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Author SHA1 Message Date
Spoike
40ce444015 Fix some compile issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5595 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-12-17 19:21:29 +00:00
Spoike
d16c6646b7 GoaLitiuM's changes to fix msvc2015's cmake support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5594 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-12-17 17:41:12 +00:00
Spoike
811bce25f1 Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide 💩 etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
Spoike
371909fb30 bullet plugin should now be compilable for windows.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5569 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-10-18 07:04:38 +00:00
Spoike
1c1f04370f preliminary .xcf support.
imgtool tweaks.
some build system fixups.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5560 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-10-06 01:59:13 +00:00
Spoike
cda3b251af Fix build issue with bullet plugin.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5556 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-10-01 22:32:06 +00:00
Spoike
131a6be4bc Fix ignore command.
Add cl_lerp_driftbias and cl_lerp_driftfrac cvars, to tweak drifting. changed defaults to try to reduce clamping.
Implement ladders with nq player physics.
Fix submodel contents with nq player physics.
Implemented drawrotpic_dp for compat (incompatible with fte's earlier implementation)
Added con_textfont cvar to set fonts without uglifying menuqc/csqc drawstrings that don't specify explicit fonts.
Enemycolor and teamcolor are now true cvars, which means they now work with seta.
Move the homedir from CSIDL_PERSONAL to CSIDL_LOCAL_APPDATA, because microsoft apparently scrape all CSIDL_PERSONAL data for upload to their servers, because they don't understand 'personal'. Will still use the old homedir if it exists.
Pack signon data without wasting so much, primarily to allow abusive mods to spew larger individual signon messages (hurrah for packet fragmentation).


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5546 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-17 19:49:39 +00:00
Spoike
c6917a5f8c Added LMSTYLES16 support, increasing max lightstyles to 65k.
Updated networking for these extra lightstyles.
LMSTYLES[16] bspx lumps now also infer the number of styles per face, allowing for up to 16 styles per face.
Support a few more pixel formats in dds files.
Allow r_lightmap_format to be changed instantly.
Remove physics_bullet_enable cvar, as its inferred by whether the plugin is enabled or not.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5540 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-10 15:40:04 +00:00
Spoike
5b7e52eda4 Fix plugins on win32.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5536 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-05 15:39:11 +00:00
Spoike
5fa6e12d56 Compile fixes (mostly focused on windows)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5533 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-04 23:39:39 +00:00
Spoike
200ec8c246 Compile fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5532 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-04 09:15:13 +00:00
Spoike
41b0d993f2 smoother console scrolling (at least with the mouse)
support RLE+luminance+alpha tga files.
support half-float tga files.
recognise hdr astc images.
added appropriate fallbacks for astc support.
load mip-less .astc files (mostly just for debugging stuff).
allow packages to warn about required engine/gpu features.
catch when stdin flags get changed to blocking by external libraries, to avoid fatal stalls.
basic support for .mdx files (kingpin models)
sort packages loaded via wildcards, by datetime then name, to avoid random ordering from certain filesystems.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5531 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-04 08:32:22 +00:00
Spoike
d561772bb0 stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface.
merged engine menus, native menus, game menus, plugin menus into a single layered menu interface, simplifying all the special-case input.
engine confirmation prompts can now show regardless of underlaying menus, including above the console.
skeletal formats can now provide their own way to build bones, for variable per-bone keyframes/interpolation methods/etc (used by gltf2).
updated various plugins for the new api.
removed qvm makefiles/scripts.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5530 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-04 07:59:40 +00:00
Spoike
560235c57b Fix a stupid bug with ffmpeg audio playback that was resulting in (practically) no sound.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5526 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-08-28 02:47:00 +00:00
Spoike
9202c3f015 Restore choke lines into the netgraph, and support discontinuities so it doesn't look so weird. Also tweak realip warnings. Don't honour dupes if it would exceed rate limits (new data is better than dupe data), which can also double-up as a CBR type thing to try to reserve the bandwidth (avoiding packetloss bursts at the worst times).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5525 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-08-24 16:09:08 +00:00
Spoike
eeba6c912e Remove the 'weapon' command and a few others in q2/q3. Never reset pending input angles to 0 (makes mods that use input_angles instead of view_angles work a bit better). Some c++ tweaks for the bullet plugin.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5521 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-08-19 16:15:31 +00:00
Spoike
87fdee2282 Try to add some ragdoll joints to the bullet plugin.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5518 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-08-19 16:03:23 +00:00
Spoike
7991260cc0 Add BPTC (aka: bc6+bc7) fallback decompression.
