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fteqw/engine/client/net_master.c
Spoike d0661cdc47 An alternate server browser, accessable via menu_servers2.
Needs tweeks. A good base for killing off the origional browser. Mouse driven. Needs keyboard input to actually connect still.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2035 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-28 00:46:04 +00:00

1695 lines
40 KiB
C

#include "quakedef.h"
#ifdef CL_MASTER
#include "cl_master.h"
#define NET_GAMENAME_NQ "QUAKE"
//rename to cl_master.c sometime
//the networking operates seperatly from the main code. This is so we can have full control over all parts of the server sending prints.
//when we send status to the server, it replys with a print command. The text to print contains the serverinfo.
//Q2's print command is a compleate 'print', while qw is just a 'p', thus we can distinguish the two easily.
//save favorites and allow addition of new ones from game?
//add filters some time
//remove dead servers.
//master was polled a minute ago and server was not on list - server on multiple masters would be awkward.
#ifdef _WIN32
#include "winquake.h"
#define USEIPX
#define EWOULDBLOCK WSAEWOULDBLOCK
#define ECONNREFUSED WSAECONNREFUSED
#define EADDRNOTAVAIL WSAEADDRNOTAVAIL
#define EMSGSIZE WSAEMSGSIZE
#define ECONNABORTED WSAECONNABORTED
#define ECONNRESET WSAECONNRESET
#define qerrno WSAGetLastError()
#else
#define qerrno errno
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <errno.h>
typedef int SOCKET;
#endif
#ifdef AF_IPX
#define USEIPX
#endif
//the number of servers should be limited only by memory.
cvar_t slist_cacheinfo = SCVAR("slist_cacheinfo", "0"); //this proves dangerous, memory wise.
cvar_t slist_writeserverstxt = SCVAR("slist_writeservers", "0");
void CL_MasterListParse(int type, qboolean slashpad);
void CL_QueryServers(void);
int CL_ReadServerInfo(char *msg, int servertype, qboolean favorite);
master_t *master;
player_t *mplayers;
serverinfo_t *firstserver;
static serverinfo_t **visibleservers;
static int numvisibleservers;
static int maxvisibleservers;
static qboolean needsort;
static hostcachekey_t sortfield;
static qboolean decreasingorder;
typedef struct {
hostcachekey_t fieldindex;
float operandi;
char *operands;
qboolean or;
int compareop;
} visrules_t;
#define MAX_VISRULES 8
visrules_t visrules[MAX_VISRULES];
int numvisrules;
#define SLIST_MAXKEYS 64
char slist_keyname[SLIST_MAXKEYS][MAX_INFO_KEY];
int slist_customkeys;
#ifndef INVALID_SOCKET
#define INVALID_SOCKET -1
#endif
#define POLLUDPSOCKETS 64 //it's big so we can have lots of messages when behind a firewall. Basically if a firewall only allows replys, and only remembers 3 servers per socket, we need this big cos it can take a while for a packet to find a fast optimised route and we might be waiting for a few secs for a reply the first time around.
SOCKET pollsocketsUDP[POLLUDPSOCKETS];
int lastpollsockUDP;
#ifdef USEIPX
#define POLLIPXSOCKETS 2 //ipx isn't used as much. In fact, we only expect local servers to be using it. I'm not sure why I implemented it anyway.
SOCKET pollsocketsIPX[POLLIPXSOCKETS];
int lastpollsockIPX;
#else
#define POLLIPXSOCKETS 0
#endif
void Master_SetupSockets(void)
{
int i;
for (i = 0; i < POLLUDPSOCKETS; i++)
pollsocketsUDP[i] = INVALID_SOCKET;
#ifdef USEIPX
for (i = 0; i < POLLIPXSOCKETS; i++)
pollsocketsIPX[i] = INVALID_SOCKET;
#endif
}
void Master_HideServer(serverinfo_t *server)
{
int i, j;
for (i = 0; i < numvisibleservers;)
{
if (visibleservers[i] == server)
{
for (j = i; j < numvisibleservers-1; j++)
visibleservers[j] = visibleservers[j+1];
visibleservers--;
}
else
i++;
}
server->insortedlist = false;
}
void Master_InsertAt(serverinfo_t *server, int pos)
{
int i;
for (i = numvisibleservers; i > pos; i--)
{
visibleservers[i] = visibleservers[i-1];
}
visibleservers[pos] = server;
numvisibleservers++;
server->insortedlist = true;
}
qboolean Master_CompareInteger(int a, int b, slist_test_t rule)
{
switch(rule)
{
case SLIST_TEST_CONTAINS:
return !!(a&b);
case SLIST_TEST_NOTCONTAIN:
return !(a&b);
case SLIST_TEST_LESSEQUAL:
return a<=b;
case SLIST_TEST_LESS:
return a<b;
case SLIST_TEST_EQUAL:
return a==b;
case SLIST_TEST_GREATER:
return a>b;
case SLIST_TEST_GREATEREQUAL:
return a>=b;
case SLIST_TEST_NOTEQUAL:
return a!=b;
}
return false;
}
qboolean Master_CompareString(char *a, char *b, slist_test_t rule)
{
switch(rule)
{
case SLIST_TEST_CONTAINS:
return !!strstr(a, b);
case SLIST_TEST_NOTCONTAIN:
return !strstr(a, b);
case SLIST_TEST_LESSEQUAL:
return strcmp(a, b)<=0;
case SLIST_TEST_LESS:
return strcmp(a, b)<0;
case SLIST_TEST_EQUAL:
return strcmp(a, b)==0;
case SLIST_TEST_GREATER:
return strcmp(a, b)>0;
case SLIST_TEST_GREATEREQUAL:
return strcmp(a, b)>=0;
case SLIST_TEST_NOTEQUAL:
return strcmp(a, b)!=0;
}
return false;
}
qboolean Master_ServerIsGreater(serverinfo_t *a, serverinfo_t *b)
{
switch(sortfield)
{
case SLKEY_PING:
return Master_CompareInteger(a->ping, b->ping, SLIST_TEST_LESS);
case SLKEY_NUMPLAYERS:
return Master_CompareInteger(a->players, b->players, SLIST_TEST_LESS);
case SLKEY_MAXPLAYERS:
return Master_CompareInteger(a->maxplayers, b->maxplayers, SLIST_TEST_LESS);
case SLKEY_FREEPLAYERS:
return Master_CompareInteger(a->maxplayers - a->players, b->maxplayers - b->players, SLIST_TEST_LESS);
case SLKEY_BASEGAME:
return Master_CompareInteger(a->special, b->special, SLIST_TEST_LESS);
case SLKEY_MAP:
return Master_CompareString(a->map, b->map, SLIST_TEST_LESS);
case SLKEY_GAMEDIR:
return Master_CompareString(a->gamedir, b->gamedir, SLIST_TEST_LESS);
case SLKEY_NAME:
return Master_CompareString(a->name, b->name, SLIST_TEST_LESS);
}
return false;
}
qboolean Master_PassesMasks(serverinfo_t *a)
{
int i;
qboolean val, res;
//always filter out dead unresponsive servers.
