Add separate cl_movement cvar to enable/disable reporting input sequences to DP servers (which use different pathways). Does not affect other protocols. This is separate from cl_nopred but will usually have the same result in the long run.
Fixed movevalues for DPP7 clients, if they try using prediction they should now (mostly) get the same values that DP normally uses for QW servers.
Reworked sky overrides somewhat. Now uses skyboxes where possible.
Fixed dpcompat_makeshitup a little, for better compat.
Fixed echo $foo$bar not exanding bar.
Try to fix the meanings of vid_hardwaregamma.
Fixes for builtins/features/etc that apparently only xonotic uses.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5143 fc73d0e0-1445-4013-8a0c-d673dee63da5
q2 temp entity tweaks. still more work to be done.
support sRGB (mostly)properly in gl+vk+d3d9+d3d11.
vulkan tweaks - multisample works under certain conditions. additional other changes to comply... cvars to enable some other device extensions.
removed r_viewleaf. now using clusters for q1 too.
improved compat with quakespasm's sky command.
Added vid_winthread cvar, to handle window messages on a separate thread. When set this allows the game to keep redrawing when the user is resizing the window etc.
Finally added renderers option to menusys.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5130 fc73d0e0-1445-4013-8a0c-d673dee63da5
splitscreen: split spectator setting into a per-seat setting. scoreboards are now also per-seat.
added parm_string global for richer map change stuff.
dpp7: fixed and reinstated.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5110 fc73d0e0-1445-4013-8a0c-d673dee63da5
fix dedicated server to integrate inside fteqcc.
fix bug with jump being released.
fix fteqcc always using 32bit output.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5086 fc73d0e0-1445-4013-8a0c-d673dee63da5
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
some tweaks to try to make webgl more robust.
added r_max_gpu_bones cvar. defaults to 0 in webgl for now (64 otherwise).
fixed gles2+skeletal issue that was breaking webgl (note r_max_gpu_bones needs to be set to 32 or something for it to actually use glsl bones with webgl).
sound rates now internally use decimals instead of percents. because meh.
allow PEXT2_MAXPLAYERS and angle deltas in nq.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5052 fc73d0e0-1445-4013-8a0c-d673dee63da5
added 'pkg' console command. will still need more tweaking.
r_renderscale < 0 means nearest filtering (may need a vid_restart for that to take effect though).
fteqccgui: added 'make installer' options.
fteqcc: fix framemacro issue that was breaking due to invalid dupes in hipnotic's code
cl_lerp_smooth: by default now enabled for singleplayer as well as just demos. this smooths out platforms etc.
q2 demos: explicitly recognise .dm2 extension, to try to avoid issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5024 fc73d0e0-1445-4013-8a0c-d673dee63da5
particles: add an emiteffectnum field (and support emiteffect+traileffect psuedo-fields), for reliable emissions that are not framerate dependant (emitted forwards by default...
particles: rewrote 'sky' surface emittance. can now emit from submodels too.
particles: be more verbose about unknown mode keywords, instead of silent.
server: add basic misc_model emulation, for mods that don't implement one.
quake2: better r1q2 compat.
renderer: rework mindist+maxdist, should be more consistent as well as more reliable with orthographic matricies. has actual VF_ enumerations now.
sound: fix CF_FOLLOW to not crash, and work with openal.
client: 'cl_loopbackprotocol nq' now uses appropriate protocol extensions.
fs: try using /usr/share/games/foo by default, if it exists.
server: uncap drate if unspecified, do not fall back on rate.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5021 fc73d0e0-1445-4013-8a0c-d673dee63da5
server: my attempt at mvd recording fixes. there's a couple of other issues, at least with nq mods.
client: properly support recording .dems mid-map for 15+666
client: server browser now queries nq servers for players+rules.
renderer: add support for single-image dual-layer skies that some other engines use.
qcc: add #merge, along with __wrap + __weak keywords. fix a symboldata issue revealed by this.
qcc: added a flag to write the sourcecode into the .dat (zip format compatible with any zip program that can deal with 'self extractors').
qccgui: can be told to open a .dat file instead of .src, showing/using any embedded sourcecode.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5017 fc73d0e0-1445-4013-8a0c-d673dee63da5
vulkan, wasapi, quake injector features added.
irc, avplug, cef plugins/drivers reworked/updated/added
openal reverb, doppler effects added.
'dir' console command now attempts to view clicked files.
lots of warning fixes, should now only be deprecation warnings for most targets (depending on compiler version anyway...).
