[MAX_OSPATH*8];
|
|
char lfFaceName[MAX_OSPATH];
|
|
char *keyname;
|
|
narrowen(lfFaceName, sizeof(lfFaceName), lf.lfFaceName);
|
|
*fname = 0;
|
|
//FIXME: should enumerate and split & and ignore sizes and () crap.
|
|
if (!*fname)
|
|
{
|
|
keyname = va("%s%s%s (TrueType)", lfFaceName, lf.lfWeight>=FW_BOLD?" Bold":"", lf.lfItalic?" Italic":"");
|
|
if (!MyRegGetStringValue(HKEY_LOCAL_MACHINE, WinNT?"SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Fonts":"SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Fonts", keyname, fname, sizeof(fname)))
|
|
*fname = 0;
|
|
}
|
|
if (!*fname)
|
|
{
|
|
keyname = va("%s (OpenType)", lfFaceName);
|
|
if (!MyRegGetStringValue(HKEY_LOCAL_MACHINE, WinNT?"SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Fonts":"SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Fonts", keyname, fname, sizeof(fname)))
|
|
*fname = 0;
|
|
}
|
|
|
|
R2D_Font_AddFontLink(fname, sizeof(fname), lfFaceName);
|
|
Cvar_Set(&gl_font, fname);
|
|
}
|
|
return;
|
|
#else
|
|
Sys_EnumerateFiles("/usr/share/fonts/truetype/", "*/*.ttf", R2D_Font_ListSystemFonts, NULL, NULL);
|
|
COM_EnumerateFiles("*.ttf", R2D_Font_ListSystemFonts, NULL);
|
|
Cvar_Set(&gl_font, "");
|
|
#endif
|
|
}
|
|
|
|
font_default = Font_LoadFont(gl_font.string, 8, 1, r_font_postprocess_outline.ival);
|
|
if (!font_default && *gl_font.string)
|
|
font_default = Font_LoadFont("", 8, 1, r_font_postprocess_outline.ival);
|
|
|
|
if (tsize != 8 || strcmp(gl_font.string, con_font_name))
|
|
{
|
|
font_console = Font_LoadFont(con_font_name, tsize, 1, r_font_postprocess_outline.ival);
|
|
if (!font_console)
|
|
font_console = Font_LoadFont("", tsize, 1, r_font_postprocess_outline.ival);
|
|
}
|
|
if (!font_console)
|
|
font_console = font_default;
|
|
|
|
//these are here instead of R2D_Console_Resize because this is guarenteed to happen in a sane place, while R2D_Console_Resize can happen during waits.
|
|
#ifdef MENU_NATIVECODE
|
|
if (mn_entry)
|
|
mn_entry->Init(MI_RESOLUTION, vid.width, vid.height, vid.rotpixelwidth, vid.rotpixelheight);
|
|
#endif
|
|
#ifdef PLUGINS
|
|
Plug_ResChanged();
|
|
#endif
|
|
}
|
|
|
|
static void QDECL R2D_Font_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
con_textsize.modified = true;
|
|
}
|
|
|
|
// console size manipulation callbacks
|
|
void R2D_Console_Resize(void)
|
|
{
|
|
extern cvar_t gl_font;
|
|
extern cvar_t vid_conwidth, vid_conheight;
|
|
int cwidth, cheight;
|
|
float xratio;
|
|
float yratio=0;
|
|
float ang, rad;
|
|
extern cvar_t gl_screenangle;
|
|
|
|
int fbwidth = vid.pixelwidth;
|
|
int fbheight = vid.pixelheight;
|
|
|
|
if (vid.framebuffer)
|
|
{
|
|
fbwidth = vid.framebuffer->width;
|
|
fbheight = vid.framebuffer->height;
|
|
}
|
|
|
|
ang = (gl_screenangle.value>0?(gl_screenangle.value+45):(gl_screenangle.value-45))/90;
|
|
ang = (int)ang * 90;
|
|
if (ang)
|
|
{
|
|
rad = (ang * M_PI) / 180;
|
|
vid.rotpixelwidth = fabs(cos(rad)) * (fbwidth) + fabs(sin(rad)) * (fbheight);