if (!a->ping)
return false;
val = 1;
for (i = 0; i < numvisrules; i++)
{
switch(visrules[i].fieldindex)
{
case SLKEY_PING:
res = Master_CompareInteger(a->ping, visrules[i].operandi, visrules[i].compareop);
break;
case SLKEY_NUMPLAYERS:
res = Master_CompareInteger(a->players, visrules[i].operandi, visrules[i].compareop);
break;
case SLKEY_MAXPLAYERS:
res = Master_CompareInteger(a->maxplayers, visrules[i].operandi, visrules[i].compareop);
break;
case SLKEY_FREEPLAYERS:
res = Master_CompareInteger(a->maxplayers-a->players, visrules[i].operandi, visrules[i].compareop);
break;
case SLKEY_MAP:
res = Master_CompareString(a->map, visrules[i].operands, visrules[i].compareop);
break;
case SLKEY_NAME:
res = Master_CompareString(a->name, visrules[i].operands, visrules[i].compareop);
break;
case SLKEY_GAMEDIR:
res = Master_CompareString(a->gamedir, visrules[i].operands, visrules[i].compareop);
break;
case SLKEY_BASEGAME:
res = Master_CompareInteger(a->special, visrules[i].operandi, visrules[i].compareop);
break;
default:
continue;
}
if (visrules[i].or)
val |= res;
else
val &= res;
}
return val;
}
void Master_ClearMasks(void)
{
numvisrules = 0;
}
void Master_SetMaskString(qboolean or, hostcachekey_t field, char *param, slist_test_t testop)
{
if (numvisrules == MAX_VISRULES)
return; //just don't add it.
visrules[numvisrules].fieldindex = field;
visrules[numvisrules].compareop = testop;
visrules[numvisrules].operands = param;
visrules[numvisrules].or = or;
numvisrules++;
}
void Master_SetMaskInteger(qboolean or, hostcachekey_t field, int param, slist_test_t testop)
{
if (numvisrules == MAX_VISRULES)
return; //just don't add it.
visrules[numvisrules].fieldindex = field;
visrules[numvisrules].compareop = testop;
visrules[numvisrules].operandi = param;
visrules[numvisrules].or = or;
numvisrules++;
}
void Master_SetSortField(hostcachekey_t field, qboolean descending)
{
sortfield = field;
decreasingorder = descending;
}
hostcachekey_t Master_GetSortField(void)
{
return sortfield;
}
qboolean Master_GetSortDescending(void)
{
return decreasingorder;
}
void Master_ShowServer(serverinfo_t *server)
{
int i;
if (!numvisibleservers)
{
Master_InsertAt(server, 0);
return;
}
if (!decreasingorder)
{
for (i = 0; i < numvisibleservers; i++)
{
if (!Master_ServerIsGreater(server, visibleservers[i]))
{
Master_InsertAt(server, i);
return;
}
}
}
else
{
for (i = 0; i < numvisibleservers; i++)
{
if (Master_ServerIsGreater(server, visibleservers[i]))
{
Master_InsertAt(server, i);
return;
}
}
}
Master_InsertAt(server, numvisibleservers);
}
void Master_ResortServer(serverinfo_t *server)
{
if (server->insortedlist)
{
if (!Master_PassesMasks(server))
Master_HideServer(server);
}
else
{
if (Master_PassesMasks(server))
Master_ShowServer(server);
}
}
void Master_SortServers(void)
{
serverinfo_t *server;
int total = Master_TotalCount();
if (maxvisibleservers < total)
{
maxvisibleservers = total;
visibleservers = BZ_Realloc(visibleservers, maxvisibleservers*sizeof(serverinfo_t*));
}
{
numvisibleservers = 0;
for (server = firstserver; server; server = server->next)
server->insortedlist = false;
}
for (server = firstserver; server; server = server->next)
{
Master_ResortServer(server);
}
needsort = false;
}
serverinfo_t *Master_SortedServer(int idx)
{
if (needsort)
Master_SortServers();
if (idx < 0 || idx >= numvisibleservers)
return NULL;
return visibleservers[idx];
}
int Master_NumSorted(void)
{
// if (needsort)
Master_SortServers();
return numvisibleservers;
}
float Master_ReadKeyFloat(serverinfo_t *server, int keynum)
{
if (!server)
return -1;
else if (keynum < SLKEY_CUSTOM)
{
switch(keynum)
{
case SLKEY_PING:
return server->ping;
case SLKEY_NUMPLAYERS:
return server->players;
case SLKEY_MAXPLAYERS:
return server->maxplayers;
case SLKEY_FREEPLAYERS:
return server->maxplayers - server->players;
case SLKEY_BASEGAME:
return server->special;
default:
return atof(Master_ReadKeyString(server, keynum));
}
}
else if (server->moreinfo)
return atof(Info_ValueForKey(server->moreinfo->info, slist_keyname[keynum-SLKEY_CUSTOM]));
return 0;
}
char *Master_ReadKeyString(serverinfo_t *server, int keynum)
{
if (keynum < SLKEY_CUSTOM)
{
switch(keynum)
{
case SLKEY_MAP:
return server->map;
case SLKEY_NAME:
return server->name;
case SLKEY_ADDRESS:
return NET_AdrToString(server->adr);
case SLKEY_GAMEDIR:
return server->gamedir;
default:
{
static char s[64];
sprintf(s, "%f", Master_ReadKeyFloat(server, keynum));
return s;
}
}
}
else if (server->moreinfo)
return Info_ValueForKey(server->moreinfo->info, slist_keyname[keynum-SLKEY_CUSTOM]);
return "";
}
int Master_KeyForName(char *keyname)
{
int i;
if (!strcmp(keyname, "map"))
return SLKEY_MAP;
else if (!strcmp(keyname, "ping"))
return SLKEY_PING;
else if (!strcmp(keyname, "name"))
