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fteqw/engine/shaders/vulkan
eukara 59d8d6914b
WIP: linear fog mode (required for Source Engine compatible fog) (#223)
* r_fog_linear implementation for GLSL and Vulkan path

* Linear fog in the non-GLSL backend
2024-10-20 19:12:16 -07:00
..
sys WIP: linear fog mode (required for Source Engine compatible fog) (#223) 2024-10-20 19:12:16 -07:00
altwater.glsl
bloom_blur.glsl
bloom_filter.glsl
bloom_final.glsl
default2d.glsl
defaultadditivesprite.glsl
defaultfill.glsl
defaultgammacb.glsl
defaultskin.glsl
defaultsky.glsl
defaultskybox.glsl
defaultsprite.glsl
defaultwall.glsl
defaultwarp.glsl
depthonly.glsl
drawflat_wall.glsl
fixedemu.glsl
fixedemu_flat.glsl
fxaa.glsl
menutint.glsl
postproc_fisheye.glsl
postproc_panorama.glsl
postproc_stereographic.glsl
rtlight.glsl Add vk_khr_ray_query support as an option instead of using shadowmaps. 2024-07-14 19:58:25 +01:00
underwaterwarp.glsl