Spoike
1693ba6c58
revamped fog to use glsl. shouldn't harm framerate quite so much.
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tweeked d3d renderer. certain shader constructs might be broken now so don't try q3 with it, but framerates are up when playing quake.
tweeked gl rendering too, timedemo results seem a little higher also.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3933 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-23 03:12:29 +00:00
Spoike
34f05c9aeb
I shoulda modified the makefile.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3928 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-06 00:35:24 +00:00
Spoike
b91b32cd38
Just breaking stuff, trying to get axfte stuff working.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3916 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-10-29 19:01:33 +00:00
Lance
18179bcf48
.cpp handling in makefile added, lowercase'd an include file in sys_axfte
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3915 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-10-29 04:06:49 +00:00
Lance
39bb4fff81
sys_npqtv.o renamed to sys_npfte.o
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3913 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-10-28 17:46:38 +00:00
Spoike
f33873ddb7
committing for fixes for OMC
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some minor changes. Mostly bug fixes and internal reorganisation.
Added code to provide an activex control as part of the npfte.dll plugin. If the dll is registered the regsvr32 way, the plugin can be used with IE as well.
fisheye/panoramic view enable is now controlled by rulesets instead of serverinfo.
server will list all pak files it has loaded. client will probably do the wrong thing and still needs fixing properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3910 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-10-27 16:16:29 +00:00
Lance
06d954479b
npfte target now creates npfte.crx for Google Chrome
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3906 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-10-03 05:56:36 +00:00
Spoike
8d2cc63faf
Audio support for droid. No idea how the latencies are. Probably terrible.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3903 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-22 15:57:16 +00:00
Spoike
4b27934867
Basic Android support. Icon resources still need to be replaced. No sound, no accelerometer.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3901 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-16 05:56:54 +00:00
Spoike
5a7f34bd50
Couple of tweeks, breakages, and fixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3898 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-05 01:48:23 +00:00
Lance
c4c3c3f318
Mac OS X crosscompile target fixed, finally
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3864 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-09 09:43:49 +00:00
Lance
8bc858ec94
Fixed -rdynamic detection, linux will default to linux not mingw32 when FTE_TARGET isn't specified, SDL merged and SDL d3d client support for laughs, fix my typo $(BITS) not ($BITS), more accurate regexp, possibly fix macosx speex header issue
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3860 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-08 19:43:49 +00:00
Lance
94debdcaf3
Win64 mingl filename fix
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3856 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-08 16:27:10 +00:00
Lance
7336070ab5
Let's hope it's correct now
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3855 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-08 11:33:26 +00:00
Lance
88c9027cbb
Speex fix for Mac OS X
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3854 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-08 10:57:35 +00:00
Lance
8dd6cca23e
Use 64bit zlib with native 64bit, not 32bit zlib
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3853 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-08 10:54:51 +00:00
Lance
3b3d3fed48
Regexp tweak
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3852 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-08 10:38:56 +00:00
Lance
a5d270b27f
Combined duplicate windows entries, and more other fixes
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-08 09:17:23 +00:00
Lance
2fd61d78ba
Makefile fix, debugging symbols are back
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3850 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-08 05:12:03 +00:00
Lance
f870305702
Removed -rdynamic from MinGW targets, others are compile fixes
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3842 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-01 07:27:38 +00:00
Spoike
78d4632097
Added -dumpstack option to catch fatal signals for stacktrace dumping. Writes to both stderr and a crash.log in the WORKING directory. Admins are expected to email a copy or something to an FTE dev, then delete it. Clients connecting will be notified, but unable to obtain actual details via quake.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-06 01:41:33 +00:00
Lance
323e267ba4
Fix MinGW merged and d3d-only client
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3768 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-01 12:52:58 +00:00
TimeServ
cdb6dccb97
remove bulleten support, rename vidgles -> videgl
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3756 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-24 14:35:24 +00:00
Spoike
fcb7dbd04b
Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3753 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-12 13:51:40 +00:00
Lance
cb7269fddc
MinGW built Windows 32bit & 64bit compiling again (SDL too)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3750 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-09 03:40:17 +00:00
