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20 Commits

Author SHA1 Message Date
Spoike 3079756b7e polish for the server browser. a little more friendly now.
fix 'was punctured by' frags to be parsed properly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4911 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-19 16:56:50 +00:00
Spoike 8efd3f15be fix qcc typeinfo limit.
changed triggers so that some can be used in demos.
demo_setspeed is now a command, in order to handle 100 being 1:1 speed.
avoid weirdness at the start of demos.
only display flag columns if someone grabbed a flag.
reworked internal server browser. now has a filter, sorts by addresses, preserves sort columns, 

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4905 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-16 23:53:58 +00:00
Spoike bf63109ad3 added some cvar descriptions.
flagged some cvars as archived.
cfg_save writes cvar descriptions
cfg_save writes buttons
fix nq dwarf bug
crosshaircolor 0x00ff00 now works.
snd_device none inhibits any fallback device.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4903 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-15 20:11:27 +00:00
Spoike bdc8ae1281 fix autotrack issues.
tweak gameclock to work properly with demos.
tried to fix stealth chat messages.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4896 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-14 01:28:01 +00:00
Spoike 3fd21ea6ea implemented autotracking, hightrack is no longer quite so obnoxious.
implement cfg_save_all cvar, so cfg_save can save all.
downloads attempt to avoid using the fte/ gamedir
actually registering r_tracker_frags cvar.
fix ezhud wad image issues.
fix mouse binds not working when running fullscreen.
dedicated servers can now use getsurface builtins.
gl_font can now attempt to use conchars subdir too.
terrain editor can now display the areas which cannot accept the selected texture for painting. this should help reduce edges.
attempt to fix some of the less-supported ports.
don't be annoying with entity foo = someclass;
fteqcc now offers to create files if you try opening one that doesn't exist.
plugins can now query ping etc info properly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4893 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-12 14:44:50 +00:00
Spoike 2201b920c8 fix colormod
added frag message filter, and dedicated frag tracker.
added 'windowed consoles' for social-type stuff without depending upon csqc mods for it.
added in_deviceids command which allows listing/renumbering device ids.
slider widgets now support inverted ranges, so gamma selection isn't so weird.
fix top/bottom colour selection bug.
software banding feature is now part of the 'software' preset (now that it supports mipmaps).
support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales.
snd_inactive is now default.
fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs.
added -makeinstaller option to embed a manifest inside the exe (and icon).
the resulting program will insist on installing the game if its run from outside a valid basedir.
framegroup support for q1mdl.
textures are now loaded on multiple worker threads, for reduced load times. moo har har.
netgraph shows packet+byte rates too.
added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues.
r_softwarebanding now works on q2bsp too.
fixed crepuscular lights.
gzip transfer encoding is performed while downloading, instead of inducing stalls.
FINALLY fix ezquake download compat issue (dimman found the issue).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
Spoike 7f6c2054d9 threaded loading code and associated/extensive tweaks.
unified image loading code a little between renderers.
support switching worldmodel in csqc. also associated bugfixes.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4758 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-05 20:04:11 +00:00
Spoike fb86222fc7 made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes.
tweaked shadowmaps. now seems faster than stencil shadows. cubemap orientation should now match other engines.
tweaked terrain. rtlights work. added pvs tests for embedded terrain. sections are now saved in chunks instead, which should mean windows doesn't have a panic attack at 16 million files in a single directory. hurrah.
first pass at realigning menu options to cope with variable-width fonts. still need to do pure-text items.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4514 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-10-29 17:38:22 +00:00
Spoike fa9252cefa splitscreen cleaned up more.
demo menu can now leave quake dir.
scissor+line rendering abstracted from csqc.
added a rain particle effect to the 'high' particle set.
added support for parsing ezquake's koi stuff. Still only generates utf-8.
implemented some string-buffer builtins from dp that have been stubs for quite some time.
http code now supports/uses gzipped downloads properly.
added support for non-blocking tcp connects.
#pragma optimize makes more sense with the gui version now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4397 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-06-23 02:17:02 +00:00
Spoike 66b78c0b11 Work In Progress branch.
In this version: replacement GL backend. Replacement D3D backend sharing code with GL. Lots of code reorganisation.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3401 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-04 21:16:50 +00:00
Spoike d33ea9a76b So we can steal ezquake's fragstats files without warnings appearing
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2618 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-08-30 18:23:57 +00:00
Spoike 0efe5eb421 Enhanced slightly
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2542 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-07-23 12:02:11 +00:00
Spoike aeea639fc2 Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2079 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-11 03:12:10 +00:00
Spoike 477a052107 Bugfixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1865 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-01-13 20:30:01 +00:00
Spoike f0feb82b90 rjlan wanted mingl to compile again, and moodles reported a demorecording bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1862 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-01-13 06:27:18 +00:00
Spoike 0322bdd338 mvd playback works properly now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@587 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-08 04:14:52 +00:00
Spoike 4f36d50f60 Few bug fixes and some q3 compatable shaders.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@354 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-19 16:10:14 +00:00
Spoike 9c59fafc3e lots of changes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@228 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-20 23:25:38 +00:00
Spoike 65a2f1aaef I'm working on this slowly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@196 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-13 03:12:20 +00:00
Spoike 8184225473 Initial Checkin
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@15 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-23 00:15:46 +00:00