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1493 commits

Author SHA1 Message Date
Spoike
692fe2c211 Add serverside pm_autobunny support. Will result in prediction misses for older clients.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5833 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-05-09 13:00:30 +00:00
Spoike
190070d277 Basic ktx2 support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5832 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-05-09 13:00:21 +00:00
Spoike
2cf2247b84 Optimize endian routines when we know the endian at compile time.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5830 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-05-09 13:00:00 +00:00
Spoike
176afd6d5d Add resetcfg for compat with QS.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5826 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-05-05 21:59:23 +00:00
Eukara
0f7294564a Fix BIH generation crash for patches. ok'd eukara@ Spoike@
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5822 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-20 19:08:14 +00:00
Spoike
aa5c71f839 Fix silly cvar-related crash.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5819 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-19 18:25:11 +00:00
Spoike
ee70a255b4 fix some compile issues
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5816 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-17 14:00:51 +00:00
Spoike
6bb6acde94 Try to fix some compile issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5815 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 06:48:19 +00:00
Spoike
320cf1cee5 Try to fix some compile issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5814 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 06:10:37 +00:00
Spoike
b9cd6ec91b openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
_pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final.
updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue.
updates menu: added a v3 sources format, which should be more maintainable. not final.
updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again).
presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview.
prompts menus: now does word wrapping.
ftemaster: support importing server lists from other master servers (requested by Eukara).
server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so).
qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy.
qcvm: memfill8 builtin now works on createbuffer() pointers.
qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64
qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations.
qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments.
qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that.
qcc: fix up -Fhashonly a little
setrenderer: support for vulkan gpu enumeration.
rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets)
bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code.
(static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance.
pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests.
wayland: fix a crash on startup. mousegrabs now works better.
imagetool: uses sdl for previews.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
Eukara
46eaeabbc6 Fix config_minimal.h from being unable to compile.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5801 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-01-18 22:18:09 +00:00
Eukara
f152acaa12 Fix a logic error with my rendering check. Sleep required.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5795 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-12-25 03:20:48 +00:00
Eukara
a322a175de Add support for the FIRSTPERSON renderflag from Q3
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5794 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-12-25 03:07:07 +00:00
Spoike
29cb22af8e try to fix vulkan validation warnings (and maybe some crashes on amd gpus)
fix sdl1 not compiling.
fix temporalscenecache with q3bsp
add the net_wm_ping protocol to fte's native x11 stuff, allowing our process to be killed if we lock up (usually due to vulkan drivers...).
qccguiqt: actually save the config.
try to fix hl fonts


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5785 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-11-04 10:19:30 +00:00
Spoike
e649f6ebdb Add SB_NAMESORT for search_begin to ensure files are sorted by name instead of filesystem precedence.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5783 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-10-27 04:10:51 +00:00
Spoike
5d4f66cffd Add SB_MULTISEARCH flag for search_begin.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5782 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-10-27 02:56:18 +00:00
Spoike
3008072807 Fix some stupid bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5781 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-10-26 11:48:50 +00:00
Spoike
4d25c073ec big commit. :(
fix crash from qwplayers with invalid modelindexes
rework allow_skybox a little. now applies immediately.
try to fix the appears-outside-of-map bug, again.
dir *.wav now shows a little extra info on mouse-over.
try loading music file extensions that we expect to be able to play via ffmpeg, not just the ones that are directly supported.
rework the hidden fps_presets, show them with tab completion.
fix a possible crash with r_temporalscenecache
fix lightmap updates on submodels not happening properly with the scenecache.
fix the serious memory leak with scenecache.
add r_glsl_pbr cvar to force use of pbr pathways in our glsl.
fix bug in alsa output not supporting float output properly.
preliminary work to have the mixer use floating point mixing. disabled for now.
try to update sys_register_file_associations on linux, still needs work though.
try to work around nquake's config quirks, so config files don't get overwritten.
repackage quake's conchars in order to add padding. this should avoid extra junk on the outside of glyphs.
give fteqcc(commandline version) some extra package extration/creation support. our paks should be more end-user-friendly, and our spanned pk3s are awesome.
write rune state to legacy saved games, so we don't ever have the missing-runes bug ever again...



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5780 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-10-26 06:30:35 +00:00
Eukara
0ceff5a31d Fix QC adddecal() calls from crashing the engine when the affected model hasn't fully loaded.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5779 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-10-23 02:50:11 +00:00
Spoike
432bc96456 Add r_meshroll, like r_meshpitch (hexen2 requires it set to -1 - they made the bug worse).
HTTP client code now tracks the reason for failure better (so we can distinguish between dns, no response, disconnects, and tls cert issues).
Downloads menu shows reasons for failure for its various sources.
make hexen2's +infoplaque button work even when tab isn't held! Yes! usability! who'd a thought it?
