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fteqw/engine/server/sv_init.c
Spoike 9ae7e2621d SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
Lots of changes.
CSQC should be functional, but is still tied to debug builds. It WILL have some bugs still, hopefully I'll be able to clean them up better if people test it a bit.
Precompiled headers are working properly now. Compile times are now much quicker in msvc. This takes most of the files this commit.
Restructured how client commands work. They're buffered outside the network message, some multithreaded code is in. It needs a bit of testing before it's active.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@885 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-02-28 07:16:19 +00:00

1017 lines
25 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "qwsvdef.h"
#ifndef CLIENTONLY
extern int total_loading_size, current_loading_size, loading_stage;
char *T_GetString(int num);
#define Q2EDICT_NUM(i) (q2edict_t*)((char *)ge->edicts+i*ge->edict_size)
server_static_t svs; // persistant server info
server_t sv; // local server
char localmodels[MAX_MODELS][5]; // inline model names for precache
char localinfo[MAX_LOCALINFO_STRING+1]; // local game info
extern cvar_t skill, sv_loadentfiles;
extern cvar_t sv_cheats;
extern cvar_t sv_bigcoords;
extern qboolean sv_allow_cheats;
/*
================
SV_ModelIndex
================
*/
int SV_ModelIndex (char *name)
{
int i;
if (!name || !name[0])
return 0;
for (i=1 ; i<MAX_MODELS && sv.model_precache[i] ; i++)
if (!strcmp(sv.model_precache[i], name))
return i;
if (i==MAX_MODELS || !sv.model_precache[i])
{
if (i!=MAX_MODELS && sv.state == ss_loading)
{
Q_strncpyz(sv.model_precache[i], name, sizeof(sv.model_precache[i]));
if (!strcmp(name + strlen(name) - 4, ".bsp"))
sv.models[i] = Mod_FindName(sv.model_precache[i]);
Con_Printf("WARNING: SV_ModelIndex: model %s not precached", name);
}
else
SV_Error ("SV_ModelIndex: model %s not precached", name);
}
return i;
}
int SV_SafeModelIndex (char *name)
{
int i;
if (!name || !name[0])
return 0;
for (i=1 ; i<MAX_MODELS && sv.model_precache[i] ; i++)
if (!strcmp(sv.model_precache[i], name))
return i;
if (i==MAX_MODELS || !sv.model_precache[i])
{
return 0;
}
return i;
}
/*
================
SV_FlushSignon
Moves to the next signon buffer if needed
================
*/
void SV_FlushSignon (void)
{
if (sv.signon.cursize < sv.signon.maxsize - 512)
return;
if (sv.num_signon_buffers == MAX_SIGNON_BUFFERS-1)
SV_Error ("sv.num_signon_buffers == MAX_SIGNON_BUFFERS-1");
sv.signon_buffer_size[sv.num_signon_buffers-1] = sv.signon.cursize;
sv.signon.data = sv.signon_buffers[sv.num_signon_buffers];
sv.num_signon_buffers++;
sv.signon.cursize = 0;
}
void SV_FlushDemoSignon (void)
{
if (sv.demosignon.cursize < sv.demosignon.maxsize - 512)
return;
if (sv.num_demosignon_buffers == MAX_SIGNON_BUFFERS-1)
SV_Error ("sv.num_demosignon_buffers == MAX_SIGNON_BUFFERS-1");
sv.demosignon_buffer_size[sv.num_demosignon_buffers-1] = sv.demosignon.cursize;
sv.demosignon.data = sv.demosignon_buffers[sv.num_demosignon_buffers];
sv.num_demosignon_buffers++;
sv.demosignon.cursize = 0;
}
/*
================
SV_CreateBaseline
Entity baselines are used to compress the update messages
to the clients -- only the fields that differ from the
baseline will be transmitted
================
*/
/*void SV_CreateBaseline (void)
{
int i;
edict_t *svent;
int entnum;