return SLKEY_NAME;
else if (!strcmp(keyname, "address") || !strcmp(keyname, "cname"))
return SLKEY_ADDRESS;
else if (!strcmp(keyname, "maxplayers"))
return SLKEY_MAXPLAYERS;
else if (!strcmp(keyname, "numplayers"))
return SLKEY_NUMPLAYERS;
else if (!strcmp(keyname, "freeplayers"))
return SLKEY_FREEPLAYERS;
else if (!strcmp(keyname, "gamedir") || !strcmp(keyname, "game") || !strcmp(keyname, "*gamedir") || !strcmp(keyname, "mod"))
return SLKEY_GAMEDIR;
else if (!strcmp(keyname, "special"))
return SLKEY_BASEGAME;
else if (slist_customkeys == SLIST_MAXKEYS)
return SLKEY_TOOMANY;
else
{
for (i = 0; i < slist_customkeys; i++)
{
if (!strcmp(slist_keyname[i], keyname))
{
return i + SLKEY_CUSTOM;
}
}
Q_strncpyz(slist_keyname[slist_customkeys], keyname, MAX_INFO_KEY);
slist_customkeys++;
return slist_customkeys-1 + SLKEY_CUSTOM;
}
}
void Master_AddMaster (char *address, int type, char *description)
{
netadr_t adr;
master_t *mast;
if (!NET_StringToAdr(address, &adr))
{
Con_Printf("Failed to resolve address \"%s\"\n", address);
return;
}
if (type < MT_SINGLEQW) //broadcasts
{
if (adr.type == NA_IP)
adr.type = NA_BROADCAST_IP;
if (adr.type == NA_IPX)
adr.type = NA_BROADCAST_IPX;
}
for (mast = master; mast; mast = mast->next)
{
if (NET_CompareAdr(mast->adr, adr) && mast->type == type) //already exists.
return;
}
mast = Z_Malloc(sizeof(master_t)+strlen(description)+1+strlen(address)+1);
mast->adr = adr;
mast->address = mast->name + strlen(description)+1;
mast->type = type;
strcpy(mast->name, description);
strcpy(mast->address, address);
mast->next = master;
master = mast;
}
void Master_AddMasterHTTP (char *address, int mastertype, char *description)
{
master_t *mast;
int servertype;
if (mastertype == MT_MASTERHTTPQW)
servertype = 0;
else
servertype = SS_NETQUAKE;
for (mast = master; mast; mast = mast->next)
{
if (!strcmp(mast->address, address) && mast->type == mastertype) //already exists.
return;
}
mast = Z_Malloc(sizeof(master_t)+strlen(description)+1+strlen(address)+1);
mast->address = mast->name + strlen(description)+1;
mast->type = mastertype;
mast->servertype = servertype;
strcpy(mast->name, description);
strcpy(mast->address, address);
mast->next = master;
master = mast;
}
//build a linked list of masters. Doesn't duplicate addresses.
qboolean Master_LoadMasterList (char *filename, int defaulttype, int depth)
{
extern char *com_basedir;
vfsfile_t *f;
char line[1024];
char file[1024];
char *name, *next;
int servertype;
if (depth <= 0)
return false;
depth--;
f = FS_OpenVFS(filename, "rb", FS_BASE);
if (!f)
return false;
while(VFS_GETS(f, line, sizeof(line)-1))
{
if (*line == '#') //comment
continue;
next = COM_Parse(line);
if (!*com_token)
continue;
if (!strcmp(com_token, "file")) //special case. Add a port if you have a server named 'file'... (unlikly)
{
next = COM_Parse(next);
if (!next)
continue;
Q_strncpyz(file, com_token, sizeof(file));
}
else
*file = '\0';
*next = '\0';
next++;
name = COM_Parse(next);
servertype = -1;
if (!strcmp(com_token, "single:qw"))
servertype = MT_SINGLEQW;
else if (!strcmp(com_token, "single:q2"))
servertype = MT_SINGLEQ2;
else if (!strcmp(com_token, "single:q3"))
servertype = MT_SINGLEQ3;
else if (!strcmp(com_token, "single:dp"))
servertype = MT_SINGLEDP;
else if (!strcmp(com_token, "single:nq") || !strcmp(com_token, "single:q1"))
servertype = MT_SINGLENQ;
else if (!strcmp(com_token, "single"))
servertype = MT_SINGLEQW;
else if (!strcmp(com_token, "master:dp"))
servertype = MT_MASTERDP;
else if (!strcmp(com_token, "master:qw"))
servertype = MT_MASTERQW;
else if (!strcmp(com_token, "master:q2"))
servertype = MT_MASTERQ2;
else if (!strcmp(com_token, "master:q3"))
servertype = MT_MASTERQ3;
else if (!strcmp(com_token, "master:http"))
servertype = MT_MASTERHTTP;
else if (!strcmp(com_token, "master:httpqw"))
servertype = MT_MASTERHTTPQW;
else if (!strcmp(com_token, "master")) //any other sort of master, assume it's a qw master.
servertype = MT_MASTERQW;
else if (!strcmp(com_token, "bcast:qw"))
servertype = MT_BCASTQW;
else if (!strcmp(com_token, "bcast:q2"))
servertype = MT_BCASTQ2;
else if (!strcmp(com_token, "bcast:q3"))
servertype = MT_BCASTQ3;
else if (!strcmp(com_token, "bcast:nq"))
servertype = MT_BCASTNQ;
else if (!strcmp(com_token, "bcast:dp"))
servertype = MT_BCASTDP;
else if (!strcmp(com_token, "bcast"))
servertype = MT_BCASTQW;
else if (!strcmp(com_token, "favorite:qw"))
servertype = -MT_SINGLEQW;
else if (!strcmp(com_token, "favorite:q2"))
servertype = -MT_SINGLEQ2;
else if (!strcmp(com_token, "favorite:q3"))
servertype = -MT_SINGLEQ3;
else if (!strcmp(com_token, "favorite:nq"))
servertype = -MT_SINGLENQ;
else if (!strcmp(com_token, "favorite"))
servertype = -MT_SINGLEQW;
else
{
name = next; //go back one token.
