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74 commits

Author SHA1 Message Date
Spoike
3e2bffdddc preliminary first real attempt at letting the csqc draw loading screens. added some serverkey fields to query load progress.
misc fixes for the webgl port.
silence some warnings reported by llvm.
hide windows cursor in webgl port. use software cursor for now. will need to use url+dataurl at some point.
ignore f11 key, because it makes firefox a bit unusable in certain situations.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4801 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-12-11 16:26:26 +00:00
Spoike
97579ebfbb bugfixes:
hexen2 players now have colourmaps again. doesn't crash with rgb player colours.
hexen2 colour previews now work (as well as they did in actual hexen2, anyway)
fix possible issue with 'bad type - needs fixing'
color command now longer omits 0 values when displaying.
readded support for all hexen2 palette lookup types.
fixed some hexen2 image positions.
using premultiplied alpha for pics as an easy fix for hexen2's various ugly halos.
the checkerboard texture is back!
fix q1 maps that have more than 32k clipplanes.
new features:
when associated with mdl etc file extensions, now opens up the modelviewer. also potentially changes gamedir (this applies to bsps too).
multiplayer setup menu now supports selecting rgb colours (lower colour remains with the 14 team colours). press shift for the normal/hue colour selection instead. 
attempt to use bgra for texture uploads by default where available. reimplement possible support for 16bit textures.
attempt to implement gamepad support for web port. untested, but should be completeish.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4764 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-11 19:39:45 +00:00
Spoike
7f6c2054d9 threaded loading code and associated/extensive tweaks.
unified image loading code a little between renderers.
support switching worldmodel in csqc. also associated bugfixes.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4758 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-05 20:04:11 +00:00
Spoike
8d72e19726 fix somew llvm/webgl warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4757 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-22 17:49:45 +00:00
Spoike
b328df6936 fix typo with menus.
fix a couple of obscure bugs.
rework qw/q2 skins. qwskin command now exists in .skin support.
add support for mod_external_vis, to load vis patches.
made the included http server a little more verbose with peer addresses.
preliminary support for using accessors in fteextensions.qc, will wait a while until fteqcc's support is robust before its enabled by default.
preliminary webgl drag+drop. still lots of work to do before giving it a pak1.pak is trivial.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4748 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-08 23:47:19 +00:00
Spoike
c0a92a16dd stop mobile browsers from trying to fake desktop resolutions.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4743 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-02 06:16:33 +00:00
Spoike
0b7f9c3a5e fix touchscreen controls again... oops.
the cursor now works with both mouse+touch as appropriate.
add touchscreen events to the webgl port.
built in menu now responds to up events instead of down events for mouse1. this makes it slightly easier to navigate the menu on touchscreens devices.
don't fail to compile when GL_LINE_SMOOTH isn't defined.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4742 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-02 06:01:03 +00:00
Spoike
230ce4e0a0 updated mapcluster mode a little, should be more robust now. also supports cross-server events.
added option for softer/wider lines.
attempt to use hardware cursors in windows. provide api for csqc to specify its own.
cl_downloads cvar blocks all automatic downloads.
QUAKETC: new compile-time setting. if defined lots of stuff will be disabled including built in menus.
remove spam from log files.
try to get the webgl port to complain a bit more reliably when webgl is not usable.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4738 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-02 02:44:43 +00:00
Spoike
258a4163ae random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow.
gles renderer can use fbos now.
webgl now saves configs+savedgames persistently using localstorage.
misc startup/manifest refinements.
make nacl compile again.
webgl port can now use #stuff to select different manifest files.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4733 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-27 08:41:31 +00:00
Spoike
957afd8c3b map command now strips parms+spawnflags. use changelevel if you want to keep that (unlike nq, we still won't kick players).
fix some compiler warnings.
update the emscripten port.
reduce bss a little (as emscripten blatently can't cope with it)
support for '_wateralpha'. also support for cvar_foo too.
demo_jump works in nq demos.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4732 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-25 07:35:41 +00:00
Spoike
7e80062ab9 Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4622 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 00:39:37 +00:00
Spoike
13b586ea06 Tweaked svn stuff a little more. Should be more robust now. 3rd party SVN headers+libs are no longer on svn.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4605 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-09 09:25:28 +00:00
Spoike
1bb752b582 sdl2 support.
hacky rendertarget stuff. not polished. don't use except for testing. feedback desired.
switched file system to use a qofs_t type instead. define FS_64BIT to make it 64bit (standard on 64bit cpus).
rewrote zip support, ditching unzip.c. this provided zip64 support, and unicode in zips.
changed local address enumeration to not be so stupid.
updated ode support a little to match some dp features.
changed fs_cache scheme, to not rebuild needlessly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4596 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-07 08:38:40 +00:00
Spoike
1f4a0cb80a try that again
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4571 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-12-20 11:26:28 +00:00
Spoike
2a030268c5 trying to sort out input madness.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4570 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-12-19 18:41:57 +00:00
Spoike
f08489f141 .po support for qc.
rewrote messagemode to support utf8 properly, as well as left-arrow etc keys.
support for mouse-over images on console links and stuff.
added r_lerpmuzzlehack for certain viewmodels.
use libtool's dlopen stuff on cygwin to try to cover some cygwin path differences.
try to support utf-8 in filenames even in windows (only in nt, 9x is still ascii only).
added certificate validation for gnutls. gnutls now enabled by default in linux.
d3d11 tweaks. shadowmapping works.
tweaks for updated terrain format, to try to fix some inefficiencies/limitations.
xmpp plugin can now display avatars (xmpp /set avatars 1)
xmpp file transfers supported by default, but capability is disabled by default (can be enabled by hacking config).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4523 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-11-21 23:02:28 +00:00
Spoike
9e3cd210e8 webgl tweaks, in an attempt to get more friendly crashes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4462 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-08-21 07:41:33 +00:00
Spoike
7793b0a73a tiny bugfix.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4459 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-08-15 00:59:13 +00:00
Spoike
3b51dae2c9 misc fixes/tweaks/stuff intended to get the emscripten port working better.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4456 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-08-07 14:20:24 +00:00
Spoike
a343d8d843 Reduce webgl dependancies (no more q2/q3/plugins which wouldn't work anyway). Use websockets via our own javascript thunk to avoid issues/weirdness with emscripten's bsdsockets emulation.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4444 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-07-31 00:20:16 +00:00
Spoike
d97a163011 Playing around trying to make the emscriptem port more usable/nicer.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4371 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-14 18:38:42 +00:00
TimeServ
292f61c6e0 add command line options via query string for web build, add web memory option and boost default to 384MB, use gcc4.7 for android build, fix pnacl, clean makefile slightly
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4310 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-09 21:31:44 +00:00
Spoike
586eee6a60 try to be more conservative, just to show something works.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4287 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-04 18:04:48 +00:00
Spoike
096beec004 probably useful.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4284 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-04 08:38:01 +00:00