hide our internals properly, to avoid issues with symbol name conflicts (which is currently crashing quake2 gamecode). Why the fuck this option isn't enabled by default I have no idea.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4486 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 4 additions and 2 deletions
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@ -277,7 +277,7 @@ RELEASE_DIR=$(BASE_DIR)/release
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DEBUG_DIR=$(BASE_DIR)/debug
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PROFILE_DIR=$(BASE_DIR)/profile
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ALL_CFLAGS=$(HAVECONFIG) $(CFLAGS) $(BASE_CFLAGS) $(WCFLAGS)
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ALL_CFLAGS=$(HAVECONFIG) $(VISIBILITY_FLAGS)$(CFLAGS) $(BASE_CFLAGS) $(WCFLAGS)
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#cheap compile-everything-in-one-unit (compile becomes preprocess only)
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ifneq ($(WPO),)
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@ -334,13 +334,15 @@ OGGVORBISLDFLAGS ?= -lvorbisfile -lvorbis -logg
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#BASELDFLAGS=-lm -lz
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XLDFLAGS=$(IMAGELDFLAGS)
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#hack some other arguments based upon the toolchain
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ifeq ($(FTE_TARGET),vc)
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WARNINGFLAGS=-W3 -D_CRT_SECURE_NO_WARNINGS
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GNUC_FUNCS=
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VISIBILITY_FLAGS=
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else
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WARNINGFLAGS=-Wall -Wno-pointer-sign -Wno-unknown-pragmas -Wno-format-zero-length
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GNUC_FUNCS= -Dstrnicmp=strncasecmp -Dstricmp=strcasecmp
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VISIBILITY_FLAGS=-fvisibility=hidden
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endif
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SDL_INCLUDES=-I$(LIBS_DIR)/sdl/include -I/usr/include/SDL -I$(LIBS_DIR)/sdl/include/SDL
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