servertype = defaulttype;
}
while(*name <= ' ' && *name != 0) //skip whitespace
name++;
next = name + strlen(name)-1;
while(*next <= ' ' && next > name)
{
*next = '\0';
next--;
}
if (*file)
Master_LoadMasterList(file, servertype, depth);
else if (servertype < 0)
{
if (NET_StringToAdr(line, &net_from))
CL_ReadServerInfo(va("\\hostname\\%s", name), -servertype, true);
else
Con_Printf("Failed to resolve address - \"%s\"\n", line);
}
else
{
switch (servertype)
{
case MT_MASTERHTTP:
case MT_MASTERHTTPQW:
Master_AddMasterHTTP(line, servertype, name);
break;
default:
Master_AddMaster(line, servertype, name);
}
}
}
VFS_CLOSE(f);
return true;
}
void NET_SendPollPacket(int len, void *data, netadr_t to)
{
int ret;
struct sockaddr_qstorage addr;
NetadrToSockadr (&to, &addr);
#ifdef USEIPX
if (((struct sockaddr*)&addr)->sa_family == AF_IPX)
{
lastpollsockIPX++;
if (lastpollsockIPX>=POLLIPXSOCKETS)
lastpollsockIPX=0;
if (pollsocketsIPX[lastpollsockIPX]==INVALID_SOCKET)
pollsocketsIPX[lastpollsockIPX] = IPX_OpenSocket(PORT_ANY, true);
if (pollsocketsIPX[lastpollsockIPX]==INVALID_SOCKET)
return; //bother
ret = sendto (pollsocketsIPX[lastpollsockIPX], data, len, 0, (struct sockaddr *)&addr, sizeof(addr) );
}
else
#endif
{
lastpollsockUDP++;
if (lastpollsockUDP>=POLLUDPSOCKETS)
lastpollsockUDP=0;
if (pollsocketsUDP[lastpollsockUDP]==INVALID_SOCKET)
pollsocketsUDP[lastpollsockUDP] = UDP_OpenSocket(PORT_ANY, true);
if (pollsocketsUDP[lastpollsockUDP]==INVALID_SOCKET)
return; //bother
ret = sendto (pollsocketsUDP[lastpollsockUDP], data, len, 0, (struct sockaddr *)&addr, sizeof(addr) );
}
if (ret == -1)
{
// wouldblock is silent
if (qerrno == EWOULDBLOCK)
return;
if (qerrno == ECONNREFUSED)
return;
if (qerrno == EADDRNOTAVAIL)
Con_DPrintf("NET_SendPollPacket Warning: %i\n", qerrno);
else
Con_Printf ("NET_SendPollPacket ERROR: %i\n", qerrno);
}
}
int NET_CheckPollSockets(void)
{
#define MAX_UDP_PACKET 8192 // one more than msg + header
extern qbyte net_message_buffer[MAX_UDP_PACKET];
int sock;
SOCKET usesocket;
for (sock = 0; sock < POLLUDPSOCKETS+POLLIPXSOCKETS; sock++)
{
int ret;
struct sockaddr_qstorage from;
int fromlen;
#ifdef USEIPX
if (sock >= POLLUDPSOCKETS)
usesocket = pollsocketsIPX[sock-POLLUDPSOCKETS];
else
#endif
usesocket = pollsocketsUDP[sock];
if (usesocket == INVALID_SOCKET)
continue;
fromlen = sizeof(from);
ret = recvfrom (usesocket, (char *)net_message_buffer, sizeof(net_message_buffer), 0, (struct sockaddr *)&from, &fromlen);
if (ret == -1)
{
if (qerrno == EWOULDBLOCK)
continue;
if (qerrno == EMSGSIZE)
{
SockadrToNetadr (&from, &net_from);
Con_Printf ("Warning: Oversize packet from %s\n",
NET_AdrToString (net_from));
continue;
}
if (qerrno == ECONNABORTED || qerrno == ECONNRESET)
{
// Con_Printf ("Connection lost or aborted\n");
continue;
}
Con_Printf ("NET_CheckPollSockets: %i, %s\n", qerrno, strerror(qerrno));
continue;
}
SockadrToNetadr (&from, &net_from);
net_message.cursize = ret;
if (ret == sizeof(net_message_buffer) )
{
Con_Printf ("Oversize packet from %s\n", NET_AdrToString (net_from));
continue;
}
if (*(int *)net_message.data == -1)
{
int c;
char *s;
MSG_BeginReading ();
MSG_ReadLong (); // skip the -1
c = msg_readcount;
s = MSG_ReadStringLine(); //peek for q2 messages.
#ifdef Q2CLIENT
if (!strcmp(s, "print"))
{
CL_ReadServerInfo(MSG_ReadString(), MT_SINGLEQ2, false);
continue;
}
if (!strcmp(s, "info")) //parse a bit more...
{
CL_ReadServerInfo(MSG_ReadString(), MT_SINGLEQ2, false);
continue;
}
if (!strncmp(s, "servers", 6)) //parse a bit more...
{
msg_readcount = c+7;
CL_MasterListParse(SS_QUAKE2, false);
continue;
}
#endif
#ifdef Q3CLIENT
if (!strcmp(s, "statusResponse"))
{
CL_ReadServerInfo(MSG_ReadString(), MT_SINGLEQ3, false);
continue;
}
#endif
if (!strncmp(s, "getserversResponse\\", 19)) //parse a bit more...
{
msg_readcount = c+18-1;
CL_MasterListParse(SS_DARKPLACES, true);
continue;
}
if (!strcmp(s, "infoResponse")) //parse a bit more...
{
CL_ReadServerInfo(MSG_ReadString(), MT_SINGLEDP, false);
continue;
}
msg_readcount = c;
c = MSG_ReadByte ();
if (c == A2C_PRINT) //qw server reply.