for (entnum = 0; entnum < sv.num_edicts ; entnum++)
{
svent = EDICT_NUM(entnum);
if (svent->free)
continue;
// create baselines for all player slots,
// and any other edict that has a visible model
if (entnum > MAX_CLIENTS && !svent->v.modelindex)
continue;
//
// create entity baseline
//
VectorCopy (svent->v.origin, svent->baseline.origin);
VectorCopy (svent->v.angles, svent->baseline.angles);
svent->baseline.frame = svent->v.frame;
svent->baseline.skinnum = svent->v.skin;
if (entnum > 0 && entnum <= MAX_CLIENTS)
{
svent->baseline.colormap = entnum;
svent->baseline.modelindex = SV_ModelIndex("progs/player.mdl")&255;
}
else
{
svent->baseline.colormap = 0;
svent->baseline.modelindex =
SV_ModelIndex(PR_GetString(svent->v.model))&255;
}
#ifdef PEXT_SCALE
svent->baseline.scale = 1;
#endif
#ifdef PEXT_TRANS
svent->baseline.trans = 1;
#endif
//
// flush the signon message out to a seperate buffer if
// nearly full
//
SV_FlushSignon ();
//
// add to the message
//
MSG_WriteByte (&sv.signon,svc_spawnbaseline);
MSG_WriteShort (&sv.signon,entnum);
MSG_WriteByte (&sv.signon, svent->baseline.modelindex);
MSG_WriteByte (&sv.signon, svent->baseline.frame);
MSG_WriteByte (&sv.signon, svent->baseline.colormap);
MSG_WriteByte (&sv.signon, svent->baseline.skinnum);
for (i=0 ; i<3 ; i++)
{
MSG_WriteCoord(&sv.signon, svent->baseline.origin[i]);
MSG_WriteAngle(&sv.signon, svent->baseline.angles[i]);
}
}
}
*/
void SVNQ_CreateBaseline (void)
{
edict_t *svent;
int entnum;
int playermodel = SV_SafeModelIndex("progs/player.mdl");
for (entnum = 0; entnum < sv.num_edicts ; entnum++)
{
svent = EDICT_NUM(svprogfuncs, entnum);
memset(&svent->baseline, 0, sizeof(entity_state_t));
svent->baseline.number = entnum;
#ifdef PEXT_SCALE
svent->baseline.scale = 1;
#endif
#ifdef PEXT_TRANS
svent->baseline.trans = 1;
#endif
if (svent->isfree)
continue;
// create baselines for all player slots,
// and any other edict that has a visible model
if (entnum > sv.allocated_client_slots && !svent->v.modelindex)
continue;
//
// create entity baseline
//
VectorCopy (svent->v.origin, svent->baseline.origin);
VectorCopy (svent->v.angles, svent->baseline.angles);
svent->baseline.frame = svent->v.frame;
svent->baseline.skinnum = svent->v.skin;
if (entnum > 0 && entnum <= sv.allocated_client_slots)
{
if (entnum > 0 && entnum <= 16)
svent->baseline.colormap = entnum;
else
svent->baseline.colormap = 0; //this would crash NQ.
svent->baseline.modelindex = playermodel;
}
else
{
svent->baseline.colormap = 0;
svent->baseline.modelindex =
SV_ModelIndex(PR_GetString(svprogfuncs, svent->v.model));
}
svent->baseline.modelindex&=255;
}
}
/*
================
SV_SaveSpawnparms
Grabs the current state of the progs serverinfo flags
and each client for saving across the
transition to another level
================
*/
void SV_SaveSpawnparms (qboolean dontsave)
{
int i, j;
if (!sv.state)
return; // no progs loaded yet
if (!svprogfuncs)
return;
// serverflags is the only game related thing maintained
svs.serverflags = pr_global_struct->serverflags;
for (i=0, host_client = svs.clients ; i<MAX_CLIENTS ; i++, host_client++)
{
if (host_client->state != cs_spawned)
continue;
// needs to reconnect
host_client->state = cs_connected;
if (dontsave) //level restart requires that stats can be reset
continue;
// call the progs to get default spawn parms for the new client
if (PR_FindGlobal(svprogfuncs, "ClientReEnter", 0))
{//oooh, evil.
