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1279 commits

Author SHA1 Message Date
Spoike
4c2066601a Support connecting subnodes to servers over tcp (instead of depending on fork).
Fixed up the -netquake / -spasm / -fitz args slightly, should actually be usable now.
sv_mintic 0 is now treated as 0.013 when using nqplayerphysics, to try to make it smoother for nq clients.
Preparing for astc's volume formats. Mostly for completeness, I was bored. Disabled for now because nothing supports them anyway.
Fix broken mousewheel in SDL2 builds.
Fix configs not getting loaded following initial downloads in the web port/etc.
Make the near-cloud layer of q1 scrolling sky fully opaque by default (like vanilla).
Sky fog now ignores depth, treating it as an infinite distance.
Fix turbs not responding to fog.
r_fullbright no longer needs vid_reload to take effect (and more efficient now).
Tweaked the audio code to use an format enum instead of byte width, just with the same values still, primarily to clean up loaders that deal with S32 vs F32, or U8 vs S8.
Added a cvar to control whether to use threads for the qcgc. Still disabled by default but no longer requires engine recompiles to enable!



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5683 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-29 10:43:22 +00:00
Spoike
843f971e2c minor compile fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5672 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 05:11:19 +00:00
Spoike
81617eaebc minor compile fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5669 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 03:44:32 +00:00
Spoike
e8aa715763 disabled some quake-only teamplay stuff in non-quake builds.
GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak.
GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4.
PM: moved manifest-downloads to the package manager. still needs some proper testing.
PM: Fixed bug with downloading updates from every known mirror for that update.
PM: Fixed bug with duplicate mirrors...
PM: menuqc is now able to query available updates.
engine's Draw_TextBox centers the text box more appropriately and easily.
SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods.
Menu: menu_mods now shares data with getgamedirinfo builtin.
MenuQC: Added some extra properties to the getgamedirinfo builtin.
MenuQC: Added Menu_RendererRestarted entrypoint.
MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers.
CQSC: Added getlocationname builtin.
ALSA: device names are now more consistent with other audio drivers.
SV: added unsavegame console command, to delete unwanted saved games.
SV: hashtable entries are now saved into saved games.
SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected.
SV: resend all csqc entity state when a client signals that it started recording a demo.
SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
Spoike
73af4c8bf1 fix some compile bugs...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5657 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-03-26 13:12:03 +00:00
Spoike
b63dc8b880 prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
allow for binary updates on linux as on windows (-allowupdate for modified/nonsvn builds).
dlightmask is now size_t, because we might as well allow that on 64bit cpus, this allows for 64 lightmaphack lights instead of 32.
fix potential openal issue with source=0.
added q3bsp_ignorestyles cvar to ignore rbsp styles (and reduce needed batch counts), should only be used on maps with subtle lighting changes (ones that are properly lit without toggling any lightswitches).
add support for directly loading foo.bsp.gz
Added prints to clarify why servers might be listed under the 'UNKNOWN' category in the master server. Attempt to show hostnames anyway, to make it a little more obvious who's responsible for those badly configured servers.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5656 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-03-25 21:29:30 +00:00
Spoike
9aa87ad28e Fix the SendEntity geomsets issue Eukara found.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5655 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-03-25 20:56:01 +00:00
Spoike
7f8b081b8c Make sure fte servers get listed under quakeworld and not netquake.
Fix some wastes dedicated server compile error.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5645 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-03-08 07:02:37 +00:00
Spoike
062cdf6b21 Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds.
Q3TA: Fixed script parsing, so the menus are not so broken.
Q3TA: added the UI_CIN_* and CG_CIN_* builtins for 2d cinematic playbacks.
Q3TA: backspace should work for gamecode text entry now.
Q3TA: map_restart now directly restarts without needing loading screens.
Fixed multiple envmap generation bugs.
Fixed envmaps getting flushed with r_keepimages 0.
Console image previews can now display cubemaps (although their orientation is probably a little off).
Made a 'remapshader' csqc builtin. Depending on the r_remapshader console command was stupid.
Fixed packet command to create a udp socket, if needed.
sv_public can now be set to a non-numeric name for custom names (instead of needing to poke sv_port too).
Support extended data on the end of miptex entries in bsps. Requires a qbsp (like vanilla) that doesn't rewrite the miptex entries.
Updated imgtool to generate/read our new extended miptex data.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5644 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-03-07 09:00:40 +00:00
Spoike
fe28099e68 Switch to using epoll on linux, because we can.
Rework q3bsp_mergedlightmaps as q3bsp_mergelightmaps. Now a boolean filling to the gpu's limit. Now also fills horizontally too.
ftemaster now provides needpass info for sv_public 2 servers.
fix (most?) ftemaster crashes.
ftemaster now supports protocol name aliases (allowing for more friendly game names in its html).
ftemaster now pings the servers from a different port. This should highlight/exclude servers that are unreachable for nat/firewall reasons.
Fix memory leak from mvd recording.
Servers should now cope better with ctrl-z and related fg/bg unix shell commands.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5638 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-26 00:37:52 +00:00
Spoike