{
CL_ReadServerInfo(MSG_ReadString(), MT_SINGLEQW, false);
continue;
}
if (c == M2C_MASTER_REPLY) //qw master reply.
{
CL_MasterListParse(false, false);
continue;
}
}
#ifdef NQPROT
else
{ //connected packet? Must be a NQ packet.
char name[32];
char map[16];
int users, maxusers;
int control;
MSG_BeginReading ();
control = BigLong(*((int *)net_message.data));
MSG_ReadLong();
if (control == -1)
continue;
if ((control & (~NETFLAG_LENGTH_MASK)) != NETFLAG_CTL)
continue;
if ((control & NETFLAG_LENGTH_MASK) != ret)
continue;
if (MSG_ReadByte() != CCREP_SERVER_INFO)
continue;
NET_StringToAdr(MSG_ReadString(), &net_from);
Q_strncpyz(name, MSG_ReadString(), sizeof(name));
Q_strncpyz(map, MSG_ReadString(), sizeof(map));
users = MSG_ReadByte();
maxusers = MSG_ReadByte();
if (MSG_ReadByte() != NET_PROTOCOL_VERSION)
{
// Q_strcpy(name, "*");
// Q_strcat(name, name);
}
CL_ReadServerInfo(va("\\hostname\\%s\\map\\%s\\maxclients\\%i", name, map, maxusers), MT_SINGLENQ, false);
}
#endif
continue;
}
return 0;
}
void Master_RemoveKeepInfo(serverinfo_t *sv)
{
sv->special &= ~SS_KEEPINFO;
if (sv->moreinfo)
{
Z_Free(sv->moreinfo);
sv->moreinfo = NULL;
}
}
void SListOptionChanged(serverinfo_t *newserver)
{
if (selectedserver.inuse)
{
serverinfo_t *oldserver;
selectedserver.detail = NULL;
if (!slist_cacheinfo.value) //we have to flush it. That's the rules.
{
for (oldserver = firstserver; oldserver; oldserver=oldserver->next)
{
if (NET_CompareAdr(selectedserver.adr, oldserver->adr))//*(int*)selectedserver.ipaddress == *(int*)server->ipaddress && selectedserver.port == server->port)
{
if (oldserver->moreinfo)
{
Z_Free(oldserver->moreinfo);
oldserver->moreinfo = NULL;
}
break;
}
}
}
if (!newserver)
return;
selectedserver.adr = newserver->adr;
if (newserver->moreinfo) //we cached it.
{
selectedserver.detail = newserver->moreinfo;
return;
}
//we don't know all the info, so send a request for it.
selectedserver.detail = newserver->moreinfo = Z_Malloc(sizeof(serverdetailedinfo_t));
newserver->moreinfo->numplayers = newserver->players;
strcpy(newserver->moreinfo->info, "");
Info_SetValueForKey(newserver->moreinfo->info, "hostname", newserver->name, sizeof(newserver->moreinfo->info));
newserver->sends++;
Master_QueryServer(newserver);
}
}
#ifdef WEBCLIENT
void MasterInfo_ProcessHTTP(char *name, qboolean success, int type)
{
netadr_t adr;
char *s;
char *el;
serverinfo_t *info;
if (!success)
return;
el = COM_LoadTempFile(name);
if (!el)
return;
while(*el)
{
s = el;
while(*s <= ' ' && *s != '\n' && *s)
s++;
el = strchr(s, '\n');
if (!el)
el = s + strlen(s);
else if (el>s && el[-1] == '\r')
el[-1] = '\0';
if (*s == '#') //hash is a comment, apparently.
continue;
*el = '\0';
el++;
if (!NET_StringToAdr(s, &adr))
continue;
if ((info = Master_InfoForServer(adr))) //remove if the server already exists.
{
info->sends = 1; //reset.
}
else
{
info = Z_Malloc(sizeof(serverinfo_t));
info->adr = adr;
info->sends = 1;
info->special = type;
info->refreshtime = 0;
sprintf(info->name, "%s", NET_AdrToString(info->adr));
info->next = firstserver;
firstserver = info;
}
}
FS_Remove(name, FS_GAME);
}
// wrapper functions for the different server types
void MasterInfo_ProcessHTTPNQ(char *name, qboolean success)
{
MasterInfo_ProcessHTTP(name, success, SS_NETQUAKE);
}
void MasterInfo_ProcessHTTPQW(char *name, qboolean success)
{
MasterInfo_ProcessHTTP(name, success, 0);
}
#endif
//don't try sending to servers we don't support
void MasterInfo_Request(master_t *mast, qboolean evenifwedonthavethefiles)
{
static int mastersequence;
if (!mast)
return;
switch(mast->type)
{
#ifdef Q3CLIENT
case MT_BCASTQ3:
case MT_SINGLEQ3:
NET_SendPollPacket (14, va("%c%c%c%cgetstatus\n", 255, 255, 255, 255), mast->adr);
break;
case MT_MASTERQ3:
{
char *str;
str = va("%c%c%c%cgetservers %u empty full\x0A\n", 255, 255, 255, 255, 68);
NET_SendPollPacket (strlen(str), str, mast->adr);
}
break;
#endif
#ifdef Q2CLIENT
case MT_BCASTQ2:
case MT_SINGLEQ2:
#endif
case MT_SINGLEQW:
case MT_BCASTQW:
NET_SendPollPacket (11, va("%c%c%c%cstatus\n", 255, 255, 255, 255), mast->adr);
break;
#ifdef NQPROT
case MT_BCASTNQ:
case MT_SINGLENQ:
SZ_Clear(&net_message);
net_message.packing = SZ_RAWBYTES;
net_message.currentbit = 0;
MSG_WriteLong(&net_message, 0);// save space for the header, filled in later
MSG_WriteByte(&net_message, CCREQ_SERVER_INFO);
MSG_WriteString(&net_message, NET_GAMENAME_NQ); //look for either sort of server
MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION);
*((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
NET_SendPollPacket(net_message.cursize, net_message.data, mast->adr);
SZ_Clear(&net_message);
break;
case MT_MASTERDP:
{
char *str;
str = va("%c%c%c%cgetservers %s %u empty full\x0A\n", 255, 255, 255, 255, com_gamename.string, 3);
NET_SendPollPacket (strlen(str), str, mast->adr);
}
break;
case MT_SINGLEDP:
case MT_BCASTDP:
{
char *str;
str = va("%c%c%c%cgetinfo", 255, 255, 255, 255);
NET_SendPollPacket (strlen(str), str, mast->adr);
}
break;
#endif
case MT_MASTERQW:
NET_SendPollPacket (3, "c\n", mast->adr);
break;
#ifdef Q2CLIENT
case MT_MASTERQ2:
if (evenifwedonthavethefiles || COM_FDepthFile("pics/colormap.pcx", true)!=0x7fffffff) //only query this master if we expect to be able to load it's maps.