char buffer[65536];
int bufsize = sizeof(buffer);
char *buf;
for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
host_client->spawn_parms[j] = 0;
buf = svprogfuncs->saveent(svprogfuncs, buffer, &bufsize, host_client->edict);
if (host_client->spawninfo)
Z_Free(host_client->spawninfo);
host_client->spawninfo = Z_Malloc(bufsize+1);
memcpy(host_client->spawninfo, buf, bufsize);
host_client->spawninfotime = sv.time;
}
else if (pr_nqglobal_struct->SetChangeParms)
{
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, host_client->edict);
PR_ExecuteProgram (svprogfuncs, pr_global_struct->SetChangeParms);
for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
host_client->spawn_parms[j] = (&pr_global_struct->parm1)[j];
}
#ifdef SVRANKING
if (host_client->rankid)
{
rankstats_t rs;
if (Rank_GetPlayerStats(host_client->rankid, &rs))
{
rs.timeonserver += realtime - host_client->stats_started;
host_client->stats_started = realtime;
rs.kills += host_client->kills;
rs.deaths += host_client->deaths;
host_client->kills=0;
host_client->deaths=0;
for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
rs.parm[j] = (&pr_global_struct->parm1)[j];
Rank_SetPlayerStats(host_client->rankid, &rs);
}
}
#endif
}
}
/*
================
SV_CalcPHS
Expands the PVS and calculates the PHS
(Potentially Hearable Set)
================
*/
void SV_CalcPHS (void)
{
int rowbytes, rowwords;
int i, j, k, l, index, num;
int bitbyte;
unsigned *dest, *src;
qbyte *scan;
int count, vcount;
if (sv.worldmodel->fromgame == fg_quake2 || sv.worldmodel->fromgame == fg_quake3)
{
//PHS calcs are pointless with Q2 bsps
return;
}
if (developer.value)
Con_TPrintf (STL_BUILDINGPHS);
num = sv.worldmodel->numleafs;
rowwords = (num+31)>>5;
rowbytes = rowwords*4;
sv.pvs = Hunk_AllocName (rowbytes*num, "phs vis");
scan = sv.pvs;
vcount = 0;
for (i=0 ; i<num ; i++, scan+=rowbytes)
{
memcpy (scan, sv.worldmodel->funcs.LeafPVS(i, sv.worldmodel, NULL),
rowbytes);
if (i == 0)
continue;
for (j=0 ; j<num ; j++)
{
if ( scan[j>>3] & (1<<(j&7)) )
{
vcount++;
}
}
}
sv.phs = Hunk_AllocName (rowbytes*num, "phs hear");
count = 0;
scan = sv.pvs;
dest = (unsigned *)sv.phs;
for (i=0 ; i<num ; i++, dest += rowwords, scan += rowbytes)
{
memcpy (dest, scan, rowbytes);
for (j=0 ; j<rowbytes ; j++)
{
bitbyte = scan[j];
if (!bitbyte)
continue;
for (k=0 ; k<8 ; k++)
{
if (! (bitbyte & (1<<k)) )
continue;
// or this pvs row into the phs
// +1 because pvs is 1 based
index = ((j<<3)+k+1);
if (index >= num)
continue;
src = (unsigned *)sv.pvs + index*rowwords;
for (l=0 ; l<rowwords ; l++)
dest[l] |= src[l];
}
}
if (i == 0)
continue;
for (j=0 ; j<num ; j++)
if ( ((qbyte *)dest)[j>>3] & (1<<(j&7)) )
count++;
}
if (num)
if (developer.value)
Con_TPrintf (STL_PHSINFO, vcount/num, count/num, num);
}
unsigned SV_CheckModel(char *mdl)
{
qbyte stackbuf[1024]; // avoid dirtying the cache heap
qbyte *buf;
unsigned short crc;
// int len;
buf = (qbyte *)COM_LoadStackFile (mdl, stackbuf, sizeof(stackbuf));
if (!buf)
return 0;
crc = CRC_Block(buf, com_filesize);
// for (len = com_filesize; len; len--, buf++)
// CRC_ProcessByte(&crc, *buf);
return crc;
}
void SV_UnspawnServer (void) //terminate the running server.
