Shpoike
1fe478dfa1
Add basic support for ktx's 'mapname#modifier' ent stuff.
2023-04-17 03:58:20 +01:00
Shpoike
774fb93721
Work around some BS issue.
2023-04-17 03:58:20 +01:00
Shpoike
7caee8b453
Improve command arg completion.
2023-04-17 03:58:20 +01:00
Shpoike
e8fb813b4b
Add sv_nqplayerphysics 2 setting, so both old+new qw protocols get the same prediction-disable hints.
2023-04-17 03:58:20 +01:00
Shpoike
22533dfab8
Fix up some minor portability issues.
2023-04-17 03:58:20 +01:00
Shpoike
91e0ec1f2b
Show afk status on the scoreboard. Add some colours to the scoreboard to grade people's pings.
2023-04-17 03:58:20 +01:00
Shpoike
0d2a0c615a
Eukara expressed an interest in loading fonts without any antialiasing.
2023-04-17 03:58:20 +01:00
Shpoike
73f9cddcdf
Quick and dirty fix for broken 6dof/spiderpig cheats.
2023-04-17 03:58:20 +01:00
Shpoike
a70c84a2bc
When models include two sets of texture coords, let the glsl actually access them.
2023-04-17 03:58:20 +01:00
Shpoike
4431972ff6
Fix bad texture coord clamping on mdl export.
2023-04-17 03:58:20 +01:00
Shpoike
d97fd1bfc9
Fix '+set tls_provider foo' not working properly. Fixes https://github.com/fte-team/fteqw/issues/162
2023-04-17 03:58:20 +01:00
Shpoike
f8962b6c47
Rework where connection_started is set to make sure its always set. Fixes https://github.com/fte-team/fteqw/issues/164
2023-04-17 03:58:20 +01:00
Shpoike
990066dea1
Add pm_bunnyfriction cvar to better mimic nq player physics with predictable QW physics.
2023-04-17 03:58:20 +01:00
Shpoike
45df6806c2
Load bumpmaps even if its just specular effects that are going to benefit.
2023-04-17 03:58:20 +01:00
Shpoike
354fbb2a85
Make blob shadows respond to gamecode a bit more naturally.
2023-04-17 03:58:20 +01:00
Shpoike
f54b9b8459
Fix up the web build's text+touch input a little. Make its webrtc cvars more consistent with desktop builds.
2023-04-17 03:58:20 +01:00
Shpoike
2d9ec83c20
Fix some build targets, fix csqc's setpause builtin.
2023-04-17 03:58:20 +01:00
Shpoike
540de79103
Fix vulkan crash on map end.
2023-04-17 03:58:20 +01:00
Shpoike
d9a334c694
Add halfrate shading to the vulkan renderer, where supported by headers+drivers. Fonts are exempt.
2023-04-17 03:58:20 +01:00
Shpoike
5786b43a7d
Fix q3 when going into controls menu.
2023-04-17 03:58:20 +01:00
Shpoike
6a419833a8
Fix excessive reported gpu usage.
2023-04-17 03:58:20 +01:00
Shpoike
cba1a2a942
Update some third party library versions.
2023-04-17 03:58:20 +01:00
Shpoike
b095266070
Fix cmake-on-mac build errors.
2023-04-17 03:58:20 +01:00
Shpoike
07032bc216
Fix multiplayer menu breaking pak file names.
2023-04-17 03:58:20 +01:00
Shpoike
89ef66642e
Fix mid-room skies in q2.
2023-04-17 03:58:19 +01:00
Shpoike
854fb60db8
Revert "Quake II: Set allow_skybox to 1 by default, as many maps (notable those in Mission Pack 2) use sky volumes to light the scenery within playable space."
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This reverts commit ebbc6c0930
.
2023-04-17 03:58:19 +01:00
177f09c21e
Enable -halflife launch option, tweak paths a little.
2023-04-16 18:34:39 -07:00
92229e769e
qclib: add sanity check for mixed usage of nonvirtual and virtual as it's currently unsupported.
2023-02-02 11:07:09 -08:00
3313e322d9
imgtool: add support for specifying custom palette over the builtin one via -p or --palette
2023-02-02 11:06:11 -08:00
Leo L. Schwab
1fda671b9a
Joystick support fixes.
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I did this because I wanted to fly around maps using a Spaceball
4000FLX, or any other 6DOF controller. These fixes help it work.
Various fixes to joystick support:
- joyaxiscallback() used strtol() to check to see if the supplied
string was an integer, then didn't assign the parsed integer to
the cvar.
- Wrong multiplier for left/turnleft values.