NET_SendPollPacket (6, "query", mast->adr);
break;
#endif
#ifdef WEBCLIENT
case MT_MASTERHTTP:
HTTP_CL_Get(mast->address, va("master_%i_%i.tmp", mastersequence++, mast->servertype), MasterInfo_ProcessHTTPNQ);
break;
case MT_MASTERHTTPQW:
HTTP_CL_Get(mast->address, va("master_%i_%i.tmp", mastersequence++, mast->servertype), MasterInfo_ProcessHTTPQW);
break;
#endif
}
}
void MasterInfo_WriteServers(void)
{
char *typename;
master_t *mast;
serverinfo_t *server;
FILE *mf, *qws;
mf = fopen("masters.txt", "wt");
if (!mf)
{
Con_Printf("Couldn't write masters.txt");
return;
}
for (mast = master; mast; mast=mast->next)
{
switch(mast->type)
{
case MT_MASTERQW:
typename = "master:qw";
break;
case MT_MASTERQ2:
typename = "master:q2";
break;
case MT_MASTERQ3:
typename = "master:q3";
break;
case MT_MASTERDP:
typename = "master:dp";
break;
case MT_MASTERHTTP:
typename = "master:http";
break;
case MT_MASTERHTTPQW:
typename = "master:httpqw";
break;
case MT_BCASTQW:
typename = "bcast:qw";
break;
case MT_BCASTQ2:
typename = "bcast:q2";
break;
case MT_BCASTQ3:
typename = "bcast:q3";
break;
case MT_BCASTNQ:
typename = "bcast:nq";
break;
case MT_SINGLEQW:
typename = "single:qw";
break;
case MT_SINGLEQ2:
typename = "single:q2";
break;
case MT_SINGLEQ3:
typename = "single:q3";
break;
case MT_SINGLENQ:
typename = "single:nq";
break;
case MT_SINGLEDP:
typename = "single:dp";
break;
default:
typename = "writeerror";
}
if (mast->address)
fprintf(mf, "%s\t%s\t%s\n", mast->address , typename, mast->name);
else
fprintf(mf, "%s\t%s\t%s\n", NET_AdrToString(mast->adr), typename, mast->name);
}
if (slist_writeserverstxt.value)
qws = fopen("servers.txt", "wt");
else
qws = NULL;
if (qws)
fprintf(mf, "\n%s\t%s\t%s\n\n", "file servers.txt", "favorite:qw", "personal server list");
for (server = firstserver; server; server = server->next)
{
if (server->special & SS_FAVORITE)
{
if (server->special & SS_QUAKE3)
fprintf(mf, "%s\t%s\t%s\n", NET_AdrToString(server->adr), "favorite:q3", server->name);
else if (server->special & SS_QUAKE2)
fprintf(mf, "%s\t%s\t%s\n", NET_AdrToString(server->adr), "favorite:q2", server->name);
else if (server->special & SS_NETQUAKE)
fprintf(mf, "%s\t%s\t%s\n", NET_AdrToString(server->adr), "favorite:nq", server->name);
else if (qws) //servers.txt doesn't support the extra info.
fprintf(qws, "%s\t%s\n", NET_AdrToString(server->adr), server->name);
else //read only? damn them!
fprintf(mf, "%s\t%s\t%s\n", NET_AdrToString(server->adr), "favorite:qw", server->name);
}
}
if (qws)
fclose(qws);
fclose(mf);
}
//poll master servers for server lists.
void MasterInfo_Begin(void)
{
master_t *mast;
if (!Master_LoadMasterList("masters.txt", MT_MASTERQW, 5))
{
Master_LoadMasterList("servers.txt", MT_SINGLEQW, 1);
// if (q1servers) //qw master servers
{
Master_AddMasterHTTP("http://www.gameaholic.com/servers/qspy-quakeworld", MT_MASTERHTTPQW, "gameaholic's QW master");
Master_AddMaster("192.246.40.37:27000", MT_MASTERQW, "id Limbo");
Master_AddMaster("192.246.40.37:27002", MT_MASTERQW, "id CTF");
Master_AddMaster("192.246.40.37:27003", MT_MASTERQW, "id TeamFortress");
Master_AddMaster("192.246.40.37:27004", MT_MASTERQW, "id Miscilaneous");
Master_AddMaster("192.246.40.37:27006", MT_MASTERQW, "id Deathmatch Only");
Master_AddMaster("150.254.66.120:27000", MT_MASTERQW, "Poland's master server.");
Master_AddMaster("62.112.145.129:27000", MT_MASTERQW, "Ocrana master server.");
Master_AddMaster("master.edome.net", MT_MASTERQW, "edome master server.");
Master_AddMaster("qwmaster.barrysworld.com", MT_MASTERQW, "barrysworld master server.");
Master_AddMaster("qwmaster.ocrana.de:27000", MT_MASTERQW, "Ocrana2 master server.");
Master_AddMaster("213.221.174.165:27000", MT_MASTERQW, "unknown1 master server.");
Master_AddMaster("195.74.0.8", MT_MASTERQW, "unknown2 master server.");
Master_AddMaster("192.246.40.37", MT_MASTERQW, "unknown3 master server.");
Master_AddMaster("192.246.40.37:27006", MT_MASTERQW, "unknown4 master server.");
Master_AddMaster("204.182.161.2", MT_MASTERQW, "unknown5 master server.");
Master_AddMaster("255.255.255.255:27500", MT_BCASTQW, "Nearby QuakeWorld UDP servers.");
}
// if (q1servers) //nq master servers
{
Master_AddMasterHTTP("http://www.gameaholic.com/servers/qspy-quake", MT_MASTERHTTP, "gameaholic's NQ master");
Master_AddMaster("255.255.255.255:26000", MT_BCASTNQ, "Nearby Quake1 servers");
Master_AddMaster("ghdigital.com:27950", MT_MASTERDP, "DarkPlaces Master 1");
Master_AddMaster("dpmaster.deathmask.net:27950", MT_MASTERDP, "DarkPlaces Master 2");
Master_AddMaster("12.166.196.192:27950", MT_MASTERDP, "DarkPlaces Master 3");
Master_AddMaster("255.255.255.255:26000", MT_BCASTDP, "Nearby DarkPlaces servers");
