Hexen2 has fewer player colours for the user to select from (0-10 instead of 0-13). Don't glitch if they pick something invalid.
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1 changed files with 3 additions and 3 deletions
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@ -950,14 +950,14 @@ static shader_t *GL_ChooseSkin(galiasinfo_t *inf, model_t *model, int surfnum, e
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scaled_height = 4;
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scaled_height = 4;
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#ifdef HEXEN2
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#ifdef HEXEN2
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if (h2playertranslations && pc)
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if (h2playertranslations && pc && pc >= 1 && pc < 6)
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{
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{
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unsigned int color_offsets[5] = {2*14*256,0,1*14*256,2*14*256,2*14*256};
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unsigned int color_offsets[5] = {2*14*256,0,1*14*256,2*14*256,2*14*256};
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unsigned char *colorA, *colorB, *sourceA, *sourceB;
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unsigned char *colorA, *colorB, *sourceA, *sourceB;
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colorA = h2playertranslations + 256 + color_offsets[pc-1];
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colorA = h2playertranslations + 256 + color_offsets[pc-1];
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colorB = colorA + 256;
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colorB = colorA + 256;
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sourceA = colorB + (tc * 256);
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sourceA = colorB + ((tc>10)?0:(tc * 256)); //hexen2 allows only colours 0..10 inclusive.
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sourceB = colorB + (bc * 256);
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sourceB = colorB + ((bc>10)?0:(bc * 256));
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for(i=0;i<256;i++)
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for(i=0;i<256;i++)
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{
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{
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translate32[i] = d_8to24rgbtable[i];
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translate32[i] = d_8to24rgbtable[i];
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