fix sdl1 not compiling.
fix temporalscenecache with q3bsp
add the net_wm_ping protocol to fte's native x11 stuff, allowing our process to be killed if we lock up (usually due to vulkan drivers...).
qccguiqt: actually save the config.
try to fix hl fonts
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5785 fc73d0e0-1445-4013-8a0c-d673dee63da5
emenu: clean up hexen2's maplist options slightly.
emenu: modelviewer should now be slightly more friendly (click+wasd to move around).
particles: fix up randomised s coords.
csqc: try to fix issue with applycustomskin not refcounting properly.
client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering.
gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now.
gtlf: add some support for gltf1 files. far from perfect.
shaders: gltf1 semantics handling
shaders: const correctness
iqmtool: fix up mdl skin export.
iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues.
q3bsp: hopefully fixed bih traces. still disabled for now.
qc: change default value of pr_gc_threaded to 1.
qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it.
ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity.
ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command).
sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are)
sv: try to optimise sv_cullentities_trace a little.
movechain: relink moved ents.
csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks.
menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5703 fc73d0e0-1445-4013-8a0c-d673dee63da5
GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak.
GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4.
PM: moved manifest-downloads to the package manager. still needs some proper testing.
PM: Fixed bug with downloading updates from every known mirror for that update.
PM: Fixed bug with duplicate mirrors...
PM: menuqc is now able to query available updates.
engine's Draw_TextBox centers the text box more appropriately and easily.
SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods.
Menu: menu_mods now shares data with getgamedirinfo builtin.
MenuQC: Added some extra properties to the getgamedirinfo builtin.
MenuQC: Added Menu_RendererRestarted entrypoint.
MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers.
CQSC: Added getlocationname builtin.
ALSA: device names are now more consistent with other audio drivers.
SV: added unsavegame console command, to delete unwanted saved games.
SV: hashtable entries are now saved into saved games.
SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected.
SV: resend all csqc entity state when a client signals that it started recording a demo.
SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
Q3TA: Fixed script parsing, so the menus are not so broken.
Q3TA: added the UI_CIN_* and CG_CIN_* builtins for 2d cinematic playbacks.
Q3TA: backspace should work for gamecode text entry now.
Q3TA: map_restart now directly restarts without needing loading screens.
Fixed multiple envmap generation bugs.
Fixed envmaps getting flushed with r_keepimages 0.
Console image previews can now display cubemaps (although their orientation is probably a little off).
Made a 'remapshader' csqc builtin. Depending on the r_remapshader console command was stupid.
Fixed packet command to create a udp socket, if needed.
sv_public can now be set to a non-numeric name for custom names (instead of needing to poke sv_port too).
Support extended data on the end of miptex entries in bsps. Requires a qbsp (like vanilla) that doesn't rewrite the miptex entries.
Updated imgtool to generate/read our new extended miptex data.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5644 fc73d0e0-1445-4013-8a0c-d673dee63da5
support RLE+luminance+alpha tga files.
support half-float tga files.
recognise hdr astc images.
added appropriate fallbacks for astc support.
load mip-less .astc files (mostly just for debugging stuff).
allow packages to warn about required engine/gpu features.
catch when stdin flags get changed to blocking by external libraries, to avoid fatal stalls.
basic support for .mdx files (kingpin models)
sort packages loaded via wildcards, by datetime then name, to avoid random ordering from certain filesystems.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5531 fc73d0e0-1445-4013-8a0c-d673dee63da5
merged engine menus, native menus, game menus, plugin menus into a single layered menu interface, simplifying all the special-case input.
engine confirmation prompts can now show regardless of underlaying menus, including above the console.
skeletal formats can now provide their own way to build bones, for variable per-bone keyframes/interpolation methods/etc (used by gltf2).
updated various plugins for the new api.
removed qvm makefiles/scripts.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5530 fc73d0e0-1445-4013-8a0c-d673dee63da5
Make sure q2's skyaxis/skyrotate stuff actually works properly on skyboxes.
Add a cvar to spin skyrooms too (separate from skyboxes, allowing for double spins though probably only one will be useful).
Fix win32+reversedns issue.
Fix a splitscreen networking bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5492 fc73d0e0-1445-4013-8a0c-d673dee63da5
Fix up r_ignoreentpvs 0 to check areas properly.
checkpvs builtin can no longer mess up area checks elsewhere.
Write out foo.db files for release builds, in the hopes of at least getting function names from release-build crashes.
Implement _skyroom worldspawn field, still needs a few tweaks though.
Try to fix android surface-related crashes, AGAIN.
Separate parsing of connect requests, in preparation for formal logins (and removal of the old ranking code).
A few tweaks to try to improve compatibility with q3 mods.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5484 fc73d0e0-1445-4013-8a0c-d673dee63da5
Changed NOLEGACY to HAVE_LEGACY (the negation was annoying).
