Daniel Svensson
771500d9f8
Incorrect surf_styles param size for LightPlane.
...
Most callee's already used MAXCPULIGHTMAPS as size, which the function expects.
2023-12-25 11:07:30 +01:00
Daniel Svensson
435a020cb8
Don't purge tracker icons. ( #233 )
2023-12-18 10:26:55 -08:00
Daniel Svensson
1c201c0321
Skip .lmp to allow loading external images. ( #230 )
2023-11-16 10:04:27 -08:00
eb6b127d9c
Updated library zlib to 1.3 in Makefile
2023-09-19 22:03:44 -07:00
Luis Gutierrez
6a618bb8fd
Fix for unaligned IQM *_ofs fields ( #221 )
2023-09-11 06:55:05 -07:00
Luis Gutierrez
25e1db29bf
Fix for IQM skeletons with multiple root bones ( #218 )
...
Fix case where skeleton contains multiple root bones with no parent bone
2023-08-28 20:29:55 -07:00
Seth Rader
510f50789c
Don't warn on float self-comparisons ( #213 )
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* Don't warn on float self-comparisons
* Don't do redundant type check
2023-08-22 18:52:03 -07:00
Shpoike
0eeb410ce0
Support for ericw-tools' lightgrid stuff.
2023-08-12 14:04:01 +01:00
Shpoike
e907f6adf0
Be a bit more verbose about errors.
2023-08-12 14:04:01 +01:00
Shpoike
dbb9aa329a
Be more agressive about using our ffmpeg plugin instead of it just failing outright.
2023-08-12 14:04:01 +01:00
Shpoike
eb6490aa43
Add DECOUPLED_LM to our q2bsp support too, and fix up its FACENORMALS too.
2023-08-12 14:04:01 +01:00
Shpoike
11a5b27689
NQ: Try to improve compat with proxies/port-forwarding and proquake's numeric-only passwords.
2023-08-12 14:04:01 +01:00
Shpoike
bb9f7eb51a
Add r_nolerp_list (matching QS) for people who insist on breaking lerping on eg wall torches. Also add a dupe cvar name to provide compat with QS's r_noshadow_list.
2023-08-12 14:04:01 +01:00
Shpoike
5dba16de0d
Fix up some issues with drawpic(HTTPURL)
2023-08-12 14:04:01 +01:00
Shpoike
0484a48fad
The text editor was kinda annoying in trying to show qc variables when editing configs etc.
2023-08-12 14:04:01 +01:00
Shpoike
f4602d3ec7
Add in_skipplayerone cvar (matching QE).
2023-08-12 14:04:01 +01:00
Shpoike
75166b0815
Fix up an __int64 networking issue. allow qc's sprintf builtin to print them ('q' modifier, also works for doubles when paired with the 'float' modifier as appropriate).
2023-08-12 14:04:01 +01:00
Shpoike
e48e9c67ad
Add support for the DECOUPLED_LM bspx lump.
2023-08-12 14:04:01 +01:00
Shpoike
6fc3d57c76
Finally added support for ericw-tools' FACENORMALS bspx lump.
2023-08-12 14:04:01 +01:00
Shpoike
b5705e4d7e
Try to fix up the flatpak build's handling of fmf files.
2023-08-12 14:04:01 +01:00
Shpoike
a7a620f690
Potentially support a highly-compressed variety of gltf2 files... but needs third party library so will probably remain permanently disabled at compiletime.
2023-08-12 14:04:01 +01:00
Shpoike
8066f712e0
Q2 server browser was failing to list any servers.
2023-08-12 14:04:01 +01:00
Shpoike
d59c63f545
Provide a 'placement-spawn' feature, so mods don't need to hardcode spawnfunc_ prefixes in their code.
2023-08-12 14:04:01 +01:00
Shpoike
e8b36da22f
allow eg poke_ssqc 5.touch=0
2023-08-12 14:04:01 +01:00
Shpoike
04690eb8ee
Tiny menu tweak, hide video modes lower than the mod's stated minsize.
2023-08-12 14:04:01 +01:00
Shpoike
0fb35f3d01
Fix stupid bug resulting in crashes when loading saved games, reported by TwinBeast.