Fix some warnings.
Work around ezquake's PEXT_TRANS bug - now properly gets disabled.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5500 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-08-01 02:13:44 +00:00
Spoike
1b8e779b9b Last fix for skyrooms. Should now show entities in the skyroom.
Fix a couple of valgrind issues.
Added reason info for when a download fails.
Downloading models now forgets failed-to-load state, fixing a downloaded-but-still-missing bug.
Use anisotropic filtering in more fps_presets.
Fix significant fps loss when using the modelviewer.
First attempt at automatic LOD (supported for md3s and extended-iqms for now).



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5494 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-07-29 05:28:20 +00:00
Spoike
e0fe3c8dec vulkan: fixed anisotropy
vulkan: fixed msaa
vulkan: fixed some validation errors
input: fixed bug with mwheel etc failing to register
screenshot_360: default to vid width/height instead of assuming a megascreeny
images: reworked Image_ResampleTexture to handle image formats in a more generic way
console: toggle command now accepts two args to toggle the cvar between
skyrooms: fixed a couple of bugs.
x11-egl: should actually work now
wayland: fixed up some omissions. still needs more work but should at least be somewhat tolerable now.
server: be a little more friendly towards ktx
server: added sv_use_dns cvar, to report reverse-dns instead of ip addresses.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5491 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-07-16 02:59:12 +00:00
Spoike
9c7ba654b5 Add a maptimes log, to display best times (and whether a map has actually been completed).
update the qi plugin a little, and for maptimes.
Try to fix a bug with android.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5480 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-06-21 03:59:46 +00:00
Spoike
5721e754a6 Rework android code to avoid google's nativeactivity limitations.
Fix a number of gles2 bugs.
Fix infoblobs. they should be much more reliable now.
Added callbacks so csqc can know when serverinfo|playerinfo changes (at least for processing blob changes anyway).
Fix 'pkg addsource' not saving (and remsource).



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5475 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-06-17 04:21:41 +00:00
Spoike
b3050121cf Some Android tweaks.
clean up args to Net_PextMask.
some build config fixes.
attempt to support meag's 'status 32' qtv address lists.
fix bug with vulkan+sdl renderer.




git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5460 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-05-10 09:31:21 +00:00
Spoike
e58daf1090 Enable building plugins for android.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5459 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-05-10 02:06:07 +00:00
Spoike
974a8074a3 fix TW patch/uncrouch bug.
use sdl 2.0.4 audio queuing output when mixerthread is disabled.
first attempt at BIH traces. doesn't yet work properly so disabled for now, but does fix some performance blackholes in xonotic.
first attempt at a lfield_nearclip value.
add VF_SKYROOM_CAMERA for easier skyrooms.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5442 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-04-01 10:16:36 +00:00
Spoike
5e7688a590 first public attempt at pbr.
update infoblobs to be slightly more self-contained (still not finalised).
q3ui can now change audio volumes.
linearise 16bit srgb textures as required.
code can now potentially support >256 bones. disabled until the stack overflows are fixed...
remap bone indexes where required, for a 10-fold speedup on models with otherwise-too-high bone counts
gltf loader updates, primarily shader changes, for better conformance.
shaders can now specify whether a texture should be treated as srgb or not.
implement serverside download queue for ezquake/legacy clients downloading multiple demos. fte clients should never need to use this (would break total download size display).
some work towards threading shader loading.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5430 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-12 05:04:27 +00:00
Spoike
6c5de8e8b1 Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay).
Added Z_EXT_PF_ONGROUND + Z_EXT_PF_SOLID for compat (not enabled serverside due to conflicts with pext - just a define away).
Fixed bug with loading screens switching sizes part way through loading.
Added hexen2 rain effect.
Fix hexen2 model texture alphas not working.
Fix potential linux crash from excessively long stdin lines.
Added cl_rollalpha cvar.