SendEntity finally reworked to use flags properly.
effectinfo improved, other smc-targetted fixes.
mapcluster stuff now has support for linux.
.basebone+.baseframe now exist in ssqc.
qcc: -Fqccx supports qccx syntax, including qccx hacks. don't expect these to work in fteqw nor dp though.
qcc: rewrote function call handling to use refs rather than defs. this makes struct passing more efficient and makes the __out keyword usable with fields etc.
qccgui: can cope a little better with non-unicode files. can now represent most quake chars.
qcc: suppressed warnings from *extensions.qc
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5000 fc73d0e0-1445-4013-8a0c-d673dee63da5
fixed most gcc warnings when compiling for linux.
client can now connect to 10002 servers. probably 10000+10001 too, but too lazy to test.
doom3 map loading is working again, but has too many issues for it to be useful (leaks, premature purges, no texture_d suffix support), so its still disabled for now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4999 fc73d0e0-1445-4013-8a0c-d673dee63da5
qw: fix recording mid-map.
q2: add support for recording demos on q2 servers.
q: fix setattachment not using the correct orientations.
q2: now supports splitscreen, as well as increased model and sound limits.
cl: fix crosshair not appearing in splitscreen.
cl: splitscreen clients now get their own colour tints (like the bf command)
snd: tweak audio to be a bit more usable in splitscreen by default.
cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player.
qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name.
gl: fix r_dynamic -1 bug that was painfully visible in AD.
mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers).
sv: fix -port or +sv_port commandline args to override the port correctly.
win: attempt to cope with windows symlinks enumerating with the wrong filesizes.
gl: fix skyboxes not appearing properly.
gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD.
gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots.
q2: fix replacement textures issue.
qw: fix download demonum/X issue, both in client and server.
qw: fix multicast dimensions not always being honoured properly.
nq: fix starting angles sometimes being wrong.
menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
isolated transfers a little.
added preliminary support for r1q2 and q2pro protocols (no zlib).
fixed some missing q2 hud configstrings.
fixed models attached to particles not appearing the first time around.
fixed halos appearing on {foo fullbright textures.
fix particle crash bug from missing particlecubes.
implement r_converteffectinfo (instead of r_importeffectinfo with r_exportalleffects) for convenience. also now more complete and more accurate.
loadfont no longer auto-allocates slot 0.
fix issues with r_dynamic -1
don't restart audio on vid_reload (only reload it). this fixes audio issues with capturedemo with gamedir changes.
fix possible crash from loading sounds during an audio reload/restart.
now listens on both ports 27500 and 26000 when running quake, by default. sv_port or -port args will override.
work around surfedge corruption in some instance of the slide4 map that dimman found.
attempt to nudge players to travel at at least 200qu when travelling vertically through portals. this should help alieviate gravity-induced stuttering issues.
fix nested function types used in conjunction with op_state. now assumes static within the parent.
optimise array indexes slightly.
fix issue with ptr[float].foo
fix some qcc bugs to do with implicit type conversions
fix a portal / angle protocol extension issue, so legacy clients can use portals, they just can't see the other side (nor predict them).
fix q2 victory.pcx issue at the end of the game.
use abort/sigabort instead of sigsegv on linux sys_errors. this should help get people to report stuff better.
reformat the nq server advertising to be more helpful.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4996 fc73d0e0-1445-4013-8a0c-d673dee63da5
fix some q2 (demo-)incompatibilities + omissions. rework some effects too (and implement some missing stuff, like flies). more work required.
a hack to hide a well-known bot from q2 player counts in the server browser.
fix some server browser colours.
fixed some lighting issues.
sv_protocol_nq now accepts protocol names.
fix some ezhud issues, like the 'hide all' command.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4995 fc73d0e0-1445-4013-8a0c-d673dee63da5
added //it stuffcmd.
now parsing //wps stuffcmds for ezhud use.
rework worker threads a little so that the main thread is no longer guaranteed to be stalled at least once. This speeds up load times a little.
fix nq server player counts in the server browser.
fix switching from/to spectator mode from destroying frag counts.
tweak custom bf args a little.
fix issue with player names starting with char 0x80.
fix menu.dat not loading.
attempt to fix flush lag on windows.
some fixes for stencil shadows.
try to fix public builds not knowing their svn revision. this should fix autoupdates.
added global_gravitydir vector, for mods that want to be really weird. doesn't clear onground flags however.
reworked the status command a little to attempt to report bursts a little better.
fix multicasts missing in mvds issue.
