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  • 9528e73c96 Converted gl -> qgl. Spoike 2005-01-07 02:54:22 +0000
  • 478d42c441 Removed some obsolette comments. Spoike 2005-01-07 02:51:40 +0000
  • 7673f3d17a This fixes lightmapped non-warping water on q2 bsps. Spoike 2005-01-07 02:49:15 +0000
  • 4effcb8172 stuffcmd was changed Spoike 2005-01-07 02:47:31 +0000
  • 756ab19471 Better handling of user defined cvars. Spoike 2005-01-07 02:46:54 +0000
  • a859377ded command line arguments are more reliable because of this. Spoike 2005-01-07 02:46:11 +0000
  • 36606e1216 Q2-alike +set handling. Spoike 2005-01-07 02:45:03 +0000
  • 2500f221c4 Tweeked config handling lots. It's much more friendly now. Spoike 2005-01-07 02:44:12 +0000
  • 517ba202a3 Those downloading messages were annoying me. Spoike 2005-01-07 02:41:46 +0000
  • 4bf238f9ae Q2 has a button flag ANYBUTTON which actually occurs when any user presses any button at all. Which is pretty horrible really, as going to console ends intermission for all other users. :( We only set the flag if attack or jump is pressed. You can use +button8 for just anybutton still, if it's a problem in some way. Spoike 2005-01-07 02:41:01 +0000
  • 5f2aa993de Needed casts. The pmove code on the server got it's own usercmd, so the clients pmove code needs to incorporate casts appropriatly also. Spoike 2005-01-07 02:38:41 +0000
  • 9f7ca44459 Added notarget and fly commands (and a cast for q2 gamecode's usercmds) Spoike 2005-01-07 02:36:13 +0000
  • 340acfd808 Fixed a map name bug. Spoike 2005-01-07 02:34:59 +0000
  • 63685e264b That's more stable now Spoike 2005-01-07 02:34:25 +0000
  • d30d52c8fa Q2 game code needs a very specific structure. Spoike 2005-01-07 02:33:58 +0000
  • a1d1f34fe3 Urm, yeah, that's probably better. Spoike 2005-01-07 02:32:32 +0000
  • e4213157a9 Fixed a bug which was causing a Q2 game error when failing to open the level cache for writing. Spoike 2005-01-07 02:31:38 +0000
  • 933de315ea Removed the old forms of the specular fragment program. Spoike 2005-01-05 08:13:54 +0000
  • 6b17c2f8c3 Run without gamedata (server list works at least) Spoike 2005-01-05 08:12:46 +0000
  • 94da52bb17 It now runs without any gamedata. Spoike 2005-01-05 08:11:33 +0000
  • defad00c26 r_fullbrightSkins added. Spoike 2005-01-05 08:10:52 +0000
  • 4ca2ea89f9 That just makes more sence. Spoike 2005-01-05 08:10:32 +0000
  • aa039d563d Don't autodownload palette/colormap afterall. Spoike 2005-01-05 08:08:47 +0000
  • 444d40db67 Added support for loading an alternate sort of sort of tga Spoike 2005-01-05 08:07:55 +0000
  • d28993bd60 Making FTE run without any gamedata. Spoike 2005-01-05 08:06:55 +0000
  • 2df5251e89 Stole lh's font, for use without gamedata. Spoike 2005-01-05 08:02:25 +0000
  • b9df04076c tweeked execution of default configs to be more conservative, made bskins work. Spoike 2005-01-05 08:01:19 +0000
  • 4ec4d1f38d Made it so that the user may specify skin colors instead of skin names. Spoike 2005-01-05 08:00:20 +0000
  • 988a3a2cda fbskins is meant to be a float Spoike 2005-01-05 07:58:50 +0000
  • eef16df03f Fixed the messagemode colour bug. Spoike 2005-01-05 07:58:11 +0000