Fixed quirk where the player would slide along the base of steep walls/slopes.
Tweaked PM_NudgePosition to be more precise, giving more reliable prediction.
Fixed fread qc builtin.
Tweaked random() builtin to bias slightly away from 0, so that nextthink=random()*foo; will never cause statue-monsters.
Check for GL_WEBGL_depth_texture instead of just GL_OES_depth_texture, to fix compressedTex2d errors in firefox.
Second attempt at blocking invariant keyword with mesa.
Use xrandr for gamma where possible. This prevents reading stale XF86 gamma ramps and restoring those invalid ramps when quitting.
Try to grab mouse pointers slightly faster in x11.
Don't call XIFreeDeviceInfo if XIQueryDevice returned NULL.
Document parm_string and startspot qc globals.
Fix possible infinite loop from physics frames.
QTV: stripped most of the old plugin code (because really, who has a browser that still supports either ActiveX or NPAPI). Fixed up emscripten port references.
QTV: fix bug with protocol extensions not being reported to viewers.
QTV: use binary websockets instead of text.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5419 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-01 22:39:30 +00:00
Spoike
01223bf12f Add models plugin to the relevant makefile
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5417 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-02-24 17:58:28 +00:00
Spoike
fa0c73d33b Fixed crash from too many csqc entities (reported by shpuld)
Added .psd, .pbm/.pgm/.ppm, .pfm, and .hdr image formats. Extensions NOT added to r_imageextensions.
png (and the above formats) can now be loaded as RGBA16, instead of being truncated to RGBA8 (8bit pngs not affected).
r_imagelist will now show images from memory, instead of potentially loading new/different ones from disk.
Fix serverbrowser bug being too eager to join the server (eg from alt+tab).
Don't send ipv6 packets to qw/q2 masters. They won't be able to report ipv6 addresses anyway, and this reduces warnings when a host STILL has no ipv6 (my ISP sucks). this does not affect q3/dpmasters, for people without ipv4 addresses.
Tried to improve compat with Bloodshot's particle effects.
Fixed a couple of issues with R_AddTrisoup.
Fixed string tokenizing bug where it was using the wrong buffer size values.
Don't show link-local/localhost addresses in eg the status command (unless developer).
qtv-rel is now an easier target, for new qtv releases.
qtv warning fixes.
added a nailtrail effect to 'high' particles.
fixed terrain shaders.
fixed fogged water issue (on one of bal's maps).
first attempt at gltf2 format support



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5400 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-02-16 19:09:07 +00:00
Spoike
4757bd34c6 Misc compile fixes (mostly warnings)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5395 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-01-29 19:41:31 +00:00
Spoike
c3ea880846 Forgot the cmake file. few other minor tweaks
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5388 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-01-20 16:26:50 +00:00
Eukara
ddd4b54f0e Changes for TW 1.2, fixes for mod-parsing, irc-clients, config changes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5368 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-12-19 18:53:04 +00:00
Spoike
4d6bd82a2f Fix irc plugin crash
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5365 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-12-10 22:59:13 +00:00
Spoike
c469f7c25c Fix up the irc plugin a little.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5363 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-12-10 14:59:47 +00:00
Eukara
f7aea02266 Updated TW's and FCS's config, as well as made the plugins build properly on mingw
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5362 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-12-10 12:06:57 +00:00
Spoike
6de6a2ae77 Fix some printf format bugs...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5361 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-12-06 19:16:13 +00:00
Spoike
5b4756f3d9 Lazy GLSL loading, for faster load times.
Fixed some xim issues, for proper keyboard input under x11.
Cmake project can now work for cross compiling win32 targets.
Some other fun-but-pointless stuff.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5344 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-11-27 16:48:19 +00:00
Spoike
2ee8387644 Many general cleaups and warning fixes.
Console code no longer makes assumptions about con_main
Screenshots rework, for screenshot_360, but also some other cleanups.
Fixed an issue with beginpolygon (finally).
Added per-rtlight style strings.
Added cvar to control whether ents will be culled by fog.
Added define to disable IPLOG, etc.
Added r_editlights cvar and related commands, for whenever csaddon isn't available.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5338 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-11-19 06:37:25 +00:00
Spoike
4ae635bc7b Some misc fixes, mostly win32/msvc focused.