fix illegible server message with dpp7 downloads.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4992 fc73d0e0-1445-4013-8a0c-d673dee63da5
tweaked cl_maxfps a little. now sticks much closer to the desired rate. also tweaked cl_netfps. clamps 77fps to 13ms frames (read: 76.9 fps) in an attempt to avoid tripping up any framerate checks (we had previously been using a lower net rate with occasional 14ms frames).
viewspace particles are now a thing.
greater control over spawning particles. its now possible to spawn particles only in slime, etc.
fix soundlength builtin.
preliminary version of r_dynamic -1, which can give some significant framerate boosts on certain maps.
fix halflife bsp texture issues.
rewrote worker thread logic. workers now work as a single pool, instead of independent pools. this means that you don't have to wait for a specific thread to finish before it can load new stuff, reducing overall load times some more. worker_count cvar allows reconfiguring the number of active workers. can be changed any time.
updated mod_terrain_create command. should be more useful now and make more sense when first loaded.
fix lit support. apparently its been broken for a while.
brush editor now has csg subtraction.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4990 fc73d0e0-1445-4013-8a0c-d673dee63da5
dynamically allocate music_playlist_* cvars. may require the use of set from configs in order to create them in advance.
add a trail to rogue's plasma weapon.
fix r_waterstyle bug
attempt to optimise qcvm slightly.
tweak copyentity to be a bit more useful.
tweak ban code slightly. 'stealth' penalty hides other penalties.
fix some d3d9 rendering issues with q3.
fix some q2 stuff.
add the NOLEGACY thing that a few people have asked for lately.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4978 fc73d0e0-1445-4013-8a0c-d673dee63da5
make a guess at the currently applied preset. fix issues with vid_reload on preset changes being buggy.
fix erroneous weapon flashes due to limited precision.
try to fix rogue finale.
fix issue with vid_restart crashing with directinput active.
work around emscripten rand entropy, at least as far as particles are concerned.
properly implement te_explosion2 (for rogue mission pack).
drastically reduce submodel polyoffsets in the webgl port, because firefox's depth precision is 16 bit or something stupid.
fix rogue ibar background not being used with qw hud.
added terrain editor feature to edit the bsp's entity lump. this also works with .bsps. added console command to reload the map/apply those ent changes but leaving the players how they were (lets hope enemy etc stuff doesn't bug out...)
force-enabled airstep when travelling fast. this is to partly replicate nq player physics in order to fix windtunnels on r1m5 iirc.
added some more effects to the 'high' particle effect, in order to make rogue feel a little more loved.
fix for rogue buzzsaws.
rework webgl pointer locks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4965 fc73d0e0-1445-4013-8a0c-d673dee63da5
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
fix issues with converted qizmo demos that appear to contain connectionless packets.
clarify some spam a little.
made demos menu re-open in the same path as before, with the same demo selected. still no mouse.
attempt to cope with gles2's potential lower attribute limit.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4939 fc73d0e0-1445-4013-8a0c-d673dee63da5
make sure demos freeze at the start, instead of reading everything out of the file while we're still loading content.
added a couple of lame 'list' commands.
added 'in' command.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4928 fc73d0e0-1445-4013-8a0c-d673dee63da5
bind command now makes it a bit easier to edit the binding. and any alias.
autoid tweaks.
slightly better q1qvm/ktx support. extend the api a little.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4927 fc73d0e0-1445-4013-8a0c-d673dee63da5
try to fix gameclock (when joining mid-game on servers that don't support stat_matchstarttime).
fix iqm loader issue using the same skin for every surface.
modelviewer now allows displaying per-surface info.
fix qcc ptr->foo bug.
console commands with a leading space are considered to be say messages
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4917 fc73d0e0-1445-4013-8a0c-d673dee63da5
smoothed out cl_chasecam 0 angles.
server browser no longer counts spectators as players. also sorts players by frags.
fix ezhud r_tracking_frame issue, by making it technically 0 height when not tracking.
r_showfields is now a separate cvar, instead of being rolled into r_showbboxes. now shows only a single entity.
fix qport issue.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4915 fc73d0e0-1445-4013-8a0c-d673dee63da5
added frag message filter, and dedicated frag tracker.
added 'windowed consoles' for social-type stuff without depending upon csqc mods for it.
added in_deviceids command which allows listing/renumbering device ids.
slider widgets now support inverted ranges, so gamma selection isn't so weird.
fix top/bottom colour selection bug.
software banding feature is now part of the 'software' preset (now that it supports mipmaps).
support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales.
snd_inactive is now default.
fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs.
added -makeinstaller option to embed a manifest inside the exe (and icon).
the resulting program will insist on installing the game if its run from outside a valid basedir.
framegroup support for q1mdl.
textures are now loaded on multiple worker threads, for reduced load times. moo har har.
netgraph shows packet+byte rates too.
added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues.
r_softwarebanding now works on q2bsp too.
fixed crepuscular lights.
gzip transfer encoding is performed while downloading, instead of inducing stalls.
