Lance
bfc4c15d48
Fixed a menu crash, tweaked some menus, added bloom options, and a method of decreasing the time vid_restart takes in each menu by not trying to apply menu options which don't differ from the current cvar value.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3500 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-17 06:42:30 +00:00
Lance
a9326e3ea1
Fix for MinGL, and minor menu fixup
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3498 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-16 06:16:42 +00:00
Lance
d55c03b072
Menu work in progress, additions, tweaks etc, still more to do
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3495 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-15 05:35:27 +00:00
Lance
4062c0b387
Updated gl_max_size to be renderer latched requiring a vid_restart to take effect
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3488 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-12-30 04:29:14 +00:00
Lance
22df64de91
Gasp, teamplay menus, and fixups to other menus I added last commit
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3487 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-12-30 04:06:14 +00:00
Lance
7f0e91037c
Menu code work in progress, menu_video is less cluttered, new menus
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within menu_options, sound, 3d rendering, texture, shadow & lighting etc
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3486 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-12-29 14:00:56 +00:00
Lance
77056f58ed
Same as r3484, but applied to the WIP branch
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3485 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-12-25 03:06:13 +00:00
Lance
df42139913
Added various 4:3, 16:10 (8:5), 16:9, 5:4 aspect-based resolutions,
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cleaned up the video mode list, added refresh rate option to video menu
(driver default (0), 59hz, 60hz, 70hz, 72hz, 75hz, 85hz, 100hz)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3484 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-12-25 02:57:16 +00:00
Spoike
e6d1ae1a8f
more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
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gl_rsurf.c has been split into gl specific and generic code - the d3d renderer can now draw the world.
ifdef removed the old server-side mvd playback which had been disabled all this time anyway.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3426 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-07 13:29:15 +00:00
Spoike
f6b3416ce7
Fixed up some stuff so it actually compiles now. Also corrected pixel offsets on d3d chars so fonts are like in GL. Removed the unneeded gl_ppl file.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3403 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-04 23:20:50 +00:00
Spoike
66b78c0b11
Work In Progress branch.
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In this version: replacement GL backend. Replacement D3D backend sharing code with GL. Lots of code reorganisation.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3401 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-04 21:16:50 +00:00
Spoike
1d68abc578
Should fix vweps.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3330 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-24 20:20:31 +00:00
Spoike
f419538b37
Added skygroup command. Also polygon offset cvars. Even though its evil - I'm not sure how long it'll stay.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3321 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-19 20:43:07 +00:00
Spoike
d119e7fadb
Added scr_turtlefps - sets the framerate that the engine has to maintain in order for the turtle to hibernate. Because... why not?
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3312 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 20:26:24 +00:00
TimeServ
d0a8a8ee9d
default vid_width/vid_height cvars to 0 to use desktop params (unless windowed then use 640x480x32)
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don't try to switch to 640x480 if we already attempted it
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3291 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-17 23:11:34 +00:00
Spoike
4671892cce
Removed some unused variables.
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Added support for 32bit player skins (with pants/shirt overlays).
Updated spectating name tags to not lag, and be centered. Also visible by default.
Smoothed out viewweapons slightly in certain cases (when they're not animating at 10fps).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3290 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-17 22:28:16 +00:00
TimeServ
4b2c4ed77a
remove more unused sw variables
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3289 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-17 22:15:37 +00:00
TimeServ
1b101bab97
remove ram icon (no longer makes sense with non-sw)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3287 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-17 21:25:53 +00:00
TimeServ
a94a33212c
destroy software rendering and break everything (and that won't be all!)
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also note that merged builds on non-windows no longer make much sense
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3283 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-16 22:06:59 +00:00
Spoike
57c9515b39
Updated QVM apiFixed up some of the slowness in the sky/water warping code.
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Enabled freetype in gl builds. It'll try to link dynamically. Headers are included for windows users. unix users will need the freetype2-dev package for their system, sorry. you could probably get away with editing the makefile to include the headers if that's a problem.
Fixed occasional missing skies.
Updated q1qvm api stuff version (to 13).
Cleaned up the ban code. There are no longer two separate mechanisms to ban people.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3279 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-14 23:42:54 +00:00
Spoike
b5ac90d523
More stuff broken.
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Added control over texture coords on particles. Switched them to batch based on common render state. Less state changes there now.