e098e06663 Make sure timing info is correct for botclients, preventing weirdness with clientside prediction of other players.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5627 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-16 19:17:43 +00:00
Spoike
21c077bbb5 Send frag updates according to client protocol (removing warnings due to bots being sent messages).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5626 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-16 19:16:19 +00:00
Spoike
a777ea642e Be less weird with regard to botclients and qw physics.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5625 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-16 19:14:48 +00:00
Spoike
9033f7b237 fixed eztv md4 incompatibility.
reimplemented qtvreverse command.
fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF).
rework smartjump to try to be more predictable...
rework relighting to try to be more robust (and more self-contained).
allow the csqc to actually use VF_PROJECTIONOFFSET.
jump now moves upwards instead of trying to lock on to a nearby player when spectating.
assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions).
tweaked scoreboard for fainter backgrounds.
rearranged autoid, to be smaller etc.
hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning).
fixed missing fullbrights on h2holey models.
avoided warning about mod_h2holey_bugged on dedicated servers.
added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE.
sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc.
TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling
fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again).
don't colourmap when there appears to be a highres diffusemap on q1 models.
imgtool now understands exporting from qpics in wads, as well as just mips.
implemented speed-o-meter in ezhud.
added removeinstant builtin to avoid the half-second rule.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
Spoike
0d01ec40ea Fix typo in fteextensions.qc (reported by daemon).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5608 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-01-20 18:40:49 +00:00
Spoike
67b5041ec8 Added VF_PROJECTIONOFFSET to offset the projection (for GoaLitiuM).
Added mod_h2holey_bugged cvar for better compat with quakespasm's bugs (for xaGe et al).
Some minor compiler warning/error fixes.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5600 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-01-13 07:03:28 +00:00
Spoike
73f92fb799 Fix problems with last commit.
Fix rbsp not responding to lightstyle0 consistently.
Fix q2 not responding to any lightstyles.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5599 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-01-10 12:23:25 +00:00
Spoike
bfea433dff Attempt to fix some nondeterministic build variations.
fix GPD_LIMIT_PITCH not properly limiting +lookdown.
fix plugins not auto-loading properly (when previously enabled, obviously).
engine updates now try to replace the 'launcher' binary, instead of chaining from it. this should make firewalls (and other shady special-case gldriver hacks) more consistent at the cost of not being able to revert to your initial revision.
imgtool can now extract from wads.
imgtool now compiles+works on windows (GoaLitiuM's code).
update ffmpeg plugin to handle more recent ffmpeg versions properly.
fix somewhat recent audio streaming bug with openal output.
fix sleep+abort qc builtins.
gltf2 plugin will now work better with blenders no-material files.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5598 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-01-09 15:35:40 +00:00
Spoike
effeb6e089 Fix sv_public getting the wrong value in dedicated servers, and possibly other weird crashes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5596 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-01-01 07:46:41 +00:00
Spoike
630678f6e3 Add ReadInt+WriteInt qc builtins in csqc+ssqc respectively, add some extra docs for some other builtins.
Try to mimic dp's console background cvars, so we don't need to add so many files to run xonotic properly.
Don't bother trying to recognised xonotic automatically for now, it won't work well without extra fmf stuff anyway.
Try to fix up rotated 'wrbrushes' stuff. Untested.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5592 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-12-16 17:36:00 +00:00
Spoike
5fa62eb2d0 backtrace stuff is glibc, not gnuc.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5589 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-12-16 17:22:37 +00:00
Spoike
0cf6128ffe Remove void* pointer arithmatic to make msvc happy.
Change openal usage to try to be more conformant to spec (should only be an issue for less mature openal implementations though).
Added a developer warning if fog is oversaturated.
Fix crash when loading a game with an animated texture in view... yes, weird.
Support big-endian ktx files.
Added some wrath builtins.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5588 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-12-10 14:50:47 +00:00
Spoike
811bce25f1 Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide 💩 etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
Spoike
ff5237f066 Try harder to block ezquake's buggy extensions.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5576 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-10-30 14:03:59 +00:00
Spoike
76f1f0ef66 Better compat with quakespasm's demos.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5566 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-10-14 02:36:57 +00:00
Spoike
1c1f04370f preliminary .xcf support.
imgtool tweaks.
some build system fixups.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5560 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-10-06 01:59:13 +00:00
Spoike
cfd20f4f06 Update prediction code to propagate some values properly with certain protocol combinations that I'd overlooked.
Try to fix problems caused by (auto)save's screenshots
Added code to allow falling back on stbi for when libpng/libjpeg are not compiled it, at eukara's request.
Handle .exr image files as suggested by eukara, when the appropriate library is available.
Fix mipmaps etc for half-float files.
Enable support for stbi's special gif loader, loading gifs as an 2darray texture.
Add code for threading the qcvm's tempstring recycling, disabled due to paranoia but does otherwise help xonotic perf (at the cost of extra ram).