Added missing defines to the alternative build configs, and removed some obsolete ones.
Fixed a crash in svc_setportalstate.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5446 fc73d0e0-1445-4013-8a0c-d673dee63da5
Added some explicit IMGFMT_ constants for qc.
Apply contrast after gamma, instead of before, should give a slightly more colourful result.
Version command now lists supported image formats (separately from extensions).
More BIH fixes.
Add patchDefWS parsing in .map files, for rgba vertex colours.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5444 fc73d0e0-1445-4013-8a0c-d673dee63da5
use sdl 2.0.4 audio queuing output when mixerthread is disabled.
first attempt at BIH traces. doesn't yet work properly so disabled for now, but does fix some performance blackholes in xonotic.
first attempt at a lfield_nearclip value.
add VF_SKYROOM_CAMERA for easier skyrooms.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5442 fc73d0e0-1445-4013-8a0c-d673dee63da5
update infoblobs to be slightly more self-contained (still not finalised).
q3ui can now change audio volumes.
linearise 16bit srgb textures as required.
code can now potentially support >256 bones. disabled until the stack overflows are fixed...
remap bone indexes where required, for a 10-fold speedup on models with otherwise-too-high bone counts
gltf loader updates, primarily shader changes, for better conformance.
shaders can now specify whether a texture should be treated as srgb or not.
implement serverside download queue for ezquake/legacy clients downloading multiple demos. fte clients should never need to use this (would break total download size display).
some work towards threading shader loading.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5430 fc73d0e0-1445-4013-8a0c-d673dee63da5
Added gl_texture_lodbias cvar for the luls.
Fix some serious-but-situational traceline issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5402 fc73d0e0-1445-4013-8a0c-d673dee63da5
Reworked glsl bones, so they work based upon the shader's version instead of the driver's version (more robust).
Fix te_teleport shader.
Track angles for antilag.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5372 fc73d0e0-1445-4013-8a0c-d673dee63da5
Fixed some xim issues, for proper keyboard input under x11.
Cmake project can now work for cross compiling win32 targets.
Some other fun-but-pointless stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5344 fc73d0e0-1445-4013-8a0c-d673dee63da5
Console code no longer makes assumptions about con_main
Screenshots rework, for screenshot_360, but also some other cleanups.
Fixed an issue with beginpolygon (finally).
Added per-rtlight style strings.
Added cvar to control whether ents will be culled by fog.
Added define to disable IPLOG, etc.
Added r_editlights cvar and related commands, for whenever csaddon isn't available.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5338 fc73d0e0-1445-4013-8a0c-d673dee63da5
First real attempt at lit water.
Parsing rtlights is now aware of spotlights.
Default cl_yieldcpu to 1, to save cpu for anyone who sets cl_maxfps lower. Added to menus.
presets now include view angle clamping - maps made for quakespasm REQUIRE full pitch angles despite it otherwise being considered a cheat or glitchy (on servers that try to block the cheat).
fix r_fullbrightSkins>=1 issue.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5274 fc73d0e0-1445-4013-8a0c-d673dee63da5
Fix sound source issues in Q3.
Fix q2 air acceleration/prediction omission.
Don't change console completion while typing (while that option is still possible).
Shift+tab now cycles completion backwards (now ctrl+shift for cycle subconsoles).
Allow a few things to ignore sv_pure - including csprogs files (which is useful for all the mods that come with the csprogs.dat distributed separately).
clamp pitch values to the range documented by openal, to hopefully avoid error spam.
add some colour coding to the text editor when shader files are being edited/viewed.
Changed how overbrights are clamped on q3bsp.
Added portalfboscale for explicit texture scales on portal/refract/reflect fbos.
qc decompiler can now at least attempt to decompile qtest's qc.
fteqccgui can now be pointed at a .pak file, and decompile the progs.dat inside.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5269 fc73d0e0-1445-4013-8a0c-d673dee63da5
attempt to fix an issue with bc formats being rejected by d3d if they're not a multiple of 4.
added doreset argument to refreshhostcache builtin, for mods to forget all servers when rescanning.
stop fteqcc from reporting uninitialised locals etc inside the wrong file.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5251 fc73d0e0-1445-4013-8a0c-d673dee63da5
keys: add some extra key names for compat with DP+QS (primarily gamepad buttons).
keys: fix a few keys getting mistranslated between engine and qc scancodes.
engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8.
pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues.
r_clutter_density: fix crash from clutter comprising of boneless iqms.
gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s
wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these.
vid_srgb: this cvar now uses -1 for the former gamma-only setting.
r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down.
nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games.
fs: added -netquake commandline argument that disables the use of the qw/ gamedir.
fog: disabled fog on aky surfaces, as it was bugging out in The Wastes.
vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash)
routing: first attempt at engine-side routing. feature is currently disabled.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
reduced input latency.
reworked how internal texture formats work,.
added support for LIGHTING_E5BGR9 bspx lump for HDR lighting.
updated support for srgb, no longer looks quite so weird. works on glx
vid_srgb 3 attempts to use half-float swapchains, where possible.
gl: use glTextureStorage where available.
d3d11: gave up on using dxgi for fullscreen, was just too buggy.
glx: updated gl context creation on linux.
server: fix svc_updatefrags not being passed though (fixes frikbot scores)
fs: spanned pk3s now work (fragmented files/directory will fail to open, so this needs a custom tool to be fully useful).
fixed restart_ents command (restarts the map, but preserving the players as they are)
tw: removed 'QWSKINS' featureset from tw config
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5217 fc73d0e0-1445-4013-8a0c-d673dee63da5
attempt to implement 'simple csqc' api.
handle qw+nq gunshot+blood+lightning differently - they do actually have different particle spawn patterns (qw is a single point, so spreads wider).
fix q3ui logo mesh thing. work around q3ui player meshes on d3d.
split video and renderer latching, so vid_reload delatches more stuff.
fix autosprite+autosprite2 in 6 different renderers...
added fog volumes to d3d9 renderer.
using matrix hacks instead of glDepthRange, this should give more consistent behaviour, especially now that we have r_viewmodel_fov.
small cleanup for gl shadowmaps to make the interface more consistent with other renderers.
added patchDef2 parsing to fte's .map loader, doesn't actually use it though.
some fixes for q3's shaders, including to try to get overbright working better.
updated customskin api to give more control.
first attempt at a packager system for fteqccgui. probably useless, but whatever.
menusys changes to try to support QSS's csqc.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5200 fc73d0e0-1445-4013-8a0c-d673dee63da5
xonotic: fix jumppads not working while onground.
attempt to parse meag's protocol changes, in case we get a .qwd from ezquake. does not report them to servers at this time.
added cl_fullpitch cvar. only affects nq servers that lack serverinfo.
support dds/ktx-based cubemaps, including for skyboxes.
recognise multiple new compressed texture formats - bc1-7, etc1+2+eac,.astc. Addeded to supporting drivers/apis.
software decoder for etc2,bc4+bc5 textures, so they can be considered universal (but with fallbacks).
software decoder for bc1-bc3 textures, but disabled due to lingering patent paranoia.
report heartbeats once, by default.
r_viewmodel_fov support for vk+d3d9+d3d11 renderers.
fix depth projection differences with various renderers (min dist is now consistent).
added some code to announce when cl_delay_packets changes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5188 fc73d0e0-1445-4013-8a0c-d673dee63da5
added cl_iDrive cvar.
tried to solve invalid server address errors.
fixed envmap+screenshot_cubemap commands (they write slightly different cubemaps).
rework server favourites a little, to avoid conflicts with other engines.
fix legacy rtlights on certain maps.
added 'rgbgen entitylighting' for lighting with colormod support.
decompiler should cope with more instructions now. pretty much just switch opcodes that are bugged now.
implemented a couple of joint types into the bullet plugin. still useless though.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5180 fc73d0e0-1445-4013-8a0c-d673dee63da5
fix decals again. clampmap should work properly with them, also removed the extra part.
fix rtlight pvs issue with respect to portals
fix vid_reload causing the d3d9 renderer to use nearest sampling
terrain system should now mostly work with d3d9. still has issues.
fix q3 volumetric fog not applying to models
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5174 fc73d0e0-1445-4013-8a0c-d673dee63da5
reworked deferred rendering to support specular. mrt can be reconfigured by TCs if desired.
reworked q3bsp deluxemap code (so it no longer bugs out).
fixed a few warnings.
updated fteqcc to try to cope with xonotic. still not working (xonotic fails from bound checks).
reworked shader conditionals to support elif. added some directives from QF(aka: warsow)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5158 fc73d0e0-1445-4013-8a0c-d673dee63da5
added .ktx image support as an alternative to .dds, primarily for etc2 compression (which should work on all gles3 devices, or gl4.3), only known representations will work.
rework z-fighting workaround. now only enabled on known vanilla maps.
added splitscreen option to the singleplayer menu.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5154 fc73d0e0-1445-4013-8a0c-d673dee63da5
Add separate cl_movement cvar to enable/disable reporting input sequences to DP servers (which use different pathways). Does not affect other protocols. This is separate from cl_nopred but will usually have the same result in the long run.
Fixed movevalues for DPP7 clients, if they try using prediction they should now (mostly) get the same values that DP normally uses for QW servers.
Reworked sky overrides somewhat. Now uses skyboxes where possible.
Fixed dpcompat_makeshitup a little, for better compat.