}
// if (q2servers) //q2
{
Master_AddMaster("255.255.255.255:27910", MT_BCASTQ2, "Nearby Quake2 UDP servers.");
Master_AddMaster("00000000:ffffffffffff:27910", MT_BCASTQ2, "Nearby Quake2 IPX servers.");
Master_AddMaster("192.246.40.37:27900", MT_MASTERQ2, "id q2 Master.");
}
//q3
{
Master_AddMaster("255.255.255.255:27960", MT_BCASTQ3, "Nearby Quake3 UDP servers.");
Master_AddMaster("master.quake3arena.com:27950", MT_MASTERQ3, "Quake3 master server.");
}
}
for (mast = master; mast; mast=mast->next)
{
MasterInfo_Request(mast, false);
}
}
void Master_QueryServer(serverinfo_t *server)
{
char data[2048];
server->sends--;
server->refreshtime = Sys_DoubleTime();
if (server->special & SS_QUAKE3)
sprintf(data, "%c%c%c%cgetstatus", 255, 255, 255, 255);
else if (server->special & SS_DARKPLACES)
sprintf(data, "%c%c%c%cgetinfo", 255, 255, 255, 255);
else if (server->special & SS_NETQUAKE)
{
#ifdef NQPROT
SZ_Clear(&net_message);
net_message.packing = SZ_RAWBYTES;
net_message.currentbit = 0;
MSG_WriteLong(&net_message, 0);// save space for the header, filled in later
MSG_WriteByte(&net_message, CCREQ_SERVER_INFO);
MSG_WriteString(&net_message, NET_GAMENAME_NQ); //look for either sort of server
MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION);
*((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
NET_SendPollPacket(net_message.cursize, net_message.data, server->adr);
SZ_Clear(&net_message);
#endif
return;
}
else
sprintf(data, "%c%c%c%cstatus", 255, 255, 255, 255);
NET_SendPollPacket (strlen(data), data, server->adr);
}
//send a packet to each server in sequence.
void CL_QueryServers(void)
{
static int poll;
int op;
serverinfo_t *server;
op = poll;
for (server = firstserver; op>0 && server; server=server->next, op--);
if (!server)
{
poll = 0;
return;
}
if (op == 0)
{
if (server->sends > 0)
{
Master_QueryServer(server);
}
poll++;
return;
}
poll = 0;
}
int Master_TotalCount(void)
{
int count=0;
serverinfo_t *info;
for (info = firstserver; info; info = info->next)
{
count++;
}
return count;
}
//true if server is on a different master's list.
serverinfo_t *Master_InfoForServer (netadr_t addr)
{
serverinfo_t *info;
for (info = firstserver; info; info = info->next)
{
if (NET_CompareAdr(info->adr, addr))
return info;
}
return NULL;
}
serverinfo_t *Master_InfoForNum (int num)
{
serverinfo_t *info;
for (info = firstserver; info; info = info->next)
{
if (num-- <=0)
return info;
}
return NULL;
}
void MasterInfo_RemovePlayers(netadr_t adr)
{
player_t *p, *prev;
prev = NULL;
for (p = mplayers; p; )
{
if (NET_CompareAdr(p->adr, adr))
{
if (prev)
prev->next = p->next;
else
mplayers = p->next;
Z_Free(p);
p=prev;
continue;
}
else
prev = p;
p = p->next;
}
}
void MasterInfo_AddPlayer(netadr_t serveradr, char *name, int ping, int frags, int colours, char *skin)
{
player_t *p;
p = Z_Malloc(sizeof(player_t));
p->next = mplayers;
p->adr = serveradr;
p->colour = colours;
p->frags = frags;
Q_strncpyz(p->name, name, sizeof(p->name));
Q_strncpyz(p->skin, skin, sizeof(p->skin));
mplayers = p;
}
//we got told about a server, parse it's info
int CL_ReadServerInfo(char *msg, int servertype, qboolean favorite)
{
serverdetailedinfo_t details;
char *token;
char *nl;
char *name;
int ping;
int len;
serverinfo_t *info;
info = Master_InfoForServer(net_from);
if (!info) //not found...
{
if (atoi(Info_ValueForKey(msg, "sv_punkbuster")))
return false; //never add servers that require punkbuster. :(
if (atoi(Info_ValueForKey(msg, "sv_pure")))
return false; //we don't support the filesystem hashing. :(
info = Z_Malloc(sizeof(serverinfo_t));
info->adr = net_from;
sprintf(info->name, "%s", NET_AdrToString(info->adr));
info->next = firstserver;
firstserver = info;
}
else
{
MasterInfo_RemovePlayers(info->adr);
}
nl = strchr(msg, '\n');
if (nl)
{
*nl = '\0';
nl++;
}
name = Info_ValueForKey(msg, "hostname");
if (!*name)
name = Info_ValueForKey(msg, "sv_hostname");
Q_strncpyz(info->name, name, sizeof(info->name));
info->special = info->special & (SS_FAVORITE | SS_KEEPINFO); //favorite is never cleared
if (!strcmp(DISTRIBUTION, Info_ValueForKey(msg, "*distrib")))
info->special |= SS_FTESERVER;
else if (!strncmp(DISTRIBUTION, Info_ValueForKey(msg, "*version"), 3))
info->special |= SS_FTESERVER;
if (servertype == MT_SINGLEDP)
{
if (atoi(Info_ValueForKey(msg, "protocol")) > 60)
info->special |= SS_QUAKE3;
else
info->special |= SS_DARKPLACES;
}
else if (servertype == MT_SINGLEQ2)
info->special |= SS_QUAKE2;
else if (servertype == MT_SINGLEQ3)
info->special |= SS_QUAKE3;
else if (servertype == MT_SINGLENQ)
info->special |= SS_NETQUAKE;
if (favorite) //was specifically named, not retrieved from a master.