  • 4b60b739f7 Added GL_ARB_shader_objects extension code in glsupp.h Added init of the used functions to GL_CheckExtensions and some functions for the simplifying api to gl_vidcommon.c Added the function declarations and other defines for that interface to glquake.h KrimZon 2005-01-04 23:34:42 +0000
  • 8b17508ae4 better solution TimeServ 2005-01-04 19:48:26 +0000
  • eede8928f3 removed Auto: Changed resolution particles/beams should clear correctly on r_part TimeServ 2005-01-04 19:19:51 +0000
  • 2768319718 fixed mouse not active after vid_restart. Spoike 2005-01-04 12:01:48 +0000
  • 585dc4db55 don't crash if they gave us a dodgy model (md3s... hmm) Spoike 2005-01-04 10:58:18 +0000
  • b6d8192406 Added some warnings to try and catch people doing silly things. Spoike 2005-01-04 08:22:31 +0000
  • dd7934c7db Spotted that // wasn't being treated as a comment on frame macros. Thanks Urre. Spoike 2005-01-04 08:22:03 +0000
  • 79c1f23370 Cleans up better on a runaway loop error. Spoike 2005-01-04 08:18:03 +0000
  • 6cc587e8e8 Make sure colour 7 is used if the server said an empty lightstyle. Spoike 2005-01-04 08:16:52 +0000
  • b3ac55613b bung Spoike 2005-01-04 08:07:47 +0000
  • 5a6c27d500 mingw detection is a little better now. Spoike 2005-01-04 08:06:46 +0000
  • 5374343d1d compiles a bit more often. Spoike 2005-01-04 08:05:34 +0000
  • 73aa56a830 Wall jumping... and stuff. Spoike 2005-01-04 08:04:42 +0000
  • ab3644ddf4 Give is more fun on dedicated servers now. Spoike 2005-01-04 08:01:03 +0000
  • d36eac6baf walkmove(0,0) is a solidity test. Test properly. Spoike 2005-01-04 07:58:19 +0000
  • 302c83ddb3 Bye bye warning. Spoike 2005-01-04 07:54:24 +0000
  • bd3c4d6b1e Added some new file finding console commands. Spoike 2005-01-04 07:49:23 +0000
  • a9f3e56240 Now the sbar is able to draw decorated player names properly in various places. Spoike 2005-01-04 07:31:57 +0000
  • be2e848258 Fixed colouring. Spoike 2005-01-04 07:27:50 +0000
  • a928045725 ^s and ^r stack based console masks added. Spoike 2005-01-04 07:26:49 +0000
  • 1509862b09 Make chat colours come out the same as for TF teams. It's a bit friendlier this way. Spoike 2005-01-04 07:20:13 +0000
  • a400572be9 Removed some obsolete nq lerping code and gl particle rendering. both are cleaner and were already disabled. Spoike 2005-01-04 07:18:59 +0000
  • 4d770559c8 Does that make you happy? Spoike 2005-01-04 00:02:05 +0000
  • b0a54a31c4 Fix for some bugs noticed with ints. Spoike 2004-12-30 12:47:43 +0000
  • 2c17e2ca4d Skin forcing is now supported (and i've made some other teamplay fixes too) Spoike 2004-12-29 03:24:21 +0000
  • 925edaf345 Hmm. Looks like that function wasn't used. Spoike 2004-12-29 03:22:49 +0000
  • b49714565c Added some extra validation. Spoike 2004-12-29 03:22:09 +0000
  • 3e9ce35b49 Fixing colour forcing. Spoike 2004-12-29 03:20:42 +0000
  • a88096a8c7 Was that causing problems with 16bpp? Spoike 2004-12-29 03:19:44 +0000
  • 636cbd3f2a Cleaned up a tiny bit. Spoike 2004-12-29 03:18:44 +0000
  • e709de82f9 added a way to disable menu.dat support from the commandline Spoike 2004-12-29 03:16:50 +0000
  • 1d1dd11bdf I apologise for the error in the earlier code. Spoike 2004-12-29 03:06:27 +0000
  • c3886a301b -Added parenthises counter to the QCC_PR_CheakCompConst, so you can now compile e.g. myMacro( strcat( "A", "B" ) ) correctly. (I hope I didnt break anything though) Andreas Kirsch 2004-12-27 18:47:32 +0000