TimeServ
85fc11e682
trash assembly, old d3d renderers (d3d7/d3d9/fakegl), projects and makefile broken in this commit
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3742 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-03 12:57:34 +00:00
Spoike
d7b9d1019a
fix makefiles for the recent d3 proc hack
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3737 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-02-27 02:04:36 +00:00
Spoike
4fb854e261
Fix a couple of things I noticed while playing in linux.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3727 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-29 19:53:38 +00:00
Lance
b3278577bb
Let's not try to build merged clients for every OS
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3725 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-28 09:56:45 +00:00
Lance
65138b6212
win32 and win64 now have a working d3d- target, win32_SDL has support in place to compile merged client (d3d+gl), also the d3d only client.. but both have undefined references to things in_win has and in_sdl doesn't etc
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3724 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-28 08:35:19 +00:00
Lance
6942e100d3
Version prints if d3d renderer is available, the video menu now sets "d3d" instead of invalid "d3d9" when selecting the D3D renderer, fixes to the Makefile so win32's m-rel will compile with gl+d3d, win32_SDL+win64+win64_SDL need alittle work still to compile, win32 d3d-rel/dbg still needs alittle work to compile
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3723 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-28 05:39:40 +00:00
Lance
8b74b55034
Enable D3D renderer in windows merged clients, some other small fixes to help MinGW get closer to compiling the D3D renderer (things are undefined)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3722 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-28 05:06:20 +00:00
Lance
610e66b431
MacOSX and MorphOS header sources added
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3699 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-16 03:25:37 +00:00
Lance
f71ac0220e
FTE_TARGET=win64_SDL added. SDL updated from 1.2.13->1.2.14 (Better Win7 compatibility), also 64bit SDL static libs added.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3693 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-10 13:41:31 +00:00
Lance
d39ca9ac2f
Fixed MorphOS dedicated server
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3690 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-09 07:37:22 +00:00
Lance
28321ce9c9
Speex support in MorphOS
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3689 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-09 03:52:48 +00:00
Lance
6a0549acc1
FTE_TARGET=win64 (thanks to MinGW64), 64bit MinGW64 static libs, and fix for undefined references to vsnprintf within qclib when using MinGW64
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3688 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-08 14:42:05 +00:00
Lance
85c2d8afae
Compile OpenAL into all builds
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3687 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-07 13:19:19 +00:00
Lance
649aafac33
Hand edited MSVC project files yay, fix for speex header issue
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3669 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-24 02:54:28 +00:00
Lance
4d145039d2
Fixed some problems with targets not compiling, SDL being compiled into
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non-SDL builds etc
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3664 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-18 06:44:46 +00:00
Lance
6edfa34c98
#3662 didn't work as I expected, let's try the system's headers first
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3663 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-17 03:42:08 +00:00
Lance
956da68bda
SDL fix
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3662 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-17 03:10:34 +00:00
Spoike
1cf4aed554
Those haven't been needed in a long time, and small fix for my last commit.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3657 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-15 02:45:59 +00:00
Lance
e6ccb2c84f
Use MinGW specific Zlib library with MinGW compiled dedicated server
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3634 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 15:07:15 +00:00
Spoike
3e9fd517c3
Compile fixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3630 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 03:58:09 +00:00
Spoike
34e50e1489
don't spam that warning, its too annoying and hopefully not generally a problem
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3627 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 02:30:44 +00:00
Spoike
f34a7fe277
Try to fix fteplug stuff.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 02:12:35 +00:00
Spoike
0b1e3020d3
Trying to kill a few warnings.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3542 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-11 10:53:13 +00:00
Lance
8f43c1297f
Added zlib library to the SDL server target
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3461 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-15 11:00:11 +00:00
Spoike
e6d1ae1a8f
more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
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gl_rsurf.c has been split into gl specific and generic code - the d3d renderer can now draw the world.
ifdef removed the old server-side mvd playback which had been disabled all this time anyway.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3426 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-07 13:29:15 +00:00