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7 commits

Author SHA1 Message Date
TimeServ
c69d233c71 monsters added but not "finished", i'm neglecting some bugs.. will fix later
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1144 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-12 07:30:22 +00:00
TimeServ
dc3a037985 item fixes
ammo_type implementation (for rogue, hopefully)


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1105 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-20 09:14:01 +00:00
TimeServ
d2f4a6a213 more union/enum use
a few more fixes


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1084 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-09 04:30:03 +00:00
TimeServ
45edf4631f spawning changes for when monsters are added
intermissions readded
cdtrack -> engine specific stuff


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1070 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-03 13:25:25 +00:00
TimeServ
99854ae8ec generic projectile code
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1066 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-31 08:10:07 +00:00
TimeServ
181a88c471 weapon firing state
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1061 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-28 03:11:34 +00:00
TimeServ
759ee1a2b7 first commit for basemod
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1053 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-26 07:43:21 +00:00