FINALLY fix ezquake download compat issue (dimman found the issue).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
automatic lightmap texture scaling to retain more performance on large maps.
r_clutter preliminary implementation should probably fix up the shader still.
CSQC_Parse_Damage implemented.
finally implement q2 inventory.
fix mixer overflow crash.
glsl can now use s_diffuse etc to force inclusion of a diffuse sampler/texture, meaning shaders don't need to include them.
fix issue with writeip
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4841 fc73d0e0-1445-4013-8a0c-d673dee63da5
tweak some dp compatibility things. probably futile.
moved ode to a plugin.
added screenshot_mega command to take massive screenshots that are not tied to current video mode.
removed offscreen-gecko code completely.
added cvars to rescale offsetmapping from paletted sources, so it can be disabled where its ugly.
added support for zip weak encryption. the password defaults to 'thisispublic'. nothing is fool-proof.
gl: fix stereoscopic rendering.
gl: fix rendertargets with depth.
qc: added support for named builtins that do not have any specific number.
qc: added some new builtins. drawrotpic, drawtextfield, search_getfilemtime, and a few others.
qc: PF_Fixme now attempts to figure out which builtin you tried to call, for more friendly fatal error messages.
qccgui: stepover and stepout are now implemented, as is setnextstatement.
qccgui: added a way to annotate code with the asm statements generated from them.
qccgui: fixed double-clicking a src file.
qccgui: handles multiple .src files more usefully.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4832 fc73d0e0-1445-4013-8a0c-d673dee63da5
net: revert the player angles inversion thing from last build. hack some angles. gonna need to tweak the protocol.
net: cl_lerp_players is smoother, and defaulted. lets see how many people complain.
cl: fix juddering with chase_active+prediction.
cl: download progress where the total size is not known now displays something more sane.
cl: fixed some issues with rawinput keyboards.
cl: added autoupdate option to the menu.
cl: autoupdate defaults to a new 'tested' set of builds, instead of the completely untested svn builds.
cl: added 'borderless windowed' option to the menus. works on windows.
cl: saved games save a preview screenshot.
cl: fix some memory leaks on shutdown.
cl: added 'setrenderer random' option, might be useful for modders in that it helps highlight bugs/differences between renderers...
qc: r_showbboxes now displays the fields of the various entities.
tweaked entity lighting to overbright more gracefully.
gl: fixed crepuscular lighting.
qcc: added % operator.
qcc: added inline keyword.
qcc: some fixes for accessors.
qccgui: now prompts for exe+basedir.
sv: added sv_specprint, ala mvdsv.
sv: stats now sent over the unreliable channel instead of the reliable one. this allows them to change more frequently.
sv: rewrote speedcheat detection. clients will be throttled instead of kicked. unresponsive clients will be simulated instead of freezing in mid-air.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4829 fc73d0e0-1445-4013-8a0c-d673dee63da5
don't add 'mapname' (for q3 compat) unless we actually need that in the serverinfo for q3 gamecode.
fix bloom only blooming sideways.
clean up R2D_RT_Configure's arguments to use TF_ constants properly, without gumming up qc apis.
make InitFlyby more readable.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4782 fc73d0e0-1445-4013-8a0c-d673dee63da5
fix occasional vid_restart crash.
fix dynamic rtlight memory leak.
tweak some gl robustness things, so we can throw away the gl context and restart video cleanly if the drivers decide to randomly crash us. grr. dodgy drivers/hardware are annoying.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4775 fc73d0e0-1445-4013-8a0c-d673dee63da5
unified image loading code a little between renderers.
support switching worldmodel in csqc. also associated bugfixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4758 fc73d0e0-1445-4013-8a0c-d673dee63da5
move some of the weird hexen2 features into a HEXEN2 define, which will be disabled by the QUAKETC define.
preliminary attempt at capsule collision support. only capsule/q3bsp support, no capsule/box, box/capsule, or capsule/capsule support, yet.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4753 fc73d0e0-1445-4013-8a0c-d673dee63da5
fix some compiler warnings.
update the emscripten port.