Try to clean up some client-only build issues.
Added 'librequake' as a recognised game name (mostly so that we can reuse the quake-specific engine compat settings.
.map support now supports patches enough to query+create(+network)+select them. Collisions are basically defective though.
qcc: Remove char as default keyword.
qcc: Fix some recent regressions.
sv: Add 'sv_protocol csqc' setting to force csqc protocols on clients that disabled handshakes, for mods that NEED csqc support. other options include 'fte1' and 'fte2', if you want to force extra stuff. Engines that don't support the selected protocols will crash out so only set these if your mod/map always requires it.
sv: default to qw physics whenever a mod defines the SV_RunClientCommand, even if its an nq mod.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5775 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-10-06 03:17:28 +00:00
Spoike
e3fdbfcdbd qcc: Add unsigned int, long/__int64, unsigned long/__uint64, and double datatypes to qcc+qcvm.
qcc: Add '#pragma opcode enable|disable NAME' to override whether an individual opcode may be generated for the current target.
nq: Fix smartjump on nq servers.
nq: Fix enemyskin/teamskin stuff on nq servers.
Rework show_fps cvar to give a greater focus on the timings graph.
Update updates menu to allow enabling/disabling specific sources.
Add separate settings for ef_red+ef_green+ef_blue.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5768 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-09-29 07:09:01 +00:00
Spoike
24a9634ccc Fix pvs issue on maps with far too many leafs (was still using 16bit leaf indexes, whoops).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5767 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-09-28 17:13:51 +00:00
Spoike
e5f358ee5e Fix tokenizebyseparator with ',,,,' returning 3 tokens instead of 5.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5766 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-09-21 10:34:00 +00:00
Spoike
378570256c Make sure -homedir arg ends with a slash, to avoid messy surprises.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5764 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-09-15 08:55:53 +00:00
Spoike
ebc28bf3ef Yup, looks like we are actually using that path now...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5759 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-09-08 10:40:21 +00:00
Spoike
b380421e42 Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice.
Clarify the 'too many alternate clients' messages.
Gamepad movement should respond to +speed.
favour fte's nq protocols over dp ones when both are supported by the client, to boost compat with qss.
try to generate proper utf-8 filenames from player/team names when recording mvds, instead of bad char encodings.
Fix loading saved games with splitscreen enabled.
pr_dumpplatform can now optionally filter symbols via some specific external files, adding deprecated tags for any symbol not also supported by DP and QSS.
Rework CSQC globals to use macros, to ensure completeness and consistency.
rework sv_csqcdebug to use special svcs. This should make it more robust.
Fix some scary warnings when vid_reloading the vulkan renderer.
Fix a possible segfault from opengl+rtlights.
Mousewheel will now interact better with engine menus.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5757 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-09-08 05:11:09 +00:00
Spoike
64fb49e908 Fix crash from DNS resolution failures.
Additionally attempt to work around ISPs with dodgy DNS services.
Add tls_provider cvar, for builds using both gnutls and openssl.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5753 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-08-26 09:30:51 +00:00
Spoike
ac4e7c396c Only try to autoupdate the fmf file if we know which file to actually update... (should fix a crash).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5745 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-08-16 04:00:46 +00:00
Spoike
51ef92fa52 Add map selection list to menusys. Some other minor tweaks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5743 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-08-13 10:09:39 +00:00
Spoike
744b9a25db try to fix common-symbol conflicts in windows builds.
attempt to provide some better gettext support for engine strings (especially cvar/command descriptions). still no translations available though.
try to optimise hldml rendering a little.
fix issue with menuqc models rendering as black when fog is active.
use threads to try to reduce stalls from player-skin switches.
add sys_clocktype cvar to linux builds too, with CLOCK_MONOTONIC by default.
enable dtls certificate pinning log stuff.
fix r_viewmodel_fov being used instead of fov cvar.
fix possible segfault when egl driver fails.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5742 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-08-13 08:39:48 +00:00
Spoike
b005d9fdcd Try to fix missing impulses bug.
Fix skybox fog glsl compile error.
Implement DP_QC_FS_SEARCH_PACKFILE, search_getpackagename, and search_fopen.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5737 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-07-21 07:58:54 +00:00
Spoike
457b7e5f58 Fix warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5729 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-07-14 01:16:20 +00:00
Spoike
6bea300f30 Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5728 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-07-14 00:48:56 +00:00
Spoike
0bda1b5c38 Add support for writing uhexen2's v7 progs files.
