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36 commits

Author SHA1 Message Date
Spoike
8ae45223dc Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
Spoike
fb214142a3 tcpconnect fixes
lots of hexen2 fixes
fixed clipped decals again, still not using any...
fixed zips over 2g
rewrote bloom to use glsl. should be slightly more usable now.
lots more hexen2 fixes

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3957 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-17 07:57:46 +00:00
Spoike
d6d0105d3c A couple of changes.
Added a higher quality particle config.
Quick hack for crepuscular rays.
added new command, eg: pr_dumpplatform -FFTE -O csplat
used package reporting on servers, auto package downloading on clients, should be fully implemented.
Smoothed out players a little. Added option to menus.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3926 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-05 15:23:40 +00:00
TimeServ
c9186d2ab5 quick rail fix for highfps set
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3827 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-18 19:00:14 +00:00
TimeServ
9d87fd127c fix high fps particles on classic r_particlesystem, don't pass trailstate to fallback system, fix trail names in particle sets
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3823 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-18 13:05:14 +00:00
Spoike
22bb395305 hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
Fixed svc_setangles and sv_bigcoords.
Model code is now responsible for transforming traces instead of it being generic. This fixes rotating things getting stuck in players in hexen2.
The renderer now generates a list of surfaces to draw. Backend now performs rotations/scaling per entity. This fixes sorting order, at least when not using realtime lights.
Hidden items in the hexen2 inventory that you do not have.
Added colourmapping for hexen2.
Should be easier to click on menu items for hexen2.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3602 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-28 17:14:38 +00:00
Spoike
b5ac90d523 More stuff broken.
Added control over texture coords on particles. Switched them to batch based on common render state. Less state changes there now.
Inverted sorting, to aid depth culling.
fullbrights use vbos too now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3261 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-11 20:56:09 +00:00
TimeServ
a10f1f22a6 cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2310 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-06-02 17:42:36 +00:00
TimeServ
6f64002cc3 support r_particlesdesc chain loading; use r_particledesc "x;y;etc" to load multiple configs, removed shaft effect from spikeset, created new tsshaft set and added it into sets, change r_particlesdesc default to "spikeset;tsshaft"
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2246 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-07 01:49:06 +00:00
TimeServ
f344eb9df0 changed grenade trail and te_railtrail in spikeset particle set, added a te_railtrail to highfps particle set
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2231 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-23 01:33:07 +00:00
TimeServ
24fbd6f1d2 remove unrendered effects from spikeset explosions, should speed things up slightly
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2156 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-04 23:59:35 +00:00
TimeServ
484cf48e82 added particle fields beamtexstep/beamtexspeed for beam texture manipulation, added alphadelta which obsoletes alphachange
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1955 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-11 23:41:40 +00:00
TimeServ
45b4373f68 changes to spikeset and highfps
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1905 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-01-28 23:18:28 +00:00
TimeServ
3b449f3a23 changed spikeset's emp effect
fixed rocket trails and rail spiral


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1580 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-11-22 20:40:35 +00:00
TimeServ
2b54798d9f added alternate trail to faithful
added pe_pointfile effects to spikeset, faithful, highfps


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1513 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-20 04:32:01 +00:00
TimeServ
f055bf6ec3 parser forgot a newline
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1459 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-09 22:27:01 +00:00
TimeServ
fbf48a84dc fix to radomvelvert
rehashed particle sets (spikeset, faithful, and highfps are now complete sets), added minimal
fix to gl crosshair...


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1458 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-09 22:06:52 +00:00
Spoike
95ef3709e8 Added blood and telesplash from the custom 'cool' particle set to the built in 'spikeset'.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1308 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:09:43 +00:00
TimeServ
a6bee2bc12 text parsing fixes
increased emit rate for explosionsprite


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1297 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-08 08:10:06 +00:00
Spoike
7903310326 Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
Lots of cool stuff.

r_shadows is still broken due to depth sorting of model (and thier depth value being written too late).


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1196 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-03 23:14:59 +00:00
Spoike
86b651132e Annother day of hacking finished.
Time for bed.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1137 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-08 00:37:52 +00:00
Spoike
c050c4bcf9 spikeset has a cool new te_gunshot.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1125 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-02 01:43:11 +00:00
Spoike
f85340b9a2 Big huge mega-whooping commit.
I wonder how many things this'll break...
On the plus side, nexuiz works well, and ktpro works as well as in mvdsv. Hurrah!


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1122 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-01 19:23:00 +00:00
TimeServ
2c175ab870 t_ beam effects to te_
type field added (normal, beam, decal)


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1028 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-18 23:15:58 +00:00
TimeServ
fec4f02b1b fix to lavasplash
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1025 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-18 02:42:24 +00:00
Spoike
63b3833d2e Decent blood
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@980 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-27 09:09:27 +00:00
Spoike
a9d9293fc1 Changed spikeset.
Some csqc tweeks, bugfixes, additional work (yay - prediction, keyboard input!)
Some teamplay tweeks, supports much more fuhquake-compatable teamplay stuff.
Changed the texture naming scheme a bit.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@979 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-26 16:04:12 +00:00
Spoike
f43b221896 Stuff
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@942 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-16 16:21:27 +00:00
Spoike
67950ee8ac couple of effect changes to do with q2.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@904 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-18 06:14:07 +00:00
Spoike
ec45a884ad Altered the teleport particles. There are far less of them now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@812 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-18 20:38:05 +00:00
Spoike
4b0395e079 Lots of stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@684 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-24 08:45:56 +00:00
Spoike
0322bdd338 mvd playback works properly now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@587 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-08 04:14:52 +00:00
Spoike
a6fdafe6ee grenade trails no longer stain.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@414 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-13 17:25:13 +00:00
Spoike
21ca983fdc Added new line to end of file, to fix mingw warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@119 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-04 17:43:32 +00:00
TimeServ
816d331b91 particle trail fixes... hopefully
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@50 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-26 17:59:48 +00:00
Spoike
8184225473 Initial Checkin
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@15 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-23 00:15:46 +00:00