  • f0f7fa4bf0 con_notifylines added Spoike 2004-12-26 04:47:34 +0000
  • f89c9464ce Works with gamespy now. Spoike 2004-12-25 02:06:27 +0000
  • 87f7ea06ef Fixes for coloration and stuff. Spoike 2004-12-25 01:34:51 +0000
  • 2029117eda fixes issue with server browser not working. Spoike 2004-12-25 00:55:01 +0000
  • 5c7b6b809f minor fixes to get the non-merged version to build properly. Spoike 2004-12-24 09:10:39 +0000
  • 4b0395e079 Lots of stuff. Spoike 2004-12-24 08:45:56 +0000
  • aceb5aabcd show mvds, insert quotes when playing the demos (so demos with spaces in work) Spoike 2004-12-23 03:16:37 +0000
  • 84ec331e6f Couple of bugfixes. Spoike 2004-12-22 18:58:54 +0000
  • 2976ca471e raz0 pointed out that gl was crashing on his computer. Spoike 2004-12-22 13:47:57 +0000
  • dab7864373 no more q3shaders warnings Spoike 2004-12-22 12:45:29 +0000
  • 3afc318a85 Can't people commit makefiles??? Spoike 2004-12-22 12:42:56 +0000
  • 0df2f91f9f Maybe this will fix something. Spoike 2004-12-22 08:04:06 +0000
  • ef5c6a1d6c Fix for missing skyboxes in q2 bsps. Spoike 2004-12-22 02:26:11 +0000
  • 708e412a56 Made rocket dynamic lights more consistant (more gl style, and a teeeny bit more efficient) Spoike 2004-12-22 02:23:59 +0000
  • 07ebed7f87 Whoops Spoike 2004-12-22 01:06:31 +0000
  • 64c6d8816a whoops Spoike 2004-12-22 01:03:23 +0000
  • fee761f9d4 Added clearer syntax to sv_settimer Spoike 2004-12-21 04:39:47 +0000
  • 728047da7b Small non-serious fix. Spoike 2004-12-21 04:38:53 +0000
  • c58a179f87 A showalias command, just like up2 requested. Spoike 2004-12-21 04:38:02 +0000
  • 122dfc2338 Allow changing client's cheat cvars if not connected yet. Spoike 2004-12-21 04:37:14 +0000
  • 835a7ea700 That's simply not needed any more. Spoike 2004-12-21 04:35:19 +0000
  • 5baf239a6d Tiny speedup. Spoike 2004-12-21 04:34:58 +0000
  • 26a1533f97 This was causing issues with q3uis. Spoike 2004-12-21 04:34:21 +0000
  • 2216d9c0c0 gl schematics 2. Spoike 2004-12-21 04:33:45 +0000
  • 47afae3dfe Fixing tags. Spoike 2004-12-21 04:32:34 +0000
  • 804a4f78eb Making MD3 tags work properly. Spoike 2004-12-21 04:31:26 +0000
  • 4dddd42e22 getting md3 tags working properly. Spoike 2004-12-21 04:31:00 +0000
  • bed7e1adee Changed some default cvar values to disable colour blends (other than contents) Spoike 2004-12-21 04:30:17 +0000
  • ea8ee4a355 simplified, cleaned, and made functional. Spoike 2004-12-21 04:29:14 +0000
  • 53777ff961 major security hole patched. Spoike 2004-12-21 04:27:55 +0000
  • 3c69370a6f Hopefully that'll finally fix parsecommand stuff. Spoike 2004-12-19 04:37:42 +0000
  • 2d3420d5ac removed Q3Debug and Q3Release targets. Spoike 2004-12-15 19:58:58 +0000
  • e62fd88bdc tweeking parsecommand and mvdsv's usercmd stuff. Spoike 2004-12-15 19:58:07 +0000
  • 450ac2a4de Added r_speeds profiling and corrected a SW crashing bug. Spoike 2004-12-15 19:55:22 +0000
  • 62eeb19311 Profiling code and mvdsv-breakage-limitation stuff Spoike 2004-12-15 19:54:09 +0000
  • 9db52890b2 Added profiling code, added schematics, drawflat, and stuff Spoike 2004-12-15 19:53:30 +0000
  • d87030a911 Made a message more friendly. Spoike 2004-12-15 19:51:43 +0000