|
|
vid.rotpixelheight = fabs(sin(rad)) * (fbwidth) + fabs(cos(rad)) * (fbheight);
|
|
}
|
|
else
|
|
{
|
|
vid.rotpixelwidth = fbwidth;
|
|
vid.rotpixelheight = fbheight;
|
|
}
|
|
|
|
cwidth = vid_conwidth.value;
|
|
cheight = vid_conheight.value;
|
|
|
|
xratio = vid_conautoscale.value;
|
|
if (xratio > 0)
|
|
{
|
|
char *s = strchr(vid_conautoscale.string, ' ');
|
|
if (s)
|
|
yratio = atof(s + 1);
|
|
|
|
if (yratio <= 0)
|
|
yratio = xratio;
|
|
|
|
xratio = 1 / xratio;
|
|
yratio = 1 / yratio;
|
|
|
|
//autoscale overrides conwidth/height (without actually changing them)
|
|
cwidth = vid.rotpixelwidth;
|
|
cheight = vid.rotpixelheight;
|
|
}
|
|
else
|
|
{
|
|
xratio = 1;
|
|
yratio = 1;
|
|
}
|
|
|
|
if (!cwidth && !cheight)
|
|
{
|
|
if (vid.dpi_y)
|
|
cheight = (480 * 96) / vid.dpi_y;
|
|
else
|
|
cheight = 480;
|
|
}
|
|
if (cheight && !cwidth && vid.rotpixelheight)
|
|
cwidth = (cheight*vid.rotpixelwidth)/vid.rotpixelheight;
|
|
if (cwidth && !cheight && vid.rotpixelwidth)
|
|
cheight = (cwidth*vid.rotpixelheight)/vid.rotpixelwidth;
|
|
|
|
if (!cwidth)
|
|
cwidth = vid.rotpixelwidth;
|
|
if (!cheight)
|
|
cheight = vid.rotpixelheight;
|
|
|
|
cwidth*=xratio;
|
|
cheight*=yratio;
|
|
|
|
if (cwidth < 320)
|
|
cwidth = 320;
|
|
if (cheight < 200)
|
|
cheight = 200;
|
|
|
|
vid.width = cwidth;
|
|
vid.height = cheight;
|
|
|
|
Cvar_ForceCallback(&gl_font);
|
|
}
|
|
|
|
static void QDECL R2D_Conheight_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
if (var->value > 1536) //anything higher is unreadable.
|
|
{
|
|
Cvar_ForceSet(var, "1536");
|
|
return;
|
|
}
|
|
if (var->value < 200 && var->value) //lower would be wrong
|
|
{
|
|
Cvar_ForceSet(var, "200");
|
|
return;
|
|
}
|
|
|
|
R2D_Console_Resize();
|
|
}
|
|
|
|
static void QDECL R2D_Conwidth_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
//let let the user be too crazy
|
|
if (var->value > 2048) //anything higher is unreadable.
|
|
{
|
|
Cvar_ForceSet(var, "2048");
|
|
return;
|
|
}
|
|
if (var->value < 320 && var->value) //lower would be wrong
|
|
{
|
|
Cvar_ForceSet(var, "320");
|
|
return;
|
|
}
|
|
|
|
R2D_Console_Resize();
|
|
}
|
|
|
|
static void QDECL R2D_Conautoscale_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
R2D_Console_Resize();
|
|
}
|
|
|
|
static void QDECL R2D_ScreenAngle_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
R2D_Console_Resize();
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
R_PolyBlend
|
|
============
|
|
*/
|
|
//bright flashes and stuff, game only, doesn't touch sbar
|
|
void R2D_PolyBlend (void)
|
|
{
|
|
float bordersize = gl_cshiftborder.value;
|
|
|
|
if (r_refdef.flags & RDF_NOWORLDMODEL)
|
|
return;
|
|
|
|
|
|
if (r_refdef.playerview->bordertint[3])
|
|
{
|
|
vec2_t points[4];
|
|
vec2_t tcoords[4];
|
|
vec4_t colours[4];
|
|
int i;
|
|
if (!bordersize)
|
|
bordersize = 64;
|
|
bordersize = min(bordersize, min(r_refdef.vrect.width, r_refdef.vrect.height)/2);
