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6588 commits

Author SHA1 Message Date
Shpoike
e0c6c78c3d Hexen2: Try to match hexen2's movement speeds more accurately. 2023-08-12 13:59:55 +01:00
Shpoike
067f3b5ddf Hexen2: H2's Monsters are not meant to make thud sounds when hitting the ground, apparently. 2023-08-12 13:59:55 +01:00
Shpoike
587032f1f6 Hexen2: Tweaks to the sbar to better match hexen2's. 2023-08-12 13:59:55 +01:00
Shpoike
d0141bd6ed Hexen2: Fix heuristic to load qpic lumps that were previously being rejected. 2023-08-12 13:59:55 +01:00
Shpoike
732e3a0847 Hexen2: Fix ring of flight. 2023-08-12 13:59:55 +01:00
Shpoike
04f2e112e7 Hexen2: Fix invisibility artifact bugs. 2023-08-12 13:59:55 +01:00
Shpoike
2a38bc1b2d Hexen2: Fix sunstaff issues (and related bits). 2023-08-12 13:59:55 +01:00
Shpoike
ef4a7ace26 Hexen2: Match vanilla quake's placement of EF_BRIGHTLIGHT dlights. This should also stop hexen2's torches from being in the ground. 2023-08-12 13:59:55 +01:00
Shpoike
4577ffcbb1 Hexen2: Fix suicidal monsters bug (could also break quake too). 2023-08-12 13:59:55 +01:00
Shpoike
56cee8749b Try to fix .mvd.gz files not getting listed properly in the demo browser. 2023-08-12 13:59:55 +01:00
Shpoike
00c45fbf10 Accept names for (css-defined) colours, along with arg completion too for the color command too. 2023-08-12 13:59:55 +01:00
Shpoike
603eb89ca2 We flood-fill model skins for compat with vanilla glquake. Turns out glquake had a bug that causes it to only floodfill skin 0, rather than all (non-group) skins, and our behaviour was making hexen2 compat noticably worse. 2023-08-12 13:59:55 +01:00
Shpoike
e292e1bbfb Attempt to do a better job at internationaliation. 2023-08-12 13:59:55 +01:00
Shpoike
4977eca99e Fix notifications about nqplayerphysics from well-defined mods (which will always behave consistently). 2023-08-12 13:59:55 +01:00
Shpoike
997af19495 Add support for eukara's freehl updates. 2023-08-12 13:59:55 +01:00
Shpoike
ed7713e0e3 Slightly improve fteqcc's handling of weird zips. 2023-08-12 13:59:55 +01:00
Shpoike
ff80b3bd59 Rework maplist command so mod maps are displayed last instead of first (so nearer the input line instead of the order the engine searches them).
Also .bsp vs .bsp.gz etc maps are now ordered consistently too.
Modifiers like maps/foo#bar.ent are now shown separately in the listing too.
Hide maps that are shadowed by a higher-priority gamedir (so no dupes).
Closes https://github.com/fte-team/fteqw/issues/171
2023-08-12 13:59:55 +01:00
Shpoike
6b69fe0378 Be more agressive about ignoring vid_restart inside configs saved by dodgy engines. 2023-08-12 13:59:54 +01:00
Shpoike
907e8fa0b1 Make arg completion for 'load' nicer, including showing filetimes and previewpics (where available). Should make autosave's rotating filenames a little nicer to work with. 2023-08-12 13:59:54 +01:00
Shpoike
76cbc3c019 Make use of fontconfig where detected by cmake, to avoid having to make sense of the system's font directory mess. 2023-08-12 13:59:54 +01:00
Shpoike
0509f7c83c Tweaks for the flatpak builds. 2023-08-12 13:59:54 +01:00
fhomolka
3adec5d0a5
Add a fix for the clash between bboxes and polygons (#197) 2023-08-03 12:19:15 -07:00
25f1915fbf
Add more descriptions for CVARs (#201)
* Add more descriptions for CVARs

* Fixed a small typo

* Another small typo

* Added the suggestions from @Shpoike and @eukara along with a little more cleanup
2023-07-29 17:04:47 -07:00
5f389d7fbc
Assign a pvs sample to our particle system handled sprites. So r_ignoreentpvs being 0 will no longer break with them. 2023-07-26 14:51:40 -07:00
030249f713
Workaround for the OGG decoding issue. 5159a80 was bad for ogg vorbis… (#206)
* Workaround for the OGG decoding issue. 5159a80 was bad for ogg vorbis decoding. It was never ideal to begin with, but it's better than rendering the game unplayable.

* Concentrated patch, courtesy of Spike so we can still mark sounds as nopurge
2023-07-26 12:12:55 -07:00
f317282571
Quake II: read the skin, effects, renderfx, and solidsize fields as unsigned shorts (#200)
* Quake II: read the skin, effects, renderfx, and solidsize fields as unsigned shorts.