info->special |= SS_FAVORITE;
ping = (Sys_DoubleTime() - info->refreshtime)*1000;
if (ping > 0xffff)
info->ping = 0xffff;
else
info->ping = ping;
info->players = 0;
info->maxplayers = atoi(Info_ValueForKey(msg, "maxclients"));
if (!info->maxplayers)
info->maxplayers = atoi(Info_ValueForKey(msg, "sv_maxclients"));
info->tl = atoi(Info_ValueForKey(msg, "timelimit"));
info->fl = atoi(Info_ValueForKey(msg, "fraglimit"));
if (*Info_ValueForKey(msg, "*qtv"))
info->special |= SS_QTV;
if (servertype == MT_SINGLEQ3 || servertype == MT_SINGLEQ2 || servertype == MT_SINGLEDP)
{
Q_strncpyz(info->gamedir, Info_ValueForKey(msg, "gamename"), sizeof(info->gamedir));
Q_strncpyz(info->map, Info_ValueForKey(msg, "mapname"), sizeof(info->map));
}
else
{
Q_strncpyz(info->gamedir, Info_ValueForKey(msg, "*gamedir"), sizeof(info->gamedir));
Q_strncpyz(info->map, Info_ValueForKey(msg, "map"), sizeof(info->map));
}
strcpy(details.info, msg);
msg = msg+strlen(msg)+1;
info->players=details.numplayers = 0;
if (!strchr(msg, '\n'))
info->players = atoi(Info_ValueForKey(details.info, "clients"));
else
{
int clnum;
for (clnum=0; clnum < MAX_CLIENTS; clnum++)
{
nl = strchr(msg, '\n');
if (!nl)
break;
*nl = '\0';
token = msg;
if (!token)
break;
details.players[clnum].userid = atoi(token);
token = strchr(token+1, ' ');
if (!token)
break;
details.players[clnum].frags = atoi(token);
token = strchr(token+1, ' ');
if (!token)
break;
details.players[clnum].time = atoi(token);
msg = token;
token = strchr(msg+1, ' ');
if (!token) //probably q2 response
{
//see if this is actually a Quake2 server.
token = strchr(msg+1, '\"');
if (!token) //it wasn't.
break;
details.players[clnum].ping = details.players[clnum].frags;
details.players[clnum].frags = details.players[clnum].userid;
msg = strchr(token+1, '\"');
if (!msg)
break;
len = msg - token;
if (len >= sizeof(details.players[clnum].name))
len = sizeof(details.players[clnum].name);
Q_strncpyz(details.players[clnum].name, token+1, len);
details.players[clnum].skin[0] = '\0';
details.players[clnum].topc = 0;
details.players[clnum].botc = 0;
details.players[clnum].time = 0;
}
else //qw responce
{
details.players[clnum].time = atoi(token);
msg = token;
token = strchr(msg+1, ' ');
if (!token)
break;
details.players[clnum].ping = atoi(token);
token = strchr(token+1, '\"');
if (!token)
break;
msg = strchr(token+1, '\"');
if (!msg)
break;
len = msg - token;
if (len >= sizeof(details.players[clnum].name))
len = sizeof(details.players[clnum].name);
Q_strncpyz(details.players[clnum].name, token+1, len);
details.players[clnum].name[len] = '\0';
token = strchr(msg+1, '\"');
if (!token)
break;
msg = strchr(token+1, '\"');
if (!msg)
break;
len = msg - token;
if (len >= sizeof(details.players[clnum].skin))
len = sizeof(details.players[clnum].skin);
Q_strncpyz(details.players[clnum].skin, token+1, len);
details.players[clnum].skin[len] = '\0';
token = strchr(msg+1, ' ');
if (!token)
break;
details.players[clnum].topc = atoi(token);
token = strchr(token+1, ' ');
if (!token)
break;
details.players[clnum].botc = atoi(token);
}
MasterInfo_AddPlayer(info->adr, details.players[clnum].name, details.players[clnum].ping, details.players[clnum].frags, details.players[clnum].topc*4 | details.players[clnum].botc, details.players[clnum].skin);
info->players = ++details.numplayers;
msg = nl;
if (!msg)
break; //erm...
msg++;
}
}
if (!info->moreinfo && ((slist_cacheinfo.value == 2 || NET_CompareAdr(info->adr, selectedserver.adr)) || (info->special & SS_KEEPINFO)))
info->moreinfo = Z_Malloc(sizeof(serverdetailedinfo_t));
if (NET_CompareAdr(info->adr, selectedserver.adr))
selectedserver.detail = info->moreinfo;
if (info->moreinfo)
memcpy(info->moreinfo, &details, sizeof(serverdetailedinfo_t));
return true;
}
//rewrite to scan for existing server instead of wiping all.
void CL_MasterListParse(int type, qboolean slashpad)
{
serverinfo_t *info;
serverinfo_t *last, *old;
int p1, p2;
MSG_ReadByte ();
last = firstserver;
while(msg_readcount+6 < net_message.cursize)
{
if (slashpad)
{
if (MSG_ReadByte() != '\\')
break;
}
info = Z_Malloc(sizeof(serverinfo_t));
info->adr.type = NA_IP;
info->adr.address.ip[0] = MSG_ReadByte();
info->adr.address.ip[1] = MSG_ReadByte();
info->adr.address.ip[2] = MSG_ReadByte();
info->adr.address.ip[3] = MSG_ReadByte();
p1 = MSG_ReadByte();
p2 = MSG_ReadByte();
info->adr.port = htons((unsigned short)((p1<<8)|p2));
if (!info->adr.port)
{
Z_Free(info);
break;
}
if ((old = Master_InfoForServer(info->adr))) //remove if the server already exists.
{
old->sends = 1; //reset.
Z_Free(info);
}
else
{
info->sends = 1;
info->special = type;
info->refreshtime = 0;
sprintf(info->name, "%s", NET_AdrToString(info->adr));
info->next = last;
last = info;
}
}
firstserver = last;
}
#endif