|
|
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
Vector4Copy(r_refdef.playerview->bordertint, colours[0]);
|
|
Vector4Copy(r_refdef.playerview->bordertint, colours[1]);
|
|
Vector4Copy(r_refdef.playerview->bordertint, colours[2]);
|
|
Vector4Copy(r_refdef.playerview->bordertint, colours[3]);
|
|
switch(i)
|
|
{
|
|
case 0: //top
|
|
Vector2Set(points[0], r_refdef.vrect.x, r_refdef.vrect.y);
|
|
Vector2Set(points[1], r_refdef.vrect.x+r_refdef.vrect.width, r_refdef.vrect.y);
|
|
Vector2Set(points[2], r_refdef.vrect.x+r_refdef.vrect.width-bordersize, r_refdef.vrect.y+bordersize);
|
|
Vector2Set(points[3], r_refdef.vrect.x+bordersize, r_refdef.vrect.y+bordersize);
|
|
|
|
colours[2][3] = colours[3][3] = 0;
|
|
break;
|
|
case 1: //bottom
|
|
Vector2Set(points[0], r_refdef.vrect.x+bordersize, r_refdef.vrect.y+r_refdef.vrect.height-bordersize);
|
|
Vector2Set(points[1], r_refdef.vrect.x+r_refdef.vrect.width-bordersize, r_refdef.vrect.y+r_refdef.vrect.height-bordersize);
|
|
Vector2Set(points[2], r_refdef.vrect.x+r_refdef.vrect.width, r_refdef.vrect.y+r_refdef.vrect.height);
|
|
Vector2Set(points[3], r_refdef.vrect.x, r_refdef.vrect.y+r_refdef.vrect.height);
|
|
|
|
colours[0][3] = colours[1][3] = 0;
|
|
break;
|
|
case 2: //left
|
|
Vector2Set(points[0], r_refdef.vrect.x, r_refdef.vrect.y);
|
|
Vector2Set(points[1], r_refdef.vrect.x+bordersize, r_refdef.vrect.y+bordersize);
|
|
Vector2Set(points[2], r_refdef.vrect.x+bordersize, r_refdef.vrect.y+r_refdef.vrect.height-bordersize);
|
|
Vector2Set(points[3], r_refdef.vrect.x, r_refdef.vrect.y+r_refdef.vrect.height);
|
|
|
|
colours[1][3] = colours[2][3] = 0;
|
|
break;
|
|
case 3: //right
|
|
Vector2Set(points[0], r_refdef.vrect.x+r_refdef.vrect.width-bordersize, r_refdef.vrect.y+bordersize);
|
|
Vector2Set(points[1], r_refdef.vrect.x+r_refdef.vrect.width, r_refdef.vrect.y);
|
|
Vector2Set(points[2], r_refdef.vrect.x+r_refdef.vrect.width, r_refdef.vrect.y+r_refdef.vrect.height);
|
|
Vector2Set(points[3], r_refdef.vrect.x+r_refdef.vrect.width-bordersize, r_refdef.vrect.y+r_refdef.vrect.height-bordersize);
|
|
colours[0][3] = colours[3][3] = 0;
|
|
break;
|
|
}
|
|
|
|
Vector2Set(tcoords[0], points[0][0]/64, points[0][1]/64);
|
|
Vector2Set(tcoords[1], points[1][0]/64, points[1][1]/64);
|
|
Vector2Set(tcoords[2], points[2][0]/64, points[2][1]/64);
|
|
Vector2Set(tcoords[3], points[3][0]/64, points[3][1]/64);
|
|
|
|
R2D_Image2dQuad((const vec2_t*)points, (const vec2_t*)tcoords, (const vec4_t*)colours, shader_polyblend);
|
|
}
|
|
}
|
|
|
|
if (r_refdef.playerview->screentint[3])
|
|
{
|
|
R2D_ImageColours (SRGBA(r_refdef.playerview->screentint[0], r_refdef.playerview->screentint[1], r_refdef.playerview->screentint[2], r_refdef.playerview->screentint[3]));
|
|
R2D_ScalePic(r_refdef.vrect.x, r_refdef.vrect.y, r_refdef.vrect.width, r_refdef.vrect.height, shader_polyblend);
|
|
R2D_ImageColours (1, 1, 1, 1);
|
|
}
|
|
}
|
|
