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4741 commits

Author SHA1 Message Date
Spoike
406a7645a5 Okay, that ruleset cvar actually works now, correctly locking out modified textures on backpack.mdl
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2911 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-08 23:26:25 +00:00
Spoike
04bdd8d827 Fixed a minor bug that has never occurred.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2910 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-05 02:44:01 +00:00
Spoike
8c6bf11a10 That's meant to be a temporary error.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2909 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-05 02:41:46 +00:00
Spoike
10f49b7705 Support for x11 mwheel conventions instead of traditional support, and hopefully fixed gamma on task switches in the glx renderer.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2908 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-05 00:38:41 +00:00
Molgrum
00cd20b9a6 Use MAX_QPATH instead.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2907 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-05 00:31:34 +00:00
Spoike
20cc7dc9f5 Updated the menu_demo code. The list is now sorted. Miscellaneous paths from pk3 files are not shown any more either.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2906 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-05 00:19:57 +00:00
Spoike
28351eb001 Don't flood the client with packets if its not really ready to receive them yet.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2905 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-04 23:41:04 +00:00
Spoike
85570cc4f4 okay, that print isn't meant to be stream-specific
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2904 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-04 11:31:32 +00:00
Lance
12d0492566 Silly mistake, made the directx9 option select the d3d7 renderer by
mistake.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2903 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-02 15:52:14 +00:00
Lance
4ffbf6fe06 Fix to r2901 hopefully, if it isn't, revert back to r2900
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2902 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-02 15:46:14 +00:00
Lance
5cbcec8283 DirectX7 menu option fixed to select the d3d7 renderer, and DirectX9
menu option to select the d3d9 renderer.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2901 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-02 15:16:16 +00:00
TimeServ
14baffd9b6 trashed stack/hunk alignment code assumptions with sw
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2900 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-02 07:27:10 +00:00
TimeServ
dd4e46f220 fix to PCX loading (Spike made a typo)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2899 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-02 07:14:56 +00:00
Molgrum
1e64dfd76d Patch from Spike. Two new ruleset cvars, one that prevents custom eyes models, one that prevents custom skins on packs/eyes (this doesn't work yet, needs fix).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2898 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-01 15:21:14 +00:00
TimeServ
1805f13b23 changed #warning to comments so vc2005 would compile everything
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2896 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-01 06:13:30 +00:00
TimeServ
fb43e65f15 add another output directory to ignore
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2890 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-01 04:47:26 +00:00
Spoike
59ca1f6cee FTE works on nq servers again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2889 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-30 22:04:38 +00:00
Molgrum
c1747c23fb Draw the scoreboard correctly on largegames too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2888 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-30 16:42:49 +00:00
Molgrum
072933be96 mingl compiles again
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2887 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-30 09:42:00 +00:00
Spoike
08f0d8bcb2 Made qtvplay work a bit better.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2886 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-30 02:32:00 +00:00
Molgrum
c05ae3fd5f work around for ktx not supporting fte's alias arguments, added limited compatibility with darkplaces' alias arguments too (where possible without breaking prior features). /Spike
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2885 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-29 23:18:06 +00:00
Spoike
266906ec55 Fixes molgrums skin bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2884 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-28 23:03:42 +00:00
Mark Olsen
c44fb03810 CHARACTURE -> CHARACTER
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2883 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-28 13:28:35 +00:00
Mark Olsen
83d23423ab characture -> character
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2882 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-28 13:27:30 +00:00
Mark Olsen
0aa29e47e7 Endian bugs suck; CSQC now works on big endian systems.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2881 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-27 13:52:54 +00:00
Lance
ff6630d28c Patch from BlackHC, Increase maximum macro size and fix endless loop bug caused by empty macros
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2880 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-27 01:14:44 +00:00
Lance
8c6dccbb70 BlackHC's patch to add support for \ (backslash) in macros
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2879 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-26 18:32:41 +00:00