2023-08-12 14:04:01 +01:00
Shpoike
4894a3b77e
Fix some obscure q3 issues.
2023-08-12 13:59:55 +01:00
Shpoike
dab68fd136
Fixup the lua code a bit.
2023-08-12 13:59:55 +01:00
Shpoike
9dc0109589
Implement ssqc's ex_localsound builtin properly (was previously a stub). Mark telejano's as deprecated.
2023-08-12 13:59:55 +01:00
Shpoike
e698f60884
Hexen2 has fewer player colours for the user to select from (0-10 instead of 0-13). Don't glitch if they pick something invalid.
2023-08-12 13:59:55 +01:00
Shpoike
c55c8e96a9
Hexen2: Implement objectives popup as an overlay instead of just some prints. Fix some flickering. Make class selection menu a smidge nicer.
2023-08-12 13:59:55 +01:00
Shpoike
01a958e0a6
Handle Hexen2's SOLID_PHASE more accurately, including warts, so corpses can be reliably whacked with melee weapons.
2023-08-12 13:59:55 +01:00
Shpoike
e0c6c78c3d
Hexen2: Try to match hexen2's movement speeds more accurately.
2023-08-12 13:59:55 +01:00
Shpoike
067f3b5ddf
Hexen2: H2's Monsters are not meant to make thud sounds when hitting the ground, apparently.
2023-08-12 13:59:55 +01:00
Shpoike
587032f1f6
Hexen2: Tweaks to the sbar to better match hexen2's.
2023-08-12 13:59:55 +01:00
Shpoike
d0141bd6ed
Hexen2: Fix heuristic to load qpic lumps that were previously being rejected.
2023-08-12 13:59:55 +01:00
Shpoike
732e3a0847
Hexen2: Fix ring of flight.
2023-08-12 13:59:55 +01:00
Shpoike
04f2e112e7
Hexen2: Fix invisibility artifact bugs.
2023-08-12 13:59:55 +01:00
Shpoike
2a38bc1b2d
Hexen2: Fix sunstaff issues (and related bits).
2023-08-12 13:59:55 +01:00
Shpoike
ef4a7ace26
Hexen2: Match vanilla quake's placement of EF_BRIGHTLIGHT dlights. This should also stop hexen2's torches from being in the ground.
2023-08-12 13:59:55 +01:00
Shpoike
4577ffcbb1
Hexen2: Fix suicidal monsters bug (could also break quake too).
2023-08-12 13:59:55 +01:00
Shpoike
56cee8749b
Try to fix .mvd.gz files not getting listed properly in the demo browser.
2023-08-12 13:59:55 +01:00
Shpoike
00c45fbf10
Accept names for (css-defined) colours, along with arg completion too for the color command too.
2023-08-12 13:59:55 +01:00
Shpoike
603eb89ca2
We flood-fill model skins for compat with vanilla glquake. Turns out glquake had a bug that causes it to only floodfill skin 0, rather than all (non-group) skins, and our behaviour was making hexen2 compat noticably worse.
2023-08-12 13:59:55 +01:00
Shpoike
e292e1bbfb
Attempt to do a better job at internationaliation.
2023-08-12 13:59:55 +01:00
Shpoike
4977eca99e
Fix notifications about nqplayerphysics from well-defined mods (which will always behave consistently).
2023-08-12 13:59:55 +01:00
Shpoike
997af19495
Add support for eukara's freehl updates.
2023-08-12 13:59:55 +01:00
Shpoike
ed7713e0e3
Slightly improve fteqcc's handling of weird zips.
2023-08-12 13:59:55 +01:00
Shpoike
ff80b3bd59
Rework maplist command so mod maps are displayed last instead of first (so nearer the input line instead of the order the engine searches them).
...
Also .bsp vs .bsp.gz etc maps are now ordered consistently too.
Modifiers like maps/foo#bar.ent are now shown separately in the listing too.
Hide maps that are shadowed by a higher-priority gamedir (so no dupes).
Closes https://github.com/fte-team/fteqw/issues/171
2023-08-12 13:59:55 +01:00
Shpoike
6b69fe0378
Be more agressive about ignoring vid_restart inside configs saved by dodgy engines.
2023-08-12 13:59:54 +01:00