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5548 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-25 20:23:24 +00:00
Spoike
131a6be4bc Fix ignore command.
Add cl_lerp_driftbias and cl_lerp_driftfrac cvars, to tweak drifting. changed defaults to try to reduce clamping.
Implement ladders with nq player physics.
Fix submodel contents with nq player physics.
Implemented drawrotpic_dp for compat (incompatible with fte's earlier implementation)
Added con_textfont cvar to set fonts without uglifying menuqc/csqc drawstrings that don't specify explicit fonts.
Enemycolor and teamcolor are now true cvars, which means they now work with seta.
Move the homedir from CSIDL_PERSONAL to CSIDL_LOCAL_APPDATA, because microsoft apparently scrape all CSIDL_PERSONAL data for upload to their servers, because they don't understand 'personal'. Will still use the old homedir if it exists.
Pack signon data without wasting so much, primarily to allow abusive mods to spew larger individual signon messages (hurrah for packet fragmentation).


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5546 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-17 19:49:39 +00:00
Spoike
c6917a5f8c Added LMSTYLES16 support, increasing max lightstyles to 65k.
Updated networking for these extra lightstyles.
LMSTYLES[16] bspx lumps now also infer the number of styles per face, allowing for up to 16 styles per face.
Support a few more pixel formats in dds files.
Allow r_lightmap_format to be changed instantly.
Remove physics_bullet_enable cvar, as its inferred by whether the plugin is enabled or not.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5540 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-10 15:40:04 +00:00
Spoike
41b0d993f2 smoother console scrolling (at least with the mouse)
support RLE+luminance+alpha tga files.
support half-float tga files.
recognise hdr astc images.
added appropriate fallbacks for astc support.
load mip-less .astc files (mostly just for debugging stuff).
allow packages to warn about required engine/gpu features.
catch when stdin flags get changed to blocking by external libraries, to avoid fatal stalls.
basic support for .mdx files (kingpin models)
sort packages loaded via wildcards, by datetime then name, to avoid random ordering from certain filesystems.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5531 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-04 08:32:22 +00:00
Spoike
d561772bb0 stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface.
merged engine menus, native menus, game menus, plugin menus into a single layered menu interface, simplifying all the special-case input.
engine confirmation prompts can now show regardless of underlaying menus, including above the console.
skeletal formats can now provide their own way to build bones, for variable per-bone keyframes/interpolation methods/etc (used by gltf2).
updated various plugins for the new api.
removed qvm makefiles/scripts.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5530 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-04 07:59:40 +00:00
Eukara
6e0a8d7e2d Expose IE_ constants to MENU, this has always worked just dumpplatform ignored it.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5528 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-08-31 16:06:44 +00:00
Eukara
a3810b4f50 Slightly more useful version output for pr_dumpplatform
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5527 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-08-31 15:38:11 +00:00
Spoike
2f6cd29511 Allow ragdoll joints to default to disabled, fix off-by-one bug (which can cause ode problems).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5519 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-08-19 16:09:47 +00:00
Spoike
26e527a8a6 Fix compile issues when HAVE_PACKET is disabled, also removing references to resulting unusable hostnames.
Fix recent sizeof(void) error.
Fix crashes from 0-byte lit files (and a few other related bugs that noone else noticed yet).
r_loadlit 3 now generates e5bgr9 .lit format (for over-over-bright). Also supports world.light for minlight values, now also uses super-sampling (slower but nicer).
Additionally disable PEXT_TRANS in the FortressOne fork of ezQuake (sidestepping its inherited bugs).
Fix q3's sprites getting horizontally flipped.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5501 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-08-03 01:58:03 +00:00
Spoike
7991260cc0 Add BPTC (aka: bc6+bc7) fallback decompression.
Fix some warnings.
Work around ezquake's PEXT_TRANS bug - now properly gets disabled.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5500 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-08-01 02:13:44 +00:00
Spoike
1b8e779b9b Last fix for skyrooms. Should now show entities in the skyroom.
Fix a couple of valgrind issues.
Added reason info for when a download fails.
Downloading models now forgets failed-to-load state, fixing a downloaded-but-still-missing bug.
Use anisotropic filtering in more fps_presets.
Fix significant fps loss when using the modelviewer.
First attempt at automatic LOD (supported for md3s and extended-iqms for now).