Molgrum
3d44f91d3a Include plugin-support in mingl as well, editing the HUD is too useful to be discarded right? :)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2878 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-24 02:06:15 +00:00
Spoike
2801b70dd2 Attempts to fix the quad/pent glows not appearing on bots (normal style). More changes than strictly necessary to clean up combined gl_flashblend and r_dynamic usage.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2877 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-24 01:24:10 +00:00
Spoike
ed953da8ed Fixes the own-lightning not updating after spectating bug molgrum moaned about ages ago.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2876 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-23 21:05:18 +00:00
Spoike
10577d2e95 Fixes the enemy skin on team mates bug molgrum moaned at me about
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2875 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-23 21:04:16 +00:00
Spoike
d591079731 Fixes Black's latest bug. Ensure saved return values are in a locked temp, and not corrupted by the following function call.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2874 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-23 15:54:36 +00:00
Spoike
433ade6f5c Updated the pcx loader(s), to ensure that min offsets are handled correctly and consistently.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2873 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-23 01:41:25 +00:00
Spoike
18ee105ed5 Make playqtv slightly more robust. Only slightly. There really should be a better fix for this.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2872 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-23 01:36:51 +00:00
Spoike
b6fc3c7668 Changed the default build location of fteqccgui debug builds, to a relative path which is likely to exist on more computers than just my desktop.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2871 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-23 01:34:21 +00:00
Spoike
b51530886e Seeing as this is the only csqc example on fte's svn, I'm updating it to support the recent clientstat standardisation.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2870 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-23 01:32:20 +00:00
Spoike
7584ae2e34 Changed the pf_clientstat function and parameters to match the ordering originally documented in the ext_csqc extension I posted on wiki.quakesrc.org, as per krimzon's recommendation. Updated qclib to support querying fields based on their offset rather than purely a name basis, to support the clientstat change.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2869 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-23 01:31:01 +00:00
Spoike
ae0a8461b7 Black's fix for #define macro parameters in fteqcc.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2868 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-23 00:37:56 +00:00
Molgrum
004ffebb66 Patch from Spike to toggle impulse-queueing. Only Hexn 2 would require this to be 1.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2867 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-22 17:00:05 +00:00
Molgrum
8a7f755c72 Changed name of ruleset to 'nqr'. Allowed playercount in 'nqr'.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2866 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-21 08:41:59 +00:00
Spoike
54590f015f Is molgrum never happy? Smile! I dare ya!
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2865 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-19 14:10:18 +00:00
Spoike
cc14795cba Model clamping finally implemented. Please test :)
Moved the call to PreNewMap to a bit earlier.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2864 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-19 05:59:00 +00:00
TimeServ
ae54e4712f surround netquake stuff around NQPROT defines so minimal GL can build
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2863 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-16 06:36:24 +00:00
TimeServ
d46a2ca5d5 remove GL_Smoothfont_Callback in reinit
set gl_smoothfont as CVAR_RENDERERCALLBACK

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2862 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-16 04:57:44 +00:00
Spoike
67f89fa7f0 Expanded the maximum length of frame macro names to 64-1 characters as per LordHavoc's patch. Also added a message when a frame macro name is too long.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2861 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-16 03:43:53 +00:00
Spoike
4dcbbf5054 Fixed bugs regarding reading the pcx file format for player skins.
Fixed a bug in the colour-mapping code regarding player skins with sizes smaller than the player's model's skin, and optimised the uploaded image size when small skins are used.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2860 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-16 03:19:14 +00:00
Molgrum
01483e5e89 Patch by Spike, don't let gl_texturemode2d affect the console font.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2859 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-16 00:27:28 +00:00
Molgrum
28a7f7165e More consistent archiving.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2858 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-15 19:24:28 +00:00
TimeServ
9f09a30019 r_fastskycolour accepts rgb format
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2857 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-13 05:05:30 +00:00
TimeServ
ec41df875c terrible workaround for optimization floating point compare problems
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2856 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-13 00:25:06 +00:00