Inverted sorting, to aid depth culling.
fullbrights use vbos too now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3261 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-11 20:56:09 +00:00
Spoike
18b617f4a1
vweps.
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added builtin float(float modidx, float framenum) getframeduration = #277 ; to both csqc and ssqc.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3236 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-06 01:20:20 +00:00
Spoike
a80214290d
Oh noes! Everything is broken!
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Rewrote much of the console code. Should be no obvious differences.
Nearly all conchar parsing goes via a single function. Still some left in the dedicated server code.
Added the ability to parse utf-8 text, disabled by default.
Added the ability to input unicode chars using whatever keymap the user has set up in windows (not enabled by default).
Reworked vbo stuff to be a little more versatile.
Added toggle console command.
Added freetype2 support (not compiled by default).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3234 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-05 18:45:53 +00:00
Spoike
f2cce499f6
Multiple minor cleanups. Chunks of dead code removed.
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Added com_parseutf8.
Z_EXT_VWEAP is supposedly supported serverside, but not clientside. It is not advertised, and not used, yet.
Fixed csqc mouse issues in linux, supposedly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3226 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-21 17:45:33 +00:00
Spoike
5f1a9d8cbf
added cprint console command.
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fixed nq client loading-screen persisting bug
fixed nq clients getting flooded by packets.
fixed nq clients not receiving any entities
removed a bit of redundant code in pmove
fteqcc: merged array function calls with real function calls, fixing return values in the process.
vid_preservegamma now defaults to off. windows sucks.
tweeked the prototype FTE_CSQC_SKELETONOBJECTS a bit. still not official nor advertised.
added a little bit more functionality to halflife support
csqc got some pmove tweeks. this is how I want it to work. nothing has been changed that is really incompatible with darkplaces in this commit.
added markers around some ext_csqc_1 features.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3178 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-19 00:50:42 +00:00
Spoike
aa8ca7c111
Can script some things now, including playername and connecting it to other servers. Though its still a little limited in what it can do.
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Scripting does work with both firefox and opera. Don't know about others.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-10 00:33:02 +00:00
Lance
e71b59bf92
Crosscompile all Win32 SDL binaries from Linux with FTE_TARGET=win32_SDL, binaries have been tested alittle and still have bugs
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3165 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-08 08:12:29 +00:00
Spoike
2adb420a6d
Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv.
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Added vid_wndalpha to make the window transparent (only supported in GL-win32).
Multiple issues with SW rendering, which I'll fix eventually. It does at least run, even if it looks ugly.
Plugins are now able to read the console input. Bigfoot, feel free to tweek.
Fixed up a few mismatched prototypes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3153 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-06 00:34:32 +00:00
Spoike
4974c57c2c
Big fat-off commit.
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A few changes. Half-Life support is finally getting committed.
Some unnecessary filesystem code changes.
And there's code for nsapi - meaning we can embed FTE in a browser (firefox and opera on windows work).
A couple of CSQC changes, trying to move towards a final EXT_CSQC_1.
Revised ruleset format finally implemented.
Doesn't compile with msvc6 due to issues with libjpeg not being a clean library.
Presumably its fine in vs2005.
Your mileage may vary.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3148 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-01 22:03:56 +00:00
Spoike
b763b5594d
My monthly commit. I wonder what I broke.
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Contains some stuff to get twig working a little better.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3132 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-03 01:52:30 +00:00
Spoike
6e3f69f504
d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
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fte particle scripts are disabled (classic works).
I'll fix these in the new year.
Redid framestate stuff again. Slightly better now, but this is the bulk of the changes here.
Reworked the renderqueue to provide batches of items instead of individual items. This cleans up the particle rendering code significantly, and is a step towards multiple concurrent particle systems. fte's scripted particles are broken as I'm trying to find a way to rework them to batch types together, rather than having to restart each batch after each particle when you have two particles in a trail. I'll fix it some time.
Reworked some alias model code regarding skeletal models. Added some conceptual skeletal bone control builtins available to csqc. Currently it can query the bone names and save off animation states, but can't animate - its just not complete.
Added more info to glsl custom shaders.
Updated surface sorting on halflife maps to properly cope with alphaed entities, rather than just texture-based blends (q2-style).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3095 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-23 02:55:20 +00:00
Spoike
dce284811e
Minor update...
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Q3 clients can connect to q1 gamecode (sv_listen_q3).
hacked support for SendFlags. It'll work compatibly, just not efficiently.