Try to fix issues with newer gcc not merging common symbols any more.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5720 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-07-01 05:32:21 +00:00
Spoike
856cad09cc Try to switch some types in preparation for potentially switching to 64bit types (so qc timer can use doubles for longer map uptime).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5718 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-27 19:32:49 +00:00
Spoike
27cf81cde7 Attempt to make clang happier.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5713 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-27 19:32:16 +00:00
Spoike
18b2ee695f Engine and vm changes required for tempbuffers (along with a few related builtins like findlist).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5712 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-27 19:32:08 +00:00
Spoike
08f8cb2d35 Fix double-free crash on TLS failure.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5709 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-27 19:31:48 +00:00
Spoike
dfc44e5d36 Print a warning message when we try to make sense of an invalid/corrupt infostring.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5708 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-20 09:19:18 +00:00
Spoike
5aa11ddbb1 makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake).
emenu: clean up hexen2's maplist options slightly.
emenu: modelviewer should now be slightly more friendly (click+wasd to move around).
particles: fix up randomised s coords.
csqc: try to fix issue with applycustomskin not refcounting properly.
client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering.
gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now.
gtlf: add some support for gltf1 files. far from perfect.
shaders: gltf1 semantics handling
shaders: const correctness
iqmtool: fix up mdl skin export.
iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues.
q3bsp: hopefully fixed bih traces. still disabled for now.
qc: change default value of pr_gc_threaded to 1.
qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it.
ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity.
ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command).
sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are)
sv: try to optimise sv_cullentities_trace a little.
movechain: relink moved ents.
csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks.
menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5703 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-12 23:29:58 +00:00
Spoike
80474cc3be Fix web+android targets. Fix some relatively recent quake2 bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5695 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-05-16 13:12:58 +00:00
Spoike
c949500da8 Implement preliminary openxr plugin. inputs are still useless (can HOPEFULLY result in some prints, but nothing else), and there's no considerations for 2d things.
Fix prediction issues with the ftenq protocol.
Fix some console image previews.
Added mod_precache cvar. set to 0 to significantly reduce memory usage in xonotic...
Prevent xonotic's random file writes from forcing full worker syncs, for faster loading.
QTV connections are now accepted only from localhost peers by default.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5694 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-05-14 15:50:26 +00:00
Spoike
08ccf2d0a8 Fix up some netquake initiak angle quirk, and related quirks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5688 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-30 14:33:58 +00:00
Spoike
6931c565df Some compile fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5684 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-29 11:43:33 +00:00
Spoike
4c2066601a Support connecting subnodes to servers over tcp (instead of depending on fork).
Fixed up the -netquake / -spasm / -fitz args slightly, should actually be usable now.
sv_mintic 0 is now treated as 0.013 when using nqplayerphysics, to try to make it smoother for nq clients.
Preparing for astc's volume formats. Mostly for completeness, I was bored. Disabled for now because nothing supports them anyway.
Fix broken mousewheel in SDL2 builds.
Fix configs not getting loaded following initial downloads in the web port/etc.
Make the near-cloud layer of q1 scrolling sky fully opaque by default (like vanilla).
Sky fog now ignores depth, treating it as an infinite distance.
Fix turbs not responding to fog.
r_fullbright no longer needs vid_reload to take effect (and more efficient now).
Tweaked the audio code to use an format enum instead of byte width, just with the same values still, primarily to clean up loaders that deal with S32 vs F32, or U8 vs S8.
Added a cvar to control whether to use threads for the qcgc. Still disabled by default but no longer requires engine recompiles to enable!



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5683 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-29 10:43:22 +00:00
Spoike
a92778fdbe Fix the web port's decals.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5680 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-26 01:31:00 +00:00
Spoike
0e8d1acb05 Try to fix load times with certain q3bsps, by deferring phs calcs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5679 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-24 12:11:29 +00:00
Spoike
9c348a4bc8 Fix underflow bug in Base64_EncodeBlock
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5673 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 05:13:51 +00:00
Spoike
e8aa715763 disabled some quake-only teamplay stuff in non-quake builds.
GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak.
GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4.
PM: moved manifest-downloads to the package manager. still needs some proper testing.
PM: Fixed bug with downloading updates from every known mirror for that update.
PM: Fixed bug with duplicate mirrors...
PM: menuqc is now able to query available updates.
engine's Draw_TextBox centers the text box more appropriately and easily.
SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods.
Menu: menu_mods now shares data with getgamedirinfo builtin.
MenuQC: Added some extra properties to the getgamedirinfo builtin.
MenuQC: Added Menu_RendererRestarted entrypoint.
MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers.
CQSC: Added getlocationname builtin.
ALSA: device names are now more consistent with other audio drivers.
SV: added unsavegame console command, to delete unwanted saved games.
SV: hashtable entries are now saved into saved games.
SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected.
SV: resend all csqc entity state when a client signals that it started recording a demo.
SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
Eukara
cd21e68e3b Fixed frameduration() for HL MDL
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5662 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-03-29 09:49:12 +00:00