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27 commits

Author SHA1 Message Date
Spoike
b5b74f2529 Rotating BSP fixes, hexen2 fixes, and a few extra bugs...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2134 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-23 19:22:12 +00:00
Spoike
fe607e613f mvdplay disabled. See who notices before it's finally removed totally.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2105 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-14 01:12:17 +00:00
Spoike
aeea639fc2 Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2079 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-11 03:12:10 +00:00
Spoike
2046931e26 gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2054 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-06 01:41:09 +00:00
TimeServ
d245b06c91 got rid of some anonymous unions
fixed a few msvc2005 complaints


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1971 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-17 02:51:59 +00:00
Spoike
6430b9b214 added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
Also added trace_endcontents and trace_surfaceflags.
File system (still too selectivly) reads gz files.
Fixed a buffer overflow in the http client.
Made server downloads decompress zipped files to a temporary file. This should make it download them faster.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1943 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-11 02:09:43 +00:00
TimeServ
a8889d8f24 THIS COMMIT MOST LIKELY BREAKS THINGS.
changed conchars from 16-bit to 32-bit
added support for RGBI fg and bg colors
better support for ^8/^9 text codes
fix to echoish menu sounds
added plugin stuff for centerprints/server messages/chat messages, not finalized (?)
GL/SW color character functions improved (although neither handle transparent characters, and SW needs improvement with the palette remapping)


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1750 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-01-01 09:01:15 +00:00
Mark Olsen
d17ca9286b Use netinc.h
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1622 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-11-29 13:22:58 +00:00
Spoike
5f7240316a Added a mvd_maxstreams cvar, to control the maximum number of proxies to allow to connect directly to the server.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1436 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-07 02:03:17 +00:00
Spoike
94cebfb172 mvd 'clients' are closest to quakeworld. they want the qw-type player writing code.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1283 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-08 01:44:31 +00:00
Spoike
532df5c3d8 Fixing bugs that stop qtv working properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1273 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-06 01:19:26 +00:00
Spoike
7903310326 Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
Lots of cool stuff.

r_shadows is still broken due to depth sorting of model (and thier depth value being written too late).


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1196 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-03 23:14:59 +00:00
Mark Olsen
093c37edbb Make the help message for mvdrecord print mvdrecord instead of record.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1160 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-25 13:36:42 +00:00
Spoike
372d64347f Make ktpro work a bit better, a few new csqc builtins
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1135 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-05 23:46:10 +00:00
Spoike
7e9bbc3fac ktpro should work better now woot. a few other things too
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1130 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-03 15:16:20 +00:00
Spoike
f85340b9a2 Big huge mega-whooping commit.
I wonder how many things this'll break...
On the plus side, nexuiz works well, and ktpro works as well as in mvdsv. Hurrah!


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1122 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-01 19:23:00 +00:00
Mark Olsen
6ddbdc417e Moved headers around a bit.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1043 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-21 01:28:51 +00:00
Spoike
d59a2f5ce5 Don't provide the mvd streaming port by default.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1003 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-08 16:43:15 +00:00
Spoike
a9d9293fc1 Changed spikeset.
Some csqc tweeks, bugfixes, additional work (yay - prediction, keyboard input!)
Some teamplay tweeks, supports much more fuhquake-compatable teamplay stuff.
Changed the texture naming scheme a bit.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@979 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-26 16:04:12 +00:00
Spoike
b8eca23cfb *** empty log message ***
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@963 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-18 17:12:18 +00:00
Spoike
9ae7e2621d SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
Lots of changes.
CSQC should be functional, but is still tied to debug builds. It WILL have some bugs still, hopefully I'll be able to clean them up better if people test it a bit.
Precompiled headers are working properly now. Compile times are now much quicker in msvc. This takes most of the files this commit.
Restructured how client commands work. They're buffered outside the network message, some multithreaded code is in. It needs a bit of testing before it's active.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@885 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-02-28 07:16:19 +00:00
Spoike
d217414289 The server can now stream an MVD to multiple destinations at once. mvdrecord does not stop the old demo from recording. Please note, this hasn't been exaustivly tested.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@619 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-10 21:34:42 +00:00
Spoike
0322bdd338 mvd playback works properly now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@587 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-08 04:14:52 +00:00
Spoike
854f5340c1 server can be configured out, rtlights are a bit more responcible.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@538 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-29 01:21:00 +00:00
Spoike
4f36d50f60 Few bug fixes and some q3 compatable shaders.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@354 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-19 16:10:14 +00:00
Spoike
f9927aac27 Annother few gcc warnings bite the dust.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@219 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-15 03:07:18 +00:00
Spoike
8184225473 Initial Checkin
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@15 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-23 00:15:46 +00:00