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Author SHA1 Message Date
Spoike
1f9484f93d One d3d renderer.
Wonder how much this breaks.
Place your bets now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2501 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-05-25 22:16:29 +00:00
Spoike
b4cb2a66b6 Compiles in cygwin's mingw environment: make FTE_TARGET=win32
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2399 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-10-05 21:59:43 +00:00
Spoike
866d65abd9 Small bug in code that isn't even active.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2389 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-09-18 22:51:33 +00:00
Spoike
42c43d960f mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2379 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-09-17 00:59:22 +00:00
TimeServ
df51d08616 add snd_samplebits to change sample bit size (defaults to 16, can use 8), add snd_buffersize to control driver buffer size (usable with ALSA and directsound, defaults to 0 which lets the driver decide)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2268 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-10 05:18:08 +00:00
Spoike
68afaaacd0 Fixes the 6 speaker sound issues (turned out that dsound was changing the buffer size to be a multiple of the number of speakers. I don't blame it!)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2181 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-09 01:53:26 +00:00
Spoike
1730d4dc81 This is fun.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1924 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-01 22:36:12 +00:00
Spoike
13d0a98133 cygwin, mingw should compile, plugins in dedicated servers, and stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1711 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-12-15 19:15:39 +00:00
Spoike
cbea9f9a9e reinstated -wavonly - by disabling dsound when used.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1691 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-12-09 19:16:54 +00:00
Spoike
7903310326 Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
Lots of cool stuff.

r_shadows is still broken due to depth sorting of model (and thier depth value being written too late).


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1196 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-03 23:14:59 +00:00
TimeServ
cb7bd8eba5 fix to viewshift (rid# 1089460)
snd_inactive with primarysound


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1106 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-21 01:39:36 +00:00
Spoike
ec2d01d6bf Might as well add this now, that way I won't forget to do so later.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1088 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-13 06:06:15 +00:00