{
int i;
if (sv.state)
{
Con_TPrintf(STL_SERVERUNSPAWNED);
SV_FinalMessage("Server unspawned\n");
for (i = 0; i < sv.allocated_client_slots; i++)
{
if (svs.clients[i].state)
SV_DropClient(svs.clients+i);
}
sv.worldmodel = NULL;
sv.state = ss_dead;
*sv.name = '\0';
}
for (i = 0; i < MAX_CLIENTS; i++)
{
svs.clients[i].state = 0;
*svs.clients[i].name = '\0';
}
NET_CloseServer ();
}
/*
================
SV_SpawnServer
Change the server to a new map, taking all connected
clients along with it.
This is only called from the SV_Map_f() function.
================
*/
extern cvar_t progs;
void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean usecinematic)
{
func_t f;
char *file;
edict_t *ent;
#ifdef Q2SERVER
q2edict_t *q2ent;
#endif
int i;
int spawnflagmask;
#ifndef SERVERONLY
if (!isDedicated && !qrenderer)
{
R_RestartRenderer_f();
}
#endif
Con_DPrintf ("SpawnServer: %s\n",server);
svs.spawncount++; // any partially connected client will be
// restarted
#ifndef SERVERONLY
total_loading_size = 100;
current_loading_size = 0;
loading_stage = 1;
SCR_BeginLoadingPlaque();
#endif
NET_InitServer();
sv.state = ss_dead;
if (sv.gamedirchanged)
{
sv.gamedirchanged = false;
#ifndef SERVERONLY
Wads_Flush(); //server code is responsable for flushing old state
#endif
Rank_Flush();
for (i = 0; i < MAX_CLIENTS; i++)
{
if (svs.clients[i].state
#ifdef NQPROT
&& !svs.clients[i].nqprot
#endif
)
ReloadRanking(&svs.clients[i], svs.clients[i].name);
if (svs.clients[i].spawninfo) //don't remember this stuff.
Z_Free(svs.clients[i].spawninfo);
svs.clients[i].spawninfo = NULL;
}
T_FreeStrings();
}
for (i = 0; i < MAX_CLIENTS; i++)
{
svs.clients[i].nextservertimeupdate = 0;
if (!svs.clients[i].state) //bots with the net_preparse module.
