eukara
59d8d6914b
* r_fog_linear implementation for GLSL and Vulkan path * Linear fog in the non-GLSL backend |
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.. | ||
sys | ||
altwater.glsl | ||
bloom_blur.glsl | ||
bloom_filter.glsl | ||
bloom_final.glsl | ||
default2d.glsl | ||
defaultadditivesprite.glsl | ||
defaultfill.glsl | ||
defaultgammacb.glsl | ||
defaultskin.glsl | ||
defaultsky.glsl | ||
defaultskybox.glsl | ||
defaultsprite.glsl | ||
defaultwall.glsl | ||
defaultwarp.glsl | ||
depthonly.glsl | ||
drawflat_wall.glsl | ||
fixedemu.glsl | ||
fixedemu_flat.glsl | ||
fxaa.glsl | ||
menutint.glsl | ||
postproc_fisheye.glsl | ||
postproc_panorama.glsl | ||
postproc_stereographic.glsl | ||
rtlight.glsl | ||
underwaterwarp.glsl |