1
0
Fork 0
forked from fte/fteqw
Commit graph

5 commits

Author SHA1 Message Date
Spoike
ea5c476ced I need to commit more often...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@316 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-10 06:32:29 +00:00
Spoike
5b197459eb skys are pausable now
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@289 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-03 10:13:22 +00:00
Spoike
c0c2130978 Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@203 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-13 03:20:04 +00:00
Spoike
3cd3e0a025 water warp stuff for proper q2 transparency support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@138 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-04 18:08:51 +00:00
Spoike
8aa0eee611 Initial checkin of OpenGL renderer
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-22 22:29:09 +00:00