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A couple of fixes. MVD recordings now actually record frags. Splitscreen no longer causes illegible messages.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@890 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-03-04 13:30:30 +00:00
parent 0f35ce0501
commit d648c9e733

View file

@ -1336,6 +1336,32 @@ qboolean SV_SendClientDatagram (client_t *client)
return true; return true;
} }
client_t *SV_SplitClientDest(client_t *client, qbyte first, int size)
{
client_t *sp;
if (client->controller)
{ //this is a slave client.
//find the right number and send.
int pnum = 0;
for (sp = client->controller; sp; sp = sp->controlled)
{
if (sp == client)
break;
pnum++;
}
sp = client->controller;
ClientReliableWrite_Begin (sp, svc_choosesplitclient, size+2);
ClientReliableWrite_Byte (sp, pnum);
ClientReliableWrite_Byte (sp, first);
return sp;
}
else
{
ClientReliableWrite_Begin (client, first, size);
return client;
}
}
/* /*
======================= =======================
SV_UpdateToReliableMessages SV_UpdateToReliableMessages
@ -1345,7 +1371,7 @@ void SV_UpdateToReliableMessages (void)
{ {
float newval; float newval;
int i, j; int i, j;
client_t *client; client_t *client, *sp;
edict_t *ent; edict_t *ent;
// check for changes to be sent over the reliable streams to all clients // check for changes to be sent over the reliable streams to all clients
@ -1353,7 +1379,7 @@ void SV_UpdateToReliableMessages (void)
{ {
if (host_client->state != cs_spawned) if (host_client->state != cs_spawned)
{ {
if (!host_client->state && host_client->name[0]) if (!host_client->state && host_client->name[0]) //if this is a bot
{ {
if (host_client->old_frags != (int)host_client->edict->v.frags) if (host_client->old_frags != (int)host_client->edict->v.frags)
{ {
@ -1366,6 +1392,14 @@ void SV_UpdateToReliableMessages (void)
ClientReliableWrite_Short(client, host_client->edict->v.frags); ClientReliableWrite_Short(client, host_client->edict->v.frags);
} }
if (sv.mvdrecording)
{
MVDWrite_Begin(dem_all, 0, 4);
MSG_WriteByte((sizebuf_t*)demo.dbuf, svc_updatefrags);
MSG_WriteByte((sizebuf_t*)demo.dbuf, i);
MSG_WriteShort((sizebuf_t*)demo.dbuf, host_client->edict->v.frags);
}
host_client->old_frags = host_client->edict->v.frags; host_client->old_frags = host_client->edict->v.frags;
} }
} }
@ -1391,6 +1425,14 @@ void SV_UpdateToReliableMessages (void)
ClientReliableWrite_Short(client, host_client->edict->v.frags); ClientReliableWrite_Short(client, host_client->edict->v.frags);
} }
if (sv.mvdrecording)
{
MVDWrite_Begin(dem_all, 0, 4);
MSG_WriteByte((sizebuf_t*)demo.dbuf, svc_updatefrags);
MSG_WriteByte((sizebuf_t*)demo.dbuf, i);
MSG_WriteShort((sizebuf_t*)demo.dbuf, host_client->edict->v.frags);
}
host_client->old_frags = host_client->edict->v.frags; host_client->old_frags = host_client->edict->v.frags;
} }
} }
@ -1408,21 +1450,10 @@ void SV_UpdateToReliableMessages (void)
newval = 1; newval = 1;
} }
/* if (host_client->viewent) if (host_client->entgravity != newval)
{ {
#define VIEWENT_GRAVITY_MAGIC 0.83217 //we use so the gravity is properly reset when viewent is cleared sp = SV_SplitClientDest(host_client, svc_entgravity, 5);
if (host_client->entgravity != newval+VIEWENT_GRAVITY_MAGIC) ClientReliableWrite_Float(sp, newval/movevars.gravity); //lie to the client in a cunning way
{
ClientReliableWrite_Begin(host_client, svc_entgravity, 5);
ClientReliableWrite_Float(host_client, 0);
host_client->entgravity = newval+VIEWENT_GRAVITY_MAGIC;
}
#undef VIEWENT_GRAVITY_MAGIC
}
else */if (host_client->entgravity != newval)
{
ClientReliableWrite_Begin(host_client, svc_entgravity, 5);
ClientReliableWrite_Float(host_client, newval/movevars.gravity); //lie to the client in a cunning way
host_client->entgravity = newval; host_client->entgravity = newval;
} }
newval = ent->v.maxspeed; newval = ent->v.maxspeed;
@ -1555,6 +1586,27 @@ void SV_SendClientMessages (void)
int i, j; int i, j;
client_t *c; client_t *c;
#ifdef Q3SERVER
if (svs.gametype == GT_QUAKE3)
{
for (i=0, c = svs.clients ; i<MAX_CLIENTS ; i++, c++)
{
if (c->state <= cs_zombie)
continue;
if (c->drop)
{
SV_DropClient(c);
c->drop = false;
continue;
}
SVQ3_SendMessage(c);
}
return;
}
#endif
// update frags, names, etc // update frags, names, etc
SV_UpdateToReliableMessages (); SV_UpdateToReliableMessages ();