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5494 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-07-29 05:28:20 +00:00
Spoike
df8440d682 Make sure skyrooms show only the entities inside the skyroom (disabling non-static entities if their pvs is not reliable).
Make sure q2's skyaxis/skyrotate stuff actually works properly on skyboxes.
Add a cvar to spin skyrooms too (separate from skyboxes, allowing for double spins though probably only one will be useful).
Fix win32+reversedns issue.
Fix a splitscreen networking bug.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5492 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-07-19 02:13:19 +00:00
Spoike
e0fe3c8dec vulkan: fixed anisotropy
vulkan: fixed msaa
vulkan: fixed some validation errors
input: fixed bug with mwheel etc failing to register
screenshot_360: default to vid width/height instead of assuming a megascreeny
images: reworked Image_ResampleTexture to handle image formats in a more generic way
console: toggle command now accepts two args to toggle the cvar between
skyrooms: fixed a couple of bugs.
x11-egl: should actually work now
wayland: fixed up some omissions. still needs more work but should at least be somewhat tolerable now.
server: be a little more friendly towards ktx
server: added sv_use_dns cvar, to report reverse-dns instead of ip addresses.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5491 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-07-16 02:59:12 +00:00
Spoike
f75beaff81 Make sure the menus for quake2 and hexen2 have a splitscreen option.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5490 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-07-07 04:20:09 +00:00
Spoike
69e1c6a880 Ignore maxclients limit when adding splitscreen seats for loopback.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5488 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-07-03 17:53:08 +00:00
Spoike
8197e0875f Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
Fix up r_ignoreentpvs 0 to check areas properly.
checkpvs builtin can no longer mess up area checks elsewhere.
Write out foo.db files for release builds, in the hopes of at least getting function names from release-build crashes.
Implement _skyroom worldspawn field, still needs a few tweaks though.
Try to fix android surface-related crashes, AGAIN.
Separate parsing of connect requests, in preparation for formal logins (and removal of the old ranking code).
A few tweaks to try to improve compatibility with q3 mods.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5484 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-07-02 04:12:20 +00:00
Spoike
6c7220324e Fix some compile issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5483 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-06-27 14:38:51 +00:00
Spoike
9c7ba654b5 Add a maptimes log, to display best times (and whether a map has actually been completed).
update the qi plugin a little, and for maptimes.
Try to fix a bug with android.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5480 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-06-21 03:59:46 +00:00
Spoike
6ed36fa5a9 Fix shaders forcing lowercase.
Fix saving of infoblobs (larger than 48000 bytes will not be saved).



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5477 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-06-18 13:03:37 +00:00
Spoike
5721e754a6 Rework android code to avoid google's nativeactivity limitations.
Fix a number of gles2 bugs.
Fix infoblobs. they should be much more reliable now.
Added callbacks so csqc can know when serverinfo|playerinfo changes (at least for processing blob changes anyway).
Fix 'pkg addsource' not saving (and remsource).



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5475 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-06-17 04:21:41 +00:00
Spoike
40c0eea061 Fix serverside issue with the second+ dpp7 download failing.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5470 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-06-06 18:07:12 +00:00
Spoike
00ab3f5998 Fix serverside issue with the second+ dpp7 download failing.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5469 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-06-06 18:03:01 +00:00
Spoike
1dd8153998 fix some warnings and some alternative build configs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5468 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-06-06 04:32:09 +00:00
Spoike
00885ffd27 Fix q2 cinematics (was giving black screens).
Add support for DP_SV_CLIENTCAMERA (primarily to work around an rmq bug).
Now pointing the engine at the shadowy updates.triptohell.info domain (with a self-signed cert), so that we can give fte.triptohell.info a proper cert that browsers will trust. Still need to make a stable release some time before that can happen.
Make sure q2 gamecode updates can work, so win64/linux64 can actually run q2 now (using yamagi's).




git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5467 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-06-05 20:48:06 +00:00