svs.clients[i].userinfo[0] = '\0'; //clear the userinfo to clear the name
if (svs.clients[i].netchan.remote_address.type == NA_LOOPBACK)
{ //forget this client's message buffers, so that any shared client/server network state persists (eg: float coords)
svs.clients[i].num_backbuf = 0;
svs.clients[i].datagram.cursize = 0;
}
}
if (sv_bigcoords.value)
sizeofcoord = 4;
else
sizeofcoord = 2;
sizeofangle = 1;
VoteFlushAll();
#ifndef SERVERONLY
D_FlushCaches();
cl.worldmodel = NULL;
#endif
Mod_ClearAll ();
Hunk_FreeToLowMark (host_hunklevel);
for (i = 0; i < MAX_LIGHTSTYLES; i++)
{
if (sv.lightstyles[i])
Z_Free(sv.lightstyles[i]);
sv.lightstyles[i] = NULL;
}
// wipe the entire per-level structure
memset (&sv, 0, sizeof(sv));
sv.datagram.maxsize = sizeof(sv.datagram_buf);
sv.datagram.data = sv.datagram_buf;
sv.datagram.allowoverflow = true;
sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
sv.reliable_datagram.data = sv.reliable_datagram_buf;
sv.multicast.maxsize = sizeof(sv.multicast_buf);
sv.multicast.data = sv.multicast_buf;
#ifdef NQPROT
sv.nqdatagram.maxsize = sizeof(sv.nqdatagram_buf);
sv.nqdatagram.data = sv.nqdatagram_buf;
sv.nqdatagram.allowoverflow = true;
sv.nqreliable_datagram.maxsize = sizeof(sv.nqreliable_datagram_buf);
sv.nqreliable_datagram.data = sv.nqreliable_datagram_buf;
sv.nqmulticast.maxsize = sizeof(sv.nqmulticast_buf);
sv.nqmulticast.data = sv.nqmulticast_buf;
#endif
sv.q2datagram.maxsize = sizeof(sv.q2datagram_buf);
sv.q2datagram.data = sv.q2datagram_buf;
sv.q2datagram.allowoverflow = true;
sv.q2reliable_datagram.maxsize = sizeof(sv.q2reliable_datagram_buf);
sv.q2reliable_datagram.data = sv.q2reliable_datagram_buf;
sv.q2multicast.maxsize = sizeof(sv.q2multicast_buf);
sv.q2multicast.data = sv.q2multicast_buf;
sv.master.maxsize = sizeof(sv.master_buf);
sv.master.data = sv.master_buf;
sv.signon.maxsize = sizeof(sv.signon_buffers[0]);
sv.signon.data = sv.signon_buffers[0];
sv.num_signon_buffers = 1;
sv.numextrastatics = 0;
strcpy (sv.name, server);
#ifndef SERVERONLY
current_loading_size+=10;
SCR_BeginLoadingPlaque();
#endif
Cvar_ApplyLatches(CVAR_LATCH);
sv.time = 0.1; //some progs don't like time starting at 0.
//cos of spawn funcs like self.nextthink = time...
COM_FlushTempoaryPacks();
if (usecinematic)
{
strcpy (sv.name, server);
strcpy (sv.modelname, "");
}
else
{
strcpy (sv.name, server);
sprintf (sv.modelname,"maps/%s.bsp", server);
}
sv.state = ss_loading;
sv.worldmodel = Mod_ForName (sv.modelname, true);
if (sv.worldmodel->needload)
Sys_Error("%s is missing\n", sv.modelname);
sv.state = ss_dead;
#ifndef SERVERONLY
current_loading_size+=10;
SCR_BeginLoadingPlaque();
#endif
SV_CalcPHS ();
#ifndef SERVERONLY
current_loading_size+=10;
SCR_BeginLoadingPlaque();
#endif
if (sv.worldmodel->fromgame == fg_doom)
Info_SetValueForStarKey(svs.info, "*bspversion", "1", MAX_SERVERINFO_STRING);
else if (sv.worldmodel->fromgame == fg_halflife)
Info_SetValueForStarKey(svs.info, "*bspversion", "30", MAX_SERVERINFO_STRING);
else if (sv.worldmodel->fromgame == fg_quake2)
Info_SetValueForStarKey(svs.info, "*bspversion", "38", MAX_SERVERINFO_STRING);
else if (sv.worldmodel->fromgame == fg_quake3)
Info_SetValueForStarKey(svs.info, "*bspversion", "46", MAX_SERVERINFO_STRING);
else
Info_SetValueForStarKey(svs.info, "*bspversion", "", MAX_SERVERINFO_STRING);
if (startspot)
Info_SetValueForStarKey(svs.info, "*startspot", startspot, MAX_SERVERINFO_STRING);
else
Info_SetValueForStarKey(svs.info, "*startspot", "", MAX_SERVERINFO_STRING);
//
// clear physics interaction links
//
SV_ClearWorld ();
strcpy(sv.sound_precache[0], "");
strcpy(sv.model_precache[0], "");
strcpy(sv.model_precache[1], sv.modelname);
sv.models[1] = sv.worldmodel;
for (i=1 ; i<sv.worldmodel->numsubmodels ; i++)
{
strcpy(sv.model_precache[1+i], localmodels[i]);
sv.models[i+1] = Mod_ForName (localmodels[i], false);
}
//check player/eyes models for hacks
sv.model_player_checksum = SV_CheckModel("progs/player.mdl");
sv.eyes_player_checksum = SV_CheckModel("progs/eyes.mdl");
if (sv_cheats.value)
{
sv_allow_cheats = true;
Info_SetValueForStarKey(svs.info, "*cheats", "ON", MAX_SERVERINFO_STRING);
}
else
{
sv_allow_cheats = false;
Info_SetValueForStarKey(svs.info, "*cheats", "", MAX_SERVERINFO_STRING);
}
if (svprogfuncs) //we don't want the q1 stuff anymore.