|
|
//for lack of hardware gamma
|
|
void R2D_BrightenScreen (void)
|
|
{
|
|
float f;
|
|
|
|
RSpeedMark();
|
|
|
|
if (fabs(v_contrast.value - 1.0) < 0.05 && fabs(v_contrastboost.value - 1.0) < 0.05 && fabs(v_brightness.value - 0) < 0.05 && fabs(v_gamma.value - 1) < 0.05)
|
|
return;
|
|
|
|
//don't go crazy with brightness. that makes it unusable and is thus unsafe - and worse, lots of people assume its based around 1 (like gamma and contrast are). cap to 0.5
|
|
if (v_brightness.value > 0.5)
|
|
v_brightness.value = 0.5;
|
|
if (v_contrast.value < 0.5)
|
|
v_contrast.value = 0.5;
|
|
|
|
if (r2d_canhwgamma || vid_hardwaregamma.ival == 4)
|
|
return;
|
|
|
|
TRACE(("R2D_BrightenScreen: brightening\n"));
|
|
if ((v_gamma.value != 1 || v_contrast.value > 3 || v_contrastboost.value != 1) && shader_gammacb->prog)
|
|
{
|
|
//this should really be done properly, with render-to-texture
|
|
R2D_ImageColours (v_gammainverted.ival?v_gamma.value:(1/v_gamma.value), v_contrast.value, v_brightness.value, v_contrastboost.value);
|
|
R2D_Image(0, 0, vid.width, vid.height, 0, 0, 1, 1, shader_gammacb);
|
|
}
|
|
else
|
|
{
|
|
f = v_contrast.value;
|
|
f = min (f, 3);
|
|
|
|
while (f > 1)
|
|
{
|
|
if (f >= 2)
|
|
{
|
|
R2D_ImageColours (1, 1, 1, 1);
|
|
f *= 0.5;
|
|
}
|
|
else
|
|
{
|
|
R2D_ImageColours (f - 1, f - 1, f - 1, 1);
|
|
f = 1;
|
|
}
|
|
R2D_ScalePic(0, 0, vid.width, vid.height, shader_contrastup);
|
|
}
|
|
if (f < 1)
|
|
{
|
|
R2D_ImageColours (f, f, f, 1);
|
|
R2D_ScalePic(0, 0, vid.width, vid.height, shader_contrastdown);
|
|
}
|
|
|
|
if (v_brightness.value)
|
|
{
|
|
R2D_ImageColours (v_brightness.value, v_brightness.value, v_brightness.value, 1);
|
|
R2D_ScalePic(0, 0, vid.width, vid.height, shader_brightness);
|
|
}
|
|
}
|
|
R2D_ImageColours (1, 1, 1, 1);
|
|
|
|
/*make sure the hud is redrawn after if needed*/
|
|
Sbar_Changed();
|
|
|
|
RSpeedEnd(RSPEED_PALETTEFLASHES);
|
|
}
|
|
|
|
//for menus
|
|
void R2D_FadeScreen (void)
|
|
{
|
|
R2D_ScalePic(0, 0, vid.width, vid.height, shader_menutint);
|
|
|
|
Sbar_Changed();
|
|
}
|
|
|
|
qboolean R2D_DrawLevelshot(void)
|
|
{
|
|
extern char levelshotname[];
|
|
extern cvar_t scr_loadingscreen_aspect;
|
|
if (*levelshotname)
|
|
{
|
|
shader_t *pic = R2D_SafeCachePic (levelshotname);
|
|
int w,h;
|
|
if (!R_GetShaderSizes(pic, &w, &h, true))
|
|
{
|
|
#ifdef Q3CLIENT
|
|
pic = R2D_SafeCachePic("menu/art/unkownmap");
|
|
if (!R_GetShaderSizes(pic, &w, &h, true))
|
|
#endif
|
|
w = h = 1;
|
|
}
|
|
switch(scr_loadingscreen_aspect.ival)
|
|
{
|
|
case 0: //use the source image's aspect
|
|
break;
|
|
case 1: //q3 assumed 4:3 resolutions, with power-of-two images. lame, but lets retain the aspect
|
|
w = 640;
|
|
h = 480;
|
|
break;
|
|
case 2: //just ignore aspect entirely and stretch the thing in hideous ways
|
|
w = vid.width;
|
|
h = vid.height;
|
|
break;
|
|
}
|
|
R2D_Letterbox(0, 0, vid.width, vid.height, pic, w, h);
|
|
|
|
//q3's noise.