* Add missing header definition for int MSG_ReadUShort();

* Rename MSG_ReadUShort() to MSG_ReadUInt16() as per @Shpoike's wishes

* solidsize needs to be read in via MSG_ReadSize16 because it does protocol conversions (@Shpoike)

* Q2UFRAME16 and Q2USOUND should be read unsigned as well, as it matches the internal data within FTE (@Shpoike)
2023-07-26 12:12:21 -07:00
65dccaf2db
Fix #170 by force-updating the sound channel so that AL can get the memo. 2023-07-24 13:29:06 -07:00
bd34d352d1
Merge branch 'fhomolka-rip_npapi' 2023-07-14 18:44:29 -07:00
a0854ccaaf
Merge branch 'rip_npapi' of github.com:fhomolka/fteqw into fhomolka-rip_npapi 2023-07-14 18:44:20 -07:00
fhomolka
97d650b8b3
Q1: Force unsetting the spectator when the player starts a singleplayer game (#198)
Fixes #142
2023-07-14 18:38:06 -07:00
512290f933
Remove Visual Studio project files, old libs folder (DirectX SDKs), and gas2masm (#194)
* Remove all outdated Visual Studio project files

* remove gas assembler, I doubt we need this 20 years later

* Remove final visual studio junk, this time for NPAPI
Forgot to mention previous commits also removed "libs/dxsdk*" and fixes #193

* Removed libs as requested by @eukara and @Shpoike
2023-07-10 17:10:54 -07:00
fhomolka
71fb7da526
Make BBox shader sort additive. This makes them work with RTLights (#196)
Fix given by @Shpoike
2023-07-10 14:26:52 -07:00
Fix
378c8f581d Remove .project and .cproject file. They can be generated by CMake 2023-07-10 09:39:01 +02:00
Fix
9a8e3c5968 Remove npapi references from browser.txt 2023-07-09 20:50:00 +02:00
Fix
a609094554 remove NPFTE stuff from build solutions and Makefile 2023-07-09 20:44:14 +02:00
Fix
a024a82b89 Remove NPFTE preprocessor stuff 2023-07-09 20:41:24 +02:00
Fix
8adffcecfa remove NPQTV-specific defines 2023-07-09 20:27:30 +02:00
Fix
d58ff9615e Removed more NPAPI-specific files 2023-07-09 20:26:01 +02:00
Fix
6a45573658 remove NPAPI stuff from build 2023-07-09 20:25:38 +02:00
Fix
ebd84b01d4 Remove dedicated NPFTE files 2023-07-09 20:20:54 +02:00
Fix
a85ebbf808 Remove _most_ npqtv references and files 2023-07-09 20:20:34 +02:00
Fix
8c94a2c782 Remove the NPFTE dir 2023-07-09 20:12:51 +02:00
Fix
6d85201cff Remove the NPAPI lib dir 2023-07-09 20:07:07 +02:00
d293a2021a
SDL2: Only check for SDL_CONTROLLERTOUCHPAD* and SDL_CONTROLLERSENSORUPDATE updates on versions greater than or equal 2.0.14 2023-07-05 09:55:33 -07:00
ee25319621
Quake III Arena sound position fix (evil version) 2023-07-05 09:55:31 -07:00
fhomolka
6d83a3218a
Remove NaCl code (#190)
* Remove the nacl dir

* Remove nacl from ifdef checks shared with other platforms

* Remove nacl from build bash scripts

* More removal of nacl from bash scripts

* Remove nacl-specific code from the engine

* More removal of nacl-specific code from the engine

* remove nacl-specific code from the Quake 3 plugin

* Remove nacl from readme (also seems to have force LF line endings)

* Remove nacl mention from browser.txt

* Remove nacl from Makefile

* Remove nacl from dotnet2005 solution file (lol)

* Correcting an endif, this did not end nacl

* Clarification for NaCL no longer needed

* Left small todo for myself

* Partially undo f44daef091bcc5917b0ddb2cbe41ebdd9738f770
the if preproc checking for `_DEBUG` was incorrectly removed
2023-07-01 15:20:13 -07:00
7f8b827cb8
r_showbboxes should be a cheat in multiplayer, this fixes #9 (#192) 2023-06-28 22:05:55 -07:00
6692afa55b
Fix #165 by not ignoring the track specified in the NQ demo header 2023-06-24 18:03:48 -07:00
a05c722cbd
Fix #154 by calling fixangles after loading a save 2023-06-24 16:20:01 -07:00
7a37e761df
Add .gitignore file to help keep things clean, based on @ewhac theirs 2023-06-24 15:09:47 -07:00