- Delete `axismap[]` from J_JoystickAxis(). It was causing problems,
and smells like it was trying to do what the cvars
joyadvaxis[xyzruv] are doing now.
- Fix compiler error by adding case statements for:
SDL_SENSOR_ACCEL_L
SDL_SENSOR_ACCEL_R
SDL_SENSOR_GYRO_L
SDL_SENSOR_GYRO_R
New cvar: "joyonly".
"Joystick" axes are typically return-to-center affairs; their deflection
values are therefore reported as -MAX - MAX, with zero in the center.
"Game controllers" are similar, but also often have analog left and
right "triggers" which are reported as 0 - MAX, with zero at one end
(fully released to fully depressed).
Unfortunately, SDL will try its darndest to make a joystick look like a
"game controller." It does this by reinterpreting certain of the axes
to report the range 0 - MAX, as if they were triggers. This is not a
thing to do with 6DOF controllers, where all axes are return-to-center.
While it may be remotely possible to put together an SDL2 controller
mapping that reports -MAX - MAX on all axes, for me it was simpler to
hack on FTEQW.
Coupled with that is FTEQW's giving preference to "game controllers,"
i.e. if SDL_IsGameController() returns true, FTEQW will treat it as one.
"joyonly" is a boolean cvar. If true, FTE will ignore "game
controllers" and treat everything as a joystick. The default is false.
"joyonly" must be set at startup to be effective, when the controllers
are being enumerated by SDL.
2023-01-19 23:17:25 -08:00
ebbc6c0930
Quake II: Set allow_skybox to 1 by default, as many maps (notable those in Mission Pack 2) use sky volumes to light the scenery within playable space.
2023-01-15 15:04:18 -08:00
3adafe9326
Makefile: Bump ZLIBVER to 1.2.13.
2023-01-15 15:01:08 -08:00
Spoike
48576a59dc
A bit of a code cleanup, change a couple of prints.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6343 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:15:31 +00:00
Spoike
86453332af
Auto value for sv_demo_write_csqc now writes the csprogs into mvds, to hopefully reduce playback issues. the lazy record commands should be favouring .mvd.gz at least.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6342 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:15:23 +00:00
Spoike
c7e9f8631c
Try to support DP mods a bit better.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6341 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:15:18 +00:00
Spoike
e257a9e231
Try to be a bit more verbose about why webrtc might be failing.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6340 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:15:12 +00:00
Spoike
7df2df5cd5
Fix up some qc warnings from recent fteqcc improvements.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6339 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:15:06 +00:00
Spoike
fcbfc90892
Make our mini http server report timestamps better, so wget's timestamping is happy.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6338 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:14:57 +00:00
Spoike
b2df9b2b30
Try to avoid sigpipe errors from tcp connections.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6337 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:14:49 +00:00
Spoike
62622491f0
Make sure bad q2 layout strings won't go out of bounds. Add dev2 prints for bad layout string commands (there's probably lots of bad q2 mods out there, hence not dev1/unconditional).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6336 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:14:44 +00:00
Spoike
fb4531ea6c
Attempt to improve touchscreen behaviours with onscreen buttons that appear upon touch events (and fade out). Long presses should close menus etc. Likely needs some more work.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6335 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:14:38 +00:00
Spoike
d4d84aec9d
Show at least one address for each socket we're listening on, even if its loopback, instead of nothing at all.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6334 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:14:26 +00:00
Spoike
bc842ee28b
Make sure freecs etc do heartbeats despite not giving a poop about nq/dp.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6333 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:14:15 +00:00
Spoike
a003674c01
Fix vulkan renderer's rt spotlights (both shadows and spinning).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6332 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:14:09 +00:00
Spoike
c1bc6bbe23
Start game menu's map option is now a combo instead of a text field, to save on typing.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6331 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:14:01 +00:00
Spoike
1ae6b239e8
If multiple updates come from inside the same .zip url, extract each one of them from a single download instead of downloading the exact same zip multiple times. This is mostly for DP mods that expect to need to download everything upfront.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6330 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:13:55 +00:00
Spoike
4dc4dd33e7
Our Q2 code is a little fragile. Give it its assumptions to avoid hideousness.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6329 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:13:50 +00:00
Spoike
1765f15059
Alt+tab was randomly registering as tab presses - explicitly ignore tab at the start of the input line so we don't end up with walls of console completion suggestions.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6328 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:13:45 +00:00
Spoike
3369344387
Handle recursive redirects better, don't silently truncate redirects.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6327 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:13:39 +00:00
Spoike
268b28a25d
Fix up the penalty system. stealth mutes are now actually stealthed properly, user bans no longer confuse removeip. Added stealthmute command for convienience.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6326 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:13:33 +00:00