|
|
pic = R2D_SafeCachePic("levelShotDetail");
|
|
if (R_GetShaderSizes(pic, &w, &h, true))
|
|
R2D_Image(0, 0, vid.width, vid.height, 0, 0, vid.width/256, vid.height/256, pic);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//crosshairs
|
|
#define CS_HEIGHT 8
|
|
#define CS_WIDTH 8
|
|
unsigned char crosshair_pixels[] =
|
|
{
|
|
// 2 + (spaced)
|
|
0x08,
|
|
0x00,
|
|
0x08,
|
|
0x55,
|
|
0x08,
|
|
0x00,
|
|
0x08,
|
|
0x00,
|
|
// 3 +
|
|
0x00,
|
|
0x08,
|
|
0x08,
|
|
0x36,
|
|
0x08,
|
|
0x08,
|
|
0x00,
|
|
0x00,
|
|
// 4 X
|
|
0x00,
|
|
0x22,
|
|
0x14,
|
|
0x00,
|
|
0x14,
|
|
0x22,
|
|
0x00,
|
|
0x00,
|
|
// 5 X (spaced)
|
|
0x41,
|
|
0x00,
|
|
0x14,
|
|
0x00,
|
|
0x14,
|
|
0x00,
|
|
0x41,
|
|
0x00,
|
|
// 6 diamond (unconnected)
|
|
0x00,
|
|
0x14,
|
|
0x22,
|
|
0x00,
|
|
0x22,
|
|
0x14,
|
|
0x00,
|
|
0x00,
|
|
// 7 diamond
|
|
0x00,
|
|
0x08,
|
|
0x14,
|
|
0x22,
|
|
0x14,
|
|
0x08,
|
|
0x00,
|
|
0x00,
|
|
// 8 four points
|
|
0x00,
|
|
0x08,
|
|
0x00,
|
|
0x22,
|
|
0x00,
|
|
0x08,
|
|
0x00,
|
|
0x00,
|
|
// 9 three points
|
|
0x00,
|
|
0x00,
|
|
0x08,
|
|
0x00,
|
|
0x22,
|
|
0x00,
|
|
0x00,
|
|
0x00,
|
|
// 10
|
|
0x08,
|
|
0x2a,
|
|
0x00,
|
|
0x63,
|
|
0x00,
|
|
0x2a,
|
|
0x08,
|
|
0x00,
|
|
// 11
|
|
0x49,
|
|
0x2a,
|
|
0x00,
|
|
0x63,
|
|
0x00,
|
|
0x2a,
|
|
0x49,
|
|
0x00,
|
|
// 12 horizontal line
|
|
0x00,
|
|
0x00,
|
|
0x00,
|
|
0x77,
|
|
0x00,
|
|
0x00,
|
|
0x00,
|
|
0x00,
|
|
// 13 vertical line
|
|
0x08,
|
|
0x08,
|
|
0x08,
|
|
0x00,
|
|
0x08,
|
|
0x08,
|
|
0x08,
|
|
0x00,
|
|
// 14 larger +
|
|
0x08,
|
|
0x08,
|
|
0x08,
|
|
0x77,
|
|
0x08,
|
|
0x08,
|
|
0x08,
|
|
0x00,
|
|
// 15 angle
|
|
0x00,
|
|
0x00,
|
|
0x00,
|
|
0x70,
|
|
0x08,
|
|
0x08,
|
|
0x08,
|
|
0x00,
|
|
// 16 dot
|
|
0x00,
|
|
0x00,
|
|
0x00,
|
|
0x08,
|
|
0x00,
|
|
0x00,
|
|
0x00,
|
|
0x00,
|
|
// 17 weird angle thing
|
|
0x00,
|
|
0x00,
|
|
0x00,
|
|
0x38,
|
|
0x48,
|
|
0x08,
|
|
0x10,
|
|
0x00,
|
|
// 18 circle w/ dot
|
|
0x00,
|
|
0x00,
|
|
0x00,
|
|
0x6b,
|
|
0x41,
|
|
0x63,
|
|
0x3e,
|
|
0x08,
|
|
// 19 tripoint
|
|
0x08,
|
|
0x08,
|
|
0x08,
|
|
0x00,
|
|
0x14,
|
|
0x22,
|
|
0x41,
|
|
0x00,
|
|
};
|
|
|
|
void R2D_Crosshair_Update(void)
|
|
{
|
|
int crossdata[CS_WIDTH*CS_HEIGHT];
|
|
int c;
|
|
int w, h;
|
|
unsigned char *x;
|
|
|
|
c = crosshair.ival;
|
|
if (!crosshairimage.string)
|
|
return;
|
|
else if (crosshairimage.string[0] && c == 1)
|
|
{
|
|
