fix minimal builds and d3d build
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2608 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 7 additions and 1 deletions
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@ -319,7 +319,8 @@ cvar_t gl_smoothfont = SCVAR ("gl_smoothfont", "1");
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cvar_t gl_specular = SCVAR ("gl_specular", "0");
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cvar_t gl_specular = SCVAR ("gl_specular", "0");
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#endif
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#endif
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// The callbacks are not in D3D yet
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// The callbacks are not in D3D yet (also ugly way of seperating this)
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#ifdef RGLQUAKE
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cvar_t gl_texture_anisotropic_filtering = SCVARFC("gl_texture_anisotropic_filtering", "0",
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cvar_t gl_texture_anisotropic_filtering = SCVARFC("gl_texture_anisotropic_filtering", "0",
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CVAR_ARCHIVE | CVAR_RENDERERCALLBACK,
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CVAR_ARCHIVE | CVAR_RENDERERCALLBACK,
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GL_Texture_Anisotropic_Filtering_Callback);
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GL_Texture_Anisotropic_Filtering_Callback);
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@ -329,6 +330,7 @@ cvar_t gl_texturemode = SCVARFC("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST
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cvar_t gl_texturemode2d = SCVARFC("gl_texturemode2d", "GL_LINEAR",
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cvar_t gl_texturemode2d = SCVARFC("gl_texturemode2d", "GL_LINEAR",
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CVAR_ARCHIVE | CVAR_RENDERERCALLBACK,
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CVAR_ARCHIVE | CVAR_RENDERERCALLBACK,
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GL_Texturemode2d_Callback);
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GL_Texturemode2d_Callback);
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#endif
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cvar_t gl_triplebuffer = SCVARF ("gl_triplebuffer", "1",
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cvar_t gl_triplebuffer = SCVARF ("gl_triplebuffer", "1",
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CVAR_ARCHIVE);
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CVAR_ARCHIVE);
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@ -455,8 +457,12 @@ void GLRenderer_Init(void)
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Cvar_Register (&gl_overbright_all, GRAPHICALNICETIES);
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Cvar_Register (&gl_overbright_all, GRAPHICALNICETIES);
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Cvar_Register (&gl_dither, GRAPHICALNICETIES);
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Cvar_Register (&gl_dither, GRAPHICALNICETIES);
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Cvar_Register (&r_fb_bmodels, GRAPHICALNICETIES);
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Cvar_Register (&r_fb_bmodels, GRAPHICALNICETIES);
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#ifdef MD2MODELS
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Cvar_Register (&gl_loadmd2, GRAPHICALNICETIES);
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Cvar_Register (&gl_loadmd2, GRAPHICALNICETIES);
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#endif
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#ifdef MD3MODELS
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Cvar_Register (&gl_loadmd3, GRAPHICALNICETIES);
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Cvar_Register (&gl_loadmd3, GRAPHICALNICETIES);
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#endif
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Cvar_Register (&gl_ati_truform, GRAPHICALNICETIES);
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Cvar_Register (&gl_ati_truform, GRAPHICALNICETIES);
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Cvar_Register (&gl_ati_truform_type, GRAPHICALNICETIES);
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Cvar_Register (&gl_ati_truform_type, GRAPHICALNICETIES);
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