Rename sound flags to include their valid scope.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5322 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-10-17 00:43:04 +00:00
Spoike
49ae9573b8 reworked clipboard handling to avoid stalls when pasting in linux.
made a load of functions static (just code style stuff).
downloads menu now deselects any autoselected items, to avoid confusion.
csqc traces can now hit networked ents. I probably need to make some more tweaks to this.
arg completion for flocate+dir+modelviewer commands.
fix autosave not cycling saves when using the vanilla save format.
fix patch collisions with q3bsp submodels.
md3 now supports framegroups too.
added some more buttons to make xonotic happy.
gl_polyblend 2 shows the screen flashes at the edge of the screen instead of the middle.
colormod no longer applies to fullbrights (matching DP). this fixes an issue with xonotic.
fix uninitialised local that was causing issues with bones used as tags.
rewrote qc search_* to use a dynamic array instead of a linked list. this should make it faster to read when there's many handles open at a time.
fte's saved games can now save buffers properly.
fix issue with raster freetype fonts (read: coloured emoji).
initial support for struct-based classes (instead of entity-based classes). still has issues.
execing configs in untrusted packages will no longer run out of sync (fixing a number of afterquake issues).
fix stupid bug with the te_gunshot/etc builtins.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5317 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-10-11 10:31:23 +00:00
Spoike
b6847664a7 Some compile fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5301 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-08-25 02:53:45 +00:00
Spoike
0980455e10 Fix saved games a little. Should no longer cause issues with hexen2,ad,etc.
Fix black lightmaps in h2mp.
Fix missing tinyfont in hexen2.
Added the drop part of drag+drop to x11.
Hopefully fixed x11 clipboard issues.
Hidden some annoying developer prints under developer 2.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5298 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-08-23 06:03:31 +00:00
Spoike
98b71860ed Fix some warnings. Hopefully fix bullet plugin.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5287 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-08-04 19:00:19 +00:00
Spoike
0fee3a4aea Add ortho lights (still has serious issues that make them unusable on regular maps).
First real attempt at lit water.
Parsing rtlights is now aware of spotlights.
Default cl_yieldcpu to 1, to save cpu for anyone who sets cl_maxfps lower. Added to menus.
presets now include view angle clamping - maps made for quakespasm REQUIRE full pitch angles despite it otherwise being considered a cheat or glitchy (on servers that try to block the cheat).
fix r_fullbrightSkins>=1 issue.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5274 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-07-22 11:49:37 +00:00
Spoike
adbb1a1124 Updated ffmpeg plugin to using ffmpeg 4.0 which should offer some better hardware acceleration options.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5270 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-07-05 16:39:01 +00:00
Spoike
ac471dd03e update native-menu things.
attempt to deal with misaligned bsp models.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5258 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-06-02 08:55:57 +00:00
Spoike
e44d8a85d8 don't swallow multimedia keys unless they're actually bound to something.
fix possible out-of-range issue with qc ent references.
shader parsing is now a little more strict.
lua code support updated to bring it more in line with hifi's efforts, still not enabled by default.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5233 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-06 17:21:15 +00:00
Spoike
67c68b2c43 Update ffmpeg version.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5232 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-06 15:32:18 +00:00
Spoike
cfa28262b4 Be more verbose about 'error 101' - when using the server browser on machines with unroutable ipv6.
Fix some issues reported by xaGe including a serious linux one.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5225 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-07 20:31:09 +00:00
Spoike
685404250f added cmake file.
reduced input latency.
reworked how internal texture formats work,.
added support for LIGHTING_E5BGR9 bspx lump for HDR lighting.
updated support for srgb, no longer looks quite so weird. works on glx
vid_srgb 3 attempts to use half-float swapchains, where possible.
gl: use glTextureStorage where available.
d3d11: gave up on using dxgi for fullscreen, was just too buggy.
glx: updated gl context creation on linux.
server: fix svc_updatefrags not being passed though (fixes frikbot scores)
fs: spanned pk3s now work (fragmented files/directory will fail to open, so this needs a custom tool to be fully useful).
fixed restart_ents command (restarts the map, but preserving the players as they are)
tw: removed 'QWSKINS' featureset from tw config

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5217 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-04 14:41:16 +00:00