shader_crosshair->defaulttextures->base = R_LoadHiResTexture (crosshairimage.string, "crosshairs", IF_UIPIC|IF_NOMIPMAP|IF_NOGAMMA);
|
|
if (TEXVALID(shader_crosshair->defaulttextures->base))
|
|
return;
|
|
}
|
|
else if (c <= 1)
|
|
return;
|
|
|
|
c -= 2;
|
|
c = c % (sizeof(crosshair_pixels) / (CS_HEIGHT*sizeof(*crosshair_pixels)));
|
|
|
|
if (!TEXVALID(ch_int_texture))
|
|
ch_int_texture = Image_CreateTexture("***crosshair***", NULL, IF_UIPIC|IF_NOMIPMAP);
|
|
shader_crosshair->defaulttextures->base = ch_int_texture;
|
|
|
|
Q_memset(crossdata, 0, sizeof(crossdata));
|
|
|
|
x = crosshair_pixels + (CS_HEIGHT * c);
|
|
for (h = 0; h < CS_HEIGHT; h++)
|
|
{
|
|
int pix = x[h];
|
|
for (w = 0; w < CS_WIDTH; w++)
|
|
{
|
|
if (pix & 0x1)
|
|
crossdata[CS_WIDTH * h + w] = 0xffffffff;
|
|
pix >>= 1;
|
|
}
|
|
}
|
|
|
|
Image_Upload(ch_int_texture, TF_RGBA32, crossdata, NULL, CS_WIDTH, CS_HEIGHT, IF_UIPIC|IF_NOMIPMAP|IF_NOGAMMA);
|
|
|
|
}
|
|
|
|
static void QDECL R2D_CrosshairImage_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
R2D_Crosshair_Update();
|
|
}
|
|
|
|
static void QDECL R2D_Crosshair_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
R2D_Crosshair_Update();
|
|
}
|
|
|
|
static void QDECL R2D_CrosshairColor_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
SCR_StringToRGB(var->string, ch_color, 255);
|
|
|
|
ch_color[0] = bound(0, ch_color[0], 1);
|
|
ch_color[1] = bound(0, ch_color[1], 1);
|
|
ch_color[2] = bound(0, ch_color[2], 1);
|
|
}
|
|
|
|
void R2D_DrawCrosshair(void)
|
|
{
|
|
int x, y;
|
|
int sc;
|
|
float sx, sy, sizex, sizey;
|
|
|
|
float size;
|
|
|
|
if (crosshair.ival < 1)
|
|
return;
|
|
|
|
// old style
|
|
if (crosshair.ival == 1 && !crosshairimage.string[0])
|
|
{
|
|
// adjust console crosshair scale to match default
|
|
size = crosshairsize.value;
|
|
if (size == 0)
|
|
size = 8;
|
|
else if (size < 0)
|
|
size = -size;
|
|
for (sc = 0; sc < cl.splitclients; sc++)
|
|
{
|
|
SCR_CrosshairPosition(&cl.playerview[sc], &sx, &sy);
|
|
Font_BeginScaledString(font_default, sx, sy, size, size, &sx, &sy);
|
|
sx -= Font_CharScaleWidth(CON_WHITEMASK, '+' | 0xe000)/2;
|
|
sy -= Font_CharScaleHeight()/2;
|
|
R2D_ImageColours(ch_color[0], ch_color[1], ch_color[2], crosshairalpha.value);
|
|
Font_DrawScaleChar(sx, sy, CON_WHITEMASK, '+' | 0xe000);
|
|
Font_EndString(font_default);
|
|
}
|
|
R2D_ImageColours(1,1,1,1);
|
|
return;
|
|
}
|
|
|
|