reduce bss a little (as emscripten blatently can't cope with it)
support for '_wateralpha'. also support for cvar_foo too.
demo_jump works in nq demos.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4732 fc73d0e0-1445-4013-8a0c-d673dee63da5
tweaked waterwarp+bloom to use fbos. this fixes any issues with viewsize 10 or whatever, but depends upon npot.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4727 fc73d0e0-1445-4013-8a0c-d673dee63da5
added r_part_classic_square, cl_demoreel.
fixed a couple of things that the ever vigilant gb spotted. I guess I don't play quake enough.
fixed a load of random warnings reported by gcc. many many many warnings remain. I got bored.
internal mrt feature implemented, not properly tested yet.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4719 fc73d0e0-1445-4013-8a0c-d673dee63da5
fixed portals. again. now pushing the player out (reverting origin) if they get de-spawned.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4711 fc73d0e0-1445-4013-8a0c-d673dee63da5
gravitydir on monsters should now be workable (qc needs to be careful with ideal_yaw, which is now relative to the gravitydir rather than the xy plane).
fix an issue where shaders were not loaded after gamedir switches.
added 6dof command (and player movetype).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4689 fc73d0e0-1445-4013-8a0c-d673dee63da5
client can cope with files over 4gb.
added download resumption. hopefully.
fix some q3 bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4685 fc73d0e0-1445-4013-8a0c-d673dee63da5
reworked a few q2 particle effects. q2 should feel a bit better now. by no means complete.
ssqcless csqc should have time progressing.
q3ui+console should be a bit less stupid.
stripped old huffman code. copied over from ioquake3. should help avoid bugs in that shit.
system mouse cursor should now always be hidden when running windowed. soft-cursor only.
added bindlist.lst feature.
particle system can now support weighted/randomized sounds. model command now more verbose, and supports renderflags.
renamed debugger cvar to pr_debugger, in the hopes that it'll be easier to find. also added to menu a little more visibly in a politically-motivated move.
fix q2+viewsize 30
'high' particles now have scrag+hknight impact effects. perhaps I overdid the scrag one.
fixed q2 player icons on the scoreboard.
added q3bsp_surf_meshcollision_* cvars.
dedicated servers now use the same bsp etc loading code as clients. the dedicated-server-only stuff is no longer needed, which is a good thing because it seemed a little buggy last time I tried.
split vertex+fragment shader compilation, for systems that secretly thread that.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4651 fc73d0e0-1445-4013-8a0c-d673dee63da5
added a couple extra effects to r_particledesc high
try and solve the trailparticles madness once and for all by autodetecting which set of arguments is used.
fix some annoyances with menuqc.
rebuild fs cache when doing vid_restart, to avoid insane reload times.
add profiling support.
qcc: be more permissive with {a,b,} in array definitions.
tweaked logfrag builtin to not loose frags quite so easily. should be more robust now. Whether tools agree or not is a different matter... but there's always the possibility that it'll just work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4644 fc73d0e0-1445-4013-8a0c-d673dee63da5
added some extra quake particle effects to the 'high' set, including some lights. I wonder how many people will complain.
tried to fix up coronas a bit to make them more robust.
fix stepping issue at high framerates.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4639 fc73d0e0-1445-4013-8a0c-d673dee63da5
maplist command now generates links.
implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins.
playing demos inside zips/pk3s/paks should now work.
bumped default rate cvar.
added cl_transfer to attempt to connect to a new server without disconnecting first.
rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period.
added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users.
fixed menus to properly support right-aligned text. this finally fixes variable-width fonts.
rewrote console tab completion suggestions display. now clickable links.
strings obtained from qc are now marked as const. this has required quite a few added consts all over the place.
probably crappy attempt at adding joypad support to the sdl port. no idea if it works.
changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself.
Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix.
multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys).
added modelviewer command to view models.
added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir.
clamped classic tracer density. scrag particles no longer look quite so buggy.
added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written.
if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works.
added experimental mapcluster server mode (that console command). New maps will be started up as required.
rewrote skeletal blending code a bit.
added cylinder geomtypes.
fix cfg_save writing to the wrong path bug.
VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be.
win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support.
exposed basic model loading api to plugins.
d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable.
attempted to add gamma ramp support for d3d11.
added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11.
added vid_srgb cvar.
shadowless lights are no longer disabled if shadows are not supported.
attempt to add support for touchscreens in win7/8.
Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable.
updated saved game code. can again load saved games from vanilla-like engines.
changed scale clamping. 0.0001 should no longer appear as 1.
changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5