{
CloseProgs(svprogfuncs);
svprogfuncs = NULL;
}
#ifdef Q2SERVER
if ((sv.worldmodel->fromgame == fg_quake2 || sv.worldmodel->fromgame == fg_quake3) && !*progs.string && SVQ2_InitGameProgs()) //full q2 dll decision in one if statement
{ //quake2 game support depends upon q2 style bsp clipping (fixable if we tried) also, don't use q2 dlls if a progs.dat was specified.
for (i=0 ; i<MAX_CLIENTS ; i++) //we need to drop all non-q2 clients. We don't mix q1w with q2.
{
if (!svs.clients[i].isq2client && svs.clients[i].state)
SV_DropClient(&svs.clients[i]);
}
}
else
#endif
{
for (i=0 ; i<MAX_CLIENTS ; i++) //we need to drop all q2 clients. We don't mix q1w with q2.
{
if (svs.clients[i].isq2client && svs.clients[i].state)
SV_DropClient(&svs.clients[i]);
}
#ifdef Q2SERVER
if (ge) //we don't want the q2 stuff anymore.
{
SVQ2_ShutdownGameProgs ();
ge = NULL;
}
#endif
//load the progs.
sv.state = ss_loading;
Q_InitProgs();
}
#ifndef SERVERONLY
current_loading_size+=10;
SCR_BeginLoadingPlaque();
#endif
if (svprogfuncs)
{
ent = EDICT_NUM(svprogfuncs, 0);
ent->isfree = false;
// leave slots at start for clients only
// sv.num_edicts = MAX_CLIENTS+1;
for (i=0 ; i<MAX_CLIENTS ; i++)
{
svs.clients[i].viewent = 0;
ent = ED_Alloc(svprogfuncs);//EDICT_NUM(i+1);
svs.clients[i].edict = ent;
ent->isfree = false;
//ZOID - make sure we update frags right
svs.clients[i].old_frags = 0;
if (!svs.clients[i].state && svs.clients[i].name[0]) //this is a bot.
