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14 commits

Author SHA1 Message Date
Spoike
8c4d39268e added demo_nudge command.
attempt to fix an issue with bc formats being rejected by d3d if they're not a multiple of 4.
added doreset argument to refreshhostcache builtin, for mods to forget all servers when rescanning.
stop fteqcc from reporting uninitialised locals etc inside the wrong file.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5251 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-05-06 16:09:07 +00:00
Spoike
685404250f added cmake file.
reduced input latency.
reworked how internal texture formats work,.
added support for LIGHTING_E5BGR9 bspx lump for HDR lighting.
updated support for srgb, no longer looks quite so weird. works on glx
vid_srgb 3 attempts to use half-float swapchains, where possible.
gl: use glTextureStorage where available.
d3d11: gave up on using dxgi for fullscreen, was just too buggy.
glx: updated gl context creation on linux.
server: fix svc_updatefrags not being passed though (fixes frikbot scores)
fs: spanned pk3s now work (fragmented files/directory will fail to open, so this needs a custom tool to be fully useful).
fixed restart_ents command (restarts the map, but preserving the players as they are)
tw: removed 'QWSKINS' featureset from tw config

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5217 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-04 14:41:16 +00:00
Spoike
845bb231ca xonotic: fix 'sticky walls' issue when spectating.
xonotic: fix jumppads not working while onground.
attempt to parse meag's protocol changes, in case we get a .qwd from ezquake. does not report them to servers at this time.
added cl_fullpitch cvar. only affects nq servers that lack serverinfo.
support dds/ktx-based cubemaps, including for skyboxes.
recognise multiple new compressed texture formats - bc1-7, etc1+2+eac,.astc. Addeded to supporting drivers/apis.
software decoder for etc2,bc4+bc5 textures, so they can be considered universal (but with fallbacks).
software decoder for bc1-bc3 textures, but disabled due to lingering patent paranoia.
report heartbeats once, by default.
r_viewmodel_fov support for vk+d3d9+d3d11 renderers.
fix depth projection differences with various renderers (min dist is now consistent).
added some code to announce when cl_delay_packets changes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5188 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-12-28 16:24:50 +00:00
Spoike
cd4412e807 add scr_showdisk cvar, to show the disk icon for a little time whenever something is accessed from disk.
try to fix the recent network issues, the slightly more sane way.
added a r_viewmodel_fov cvar, to optionally control the viewmodel's fov separately from view fov.
updatesound now auto-starts the sound if it wasn't already playing, but only if a sound name was specified.
small optimisation for xonotic. Delay the actual fopen until the first read. This avoids the worst of the hitches every time a footstep sound is played (no more zlib decompression).
r_lightprepass now respects rtlight modes.
optimised some rtlight pvs bits. should hopefully be slightly more efficient.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5186 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-12-15 06:56:40 +00:00
Spoike
c4d3497054 some Q2 compat tweaks. moved all q2 temp-ents to particle scripts.
PF_VarString can now shortcircuit, directly returning the first argument (which also bypasses related length limitations). this required const correctness fixes.
r_showshaders cvar reports the wall texture being pointed at.
improve dp compat in a number of areas, should now mostly be able to run xonotic 0.8.2, but will need some more extra cvars/defaults/stuff.
fix q3bsp loader race condition.
fix dpm loader multi-surface issue.
remove limit on stringbuffer count.
don't poll xinput (because its disturbingly slow), instead wait for some window message before re-checking.
fixed splitscreen saved games.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5140 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-08-14 16:38:44 +00:00
Spoike
2759632327 fix eukara's icons (he typoed), so they're actually used properly. use them for d3d renderers too.
ignore mip levels that don't match what gl/vk require.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5137 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-08-10 19:40:47 +00:00
Spoike
776b8f6565 Added .dz playback support.
demo menu now properly lists the contents of archives.
demos played from subdirs/archives can now chain properly.
autodetect nehahra's demos. Add -nehahra argument to register/override cvar defaults (and set the right gamedir+startmap).
fix some q2 download bugs.
lame attempt at proper sRGB support (gl+vk+d3d9+d3d11 renderers).
fix q3bsp wrong-lightmaps bug.
match DP's viewzoom behaviour by not applying it when VF_[A]FOV was explicitly used.
fix d3d9 issue with missing textures screwing up blend modes.
vk: use a staging buffer instead of a staging textures per mip.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5128 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-07-12 08:15:27 +00:00
Spoike
2bf193001b implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can.
remove MAX_MAP_LEAFS limit, although its still checked for sanity (just MUCH higher). You may need 64bit processes on account of the pvs+phs memory required.
integrated my fork of frikdec into fteqccgui. Just associate .dat with fteqccgui and it'll decompile the progs (compiling will then embed the decompiled source into the resulting .dat to avoid repeated decompilation). Be sure to back up first... not tested as a 64bit process.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5114 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-06-21 01:24:25 +00:00
Spoike
025aeff8a4 qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc.
splitscreen: split spectator setting into a per-seat setting. scoreboards are now also per-seat.
added parm_string global for richer map change stuff.
dpp7: fixed and reinstated.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5110 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-28 15:42:32 +00:00
Eukara
492feafd1d More XDK related guff
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5085 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-28 19:18:47 +00:00
Eukara
2abaa866a3 Some more progress on the Xbox version. If you can call it that. Also changed the wastes.ico to be up to date.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5082 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-27 21:45:45 +00:00
Spoike
1946cdc694 fix some warnings. d3d8 renderer builds with cygwin's mingw.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5076 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 17:51:34 +00:00
Spoike
f80cafc6fa small fixups for the d3d8 renderer, to give eukara the conflicts that he asked for. disabled by default, because I cba to deal with the dxsdk headers.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5075 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 17:35:27 +00:00
Spoike
afa9fce336 d3d8 renderer
(17:08:12) eukara: Let's make one!
(17:09:01) eukara: I'd even maintain it!
chances are that he'll need to get it working first.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5074 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:30:13 +00:00