size = crosshairsize.value;
|
|
|
|
if (size < 0)
|
|
{
|
|
size = -size;
|
|
sizex = size;
|
|
sizey = size;
|
|
}
|
|
else
|
|
{
|
|
sizex = (size*vid.rotpixelwidth) / (float)vid.width;
|
|
sizey = (size*vid.rotpixelheight) / (float)vid.height;
|
|
}
|
|
|
|
sizex = (int)sizex;
|
|
sizex = ((sizex)*(int)vid.width) / (float)vid.rotpixelwidth;
|
|
|
|
sizey = (int)sizey;
|
|
sizey = ((sizey)*(int)vid.height) / (float)vid.rotpixelheight;
|
|
|
|
R2D_ImageColours(ch_color[0], ch_color[1], ch_color[2], crosshairalpha.value);
|
|
for (sc = 0; sc < cl.splitclients; sc++)
|
|
{
|
|
SCR_CrosshairPosition(&cl.playerview[sc], &sx, &sy);
|
|
|
|
//translate to pixel coord, for rounding
|
|
x = ((sx-sizex+(sizex/CS_WIDTH))*vid.rotpixelwidth) / (float)vid.width;
|
|
y = ((sy-sizey+(sizey/CS_HEIGHT))*vid.rotpixelheight) / (float)vid.height;
|
|
|
|
//translate to screen coords
|
|
sx = ((x)*(int)vid.width) / (float)vid.rotpixelwidth;
|
|
sy = ((y)*(int)vid.height) / (float)vid.rotpixelheight;
|
|
|
|
R2D_Image(sx, sy, sizex*2, sizey*2, 0, 0, 1, 1, shader_crosshair);
|
|
}
|
|
R2D_ImageColours(1, 1, 1, 1);
|
|
}
|
|
|
|
static texid_t internalrt;
|
|
//resize a texture for a render target and specify the format of it.
|
|
//pass TF_INVALID and sizes=0 to get without configuring (shaders that hardcode an $rt1 etc).
|
|
texid_t R2D_RT_Configure(const char *id, int width, int height, uploadfmt_t rtfmt, unsigned int imageflags)
|
|
{
|
|
texid_t tid;
|
|
if (!strcmp(id, "-"))
|
|
{
|
|
internalrt = tid = Image_CreateTexture("", NULL, imageflags);
|
|
}
|
|
else
|
|
{
|
|
tid = Image_FindTexture(id, NULL, imageflags);
|
|
if (!TEXVALID(tid))
|
|
tid = Image_CreateTexture(id, NULL, imageflags);
|
|
}
|
|
|
|
if (rtfmt)
|
|
{
|
|
tid->flags = (tid->flags & ~(IF_NEAREST|IF_LINEAR)) | (imageflags & (IF_NEAREST|IF_LINEAR));
|
|
Image_Upload(tid, rtfmt, NULL, NULL, width, height, imageflags);
|
|
tid->width = width;
|
|
tid->height = height;
|
|
}
|
|
return tid;
|
|
}
|
|
texid_t R2D_RT_GetTexture(const char *id, unsigned int *width, unsigned int *height)
|
|
{
|
|
texid_t tid;
|
|
if (!strcmp(id, "-"))
|
|
{
|
|
tid = internalrt;
|
|
// internalrt = r_nulltex;
|
|
}
|
|
else
|
|
tid = Image_FindTexture(id, NULL, RT_IMAGEFLAGS);
|
|
|
|
if (tid)
|
|
{
|
|
*width = tid->width;
|
|
*height = tid->height;
|
|
}
|
|
else
|
|
{
|
|
*width = 0;
|
|
*height = 0;
|
|
}
|
|
return tid;
|
|
}
|
|
|
|
#endif
|
|
|