svs.clients[i].name[0] = '\0'; //make it go away
#ifdef PEXT_CSQC
memset(svs.clients[i].csqcentsequence, 0, sizeof(svs.clients[i].csqcentsequence));
memset(svs.clients[i].csqcentversions, 0, sizeof(svs.clients[i].csqcentversions));
#endif
}
sv.allocated_client_slots = i;
#ifdef PEXT_CSQC
for (i=0 ; i<MAX_EDICTS ; i++)
sv.csqcentversion[i] = 1; //force all csqc edicts to start off as version 1
#endif
}
#ifdef Q2SERVER
else
{
for (i=0 ; i<MAX_CLIENTS ; i++)
{
q2ent = Q2EDICT_NUM(i+1);
q2ent->s.number = i+1;
svs.clients[i].q2edict = q2ent;
}
sv.allocated_client_slots = i;
}
#endif
#ifndef SERVERONLY
current_loading_size+=10;
SCR_BeginLoadingPlaque();
#endif
//
// spawn the rest of the entities on the map
//
// precache and static commands can be issued during
// map initialization
sv.state = ss_loading;
if (svprogfuncs)
{
extern cvar_t coop, pr_imitatemvdsv;
char *s;
eval_t *eval;
ent = EDICT_NUM(svprogfuncs, 0);
ent->isfree = false;
ent->v.model = PR_SetString(svprogfuncs, sv.worldmodel->name);
ent->v.modelindex = 1; // world model
ent->v.solid = SOLID_BSP;
ent->v.movetype = MOVETYPE_PUSH;
if (progstype == PROG_QW && pr_imitatemvdsv.value>0)
{
ent->v.targetname = PR_SetString(svprogfuncs, "mvdsv");
s = DISTRIBUTIONLONG;
ent->v.netname = PR_NewString(svprogfuncs, va("%s %f %s, build %d\nBuild date: " __DATE__ ", " __TIME__ "", DISTRIBUTIONLONG, VERSION, PLATFORM, build_number()));
ent->v.impulse = 0;//QWE_VERNUM;
ent->v.items = 103;
}
pr_global_struct->mapname = PR_SetString(svprogfuncs, sv.name);
// serverflags are for cross level information (sigils)
pr_global_struct->serverflags = svs.serverflags;
pr_global_struct->time = 0.1; //HACK!!!! A few QuakeC mods expect time to be non-zero in spawn funcs - like prydon gate...
if (progstype == PROG_H2)
{
if (coop.value)
{
eval = PR_FindGlobal(svprogfuncs, "coop", 0);
if (eval) eval->_float = coop.value;
}
else
{
eval = PR_FindGlobal(svprogfuncs, "deathmatch", 0);
if (eval) eval->_float = deathmatch.value;
}
eval = PR_FindGlobal(svprogfuncs, "randomclass", 0);
if (eval) eval->_float = 1;
eval = PR_FindGlobal(svprogfuncs, "cl_playerclass", 0);
if (eval) eval->_float = 1;
}
else
{
if (pr_nqglobal_struct->coop && coop.value)
pr_global_struct->coop = coop.value;
else if (pr_nqglobal_struct->deathmatch)
pr_global_struct->deathmatch = deathmatch.value;
}
if (progstype == PROG_QW)
// run the frame start qc function to let progs check cvars
SV_ProgStartFrame (); //prydon gate seems to fail because of this allowance
for (i = 0; i < svs.numprogs; i++) //do this AFTER precaches have been played with...
{
f = PR_FindFunction (svprogfuncs, "initents", svs.progsnum[i]);
if (f)
{
PR_ExecuteProgram(svprogfuncs, f);
}
}
}
// load and spawn all other entities
if (progstype == PROG_H2)
{
extern cvar_t coop;
spawnflagmask = 0;
if (deathmatch.value)
spawnflagmask |= SPAWNFLAG_NOT_H2DEATHMATCH;
else if (coop.value)
spawnflagmask |= SPAWNFLAG_NOT_H2COOP;
else
spawnflagmask |= SPAWNFLAG_NOT_H2SINGLE;
if (skill.value < 0.5)
spawnflagmask |= SPAWNFLAG_NOT_H2EASY;
else if (skill.value > 1.5)
spawnflagmask |= SPAWNFLAG_NOT_H2HARD;
else
spawnflagmask |= SPAWNFLAG_NOT_H2MEDIUM;
}