Unified shared qc builtins.
fteqcc supports int |= float, more params in macros, &~= operator.
Additional recent DP QC extensions.
Particle system abstraction. 'r_particlesystem classic' (vs null or script) will revert to truly classic particles.
Nexuiz might run again.
Network address revamp (sv_port and sv_port_ipv6 can both be used to specify an ipv4 address:port and both corrently accept clients). localhost now properly favours ipv4 (use ::1 for ipv6 localhost).
Download system revamp.
Numerous other changes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3051 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-11-09 22:29:28 +00:00
Spoike
c29cf3db99
Framerate will be more stable when picking up items/getting shot/etc.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3025 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-07-16 00:19:33 +00:00
Spoike
519983dee2
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2992 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-06-01 22:06:22 +00:00
Spoike
40952dabf4
Let q2bsps work again when they're lacking textures.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2976 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-05-25 22:08:29 +00:00
Spoike
333339782b
The renderer code actually listens to the video code failing again.
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Also added an extra attempt to try 640*480 before giving up and reverting to console.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2925 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-16 03:40:32 +00:00
Lance
12d0492566
Silly mistake, made the directx9 option select the d3d7 renderer by
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mistake.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2903 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-02 15:52:14 +00:00
Lance
4ffbf6fe06
Fix to r2901 hopefully, if it isn't, revert back to r2900
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2902 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-02 15:46:14 +00:00
Lance
5cbcec8283
DirectX7 menu option fixed to select the d3d7 renderer, and DirectX9
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menu option to select the d3d9 renderer.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2901 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-02 15:16:16 +00:00
TimeServ
d46a2ca5d5
remove GL_Smoothfont_Callback in reinit
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set gl_smoothfont as CVAR_RENDERERCALLBACK
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2862 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-16 04:57:44 +00:00
TimeServ
9f09a30019
r_fastskycolour accepts rgb format
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2857 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-13 05:05:30 +00:00
Spoike
aeef86dc62
New cvar, vid_preservegamma. Set it to 0 to obliterate your old gamma settings when you leave FTE. This mimics the use of quake3 to reset your gamma settings should FTE crash on you. The default is to restore gamma settings to how they were when you first loaded FTE, the same as before. You can now use FTE to reset your gamma if FTE crashed and broke it. Only applies to the windows version so far.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2850 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-09 00:37:17 +00:00
Spoike
9d5b7f8d63
d3d renderers actually render stuff now.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2814 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-12-15 17:16:01 +00:00
Molgrum
b56789be74
Set D3D9 as the D3D default renderer, just so it compiles for now and to see the bugs in the rendering. Plans are to fall back on D3D7 if it cannot find D3D9.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2780 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-11-06 16:31:38 +00:00
Molgrum
0f02f12b8b
s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2717 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-05 18:08:47 +00:00
Mark Olsen
faac72835c
SP_#? -> CON_#?
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2686 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-23 15:28:06 +00:00
Mark Olsen
b97f2c5d69
No more HandlePause crap.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2685 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-23 15:20:46 +00:00
Spoike
d5cfe54913
more consistant behaviour
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2675 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-22 22:10:08 +00:00
Spoike
0a682a76d6
Resolved conflicts with macosx header files
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2671 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-22 19:28:27 +00:00
TimeServ
13eeec99a2
removed gl_loadmd2/gl_loadmd3, added r_replacemodels, r_particlesdesc is now separated by spaces and ;
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2658 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-13 22:27:56 +00:00
TimeServ
fe5efe8b0b
fix minimal builds and d3d build
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2608 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-08-22 22:41:41 +00:00
TimeServ
1fbe5d1755
fixed up rcon a bit more, fixed merge build
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2606 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-08-22 16:52:13 +00:00
Molgrum
8fcb33d00e
MAJOR MAJOR MAJOR cleanup in renderer.c, see if you like it. Added gl_loadmd3 and gl_loadmd2 cvars, set to 1 as default for consistency.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2605 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-08-21 22:41:15 +00:00
Molgrum
71076ab1ca
Made D3D compile, check this and rearrange however you like. Removed "gammaworks", copied GL_RoundDimensions and modded it for D3D (ugly, fix this), removed GetPalette and D_FlushCaches from vid_d3d9.c since it's already declared in vid_d3d.c, inserted vid_gamma (and I have no idea what this is good for, it seems it could just as well be a #define).
