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Author SHA1 Message Date
Spoike
61e1eee0e9 more explicit checks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4340 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-07 19:37:37 +00:00
Spoike
ffc2a08589 pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
Added version+time+date to segfault lots.
try to use vbo+vao as needed.
added a manifest file in order to disable uac emulation and its virtual store lies.
particles now support a sort of namespace. eg: an effect called "cfg.effect" will load up the 'cfg' particle config and use its 'effect' effect (but not replace any explicit effects). You can still create particle effects called 'cfg.effect' with no issue.
Added support for fsarchive plugins.
Added a sys_register_file_associations command. .bsp not yet handled, but demo playback should work fine.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4324 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-03 04:28:08 +00:00
Spoike
bae63427a5 Desperate attempt to boost framerates with webgl.
Models now use static vbos, because we ought to. Yeah yeah, extra memory usage etc.
Reduced size of streamed ebo by reallocating on each mesh. Hopefully the browser won't scan so much memory now.
Reordered attribute indicies in an attempt to comply with possible absurd gl behaviour that emscripten warns about.
Fixed an issue with if statements in shaders.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4289 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-06 03:36:00 +00:00
Spoike
49197218bc Slow progress. Most of what I am fighting is emscripten's javascript-based libc. Its networking is laughable at best, trust me you don't want to see it. Whereas its GL emulation seems to break things rather than anything else so for now I'm just disabling everything that isn't vbo+es2 and I still get warnings about emulation being enabled. No idea how to get rid of those. Still, bsp objects should now render correctly, but not models+particles+2d+text stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4283 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-04 08:08:49 +00:00
Spoike
1e9af3f441 Early hack at emscripten compat.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4278 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-02 05:18:17 +00:00
Spoike
c6c3d3f4e0 Trimmed some dead files.
Quick hack preliminary d3d11 renderer. I'm not likely to touch this again for quite some time.
Sys_Error works properly on android, with an error message shown. Should be less of a stab in the dark if you get errors. Seg faults are still instantly fatal. Not much I can reliably do about those - most of the juicy ones will likely occur within the gl drivers (even if its my fault) and java will still call in to it.
Stereoscopic (quad-buffered) rendering is in the gl renderer. You'll likely need a quatro to use it despite it being a gl 1.0 feature. No idea about ati. See r_stereo_method for non-quad-buffered alternatives.
Tweaked networking to not overflow so much. Needs testing against other qw clients.
Fixed an issue with surface numbers > 32k on limit-breaking maps.
Fixed a preparse issue resulting in QW clients dying with the ne_ruins map's progs.
Support for the DP-variant of BSP2. The depricated RMQ variant is still supported.
QTV proxy now uses ipv6 hybrid sockets where possible. Preliminary pext support.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4105 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-09-30 05:52:03 +00:00
Spoike
82542ae037 Committing this before I break it any more.
Massive terrain system rewrite.
Added a Native Client port (sound is stereo 44khz only, rendering is gles2, networking is websockets only (sv_port_tcp supports acting as a qw websockets server with non-nacl servers, filesystem is downloads-only - no saves/configs). Blame Zalon. Grr.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4013 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-04-09 19:12:12 +00:00
Spoike
6bd53e82a3 android fix, enables ipv6. should stop the crashes, though that's a separate issue really.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4003 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-29 20:54:22 +00:00
Spoike
d6d0105d3c A couple of changes.
Added a higher quality particle config.
Quick hack for crepuscular rays.
added new command, eg: pr_dumpplatform -FFTE -O csplat
used package reporting on servers, auto package downloading on clients, should be fully implemented.
Smoothed out players a little. Added option to menus.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3926 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-05 15:23:40 +00:00
Spoike
9b6ea1c114 Fix for recent timing issues, hopefully.
Fixed a couple of warnings.
Added voip options to menus.
GL+D3D merged builds compile, but d3d is probably broken still.
Added vid_gl_context_es2 cvar to attempt to init a gles context. Note that you also need to set the requested gl version correctly.
Changed qtv's webpage view slightly, for slightly updated npfte usage.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3714 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-04 02:56:16 +00:00
Lance
714e1f7456 VC6 project files uptodate, mingl, gl, ded server & sdl targets working (both debug and release), various fixes and hacks to provide VC6 support again. VC6 static libs provided (/libs/vc6-libs), including SDL for the debug SDL target (all old versions though as the updated versions of the libraries have stopped providing VC6 project files to compile them with).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3711 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-23 08:53:23 +00:00
TimeServ
cc4f8982da msvc2010 fix
rename win_mysql -> sv_sql
make mysql calls os independent


git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3702 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-18 21:30:16 +00:00
Lance
3f95205577 Fix for MSVC 2008 & 2010 (structs the 7.x SDK already defines), "version" now displays loaded static libraries version info
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3645 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 09:06:36 +00:00
Spoike
11cf5d29d4 That fix anything?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3637 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-10 02:02:56 +00:00
Spoike
b4d12ef96e Make sure SOCKET exists on non-windows. Apparently its 64bit in win64, so we'll need to use a special type throughout (read: not int).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3520 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-03-19 03:45:11 +00:00
Spoike
1678c4feb6 Adds support for ipv6 on windows platforms that support it, even if the compiler (msvc6) does not.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2966 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-05-25 01:11:20 +00:00
Mark Olsen
41fdeb5678 sys/param.h is such a boring thing to include. Also, define INADDR_LOOPBACK for systems which don't have that define.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1744 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-12-31 13:33:10 +00:00
Mark Olsen
87bf121760 Build fixes for non-Win32
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1659 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-12-02 01:14:20 +00:00
Spoike
339d478659 I wonder how much this will break. Ahh well. It works for me, and I need to go to bed.
Well, plugins should be able to read/write files through the engine. audio decoding plugin interface is in (might be changed later).
TCPConnect is in.
msg_filter and scr_centersbar.
some recording fixes too.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1634 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-11-30 01:20:53 +00:00
Mark Olsen
48c1f94425 Common includefile for platform specific network thingies.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1619 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-11-29 13:12:45 +00:00