else if (!deathmatch.value) //decide if we are to inhibit single player game ents instead
{
spawnflagmask = SPAWNFLAG_NOT_DEATHMATCH;
if (skill.value < 0.5)
spawnflagmask = SPAWNFLAG_NOT_EASY;
else if (skill.value > 1.5)
spawnflagmask = SPAWNFLAG_NOT_HARD;
else
spawnflagmask = SPAWNFLAG_NOT_MEDIUM;
}
else
spawnflagmask = SPAWNFLAG_NOT_DEATHMATCH;
//do this and get the precaches/start up the game
if (sv_loadentfiles.value)
file = COM_LoadMallocFile(va("maps/%s.ent", server));
else
file = NULL;
if (file)
{
char crc[12];
sprintf(crc, "%i", CRC_Block(file, com_filesize));
Info_SetValueForStarKey(svs.info, "*entfile", crc, MAX_SERVERINFO_STRING);
if (svprogfuncs)
pr_edict_size = PR_LoadEnts(svprogfuncs, file, spawnflagmask);
#ifdef Q2SERVER
else
ge->SpawnEntities(sv.name, file, startspot?startspot:"");
#endif
BZ_Free(file);
}
else
{
Info_SetValueForStarKey(svs.info, "*entfile", "", MAX_SERVERINFO_STRING);
if (svprogfuncs)
pr_edict_size = PR_LoadEnts(svprogfuncs, sv.worldmodel->entities, spawnflagmask);
#ifdef Q2SERVER
else
ge->SpawnEntities(sv.name, sv.worldmodel->entities, startspot?startspot:"");
#endif
}
#ifndef SERVERONLY
current_loading_size+=10;
SCR_BeginLoadingPlaque();
#endif
Q_strncpyz(sv.mapname, sv.name, sizeof(sv.mapname));
if (svprogfuncs)
{
eval_t *val;
ent = EDICT_NUM(svprogfuncs, 0);
ent->v.angles[0] = ent->v.angles[1] = ent->v.angles[2] = 0;
val = svprogfuncs->GetEdictFieldValue(svprogfuncs, ent, "message", NULL);
if (val)
{
if (progstype == PROG_H2)
sprintf(sv.mapname, "%s", T_GetString(val->_float-1));
else
sprintf(sv.mapname, "%s", PR_GetString(svprogfuncs, val->string));
}
ent->readonly = true; //lock it down!
}
// look up some model indexes for specialized message compression
SV_FindModelNumbers ();
#ifndef SERVERONLY
current_loading_size+=10;
SCR_BeginLoadingPlaque();
#endif
// run two frames to allow everything to settle
realtime += 0.1;
SV_Physics ();
#ifndef SERVERONLY
current_loading_size+=10;
SCR_BeginLoadingPlaque();
#endif
realtime += 0.1;
sv.time += 0.1;
SV_Physics ();
#ifndef SERVERONLY
current_loading_size+=10;
SCR_BeginLoadingPlaque();
#endif
// save movement vars
SV_SetMoveVars();
// create a baseline for more efficient communications
// SV_CreateBaseline ();
SVNQ_CreateBaseline();
sv.signon_buffer_size[sv.num_signon_buffers-1] = sv.signon.cursize;
// all spawning is completed, any further precache statements
// or prog writes to the signon message are errors
if (usecinematic)
sv.state = ss_cinematic;
else
sv.state = ss_active;
SV_GibFilterInit();
SV_FilterImpulseInit();
Info_SetValueForKey (svs.info, "map", sv.name, MAX_SERVERINFO_STRING);
Con_TPrintf (STL_SERVERSPAWNED); //misc filenotfounds can be misleading.
if (!startspot)
{
SV_FlushLevelCache(); //to make sure it's caught
for (i=0 ; i<MAX_CLIENTS ; i++)
{
if (svs.clients[i].spawninfo)
Z_Free(svs.clients[i].spawninfo);
svs.clients[i].spawninfo = NULL;
}
}
if (svprogfuncs && startspot)
{
eval_t *eval;
eval = PR_FindGlobal(svprogfuncs, "startspot", 0);
if (eval) eval->string = PR_NewString(svprogfuncs, startspot);
}
if (Cmd_AliasExist("f_svnewmap", RESTRICT_LOCAL))
Cbuf_AddText("f_svnewmap\n", RESTRICT_LOCAL);
#ifndef SERVERONLY
current_loading_size+=10;
SCR_BeginLoadingPlaque();
#endif
}
#endif