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Happy time!
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2597 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-08-20 02:23:53 +00:00
Molgrum
865a5a003d
Fixed a few Cygwin warnings: Removed/commented unused variables, added newline at end of crc.c
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2584 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-08-07 17:49:35 +00:00
Molgrum
75d9afc8c7
Fixed _alot_ of warnings, happy reviewing!
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2574 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-08-06 21:13:15 +00:00
Mark Olsen
bd853ce67a
Fixed missing return value at the end of R_ApplyRenderer(). (committed by proxy for Spike)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2525 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-07-20 17:05:00 +00:00
Spoike
36f35cff78
added gl_texturemode2d
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fixed an nq network message corruption bug with large reliables.
CSQC is supported on the server with the DP7 protocol
sv_listen_qw can be switched off leaving sv_listen_dp enabled in order to force DP to connect with a specific protocol. This needs to be improved, but works well enough for what it was added for.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2514 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-06-10 05:14:38 +00:00
Spoike
591ee9c9b0
fixed some bugs with the previous commit (missing files, and some sw renderer issues). updated the dotnet2003 project files.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2502 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-05-25 23:03:49 +00:00
Spoike
1f9484f93d
One d3d renderer.
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Wonder how much this breaks.
Place your bets now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2501 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-05-25 22:16:29 +00:00
Spoike
4a823c3601
bigfoot: Works for me(TM)
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final 64bit qcvm portability issues fixed (I hope).
new qc extension: DP_QC_UNLIMITEDTEMPSTRINGS (assuming pr_tempstringcount = 0)
fixed a couple of issues with msg_entity being random.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2475 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-03-11 16:51:45 +00:00
Spoike
35c93f1f60
Some Q3 fixes some plugin improvements so qvms can actually function correctly, and a couple of minor things.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2469 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-02-23 00:21:33 +00:00
TimeServ
0b62fbba57
add scr_sshot_compression, sets level for png/jpg compression, ranges from 0-100 defaults to 75
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2330 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-06-17 04:18:52 +00:00
TimeServ
2e4995fdaa
gl_fontedgeclamp to gl_fontinwardstep, fix gl_fontinwardstep and make it accept a float range (0-1)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2328 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-06-15 22:03:34 +00:00
TimeServ
3866a4c292
add r_drawflat_nonworldmodel, defaults to 0
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2315 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-06-04 16:02:03 +00:00
TimeServ
6eac4b965b
gl_texture_anisotropic_filtering is now a cvar with archive flag set
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2312 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-06-04 02:25:10 +00:00
TimeServ
c19474d271
fixed sw build, fixed server banning, banip works properly and accepts the format x.x.x.x/n and x.x.x.x/x.x.x.x, added unban and banlist
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2294 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-22 22:51:14 +00:00
TimeServ
50c00fb7bc
add cl_gunx/cl_guny/cl_gunz, remove r_viewmodelsize until I implement it correctly, misc cleanup
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2279 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-17 23:01:06 +00:00
TimeServ
ccf48364b1
r_wateralpha for software rendering
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2278 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-14 21:43:35 +00:00
TimeServ
75af125d79
r_floorcolour/r_wallcolour uses 0-255 range
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2275 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-12 21:02:56 +00:00
TimeServ
181592a0e3
attempted fix for linux, added stupid hack for gl_fb_models 1;r_fullbrightskins 1, changed allow fbskins logic, r_fullbrightskins defaults to 0
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2273 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-11 02:30:13 +00:00
TimeServ
640524e990
some input cleanup, restarts should work a bit better
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2271 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-10 22:12:20 +00:00
TimeServ
6197004228
add r_floortexture/r_walltexture, tweak to Doom speaker sounds
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2252 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-08 04:30:04 +00:00
TimeServ
0f2a193838
only attempt to load npr textures with r_drawflat 2, gamma/contrast use callbacks, vid_hardwaregamma switched to renderer latch (pretty much had to use vid_restart anyway)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2244 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-06 05:50:33 +00:00
TimeServ
551f37340b
r_drawflat, r_wallcolour, r_floorcolour to callbacks
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2243 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-06 03:28:48 +00:00
TimeServ
0cc2ba719c
vid_wait aliased to _vid_wait_override properly, command completion will now show renamed cvars (like mapname, host_setspeed, vid_wait) correctly
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2228 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-21 06:02:06 +00:00