Fixed echo $foo$bar not exanding bar.
Try to fix the meanings of vid_hardwaregamma.
Fixes for builtins/features/etc that apparently only xonotic uses.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5143 fc73d0e0-1445-4013-8a0c-d673dee63da5
PF_VarString can now shortcircuit, directly returning the first argument (which also bypasses related length limitations). this required const correctness fixes.
r_showshaders cvar reports the wall texture being pointed at.
improve dp compat in a number of areas, should now mostly be able to run xonotic 0.8.2, but will need some more extra cvars/defaults/stuff.
fix q3bsp loader race condition.
fix dpm loader multi-surface issue.
remove limit on stringbuffer count.
don't poll xinput (because its disturbingly slow), instead wait for some window message before re-checking.
fixed splitscreen saved games.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5140 fc73d0e0-1445-4013-8a0c-d673dee63da5
demo menu now properly lists the contents of archives.
demos played from subdirs/archives can now chain properly.
autodetect nehahra's demos. Add -nehahra argument to register/override cvar defaults (and set the right gamedir+startmap).
fix some q2 download bugs.
lame attempt at proper sRGB support (gl+vk+d3d9+d3d11 renderers).
fix q3bsp wrong-lightmaps bug.
match DP's viewzoom behaviour by not applying it when VF_[A]FOV was explicitly used.
fix d3d9 issue with missing textures screwing up blend modes.
vk: use a staging buffer instead of a staging textures per mip.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5128 fc73d0e0-1445-4013-8a0c-d673dee63da5
addtrisoup_simple now supports line lists too.
fix a memory leak in the sound code.
fix chunked http download corruption in certain cases.
reworked the networking associated with entity editing. now carries ids instead of indexes (qc isn't aware of them).
'map blarg.map' will now auto-create a dummy map if it does not already exist. this should make it easier to get started with map editing.
fix some issues with banning yourself - loopback can now mute etc themselves, but not ban themselves.
downloads/updates menu now handles plugin detection. user-installed plugins will result in a prompt allowing the user to enable/disable/delete them. This makes using plugins more explicit.
revamped help menu to remove m_state
fix silly ode copypasta bug, added preliminary bullet code in case anyone is interested.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5090 fc73d0e0-1445-4013-8a0c-d673dee63da5
package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled.
package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers.
sv: downloads are no longer forced to lower case.
sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz
cl: properly support directly playing .mvd.gz files
menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors.
menus: cleaned up menu heirachy a little. now simpler.
server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical.
deluxmapping: changed to disabled, load, generate, like r_loadlit is.
render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state.
drawrotpic fixed, now batches and interacts with drawpic correctly.
drawline fixed, no interacts with draw* correctly, but still does not batch.
fixed saving games.
provide proper userinfo to nq clients, where supported.
qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it.
qtv: some bigcoords support tweaks
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
tweak rtlights a bit, to not bug out on The Waste's decals.
use compatibility glsl in order to get ftransform working for consistent vertex coords (still uses core if there's no fixed function stuff). this fixes z-fighting issues with rtlights.
Rework punchangles for greater compatibility.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5059 fc73d0e0-1445-4013-8a0c-d673dee63da5
make the 'identify' command assume that a single decimal number is not an address (allowing it to be handled as a user id).
qcc: support default initialisers in function calls.
tweak filesystem code to try to flush individual files instead of discarding the entire fs hash.
fix 'snap' stuff.
other tweaks...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5058 fc73d0e0-1445-4013-8a0c-d673dee63da5
implemented identify+iplog stuff for nq users.
r_tessellation forces blinn tessellation on meshes. can also be specified manually.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5055 fc73d0e0-1445-4013-8a0c-d673dee63da5
some tweaks to try to make webgl more robust.
added r_max_gpu_bones cvar. defaults to 0 in webgl for now (64 otherwise).
fixed gles2+skeletal issue that was breaking webgl (note r_max_gpu_bones needs to be set to 32 or something for it to actually use glsl bones with webgl).
sound rates now internally use decimals instead of percents. because meh.
allow PEXT2_MAXPLAYERS and angle deltas in nq.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5052 fc73d0e0-1445-4013-8a0c-d673dee63da5
attempt to use wad/*.png for hud images too (ezquake compat).
image_list can now be used to show the filename the texture loader actually picked (including which package its from).
reworked loading screens a little. hopefully this should give qc a better chance of working with them.
added invert mouse pitch option to menusys menus, a couple of other tweaks too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5049 fc73d0e0-1445-4013-8a0c-d673dee63da5
fix hitmodel with skeletal models(can also now support lerps, skeletal objects, etc).
more hlmdl fixes for eukara, including hitboxes.
modelviewer can now display bones.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5033 fc73d0e0-1445-4013-8a0c-d673dee63da5