TimeServ
bd3cab06a3
probably overdoing the callback thing now but oh well! (changed r_explosionlight, r_stains, r_rocketlight, scr_conalpha)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2227 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-21 05:23:51 +00:00
TimeServ
a7a6dcc92f
add cvar gl_overbright_all, 0 (default) = use overbrights only on Q1/H2/Q2 models, 1 = use on all models, set an engineflag marking non-map stuff but Spike needs to implement a gl_overbright_models
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2222 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-16 06:03:58 +00:00
TimeServ
70d31d2617
added gl_smoothcrosshair, defaults to 1, 0 = don't smooth, 1 = old behavior (smooth on crosshairsize > 16 or using image)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2212 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-15 07:10:49 +00:00
TimeServ
960b2b8d96
cl_sbar/vid_conautoscale/vid_conwidth/vid_conheight/gl_font/gl_fontedgeclamp/gl_smoothfont/gl_conback/fov/viewsize changed to callbacks, needs testing.. hopefully increases fps a bit
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2211 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-15 06:57:13 +00:00
TimeServ
3fd1a224e3
internal cleanup, r_menutint and r_skybox use callbacks
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2210 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-15 05:28:44 +00:00
TimeServ
ceafd30644
vid_width/vid_height/vid_bpp 0 will use default desktop settings, added vid_desktopsettings which uses default width/height/bpp/refresh rate, command line -current maps to vid_desktopsettings 1
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2208 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-15 03:31:23 +00:00
TimeServ
68a5e9d3b3
simplified r_floorcolour/r_wallcolour, switched gl_texturemode to callback, some cleanup
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2207 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-14 05:23:11 +00:00
TimeServ
75648fd2ff
fix warnings, add cvar flag to force renderer callback on vid_restart, switched a few cvars from modified checking to callback usage
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2192 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-12 00:17:02 +00:00
TimeServ
3d0489e736
fix to failed renderer restart logic
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2171 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-06 22:07:34 +00:00
TimeServ
1785c0bfc5
added vid_conautoscale which allows vid_conheight/vid_conwiidth to be updated based on scale of current resolution, updated vc2005 project yet again
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2141 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-02 07:14:25 +00:00
Spoike
ca278f79e0
Slight improvement on antialiasing, like the cvar being registered and stuff.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2124 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-15 20:48:48 +00:00
TimeServ
62462f3b5d
sv_http/sv_ftp paranoia, add gl_menutint_shader cvar, use shaders for r_menutint rendering on GL
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2118 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-14 09:20:07 +00:00
TimeServ
e82a8ac9aa
add gl_lightmap_shift (needs to handle renderer swap), fix linux building
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2086 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-11 18:33:56 +00:00
Spoike
aeea639fc2
Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2079 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-11 03:12:10 +00:00
TimeServ
05ace9bdcb
add Draw_FillRGB, allow con_selectioncolour to use R/G/B
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2078 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-11 00:51:00 +00:00
Spoike
2046931e26
gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2054 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-06 01:41:09 +00:00
Spoike
0fe03c7b25
blooming stuff. I hope I got enough of the bugs out.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2042 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-03 03:31:19 +00:00
Spoike
38c36360f6
Mostly colourmod stuff. A few fixes for q3 menus, some gamma fixes for q2, more verbose messages for pngs, and hopefully a gamma fix.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2034 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-27 00:42:25 +00:00
Spoike
b1a5aab4f8
Fix a Q3 crash
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2025 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-26 05:49:15 +00:00
TimeServ
ec3d886864
scr_conalpha added
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2022 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-25 21:03:56 +00:00
TimeServ
7518dec2f0
add sw_surfcachesize, essentially -surfcachesize in bytes but only needing a vid_restart to change
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2017 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-23 06:28:10 +00:00
TimeServ
df16aa1400
fix Sys_Error with jpeg screenshots, standardize console warning/error/notice colors
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1984 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-22 01:24:22 +00:00
TimeServ
d245b06c91
got rid of some anonymous unions
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fixed a few msvc2005 complaints
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1971 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-17 02:51:59 +00:00
Lance
9f3e2bed88
Changed gl_ztrick to default on 0 instead of 1.
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To quote LordHavoc:
GF3 and Radeon and later cards have zbuffer optimizations that only work if ztrick is off, mainly Radeon I believe
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1945 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-11 13:08:45 +00:00